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Introduction
There is a way to obtain a selective list of the five Levels and all of their Su
blevels. Whilst in the game, type Harrydebugmodeon
The Game
Level 1: First Spells
Hogwarts Main Entrance
Attend Defence Against the Dark Arts class with Professor Quirrell, located on t
he third floor. Find 1 secret Wizard Card.
[1.1] The students come running out of the Great Hall and Harry Potter meets Alb
us Dumbledore by the foot of the Monumental Staircase of Hogwarts Entrance Hall.
Go up the Stairs and Ron Weasley will run into Harry.
Follow Ron through the corridors and Harry will be introduced to his brothers, t
he twins Fred and George Weasley.
A secret revolving door behind the Witch statue opens and Harry follows the twin
s inside. A small tutorial lesson is given by them.
Proceed to the bookcase and Harry will automatically climb up. Take the Bean and
turn right.
Follow the path of Beans until you arrive at a room where you ll hear a vicious la
ughter. Fred and George are waiting here for Harry.
Now you ll learn how to jump. However, if you have checked auto jump in the menu, do
n t bother with the jump button.
Jump from bookcase to bookcase and grab all of the Beans. If you fall down, you
can climb back up and start over from the position of the twins.
Jump straight straight right. When you ll jump to the third bookcase, meet Peeves,
the Poltergeist. He s always causing trouble.
When Peeves hits Harry, he ll loose some of his stamina, which you ll notice on Harr
y s lightning meter in the upper left corner.
If the meter goes empty Harry will faint and you ll have to start allover from the
save point in this block.
Peeves will keep on babbling and laughing, so go on with collecting all of the B
eans and try to avoid physical contact with him.
Jump further left right and now you re on the balcony. Turn around the corner, mak
e a few straight jumps until you re in the next room and meet the twins again.
Follow the track of Beans on the floor and climb the ledges left and right and d
on t forget the Beans that are hidden behind the pillars.
Climb the bookcase at the end and grab your first ever Chocolate Frog to increas
e Harry s stamina.
Jump to the bookcases left and right and collect some more Beans. You should hav
e gathered 29 Bertie Bott s Beans by now. Go meet the twins again.
Harry gets his first ever Wizard Card #101: Albus Dumbledore, ????-present, Curr
ent Headmaster at Hogwarts, considered the greatest Wizard of modern times.
To view the Card press ESC and click on Folio Magi. Click on the card to view an
enlargement in the middle pentagon of the screen.
A door above the bookcase with the Choc Frog is sliding open: Climb through the
secret exit above the bookcases to get to your first Spell lesson.
Take the staircase to the left and meet Draco Malfoy for the first time in a cut
scene.
Before following them walk around the banisters and meet... Argus filch, the Hou
sekeeper with a dislike to Harry.
You ll see a girl waiting by the door. That s Hermione Granger.
Follow Hermione and you ll meet Professor Quirrell.
Prof. Quirrell draws a spiral sign in the air.
It s not that easy at all. Try to stay within the boundaries of the sign. Try agai
n, you can do it up to four times, and earn some points for Gryffindor.
Your grade should pass the percentage mark mentioned below to earn some points.
Your first round will start with mark 50%. If you pass the mark you ll get 5 point
s.
Your next round will have mark 65 %. Pass the test and earn 10 points. Third rou
nd more than 80 % for 15 points and last round over 90% for 20 points.
So, if you pass all four tests with splendor you ll earn 5 + 10 + 15 + 20 = 50 po
ints altogether.
But if you fail one of the tests prof. Quirrell may or may not interrupt the exa
m, you never know.
Whatever, eventually you ll master the Flipendo Spell anyway but you may not have
earned a maximum of 50 house points.
Flipendo Challenge
Collect 8 Challenge Stars and find 3 Secret Areas.
[1.2] Prof. Quirrell gives instructions to Harry.
Cast Flipendo on the barrel hold down the mouse button and aim with your directi
onal arrows at the barrel until you notice the Flipendo spiral sign over it.
Then, release the button and Harry will shout Flipendo! The Spell will make the
barrel roll into the corridor. Run into the corridor and cast Flipendo on the ba
rrel for a second time.
Now the barrel will roll down the ramp. Follow to your left, go down another ram
p and stand on the blue balcony for a while observe the bridge.
Turn around and look right. There is the first Challenge Star behind a grilled d
oor.
Follow the ramp all the way down on your left side to a room where the Professor
is waiting for Harry.
Prof. Quirrell goes on. Then he points at a copper cauldron.
Cast Flipendo on the cauldron and take out the Bertie Bott s Beans. On the opposit
e side there is another cauldron to knock over with Flipendo. Get more Beans.
Cast your spell at the Flipendo switch and the grilled door will open. Ascend th
e ramp and seize your first of eight Challenge Stars.
Follow the red carpet, cross the bridge, and cast Flipendo on the cauldron colle
cting some Beans. There is a Flipendo switch on the wall to your right.
Cast a Spell at it and you ll see the bridge rotating through 90°.
Jump down and go see Prof. Quirrell. Go up the ramp again and on top cross the b
ridge on your right.
Your 2nd Challenge Star is on the other side. Descend the next ramp and you ll hea
r a door closing down behind Harry s back.
Enter the room on your right and make acquaintance with a new character: Nearly
Headless Nick (played by Monty Python Actor John Cleese).
Flying Lesson
Flying lesson with Madam Hooch. Fly Harry through the hoops.
Find 1 Secret Wizard Card. Find 1 Secret Area.
[1.6] Harry meets Madam Hooch outside: I am your instructor, Madam Hooch. For yo
ur first
lesson, you will fly through these magic rings.
Control your broom with the direction keys. The speed up and slow down keys adju
st your
flight speed. Ready Potter? On my whistle, then.
Now you re going to fly on that broom! There are 82 rings to fly through and it al
l depends
on your speed whether you ll find enough time for them to pop up. First you ll have
to
fly through 11 lilac rings.
Next, 11 blue and then 11 yellow rings. The yellow rings will bring you upward.
Speed up
and you ll get another 24 orange rings and finally 25 red ones. When you approach
Hogwarts
symbol fly in.
The circular symbol will open and you can enter the Secret Area with the Wizard
Card and
a number of Beans. Capture your Wizard Card #1: Merlin, Medieval, dates unknown.
Most
famous Wizard of all time. Sometimes known as the Prince of Enchanters. Advisor
to the
Court of King Arthur.
If you want to go as far as the red rings you ll really have to speed up! Your ave
rage
score will be 15 house points.
When time is up Madam Hooch will give you the points: From now on you may practi
ce flying
at any time. You will find the option on the main menu.
If you can fly through all 82 rings, you ll eventually get 20 points! I also congr
atulate
you for being the first student to find the Secret Room since 1867.
