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Codex

Spriggans

The Day looks up from the rooftops While good people dream or wake up. I ride a gutter,
ghost without law. The hand on a necklace is the most beautiful vermeil.

But I stop at the sound of a round of children. Only a moment looking at these alleysI
smile thinking of the spirit now. Stripped of Perfidy from my city so beautiful.

Ancient poem dating from Flamboyanee, traditionally attributed to Madrin Filerin.


Introduction The Harmonde
The Seasonling Codex has been written
so that players who play Seasonling He who knows a city knows all the
Inspirered will better understand their Harmonde
Decan. Many technical details have been Spriggan Proverb
specified, in the form of new rules.
Additional elements on the cultural HISTORY OF THE
peculiarities of each Decan have been
added - including the magic of the DECAN
seasons.
The Eminence Gris are invited to BIRTH
consult the different volumes of the Codex Our Lady was sad, sitting at the foot of
of the seasonins. It is indeed a new a tree. She was always so cheerful and
Compendium of the Twilight Realms that, impetuous, but was suffering from a
like The Bestiary and Gray Papers, tell terrible mourning. No one among us
about the Harmonde and its inhabitants. remembers where her sorrow came from,
Despite this introduction, one question but every one of us felt it in our hearts.
remains: should the players be forbidden Bitter tears formed bodies. Blood from her
from reading the Codex of the seasons? In scratches made faces. Her desperate sighs
other words, are the EGs the only people gave them movement. The first Spriggans
who know what the Inspired of the rushed to their Lady to comfort her,
Decans look like? The answer is no. Every showering her with jokes, amusing antics
player needs to know the role they play and charming speeches. At their sight, the
during a role playing game. In order to Lady of Spring ceased her tears, for their
respect this spirit, the last paragraphs of great pleasure, then burst out laughing,
each volume reveals no secrets. However, she became joyful and carefree as she had
they present to the players what they been. But all of us never forget that even
believe, think, guess... Inspired by each in the heart of the colorful spring, storms
Decan. But they may be wrong ... or threaten. That all laughter is fleeting, that
maybe not. It is up to the Eminence Gris all pleasures must be cherished for fear of
to unveil these mysteries. disappearing in an instant, and that
The Codex of the seasons is thus remembering fear is wisdom, for pain is
intended for all the players of AGONE. near, even where joy reigns.
All the information in this volume - just
like the first three booklets of AGONE -
are known to all the inspired Spriggans!
THE WAR OF TREATMENT
We are often described as opportunistic
All that remains is to wish you a good
and selfish. It is because our people have
reading, and good role play sessions with
learned from their youth how much we
Agone of Rochronde in the Twilight
could only rely on ourselves. At the Zenith
Realms.
of the Harmonde, there were no peoples
May the Ladies of the Seasons preserve
more connected than the Sprites and
you from the dangers of the Harmonde.
Spriggans. At the time, the love of the
nature of the Sprites and our urban
temperament had given rise to splendid
forest cities with buildings carved in
nature, where we lived was known only
one people, in peace and harmony. Satyrs
still traveling were in charge of ensuring thought proper. We wandered desperately.
the communication between these cities. swearing never to forget the felony of the
Then the War of the Decans arrived. Sprites. The other seasons have murdered
burning everything in its path. The forces us, and the Sprites, refusing to recognize
of summer and winter assaulted the Ebony their treachery, we hunted wherever we
Forest, the birthplace of the Ladies and the went. It was only thanks to the help of the
seat of the Primarbre where our Lady was satyrs that we were able to take refuge in
born. His Elder Roots wore our most the only neutral place in existance: the
beautiful cities. Taken between the human cities.
summer fires and the winter frosts the
cities of the spring were dying. Seeing our AGONY AND
cities destroyed, we entered a mad rage
and decided to stop the ravages at all costs. FLAMBOYANCE
One of us, named Sprigga the Wise, had Fleeing the south, where the influence
learned from a dwarf to use iron and of the Sprites was prominent, we went to
convinced of using metal weapons in the city-states of the North and the
battle. The Sprites and their plant allies kingdoms of Armgard. With the creation
categorically refused, preferring to use of the Keshite desert and the difficulties it
vegetal horrors which were, however, long caused in the north-east, many of us
and expensive to create. Sprigga showed joined the cities that were erected there,
her wisdom by pretending to concede, hoping to form a new state and reconnect
determined to follow her idea if it could with the roots of our people. However, the
save her beloved cities. Sprites stayed in the desert by grouping
And, finally, a murderous battle against themselves in the oases, creating the
the forces of the summer, which reached dichotomy that still exists in the Keshite
the Primarbre, in the heart of the Ebony Empire between cities and deserts.
Forest. Sprigga gave the sign to take them Of course, in our homelands of urban
out, iron weapons, and thanks to our exile, we were not without work. The
courage, we managed to push back the human cities were at the time corrupted to
summer, at the cost of many lives. The the marrow by the Mask. In fact, of all the
Primarbre was dead, but we had saved seasons, we were the first to see them and
many Elder Roots. However, the Sprites, to worry about them, but no other Decan
treacherous and ungrateful, they took accepted to trust us. It was only then that
offense at this initiative, and drove us we had to learn to survive: to be able to
away with incredible cruelty, scentencing sneak everywhere, to make disappear
us to a death which their limited minds what we needed, and to escape where no

