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Harry Potter and the Philosopher's Stone

Introduction
There is a way to obtain a selective list of the five Levels and all of their Su
blevels. Whilst in the game, type Harrydebugmodeon

The Game
Level 1: First Spells
Hogwarts Main Entrance
Attend Defence Against the Dark Arts class with Professor Quirrell, located on t
he third floor. Find 1 secret Wizard Card.
[1.1] The students come running out of the Great Hall and Harry Potter meets Alb
us Dumbledore by the foot of the Monumental Staircase of Hogwarts Entrance Hall.
Go up the Stairs and Ron Weasley will run into Harry.
Follow Ron through the corridors and Harry will be introduced to his brothers, t
he twins Fred and George Weasley.
A secret revolving door behind the Witch statue opens and Harry follows the twin
s inside. A small tutorial lesson is given by them.
Proceed to the bookcase and Harry will automatically climb up. Take the Bean and
turn right.
Follow the path of Beans until you arrive at a room where you ll hear a vicious la
ughter. Fred and George are waiting here for Harry.
Now you ll learn how to jump. However, if you have checked auto jump in the menu, do
n t bother with the jump button.
Jump from bookcase to bookcase and grab all of the Beans. If you fall down, you
can climb back up and start over from the position of the twins.
Jump straight straight right. When you ll jump to the third bookcase, meet Peeves,
the Poltergeist. He s always causing trouble.
When Peeves hits Harry, he ll loose some of his stamina, which you ll notice on Harr
y s lightning meter in the upper left corner.
If the meter goes empty Harry will faint and you ll have to start allover from the
save point in this block.
Peeves will keep on babbling and laughing, so go on with collecting all of the B
eans and try to avoid physical contact with him.
Jump further left right and now you re on the balcony. Turn around the corner, mak
e a few straight jumps until you re in the next room and meet the twins again.
Follow the track of Beans on the floor and climb the ledges left and right and d
on t forget the Beans that are hidden behind the pillars.
Climb the bookcase at the end and grab your first ever Chocolate Frog to increas
e Harry s stamina.
Jump to the bookcases left and right and collect some more Beans. You should hav
e gathered 29 Bertie Bott s Beans by now. Go meet the twins again.
Harry gets his first ever Wizard Card #101: Albus Dumbledore, ????-present, Curr
ent Headmaster at Hogwarts, considered the greatest Wizard of modern times.
To view the Card press ESC and click on Folio Magi. Click on the card to view an
enlargement in the middle pentagon of the screen.
A door above the bookcase with the Choc Frog is sliding open: Climb through the
secret exit above the bookcases to get to your first Spell lesson.
Take the staircase to the left and meet Draco Malfoy for the first time in a cut
scene.
Before following them walk around the banisters and meet... Argus filch, the Hou
sekeeper with a dislike to Harry.
You ll see a girl waiting by the door. That s Hermione Granger.
Follow Hermione and you ll meet Professor Quirrell.
Prof. Quirrell draws a spiral sign in the air.
It s not that easy at all. Try to stay within the boundaries of the sign. Try agai
n, you can do it up to four times, and earn some points for Gryffindor.
Your grade should pass the percentage mark mentioned below to earn some points.
Your first round will start with mark 50%. If you pass the mark you ll get 5 point
s.
Your next round will have mark 65 %. Pass the test and earn 10 points. Third rou
nd more than 80 % for 15 points and last round over 90% for 20 points.
So, if you pass all four tests with splendor you ll earn 5 + 10 + 15 + 20 = 50 po
ints altogether.
But if you fail one of the tests prof. Quirrell may or may not interrupt the exa
m, you never know.
Whatever, eventually you ll master the Flipendo Spell anyway but you may not have
earned a maximum of 50 house points.

Flipendo Challenge
Collect 8 Challenge Stars and find 3 Secret Areas.
[1.2] Prof. Quirrell gives instructions to Harry.
Cast Flipendo on the barrel hold down the mouse button and aim with your directi
onal arrows at the barrel until you notice the Flipendo spiral sign over it.
Then, release the button and Harry will shout Flipendo! The Spell will make the
barrel roll into the corridor. Run into the corridor and cast Flipendo on the ba
rrel for a second time.
Now the barrel will roll down the ramp. Follow to your left, go down another ram
p and stand on the blue balcony for a while observe the bridge.
Turn around and look right. There is the first Challenge Star behind a grilled d
oor.
Follow the ramp all the way down on your left side to a room where the Professor
is waiting for Harry.
Prof. Quirrell goes on. Then he points at a copper cauldron.
Cast Flipendo on the cauldron and take out the Bertie Bott s Beans. On the opposit
e side there is another cauldron to knock over with Flipendo. Get more Beans.
Cast your spell at the Flipendo switch and the grilled door will open. Ascend th
e ramp and seize your first of eight Challenge Stars.
Follow the red carpet, cross the bridge, and cast Flipendo on the cauldron colle
cting some Beans. There is a Flipendo switch on the wall to your right.
Cast a Spell at it and you ll see the bridge rotating through 90°.
Jump down and go see Prof. Quirrell. Go up the ramp again and on top cross the b
ridge on your right.
Your 2nd Challenge Star is on the other side. Descend the next ramp and you ll hea
r a door closing down behind Harry s back.
Enter the room on your right and make acquaintance with a new character: Nearly
Headless Nick (played by Monty Python Actor John Cleese).

Save your game now.


[1.3] Turn around, cast Flipendo at the jar on a pedestal and extract a BB Bean.
Further in the room are two Flipendo switches on the walls. Charm any first one
to open
the door. Charming the next switch will open the grille.
Follow the blue carpet, up the ramp and on your right. You ll enter a room with th
ree
switches on the walls. First apply Flipendo on two cauldrons to receive some Bea
ns. Charm
each of the three Flipendo switches and the 1st Secret Area in the middle will u
nlock. Go
inside and capture the 3rd Challenge Star and four Beans. Follow the blue carpet
and meet
Prof. Quirrell:
Approach the Professor again: The b-block can be moved but only so far. And agai
n: Run
t-towards the b-block and d-don t stop, you ll c-climb it.Cast Flipendo on the block
. Come
down from the step and charm it a second time. Climb the block and jump to your
right. Now
you re on a green carpet. Cast Flipendo twice on the next block and climb it. Jump
to your
right and proceed along the dark green carpet. You ll be entering a new passage wi
th a
brilliant green carpet. Turn left and cast Flipendo at a jar between two lit can
dles on
a table. That ll augment your number of Bertie Bott s Candies. Turn around and go sa
ve by
the next Book.
[1.4] Cast Flipendo on the jar and receive a few more Beans.
Continue around the corner to your left and cast Flipendo on another block. The
block will
move on and drop down a bit, thus forming a bridge to the opposite side. Jump an
d follow
the brilliant green carpet to the right where you ll see another tall block. Cast
Flipendo.
Follow the moved block and turn left. Harry will climb the ledge.Turn left and c
ast Flipendo
on the cauldron at the end of the carpet. Take out the Beans. Turn back and cast
Flipendo
at the switch on the block standing on the balcony. That will open the grille on
top of the
ledge on your left. Return to the edge and jump to the high block.
Jump to the ledge and seize your 4th Challenge Star and some Beans.
Hop to the block and jump off on your left side. Turn left and climb the two ste
ps. Cast
Flipendo on the next tall block. That will move and drop down.
Run and jump to the block and from here jump left to your 5th Challenge Star.
The next section will be tricky. There is a river of blue goo below a number of
floating
blocks to jump on.
Cast Flipendo at the switch on the left wall and the first block will start glid
ing towards
Harry. Jump to the block when it slows down in order to reverse and ride it to t
he next
stable ledge. Jump to that ledge and cast Flipendo at the wall switch. Now the b
lock on
your left starts gliding. Jump to it and cast Flipendo at the switch on the left
wall.
That will open the grilled door next to the switch.
Jump to the next block. This is the trickiest of all jumps. You should jump when
your block
is still away from the next one.
Jump left to the 2nd Secret Area, and acquire your 6th Challenge Star. Flip the
cauldron for
a couple of Beans and turn around. When the block approaches jump to it and ride
it to the
next stable ledge. Cast Flipendo at the switch on the wall. Now you ll have to jum
p to two
more blocks. Let the first block arrive and jump to it and from this one to the
second one
when it is near. Turn right and cast Flipendo on the tall block.
Jump to the ledge and cast Flipendo on the block once again. The block will move
and sink
halfway into the floor. High on top you ll spot the Challenge Star.
Enter the Secret Area and climb on top of the ledges. Grab the Beans and your 7t
h Challenge
Star.
Let the block approach, jump and ride it to another stable ledge. Jump to it and
cast Flipendo
on the switch.
The next block starts moving now. Jump to that block and ride it to the final le
dge where the
doors will open wide.
Harry will enter a corridor with a red carpet once again. Go right and down the
slope you ll
find a Save Book.
[1.5] Proceed and the doors will open.
Listen to Prof. Quirrell: This is a Gnome, Mr. P-Potter.
They like to p-p-pester young Wizards. Knock him on his b-b-backside to c-comple
te the
Challenge.
They move quickly and c-can be q-q-quite a nuisance.
If a Gnome will hit Harry he ll take away three of your Bertie Bott s Beans. First
take
care of the Gnome sitting behind the left armchair. Go easy on the second one on
your right,
sitting behind the first armchair, and then stun the third Gnome hiding behind t
he second
armchair.
When the three Gnomes are stunned the door to a next room will open. Before ente
ring cast
Flipendo on two jars each standing in a corner and take away the Beans.
Collect your 8th and last Challenge Star from the alcove opposite to the firepla
ce.
Enter the next room and meet Quirrell:
You c-collected all the Challenge Stars! 20 p-points for G-Gryffindor! Now hurry
on to
b-broomstick p-p-practice.
Back in their Gryffindor Common Room, Harry, Ron and Hermione talked about their
exciting
first days at Hogwarts. There was much talk about the break-in at Gringotts Wiza
rd Bank.
But there was little time to dwell on this, since Harry and his friends were exp
ected at
their flying lesson with Madam Hooch.

