You are on page 1of 7

The Police Station 312 steps

1. Head to the right and move through the corridor to get to the Watchman's room

2. Obtain Officer notebook from the cut in half officer

3. Head back to the main room and meet Marvin

4. Head up the stairs to the lion statue and use the Officer notebook to input the 3 symbol
code to obtain the lion medallion

5. Put the lion medallion in the goddess statue

6. Head to the West side of the room and cut open the yellow tape box

7. Go through the corridor into the operations room and over the box/window

8. Go into the West Office and open the West Office Safe using the code: L9, R15, L7 to get our
first hip pouch.

9. Go to the far end of the room with two locks and use the following combinations: Left- NED

Right- MRG to gain an attachment for the matilda

10. Next, head up the stairs to the 3F to open the locker right ahead with the combo: DCM
(MAG ammo) then gain the spade key by the desk with the man statue

11. Head on to the West Storage Room further on the 3F and pick up the hip pouch on the
desk next to the C4

12. Go into the nearby library, go down the stairs, and head into the lounge to gain the
Unicorn medallion from the Unicorn statue again using the officer's notebook

13. Go back into the library and pick up the red book as you head back towards the main hall
by opening the spade door

14. Put the unicorn medallion into the goddess statue and use the spade key to open the
nearby West Office door

15. Go up the East stairs and head into the Waiting Room to open the safe behind the desk
using the code: L6,R2,L11 (attachment for the Matilda). You'll now open the spade door and
can now discard the spade key.

16. Go into the nearby Art Room pickup the left arm and combine it with the red book. Place
this combination on the statue to gain the crystal scepter and examine it to release the crystal.
While leaving the room, pick up the Weapons Locker Key Card

17. Head to the fire escape and then pickup the bolt cutters after the cutscene

18. Go through the door and use the bolt cutters to open the East Office door.

19. Pick up the electrical fuse on the desk closest to the far door and go into the side office to
pick up the round valve

20. Head out the chair blocked door and place the electrical fuse into the socket to the left

21. Go back into the main hall and head back through Reception and around into the
Operations Room to open the room requiring the bolt cutters in the back (discard bolt cutters)
22. Pick up the electronic gadget immediately ahead on the desk

23. Head into the Safety Deposit Room and use the Weapons Locker Key Card to get the
shotgun in the back!

24. Head out the nearby doorway and head to the left and up the stairs to the 2F to the
Shower Room and use the round valve on the pipe

25. Open the nearby locker with the code: CAP, also pick-up the portable safe on top of a shelf
in the room and solve it to gain our first spare key.

26. Go through the shower room and then make sure to walk in the following corridor because
a licker will be hanging out on the ceiling (it won't bother you if you don't make noise) and
then head into the S.T.A.R.S office on the left

27. Pick up the battery in the immediate office to the left then combine this with the electronic
gadget

28. From here you can leave the S.T.A.R.S office and go left down the hallway to open the
locked door to the lounge then walk through the library and up the ladder to go into the West
Storage Room.

29. Use the combined electronic gadget on the C4 and stand back to open the way to the
mermaid statue (take note a licker will spawn in already aggro-ed as well as a zombie will wake
up)

30. Use the officer notebook to find the code to put in the mermaid statue to get the final
medallion

31. You will need to kill the licker and at least incapacitate the zombie in order to move the
shelf out of the way into the library

32. Go down the ladder and back through the spade door into the main hall to put the final
medallion into the goddess statue

33. Head Underground!!!

Basement 2,349 steps

1. This corridor is very straightforward just keep following the linear path until you move a
metal cabinet out of the way and trigger the G Stage 1 boss fight.

Tips for the fight:

*** Spoiler - click to reveal ***

2. Head up the ladder and follow this also very linear path to the Operator's Room and pick up
the hip pouch in the locker then continue on until you reach the Parking Garage and interact
with the machine next to the gate (Cut-scene with

*** Spoiler - click to reveal ***)

3. After the cut-scene, head into the door


*** Spoiler - click to reveal ***goes into and through the jail to pick up the crank shaft and
meet a journalist

4. Head back to the Parking Garage and into the door on the opposite side of the room that
has a green light above it

5. Go to the right and through the Kennel ( I recommend killing the barking dogs in the cages
while you can) and then into the Morgue

6. Go to the other side of the room and open the case that's 2nd from the left to find an
undead with the diamond key in his hands

7. Leave the Morgue and open the pathway to the right by using the crank handle on the
nearby slot to head into the Generator Room

8. Pick up the box and examine it to find the first electronic part

9. Go further into the Generator Room and fit the power strip that you mess with the switches
to get the right level of V and A to turn on the power (turning on the power opens a
subsequent door)

10. Head out of the generator room and back through the Kennel towards the Firing Range
connected pathway door

11. Pick up and examine the yellow tool box right ahead to find a set of Police Car keys

12. Make sure to use the diamond key on the diamond door in this room

13. Leave the room and head back into the Parking Garage where you can examine the Police
Car keys and press the key fob to open the trunk of a car containing another Matilda
attachment

14. Head back towards the firing range and this time go into the door that was unlocked by
turning on the power thereby heading up some stairs back into the police station! 3,501 steps

15. Once you're at the top of the stairs go into the nearby break room and pickup the electrical
fuse on a chair in the adjoining room

16. Head out of the break room and past a bunch of windows to get to the other side of where
the man was torn in half to place the electrical fuse in the wall

17. After the door opens, head back to the main hall and up to the 2F heading through the
library and lounge to get to the Linen Room where you will use the diamond key. After opening
the door you can then discard the diamond key and find the other portable safe in here to get
the other spare key.