The story of shrew

Shrew Filerin was said to be so clever that he gave his name to the adjective
“Shrewd” and is probably the only Spriggan hero who did not survive his escapades.
Yet it is for the purpose of survival that he engaged as a mercenary for the Mask and
for the Muses. The legendary cycles dedicated to him claim that he succeeds in
deceiving the Mask itself, confusing him with Shadow. He also developed the art of
Legerdemane, to appear as a mage to men, to steal real artifacts in exchange for junk.
Among the Inspired Spriggans circulates even the rumor that he would have gone so
far as to steal a flame and that he still exists in the form of a Luminary. The Spriggans
take a tragic tone to tell his end, which would have come through the fault of a
morgana: all cunning is useless in the face of love.
one else could follow us. But while Janus the magical techniques more than the
ended the Wars of the Decans, a new, Flamboyance. It is with the Twilight that
more terrible conflict was preparing the Courts of Miracles, previously
between the Eternals. Not being able to clandestine. became semi-official and
return to the seasons, to protect ourselves, some welcomed the non-Spriggans. The
we decided to play a dangerous game. life of Spriggans became popular with
Pretending to help turn each of the camps, humans. We created the profession of
walking on a tightrope at the risk of our lawyer and his guild to put our eloquence
lives, we managed to preserve them. Only at the service of all those who needed
we know how these wiles allowed the defense. We also arrived at the beginning
world not to be totally destroyed by of reconciliation with the Sprites, thanks
Agony. to the satyrs' mediation, in our war to fight
Then the lights disappeared and the against Obscurantism, then in our fight
men were torn from the grip of the mask. against the Liturges. But we have
We saw this at first with circumspection, managed to maintain our individualism,
then we were enthusiastic about the where groupings are only made for
marvels of Flamboyance. In alliance with questions of affinity. Today everyone sees
certain members of The Square, we us as an obligatory part of the urban
worked to create locks and other landscape and that's how we want things.
mechanisms. But as much as the
architectural splendours erected pleased us, THE DANCER
so much did we envy the powers of the As Spriggans, always furrowing the
Flames of Humans. It was at this time that urban reliefs, we were the first to realize
some people became interested in the the existence of the Dancers, observing
inhabitants of the Abyss, who were them with a fascination which never
looking for a way to intervene again on stoped and which quickly became
the surface, and that was when reciprocal. Many at that time adopted
Conjuration was created. It was also at Dancers as companions or aesthetic
this time that we created the techniques of objects, well before realizing their powers.
Legerdemane, the magic of conjuring. But In the discovery of the sparks and A, we
it was with the greatest drama of the posed as defenders of the Dancers, and we
Harmonde that we discovered our greatest discerned the importance of Empathy.
legacy. Thanks to this, we categorized the three
types of obedience during the First
THE DECAN OF TWILIGHT Symposium and counted among the
Eclipse brought us the two principal greatest creators of spells of what became
pieces of our identity, at the same time the Impulse.
that it deprived us, or liberated us, of our Parallel to the creation of the
Lady. With the Dancers, it was the Cypher-Sorcerer - in particular the
marvelous road of Ascendancy that was creation of Codats 1 and 5 - the first
open to us, and we then discovered the guilds of Small Hunters were created,
phenomenon of the City Souls. The under the aegis of Aleste Hand-vive.
possibility of having a Flame was finally Many Eclipsian historians think that it is
the height of our hopes. partly because of the degree of importance
Twilight was for us the opposite of of Spriggans in the Cypher-Sorcerer that
what it was for other people: we the Massacre took place. In wandering we
blossomed there, taking more and more wanted especially for the Twilight order to
importance in the city, and marveling at be independent of political power. It is
finally thanks to an eclipsical Fool, named Line is a neutral path and the most popular,
Loren Volingre, that permission was but rumors say a new figure is linked to it
granted to open public schools in today.
Urguemand, provided that the
The children of aleste
organization is limited to the country. This
mainvive
decision had the effect of persuading most
of the other kingdoms, especially the Legend has it that Aleste Mainvive
rivals of Urguemand, to install was the first Small Huntress. She saw
Cypher-Sorcerer schools for fear of being from a roof, where she was chimney
subjected to Ascendancy. Order therefore sweeping, a falling star, then heading to
had to be divided by country. the place it fell, she discovered a small
In spite of our key role in the luminescent blue creature trapped by a
knowledge of Dancers, we do not think it cat. Chasing away the animal, she
will be possible to forbid the use of the released the Dancer who fled
Cyoher-Sorcerer's Torture because too immediately. But Aleste could not forget
many humans saw Obscurantism as the the creature, and spent her time trying to
most useful and direct way to use find her. After several months of
Ascendancy. especially at the time of the exclusive hunting, the Dancer agreed to
first Cyoher masters. However, many twirl on the hands of a Aleste in tears of
Mages did not give up the fight against joy. She later became one of the
Obscurantism, and a cabal of them allied "empathetic" founders of the
themselves with men, Spriggans, and Cypher-Sorcerer and part of the crusade
Black Fey Jornists in the hope of banning to regulate the Small Hunt. Creating the
it. first guilds of Small Hunters, she soon
This cabal still exists today and is made Spriggans and their respect for the
called the League of Tiny. Most of us Dancers insepperable. She died in the
were for the open aspect of the Second first hour of the Massacre by covering
Symposium, but the many accidents that the flight of her students.
this caused us divided between partisans
of openness and partisans of secrecy. It
was because of this dispute that we lost THE CITY SOULS
the supremacy we had in the order. But if It was in Sasmiyana that this
the partisans of a democratic magic lost phenomenon was first noticed during the
this battle, they did not forget this idea for Second Age. A humble Spriggan named
they resurged two hundred years later with Sian Hen said that a beautiful young
Lerschwyn at their head. After the last had woman had appeared to him. She revealed
failed his coup to take control of the to him that she was the Soul of his city,
Cyoher-Sorcerer, the survivors of his born from the union of the spirit of its
cabal came together and gathered under inhabitants and emanations of its
the name of the Bright Share Union. architecture. She then dictated what
Many of us consider the obediences as became the founding text of the cult of
the reflections of the will of the Eternals. Urbeat. Through meditation and prayer, he
Thus the White Line would be linked to claimed, a Spriggan can become one with
Diurne, who wishes to treat his one's city, its buildings and its inhabitants.
emanations gently, and the Black Line to One then reaches a state of blissful ecstasy,
Noxe, manifesting her habitual penchant and one ends up disappearing, living
for cruelty: the rare obscurantist Spriggans eternally in the love of the city. His story
are henchmen of the shadows. The Gray spread like wildfire across the Harmonde.
attractive curious, skeptical and alluring.
While this new cult made followers
Society
among Spriggans and some humans, A Spriggan is first defined by its city
esoteric researchers admire the existence and then by its Decan. However it is thus
of City Souls, while refusing most of the that we are Spriggans: being ultimate city
urbeat dogma. Most were of the opinion dwellers. What is so beautiful, wonder, in
that these City Souls were created by these dirty and sordid cities? But they are
several black fey, others said it was life itself, with their shining facades, their
phenomena caused by Shard. Then Sian alleys where the undesirables are lurking,
Hen disappeared mysteriously, united with their lanes where the undesirables are
Sasmiyana according to his followers. The hiding, their inhabitants grunting, in love,
agitation surrounding this story suddenly sleeping or enthusiastic. They are
disappeared, along with its initiator. The concentrates of hope and despair, of the
Cypher Sorcerer, for many, smothered the sublime routine far more beautiful than
case. Nevertheless, the cult of City Souls the Wonders of Harmonde! The cities are,
survived among hard core believers, and many are slow to understand, the
the concept pleased the vast majority of greatness of the little ones.
Spriggans enough to incorporate it into We know it, we love the city, and our
their traditions. society is the one that insinuates itself in
It was in 1203 that the discovery of the all the corners of the cities.
power of the Salamanders was made in
Abyme. Many of the survivors of the sect City Chess
of Urbeat rushed to finally experience In every borough, town or city of
union with a city, but after the first deaths, Harmonde where gangster lives, we meet
the cult leaders affirmed the use of once a month, inviting non-humans and
salamandres herisy. This did not prevent other seasons, to give rise to what is called
other Spriggans, interested in the City the Court of Miracles. Our goal is to make
Souls, from studying the question. A guild our commune live by circulating rumors,
of Alchemists in particular succeeded in meeting people, giving the opportunity for
distilling the blood of Salamanders to sales and purchases, joyful festivals and
obtain the same effect without its fatal other urban events.
consequences. But these are just baseless
rumors for most of us, as is this The Pieces
mysterious Brotherhood of Bosses story. The person who presides over the Court
Whatever the night, for many Spriggans, of Miracles is called the King. He is
our strange abilities to be in a city and to responsible for the proper conduct of
be informed of the latest news would be meetings, exceptional meetings and
linked to a kind of empathy with the City judgments. He is elected every ten years
Souls. Some eclipsical researchers have by a series of trials of which the crowd is
even expressed the opinion that the the sole judge. Any Spriggan may be a
disease of the Stonepox is linked to the candidate, but woe to the loser who
insertion of this empathy into that already exposes himself to jeers! The first test
existing between an elf and his tree, since measures the cunning and ingenuity of
the elves are particularly close to competitors. This is a puzzle game that
Spriggans. But most of these theorists allows you to select a dozen winners. The
have died accidentally during walks in the second trial judges the courage and
forest… prudence of the pretenders: each one bets
a feat he must accomplish, harder than the
others. Those who hold their bets without Volaterre cosamiele
giving up or getting caught are qualified
for the third event. This is a test of This young Keshite merchant was
charisma and eloquence. Candidates must astonishing. Accepting in all naivety the
ridicule others by criticizing the little offer of a merchant guild, he realized too
value of their previous exploits. The late that he had caused the loss of his
length and extent of the applause of each former patron. Deciding to redeem
diatribe, measured carefully, decide the himself, he went to see the judge of his
winner. The King thus elected receives employer, and used his intoxicating
from the hands of the Fool the wrought eloquence with biting irony to release
iron staff symbolizing his office. him. After which he founded the Guild
The Jester is responsible for the history, of Lawyers, whose aim is the defense of
traditions and secrets of the city. These are all innocents unjustly imprisoned. Too
mostly mysterious and cryptic figures, bad that today most lawyers are doing
often repositories of strange terrifying and more to free their comrades from the
eccentric behavior. He wears a medal on theive’s guild...
which is inscribed: "The Past is a joke, Court of Miracles have real implications
Destiny is a Buffoon." But it also has on the prestige and power of everyone in
another lesser known task; In fact, it is he the city. This provision is sometimes
who ensures the link between our urban referred to as the White Chessboard in
communities and the Council of Decans, reference to a mysterious Court of Dark
and is often responsible for identifying Miracles. A Queen is chosen by each
who among the Spriggans deserves a candidate for royalty, transferring to her
Flame. Each Fool is chosen and trained by partner the votes she receives from her
the previous Fool under the inspiration of supporters. So it's sort of a duo that's
Janus himself. Once a year, they disappear chosen at the election of the King.
to meet, and it is said that the Spriggan The other important figures of a Court
sitting in the Council of Decans is elected of Miracles are the Rooks, appointed by
among them. the King for each quarter of the city which
The Queen is the host of the Court of serve him as councilors, and the Knights,
Miracles. Whether it takes place in a charged with the maintenance of order in
public or private place, it is she who is in the Court and its law in the city. Finally,
charge of the inventory, the guests, their the guild leaders are their pawns.
comfort, and of course the layout of the
Chessboard, the room paved with slabs The Court of Miracles
Black and white, where the place The occasions for meetings are always
determines the rank one has. This status is different. It can be a marketplace, a forum
determined in a strange way: it is a for discussion, an artistic exhibition, or an
function of wealth and good taste in the endless feast. They are also the place
way it is expressed, cunning, and the where everything is bought and sold,
ability to show fair play, various talents, especially the most varied information.
known information , And on the part of But the Courts of Miracles are sometimes
mystery do not everyone knows how to the place of more serious power struggles:
surround themselves. Of all this, only the when a guild’s economic activities are less
Queen is judge by designating the places than legal, and require a non-urban setting,
of each one, that is why she is always or when a cabal monopolizes information.
respected for fear of displeasing her. The Often rivals in the Courts of Miracles are
pieces, each of which is located at the born by challenge the domination of
guilds, successfully or not. We know it The Rogues
well: information is power. The Theive’s Guild - or Rogues - are
The real authorities of a city have often among the largest and most diverse
mixed opinions of the Courts of Miracles. of a city. They open willingly to other
Some believe they are clandestine seasonlings and humans. It is usually
hideouts for criminals, while for others joined by being recruited by another
they are figures of folklore who member. The hierarchy is usually simple.
participate in the life of the city. In any Solidarity is required among members,
case, the power of the Courts of Miracles, which does not prevent murderous
if it is unofficial, is not important: it links intrigues in the spheres of power. The
most of the major groups in the city, the leader of a thieves' guild is usually called
strange information and even stranger the Prince of Theives. He reports to the
opportunities. Emperor of Rogues of the city, although
The Barefoot this may cause a rivalry with the King of
the Court of Miracles, when the if the
This movement was born in the Emperor of Rogues is not a Spriggan -
princely Communes after Carminalda otherwise it is the same person.
The black eyes, nicknamed the Princess
with the Naked Feet by the Prince of Merchant guilds
Abbadrah, a Spriggan with a dangerous They are sometimes difficult to
beauty, seeing her family massacred for differentiate from the Rogues, with whom
the sole purpose of kidnapping her so they often have dealings. The difference
she would participate in an orgy at the obviously being the consideration given to
Jade Palace, Carminalda managed to it by the local authorities. For these two
escape after swearing the loss of the types of guilds, silver and precious objects
monarch of Abbadrah. She gathered are the goal, and mutual aid their
around her all the poor and the philosophy. Survival remains a priority for
deprived, victims of the magnificent any Spriggan.
splendor of the city, also allying
according to some with the resistant
The Machinists Guild
Princean Sprites. Their goal is
This guild located in the Kingdoms of
revolution. In spite of the danger which
Urguemand and Janrenia is important.
it represents for them. The Prince, it is
Formed during the Flamboyance by
said, has fallen madly in love with the
Spriggans interested in locks and other
dark beauty of the Spriggan.
mechanisms, it carries a philosophy based
on invention and novelty, where the
Guilds mechanisms are judged more by the value
of their complexity and originality than
For all that is matter of gain and
their effectiveness. Although they work
interests the Spriggans tend to meet in
frequently with the Square. dwarves often
groups, sometimes with non-Spriggans,
remain puzzled by these inventors who
which are called guilds. Guilds are official
favor aesthetics over results. One of their
organizations, at least at the Court of
greatest successes is the Spriggan
Miracles.
crossbow.