Flying Lesson
Flying lesson with Madam Hooch. Fly Harry through the hoops.
Find 1 Secret Wizard Card. Find 1 Secret Area.
[1.6] Harry meets Madam Hooch outside: I am your instructor, Madam Hooch. For yo
ur first
lesson, you will fly through these magic rings.
Control your broom with the direction keys. The speed up and slow down keys adju
st your
flight speed. Ready Potter? On my whistle, then.
Now you re going to fly on that broom! There are 82 rings to fly through and it al
l depends
on your speed whether you ll find enough time for them to pop up. First you ll have
to
fly through 11 lilac rings.
Next, 11 blue and then 11 yellow rings. The yellow rings will bring you upward.
Speed up
and you ll get another 24 orange rings and finally 25 red ones. When you approach
Hogwarts
symbol fly in.
The circular symbol will open and you can enter the Secret Area with the Wizard
Card and
a number of Beans. Capture your Wizard Card #1: Merlin, Medieval, dates unknown.
Most
famous Wizard of all time. Sometimes known as the Prince of Enchanters. Advisor
to the
Court of King Arthur.
If you want to go as far as the red rings you ll really have to speed up! Your ave
rage
score will be 15 house points.
When time is up Madam Hooch will give you the points: From now on you may practi
ce flying
at any time. You will find the option on the main menu.
If you can fly through all 82 rings, you ll eventually get 20 points! I also congr
atulate
you for being the first student to find the Secret Room since 1867.
Time for your Charms lesson, now. Good day, Mr. Potter.

Wingardium Leviosa Lesson


Attend Professor Flitwick s Charms Class on the fifth floor.
Find 2 Secret Wizard Cards.
Find 7 Secret Areas.
[1.7] Harry is now in a room with 2 armor statues and a bunch of fellow students
.
Cast Flipendo 4 x on each tin soldier to get a small collection of Bertie Bott s B
eans.
Left of the armors you can cast Flipendo on a cauldron and get some more Beans.
If you
go to the students standing on the room on the red rug one of them will say: Hav
e you
met Hagrid? He s so large I can scarcely see the top of his head. Then go meet Her
mione
who is standing in front of a door with a sparkling padlock: You re early for the
lesson, Harry. But I ll teach you a new Spell I ve learned on my own. The Spell I
learned is Alohomora. It will open magically locked things, but don t get into any
mischief.
When I stop, hold down the left mouse button and make the same pattern, then let
go off
the button.
Just like last time with the Flipendo Charm of Prof. Quirrell, you get four test
s. Your
first grade is 50%. If you make it past the grade, Hermione will say: Great Harr
y, I m
sure Prof. Flitwick would give you 5 house points for that charm. The second gra
de is
65%, third is 80% and fourth is 95%. The next points you earn are 10, 15 and 20,
resp.
This procedure will be the case with all other Spells you will learn in this gam
e.
Now you try using Alohomora. We still have a few minutes before the Charms lesso
n.
Thatdoor in front of you is magically locked. Cast Alohomora to open it.
Cast Alohomora onto the door. It will open and Harry and Hermione run into the n
ext room.
You ve got it, says Hermione. Now... can you find the two Secrets in this room? Ca
st
Flipendo on the tin armor (it will throw a Bean for Harry) and a first Secret Do
or
will open. Inside you ll find your Wizard Card #28: Tilly Toke, 1903-1991, Awarded
Order of Merlin First Class for saving lives during the Ilfracombe Incident of 1
932,
when a Dragon swooped down a beach full of sunbathers.
Cast Alohomora on the bookcase.
That will open an access to a next room with a large mirror. Harry will admire h
imself
in the mirror (he s handsome, isn t he?): If you re done admiring yourself, Harry, tak
e
a look at that magical chest. Cast Alohomora to unlock it. Cast Alohomora on the
chest
and it will open and spit out some Bertie Bott s Beans. Next, cast Alohomora on th
e mirror.
Inside you may catch a Chocolate Frog. Get out of here and cast Alohomora on the
door
and enter the next room. Here inside cast Alohomora on a painting.
Enter the Secret Area and cast Alohomora on the chest to extract some Beans. The
n,
cast Alohomora onto the door. Harry will now return to the first room.
First cast Alohomora on the bookshelves.
Cast Alohomora on the bookshelves
Climb the ledges into the Secret Room and open the chest with Alohomora. Get mor
e Beans
out of that chest.
Leave the room and look at the painting between the two tin armor men. Cast Aloh
omora
on the painting.
That will open and unveil a Secret Area with one BB Bean. Inside, a wall will op
en up
and give access to two chests. However, if you did not cast Flipendo four times
on each
of the tin men at the beginning of this save block, do it now or that wall would
not
open up.
The two chests are opened with Alohomora and contain a number of Beans.
Now go out and save by the Book.
[1.8] Professor Flitwick welcomes the students: Welcome young Wizards. I am Prof
essor
Flitwick and today you will learn the levitation Spell: Wingardium Leviosa.
By now, you know how to learn a spell. You can get up to 50 points for Gryffindo
r if
you can follow the W-sign four times correctly passing the marks.
You may now enter the Wingardium Leviosa Challenge to practice the Spell. Follow
me,
Mr. Potter.
Follow the Professor to the next room. Cast Wingardium Leviosa on that statue, t
hen
move it onto that large plate.
Charm the statue with Wingardium Leviosa and place it onto the square plate left
or
it. You may repeat the charm if the statue won t move far enough. In that case, go
stand near the statue and apply the Spell again.
That will open a door.
Well done, says the Professor. Now go and collect the Challenge Stars. I ll meet y
ou
at the end. Good luck, Mr. Potter! Go inside and cast Flipendo on a cauldron for
some Beans.
Turn right in the corridor and a door will open allowing two Gnomes to attack Ha
rry.
Stun them with Flipendo.
The door gives access to a room with a Flipendo switch. Cast Flipendo on the swi
tch.
The grille door in the previous corridor will open and you can take your first C
hallenge
Star.
Go down the stairs and save your game by the Save Game Book.
[1.9] Go down the stairs and knock over two cauldrons with Flipendo.
Take out the Beans. There are two bookcases with a Bean on top and a chest is st
anding
in the middle. Cast Alohomora on the chest for Beans and a Choc Frog and grab th
e Beans
on top of the bookcases.
Enter the next room and take care of two more cauldrons.
In the middle of the room there is a tin soldier. Cast Flipendo twice on him to
get more
Beans. There are two Wingardium Leviosa blocks in front of the tin soldier.
Further there are two tall blocks with Flipendo signs on them. If you look well
you ll
notice a Gnome hiding behind each of these blocks. Cast Flipendo on each block a
nd
immediately stun the Gnome that is thus released. When the blocks have moved asi
de you
can cast Flipendo on two switches on the wall. Those will open the grilled doors
on
each side in the room.
Now you ll have to move each W-block onto the platforms in the newly opened rooms.
Cast Wingardium Leviosa on these blocks.
These will open two parts of a sealed door towards a Challenge Star. Go and take
your
2nd Challenge Star.
Then you ll be entering a wonderful balcony with a Save Book. First go left and gr
ab
your 3rd Challenge Star.Now save your game.
[1.10] On the other side of the balcony you will have to move another statue wit
h the
Wingardium Leviosa Spell onto the square plate.
Once you ve done that, a floating ledge will come near, so you can take a ride to
the
opposite side and grab your 4th Challenge Star.
Here on this side there are two more statues that have to be lifted with Wingard
ium
Leviosa and placed upon switch plates. The first will trigger a floating ledge a
nd
the second will open a door in the wall giving access to a Secret Area.
Once inside, first cast Flipendo on the wall switch. That will make a second flo
ating
ledge with a Challenge Star come near. Then, cast Alohomora on the large mirror
giving
access to the actual Secret Area. Climb some ledges until you ll arrive in a room
with
three chests and Challenge Star #5. The chests can be opened by charming them wi
th
the Alohomora Spell. One of them contains a Wizard Card, the others BB Beans.
Take your Wizard Card #10: Burdock Muldoon, 1429-1490, Chief of Wizard s Council 1
448-1450.
Jump down the hole catching the 5th Challenge Star and go to the balcony where y
ou may
jump to the floating ledge. Turn left and jump to the ledge with your 6th and fi
nal
Challenge Star.
Return to the previous ledge and from there jump to the opposite side when the l
edge
is near. Prof. Flitwick will meet Harry there: You ve collected all the Challenge
Stars!
20 points for Gryffindor! Now off you go!Cast Wingardium Leviosa on a statue and
levitate
it onto the plate. A wall will open giving access to a Secret Room with a chest
inside.
Cast Alohomora on the chest and retrieve a number of BB Beans.
Go out and approach the exit door. This will open and you ll enter a new sublevel.

