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WELCOME TO TEN MILLION HP PLANET

Last week, the planet turned evil and killed every single person on it except for you and
your friends. Every ocean became a crushing fist smashed against the cities of the world,
and every volcano was a loaded gun pointed right at a cowering humanity.
You and your buds are heroes. Super powered beings with near godlike powers. You’re
wizards who have unlocked the secrets of the universe, martial artists who can control
every atom in their body, and genius inventors who’ve broken the limits of science. And
you’re gonna kick the planets arse for killing everyone you’ve ever met.
But you have a dark secret.
You know why it happened.
Maybe you are why it happened.
Play to find out.
TEN MILLION HP PLANET IS COMING FOR YOU!

Written by Liam Ginty Art by JN Butler Layout by Dee Pennyway


Table of Contents
Let’s Get Started 3
How to Play 4
Making Moves 5
Broken, unplayable Garbage 8
Milestones 10
Items 11
Example of Play 12
More Multipliers: 14
Let’s Get Started

F YOU WANNA KILL A PLANET, Power Type

I you’re gonna need to make a hero. Don’t


worry about how or why they became a hero
just yet, you’re gonna figure that out as you go.
For now, all you need to come up with is the
This is the core way your character deals
damage, the source of their abilities. It can be
literally anything, and should form the basis of
almost all of your attacks. Be as broad or as
following stuff. I’ve given you some examples specific as you like.
but for color, you gotta pick one of the three Single Word Motivation
given. This is why you’re killing this gd planet in the
Allow yourself to come up with the coolest hero first place. Is it vengeance that drives your
you can imagine. You have my full permission heaven sent fists, or something else? Love?
to go 1000% hard in this. Mary Who? Not your Ascension? Pain?
concern. Make something rad. You have to kill Power Trigger
a planet, after all. Whenever you do this, you gain one power of
your chosen color.
Color
This is the power color your character
generates naturally. You’ll spend these on
upgrades and special moves later.

Stuff You Need:


A Cool Name A Single Word Motivation
preferably with a sick title too • Revenge
• Harto The Final Wizard • Ego
• Cracked Mask, Chosen One Of The Fake Goddess • Fury
• Strangle, She Who Shattered The Sky • Domination
• King Nux, Last Of The Nixian Line Power Trigger
A Power Type • Take a blow head on
• Magic • Fire a beam of power
• Inventions • Help a Friend
• Physical Strength • Sacrifice Something
• Intellect Pick A Color (you have to choose one of these, sorry)
• Red
• Green
• Blue
How to Play
dew and a nap.

TEN MILLION HP PLANET works in GM Role and Planet Reactions


phases, with two major modes of play that you No need for one of these suckers. Generally in
swap between as you beat the shit out of the a TTRPG, a GM’s job is to talk through what
evil planet. The first phase, BEATDOWN, is the enemies and environment and NPCs do.
where you take turns (or work together) to You might be thinking “Well, who tells me
come up with elaborate and unbelievably cool what the Planet does in response to my
methods of visiting violence against this planet. actions?”, and the answer is simple; you all do.
We’ll talk about the rules behind that in During your action, you should describe
Making Moves. The second phase is the absolutely buckwild shit the planet is doing to
GHOSTS OF THE PAST phase, where you try and kill you, and you can end your action by
chat out a big traumatic event in the past that talking about something heinous the planet is
somehow led to you being in this position now. doing in reaction to your move. After your
We’ll talk about that in the Downtime Town action, maybe your buddy Jane thinks it’d be
section. cool if the planet grew arms and try to crush
You’ll start off in the BEATDOWN phase, you all in them, so they say that. Maybe that
then swap over when you hit a HP inspires Pura to put down her fuckin’ phone
MILESTONE on the TEN MILLION HP and blow up the Planet’s big freaky hands, and
PLANET TRACKER CLOCK. that’s their next move.

