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Instructional Software

Lesson Idea Name: The Great Word Search


Content Area: ELA
Grade Level(s): 3rd

Content Standard Addressed:


 ELAGSE3L1: Demonstrate command of the conventions of Standard English grammar when writing or
speaking
 ELAGSE3L4: Determine or clarify the meaning of unknown and multiple-meaning words and phrases
based on grade 3 reading and content, choosing flexibly from a range of strategies.

Technology Standard Addressed:


 1, Empowering Learners
 6, Creative Communications

Selected Technology Tool: Goose Chase

URL(s) to support the lesson (if applicable):

Type of Instructional Software:

☐ Drill and Practice ☐ Tutorial ☐ Simulation ☒ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):

☒ Assessment Monitoring/Reporting
☒ Allows teacher to create customized lessons for students
☒ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☐ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☐ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):

☒ Remembering ☒ Understanding ☒ Applying ☒ Analyzing ☐ Evaluating ☐ Creating

Levels of Technology Integration (LoTi Level):

☐ Level 1: Awareness ☐ Level 2: Exploration ☐ Level 3: Infusion ☒ Level 4: Integration

☐ Level 5: Expansion ☐ Level 6: Refinement

Universal Design for Learning (UDL): With the use of translative devices such as the immersive reader
function in other productivity tools, students for whom English is not their native language can then read the
scavenger hunts in their own languages. While it does require the use of Productivity tools and not

Spring 2018_SJB
Instructional Software
Instructional software alone, we as educators are incredibly fortunate to have access to both. Additionally, as
the lists are digital, text to speech functions can assist students with visual impairments or an auditory
learning preference.

Lesson idea implementation:


The Goose Chase game will be used as an affirmative tool. The teacher will lead a class discussion on the parts
of speech: noun, verb, adjective, adverb. Following the discussion, an in-class activity will take place to
practice labeling parts of speech using a product such as Mad Libs or a similar teaching tool. Students will
then be introduced to the Goose Chase game, a scavenger hunt for parts of speech. Using the resources
available in the Media Center, they will choose a book, magazine, or other reading material from which to
hunt down parts of speech “in the wild.” Students will then create a presentation on their chosen material in
the form of a PowerPoint, podcast, movie, etc.; being sure to include the results of their Goose Chase hunt by
identifying some of the important nouns, verbs, etc.

As a bonus hunt, they will identify unknown words within their chosen material and use either context clues,
roots/prefixes/suffixes, or a dictionary/thesaurus to find the meaning. To receive credit, they will include the
word(s), definitions, and how they discovered said information in their presentation. The presentation will be
shown to the class, and both a rubric and materials will be provided to support students in the content and
production of their report.

Reflective Practice: Were the lesson to be extended to a higher LoTi level, students may choose to extend
their own learning by creating a podcast/movie/etc. about finding meanings of unknown words to be shared
on a classroom blog or with younger students first diving into those standards. Additionally, their reading
reports may be printed (if applicable) and posted on an “outstanding work” wall, or may be posted on a
classroom blog as well.

Spring 2018_SJB

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