Second Floor Landing


Attend the Herbology class with Professor Sprout. The way to the Greenhouse is o
ut
through the Main Entrance.
Find 3 secret Wizard Cards. Find 3 Secret Areas.
[1.11] A Harry Potter Owl will fly in and leave a parchment roll.
Cast Flipendo on the cauldron on your left side and take out three BB Beans.
Take the parchment. It reads: Harry, don t be late for the Herbology lesson. I m wai
ting
at the entrance of the greenhouse. See you there soon. Hermione.Cast Alohomora o
n the
chest and take out the Beans.
On the opposite side you ll notice a bookcase in betweens some climbable ledges. C
limb
all the way up and cast Alohomora on the mirror on top. That will open a Secret
Room.
Inside cast Alohomora on the chest and retrieve some Beans and the Wizard Card #
24:
Adalbert Waffling, 1899-1981. Famous magical Theoretician.
Leave the Secret Room and continue left to a large room with a Choc Frog on a re
d rug
in the middle of it.
When you ll approach the Frog, Peeves will come in. Look at his life meter in the
lower
left corner.
You ll have to hit him four times with Flipendo: aim the Spell at him and cast it
onto
him. He ll open the grilled door and leave.A Choc Frog will be jumping in the open
ing.
Go there and catch it.
Go down the stairs, and a secret wall door will slide open. Fred and George come
out!
Hey, Harry! Do you have 25 Beans for us? We need Beans for some, ahem, experimen
ts.
Talk to Fred, he s the one with the Wizard Card. Approach Fred: Nice work Harry, y
ou
found all the Beans we needed for now.
Receive the Wizard Card #18: Uric the Oddball, Medieval, dates unknown. Highly e
ccentric
Wizard who is famed, among other things, for wearing a jellyfish for a hat.
Thanks for helping us out, Harry! Fred and George leave by the secret entrance.
Go through the portal, down the stairs and another Potter Owl will fly in leavin
g a
message from Hermione: Harry, if you re late for Herbology lesson, Gryffindor can
lose house points. Hurry up - Hermione. Turn right and cast Alohomora on the wal
l painting.
A Secret Room is unveiled, climb in.
Cast Alohomora on the chest and take some Beans. Go out and continue to your rig
ht.
Two Slytherin guys - Crabbe and Goyle - will stop Harry.
Hey Potter, do you like surprises? Malfoy s got a present for you. You d better watc
h
your step around here, Potter. Slytherins don t like Gryffindors.Cast Flipendo fou
r
times on the Witch statue and it will reply each time with a vicious laughter pr
oviding
Harry some Beans though.
Cast Alohomora on the chest left of it for even more of those precious Beans.
Turn around and go down the stairs, take a left and cast Flipendo on a jar.
Now turn around and climb the stairs again. Turn right by the Witch statue and f
ollow
the corridor with the blue carpet.
Down the stairs meet a funny guy: Hello, Harry. I m Neville Longbottom. This is my
Remembrall. It tells you if there s something you ve forgotten to do. Oh! It s telling
we have Herbology class soon! Oh! I almost forgot! Watch out for Draco Malfoy! I
saw
him sneaking around here just a moment ago.Cast Flipendo thrice on the statue on
your
left side.
Grab your Beans, turn around, go down the stairs and cast Alohomora on the mirro
r in front
of you.
Go inside the Secret Room and climb the ledge on your right. Turn around and jum
p to the
opposite ledge. Turn around and jump to the opposite ledge once again. And once
again,
turn around and jump to the opposite ledge. Cast Alohomora on the lock... and op
en a Secret Area
Open the chest with Alohomora and get a number of blue Beans and... the Wizard C
ard #8:
Derwent Shimpling, 1912-present. Ate an entire Venomous Tentacula on a bet and s
urvived,
though is still purple.
Come out of this room and turn left into the corridor. Cast Flipendo on the jar
on your
left.
Further on, on top of the Monumental Staircase and in front of the two tin armor
s is a
Save Book. Hit both armors with Flipendo and receive a couple of Beans. Save now
[1.12] Go down the Monumental Staircase and meet Draco Malfoy: Well, well, Potte
r, we meet
again. Having a tour of the Castle are we? This is as far as you ll be going. You
won t
get past me, no matter how hard you try.
These Wizard Crackers should make you feel better. They re surprisingly fun. Here,
catch.
Now, Draco is going to throw Crackers at Harry. They will lie on the floor for s
ome five
seconds and then explode. If Harry is near, he will loose some of his stamina. W
hat you
should do: pick up a Cracker (just walk into one) and run towards Draco. Then, p
ress
spacebar to throw the Wizard Cracker back at him. With some luck the Cracker wi
ll explode
on Draco, so he s the one who is going to loose some stamina. Keep an eye on his h
ealth
meter in the lower left corner. When Draco is defeated he ll be pretty angry: Curs
e you,
Potter! Next time, you won t be so lucky! Draco is running off and Harry may leave
the
Entrance Hall. Approach the door that will open and enter... Level 2.