This space intentionally This relies on a critical component from you,


the player: Take the punches.

left blank You want this to feel like an epic tale of


revenge, of hard-won vengeance against a
monster the size of a friggin’ planet. Sometimes
that means you gotta get your ass beat.
Or at least it will be There’s a reason a bunch of the triggers involve
you getting beaten up. You’re describing a cool
once we kill the planet scene, sometimes that means you need to take a
hit. How else are you gonna spit some blood at
Initiative, Turn Order, Etc. the camera?
The whole dang planet needs killing, we don’t Wait so, no GM at all?
have time for this. Work together, take turns. Listen, if you wanna have a GM, nbd, just have
Cooperate, or act alone. Be kind to the rest of someone describe how the planet reacts
the table and don’t hog the limelight - if you between every action. No dice, they can’t deal
take two actions in a row, half your damage. damage to players (health isn’t a thing here),
Then again if you take another one, then any just narrate some horrific brutality that a planet
attacks after that will only deal one damage could do to these people and give them a lot of
until someone else acts, as your hero needs a mt interesting hooks to play with for their actions.
Making Moves Multipliers (sometimes referred to as triggers)
are the main way you boost your damage
against the 10MHPP. They add dice, and allow
you to multiply the final result in return for you
In 10MHPP, everyone takes turns (Or works doing certain interesting things during your
together) to describe an incredible act of action. These range from tapping a resource
devastating destruction their characters bring your character has, to doing or saying specific
to bear upon the evil planet, then calculating things, such as mentioning a tragedy in the
the damage dealt by this action. By default, past, or calling the planet a shithead.
base damage for all characters is calculated by Multipliers are multiplicative (meaning, they
rolling five six sided dice (or 5D6) then adding stack) and you can trigger as many of them as
together all the results, making sure to roll any you like during your move. Your action having
6s again (see Exploding Sixes). However, just many multipliers is key to dealing meaningful
doing basic attacks will mean actually winning amounts of damage to the evil planet.
against the 10MHPP is unlikely. You’re gonna
need multipliers. You can find a table of the multipliers below.
Some game mechanics also have multipliers,
and there’s space in the table for you to write a
number of your own multipliers, should you
feel like we missed some.

Multipliers:
Condition Dice Added Multiplier Power Gain
Verbally insult the 1d6 x2 +1 Red
10MHPP
Invoke Your History 1d6 x2 +1 Blue
Strike the Planet 1d8 x2 +1 Red
Use a Special Move 1d8 x3 +1 Green
Cry Angry Tears 1d6 x3 +1 Red
Consult a relic of 1d8 x3 +1 Blue
your power’s source
Combo with your 1d8 x4 +1 Green
homie
Brush off an attack 1d4 x2 N/A
Survive a Brutal 1d8 x2 +1 Red
Strike
Use a tool 1d6 x3 +1 Green
Strike from above 1d6 x2 +1 Red
Attack from within 1d8 x2 +1 Blue
the planet
Power On your turn you may spend power on
Power is how you pay for new abilities and Resource Multipliers, give them to other
special multipliers. You generate Power by players, or spend any one Power to give
using special Character Triggers you select at yourself one additional D6 and X3 multiplier.
character creation, or by using abilities and
multipliers you unlock later in the game. There Exploding Sixes
are three kinds of Power, each representing a “I know what an exploding six is” you say, but
different source of energy. Red, Blue, and you don’t, actually. In TEN MILLION HP
Green. Some things just give a power cost, PLANET, you roll sixes again, and if that roll
those are generic and you can spend whatever is also a six, roll two more dice. If they are both
power you like on getting it. sixes, roll four more dice, and so on. Note; This
only applies to your Base Damage by default.
By late game, you may want to roll that stuff
separately. Later you may unlock an ability
that lets all your sixes explode.

Resource Multipliers: This page is out of order


Empowered Multipliers are special, powerful
multipliers that cost Power to trigger. You can use
these multipliers by spending the amount and
(it’s the planet’s fault)
type of Power they cost, as listed in the table
below.

