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Earn a Fate point by Boost v2.

1 Jonathan Korman
+8 Legendary +1 Fate per consequence
conceding a conflict An aspect that can be invoked
suffered in the conflict
+7 Epic having an aspect once, for free, but then
get the point next scene disappears
+6 Fantastic invoked against you
accepting a compel The A aspect in B situation
+5 Superb All-out defense
Spend a Fate point to means that ...
+4 Great Take no other action this round,
... unfortunately, X happens
offer a compel for get +2 to Defend
+3 Good someone else's aspect or
... you decide to X, which Recover from consequences
+2 Fair refuse a GM compel goes wrong when Y
power a stunt you have overcome vs recover next
+1 Average
Mild +2 scene
0 Mediocre borrow a stunt you lack Moderate +4 session
–1 Poor
invoke an aspect +2 or re-roll Severe +6 scenario
declare a story detail
–2 Terrible
Fail Tie 0 Succeed 1-2 Succeed With Style 3+
Fail Succeed at Succeed Succeed
o Overcome
do something or or minor cost +
remove an aspect Succeed at serious cost Get a boost

Create An No new aspect Get a boost Create the aspect Create the aspect
c Advantage or +
Get one free
+
Get two free invocations
add a new aspect Create the aspect
+ invocation
for free
enemy gets one free invocation
or
invoke an existing Your enemy gets one free Get one free Get one free Get two free invocations
aspect for free invocation invocation invocation

Target is unharmed Get a boost Hit for # of shifts Hit for # of shifts of effect
a Attack
inflict stress or of effect
complications on (target is (you may trade one shift
another unharmed) for a boost)

(attacker succeeds in their attack, (attacker gets (attacker fails) Get a boost
d Defend
prevent attacks or at creating an advantage) a boost)
or advantages (attacker fails)

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