Level 2: Outside Hogwarts


Hogwarts Grounds
Attend the Herbology class with Professor Sprout in the Greenhouse.
Find 2 secret Wizard Cards. Find 7 Secret Areas.
[2.1] Harry leaves the Entrance Hall of castle Hogwarts and meets the motorcycle
Giant
who dropped him at his foster parents house when he was a baby.
Hello, Harry, it s me, Hagrid! Good to see yeh! These are the Hogwarts castle grou
nds
an I m the gamekeeper, o course. Can t believe how quickly everythin grows round
here. Yer friend Hermione is at the entrance to the Greenhouse waiting for yeh.
Drop
round fer tea later, after yer lessons are done. Obviously Hagrid has a warm hea
rt
for Harry!
Cast Alohomora on the water fountain and it will move forward, unveiling a Secre
t
Courtyard with a chest. If you cast Alohomora on the fountain again it will retr
eat.
Should you bump into Hagrid once again he ll have some nice one-liners for Harry:
Yeh
better get to yer Herbology lesson. Cost yeh House points if yer tardy, don t yeh
know.
Yeh ll need ter attend yer Herbology class. Professor Sprout s in the Greenhouse wai
tin
fer yeh. I ve got ter trim these weeds, they never stop growin . Is that Irish accen
t,
or what?
Cast Alohomora on the chest inside and obtain a set of Beans and a Choc Frog.
Go out and turn right where you ll spot a guy guarding a sealed door: Off to your
lesson,
Potter. You re not allowed in here, Potter. Get to your lessons.Turn around and fo
llow the
path left. Where the path splits you may decide to explore the left side under t
he bridge.
You ll see a guy guarding a portal. He s got three things to say: Go to your lessons
, Potter.
You don t even know how to play Quidditch. Stick to your flying lessons, Potter, a
nd maybe
one day you ll make the Quidditch team. The Quidditch pitch if off limits to you,
Potter.
Go away. So, that s it: the entrance to the Quidditch pitch! Hmm... sounds promisi
ng.But
for now, backtrack and meet Hermione: The Herbology lesson is just past Professo
r Sprout s
garden. I ll wait here for Neville. I think he s lost again. Go on, Harry, you d bette
r
get to the lesson.One thing is quite sure now: you ve got to go to the Herbology c
lass,
understand? Enter the archway. Here you ll notice three arches.
Enter the courtyard (not by the red door) and cast Flipendo on the statue of the
Dragon.
You can cast Flipendo on that Dragon forever, but only the first four Spells wil
l extract
some BB Beans.
Go out and continue through the arch with the red door. Harry is entering an arc
ade and the
red door will close behind his back. At the end you ll notice a Gargoyle face spit
ting water.
Nice picture. Follow left under the first arcade and turn left. Cast Alohomora o
n the chest
and obtain some Beans and a Choc Frog.
Now here s a fine labyrinth where you are introduced to a lovely kind of pet: the
Giant
Orange Snail! These fellows secrete a yellow track of acid slime. Avoid contact
with
them or their slimes, or Harry will loose some of his precious stamina. Ouch! Th
ere are
two entrances to the first alley where two Orange busters are patrolling. Stand
on the
first wooden bridge, wait for one to pass by and cast Flipendo on the Snail to t
emporarily
stun it. Turn left and cast Flipendo at the switch on the wall.
Turn around and stun the Snail again should the bugger wake up. Pass it and stun
the second
Snail also with Flipendo. Pass it, grab a Choc Frog and cast Flipendo on the wal
l switch.
That will open the gate to the second alley.
There are two other Orange Snails here. Stun each of them with Flipendo and cas
t Flipendo
at the switches on the wall. When hungry, there s another Choc Frog to eat. The en
trance
to the third alley will open, and you ll just have to repeat all the same things h
ere: two
Snails to stun and two switches to charm with Flipendo. As a result, you can the
n enter the
opposite arcade. There s a Choc Frog on your left in the alley. At the far left en
d of the
second arcade you ll find a save book. Save the game.
[2.2] Leave the arcade and enter the gardens.
In the dark alley you ll find a chest on your left. Open it with the Alohomora Spe
ll and
extract some Beans and another Choc Frog. Turn around, run to the other side and
enter
left. Now here you ll be introduced to another vicious kind of enemy: a Poisonous
Tentacula!
Alas, there s no Magic spells against these carnivorous plants for the time being!
Approach
and pass them fast when they just have tried to attack. Pass two Tentaculas, gra
b a Bean and
find a chest on your right. Alohomora will get you four Beans out of that. Pass
the third
Tentacula and you ll see three wrought iron arches.
Take the left arch and meet a Dragon statue. Cast Alohomora on the statue. It wi
ll turn
through a quarter circle and left of it a Secret Entrance will open. Go inside a
nd enter
a courtyard on your right with another Dragon statue. Cast Flipendo on the Drago
n.
The Statue will now revolve through a full circle. Cast Flipendo again. It will
turn
around again and provide Harry a lot of BB Beans. Grab all of the beans and leav
e through
the arch and follow the alley on your right. There are three Tentaculas on your
right side.
Pass the first two, grab a Bean and open the chest on your right side with Aloho
mora.
Take five Beans and pass the third Tentacula. Now there s another Dragon statue on
your
right. Cast your Spell on it and the statue will rotate, opening up a Secret Are
a.
Enter. You can go left or right around the corner. Open the chest with Alohomora
. Take out
a Choc Frog and a Bean. Then, turn around and notice a brown pad under the middl
e of the
hedge. In fact this pad is the end of a gravel path sticking out from the other
side of
the hedges. Keep an eye on those pads in this sublevel. They indicate an accessi
ble Secret
Area. Cast Alohomora on the hedge section above the pad.
Run in fast as the doors will soon close again. If so, cast Alohomora on the hed
ge again.
Standing on the bridge, cast Alohomora on the next hedge section above the path
of gravel.
That will open the last Secret Area of the gardens.
In the last area of the Secret Garden you ll meet a Dragon Statue and three Gnomes
. Stun
each of them Gnomes with Flipendo. Open the two Chests with Alohomora and get a
lot of
Beans and a Choc Frog.Cast Alohomora on the hedges again (where Harry came throu
gh) and
exit this Secret Area. Turn right, under the wrought iron arcade and immediately
turn
left. Pass two Tentaculas on your right side. This is a tricky move!
You ll enter a courtyard with a Wingardium Leviosa statue. Charm the statue and mo
ve it
onto the waterfall. Then, a cinematic will show you how a wrought iron door open
s.
You may now proceed to the door and exit. But in that case, you re going to miss a
number
of Secret Areas! However, keep that door in mind. Turn left and cast Alohomora o
n the hedge
section above the brown pad. That will open a new alley with some Tentaculas.
Pass the first Tentacula and grab a stunning Bean on your right. Turn right and
notice a
hidden chest.
Cast Alohomora on the chest and receive some Beans and a Choc Frog. Harry is get
ting almost
invincible thanks to all of those Frogs!
Now pass the second Tentacula. Here you ll see another Dragon statue standing next
to a
Tentacula.
Notice the brown pad under the hedge, on the right side of this Tentacula. Cast
Alohomora
on the hedge.
Pass the Tentacula and grab the Bean. Beware of the second Tentacula in front of
Harry!
Left of it you ll notice another brown pad under the hedge. Cast Alohomora.
In the next Secret Area you ll find a chest to open with Alohomora. Get several Be
ans out
of it. Turn left in the small alley and go till the end. The hedge door opens an
d you ll
meet the previous Dragon statue again.
Cast Alohomora in front of the statue. A door opens behind the statue. Enter thi
s Secret
Area.
Take the Bean under the arcade and enter the courtyard with four water basins an
d another
Dragon statue. Go stand in front of the statue and cast Flipendo on it. You ll be
rewarded
with Beans.
Leave this area, past the previous statue, turn left and pass that Tentacula onc
e again.
In front of the second Tentacula (where Harry casted Alohomora on the hedge left
of it),
turn right and follow the alley. You ll have to pass one more Tentacula on your le
ft side,
grab a Bean and you ll arrive by the door that opened up a while ago in that small
cut
scene. Enter and turn left in front of the Tentacula. Careful here. Quickly snea
k to your
left where there is a Choc Frog in the alcove if you need one. Go out through th
at door
again. Now enter the arcades. Harry will find the Greenhouse behind the second a
rcade.
Open the chest left of the Greenhouse with Alohomora and augment your stack of B
eans. As
soon as Harry is nearing the Greenhouse entrance, Fred and George appear out of
a secret
entrance in the grass floor: Hey, Harry! Have you collected 25 Beans? Thanks for
helping
us out, Harry. Here s a Wizard Card, then. Hope you haven t this one, yet. Come on,
George.
We ve got work to do.
Take your Wizard Card # 41: Godric Gryffindor, Medieval Wizard, dates unknown. Co-
founder
of Hogwarts. Gave his name to one of the four Hogwarts Houses.Go to the right si
de of the
Greenhouse and notice the familiar brown pad under the narrow hedge section. Cas
t Alohomora
at the hedge on the right side of the Greenhouse.
Enter this Secret Area all around the Greenhouse and arrive at two Dragon statue
s on the
other side. Cast Alohomora onto each statue and a Wizard Card will appear in the
middle
of them.
Earn the Wizard Card #2: Cornelius Agrippa, 1486-1535. Celebrated Wizard impriso
ned by
Muggles for his writings.
Return all the way around the Greenhouse to the entrance of it. The doors will o
pen, enter
the building...