Condition Dice Added Multiplier Power Cost


Break A Mountain 1d10 x3 1 Red
Summon Ghosts 1d10 x5 1 Blue
(literal)
Summon Ghosts 1d10 x4 1 Green
(metaphorical)
Reveal A New Ability 1d10 x4 ********
Forgive an Old 1d8 x4 1 Green
Enemy
Reveal your plan 1d10 x5 1 Blue
Return to Life 1d12 x4 1 Red
Get Killed 1d12 x4 1 Green
Reclaim a Mighty 1d10 x5 2 Red
Weapon
Embody a Legend 1d8 x3 1 Red
Forge a Tool of Your 1d10 x4 2 Green
Fury
Abilities members, give them all one power of their color
Abilities are special boosts and powers that and add a X3 Multiplier to your action
allow your character to grow and punch the
planet even harder. At character creation, pick SIMPLE GEOMETRY COST : 10 POWER
one from the list below. As a part of your When your action required a massive and over
action, you can Reveal A New Ability, spend the top plan, explain it, then add a X10
the Power Cost, and have that ability moving Multiplier
forward. Some abilities trigger every time you NECROMANCER COST : 12 POWER
do an action, some trigger every time your When your action brings something to life, add
friends do actions, and some are ongoing a X10 Multiplier and boost the Mooks by 3
effects. Power
CLOWN SHIT COST : 2 POWER UPGRADES COST : 10 POWER
If your action is funny, add a X4 multiplier Gain +1 Power of your color for every trigger
HOMIES COST : 2 POWER you do
Pick another player. Whenever they do TIME TRAVEL BULLSHIT COST : 15 POWER
something that makes you fistbump them, their You make take one additional action after your
action gets +10D6 first this phase, so long as you act as though a
VEGETA MOMENT COST : 2 POWER future version of yourself came back to prevent
You were evil once, and now you’re one of the some kind of calamity during it
goodies. When you act evil, but in a good way, THE ME THAT BELIEVES IN YOU :
COST X POWER
add a X4 multiplier At any point after buying this, make an
I CAN DO THIS ALL DAY COST : 3 POWER impassioned speech to someone at your table
Whenever your action includes you getting about their inner strength, the courage to
your ass kicked, give another player’s next continue, and the fortitude to never surrender.
action a X4 multiplier The amount of power you spend goes directly
to them and they receive a directly proportional
,
ARISE YE WRETCHED COST : 3 POWER multiplier for their next move (20 power X20
Every point you spend on Mooks is doubled Multiplier etc). If you give them your
remaining power, you fucking die my dude,
ALCHEMY COST : 3 POWER and it’s really sad. Leave the table and get a
Whenever your action involves mixing stuff soda. If you die, that power AND that
with other stuff, pick any amount of power on multiplier are DOUBLED.
the table and change it to any other color, or
half it and make it black (universal power) Mooks
Mooks are sort of like a common ability that
EYE ON THE WINNER COST : 50 POWER everyone shares access to. Any player can
Fives now explode as well as sixes. spend any amount of energy as part of their
action to boost the Mooks. Mooks are the
PAY THE FRONT LINE COST : 100 POWER normies on the planet who have the same
All dice, not just your base damage, now passion for killing this pos planet as you but
explode on Six lack the magic power or great martial training

TAKE THE DON TS COST : 200 POWER or w/e that you have. They're just down there
Add 1 to your total multiplier for every six you kicking trees and stamping their feet and
roll literally pounding their fists against rocks and
shit. They're also 1000% happy to die doing
PIECE OF SHIT ARSEHOLE COST : 5 POWER this, they just hate this fuckin’ planet so fuckin’
Whenever you do something that goes directly much. Mooks deal one damage per player
against the pleas and requests from your party action, but that damage doubles for every point
of power spent on them.
Whew! that last page
was a Doozy wasn’t it?
So many words!
Let’s all just take a breath And relax for
a second
Okay, good job team
let’s go Kill the planet
Broken, unplayable Garbage
You may have noticed that this game is broken
and requires an absurd amount of work to
actually play. This is intentional. I do not
recommend you play this game without an auto

i n doub t ,
dice roller, and in many ways I think it's
practically impossible without one.
Additionally, some rules and moves exist purely
When
to push the envelope of how big number can go.
Specifically, the Exploding Sixes and moves
associated with it will lead to you rolling
absolutely cosmic numbers of dice when paired
with many of the other abilities. If you want an
easier time, cut these from your game.
Blame i t on
The planet
Downtime Town

henever you hit a HP Milestone, the game Once the scene is ended, and you’ve all picked

W breaks for a minute. Take a moment to


stretch your legs, get a snack, browse your
phone, whatever. Rest up a lil, make some jokes
your goodies, start another BEATDOWN
phase.
THE BIG QUESTIONS
about some of the stuff you just did. Downtime.
• Where are we?
When you’re done with that, move on to the • When are we?
GHOSTS OF THE PAST phase. • Who is here?
Ghosts of the Past • Why are we here?
What led up to this? Why is this goddamn • What happened just before this?
planet so fuckin’ angry? Why did it kill • What’s gonna happen right after?
everyone? How? And how did you all become Linearity (Fuck It)
tied up in this? Ghosts of the Past is a chance Time is made up, and your characters are
for you to figure that out. Go around the table above and beyond such petty concerns. So’s the
and ask The Big Questions. Once you’ve planet, so there’s no need to worry about
answered at least 3 of them, roleplay out the keeping things on a linear 4th dimensional
scene until it comes to a natural end. Not every track. Downtime phases are the easiest place to
scene will involve all of your characters, some fuck with the timeline, but you can decide a
might not involve any of them! Just distribute Beatdown Phase takes place at any point in
roles as it feels right, don’t sweat it. time as long as it’s bookended by HP
After you’re done, decide if the scene ended in Milestones. Open by cracking the planet in two
Tragedy or in Hope. If it ended in Tragedy, and crushing its heart in your magma coated
everyone gets to make one major adjustment to hands, or end the game by delivering that
their character, to reflect how the trauma brutal first blow that starts it all, if you like.
shaped them. If it ended in Hope, everyone
either gets a new Item, or upgrades a current
Item to its next level.
Milestones
One day, when this game makes a lot of
10,000 HP
money, or when I kickstart it, I’ll include a big
fancy graphic here that shows the milestones