18. Head back to the Main Hall and through the West Office to go to the Safety Deposit Room
and be able to finally insert the two spare keys into the slots on the machine. Entering the
code 203 opens the locker containing another hip pouch.

19. Go back through the West Office into the Main Hall and head past the Art Room on the 2F
to find a crank handle slot to use (discard the crank handle after using).

20. Go up the preceding stairs and then go into the East Storage Room to grab the Large Gear
from the center of the room.
21. Head out of the East Storage Room and then through the door on your immediate right to
make it out on the Balcony.

22. Go down the ladder and then down the stairs to the left when facing away from the ladder
to make your way to a switch on the left that you'll need to switch from R to L

23. Next, go into the nearby doorway into the Boiler Room to grab the Club Key from the wall.

24. Head out of the boiler room and back up the stairs to press the lever by the burning
helicopter to put it out.

25. Go into the nearby doorway and down the hall to watch Mr. X use his big boy muscles to
move that heli out of the way. (Stun him because you can't just run past him)

26. Go back past the Art Room through the crank handle shortcut to go down the stairs
heading to the Interrogation Room.

27. Grab the Gem Box from the Interrogation Room and combine it with the crystal to obtain
the STARS badge. Examine the back of this badge to turn it into a USB stick.

28. Go back up the stairs once and head back to the Main hall, from here you'll go through
Reception to get to the Club door letting you into the Records Room where you can pick up the
jack used in the library. (Discard Club Key after opening door)

29. Go around through Operations and past the Safety Deposit Room to go up the stairs onto
the 2F to go the Armory in the back of the S.T.A.R.S office.

30. Use the USB stick on the console and then interact with the monitor to open the armory
doors and obtain the Lightning Hawk magnum.

31. Head out the office and to the left through the lounge into the library to use the jack on
the raised bookcase. I recommend before moving all the bookcases to the right to dispatch of
any zombies as well as stunning Mr. X if he happens to show up.

32. After moving the bookcases, head up the ladder and across them through the door ahead
then head to the right. You'll find a door on your right that leads into the Clock tower.

33. You will use the large gear on the immediate gear slot to your right to lower some stairs,
after the stairs go down re-pickup the large gear then head up the stairs and around to pick up
a small gear. Place the large gear where the small gear was and then head back down the stairs
and place the small gear on the gear slot right ahead. This will move the bell to drop the 2nd
Electronic Part to pick up near the bottom of the bell.

34. Go out of the Clock Tower and around through the East Storage Room, down 1 flight of
stairs, then head toward the fire escape to go down and then right through the half-man
location. Go past all the windows again and back downstairs into the basement.

35. Head to the other side of the basement into the jail and to the electronic parts puzzle.
Once solved, grab the parking garage pass in the journalist's cell and then head right while all
the cells open and pull the lever opening a door. Mr. X will be in front of you and just stun him
and run past. After you round the corner the horde will be coming so I recommend using a
flash or grenade to go past them.

36. Once you're out, you will skip into a cut-scene and afterwards will be with
*** Spoiler - click to reveal ***with the next step to use the key card to open the parking
garage. 5,926 steps

37. The next section is extremely linear just through the gun shop and finally into the Sewer.

Sewer

1. You'll follow through the linear path and then drop down right in front of a Giant Gator.

2. This mini-boss fight is very Quick-Time-Event like where you'll just dodge left or right
depending on where the gator is trying to bite and then once you get to the end you'll shoot
the flammable pipe the big gator has his huge chompers around. 6,441

3. From here you'll go up a ladder Ada gives you and then through the linear path until you
meet Mrs. Birkin the lab scientist who will shoot Leon in the shoulder and make you switch to
a short Ada gameplay section.

4. Just use her EMF Analyzer to turn on power and overpower fans until you are able to finish
this section with her getting injured and switching back to Leon's perspective.

5. Go back up the elevator and to a drop-down ledge to end up in the Upper Waterway.

6. From here take the right-side of the Upper Waterway to go up some stairs and through a
room with a tape to go past the Workers' Break Room and past a Rook Chess Piece to go right
down some stairs into the Lower Waterway.

7. Go to the right side in the Lower Waterway to go back up some more stairs into the Control
Room where there is a locker you can open with the combo: SZF (Magnum ammo)

8. Drop down from the Control Room to drop down again in the Monitor room where there is
the Chess Piece puzzle and a map of the Sewers you can pick up. 7,500

9. Go out the left door into the Treatment Pool Room where you pull a lever to move the
platform and then cross the platform and head to the left to pick up the T-bar by the Cable Car
Platform.