Small Hunters
Obviously, these guilds are of prime
importance in every city. Having no
leaders, at least officialy, it is more to annihilate the Sprite people for their
decision-making bodies of the rules of the betrayal of Spriggans. The Eastern Wind
Small Hunt. In particular, they set a quota Cabal would like to liberate the slaves of
of Dancers to capture per month. Woe to the Widow Lands, and the Keshite
those who try to hunt without paying their Glassmen want to reunite the nomads and
license, because the Knights will take care caravans of the Keshite Empire under one
of them. The reports of the Small Hunters authority. Of course there are a multitude
with the obediences are particularly of these cabals, but most of the time they
ambiguous. Although most of them are have short lives.
members of an obedience, the guild wants
to maintain its independence. However, it THE LIFE OF A SPRIGGAN
remains subject to the laws of the Cypher Our birth is blessed by the city where
Sorcerer and its censors, although it we are born, the first gesture of the
escapes the authority of each High House. midwife being to show the newborn out a
window viewing the streets of his native
Other guilds city. Each Spriggan grows up with his
Other types of guilds exist ... mother, and her current companion, until
associations of artists and entertainers, he is six, when he is apprenticed to a guild,
demonologists and conjurers, but also often his father's or another family
solidarity and charity. The Guild of member's. The next milestone is fifteen:
Lawyers, in particular, is known accross the young Spriggan is then old enough to
the Harmonde for its admirable pleadings decide his future freely, changing to lead
for the defense of innocent criminals. It if he wants. From the age of fifteen to
offers investigators and private advocates thirty, most Spriggans have great freedom,
who agree to pay them. As for the many many have the ambition to lead an
Spriggans who like to be at the center of adventurous life and accomplish great
the city society by opening taverns, inns things: discover the soul of a city, make
and other ballrooms, they belong to the revolution, invent new spells, steal a
famous Hotel Guild. famous painting... After this fickle age,
most of us have found their vocation and
CABALS settle in a profession, if possible in luxury,
Cabals are more clandestine groups that and are interested in responsibilities. The
bring people together around a common Spriggans who do not find after forty
political goal. The spirit of Spriggans, years and still run after fantasies are
devoted to freedom, invention, generally considered as failures.
individualism and solidarity is often From the age of sixty, most Spriggans
enthusiastic for ideals and attracts the retire from their guild and indulge in a
most tortuous. The cabals are therefore passion, often occult. Many prefer to go
these pressure groups or cults with diverse up a notch in politics, or enjoy the wealth
and varied aims. amassed during their lifetime. Death
Some cabals are famous, like the occurs at about a hundred years, the
League of the Minuscule which opposes Spriggans are cremated and their ashes
the Supplice, or the Little Brothers, scattered on the roofs of their city to join
movement of resistance against the its soul.
Liturgies. The Sparklers dream of We do not make any difference between
bringing Ascendancy into Janrenia, and men and women, each wearing pretty
the Onyx Gate Brotherhood is a group of much the same clothes, and having the
demonologists and Obscurantists wishing same career opportunities.
What we say

THE DECANS
Drakken: When the despotic brutes have such a subtle gift, you'd better be worried.

Black Fey: Ah! Knowing everything they know and talking to the stone! They make
precious allies and very dangerous enemies.

Giant: no interest.

Sprite: The ancients tell us to be wary of them and they are often simple. however, they
sometimes have the same interests as us, so think twice.

Medusa: Yes, their beauty and their science are tempting. Yes we have a lot in common. But
no, I do not want to be a slave.

Minotaur: It's true that you can learn a lot from them about Demons. But when they get
upset, it is better to avoid them because it is impossible to reason with them.

Morgane: You know what happened to Madrin: flee, without turning back!

Dwarf: Those of the Square are very loyal and often friendly when we come to know them.
As for those mountains. let's leave them where they are …

Ogre: They make good bodyguards.

Pixie: What's the point of chasing them? They will always go faster than you.

Satyr: They are very pleasant company, for the time that they stay in town.

THE ETERNAL
Shadow: She made herself, she helps us in exchange for our help. I think it's satisfying,
don’t you?

The Mask: It promises a lot, certainly, but remember the price …

The Muses: they created the Harmonde. now it is we who live there!

Janus: he keeps the balance and I respect that: but he has such a definitive tone!

THE MORTALS
The Cypher-Sorcerer: The big guild. Long learning, but to what end!

The Square: Apart from their corporatist tendencies, they are intelligent people with whom
we can get along.