Herbology Class
Complete the Spell lesson.
Find 1 secret Wizard Card. Find 1 Secret Area.
[2.3] Harry enters the Greenhouse and meets Professor Sprout.
Welcome, class. I am Professor Sprout. Today we ll learn the Incendio Spell, which
is
useful against all manner of dangerous plants. Observe the correct Incendio symb
ol. Hold
down the left mouse button and follow the pattern. Then, release the button.
Obtain 5 points for mark 50%, 10 points for mark 65%, 15 points for mark 80%, an
d 20
points for mark 95% - the same thing as always when learning a Spell. You can ge
t a
total of 50 House points for Gryffindor!
When you master the Spell, Sprout says: Now it s time for the Incendio Challenge.
Through
the doors, Mr.Potter. I ll watch you from the balcony.Harry enters a room full of
a kind
of cactus plants: Those are Spiky Bushes, says Prof. Sprout. You may cast Incend
io on
them but step back to avoid their needles.
Cast Incendio on all of the plants and step back whenever you do.
Cast Alohomora of the chest and extract a BB Bean. Cast Flipendo on the wall swi
tch. A
door will open, releasing two Gnomes. Quickly stun each of them with Flipendo.
Proceed through the opened door and cast Flipendo on a cauldron. Careful here! A
third
Gnome will try to get you! Behind the corner there s a save book. Save.
[2.4] In the next greenhouse room Harry will find lots of Spiky Bushes and a Ten
tacula.
Approach the Tentacula and Sprout will say: This is a typical species of Venomou
s Tentacula.
Cast Incendio to wilt it.
After you wilted the Tentacula with the Incendio spell Professor Sprout goes on
giving
instructions: Good work. Now collect the Challenge Stars to complete your lesson
. Away
you go!
Now why are all of these Spiky Bushes here? Of course... to deceive Harry! Cast
Incendio
on each and everyone. Find a chest in each of the four corners and cast Alohomor
a to
retrieve the Beans from them.
Now leave this chamber and get your first Challenge Star.
Now you will arrive in another Greenhouse with a tree in the middle. In each of
the four
corners there is a plant case. Cast Alohomora on each. The case will then fall d
own and
unveil a Flipendo switch on the wall. Cast Flipendo on these four switches. Each
plant
case will erect and hide the switch again.
Then, the tree in the middle will rotate and go down in the floor, opening a sta
ircase
going down.
Go down and stun the two Gnomes with Flipendo. When that s done you ll get a Card! T
ake
the Wizard Card #19: Newt Scamander, 1897-present. Celebrated author of Fantasti
c Beasts
and where to find them.
Cross the bridge and take your 2nd Challenge Star. Ascend the staircase and save
by the book.
[2.5] Cast Alohomora on the lock of the door.
Harry enters the next room with a girl who is standing in front of a large tree:
Those vines
are attacking that poor tree!
A kind of Fairy is flying in: That looks like a Doxy!
When the Doxy attacks cast Flipendo on it to get rid of it. Don t let it come near
to Harry,
it will bite him.If Harry approaches the tree he ll say: Those vines are dangerous
! I d
better not step on them. Don t step in the water either, it s some kind of acid. Cas
t
Incendio on each of the vines and the tree s branches will lower down.
On the right side there a Frog jumping up and down on a branch. Jump to that bra
nch first
and have the Chokkie. Jump to the second branch.
Next, jump to the third branch and get your 3rd Challenge Star. Jump to the four
th branch
and gather the Beans. Jump off the tree and cast Alohomora at the lock on the se
cond door.
When the door opens, two Doxies fly in. Cast Flipendo on each of them. Go inside
and cast
Flipendo on the cauldron to earn a few BB Beans. There s a save book on the right
side.
So... save.
[2.6] Jump to the wooden ledge where you will see an arrow pointing to the right
side.
Follow the arrow: climb the spiral staircase. You ll arrive at a ledge with anothe
r arrow.
There is a Tentacula behind the tree. Cast Incendio to temporarily stun the carn
ivorous plant.
Jump to the opposite ledge and stun the next Tentacula. Go down from the stairs
and an
elevator will lift Harry.
You may now look down in the hollow tree. Climb these stairs, turn around where
the arrow
is pointing to the left side and jump to the ledge. Cast your Spell on the Flipe
ndo switch.
That will trigger the elevator by the tree left of the switch. First cast Incend
io on the
Tentacula, then jump on the elevator platform when it arrives.
Ride down and jump to the ledge with the next Challenge Star. Grab your 4th Chal
lenge Star
and ascend the stairs to save by the book.
[2.7] There are 4 Gnomes in the room on top of the stairs.
Some kind of Flipendo stuff first!
Left cast Incendio on all the Spiky George Bushes Jr. That will release a chest!
Cast
Alohomora on the chest and release a whole lot of Beans!
Go to the next room and empty the cauldrons with Flipendo. There are three Winga
rdium
Leviosa statues here. Levitate each of these onto the plates behind them.
When the three statues are lifted onto the plates return to the previous room wh
ere the
grille door will now have opened unveiling a Flipendo switch. Cast Flipendo on t
he switch.
That will open the door to a next Challenge Star! Go take your 5th and final Cha
llenge

Incendio Challenge (B)