Time for your Charms lesson, now. Good day, Mr. Potter.
Herbology Class
Complete the Spell lesson.
Find 1 secret Wizard Card. Find 1 Secret Area.
[2.3] Harry enters the Greenhouse and meets Professor Sprout.
Welcome, class. I am Professor Sprout. Today we ll learn the Incendio Spell, which
is
useful against all manner of dangerous plants. Observe the correct Incendio symb
ol. Hold
down the left mouse button and follow the pattern. Then, release the button.
Obtain 5 points for mark 50%, 10 points for mark 65%, 15 points for mark 80%, an
d 20
points for mark 95% - the same thing as always when learning a Spell. You can ge
t a
total of 50 House points for Gryffindor!
When you master the Spell, Sprout says: Now it s time for the Incendio Challenge.
Through
the doors, Mr.Potter. I ll watch you from the balcony.Harry enters a room full of
a kind
of cactus plants: Those are Spiky Bushes, says Prof. Sprout. You may cast Incend
io on
them but step back to avoid their needles.
Cast Incendio on all of the plants and step back whenever you do.
Cast Alohomora of the chest and extract a BB Bean. Cast Flipendo on the wall swi
tch. A
door will open, releasing two Gnomes. Quickly stun each of them with Flipendo.
Proceed through the opened door and cast Flipendo on a cauldron. Careful here! A
third
Gnome will try to get you! Behind the corner there s a save book. Save.
[2.4] In the next greenhouse room Harry will find lots of Spiky Bushes and a Ten
tacula.
Approach the Tentacula and Sprout will say: This is a typical species of Venomou
s Tentacula.
Cast Incendio to wilt it.
After you wilted the Tentacula with the Incendio spell Professor Sprout goes on
giving
instructions: Good work. Now collect the Challenge Stars to complete your lesson
. Away
you go!
Now why are all of these Spiky Bushes here? Of course... to deceive Harry! Cast
Incendio
on each and everyone. Find a chest in each of the four corners and cast Alohomor
a to
retrieve the Beans from them.
Now leave this chamber and get your first Challenge Star.
Now you will arrive in another Greenhouse with a tree in the middle. In each of
the four
corners there is a plant case. Cast Alohomora on each. The case will then fall d
own and
unveil a Flipendo switch on the wall. Cast Flipendo on these four switches. Each
plant
case will erect and hide the switch again.
Then, the tree in the middle will rotate and go down in the floor, opening a sta
ircase
going down.
Go down and stun the two Gnomes with Flipendo. When that s done you ll get a Card! T
ake
the Wizard Card #19: Newt Scamander, 1897-present. Celebrated author of Fantasti
c Beasts
and where to find them.
Cross the bridge and take your 2nd Challenge Star. Ascend the staircase and save
by the book.
[2.5] Cast Alohomora on the lock of the door.
Harry enters the next room with a girl who is standing in front of a large tree:
Those vines
are attacking that poor tree!
A kind of Fairy is flying in: That looks like a Doxy!
When the Doxy attacks cast Flipendo on it to get rid of it. Don t let it come near
to Harry,
it will bite him.If Harry approaches the tree he ll say: Those vines are dangerous
! I d
better not step on them. Don t step in the water either, it s some kind of acid. Cas
t
Incendio on each of the vines and the tree s branches will lower down.
On the right side there a Frog jumping up and down on a branch. Jump to that bra
nch first
and have the Chokkie. Jump to the second branch.
Next, jump to the third branch and get your 3rd Challenge Star. Jump to the four
th branch
and gather the Beans. Jump off the tree and cast Alohomora at the lock on the se
cond door.
When the door opens, two Doxies fly in. Cast Flipendo on each of them. Go inside
and cast
Flipendo on the cauldron to earn a few BB Beans. There s a save book on the right
side.
So... save.
[2.6] Jump to the wooden ledge where you will see an arrow pointing to the right
side.
Follow the arrow: climb the spiral staircase. You ll arrive at a ledge with anothe
r arrow.
There is a Tentacula behind the tree. Cast Incendio to temporarily stun the carn
ivorous plant.
Jump to the opposite ledge and stun the next Tentacula. Go down from the stairs
and an
elevator will lift Harry.
You may now look down in the hollow tree. Climb these stairs, turn around where
the arrow
is pointing to the left side and jump to the ledge. Cast your Spell on the Flipe
ndo switch.
That will trigger the elevator by the tree left of the switch. First cast Incend
io on the
Tentacula, then jump on the elevator platform when it arrives.
Ride down and jump to the ledge with the next Challenge Star. Grab your 4th Chal
lenge Star
and ascend the stairs to save by the book.
[2.7] There are 4 Gnomes in the room on top of the stairs.
Some kind of Flipendo stuff first!
Left cast Incendio on all the Spiky George Bushes Jr. That will release a chest!
Cast
Alohomora on the chest and release a whole lot of Beans!
Go to the next room and empty the cauldrons with Flipendo. There are three Winga
rdium
Leviosa statues here. Levitate each of these onto the plates behind them.
When the three statues are lifted onto the plates return to the previous room wh
ere the
grille door will now have opened unveiling a Flipendo switch. Cast Flipendo on t
he switch.
That will open the door to a next Challenge Star! Go take your 5th and final Cha
llenge
Hogwarts Front
Attend the second Flying lesson which is located in Hogwarts grounds.
[2.11] Harry is standing on the path leading to Hogwarts Entrance door. He watche
s Hagrid
trimming the bushes.
Walk up to Hagrid. There yeh are! I hope yeh did well in yer Herbology class!
I ve got somethin I need to talk to yeh about. Be best ter discuss it back at me hu
t.
Meantime yer goin to be late fer yer Broomstick trainin . Off yeh go.Continue along
the path and find a chest on the right of the fountain opposite to Hogwarts Entra
nce.
Cast Alohomora on the chest and retrieve a whole lot of BB Beans. Go left but do
n t follow
the ramp going down yet. Turn right and you ll meet Hagrid again. He ll give Harry s
ome
precious advice, one of the following three variations: Yeh d best go an see Nevil
le
Longbottom, he s over by Broomstick Training. Yeh d best get over an see Neville. He s
got himself cornered by a pack of Slytherins. Or: Looks like yer friend Longbot
tom is
havin a bit o trouble with Malfoy.So now you understand that there is something go
ing
on with Longbottom being hustled by Malfoy and his gang of Slytherins!
Go on and turn left under the bridge. Grab all of the Bertie Bott s Beans you find
on the
grass and talk with the guy by the Quidditch Pitch entrance. He may also formula
te one of
three phrases that he obviously keeps repeating:
Go to Broomstick Training, Potter. Don t be late. Come back when you re big enough t
o fly
a broomstick! Or: Go to your lessons, Potter. Quidditch isn t for first years.OK,
got the
point? Harry has to go practice Broomstick Lesson! So, return and you down the s
lope. Ron
comes running into Harry:
Here comes Neville he looks quite upset. Best go and see what he wants. Neville
seems
in panic: Please help me
All of a sudden, Malfoy and his Slytherin pack join in: So Longbottom has gone s
nivelling
to you. And you want me to give you his precious Remembrall?
