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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

_____________________________________________ ______________________________________________
character name
character name player
player
®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength
HP
hit points
DEX
dexterity
AC
armor class
= 10+ + + + + + + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution
INT SKILLS MAX RANKS
/

CLASS SKILL?
TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE = +
CHA modifier
DEX MISC □ Appraise ■ int ______ = ______+______+______
charisma TOTAL MODIFIER MODIFIER
□ Balance ■ dex* ______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______ = ______+______+______
FORTITUDE
(constitution)
= + + + + □ Climb ■ str* ______ = ______+______+______
□ Concentration ■ con ______ = ______+______+______
REFLEX
(dexterity)
= + + + + □ Craft ■ ( _______________) int ______ = ______+______+______
WILL □ Craft ■ ( _______________) int ______ = ______+______+______
= + + + +
(wisdom) □ Craft ■ ( _______________) int ______ = ______+______+______
□ Decipher Script int ______ = ______+______+______
BASE ATTACK BONUS SPELL □ Diplomacy ■ cha ______ = ______+______+______
RESISTANCE
□ Disable Device int ______ = ______+______+______
□ Disguise ■ cha ______ = ______+______+______
GRAPPLE = + + +
modifier □ Escape Artist ■ dex* ______ = ______+______+______
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______ = ______+______+______
□ Gather Information ■ cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______
□ Heal ■ wis ______ = ______+______+______
□ Hide ■ dex* ______ = ______+______+______
RANGE TYPE NOTES □ Intimidate ■ cha ______ = ______+______+______
□ Jump ■ str* ______ = ______+______+______
□ Knowledge ( ___________) int ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge ( ___________) int ______ = ______+______+______
□ Knowledge ( ___________) int ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Knowledge ( ___________) int ______ = ______+______+______
□ Knowledge ( ___________) int ______ = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______
□ Move Silently ■ dex* ______ = ______+______+______
□ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Perform (______________) cha ______ = ______+______+______
□ Perform (______________) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ = ______+______+______
□ Profession ( ___________) wis ______ = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______ = ______+______+______
□ Ride ■ dex ______ = ______+______+______
□ Search ■ int ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ = ______+______+______
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______ = ______+______+______
□ Spot ■ wis ______ = ______+______+______
□ Survival ■ wis ______ = ______+______+______
RANGE TYPE NOTES
□ Swim ■ str* ______ = ______+______+______
□ Tumble dex* ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 1ST

2ND

LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR


LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp —

sp — 7TH

gp — 8TH
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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