20,000 HP
all pretty, maybe as segments on a planet that
you can color in as you go. Unfortunately, I
am broke, so I can’t do that. Instead I’ll list the
Milestones and explain them here, and you
can imagine the visual aids in your head, or
maybe make your own!
HP Milestones break up the action. During
20,000 HP
the Beatdown Phase, you’re racing to hit one
and trigger Ghosts Of The Past before the
planet can wear you down. Think of these
milestones as goals or targets you’re trying to 50,000 HP
get at. Once you deal as much damage as
whatever milestone you’re gunning for, the
milestone triggers and that Beatdown Phase
ends.
You can play these out in any order you like.
100,000 HP
When you complete the final 11th milestone,
the planet dies. You explain how. Have one
final downtime and Ghosts phase, then call it
a night. 200,000 HP

Screw you planet 600,000 HP


I’m making a fancy 1,000,000 HP
graphic anyway 2,000,000 HP
JUST YOU TRY
2,000,000 HP
AND stop me
5,000,000 HP
Items
Items are special tools, equipment, and objects that your character owns, rents, borrows,
or otherwise is in control of. You get to pick one up (or upgrade an existing one) whenever
you hit a Ghosts phase. Mostly they exist to boost how rapidly you draw power. They’re
intentionally left generic here, and it’s expected that you’ll come up with a sickass name
and description when you pick one.
Bonuses stack, as always. If you upgrade an item, the upgraded version is what counts,
not the original one.

A Weapon A Book
A powerful tool of destruction Knowledge, stored.
Doubles all Red power gained Add +1 to all dice you roll.
UPGRADED UPGRADED
Quadruples all Red power gained Add +2 to all dice you roll
Armor A Gem
A layer of defensive armor A glittering fractal made manifest
Doubles all Blue power gained Gain 1 Blue Power for every trigger you use
UPGRADED UPGRADED
Quadruples all Blue power gained Gain 2 Blue Power for every trigger you use
An Amulet A Crown
A powerful store of power A bejeweledsign of your power
Doubles all Green power gained Gain 1 Green Power for every trigger you use
UPGRADED UPGRADED
Quadruples all Green power gained Gain 2 Green Power for every trigger you use
A Cape Gloves
A dramatic garb ClenchedFists.
Doubles all Power gained Gain 1 Red Power for every trigger you use
UPGRADED UPGRADED
Quadruples all Power gained Gain 2 Red Power for every trigger you use
An Ally
A friend, someone you can trust Its dangerous to go alone
Pick one free Ability per Beatdown Phase
UPGRADED
it didnt used to be but
Pick one free Ability per Beatdown Phase, and
give another player an additional free Ability
once per Beatdown Phase.
the planet fucked it all up
so take some of these
Example of Play insulted the planet, and struck it. That’s
1D6, and 1D8, and a X4 multiplier.
Unter: I think you could also say you were
I know, some of you are like “what the fuck, Crying Angry Tears or Invoking Your
how does this game work. Don’t worry, I got History with that “this is for them” line.
you. Me and my friends Xu, Kalagan, and
Unter will show you how the game’s supposed Xu: Right, absolutely.
to be played.
Nem: Lets say that’s Cry Angry Tears then,
Note: There’s no need for a GM in 10 MILLION HP that gives you another 1D6 and bumps
PLANET, but you can have one if you like. The your multiplier up to X7. Add in your 5D6
example here will involve a GM just cause its a lil base damage and show me what you got.
easier to write.
Nem: Welcome to 10 MILLION HP Xu: That’s 24 multiplied by 7 for 168 damage.
PLANET, have you all got characters
ready? Nem: A fine start. The planet recoils from
your attack and wells up into a great pit,
Xu: Yep, I’m playing as Zu, the impossible the thunder from your strike causes glass
dragonmage, I once ate every dragon in the spikes to rise around the edges of the pit,
world and gained all their power which grow rapidly, headed toward you.