Apparently Malfoy has taken away the Remembrall from Longbottom: I think I ll leav
e it
somewhere for Longbottom to collect... how about... up a tree?
Think you can catch me?
Come on then, Potter!
So, THAT s Harry s Broomstick Lesson.
Remembrall Chase
Knock Malfoy off his broom until he returns Neville Longbottom s Remembrall.
[2.12] Harry and Malfoy face one another hovering on their brooms.
But Draco Malfoy keeps on challenging Harry: You want the Remembrall back? See i
f you can
catch it. And you better watch out for my Bludgers!
Follow Malfoy in what is going to become the thrill ride of your life!
You ll have to constantly press the acceleration button to keep track of him AND a
voiding
obstacles, bushes, trees, tunnels, bridges and on top of the Bludgers Draco is e
rratically
launching. If Harry hits any obstacle he ll loose stamina, so keep an eye on his h
ealth meter.
Each time you succeed in hitting Malfoy he will loose some stamina too. Watch hi
s own health
meter in the lower left corner.
After some 4-5 hits a warning message will appear if you re still on his tail:
Press JUMP key to bump Malfoy!
Press the jump key and it all will come to an end. A cinematic will follow where
a deeply
frustrated Malfoy is blaming Harry: You damaged my broomstick, Potter!
You ll pay for this!
Here, take the stupid thing! I ve no use for it. Malfoy throws the Remembrall at H
arry.
Hogwarts Front 2
Find Hagrid s hut.
[2.13] Harry runs up the ramp again and meets Neville near the Entrance of Hogwa
rts.
You got my Remembrall back! Thanks, Harry, I ll be able to find my toad now!
Harry returns the Remembrall to Neville
Come here, Trevor! Come back! Apparently Trevor is Neville s toad: I remember now,
I
left Trevor near the Herbology class. There are plants there that eat toads!Trev
or leaves
the scene and a lady comes in: Mr. Potter, I m Professor McGonagall.
She s the Deputy Headmistress of Hogwarts, and Head of Gryffindor House. Although
I do not
approve of your chasing Malfoy about, I ll admit you have remarkable talent on a b
roomstick.
Ordinarily, first year students may not compete in Quidditch. In your case, we m
ight overlook
that rule. Harry, Gryffindor s first Quidditch match of the year is later this aft
ernoon,
against the formidable Slytherin team. See you then!Continue past the fountain a
nd the Main
Entrance and enter the open gates of the gardens.
Forest Edge
Find Hagrid s Hut. Find 2 secret Wizard Cards. Find 7 Secret Areas.
[2.14] Follow the arrow into the hollow tree a bridge to the opposite side.
Cast Flipendo on the log and that will roll away from Harry. Go left into an inn
er garden
with all kinds of logs. Notice a number of Spiky Bushes on the ledge. Proceed on
your right
near the wall and turn left.
Cast Flipendo on the log blocking Harry s way, and let it roll into the niche in t
he rocks.
Turn right and cast Incendio from this spot on the Spiky Bushes.
You can t flatten the middle Bush though, now matter how hard you try Incendio on
it. So
climb the lower tree trunk on the left side of the long log.
Follow the log and climb the next trunk. Climb the ledge and the next log in the
direction
of the arrow.
From here, cast Incendio on the remaining two Spiky Bushes and hop down to the c
hest. Cast
Alohomora on the chest and take the BB Beans out of it. Climb the previous log a
gain and
observe the situation.
Jump to the next log and cast Alohomora at the chest on the other log.
The chest will spit out Bertie s Beans tumbling down. You ll have to go all the way
down
and pick them up. Hey! Isn t that something? Now Harry discovers a Secret Entrance
!
Go inside and cast Alohomora on the chest to extract a single Beanie. Climb the
ledge in
the dark area on your left. Climb another ledge and follow the passage.
You ll be entering a garden full of patrolling Giant Orange Snails. Quickly cast F
lipendo
on the attacking Doxie.
Pass the Snails (you may either stun them with Flipendo or quickly pass one, avo
iding its
track of acid slime). Past the second Snail another Doxie will attack. Apply Fli
pendo.
Climb three ledges at the end and apply Alohomora to the chest to obtain a whole
lot of
Beans. Return past the Snails to the log garden and climb all the way up, jumpin
g your way
to the ledge on your left.
Pass three more Giant Snails and find a Flipendo arrow pointing at a tree log an
d an arrow
pointing at a Save Book.
Better save here.
[2.15] Go after the Chocolate Frog on the right of the Flipendo arrow.
This arrow means:
Cast Flipendo on the log... and it will collapse into a bridge.
Suddenly 3 Doxies in a row attack from the left side of the bridge. Cast Flipend
o on them
one by one and get rid of these nasty flying pests.
Cross the log bridge and cast Alohomora on the chest on the opposite side. That
will get
Harry more Beans.
Run to the left side of the Snail, have a Chocolate and cast Flipendo on the nex
t log (see
that Flipendo arrow?). That will form a new log bridge.
Let the Snail pass by and climb the trunk. Cross the bridge. From the trunk past
the bridge
you may observe the scenery first.
Jump to the next two trunks on your left side. If you fall down, walk up the ram
p and cross
the bridge once again. Turn right and notice a hidden chest in the central bushe
s.
Jump in and cast Alohomora on the chest. It ll get you some Beans. Jump out to the
trunk
again and to five more trunks on your right.
You ll see an arrow pointing at a Save Book. So... save.
[2.16] There are three Spiky Bushes on your left side.
Cast Incendio at the outmost right Bush and inflate it. Now that will unveil a h
idden
Flipendo switch on the rocky wall.
Cast Flipendo on the Switch and the hollow log above the water will rotate throu
gh 90° and
form a bridge to those... Spiky Bushes?
Cross the bridge and inflate these two Spikies from a safe distance with Incendi
o. Jump to
the opposite side. The arrow is pointing at a passage infested by 2 one-headed T
entaculas
glued on the walls.
That s right, Harry, you ve done that before. Cast Incendio on the first Tentacula a
nd when
it s stunned pass it and cast Incendio on the second one. Turn left and jump from
the ledge
on the left side, out of reach of that Tentacula. Stun it with Incendio and jump
from the
ledge by the arrow.
It s getting a bit tense now. You ll have to cross a narrow passage with two Tentac
ulas
in front and three patrolling Giant Orange Snails.
Stun the Tentacula on your right with Incendio and pass it. Immediately stun the
Snail on
your right with Flipendo and pass it.
