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Hawk

Male warforged fighter 3 - CR 2


Neutral Good Humanoid (Half-construct); Deity: Iomedae;
Age: 7; Height: 6' 10" ; Weight: 325 lb.; Eyes: Green; Hair:
None; Skin: Grey
Ability Score Modifier Temporary

STR 17 +3
STRENGTH
Crowbar: +2 circumstance bonus to force open a door or
chest with a crowbar

DEX 15 +2
DEXTERITY

CON 15 +2
CONSTITUTION

INT 16 +3
INTELLIGENCE

WIS 15 +2
WISDOM

CHA 10 0
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE Skill Name Total Ability Ranks Temp


+5 = +3 +2
(CONSTITUTION)
Construct Resistance : +2 bonus vs. disease, mind-affecting Acrobatics +1 DEX (2) 1
effects, poison, and effects that cause either exhaustion or
fatigue.
Appraise +3 INT (3) -
Bluff +0 CHA (0) -
REFLEX +3 = +1 +2
(DEXTERITY)
Construct Resistance : +2 bonus vs. disease, mind-affecting
Climb +7 STR (3) 3
effects, poison, and effects that cause either exhaustion or Craft (armor) +11 INT (3) 3
fatigue.
Craft (sculpture) +9 INT (3) 3
WILL +3 = +1 +2
(WISDOM)
Bravery : +1 vs. fear, Construct Resistance : +2 bonus vs.
Diplomacy +1 CHA (0) 1
disease, mind-affecting effects, poison, and effects that cause Disguise +0 CHA (0) -
either exhaustion or fatigue.
Escape Artist +0 DEX (2) -
Construct Resistance Immunity to Nauseated
Fly +0 DEX (2) -
Immunity to Disease Immunity to Poison
Immunity to Exhausted Immunity to Sickened Heal +2 WIS (2) -
Immunity to Fatigue Immunity to Sleep Intimidate +6 CHA (0) 3
Total Armor Shield Dex Size Natur Deflec Dodge Misc Perception +9 WIS (2) 3
AC 18 = +6 +2 Ride +0 DEX (2) -
10 Sense Motive +4 WIS (2) 2
Touch AC 12 Flat-Footed AC 16
BAB Strength Size Misc Stealth +3 DEX (2) 3
CM Bonus +6 = +3 +3 - - Survival +7 WIS (2) 2
BAB Strength Dexterity Size Swim +1 STR (3) -
CM Defense 18 = 10 +3 +3 +2 - Feats
Armor Proficiency (Heavy)
When you wear a type of armor with which you are proficient, the armor
Total Damage / Current HP check penalty for that armor applies only to Dexterity- and Strength-based skill
HP 36 checks.
Grazed 27 Critical 9 Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor
Wounded 18 Disabled 0 to -2 check penalty for that armor applies only to Dexterity- and Strength-based skill
checks.
Base Attack +3
Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor
Initiative +4 check penalty for that armor applies only to Dexterity- and Strength-based skill
checks.
Cleave
Speed 30 ft If you hit a foe, attack an adjacent target at the same attack bonus but take -2
AC.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Feats Experience & Wealth
Combat Reflexes (3 AoO/round) Experience Points: 5000/9,000
You can make extra attacks of opportunity.
Current Cash: 250 gp, 7 sp, 3 cp
Martial Weapon Proficiency - All
You are proficient with all Martial weapons.
Power Attack -1/+2
Gear
You can subtract from your attack roll to add to your damage. Total Weight Carried: 133.7/300 lbs,
Shield Proficiency Encumberance Ignored
You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All
(Light: 100 lbs, Medium: 200 lbs, Heavy: 300
Proficient with all simple weapons. lbs)
Tower Shield Proficiency +1 nodachi 8 lbs
You can use a tower shield and suffer only the standard penalties. Artisan's tools (Craft [sculpture]) 5 lbs
Weapon Focus (Nodachi) Artisan's tools, masterwork (Craft [armor]) 5 lbs
You gain a +1 bonus on all attack rolls you make using the selected weapon. Axe, Hatchet <In: Backpack, masterwork (17 @ 4 lbs
60.5 lbs)>
Axe, Woodsman's <In: Backpack, masterwork (17 8 lbs
Traits @ 60.5 lbs)>
Backpack, masterwork (17 @ 60.5 lbs) 4 lbs
Armor Expert Belt pouch (2 @ 0 lbs) 0.5 lbs
-1 Armor check penalty. Belt pouch (2 @ 6.2 lbs) 0.5 lbs