10. Head back to the other side of the Treatment Room to find a safe with the combo: L2, R12,
L8 (shotgun mod)

11. Now go through the door you pasted to get to the safe and down the stairs then make a
left once you get to the key shaped room.

12. You'll end up in the Bottom Waterway where you'll pickup the Treatment Facility Key on
the wall before heading down the ladder into the actual waterway.

13. Head through the waterway into the Supplies Storage Room where you can find the
Flamethrower, King piece and Queen piece.

14. Head back through the waterway and up the ladder to go right and back into the key
shaped room now pulling the lever on the other side of the room.

15. Go backwards through the lower waterway to reach, on the right side, the Workroom Lift
using the T-bar to open the doorway.
16. Use this elevator and once reaching the Workroom you can pick up another hip pouch on a
desk to the left.

17. Go through the nearby door and you'll see a Treatment facility doorway ahead that you will
use the Treatment facility key to open. Head back past the Rook chess piece again to the other
Treatment facility doorway to open and then discard the treatment facility key. You may now
head back and grab the Rook chess piece.

18. Use the workroom lift again to go through the lower waterway then left side to go back
into the treatment pool room by going up the middle staircase in the key shaped room.

19. Go back into the monitor room and then use the King, Queen and Rook piece to finished
the chess piece puzzle.

20. You'll then follow the linear path to turn on the power and then begin the G Stage 2 fight.

21. For this fight just move the shipping crate to the other side of the room with the button,
damage G enough to stun him and then move the crate back over to damage him very much.
You only have to do this a max of two times to end the fight and if you damage him enough
with your weapons only once.

22. After the fight head across the wooden plank path to the room where you can pull the
Garbage Disposal lever.

23. You'll meet back up with Ada and will now take the cable car to the lab.

Lab 9,321 steps

1. Go through the blast doors and then immediately through the cafeteria and up a ladder to
go through a kitchen.

2. Past the kitchen make a right to go into the Nap Room to pick up the Level 2 security chip
you can combine with your wristband

3. Head back to the room after the blast doors and go right to go to the Main Shaft area.

4. Go down the left pathway from the Main Shaft and into the Greenhouse Control Room to
grab the dispenser from the machine. You will also input both lab codes in this room right now
without having to look for them outside. Forgive my explanation as I can't figure out how to
attach an image at the moment. Hatch code: F, Double bar, L blocks in the corners then
another F. Lab Code: L blocks in the corners, One thin bar, Lower left little square and Upper
Right big square, finally one fat bar.

5. Go into the Drug Testing Lab and solve the solution puzzle to fill the dispenser.

6. Head down the hatch and through the B2 to kill the two lickers at the end before leaving to
go up two flights of stairs.

7. Go through the door and to the left to pick up the Signal Modulator then head back
downstairs to turn the power on by inserting the modulator into the power circuit. You will
have to examine the Signal Modulator and match the word at the top then make the waves
match on the device to make the power come back on.
8. Once the power is on go into the Low-Temp testing lab to cool the dispenser with the
solution then you can head back upstairs and around to go back to the Greenhouse Control
room and dispense the solution.

9. Go into the Greenhouse to grab the now fallen level 3 chip to combine with the wristband
and then head back to the main shaft and take opposite pathway. (At this point if you want the
last hip pouch and think you have steps to spare; you can go back into Reception in the North
Area and back towards the Nap Room to use the Signal Amplifier and obtain the last hip pouch
in one of the nap stations that open. After this head back to the Main Shaft and to the right
pathway)

10. Just run through and grab the G-virus sample by taking a left in the P-4 Level Testing Lab
then right back to the Bioreactors room to start the G stage 3 fight 10,993 steps

11. For this fight just take your time and break his 3 eye locations: left shoulder, right leg and
back as quick as possible to get him to progress through the fight by throwing objects and
eventually having a cluster of eyes open at his chest.

12. Go up the ladder at the end and head back to the Main Shaft to trigger a cut-scene and
then finally go down the elevator.

13. Follow the linear path and then finally get to the final key item the battery to insert in a
slot right next to where you pick it up to begin the Super Tyrant (Mr. X) fight.

14. This was easily my most frustrating fight but eventually you will find a groove to progress
the fight (hit his heart at the middle of his chest as this is the weak spot) and finally kill him
with the anti-tank rocket.

15. After this you will blow up a horde of zombies with the gun in a doorway then keep going
to go into the final cut-scene of Leon jumping on the train and making it out of NEST! 11,879

I finished with about 12500 steps my first run so plenty to spare. My steps throughout were
from my second run doing this and I ended with less than 12,000 so even more to spare!

Now that's the way the news goes! With any luck you should finish this play-though having
walked less than 14000 steps, not using any healing items and not opening the item box.
Congratulations and feedback is highly encouraged

You might also like