Continue collecting the last 3 of 8 Challenge Stars.
Find 1 Secret Wizard Card. Find 2 Secret Areas.
[2.8] Harry is standing in a room, in front of a closed gate.
Turn left and cast Alohomora on the chest in the corner. You ll be rewarded with 4
Bertie
Beans. On each side of the door you ll spot a Flipendo switch in the corner. Turn
left and
cast Flipendo on the switch.
That will open the gate but also a hidden hatch in the wall between the sign and
the gate,
releasing a Gnome. Be prepared to stun the Gnome with Flipendo.
Turn to the other side and repeat. This will open the second gate (a grille) and
release a
Gnome.
Enter through the gates and continue. Left you ll find a Save Book and a Challenge
Star
behind a closed gate. Turn right and behold... a monstrous six-headed Tentacula!
Cast Incendio on the giant Tentacula.
When the Tentacula is (temporarily) stunned run around it and do not touch its l
eaves
(auch!).
Cast Flipendo on the switch in the opposite room. That will open the gate.
Turn around and cast Incendio on the Giant Tentacula once again. Run around and
grab your
6th Challenge Star and save.
[2.9] Cast Flipendo four times on the green Dragon statue to extract its BB Bean
s.
Go around the statue and catch a Chocolate Frog.
Go out and on your left there is a corridor with a row of three Spiky Bushes on
each side.
Cast Incendio on all six to clear the walls.
When you re inside, a gate behind Harry s back will close. Check the corners of this
room:
you ll find a Choc Frog and two chests. Open them with Alohomora to collect more B
eans.
From the middle of the room you ll notice two blocks facing the walls each carryin
g 3
Flipendo signs. Harry should move the blocks sideward. Stand in the sliding trac
k left
or right, it s all the same - and cast Flipendo on the block. Behind it was a hidd
en switch.
Cast Flipendo at the Switch on your right side; it will open the opposite gate.
The switch
on the left wall will open a second gate (grille).
Enter the gates, turn right and if you need more health catch the Frog. If not,
keep
the Frog as a desert, you may need it a bit later.Now you ll see a dark corridor w
ith
fluorescent Tentaculas.
Cast Incendio on the first Tentacula on your right and temporarily stun it. Pass
it very
close and climb the ledge. Turn around and when the Tentacula wakes up, stun it
again with
Incendio. Climb the second ledge and eat or leave the Choc Frog.
Ascend the slope and climb two high steps. Turn around and jump to the ledge. Ag
ain, turn
around and jump to the ledge. Turn around and you ll see a ledge with a Flipendo s
witch.
Jump to the ledge and cast Flipendo at the switch.
Turn around and notice a Secret Ledge with a Challenge Star and a chest. Jump to
the ledge
and acquire your 7th Challenge Star.
Get a whole bunch of Beans out of that chest with Alohomora. Go all the way down
to the step
with the Frog. From the edge on your right cast Incendio on the Tentacula.
When it s stunned, jump down and run through the gates. This way, you have avoided
the middle
Tentacula which is very hard to stun. Eat another Choky and turn left where you
can save by
the Book.
[2.10] You ll be entering a small labyrinth with 10 one-headed Tentaculas hanging
on the
walls.
Cast Incendio on the first Tentacula to stun it. Harry can safely pass and quick
ly
stun the next Tentacula. Be fast and pas all 10 Tentaculas. There are two Chocol
ate Frogs
on the way. Past the tenth Tentacula you can climb the step on your left and lif
t up on the
wall.
On the other side of the Secret Area there is a chest. Jump from wall to wall an
d open the
chest with Alohomora. Harry will earn his Wizard Card #47: Edgar Stroulger, 1703
-1798,
Inventor of the Sneakoscope.
Return to the opposite side by the grilled gate and jump down by the door. Stun
the
Tentacula opposite to the door (the ninth) and cast Flipendo at the switch on th
e wall.
That will open the gate to the 8th and final Challenge Star.
Follow the path until you ll arrive at a very peculiar Greenhouse with a central (
but dry)
fountain, four kind of geysers and four Flipendo sluices. Cast Flipendo on each
of the water
sluices. That will let water flow from four sides into the fountain which will s
tart pouring
water. The opposite gate will now also open.
Pass the gate and follow the path until you ll meet Prof. Sprout:
Congratulations, Mr. Potter. You completed the challenge!
You ve collected all the Challenge Stars! 20 points for Gryffindor! Now, off you g
o.

Hogwarts Front
Attend the second Flying lesson which is located in Hogwarts grounds.
[2.11] Harry is standing on the path leading to Hogwarts Entrance door. He watche
s Hagrid
trimming the bushes.
Walk up to Hagrid. There yeh are! I hope yeh did well in yer Herbology class!
I ve got somethin I need to talk to yeh about. Be best ter discuss it back at me hu
t.
Meantime yer goin to be late fer yer Broomstick trainin . Off yeh go.Continue along
the path and find a chest on the right of the fountain opposite to Hogwarts Entra
nce.
Cast Alohomora on the chest and retrieve a whole lot of BB Beans. Go left but do
n t follow
the ramp going down yet. Turn right and you ll meet Hagrid again. He ll give Harry s
ome
precious advice, one of the following three variations: Yeh d best go an see Nevil
le
Longbottom, he s over by Broomstick Training. Yeh d best get over an see Neville. He s
got himself cornered by a pack of Slytherins. Or: Looks like yer friend Longbot
tom is
havin a bit o trouble with Malfoy.So now you understand that there is something go
ing
on with Longbottom being hustled by Malfoy and his gang of Slytherins!
Go on and turn left under the bridge. Grab all of the Bertie Bott s Beans you find
on the
grass and talk with the guy by the Quidditch Pitch entrance. He may also formula
te one of
three phrases that he obviously keeps repeating:
Go to Broomstick Training, Potter. Don t be late. Come back when you re big enough t
o fly
a broomstick! Or: Go to your lessons, Potter. Quidditch isn t for first years.OK,
got the
point? Harry has to go practice Broomstick Lesson! So, return and you down the s
lope. Ron
comes running into Harry:
Here comes Neville he looks quite upset. Best go and see what he wants. Neville
seems
in panic: Please help me
All of a sudden, Malfoy and his Slytherin pack join in: So Longbottom has gone s
nivelling
to you. And you want me to give you his precious Remembrall?
Apparently Malfoy has taken away the Remembrall from Longbottom: I think I ll leav
e it
somewhere for Longbottom to collect... how about... up a tree?
Think you can catch me?
Come on then, Potter!
So, THAT s Harry s Broomstick Lesson.

Remembrall Chase
Knock Malfoy off his broom until he returns Neville Longbottom s Remembrall.
[2.12] Harry and Malfoy face one another hovering on their brooms.
But Draco Malfoy keeps on challenging Harry: You want the Remembrall back? See i
f you can
catch it. And you better watch out for my Bludgers!
Follow Malfoy in what is going to become the thrill ride of your life!
You ll have to constantly press the acceleration button to keep track of him AND a
voiding
obstacles, bushes, trees, tunnels, bridges and on top of the Bludgers Draco is e
rratically
launching. If Harry hits any obstacle he ll loose stamina, so keep an eye on his h
ealth meter.
Each time you succeed in hitting Malfoy he will loose some stamina too. Watch hi
s own health
meter in the lower left corner.
After some 4-5 hits a warning message will appear if you re still on his tail:
Press JUMP key to bump Malfoy!
Press the jump key and it all will come to an end. A cinematic will follow where
a deeply
frustrated Malfoy is blaming Harry: You damaged my broomstick, Potter!
You ll pay for this!
Here, take the stupid thing! I ve no use for it. Malfoy throws the Remembrall at H
arry.

Hogwarts Front 2
Find Hagrid s hut.
[2.13] Harry runs up the ramp again and meets Neville near the Entrance of Hogwa
rts.
You got my Remembrall back! Thanks, Harry, I ll be able to find my toad now!
Harry returns the Remembrall to Neville
Come here, Trevor! Come back! Apparently Trevor is Neville s toad: I remember now,
I
left Trevor near the Herbology class. There are plants there that eat toads!Trev
or leaves
the scene and a lady comes in: Mr. Potter, I m Professor McGonagall.
She s the Deputy Headmistress of Hogwarts, and Head of Gryffindor House. Although
I do not
approve of your chasing Malfoy about, I ll admit you have remarkable talent on a b
roomstick.
Ordinarily, first year students may not compete in Quidditch. In your case, we m
ight overlook
that rule. Harry, Gryffindor s first Quidditch match of the year is later this aft
ernoon,
against the formidable Slytherin team. See you then!Continue past the fountain a
nd the Main
Entrance and enter the open gates of the gardens.

