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Last week, the planet turned evil and killed every single person on it except for you and
your friends. Every ocean became a crushing fist smashed against the cities of the world,
and every volcano was a loaded gun pointed right at a cowering humanity.
You and your buds are heroes. Super powered beings with near godlike powers. You’re
wizards who have unlocked the secrets of the universe, martial artists who can control
every atom in their body, and genius inventors who’ve broken the limits of science. And
you’re gonna kick the planets arse for killing everyone you’ve ever met.
But you have a dark secret.
You know why it happened.
Maybe you are why it happened.
Play to find out.
TEN MILLION HP PLANET IS COMING FOR YOU!
Multipliers:
Condition Dice Added Multiplier Power Gain
Verbally insult the 1d6 x2 +1 Red
10MHPP
Invoke Your History 1d6 x2 +1 Blue
Strike the Planet 1d8 x2 +1 Red
Use a Special Move 1d8 x3 +1 Green
Cry Angry Tears 1d6 x3 +1 Red
Consult a relic of 1d8 x3 +1 Blue
your power’s source
Combo with your 1d8 x4 +1 Green
homie
Brush off an attack 1d4 x2 N/A
Survive a Brutal 1d8 x2 +1 Red
Strike
Use a tool 1d6 x3 +1 Green
Strike from above 1d6 x2 +1 Red
Attack from within 1d8 x2 +1 Blue
the planet
Power On your turn you may spend power on
Power is how you pay for new abilities and Resource Multipliers, give them to other
special multipliers. You generate Power by players, or spend any one Power to give
using special Character Triggers you select at yourself one additional D6 and X3 multiplier.
character creation, or by using abilities and
multipliers you unlock later in the game. There Exploding Sixes
are three kinds of Power, each representing a “I know what an exploding six is” you say, but
different source of energy. Red, Blue, and you don’t, actually. In TEN MILLION HP
Green. Some things just give a power cost, PLANET, you roll sixes again, and if that roll
those are generic and you can spend whatever is also a six, roll two more dice. If they are both
power you like on getting it. sixes, roll four more dice, and so on. Note; This
only applies to your Base Damage by default.
By late game, you may want to roll that stuff
separately. Later you may unlock an ability
that lets all your sixes explode.
i n doub t ,
dice roller, and in many ways I think it's
practically impossible without one.
Additionally, some rules and moves exist purely
When
to push the envelope of how big number can go.
Specifically, the Exploding Sixes and moves
associated with it will lead to you rolling
absolutely cosmic numbers of dice when paired
with many of the other abilities. If you want an
easier time, cut these from your game.
Blame i t on
The planet
Downtime Town
henever you hit a HP Milestone, the game Once the scene is ended, and you’ve all picked
20,000 HP
all pretty, maybe as segments on a planet that
you can color in as you go. Unfortunately, I
am broke, so I can’t do that. Instead I’ll list the
Milestones and explain them here, and you
can imagine the visual aids in your head, or
maybe make your own!
HP Milestones break up the action. During
20,000 HP
the Beatdown Phase, you’re racing to hit one
and trigger Ghosts Of The Past before the
planet can wear you down. Think of these
milestones as goals or targets you’re trying to 50,000 HP
get at. Once you deal as much damage as
whatever milestone you’re gunning for, the
milestone triggers and that Beatdown Phase
ends.
You can play these out in any order you like.
100,000 HP
When you complete the final 11th milestone,
the planet dies. You explain how. Have one
final downtime and Ghosts phase, then call it
a night. 200,000 HP
A Weapon A Book
A powerful tool of destruction Knowledge, stored.
Doubles all Red power gained Add +1 to all dice you roll.
UPGRADED UPGRADED
Quadruples all Red power gained Add +2 to all dice you roll
Armor A Gem
A layer of defensive armor A glittering fractal made manifest
Doubles all Blue power gained Gain 1 Blue Power for every trigger you use
UPGRADED UPGRADED
Quadruples all Blue power gained Gain 2 Blue Power for every trigger you use
An Amulet A Crown
A powerful store of power A bejeweledsign of your power
Doubles all Green power gained Gain 1 Green Power for every trigger you use
UPGRADED UPGRADED
Quadruples all Green power gained Gain 2 Green Power for every trigger you use
A Cape Gloves
A dramatic garb ClenchedFists.
Doubles all Power gained Gain 1 Red Power for every trigger you use
UPGRADED UPGRADED
Quadruples all Power gained Gain 2 Red Power for every trigger you use
An Ally
A friend, someone you can trust Its dangerous to go alone
Pick one free Ability per Beatdown Phase
UPGRADED
it didnt used to be but
Pick one free Ability per Beatdown Phase, and
give another player an additional free Ability
once per Beatdown Phase.
the planet fucked it all up
so take some of these
Example of Play insulted the planet, and struck it. That’s
1D6, and 1D8, and a X4 multiplier.
Unter: I think you could also say you were
I know, some of you are like “what the fuck, Crying Angry Tears or Invoking Your
how does this game work. Don’t worry, I got History with that “this is for them” line.
you. Me and my friends Xu, Kalagan, and
Unter will show you how the game’s supposed Xu: Right, absolutely.
to be played.