The Council of Decans: It annoys us all That it is they who decide who will get Flames ...
But we would all like to be part of it!
The marriages are done on contract, by buccaneer tangos. Acrobatic dances, too,
agreements over more than five years and have our favor. The occult is the noble art
including clauses that surprise many par excellence: there is no Spriggan more
non-Spriggans: our practical sense allows admired than the clever wizard.
us to recognize that romanticism and There is nothing we hate like tyranny.
marriage do not always go together. Freedom is a universal right, as long as we
take responsibility for it. We hate closed,
SPRIGGAN VALUES over-organized and military societies to
We value the virtues of intelligence and the detriment of everyone's autonomy and
cunning, prudence and courage, freedom of thought and speech. But
inventiveness and efficiency. Speech and solidarity is also one of our values,
eloquence are talents to develop that can whatever our enemies say. We are the first
solve most difficulties. Violence should to want to help those who are unable to
only be used as a last resort because it is survive alone, the elderly, children, the
the most uncertain route. Humor is a crippled, because we know what it is to be
divine gift. All is excused for the one who abandoned. We just hate to see those who
shows spirit. However we prefer the could get away with it alone, complaining
darkest humor, some will say cynical, but all the time without lifting a finger. We are
we are only realistic and do not like to opportunistic only by lucidity. See how
deceive ourselves. We have a certain much we are criticized, yet altruism and
fascination with fear and the art of great causes are part of our qualities.
terrifying, and that's where our joking
preferences go. THE FARFADET STYLE
Love is a pleasant recreation, and The Spriggans usually wear bloomers
games of seduction are among the most or wide pants, topped with shirts and a
fun. We do not have taboos about sex, as jacket or vest. Apart from wearing longer
long as it is between consenting adults. jackets and many jewels, nothing in the
Friends, on the contrary, those who are clothing distinguishes women from men.
loyal to us, are the people who are closest No Spriggan furrow his city without the
to us. And we love to discuss indefinitely headdress obliged. Top hat, tricorn hat, or
to appreciate their reasoning. All the fez; all on condition that it does not look
pleasures of life are welcome, we are like a Spriggan hat. We always hide some
materialists despite our love of the weapons, Dancers or various useful
mysterious. Is not our only belief coming instruments. Spriggans move in town in
from the most material? Artists are among all dimensions, climbing on urban
us the most able to celebrate the delights geographies. They live in attics, offering
of the Harmonde. We love painting, urban voices of easy escape through the roofs, or
decorations and sketched portraits, in cellars and underground passages
caricatures too, poetry too, among which leading to the bowels of cities. On
we prefer short and caustic verses, haikus occasion, they will live in boats or barges
of the Princely Communes or Keshite on the rivers and canals of their city. The
rubbayats. To music prefferably, for its richest do not hesitate to afford impressive
gift of replacing speech, expressing mansions with architecture full of secret
melancholy and appeasing the spirit. But passages.
dancing is our favorite art since the They wear cool colors: gray, blue, green
Eclipse. To imitate our fellow Dancers, we and mauve, black and white. They
dance whole nights at our parties: frenzied appreciate geometric patterns with
farandoles, waltzes of Janrenia or arabesques and convoluted curves. They
love spicy food, strong alcohols,
multi-serve dishes that blend a little of
Inspiration
everything: paella, couscous, and various True heroes are not the ones who die in
stews.
the first fight.

Spriggan Names Spriggan


Proverb
Spriggan names are, in general, very
typified by their geographical origin,
integrating easily into their native
kingdom. However we can notice in the Advantages and
first names occurrences of suffixes -in, -en,
-an, consonances of s, r, f, v, l, t and Disadvantages
alliterations in e, u, i and many nasals.
Some examples of typical male first Advantages
names are Lorin, Essan, Meryn, Sian,
Destel, Laerre or Eshelan. The usual King of the Court of Miracles
female names are Shaelle, Venda, Yguelle, (Charge, 5)
Gwen, Lorinne, Malenne, Freste, Issya or
Imu. Minimum Requirements: Eloquence,
The names are actually nicknames, Intrigue, and Athletics 7, CHA 8
earned by some actions or personal
peculiarities. After he returned to use, the
Court Jester (Charge, 5)
name is officially recognized by the King Minimum Requirements: Season:
while he addresses the Spriggan and calls Spring 8, Traditions: Spriggans 8, History
him that name. This nickname can and Legends 6, Concord 6
obviously change in important
circumstances. You must request permission from your
Eminence to assume this Charge. After all,
you were inspired by Janus in person!

Queen of the Court (Charge, 4)


Minimum Requirements:
CHA,
Stewardship, and Etiquette: Court of
Miracles 7

Rook (Charge, 3)
Minimum Requirements: Stewardship
and Diplomacy 7

Knight (Charge, 3)
Minimum Requirements: Weapon and
Laws (Spriggans) 7
Guild Membership (Charge, Intrigue 6, or 8 for the leaders of the
Variable) cabal.

The cost of this Charge varies according Dancer (Ascendancy, 3)


to the rank and strength of the guild, and
The arts of movement, rhythm and grace
the type of guild. There are several guilds
hold no secrets for you. You must have the
to choose from.
skill Athletics: Dance at 6. Thanks to this
Member of a Cabal (Charge, knterroristedge, your empathy with the
Variable) Dancers is greatly facilitated. You have a
+ 10 Empathy bonus with your Dancer to
You are part of one of the many secret cast intuitive spells, as long as you use
societies that surround the spriggan your Resonance is limited by your
community. You have an ideological goal, Athletics skill and you double the casting
and you know that wherever you go where time of the spell.
the cabal will be present, you will have
unconditional support for everything that Black Humor (Mind, 3)
concerns the cabal. The cost of this You have a particularly caustic mind and
Charge is 2 if you are a simple member, 4 fear is fun for you. Terror struggles to
if you are one of the leading members of reach you because it is immediately
the cabal. Minimum Requirements: lessened by your laughter. You will
Some guilds

Here are some examples of guilds, their cost is next to the title, follow by the
minimum requirements. These costs are for the rank of Companion, a Guildmaster
rank costs one point more and requires Skills one step above those listed.

Small Hunter’s Guild 3


Hunt: (Specialization: Dancers) 8, Dancer Lore 6.

Machinist’s Guild 3
Locksmith 8. Craft 6.

Rogue’s Guild 3
Stealth 7. Ettiquet: Underworld 5, Conceal, Disguise, or Poisons 6.

Lawyer’s Guild 3
Eloquence 6. Laws 7.

Artist’s Guild 3
Art skill 7, Ettiquet: Artists 6.

Merchant’s Guild 3
Stewardship 6. Trade 7.

Hotellier’s Guild 2
Stewardship 7. Craft: hospitality 6.
receive a + 5 bonus to all WIL rolls to Sprites for the purpose of Sap experiments!
resist Fright. More seriously, you will find Brave
Mages investigating the Wonders and
Disadvantages other Enchantments of the region.