Forest Edge
Find Hagrid s Hut. Find 2 secret Wizard Cards. Find 7 Secret Areas.
[2.14] Follow the arrow into the hollow tree a bridge to the opposite side.
Cast Flipendo on the log and that will roll away from Harry. Go left into an inn
er garden
with all kinds of logs. Notice a number of Spiky Bushes on the ledge. Proceed on
your right
near the wall and turn left.
Cast Flipendo on the log blocking Harry s way, and let it roll into the niche in t
he rocks.
Turn right and cast Incendio from this spot on the Spiky Bushes.
You can t flatten the middle Bush though, now matter how hard you try Incendio on
it. So
climb the lower tree trunk on the left side of the long log.
Follow the log and climb the next trunk. Climb the ledge and the next log in the
direction
of the arrow.
From here, cast Incendio on the remaining two Spiky Bushes and hop down to the c
hest. Cast
Alohomora on the chest and take the BB Beans out of it. Climb the previous log a
gain and
observe the situation.
Jump to the next log and cast Alohomora at the chest on the other log.
The chest will spit out Bertie s Beans tumbling down. You ll have to go all the way
down
and pick them up. Hey! Isn t that something? Now Harry discovers a Secret Entrance
!
Go inside and cast Alohomora on the chest to extract a single Beanie. Climb the
ledge in
the dark area on your left. Climb another ledge and follow the passage.
You ll be entering a garden full of patrolling Giant Orange Snails. Quickly cast F
lipendo
on the attacking Doxie.
Pass the Snails (you may either stun them with Flipendo or quickly pass one, avo
iding its
track of acid slime). Past the second Snail another Doxie will attack. Apply Fli
pendo.
Climb three ledges at the end and apply Alohomora to the chest to obtain a whole
lot of
Beans. Return past the Snails to the log garden and climb all the way up, jumpin
g your way
to the ledge on your left.
Pass three more Giant Snails and find a Flipendo arrow pointing at a tree log an
d an arrow
pointing at a Save Book.
Better save here.
[2.15] Go after the Chocolate Frog on the right of the Flipendo arrow.
This arrow means:
Cast Flipendo on the log... and it will collapse into a bridge.
Suddenly 3 Doxies in a row attack from the left side of the bridge. Cast Flipend
o on them
one by one and get rid of these nasty flying pests.
Cross the log bridge and cast Alohomora on the chest on the opposite side. That
will get
Harry more Beans.
Run to the left side of the Snail, have a Chocolate and cast Flipendo on the nex
t log (see
that Flipendo arrow?). That will form a new log bridge.
Let the Snail pass by and climb the trunk. Cross the bridge. From the trunk past
the bridge
you may observe the scenery first.
Jump to the next two trunks on your left side. If you fall down, walk up the ram
p and cross
the bridge once again. Turn right and notice a hidden chest in the central bushe
s.
Jump in and cast Alohomora on the chest. It ll get you some Beans. Jump out to the
trunk
again and to five more trunks on your right.
You ll see an arrow pointing at a Save Book. So... save.
[2.16] There are three Spiky Bushes on your left side.
Cast Incendio at the outmost right Bush and inflate it. Now that will unveil a h
idden
Flipendo switch on the rocky wall.
Cast Flipendo on the Switch and the hollow log above the water will rotate throu
gh 90° and
form a bridge to those... Spiky Bushes?
Cross the bridge and inflate these two Spikies from a safe distance with Incendi
o. Jump to
the opposite side. The arrow is pointing at a passage infested by 2 one-headed T
entaculas
glued on the walls.
That s right, Harry, you ve done that before. Cast Incendio on the first Tentacula a
nd when
it s stunned pass it and cast Incendio on the second one. Turn left and jump from
the ledge
on the left side, out of reach of that Tentacula. Stun it with Incendio and jump
from the
ledge by the arrow.
It s getting a bit tense now. You ll have to cross a narrow passage with two Tentac
ulas
in front and three patrolling Giant Orange Snails.
Stun the Tentacula on your right with Incendio and pass it. Immediately stun the
Snail on
your right with Flipendo and pass it.
Before following the arrow to Hagrid s Hut turn left and cast Incendio on each of
the five
Spiky Bushes in the corner. That will unveil an arrow and a chest. Cast Alohomor
a on the
chest for a number of Beans and go left into the Secret Cave. Go up and down som
e ledges
until you ll enter a dark cave with a couple of pools and a chest. Alohomora on th
e chest
will get you more Beans.Behind the chest there s another arrow. Climb the next led
ges and
reach a chest in front of a waterfall. Cast Alohomora on the chest and seize you
r Wizard
Card #35: Bowman Wright, 1492-1560. Famous for developing the Golden Snitch.
Return all the way to the entrance of this Secret Area and quickly hit all three
of the
giant Orange Snails with Flipendo. When they re stunned all three together a secre
t block
will rise.
Climb the block and cast Incendio on the first Spiky bush on top of the steps. I
nflate that
Spiky bubble.
Climb the next step and cast Incendio on the second Spikey. Climb the next step
, follow
the path over the bridge and take the BB beans on the way.
You ll be entering a Secret Cave with a chest. Cast Alohomora on the chest, obtain
some
Beans and the Wizard Card #11: Herpo the Foul, Ancient Greek. First known creato
r of the
Basilisk. Return all the way down and follow the arrow to Hagrid s Hut.
Approach the fence and Harry will go inside.