Nem: Lets say that’s Cry Angry Tears then,
Note: There’s no need for a GM in 10 MILLION HP that gives you another 1D6 and bumps
PLANET, but you can have one if you like. The your multiplier up to X7. Add in your 5D6
example here will involve a GM just cause its a lil base damage and show me what you got.
easier to write.
Nem: Welcome to 10 MILLION HP Xu: That’s 24 multiplied by 7 for 168 damage.
PLANET, have you all got characters
ready? Nem: A fine start. The planet recoils from
your attack and wells up into a great pit,
Xu: Yep, I’m playing as Zu, the impossible the thunder from your strike causes glass
dragonmage, I once ate every dragon in the spikes to rise around the edges of the pit,
world and gained all their power which grow rapidly, headed toward you.
Kalagan: I’m Ender, a being of darkness and [Some time passes. The players gain more
shadow, I’m sort of Death’s arch nemesis Power, and approach the end of their first
10,000HP barrier]
Unter: My character has no name, they’re a Nem: And after that attack, the Planet calls
machine designed to kill Ender but we forth its moons, summoning them from
teamed up. miles away to hurtle toward you and your
Nem: That all sounds about right. Let's get allies.
started. The planet is furious, and we really Kalagan: I knew it, this piece of shit planet is
need to kick the shit out of it. gonna pay for ruining that space ship we
Xu: I’ll start. Zu rises above the magma lands stole. I’m gonna charge up, scream into the
that used to be his home and clenches their void of space and reveal a new ability - I’m
fists, two enormous dragon wings spread gonna take the space radiation the planet
out behind them, and lightning crackles blasted Xu with earlier, and using my
around their head.“This is for them, you willpower, shape it into a spear, then wrap
piece of shit!” they scream, before it in moonmetal
channeling that into a massive explosive Xu: from the moon Unter broke up?
blast of thunder!
Kalagan: Exactly! I’m gonna take the spear in
Kalagan: What if the planet sort of pulls away my hands and take one deep breath before
from the blow, all the layers of the ground hurling it with every ounce of strength I
recoil into a bit crater before your attack have, following it up with a supremely
even hits? powerful wave of Death Energy, bracketed
Xu: Hell yeah! by the half-remembered ghosts of my past.
Nem: Ok, all done? Lets see, you triggered Nem: That’s gonna be expensive. Can you pay
your Power Trigger “Fire A Beam Of for Alchemy?
Power”, so that’s one Red Power. Then you
Kalagan: Yeah, I have enough energy from my shit will happen from your alliance. Maybe
previous actions. That’s how you get you’re attacked right at the end.
energy, by doing actions.
Nem: Thats the Where, Who, and What’s
Nem: Right! gonna happen clear. Plenty to go on. Lets
jump on.
Kalagan: I also have enough to trigger the
Reclaim A Might Weapon trigger too, [Kalagan and Unter have a scene together
AND the Summon Ghosts (literal) one. where they discuss motives and have a cool
fight scene that ends in a platonic smooch.]
Nem: Ok, so, that’s….Strike the planet,
combo with your homie, use a tool, Nem: Tears in my eyes, art, beautiful. I think
summon Ghosts, Reveal a new ability, and that pretty obviously hit Hope at the end.
reclaim a mighty weapon... Everyone get a new Item.
Unter: Special Move too, I think. One more Unter: Thank you, thank you.
D8.
Nem: Shall we keep going with the milestones
Nem: Yeah you’re right. Adding in your base in order, or shall we switch it up? Those
dice, that’s 6D6+3D8+3D10, with a X26 new items you picked will help but I think
multiplier. you still need more Abilities before you can
really tackle *much* more Planet.
Kalagan: BOOM! That’s a 1612HP hit! Add
our Mook Damage onto that and it’s...oh, Kalagan: Let’s do the next 20,000HP
it’s just 1613. We haven’t been doing much Milestone. I wanna ramp up.
with the mooks yet. I’m gonna grab the
power I earned with that move too, Nem: Right on. So, we left off with you
including the stuff I get from Alchemy. striking the planet with a spear made of
Moonmetal and radiation…
Nem: That breaks a big chunk of the planet
into space, an enormous geyser of volcanic
magma sprays into orbit and encircles the
planet. We hit our first milestone, it’s
DOWNTIME TOWN everyone!
[The party breaks, gets snacks, and chats
about video games for 10 minutes]
Nem: Right, lets get back to it. Questions.
Shall we go down the list or?
Unter: I have one already. I wanna have a
scene with me and Kalagan, preferably that
first time we realized we could be
comrades.
Kalagan: Then I’ll say we’re in the
underworld, in the shadowrealm between
life and death.
Xu: I’m mostly gonna stay out of this one,
since it’s your scene, but I’d think some bad
The planet just left this
empty table here For
More Multipliers: no goddamn reason
Need more room for resource multipliers?
Sweet, use this empty table.