Kalagan: I’m Ender, a being of darkness and [Some time passes. The players gain more
shadow, I’m sort of Death’s arch nemesis Power, and approach the end of their first
10,000HP barrier]
Unter: My character has no name, they’re a Nem: And after that attack, the Planet calls
machine designed to kill Ender but we forth its moons, summoning them from
teamed up. miles away to hurtle toward you and your
Nem: That all sounds about right. Let's get allies.
started. The planet is furious, and we really Kalagan: I knew it, this piece of shit planet is
need to kick the shit out of it. gonna pay for ruining that space ship we
Xu: I’ll start. Zu rises above the magma lands stole. I’m gonna charge up, scream into the
that used to be his home and clenches their void of space and reveal a new ability - I’m
fists, two enormous dragon wings spread gonna take the space radiation the planet
out behind them, and lightning crackles blasted Xu with earlier, and using my
around their head.“This is for them, you willpower, shape it into a spear, then wrap
piece of shit!” they scream, before it in moonmetal
channeling that into a massive explosive Xu: from the moon Unter broke up?
blast of thunder!
Kalagan: Exactly! I’m gonna take the spear in
Kalagan: What if the planet sort of pulls away my hands and take one deep breath before
from the blow, all the layers of the ground hurling it with every ounce of strength I
recoil into a bit crater before your attack have, following it up with a supremely
even hits? powerful wave of Death Energy, bracketed
Xu: Hell yeah! by the half-remembered ghosts of my past.

Nem: Ok, all done? Lets see, you triggered Nem: That’s gonna be expensive. Can you pay
your Power Trigger “Fire A Beam Of for Alchemy?
Power”, so that’s one Red Power. Then you
Kalagan: Yeah, I have enough energy from my shit will happen from your alliance. Maybe
previous actions. That’s how you get you’re attacked right at the end.
energy, by doing actions.
Nem: Thats the Where, Who, and What’s
Nem: Right! gonna happen clear. Plenty to go on. Lets
jump on.
Kalagan: I also have enough to trigger the
Reclaim A Might Weapon trigger too, [Kalagan and Unter have a scene together
AND the Summon Ghosts (literal) one. where they discuss motives and have a cool
fight scene that ends in a platonic smooch.]
Nem: Ok, so, that’s….Strike the planet,
combo with your homie, use a tool, Nem: Tears in my eyes, art, beautiful. I think
summon Ghosts, Reveal a new ability, and that pretty obviously hit Hope at the end.
reclaim a mighty weapon... Everyone get a new Item.

Unter: Special Move too, I think. One more Unter: Thank you, thank you.
D8.
Nem: Shall we keep going with the milestones
Nem: Yeah you’re right. Adding in your base in order, or shall we switch it up? Those
dice, that’s 6D6+3D8+3D10, with a X26 new items you picked will help but I think
multiplier. you still need more Abilities before you can
really tackle *much* more Planet.
Kalagan: BOOM! That’s a 1612HP hit! Add
our Mook Damage onto that and it’s...oh, Kalagan: Let’s do the next 20,000HP
it’s just 1613. We haven’t been doing much Milestone. I wanna ramp up.
with the mooks yet. I’m gonna grab the
power I earned with that move too, Nem: Right on. So, we left off with you
including the stuff I get from Alchemy. striking the planet with a spear made of
Moonmetal and radiation…
Nem: That breaks a big chunk of the planet
into space, an enormous geyser of volcanic
magma sprays into orbit and encircles the
planet. We hit our first milestone, it’s
DOWNTIME TOWN everyone!
[The party breaks, gets snacks, and chats
about video games for 10 minutes]
Nem: Right, lets get back to it. Questions.
Shall we go down the list or?
Unter: I have one already. I wanna have a
scene with me and Kalagan, preferably that
first time we realized we could be
comrades.
Kalagan: Then I’ll say we’re in the
underworld, in the shadowrealm between
life and death.
Xu: I’m mostly gonna stay out of this one,
since it’s your scene, but I’d think some bad
The planet just left this
empty table here For
More Multipliers: no goddamn reason
Need more room for resource multipliers?
Sweet, use this empty table.

Condition Dice Added Multiplier Power Gain

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