Strike first, strike ruthlessly and thus be victorious Blanket, winter <In: Backpack, masterwork (17 @ 3 lbs
+2 trait bonus on Initiative checks.
60.5 lbs)>
Breastplate 30 lbs
Thorn's Eternally Vigilant Bodyguard Buttons <In: Sack (8 @ 2 lbs)> 0.1 lbs
+1 trait bonus to Perception checks, and Perception is always a class skill for you.
Cold weather outfit <In: Backpack, masterwork (17 7 lbs
+1 nodachi @ 60.5 lbs)> oil for leather <In: Sack (8 @ 2 lbs)> 0.4 lbs
Conditioning
Crossbow bolts x20 0.1 lbs
Both hands: +8, 1d10+5 Crit: 18-20/×2 Crowbar <In: Backpack, masterwork (17 @ 60.5 5 lbs
2-hand, P/S, Brace lbs)>
Explorer's outfit (Free) -
Crossbow bolts File, small <In: Sack (8 @ 2 lbs)> 0.1 lbs
Flint and steel <In: Belt pouch (2 @ 0 lbs)> -
Main hand: +2, Crit: ×2 Gladius 3 lbs
Ammo, P Grappling hook <In: Backpack, masterwork (17 @ 4 lbs
Gladius 60.5 lbs)>
Knife 1 lb
Leather paring knife <In: Sack (8 @ 2 lbs)> 0.5 lbs
Main hand: +6, 1d6+3 Crit: 19-20/×2 Leather straps <In: Sack (8 @ 2 lbs)> 0.4 lbs
Light, P/S, Light crossbow 4 lbs
Performance Metal polish <In: Sack (8 @ 2 lbs)> 0.3 lbs
Knife
Money <In: Belt pouch (2 @ 6.2 lbs)> 5.2 lbs
Main hand: +6, 1d2+3 Crit: ×2 Poncho <In: Backpack, masterwork (17 @ 60.5 2 lbs
Rng: 5' lbs)>
Quarterstaff 4 lbs
Light, P/S Rope x2 <In: Backpack, masterwork (17 @ 60.5 10 lbs
Light crossbow lbs)> (8 @ 2 lbs) <In: Backpack, masterwork (17 0.5 lbs
Sack
@ 60.5
Sack (empty)
lbs)> <In: Backpack, masterwork (17 @ 0.5 lbs
Ranged: +3, 1d8 Crit: 19-20/×2 60.5 lbs)>
Sewing needle <In: Belt pouch (2 @ 0 lbs)> -
Rng: 80'
Ranged, both hands: +5, 1d8 Soft cloth x2 <In: Sack (8 @ 2 lbs)> 0.1 lbs
2-hand, P
Soldier's Housewife <In: Backpack, masterwork (17 @ -
Quarterstaff 60.5 lbs)>
String or twine <In: Backpack, masterwork (17 @ 0.5 lbs
60.5 lbs)>
Torch x4 <In: Backpack, masterwork (17 @ 60.5 1 lb
Both hands: +6, 1d6+4 Crit: ×2
lbs)>
Weapon cord -
Double, B, Monk
Double: +2 (Off: -2), 1d6+3/1d6+1 Whetstone <In: Belt pouch (2 @ 6.2 lbs)> 1 lb
Slam (Warforged)
Special Abilities
Main hand: +6, 1d4+4 Crit: ×2 Bravery +1 (Ex)
Light, B Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear.
This bonus increases by +1 for every four levels beyond 2nd.
Breastplate
Tracked Resources
Max Dex: +4, Armor Check: -2
+6 Spell Fail: 25%, Medium Crossbow bolts

Torch

Languages
Common Orc
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Languages
Mercenary Tongue
Situational Modifiers
All Saves
Construct Resistance : +2 bonus vs. disease, mind-affecting effects, poison,
and effects that cause either exhaustion or fatigue.
Strength Check
Crowbar: +2 circumstance bonus to force open a door or chest with a crowbar
Will Save
Bravery : +1 vs. fear

Background
GM information only: Hawk is originally from Ebberon
where he was a mercenary involved in one of the many
House wars. He was teleported to this world when he was
caught in the area of effect of two spells at the exact
same moment. The two spells, of opposing schools,
somehow had their energies warped in the small area that
they overlapped, twisting time and space. This blasted
Hawk to another world. This also affected his memory as
well. While he can remember how to perform his skills, he
cannot remember any of his personal history. He does not
know his name, what he is, where he is from, or anything
else about his past. The first memory he has now is
finding himself facedown on the ground in the middle of a
forest. He has supported himself since as a sell sword,
while trying to find someone who can tell him anything
about his past.
He has an image of a stylized hawk engraved on his
forehead, hence his name.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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