Before following the arrow to Hagrid s Hut turn left and cast Incendio on each of
the five
Spiky Bushes in the corner. That will unveil an arrow and a chest. Cast Alohomor
a on the
chest for a number of Beans and go left into the Secret Cave. Go up and down som
e ledges
until you ll enter a dark cave with a couple of pools and a chest. Alohomora on th
e chest
will get you more Beans.Behind the chest there s another arrow. Climb the next led
ges and
reach a chest in front of a waterfall. Cast Alohomora on the chest and seize you
r Wizard
Card #35: Bowman Wright, 1492-1560. Famous for developing the Golden Snitch.
Return all the way to the entrance of this Secret Area and quickly hit all three
of the
giant Orange Snails with Flipendo. When they re stunned all three together a secre
t block
will rise.
Climb the block and cast Incendio on the first Spiky bush on top of the steps. I
nflate that
Spiky bubble.
Climb the next step and cast Incendio on the second Spikey. Climb the next step
, follow
the path over the bridge and take the BB beans on the way.
You ll be entering a Secret Cave with a chest. Cast Alohomora on the chest, obtain
some
Beans and the Wizard Card #11: Herpo the Foul, Ancient Greek. First known creato
r of the
Basilisk. Return all the way down and follow the arrow to Hagrid s Hut.
Approach the fence and Harry will go inside.
Fireseed Caves
Collect the Fireseeds.
Find 2 secret Wizard Cards. Find 8 Secret Areas.
[2.17] When Harry enters the fence, Hagrid calls him: Harry! Over here!
Come along, then... I ve somethin ter show yeh at me hut. By the way, congratulatio
ns on
making the Quidditch team! Word travels fast round Hogwarts.
Hagrid takes Harry into his hut: Welcome to me home, Harry.
It s small, but still roomier than yer cupboard under the stairs, eh? Now I can sh
ow yeh
what I wanted ter talk ter yeh about.Hagrid shows Harry a Dragon s egg in the fire
place:
It s a Dragon s egg, Harry. But it s our secret, mind yeh! The egg is in a very delica
te
stage. I can t leave it here alone, but I need some Fire Seeds ter give it that la
st burst
o heat ter make it hatch. Harry, can yeh fetch me some Fire Seeds? I grow them in
caves,
out in me garden. I need yer to collect as many Fire Seeds as yer can find. Care
ful though.
They re spittin fire and the seeds are hot. Let em cool down fore yeh pick em up. Off
yeh go then!Harry leaves Hagrid s Hut. Follow the arrow behind the open gate. Imme
diately
past the arrow a Doxie will attack. Make it vanish with Flipendo.
The road follows under an arch. Stun the two Giant Orange Snails with Flipendo a
nd pass
them safely.
Past the arrow pointing to the right, turn left behind the bushes and find a che
st.
Cast Alohomora on the hidden chest
You ll get a one and only Bertie Bott s Bean out of that chest. Now follow in the di
rection
of the arrow and enter a cave. Take care of an attacking Doxie.Climb the ledges
by the far
wall, turn right and jump to the central block. Turn left and jump to the next b
lock. Cast
Alohomora on the Secret Door.
Go inside and cast Alohomora on the chest for a number of Beans. Go out, jump fr
om the
vertex of the edge to the central block and from there to the block with the Cho
colate
Frog. Follow the arrow inside the cave. You ll see two Giant Orange Snails in this
cave
with waterfalls.
It s easy to pass the Snails without stunning them. But before doing that turn lef
t and
look down. Some ledges are leading down... jump down... and find two chests.
Cast Alohomora on each of the two chests in the Secret Cave and get out all of t
heir Beans.
Go up past the Giant Snails and continue to the next cave where you ll have to jum
p from
block to block on your left side until you reach a ledge with a Save Book. Save
the game.
[2.18] Look to your right.
You ll notice a Doxie in a cave entrance and an arrow pointing at another cave ent
rance.
For now, continue straight on. In the next room there are two wooden beam doors,
left and
right, and in front of Harry there is a mechanism with a Flipendo sign.
The left door will slide upwards. Go in. Turn right and cast Alohomora on a Secr
et Door.
Enter the Secret Area and turn right. You ll have to jump over a gap, but on the
other side
there is a patrolling Giant Orange Snail! First cast Flipendo on the Snail, quic
kly jump
and continue jumping to the next ledge. On your right there is another room, wit
h a chest
and a mechanism. Open the chest with Alohomora and take out the Beans. Flipendo
on the
mechanism will open the beam door on your right.
Go in. Recognize this room? That s were you entered before. Go ahead and look at y
our
left: that s the cave with the Doxie and the arrow. Continue straight ahead and fo
llow
the arrow into the open air. Jump right to the ledge.
Jump to the next ledges until you may enter a new cave with a Chocolate Frog. Do
not enter
the cave but instead look down. There are ledges on your left side
Jump down to the first ledge. In this cave you will find your Wizard Card #17: M
organ le Fay,
Medieval, dates unknown. King Arthur s half sister. Dark Sorceress. Enemy of Merli
n.
Cast Flipendo on the mechanism in this cave. The central pole will go down now.
Jump onto it
and ride upwards.
Jump off. There s a Chocolate Frog, catch and eat it. Go out here and observe the
scene. Cast
Flipendo on the pole. It will fall and form a bridge to the opposite side. Jump
and cross
the bridge to the arrow. Jump to your right to the Save Book.
[2.19] Go through the waterfall and cast Flipendo on a boulder that is blocking
Harry s way.
The rock will roll further. Cast Flipendo on that boulder again such that it wil
l tumble into
the void. Jump to the opposite side where a chest is hidden in a Secret Area.
Cast Alohomora on the chest and take the Beans. Return to the cave where two bou
lders are
blocking your way out left and right. Move them away with Flipendo.
Turn right and enter a room with a Chocolate Frog and a chest. Open the chest wi
th Alohomora
and augment your treasure of BB beans with one extra Bean.
The other room has an arrow pointing in the direction of another boulder. Move i
t away with
Flipendo. Enter the new area and turn right.
That must be a Fire Seed plant. Hagrid told me to stay away from the hot seeds.
Cast Flipendo on the plant. It will shed three hot Seeds. Let the Seeds cool off
and grab
the three Seeds. The log beam door will open then.
In the next room a Doxie will fly in. Make it disappear with Flipendo. Cast Aloh
omora on
the chest in there and take away the Beans.
Now you ll be entering that ledge where saw the Doxie before, remember? That s the o
ne you
just made vanish. Turn left and jump to the ledge with the arrow. Continue left
and save.
[2.20] Jump to the next two blocks and to the waterfall on your right.
Enter and cast Flipendo on the next Fire Seed plant. Wait for the seeds to cool
off and grab
3 more Seeds. Go out and jump to the block with the arrow to your right.
