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d6 Gameplay
1 Characters have 3 unwavering principles. For important actions, roll 1d6.
You succeed on 4+. Sacrifice a principle (before rolling) for +2.
2 For important actions, roll 1d6. Success thresholds vary by method:
Violence (2+), Deception (3+), Confidence (4+), Compassion (5+).
3 Create 5 NPC bonds each. After important actions, roll 1d6 to test a bond:
1–2, it breaks; 3–4, it changes; 5–6, it strengthens.
4 Each player has 3 tokens. For important actions, you only succeed if someone else spends 1
token. At 0 tokens, your character dies.
5 Each scene, draw cards for starting emotions (heart = bitterness, club = horror,
diamond = sympathy, spade = suspicion) and intensity (two = lowest, ace = highest).
6 Characters have 5 vices, numbered 1-5. For important actions, roll 1d6.
If you roll a vice’s number, you must indulge it
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