Bounty (Social, 3) THE BUCCANEER ENCLAVE


The King has put a prize on your head. Many Spriggans saw in this early
All the Knights of the city are looking for kingdom a paradise utopian and went
you to meet your punishment. The Kings there with the hope of imposing their
of the other cities will be allowed to issue vision of a society. Today Spriggans are
the same judgment if you exile yourself. very pre-bred in Families, especially those
Unless there is a change of King or a of Merchants, Timoniers and Sailors,
flamboyant exploit, you are condemned. where their acrobatic agility makes them
Exile (Social, 2) excelent sea farers. The Buccaneer
You no longer live in your home city. For Enclave is the haunt of many anarchist
one reason or another you have left the and revolutionary cabals, who see it as a
city that gave birth to you. You will be means of enriching themselves without
pitied and looked down upon by all the the danger of being watched over. too
spriggans that you will meet. many to be named. The Courts of
Miracles are authorized and cosmopolitan,
but supervised by the Flunette.
The Twilight Kingdoms
THE EMPIRE OF KESHE
THE PRINCELY COMMUNES For many Spriggans, this kingdom is the
The Spriggans are rather common in cradle of their people, and they cling to
this kingdom, where they have a certain their establishment in the port cities of the
influence. Many old Spriggans get desert. Their influence is mainly felt as
positions from Chamberlains to palaces, merchants, especially in caravan trade,
and their spies are famous. Two important and Cypher-Sorcerer. In addition to
cabals are present in the Commons: the supporting the urban oasise and the
barefoot cabal rebelling against the federation of tribes, there are many
oppressive decadence of Abbadrah, and
Spriggans among the Latifas. An
the Minuscule league, struggling against
important Keshite cabal is that of the
the obscurantist forces of the region,
especially the Scarlet Circle. glassmakers. The Courts of Miracles are
The Courts of Miracles, considered clandestine and only Spriggan.
official, are often frequented by humans,
satyrs and Medusae. The most famous is THE WIDOW LANDS AND THE
that of Tslana, nicknamed the Silver MODÉHENNE MARSHES
Chessboard. Spriggans are wary of the Widow Lands,
not appreciating slavery societies,
LYPHANE AND THE nevertheless some renegade Spriggans
WILD-REACH work there for medusa, especially in
The only Spriggans that you will meet occult areas. The Eastern Wind Cabal is
there will probably be those kidnapped by made up of infiltrators seeking the
abolition of slavery.
The Modehen Marshes has a long history Little Brothers, a group pretending to be
of expulsion of Spriggans, which they children while they infiltrate the cities and
never forgave, only a few Dancer loving propose passages in Abyme.
journists live there nowadays.
ABYME
THE MERCENARY REPUBLIC For many Spriggans, Abyme is the City
Some Spriggans see the mercenaries as par excellence. The particular atmosphere
the best way to be free. Nevertheless, few of the city, the importance of Conjuration,
adept in direct violence, they will be more its many intrigues are all elements that
Mages of war or peddlers. There is a fairly make them feel at home. The Court of
good presence of the Guild of Machiners, Miracles of Abyme, named the Invisible
but few cabals. The Courts of Miracles are Chess Board, is especially famous for its
important and especially the Rogues in the King whose face is never seen. Abyme
cities, especially in Darkdream where they would also be the location of the Cabal of
compete with the local powers. the Onyx Door.

URGUEMAND THE ITINERANTS


Spriggans are quite present in the cities There are some Spriggans who leave
of the baronies, especially in the occult their sedentary life. These are mainly
and rogue professions. There are also a caravans and fairground artists. The lewd
number of Spriggans in the roaming. circuses are very famous across all
Guilds such as Lawyers and Machiners Harmonde. Lastly, political motives often
are very present. The Courts of Miracles lead to an unwanted exile.
are clandestine but open to non-Spriggans.

JANRENIA
Although in large presence in Janrenia
before the war, Spriggans have become
rare with the creation of Lodges. Many
Spriggans see an insidious plot of medusa,
and those who remain try to fight against
the medusa present in Janenia. The Cabal
of Sparklers, in particular, is trying to
bring ascendancy into the area. The
Courts of Miracles are secret and strictly
forbidden to non-Spriggans.

THE LITURGICAL
PROVINCES
Some Spriggans prepare in this kingdom
an attempt of revolution against the
Prefects. With the help of Sprites, in
particular, they created the cabal of the
Season: Spring
New Rules
6 You never get lost in your city.
Spriggan Skills On a roll of PER + Season
Each seasonling seems to benefit from against a DIFF depending on
very special techniques in his required the isolation of the spot you are
skills, provided that he develops them a searching for, you will
little. inevitably find your way to the
place you are looking for, no
matter how well hidden.
Hunt (Spe.: Dancer)
7 You can also find people
Spriggans have a natural affinity with
living in the city this way.
Dancers, which is shown by their
knterroristedge of the hunt. 8 You are always up to date with
the latest news, you know that
Legerdemain there is a rumor about on a roll
Legerdemain is the art of magic without of INT + Season vs. DIFF 20.
magic. This skill is best summarized as
the mastery of appearance, dexterity and 9 You know your city so well
acuity. that no one of its inhabitants is
unknown to you. Every time
Locksmith you meet someone you can
With this skill you learn to create and recognize his name, his
use small mechanisms that use springs, family, his work and his rank
gears, and ball bearings. on a roll of INT + Season
against DIFF 20.
Season: Spring 10 Your empathy with the city is
For the spriggan, the knterroristedge of very strong. You feel what is
their season is expressed by a strong link happening to it: any important
with a society which is the domain of event taking place in this city
spring. They thus have a rather strong will be known to you on a roll
urban empathy. of INT + Season against DIFF
25, but in a vague and very
intuitive way.

Spriggan Weapons

INIT. ATT. PAR./Range Damage STR AGI SIZ


Cane- +1 0 0 +2/I 2 2 -1
Sword
Needle +1 +1 0 +2/SI 4 6 -1
Half- 0 0 +1 +3/S 3 5 -1
Sabre
Blowgun +6 -1 30 m +0/P 2 2 -2
Shuriken +3 0 STR x 4m +3/S 4 6 -2
Hunt: Dancer Legerdemain
6. You are particularly good at 6 People only see what you
spotting a Dancer. Any difficulty want them to see. On a roll of
in finding one is reduced by 5. CHA + Legerdemain opposed
7. Your Dancers accept your request with a roll of WIL you can
to put themselves in situations distract the attention of
where they are confined and someone while you prepare
cannot dance well. your maneuver. Very useful
8. You are an expert in predicting the for feints.
movements of a Dancer, which
allows you to reduce the difficulty 7 With good material you can
to catch it by 5. make anything disappear or
9. With this knterroristedge you can appear.
guess what move a Dancer will 8 You manipulate objects with
perform on a roll of PER + Hunt, such dexterity that you do not
specialty Dancer, against the DIFF need any material to make them
of the spell. disappear, on an AGI +
10. You have a very strong natural Legerdemain roll against a
empathy, even with the Dancers
DIFF that depends on the size
who are not related to you. The
of the object.
difficulty of capturing a Dancer is
reduced by 5. In addition you can 9 The Magi always ask you
try to practice Ascendancy with an where you’re hiding your
unbound Dancer by doubling the Dancer.
DIFF of the spell, provided that the
Dancer is not hostile to you. 10 no one even notices you acting
any more. You notice the
moments when people are
careful or not, and you know
when to surprise them. On a
roll of PER + Legerdemain
against DIFF 25 you benefit
from a + 3 to your Initiative
for a scene.
The Small Hunt Locksmith
There are several ways to locate a 6 You understand how machines
Dancer. Most of the Little Hunters work. On a roll of INT +
have their "dancers' corner", a piece of Locksmith you can make,
architecture conducive to dance start, or stop most
thanks to the presence of Shard or mechanisms.
interesting reliefs. One can spot such a
7 You are able to assemble
place by rolling PER + Hunt (spe.
small interesting machines.
Dancers), against DIFF XX (table
You can create small trap
opposite). The SR will indicate the
mechanisms.
quality of the site, increasing the
frequency of Dancers. 8 You create real mechanical
wonders.
Another technique is to use bait to
attract a Dancer: rope, cloth, feather or 9 You can create automata with
sculpture. A roll of INT + Dancer Lore a roll of CRE + Locksmith
against DIFF against DIFF 25. However,
AX (table opposite). Any Shard they can only move for a
contained in the object will also duration equal to SR x 5 + 10
increase this SR. minutes before they need to
Once the Hunting technique is in be rewound.
place, they must wait 20 - SR hours
10 Your automata are so complex
for a Dancer to approach. Obviously if
that they can be confused with
the roll failed, it is only after twenty living beings.
hours that the Small Hunter will
notice. Persuading the Dancer to Dancer Rarity
approach without scaring it requires a
roll of CHA + Hunting, spe. Dancers, Presence DIFF
against DIFF 20. A Dancer who does Very rare 30
not want to be caught is impossible to
Rare 25
grasp.
The Small Hunter then has as many turns Uncommon 20
as his previous SR to try to seize the
Dancer rolling AGI + Hunt, spe. Dancers, Common 15
against DIFF 20. A fumble means the Everywhere 10
dancer leaves immediately. After this time,
the Weary Dancer will go away.
Spriggan Maneuvers and Low-Blow (Action)
Weapons Conditions: Fight a male opponent of SIZ
The Machinists have created (or +1 or +2 and get an SR of 5.
petitioned from the Square) other weapons Damage: +5 Def.: -5
than just the spriggan crossbow. The fighter draws dangerously close to
The cane-sword is particularly famous. his opponent to aim for a particularly
In the form of a simple cane, it can reveal, sensitive place.
by pressing in a precise place, a
Acrobatic Defense (Reaction)
murderous blade. Conditions: Succeed a roll of AGI +
The needle was, it is said, the iron Acrobatics against DIFF 25.
weapon created by Spriggans to fight The fighter performs an awesome
against the summer. It is a straight blade, pirouette to dodge the opponent's attack.
sharp and pointed like a rapier, but He has a bonus equal to his SR on his roll
adapted to the sizeof a spriggan. No sprite of AGI + Acrobatics added to his Dodge
would ever be allowed to use such a roll. He moves MV x 2 meters from his
weapon by the Machinists who make them. opponent in the next round. In case of
This weapon is primarily used in failure, he subtracts the negative SR.
Urguemand, Janrenia and the Mercenary
Republic.
The half-sabre is a short saber, especially Magic
used in the Princely Communes, the Ascendancy
Buccaneer Enclaves and the Keshe Most spriggans love Dancers, and quite
Empire. a few spriggans are respected as being a
The blowgun is a ranged weapon that is
powerful Mage. There is no spriggan that
sometimes useful in urban areas, provided
ignores the existence of the Dancers. Here
the ammunition is coated with some
are typical spriggan spells.
poisons.
Princean spriggans prefer to throw small
Attracting the Dancer
iron stars called Shuriken.
Obedience: Journist
Spriggans have developed some
Threshold: 20
maneuvers for better use with their
Range: SR x 10m/ one target
abilities, adapted to urban fighting and Duration: 5 turns
their acrobatic gifts. Dance: 2 turns
The Dancer invites another Dancer from
Acrobatic Attack (Action) his surroundings to join his Dance, which
Conditions: Succeed an AGI + Acrobatics ends in the hands of the Mage, who has only
roll against DIFF 25. to try to catch it. This Spell, evidently
The fighter performs an incredible jump appreciated by the Small Hunters and the
before attacking his opponent. He has a Censors, is as effective on Free Dancers as
bonus equal to his SR on his roll of AGI + branded ones.
Acrobatics added to his ATT. In case of
failure, it subtracts its negative SR.
Lackey Spring fog
Obedience: Journist Art: Vista
Threshold: 20 Threshold: 20
AoE: One person AoE: 10 square meters around the
Duration: 15 minutes + 5 x SR minutes Concordist
Dance: 1 minute Duration: 5 minutes
Unlike the Spells "Grand Master" and Sketch: 1 turn
"Prince", this Spell seems to make the From the projected pigment a thick fog is
Mage a completely negligible person. He raised. Only the Harmonist sees through it
will be taken for a habitual servant of the clear and any other person suffers from a
place, and his presence will not be penalty of -5 to all his rolls of PER and
questioned. those requiring the use of the sight.