Follow the arrow, jump to the next block, turn right and climb two ledges. You ll
spot a
chest in a cave, but don t jump there... Harry would tumble into the deep and... f
aint!
Instead, turn left. Jump to the next block, and jump to the waterfall.
There is your 3rd plant. Catch up to 9 Seeds! Cast Alohomora on a Secret Door.
Go inside, cast Alohomora on the chest and take out the Beans. Jump out the wate
rfall,
turn right and jump to the next ledge. You ll see an arrow in front of you, pointi
ng to
the right. Instead go left. Here is your 4th plant. Cast Flipendo and take the c
ooled off
Seeds. Now, you ll have 12 Seeds. Go out, follow the arrow and cast Flipendo on th
e boulder.
This one will roll down from a ramp. Go down. Now you ll be going to be acquainted
with
another fine pet: the fire shitting colored Turtle! This one will point its ass
at Harry
and launch some fireworks at him! Cast Flipendo on the Turtle and knock the bugg
er on its
back. Cast Flipendo to push it into the hole. Climb the ledges and save by the B
ook.
[2.21] Follow this passage to your left and cast Incendio on the two-headed Tent
acula to
pass it safely.
Harry already knows that. You ll find a Chocolate Frog. Cast Alohomora at a Secret
Door
on your left, just past the Tentacula. Follow left, and cast Alohomora on the ch
est to
retrieve the Beans. Cast Flipendo on the mechanism and the door on your left wil
l open.
Go inside. You ve been here before! Climb those ledges again and this time go righ
t. Stun
the one-headed Tentacula with Incendio and follow the arrow. Back inside, follow
left. In
this corridor Harry has to stun two wall Tentaculas (with Incendio). He will ent
er a room
with his next plant. Cast Flipendo on the plant to extract the glowing Fire Seed
s. Now
Harry has 15 Seeds!
Go out on the other side. Again, there are these two Tentaculas. Stun them with
Incendio
and follow the passage. In this room, you ll find a Chocolate Frog, an arrow point
ing to
the right, a chest and a Save Book.
Cast Alohomora on that chest and take one Bean. So, please, save.
[2.22] Follow the arrow, you ll be back on a ledge above the pool.
What now? It seems like there is no way out of here. Cast Flipendo on the Stalac
tite.
The Stalactite will fall down so Harry can jump onto it. Turn halfway left and c
ast
Flipendo on the second Stalactite. Jump to that one too. Cast Flipendo on the ne
xt Stallie.
Now you ll notice an arrow pointing left on the next ledge. Turn right and cast Fl
ipendo on
the Stalactite. Jump to the ledge with the arrow. Then, jump to the stalactite t
hat just
fell down. Jump to the Secret Room with the chest and open it with Alohomora. Ta
ke out a
couple of Beans. Go out and jump to your right and on to the ledge with the arro
w.
First enter the room on your right and cast Flipendo on the plant. Now you have
collected
18 Fireseeds. Go out by the arrow and cast Flipendo on the next Stallie on your
right.
Again, one more Flipendo on a Stallie and you ll be watching two Giant Orange Snai
ls on
the next ledge patrolling. Pass the two Snails by casting Flipendo on them and p
roceed
to the next cave where an aggressive Turtle is shooting its ass to hell! Cast Fl
ipendo
get the Turtle on its back, and once again Flipendo to push it into the water be
low.
Go left
Jump the blocks in the water and continue in the corridor. You ll be entering a ne
w cave.
Jump to the block. Turn right and observe two Giant Orange Snails on other block
s. Cast
Flipendo to get them stunned and jump to these blocks and on to the third block.
Turn right.
Jump to the next ledge. Climb the ledges until you ll reach a room with a chest an
d a
mechanism. Cast Alohomora on the chest. Take out the Beans and cast Flipendo on
the mechanism.
The door on your right will open. Go in, ignore the left opening and follow the
passage to
the arrow to your left.
First go right and cast Flipendo on your last plant. Collect up to 21 Seeds. Now
follow the
arrow and cast Flipendo on the boulder blocking Harry s way. Go down the ramp and
on to your
right. Harry will run to Hagrid s Hut: Great work, Harry! Yeh ve collected all the F
ire
Seeds I need. Here s a Wizard Card fer yeh, from me own collection.
Walk to Hagrid and he will give Harry s Wizard Card #48: Salazar Slytherin, Mediev
al Wizard,
dates unknown. Co-founder of Hogwarts. Gave his name to one of the Hogwarts hous
es.Come on
inside, Harry. Wipe yer feet now!
Hagrid and Harry go inside the hut: Go ahead and put em in the fire, Harry. Yeh ve
done it,
Harry! It s hatchin ! Ain t he lovely! I ll call him Norbert. He s a Norwegian Ridgeback,
yeh know. Up Yeh come, me beauty! Watch Norbert being born. Hagrid is very grate
ful: Thanks,
Harry. Here, take this flute. It can be used ter help some creatures sleep. Kee
p that
in mind!
You d best get ready for Quidditch now. Should be an excitin game! Slytherin s a toug
h team,
but you ll show em, eh? Hmm, we d better give Norbert his first feed soon.
Lumos Challenge
Collect the Challenge Stars.
Find 1 secret Wizard Card. Find 4 Secret Areas.
[3.3] Professor Quirrell is giving Harry instructions on the Lumos Challenge:
You may begin the L-Lumos Challenge to p-practice the Spell. F-follow me, Mr. Po
tter.
In the next room Quirrell shows Harry the statue of a Gargoyle: Hold d-down the
mouse
b-button to aim a Spell. To c-cast Lumos, let g-go the b-button. You may p-pract
ice on
that G-G-Gargoyle. D-don t d-d-dawdle, Mr. Potter. C-cast Lumos on the statue to e
xpose
the c-correct p-p-path.The Lumos Spell has exposed a yellow Magic Cloud over the
chasm:
That s q-quite b-b-bright, isn t it?
Now you c-c-can c-cross the chasm and c-collect your Challenge Stars. I ll meet yo
u at
the end.Walk over the Cloud and collect your 1st Challenge Star on the opposite
side.
Approach the door and it will open. You ll be entering what looks like an empty Ca
thedral.
Turn right and break the two jars with Flipendo. Each will offer a Bean.
Go inside.
Follow the Cathedral s ship past two Flipendo switches on the walls and first open
the
chest at the end with Alohomora to find some Beans in it Turn around and cast Fl
ipendo
at the switch on your right side. That will open the two grilled doors. Take the
entrance
to the right and cast Alohomora on the alcove with three lit candles on your rig
ht.
Alohomora on the candles... opens a Secret Room.
Go inside the Secret Room and open the chest with Alohomora for many Beans. Go o
ut this
room and cast Lumos to the Gargoyle on the right. A camera view will go to the C
athedral s
ship and show a Magic Cloud being formed higher up.
Go out and cast Flipendo on the opposite switch. That will also open both grille
d doors on
this side. Go inside and past the second door enter an octagonal room with a Gar
goyle and
two jars on a pedestal. Break the jars with Flipendo for a couple of Beans and c
ast Lumos
on the Gargoyle. Four Magic Clouds are then charmed in this room.
Jump on the lowest Cloud and further from Cloud to Cloud to the balcony on the s
econd floor.
Cross the Magic Cloud to the opposite side and grab your 2nd Challenge Star.
At the end of this corridor cast Alohomora on a chest and get out the Beans. Fol
low left to
the Gargoyle and cast Lumos. A long section of Magic Clouds is formed past the S
ave Book on
your left. But save first.
[3.4] Cross the three Magic Clouds and cast Alohomora on the circular colored pa
ttern on
the far wall.
Jump to the round opening and collect your Wizard Card #37: Cassandra Vablatsky,
1894-1997.
Celebrated Seer and author of Unfogging the Future .Go out of the room and jump to
the
first Cloud and from there to the balcony on your left.
Catch Challenge Star #3.
You ll be entering a new room with two jars and three arches. Break the jars with
Flipendo
for an extra couple of Beans and go through the arches on the opposite side. Cas
t Wingardium
Leviosa at the statue on left and move it onto the plate on your right.
That will open the gate to the Gargoyle between the two stained glass windows.
Cast Lumos on the Gargoyle and you will be shown how a vertically floating Magic
Cloud is
charmed in the large room.
Return to that room and jump on the Cloud when it s near the floor. Ride to the se
cond floor
and jump. You are near an alcove with three lit candles.
Cast Alohomora on the candles and enter this 3rd Secret Area. Cast Alohomora on
the chest for
the Beans and seize your 4th Challenge Star. Leave and follow left.
Enter the room further on your left with a bright painting and a Gargoyle. Cast
Lumos on the
Gargoyle. Turn around and cross the gap by the newly formed Magic Cloud.
Jump into the opposite room with a Flipendo switch and another Gargoyle. Flipend
o on the
switch will open the gate on your left side.
Lumos on the Gargoyle will form a Magic Cloud to the balcony with the Star in th
e large room.
Leave through the new exit and follow all the way left till the corner. Jump to
the Magic
cloud and to your 5th Challenge Star. Follow the passage to your next Save Book.
[3.5] Now you ll be entering an octagonal kind of Mausoleum in the middle of a cir
cus.
Don t enter the Mausoleum yet but turn left into the circular passage and enter th
e room
with the Chocolate Frog on your left. Eat the Frog and cast Alohomora on the chi
mney stone
between the two lit chandeliers.
Cast Alohomora on the chest for more Beans and another Choky Frog. Go outside an
d continue
straight into the Mausoleum. You ll spot a Challenge Star in the center of it. As
soon as
you ll capture this 6th Star, all doors to the Mausoleum seal off and... Peeves fl
ies in.
This fight is a bit harsher than last time. So keep an eye on both of the health
meters
and avoid the Bludgers Peeves is constantly throwing at Harry. Cast Flipendo unt
il Peeves
health meter is fully down, and he ll flee off, opening all doors again. The exit
door is
on the opposite side of the entrance you came in. Approach the door, it will ope
n and you
may save again by the Book.
[3.6] Turn left and cast Lumos on the Gargoyle hidden in the dark on your left.
That will make the door close again and charm a Magic cloud sliding over the nex
t gap.
Stand on the balcony and watch the Cloud approach. Then, jump on it and ride it
till the
ledges on both sides.
Jump to the ledge on your right first. Immediately turn right under a couple of
arches,
grab the Chocolate Frog and cast Flipendo on each of both jars on a pedestal. Ha
rry will
have increased his stamina and obtained some more Beans.
Leave and continue right to a room with two chests. Open each chest and extract
a whole
lot of Beans.
Follow down the stairs on your left. Be careful by the second set of stairs. A h
atch on
the opposite side will open releasing an attacking Doxie. Quickly make it vanish
with
Flipendo.
In this dark room turn left and jump to the platform around the central pillar o
f a tower.
Run around the pillar and jump further to the ledge with the Star.
Catch the 7th and final Challenge Star and enter a room with a Chocolate Frog an
d a boy
that is lost. Eat the Frog and open the chest with Alohomora for a whole bunch o
f Beans.
There is a door with a lock. Enter the room with a Flipendo switch and cast a Sp
ell on it.
You ll trigger a 3 parts bridge being formed above the gap with the sliding Magic
Cloud.
Backtrack all the way to the room with two chests, continue right till the gap a
nd wait
for the sliding Cloud to approach. Look up to the newly constructed bridge.
Jump to the sliding Cloud and to the opposite side. As soon as Harry lands a hat
ch will
open with another attacking Doxie. Solve this pesky problem with Flipendo.
Turn left under the arches and cast Lumos on the Gargoyle on your right. You ll wa
tch a
cut scene showing a vertically floating Magic Cloud back on the opposite side of
the gap
near the arches. Jump back to the other side over the sliding Cloud and climb th
e new
Cloud lift when it is near the floor. Ride to the top. Jump to the ledge on your
left.
Here you ll meet Nearly Headless Nick again: Hello again, Harry. Clever lad! You ve
found my secret napping place, shh! Turn left and cross the bridge to the opposi
te
side avoiding the Save Book on right side for now. There is a room with a Gargoy
le in
the dark.
Cast Lumos and watch how a Magic Cloud is charmed orbiting the central pillar of
the
tower higher up. Return to the bridge, turn left and save by the book.
[3.7] Turn right inside the circular passage and follow till the end where you ll
spot
a chest.
Open it with Alohomora and get some more Beans. Follow the passage all the way
around to the other end and catch the Chocolate Frog if you like. Return halfway
and
enter the balcony on your left. Wait for the Magic Cloud to arrive and jump on i
t.
Ride to the opposite ledge and jump off. Professor Quirrell is waiting for Harry
:
You c-c-collected all of the Challenge Stars! 20 p-points for G-Gryffindor!
Now, off t-to your P-potions lesson.
The Dungeons
Find Professor Snape s Potion classroom, located in the Dungeon. Find 2 secret Wiz
ard
Cards. Find 2 Secret Areas.
[3.8] Harry runs out of a door and enters the Second Floor Landing.
Turn right and cast Flipendo thrice on the statue.
Turn around and run from the stairs. Cast Alohomora on the large mirror.
Jump into this Secret Area and to the next ledge. Walk backward and automaticall
y jump to
the opposite lower ledge. Turn around and walk backward such that Harry will dro
p down to
ground level. Continue right and cast Alohomora on the lock of the door.