Wall pass Spokesperson


Obedience: Eclipsist Art: Tune
Threshold: 20 Instrument: Flute
Range / AoE: Touch / An area of 2 square Threshold: 15
meters Range / AoE: Line of Sight / one target
Duration: 5 turns Duration: 1 hour
Dance: 5 turns Measure: 1 minute
The sparks projected on a wall draw The victim of this spell no longer has
control of his voice. This is under the
any opening through which the Magus and
influence of the Concordist who decides
all that he touches may pass, as long as
what sounds or words will escape from his
they do so before the end of the spell. lips. This Work is especially appreciated in
coordination with Hypnotism which
The Magical Arts allows a great control of a person. It is
Though less popular than Ascendancy, said that Scansion Works can be used via
the Arts are quite appreciated by spriggans. the target of the spell by the Concordist.
Shape is generally studied only by the
Machinists. The Concordists of Vista are
trompe-l'oeil painters, crunchers or graffiti
lovers. Scansion followers like witticisms,
nursery rhymes and other urban legends. In
Tune, finally, the flute and the cistern are
appreciated first and foremost. It is said that
a spriggan, annoyed by the lack of
enthusiasm of his guests at a party, invented
the Work "Farandole". The drum is
sometimes appreciated and played on small
tambourines. The viola, played on a violin,
is appreciated for the spells related to
animals.
The Menace We act in the shadow, reduced to
fleeting and fugitive silhouettes, we watch
and then we strike. We are masters of
Humor is the best weapon against the real mysteries and occult practices. Each is
enemies, those who gnaw the soul. increased tenfold by our dark bond. We
Spriggan Proverb are without mercy. because suffering and
fear are the most powerful teachers. So
THE DARKNESS fear us, because we observe you and judge
A city shows its true personality only at you.
night. In the nocturnal darkness, only its Extract from a parchment found at the
meeting of Keshite merchants in Qaysaria.
real inhabitants dare to pace the alleys full
of drunkenness, calls, knives and sneering
faces. Only midnight offers so many The Temptation
opportunities for the mystery, the Power and knterroristedge are the two
grotesque and the delicate art of the reasons that will attract a Spriggan to the
terrorist. Shadow, to which their fascination for fear
is added.
Demonology attracts a large number of
IN THE HEART OF THE Spriggans, always tempted by the occult.
SHADOWS For many lesser or less fortunate
Interpretation Spriggans than the Magi, it is even a
I like secrets. I like listening, watching golden opportunity to exercise mystical
everyone on the lookout for the riddles of talents. Conjuration then becomes "the
his life, his hidden hounds. Darkness is
like a dark light, revealing the troubled The underground
heart of the city. Thanks to her, Cities are rooted in darkness. There
understand, the truth becomes mine and is a network of undergrounds, cellars
can then begin the ballet of the terrorist. and catacombs that connects all the
We, the Shadows, call the subtle art of cities of the Harmonde. These tunnels
terrifying. Play someone's fears, make him extend, it is said, in the shadow of the
believe in ghosts, vampires and other cities. It is a Dark Whore who first
horrors. To show him, more than anything, discovered the existence of this crypt.
that his miserable secrets, which he Since. most Spriggan demonologists
thought he was hiding, his clandestine know about it and occasionally use it
crimes, will overtake him. For we only use to travel unnoticed and fast from one
the Fright on those who deserve it, those city to another. But woe to him who
whose wrongs and abuses are hidden in loses his way, because there are many
the darkness of their souls. Only, see, no obscure guts to lead directly to the
one is innocent. No one has the frankness Abyss.
to have no secrets. So we come, we glide In terms of rules. a Dark Spriggan
between his fears, we bring back to life his with at least a Darkness of 5 can find
nightmares, and we make them dance for the Entrance to the Underground on a
him. We tenderly torture his terrified mind roll of PER + Demonology, limited by
and force him to confess all his secrets. Season: Spring against DIFF 25. The
Then we decide what his punishment will time of his trip will be divided by 5.
be, and maybe we'll incorporate it into but he will have to redo a roll to find
ours, the Terror Guild. his way inside the underground every
three hundred kilometers. On a failure,
he arrives in the Abyss.
The black viol for confidences and mysteries that he lets
himself be gradually contaminated by the
Korev Suremain was the luthier Shadow for the possibilities of learning
princean who copied the sprite viol on that it promises him.
behalf of the Spriggans. It is said that, Finally, at all times, Spriggans have felt
gone mad for having spent his life only sympathy for the Shadow by their
imitating what others were doing, he attraction to the horror and the disturbing.
put all his knterroristedge into the The sarcasm with which they attack their
making of a Viol-shaped Artefact. enemies, the absurd or scary stories they
Alas, his folly had sold him to the feast on, their taste for pessimistic
Shadow, and he mixed Darkness with pragmatism make them lovers of the
Shard for the making of the Shadow and its terror. It is a community
instrument. At the sight of the black of interest in a way.
violin thus created, he committed
suicide. We do not know where the The Guild of Terror
violin is today, but the effect of its This clandestine grouping of Darkness
power is known to all Spriggans: it is dedicated to the art of the Dread, the
allows to transform human or mental torture of targets chosen according
seasonlings who listen to his song, to the secrets they hide. On choices for no
giving them attributes of animals or other reason than chance, they murder or
plants. The hybrids created in this way spare their victims, reveal or hide their
often become crazy in the face of their secrets. All the political leaders of
terrifying metamorphosis. However, Harmonde have a true fear, to the great
some believe that controlling these satisfaction of the frighteners. They act in
transformations well would give great all the Twilight Realms where Spriggans
abilities. live.
magic of the poor". The mode of operation
of the Conjuration, based on negotiable The Silhouassins Guild
contracts is, for some, more straight- This group of murderers and mercenary
forward than the strange empathy of the spies acts mainly in the princely
Dancers. Paradoxically, it makes them less Communes and neighboring Twilit
afraid, seem more affordable, and Kingdoms. Expert demonologists, these
possesing of more than satisfactory power. hired assassins who are never seen except
However, when a Wandering Mage is in the form of silhouettes dressed in black
interested in Darkness, Witchcraft finds praise their craft to those in need of
itself quickly in its preoccupations. discrete and effective actions. Some
Becoming almost invariably Obscurantist, rumors maintain that they have links to
he will multiply the power of his the Terrors, as informers.
Ascendancy to the sources of Witchcraft.
Few Spriggans resist the desire to know The Cabal of the Onyx Gate
new arcana. This is one of the groups of Spriggans
Knterroristedge is, moreover, what will with the darkest reputation. They devote
make the hesitants fall. Most of the time, an unparalleled hatred to the sprites and
the Dark Spriggan becomes obsessed with have sworn to make them pay for their
secrets and hidden knterroristedge. He betrayal. Using torture - and sometimes
invariably uses his imp to spy through his witchcraft - they torture every sprite on
eyes anything that could arouse his whom they put their hand in the belief that
curiosity. It is in an unquenchable thirst redemption comes from suffering. Their
favorite practice is to bury a sprite in a Demons to Spiders
block of stone until it is petrified. These
fanatics thus believe they have sent the Many wonder why demons
sprite through the Onyx Gate, that is to conspired by Spriggans at high
say, to free the link of the sap and to enter darkness begin to change into spiders.
the city link, as the Spriggans have done. Is it a kind of particular Demons? Is it
Although based in Abyme, it is a cabal a reverberation of Conjurer's
already old and quite widespread in the Darkness? There is no satisfactory
Twilight Kingdoms. answer at this time. But according to
the most likely hypothesis, it would be
WHAT I KNOW an unconscious request from the
Spriggan during the Conjuration, a
To know is the art of the Darkness. request related to its dark
Because of her we have the opportunity to transformation which in one way or
know more about the occult and the another would give it an affinity with
mysteries of Harmonde. the spiders. This hypothesis, however,
is based on the idea that the conjurer
Circle I decides the characteristics and
The process begins with the discovery knterroristedge of the Demon when
of Darkness and the intense curiosity it invoking from a more crude essence of
causes in the dark Spriggan. He Darkness, a view that is far from being
understands that the night is literally shared by all.
inhabited by a crowd of creatures that feed
on the fear they inspire, his Imp teaches nightmares show him invisible, forgotten
him the rules of the Conjuration. It's a by all, or nailed to the pillory. He can not
whole hidden universe, a new world bear to hear any comment about him. His
opening up to him and for which most joker demon reveals all there is to know
Spriggans feel a powerful desire for about the families of demons, their
knterroristedge. Most Spriggans have hierarchy and the High Devils, boasting in
good relations with their imp, enjoying passing. The Dark Spriggan then often
their humor, they often make companions makes it as a task for the demons
of toil or entertainment. At this point, the summoned to take care of his safety and
Conquered Demons interest him as much hide it from the eyes of others.
by what he can learn as by their more
direct utility. Circle III
The Spriggan now begins to live mainly
Circle II at night, fearing the sun, and to wander in
Having arrived at this level, the dark his city with the desire to insinuate
Spriggan initiates a psychological everywhere. Demonology becomes for
transformation which makes him him a passion, and the company of the
particularly sensitive to the glances placed Demons appeals to him more than the
on him. He can not bear to feel observed celebrity of his fellows. He easily guesses
and always prefers to stay in the shadows. the desires of the conspiratorial Demons
hidden and discreet. He feels that there is and prepares them often in advance. Many
a link between shadow and darkness, Shadowfolk, instead of suffering the usual
dread and nightmares. The demons he 55th sorrow, experience an "Obsessive
invokes begin to have spider-like features: Curiosity". They become fascinated by
many paws, eyes with facets ... His any secret or mystery, ready to do
anything to learn what it really is. This
obsession turns to a real voyeurism. The traumatized him, often linked to his initial
Spriggan feels the need to know contamination with the Shadow. Then he
everything about the lives of people undertakes, after having learned
around him, investing in their past or everything from her, to interfere in his life,
questioning them innocently. He happens without ever showing himself, playing
to follow random people on the street and cruel jokes worthy of a character of a
try to learn everything about them. He horror story. He tries to gradually increase
then frequently uses his Demons to spy on his anguish, making his life a hell, and
their eyes. Their arachnoid traits are sculpting his fears as if it were a work of
accentuated: they all become capable of art. He then often has a great use of his
secreting a Black Thread made of pure Demonic Twin, while the Conquered
Darkness, which can be used to weave Demons continue their arachnid
clothes adding +5 to stealth actions. transformation: he pushes sharp mandibles
at them, and they sometimes ask for blood
Circle IV as a reward for their efforts. In exchange,
The Darken becomes at this stage an they can provide the dark Spriggan with a
ally of the Shadow. He knows his plans paralyzing blade poison, the Ariadne, of
and designs as well as the Demons and VIR 27 ... Its effects are an immediate
often helps them. He is very familiar with paralysis and a duration of negative SM x
demonic society and is able to recognize a 2 minutes in case of resistance roll failure,
Demon's membership. In every city, he or a penalty of - 5 to all his actions for
intuitively knows where to find the three rounds if successful. The victim
Advocatus Diaboli. For some Spriggans, remains aware of what happens to him
the 75th Penalty is replaced by "Obsession during the paralysis.
of Fear": the Dark One experiences an
unparalleled pleasure in terrifying people, Circle V
if possible, with the most mental cruelty. At this point, the Dark One believes
He then benefits from the corresponding that he is becoming a Demon and rejoices.
Benefit "Art of Dread", which allows him He regards the night and the Abyss, whose
to contaminate those he torments with the geography he knows intimately, as his
Dread, thus making new allies of the home and the creatures of Darkness as his
Shadow. sisters. He knows the origin of the
He usually chooses a particular type of Darkness, succubes, why the minotaures
target, most of the time representative of are living in the Abyss, etc. The shadows
an event from his past that has of the Shadow, in all their duality, is a
Terror knterroristedge that can almost be reached
by grabbing snatches on occasion. Any
Serving as his likeness for his magician who has not yet become one is
terrifying facetiousness, The dark converted to the practice of Supplice. The
Spriggans call the technique of dark Spriggn is wary now of the Mask and
terrifying someone. It is a long process its Perfidy. He can not even stand the light
that begins with the discovery and of Twilight, remaining comfortable only
slow revelation of its most shameful in true shadow.
secrets. Whether it is to provoke a He converts the victims of his terrorism
quick true fear or to install a throbbing into the shadows and makes them terrified
anguish, the terrorist makes an of the slightest quivering of his toes. He
opposed roll of CHA or CRE + begins to have ambitions on the Black
Legerdemane against a WIL + Chess Board, of which he is now
Legerdemane. The SM indicates the
dread that the terrified person is facing.
considered a piece. He wants to create the
atmosphere of terror of his choice on the PERFIDY
city, sculpting as he pleases. His Demons
now have the integral aspect of spiders of THE MASK ?
various shapes and colors that can weave What is the mask? What are his designs?
a web between him and his pawns, sons of These are questions many would like
Darkness who have the particularity to answered. Listen to me: the mask is
allow him to read their minds and make freedom. It does not matter what he is and
them act as he pleases, seeing through what he wants. It offers us the opportunity
their eyes and acting through their bodies. to choose another path than that of the
It is said that once Fallen - a hundred Lady and the Muses. What? That makes
points of Darkness -, certain Spriggans you want to scream at infamy? Well,
obtain this capacity without the use of the exactly! Why should we revere these
wire, becoming constantly with their ladies, as old as they are? They created
tokens and those which they themselves Harmonde, but now it is we who live there,
will contaminate, a gestalt entity having a and it's up to us to choose what we want
collective intelligence. But this destiny to do. Harmonde can not remain a work of
can only be that of a single dark Spriggan ideal beauty and unchanged. We have the
per city, since it is to become the Black right to choose our destiny.
King or, some murmur, Black Soul of the If we are smart enough, we can manage
city.
the markets of
The black chessboard
expectations
This name refers to the proper social
Under this name, with its pretty
organization of dark Spriggans.
consonances, hides one of the most
Established in a room in the
cruel perfidious phenomena that exists.
Underground located under the city.
This market can open in any city, at the
The Black Chessboard is the setting
bend of any lane, as soon as someone
for intrigues and exchanges of
becomes discouraged. If you are
information between the various dark
desperate to find the solution to your
guilds and cabals. If one assumes that
problems, you can be sure to see it
his Black King is a Spriggan with a
open in front of you. And this solution
Darkness of 10, the mystery remains as
be offered to you. However the price
to the choice of the other figures of
of what will be offered to you will be
this dark court. It is likely that they are
far from usual. At the Market of
the Spriggans most contaminated by
Expectations you sell years of your life
the Darkness or pawns of the Black
and pieces of your memory, your gift
King. It is said that it is on the Black
for languages​ and your unusual
Chessboard that are decided and
agility, your knowledge of weapons
organize the worst attacks and places
and your sense of sight. You can sell
of horrors that will mark the spirit of a
feelings, abilities, skills and any of
city, carving a real atmosphere of
your own characteristics. In return, we
terror among its inhabitants. They are
gain the object of our desire: Dancer
indirectly opposed to the works of the
prodigy, a Wonderful artifact, ancient
White Chess Board. Pleasantly putting
works gone ... everything we could
the chaos in the usual hierarchy of the
dream of. However, what is sold and
Court of Miracles.
what is purchased seems to leave its
mark.
to keep them too busy fighting each other way to defeat the Master of the
to care for us. Even so, we can achieve to Appearance at his own game. But as his
give us more power! So tell yourself that Perfidy develops, the Spriggan becomes
we will win. See what we've achieved more and more paranoid, more and more
from the beginning. Thanks to Spriggans fanatical, and more and more inclined to
like Madrin we continue to become more believe the accusations that the Mask
independent and powerful. That's why we utters on his entourage. Becoming
Spriggans keep a neutral attitude to the mistrust incarnated, he considers more and
wars of the Eternals. Because we know more his knowledge as tools. But perhaps
that if one of them wins, it will not benefit you will be the one who will beat the
any of us. Mask to his favorite game, and use its
You would still like to know, right? I, benefits to annihilate it?
too, was curious in my youth. And that's narcole marquevielle
what I learned: the mask is a jester. He
acts to bring chaos and anarchy into the Formerly a brilliant Inspired,
Harmonde. He is like those old chess diplomat by profession, whose fight
players who play the game to play and not against slavery and tyranny was known
to win. Or as a child who does not know throughout the Harmonde. Narcole
how to play and just plays the parts. quickly gained in Perfidy in the desire
Which does not mean that it must be to help her crusade. Although her
underestimated. The mask is the Lord of flame is now damned, many do not
madness and extravagance. It is the very despair of bringing her back on the
principle of the disturbing element. And path of Inspiration, because it seems
believe me, these things are infiltrating that indeed she keeps the will to
everywhere and you can never get rid of redeem herself and has already on
them altogether. occasion helped the Inspired who
crossed her way to free slaves from the
ATTRACTIONS Widow Lands. The most pessimistic
The mask attracts Spriggans in its nets claim that she did it only for the
on a simple promise: to realize their purpose of playing the Mask’s game,
ideals. but the ambiguity remains. Is not
Each Spriggan has his own dreams, his Narcole Marquevieille the very one
own ambitions, his own utopian vision. who has affirmed that every notion of
And the Mask is on his side to encourage good or evil must be submitted to the
and help him, whispering in his ear how interest of the Harmonde?
the end justifies the means. Most
Spriggans are damned by idealism and
opportunism. Their pragmatism pushes
them to acquiesce when it is proposed that
a cause justifies sacrifices. And from
sacrifice to sacrifices, the people lie, steal,
murder, torture ... All this for a perfectly
altruistic purpose.
As they advance in the treacherous
voice, the Spriggans actually defy the
Mask. In reality, they think with their
usual arrogance using it for their own
purposes. Treachery is probably the only
The Secrets of the The urban skin