Careful: you ll have to stun two Gnomes in there. Cast Alohomora on the chest and
obtain a
lot of BB Beans. Go out and climb the ledge on your left. Turn around and jump t
o the higher
ledge. Repeat this twice and come out of the mirror. Turn left and right behind
the corner
cast Flipendo on a jar.
Take out the Bean and return upstairs to the statue Harry just charmed. Continue
left of
the statue and ascend the stairs. On top of them turn right and cast Alohomora o
n the painting.
Climb into the Secret Room, open the chest with Alohomora and catch the Beans. G
o out, turn
right and a voice will call Harry: Psst, Harry! Over here!
The painting opposite to the stairs slides upward and Fred and George appear fro
m behind:
Have you collected 25 Beans?
Jump on the table with the candles and approach Fred. Nice work Harry, you found
all the
Beans we needed for now. Here is a Wizard Card, then. Hope you don t have this one
, yet.
Remember, you don t know anything about us collecting Beans. It ll be our secret, ri
ght?
The painting secures again and the Twins disappear. Harry is left behind with hi
s Wizard
Card #62: Ignatia Wildsmith, 1227-1320. The Witch who invented Floo powder.
Continue left and go down the stairs; turn right and cast Flipendo four times on
the Witch
statue.
Turn around, down the stairs and on your left there is another jar to break with
Flipendo.
Proceed to the armors and Ron will run down the Monumental Staircase.
First cast Flipendo on each of the armors. You may go on casting Flipendo on the
se tin guys
forever, but only the first shot will shake a Bean out of them.
Go down the Monumental Staircase and immediately turn around left and spot a che
st in the
corner. It wasn t there before!
Cast Alohomora on the chest and obtain your Wizard Card #57: Gifford Ollerton, 1
390-1441.
Famous giant-slayer. Killed the giant Hengist of Upper-Barnton.
Proceed to the door where Ron went in: the one to the right of the Staircase.
The door will open and Harry will run in.
Potions Lesson
Find the Potion Ingredients.
Find 1 secret Wizard Card. Find 2 Secret Areas.
[3.9] Harry runs down the stairs to the Dungeons.
Keep going down until you reach a lugubrious room full of color-smoking cauldron
s.
Meet a dark, unfriendly individual: I am your Potions teacher, Professor Snape.
Today,
you will learn how to mix a Wiggenweld Healing Potion. You re late for Potions, Mr
. Potter.
Inexcusable even for celebrities. Five points from Gryffindor. Potter, go to the
Dungeons
and fetch the Potion Ingredients for the class. Bring back Wiggentree Bark, Moly
, Dittany
and Flobberworm Mucous. And quick about it or I shall deduct House points from G
ryffindor.
Now be gone and don t come back without the Ingredients! Stop pestering me and get
to the
Dungeons.Follow past the central pillars and outside walk over the bridge. A cam
era view
will fly to an Ingredient on the opposite side. Harry says: Hmm That must be Ditt
any.
When Harry crosses the bridge to catch the Dittany, it suddenly collapses and Ha
rry tumbles
down to a lower floor.
Where am I? I wonder if Snape tricked me? Harry has landed on a lower bridge. Wa
lk up to
the Save Book.
[3.10] Harry may now enter a room with a Flipendo block locked up in small centr
al room.
There are two more tall Flipendo blocks on the opposite side of the small room,
past a
deep trench.
Jump to the opposite side and take a good look at this puzzle. Obviously the blo
cks will
have to be moved with Flipendo. You can see the tracks.
You can push a block to the balcony, but the block is too high to climb.
Instead, move the blocks one by one toward the middle of the trench. The blocks
will slide
down in the trench... forming a path.
That will also open the grilles of the central room. Go to the opposite side and
push the
released block with four Flipendo all the way over the path to the front of the
balcony.
Harry can now climb the lower block, jump to the balcony and pull up.
From what Hermione told me. I think that s the Moly.
Walk to the Moly and Harry will collect it. That will also open the next grille.
Stand on
the pedestal and cast Flipendo on the switch. Harry will then be lifted up. Jump
off the
pole and ascend the stairs. Your next Save Book is left. Better save here
[3.11] The next room contains two Flipendo switches, one left of Harry and one h
igh on the
opposite wall.
Cast Flipendo at the one on the left wall and two floating blocks will start mov
ing. The
first is floating horizontally and the second vertically.
Jump on the first one when it approaches. Ride and jump to the second when it ha
s lowered.
Turn right and ride up. Harry has access to three floors now. Ride down and jump
to the
lowest floor, and take the Beans.
Careful in this room: there is no floor. Jump to the ledge on the left. Turn aro
und and
cast Flipendo at the switch on the opposite wall. Now the door behind Harry will
open for
a few seconds.
Quickly run inside and collect your Wizard Card #49: Elladora Ketteridge, 1656-1
729. Witch
who discovered the use of Gillyweed. She nearly suffocated after eating it, reco
vering only
when she stuck her head into a bucket of water.
Cast Alohomora on the lock and this door will slide upward. Cast Flipendo on the
switch and
the door on the left will open. Go stand on the plate and cast Flipendo on the s
witch.
Harry will be lifted up. Jump off the lift into a new room with a switch and a d
oor.
Flipendo on the switch will open the front door. Jump back to the familiar verti
cally
floating block (careful: Harry has a tendency to over jump; it s is a tricky jump)
.Now
jump to the second floor without falling in and grab all Beans. Jump back to the
block
(another tricky jump) and ride up. On top, quickly cast Flipendo on the switch.
That will engage another floating block on the third floor. Ride down and up aga
in and
finally jump to the third floor. Seize your 1rst Challenge Star.
Before jumping on the block open the door with the lock by casting Alohomora. No
w jump to
the block and ride all the way to your next Save Book. Jump on the block and sav
e your game.
[3.12] And it s still jumping time!
There are four floating ledges on your left. Their shape
tells you they re not very stable. Keep running and jumping, they will quickly dr
op down
when you step on them. Run and jump to the platform in front of the wall switch.
Cast Flipendo
to engage another floating block on your left. First cast Alohomora on the grill
ed door, and
then jump on the block when it approaches.
Ride the block to the opposite side, jump to the platform and cast Flipendo on t
he switch.
On your right there is a similar situation. Cast Alohomora on the door and ride
the block.
On the opposite side jump to the ledge with the Save Book, and save.
[3.13] Run and jump again the row of four collapsing blocks and jump to the plat
form with
the Star.
Take the 2nd Challenge Star and enter the corridor. When Harry continues left, s
uddenly a
door in front of him will open up and a Ghost dressed like an 18th century Genti
le comes
floating in his direction. Oh no! It s the Bloody Baron! Harry will see how the
Bloody
Baron floats out of a door that immediately closes again. Do not let him touch y
ou Auch!