Ladies Revianne Clairvoie was a Spriggan


from Orkhane fascinated by her native
city. She had asked one of her friends,
No story is wrong, a concordist satyr of Vista, to tattoo on
for even lies contain truths. her skin the perfect plan of the city.
Spriggan Proverb hoping to get closer to it. She became
crazy but also endowed with a power
Secrets are numerous among the of "Second View" allowing her to
Spriggan community. The wildest rumors know the thoughts of every inhabitant
run by word of mouth, repeated, deformed of Orkhane, whose content she
and amplified to infinity. Here are a few. constantly said in her madness. She
Who would know where their truth is? was murdered despite attempts to
Where is their lie? protect the satyr, as soon as her gift
was known, and skinned to preserve
URBAN SECRETS his tattoo. It is not known what this
tattooed skin has become, but it is said
For city dwelling Spriggans, many
that by wearing it, one would have
questions and mysteries remain
access to this power. without the
concerning the cities of the Harmonde.
inconvenience of madness.

METROPOLA Some legends mention the Anonymous,


silhouettes drawn in chalk on the walls,
This legend began to run in the mouths
which nevertheless move and observe
of the followers of Urbeat, before interest
while remaining silent. It is also claimed
the other Spriggans. It would be a gigantic
that these are houses or other buildings
city, in a sense the very essence of
that are born where a Spriggan becomes
urbanity, painted through one of the
too close to his city. As for the believers of
largest existing world-paintings. City of
Urbeat, they say that we are one with the
perfection where all coexist in peace for
City Soul, quite simply.
some, or cited vices according to others, it
would certainly have the most powerful
soul-city that is. Other stories claim that MYSTERIOUS DANCERS
on its walls one can spy on anything Another of the great Spriggans
happening in a city location across the concerns is the existence of dancers. We
world. Finally, some imagine it as a light do not know much about these graceful
equivalent of the Wax of Shadows, Abyme, creatures. Many are the mysteries who
portal to the Spirit Center. accompany them.

JOINING THE CITY-SOUL THE POUCETS


It has long been rumored that Spriggans This name would designate Dancers
who become too close to the City Soul who existed even before the Eclipse.
become strange creatures. Many are Endowed with the same empathy, they
certain that one becomes a statue as with expressed it through perfumes similar to
the Stonepox disease or like the kiss of a those of flowers. Legends report that they
Salamander, others are persuaded that one were friends with Spriggans and Sprites,
becomes much more strange a thing. explaining the affinity of the two Decans
with Dancers. Although it seems that they
did not allow Ascendancy, they would THE CABAL OF THE
have had a power linked to arboreal EPHEMERA
Pollen, the secret of its use was stolen by According to some buccaneer stories.
the Sprites. It is said that they disappeared Spriggans with extreme anarchism would
at the end of the Wars of the Decans, in a have been allied with Automnlings freed
terrible sacrifice to save their springling from the influence of the Mask. Their aim
friends. would be to cut off all the seasons of the
Harmonde from their privileged ties with
BALLERINA their Lady. They would hope to prevent
It was the work of a Spriggan who was any risk of a new drama like the Eclipse
unfortunately allergic to sparks, yet who and give the seasonins the same political
dreamed only of using Ascendancy. He freedom as humans. They are said to have
studied the mechanics of locks and named themselves the Cabal of the
clockwork of the dwarves to create a Ephemera to mark their opposition to the
completely mechanical Dancer, built with Eternals. One wonders if such a cabal
Shard. Thanks to what he named Ballerina, exists, and if these Automnlings are as
he finally had succeeded in practicing free from the Mask as they think.
Ascendancy. Most members of the
Cypher-Sorcerer find this story ridiculous.
not imagining that one can reproduce the
effects of the dancers.

SPRING CONFIDENCES
Spriggans are attached, moderately, to
the interests of their Lady and the origins
of their Decan. Yet some puzzles deserve
attention.

THE BROTHER DECAN


One of the least favorite stories
repeated by Spriggans is that they only
began to exist after their diaspora. Indeed
before the war of the Decanates they
would have been Sprites! The Lady of
Spring, seeing the weakness of having
only two Decans, commanded a party of
Sprites, the followers of Sprigga, to exile
in order to form a new people. The
remaining Sprites, in their jealousy of the
elect of the Lady, immediately persecuted
them. This is another rumor that seems
ridiculous to many. Why only the Lady of
Spring have had only two Decans?

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