Stand aside when he passes. He s following a steady track. Do not take the stairs
on your
right but wait for the Baron to return and follow him through the door to a dark
room with
two chests each standing in an antechamber. Open each chest with Alohomora for a
fair number
of extra Beans.
Stand by the side of the grilled door and wait for the Bloody Baron to fly in or
out again
and quickly sneak through the door. Run up the stairs and enter a room with 6 Gn
omes. Get
all six on their but with Flipendo and three doors will slide open.
One of the doors gives access to an alcove with a Chocolate Frog. Go get the Fro
g. Another
alcove contains a chest. Open with Alohomora and enjoy the Beans.
Cast Flipendo on the Dragon statue. It spins about its axis. Nothing happens. Wa
nna try
Flipendo again? The second time it will shed a number of Beans. Leave by the thi
rd door.
Grab the Wiggentree Bark and the next door will open. The following room contain
s a statue
and two plates.
Move the statue with Wingardium Leviosa onto the left plate. That will open the
corresponding
grilled cage behind it and a second statue becomes available. Cast Wingardium Le
viosa on the
second statue and move it onto the second plate.
That will open up the second cage and make a third plate available. Move the fir
st statue
onto this plate and the exit door will open. Leave.
Potions Challenge
Find the Potion Ingredients.
Find 1 secret Wizard Card. Find 2 Secret Areas.
[3.14] Harry arrives inside a very dark and huge tower containing an inner centr
al tower.
There are a number of ledges coming in and out of the walls. Jump to the first l
edge on
your right when it has just turned horizontal, wait for the second to emerge, ju
mp to
that one. There are two more ledges until you jump to the balcony with the Save
Book,
and save.
[3.15] Cast Lumos on the Gargoyle and watch how three Magic Clouds are charmed c
onstituting
a Magic Stairway to a Challenge Star.
Jump from Cloud to Cloud until you reach the ledge with the Star. Collect your 3
rd Challenge
Star and enter the central tower. Past the entrance on your right there is a Che
st. Open
with Alohomora and acquire the Ingredient.
On the left side of the entrance there is a Flipendo switch. That will open the
central
cage containing a Potion Ingredient. But Harry can t access from this side.
Return from the Magic Staircase, and continue jumping to the ledges on your left
. On top
is your next Save Book.
[3.16] Cast Lumos on this Gargoyle and watch how a Magic Stairway is charmed to
a second
entrance of the inner tower.
Jump and climb the couple of Clouds and go inside. Harry has now access to the l
ocation
of the Ingrediënt.
Catch the Flobberworm Mucous and an exit door will slide open. Leave by this doo
r, turn
right and follow the catwalk around the inner tower to a third entrance.
Inside on your right is a Flipendo switch. Stand on the plate by the entrance an
d charm
the switch. The plate appears a pillar that will lift Harry up. Jump off. On top
is another
switch. Cast Flipendo on it. Turn around and watch how a floating block is engag
ed.
When the block approaches, jump to it and ride to the tower wall. Jump off, clim
b the steps
and save by another Book.
[3.17] Continue along the steps to your right.
Go left and enter a room where the Bloody Baron is floating around once again. G
o to the
left and open a chest with Alohomora for extracting a number of Beans. Wait by t
he chest
for the Baron to arrive. Enter behind the Bloody Baron.
Follow the Baron inside the corridor but not through the second door yet. Instea
d, promptly
cast Alohomora on a door to your left. Enter a Secret Room and open the chest wi
th Alohomora.
Wait for the Baron to fly in again from your right, and now follow him through t
he second
door. Immediately cast Alohomora on the chest in the corner and take some Beans.
Run around the sealed area. Behind the corner enter an antechamber to your left
with a
Gargoyle. Cast Lumos on the Gargoyle which will charm a floating Magic Cloud.
Jump to the Cloud when it approaches and ride to the opposite side. Jump off and
turn left,
up the stairs. Cast Lumos on the Gargoyle. That will charm two Magic Clouds danc
ing in a
weird pattern. They are each floating in circles.
The following two jumps are very tricky since you can t distinguish very well wher
e and
when the Clouds are near. Jump on the first one and wait for the second to appro
ach. Try
to figure out at which point both Clouds are nearest, then jump and ride to the
balcony
with the Save Book.
[3.18] Follow the Bloody Baron to your left and sneak in.
Going right and left behind the corners you will see a Dragon statue on your rig
ht. Cast
Flipendo on the statue and a door behind it will open.
Pick up the Wizard Card #96: Hengist of Woodcroft, medieval, dates unknown. Driv
en away
from his home by Muggle persecutors, Hengist is supposed to have settled in Scot
land where
he founded the village of Hogsmeade. The Three Broomsticks Inn is alleged to be
Hengist s
former home.Go out and wait until you see the Bloody Baron floating in the left
direction.
Then, turn right and run till the balcony with the chest. Open it with Alohomora
and Harry
will be loaded with Beans.
Wait on the balcony for the Bloody Baron to return and cautiously follow him all
the way
back past the exit door. Immediately turn left to the ledge above the sealed roo
m you saw
before.
Jump down and Cast Flipendo thrice on the block in the direction of the balcony
on the
opposite side.
Jump from the block to the balcony and follow the corridor. You ll notice an Ingre
dient at
the end of it.
Pick up the Dittany and the exit door will open. Cross the bridge Harry fell thr
ough in the
beginning and you will meet Professor Snape again: Late again, you lazy boy. A f
urther 3
points from Gryffindor should teach you a lesson. I see you collected a few Chal
lenge Stars,
but I m afraid they have no value in my classroom. I ve ended the lesson without, Po
tter.
The other students are off to the Halloween feast. Join them, if you must.
Move the marker away from the last two pieces and go stand in it. They ll slaughte
r
each other. Come on, let s go! Says Hermione. Both leave by the door on the oppos
ite
side of the board.
Then Ron produced a brand new Famous Witches and Wizards Card from his robes and
handed
it to Harry:
You ve got the whole set now, Harry, Ron said. Harry was stunned.
Harry made his way down to the end-of-year feast alone that night. The Great Hal
l was
decked out in green and silver, to celebrate Slytherin winning the House Cup. Wh
en Harry
entered there was a sudden hush. He took a seat between Ron and Hermione, trying
to
ignore the stares of the other students.
The House Cup, announced Dumbledore, is awarded to the team with the most House
points.
At the moment, that would seem to be Slytherin.
A storm of cheering and stamping broke out from the Slytherin table.
However, continued Dumbledore, in recognition of Mr. Harry Potter s pure nerve and
outstanding courage, I award Gryffindor sixty points.Harry s table erupted with ch
eers
and applause. The additional points had won the House Cup for Gryffindor!
It was the best evening of Harry s life. Better than winning at Quidditch or Chris
tmas,
or knocking out mountain trolls. He would never, ever forget tonight.
The End