Fireseed Caves
Collect the Fireseeds.
Find 2 secret Wizard Cards. Find 8 Secret Areas.
[2.17] When Harry enters the fence, Hagrid calls him: Harry! Over here!
Come along, then... I ve somethin ter show yeh at me hut. By the way, congratulatio
ns on
making the Quidditch team! Word travels fast round Hogwarts.
Hagrid takes Harry into his hut: Welcome to me home, Harry.
It s small, but still roomier than yer cupboard under the stairs, eh? Now I can sh
ow yeh
what I wanted ter talk ter yeh about.Hagrid shows Harry a Dragon s egg in the fire
place:
It s a Dragon s egg, Harry. But it s our secret, mind yeh! The egg is in a very delica
te
stage. I can t leave it here alone, but I need some Fire Seeds ter give it that la
st burst
o heat ter make it hatch. Harry, can yeh fetch me some Fire Seeds? I grow them in
caves,
out in me garden. I need yer to collect as many Fire Seeds as yer can find. Care
ful though.
They re spittin fire and the seeds are hot. Let em cool down fore yeh pick em up. Off
yeh go then!Harry leaves Hagrid s Hut. Follow the arrow behind the open gate. Imme
diately
past the arrow a Doxie will attack. Make it vanish with Flipendo.
The road follows under an arch. Stun the two Giant Orange Snails with Flipendo a
nd pass
them safely.
Past the arrow pointing to the right, turn left behind the bushes and find a che
st.
Cast Alohomora on the hidden chest
You ll get a one and only Bertie Bott s Bean out of that chest. Now follow in the di
rection
of the arrow and enter a cave. Take care of an attacking Doxie.Climb the ledges
by the far
wall, turn right and jump to the central block. Turn left and jump to the next b
lock. Cast
Alohomora on the Secret Door.
Go inside and cast Alohomora on the chest for a number of Beans. Go out, jump fr
om the
vertex of the edge to the central block and from there to the block with the Cho
colate
Frog. Follow the arrow inside the cave. You ll see two Giant Orange Snails in this
cave
with waterfalls.
It s easy to pass the Snails without stunning them. But before doing that turn lef
t and
look down. Some ledges are leading down... jump down... and find two chests.
Cast Alohomora on each of the two chests in the Secret Cave and get out all of t
heir Beans.
Go up past the Giant Snails and continue to the next cave where you ll have to jum
p from
block to block on your left side until you reach a ledge with a Save Book. Save
the game.
[2.18] Look to your right.
You ll notice a Doxie in a cave entrance and an arrow pointing at another cave ent
rance.
For now, continue straight on. In the next room there are two wooden beam doors,
left and
right, and in front of Harry there is a mechanism with a Flipendo sign.
The left door will slide upwards. Go in. Turn right and cast Alohomora on a Secr
et Door.
Enter the Secret Area and turn right. You ll have to jump over a gap, but on the
other side
there is a patrolling Giant Orange Snail! First cast Flipendo on the Snail, quic
kly jump
and continue jumping to the next ledge. On your right there is another room, wit
h a chest
and a mechanism. Open the chest with Alohomora and take out the Beans. Flipendo
on the
mechanism will open the beam door on your right.
Go in. Recognize this room? That s were you entered before. Go ahead and look at y
our
left: that s the cave with the Doxie and the arrow. Continue straight ahead and fo
llow
the arrow into the open air. Jump right to the ledge.
Jump to the next ledges until you may enter a new cave with a Chocolate Frog. Do
not enter
the cave but instead look down. There are ledges on your left side
Jump down to the first ledge. In this cave you will find your Wizard Card #17: M
organ le Fay,
Medieval, dates unknown. King Arthur s half sister. Dark Sorceress. Enemy of Merli
n.
Cast Flipendo on the mechanism in this cave. The central pole will go down now.
Jump onto it
and ride upwards.
Jump off. There s a Chocolate Frog, catch and eat it. Go out here and observe the
scene. Cast
Flipendo on the pole. It will fall and form a bridge to the opposite side. Jump
and cross
the bridge to the arrow. Jump to your right to the Save Book.
[2.19] Go through the waterfall and cast Flipendo on a boulder that is blocking
Harry s way.
The rock will roll further. Cast Flipendo on that boulder again such that it wil
l tumble into
the void. Jump to the opposite side where a chest is hidden in a Secret Area.
Cast Alohomora on the chest and take the Beans. Return to the cave where two bou
lders are
blocking your way out left and right. Move them away with Flipendo.
Turn right and enter a room with a Chocolate Frog and a chest. Open the chest wi
th Alohomora
and augment your treasure of BB beans with one extra Bean.
The other room has an arrow pointing in the direction of another boulder. Move i
t away with
Flipendo. Enter the new area and turn right.
That must be a Fire Seed plant. Hagrid told me to stay away from the hot seeds.
Cast Flipendo on the plant. It will shed three hot Seeds. Let the Seeds cool off
and grab
the three Seeds. The log beam door will open then.
In the next room a Doxie will fly in. Make it disappear with Flipendo. Cast Aloh
omora on
the chest in there and take away the Beans.
Now you ll be entering that ledge where saw the Doxie before, remember? That s the o
ne you
just made vanish. Turn left and jump to the ledge with the arrow. Continue left
and save.
[2.20] Jump to the next two blocks and to the waterfall on your right.
Enter and cast Flipendo on the next Fire Seed plant. Wait for the seeds to cool
off and grab
3 more Seeds. Go out and jump to the block with the arrow to your right.
Follow the arrow, jump to the next block, turn right and climb two ledges. You ll
spot a
chest in a cave, but don t jump there... Harry would tumble into the deep and... f
aint!
Instead, turn left. Jump to the next block, and jump to the waterfall.
There is your 3rd plant. Catch up to 9 Seeds! Cast Alohomora on a Secret Door.
Go inside, cast Alohomora on the chest and take out the Beans. Jump out the wate
rfall,
turn right and jump to the next ledge. You ll see an arrow in front of you, pointi
ng to
the right. Instead go left. Here is your 4th plant. Cast Flipendo and take the c
ooled off
Seeds. Now, you ll have 12 Seeds. Go out, follow the arrow and cast Flipendo on th
e boulder.
This one will roll down from a ramp. Go down. Now you ll be going to be acquainted
with
another fine pet: the fire shitting colored Turtle! This one will point its ass
at Harry
and launch some fireworks at him! Cast Flipendo on the Turtle and knock the bugg
er on its
back. Cast Flipendo to push it into the hole. Climb the ledges and save by the B
ook.
[2.21] Follow this passage to your left and cast Incendio on the two-headed Tent
acula to
pass it safely.
Harry already knows that. You ll find a Chocolate Frog. Cast Alohomora at a Secret
Door
on your left, just past the Tentacula. Follow left, and cast Alohomora on the ch
est to
retrieve the Beans. Cast Flipendo on the mechanism and the door on your left wil
l open.
Go inside. You ve been here before! Climb those ledges again and this time go righ
t. Stun
the one-headed Tentacula with Incendio and follow the arrow. Back inside, follow
left. In
this corridor Harry has to stun two wall Tentaculas (with Incendio). He will ent
er a room
with his next plant. Cast Flipendo on the plant to extract the glowing Fire Seed
s. Now
Harry has 15 Seeds!
Go out on the other side. Again, there are these two Tentaculas. Stun them with
Incendio
and follow the passage. In this room, you ll find a Chocolate Frog, an arrow point
ing to
the right, a chest and a Save Book.
Cast Alohomora on that chest and take one Bean. So, please, save.
[2.22] Follow the arrow, you ll be back on a ledge above the pool.
What now? It seems like there is no way out of here. Cast Flipendo on the Stalac
tite.
The Stalactite will fall down so Harry can jump onto it. Turn halfway left and c
ast
Flipendo on the second Stalactite. Jump to that one too. Cast Flipendo on the ne
xt Stallie.
Now you ll notice an arrow pointing left on the next ledge. Turn right and cast Fl
ipendo on
the Stalactite. Jump to the ledge with the arrow. Then, jump to the stalactite t
hat just
fell down. Jump to the Secret Room with the chest and open it with Alohomora. Ta
ke out a
couple of Beans. Go out and jump to your right and on to the ledge with the arro
w.
First enter the room on your right and cast Flipendo on the plant. Now you have
collected
18 Fireseeds. Go out by the arrow and cast Flipendo on the next Stallie on your
right.
Again, one more Flipendo on a Stallie and you ll be watching two Giant Orange Snai
ls on
the next ledge patrolling. Pass the two Snails by casting Flipendo on them and p
roceed
to the next cave where an aggressive Turtle is shooting its ass to hell! Cast Fl
ipendo
get the Turtle on its back, and once again Flipendo to push it into the water be
low.
Go left
Jump the blocks in the water and continue in the corridor. You ll be entering a ne
w cave.
Jump to the block. Turn right and observe two Giant Orange Snails on other block
s. Cast
Flipendo to get them stunned and jump to these blocks and on to the third block.
Turn right.
Jump to the next ledge. Climb the ledges until you ll reach a room with a chest an
d a
mechanism. Cast Alohomora on the chest. Take out the Beans and cast Flipendo on
the mechanism.
The door on your right will open. Go in, ignore the left opening and follow the
passage to
the arrow to your left.
First go right and cast Flipendo on your last plant. Collect up to 21 Seeds. Now
follow the
arrow and cast Flipendo on the boulder blocking Harry s way. Go down the ramp and
on to your
right. Harry will run to Hagrid s Hut: Great work, Harry! Yeh ve collected all the F
ire
Seeds I need. Here s a Wizard Card fer yeh, from me own collection.
Walk to Hagrid and he will give Harry s Wizard Card #48: Salazar Slytherin, Mediev
al Wizard,
dates unknown. Co-founder of Hogwarts. Gave his name to one of the Hogwarts hous
es.Come on
inside, Harry. Wipe yer feet now!
Hagrid and Harry go inside the hut: Go ahead and put em in the fire, Harry. Yeh ve
done it,
Harry! It s hatchin ! Ain t he lovely! I ll call him Norbert. He s a Norwegian Ridgeback,
yeh know. Up Yeh come, me beauty! Watch Norbert being born. Hagrid is very grate
ful: Thanks,
Harry. Here, take this flute. It can be used ter help some creatures sleep. Kee
p that
in mind!
You d best get ready for Quidditch now. Should be an excitin game! Slytherin s a toug
h team,
but you ll show em, eh? Hmm, we d better give Norbert his first feed soon.

Quidditch Match: Gryffindor vs. Slytherin


As the Gryffindor Seeker, catch the Golden Snitch and help defeat the Slytherin
team.
[2.23] Welcome to Quidditch, I m your commenter, Lee Jordan! It s Gryffindor versus
Slytherin.
The Quidditch pitch has three goals at each end.
The Chasers throw the Quaffic and try to put it through the hoops to score. Watc
h out for the
Bludgers. These are charm balls that can knock you off your broomstick! Two Beal
ers on each
team try to keep them away. Gryffindor s new team Seeker is Harry Potter. It s his j
ob to
find and catch the Golden Snitch.Another voice (rebuking) says: Jordan! No favor
itism!
Remember, first avoid the Bludgers, then find and catch the Snitch. The game is
over when
the Snitch is caught. Good luck!
And they re off! Let s play Quidditch!This is a hell of a flight! You ll have to follo
w the
Snitch and it s going up and down, left and right. It s fun though! But when Harry c
omes
near a warning will tell you: Press JUMP to catch the Snitch!
Press jump and catch the Golden Snitch. Harry will have won the Quidditch game!

Level 3: The Dungeons


Hogwarts Main Entrance
Attend Defence Against the Dark Arts class with Professor Quirrell, located on t
he third
floor landing.
Find 1 secret Wizard Card. Find 4 Secret Areas.
[3.1] Harry enters the Entrance Hall of Hogwarts and meets Hermione:
Congratulations again for winning the Quidditch match against Slytherin! You wer
e fantastic!
Something is troubling me, Harry.
Ron and I heard strange noises outside the forbidden corridor. Come up to the th
ird floor
and have a look.
Walk up the Monumental Staircase and follow right. Turn left around the corner b
y the
statue and ascend the stairs. About halfway on the blue carpet turn right and go
up the
stairs to the floor where Harry had fought Peeves the last time.
As soon as you ll enter the large Hall, you ll watch Fred and Ron running into an op
en
door. Stand on the central red carpet and observe the Hall. All doors are open n
ow and
you can explore this entire floor for Secret Areas and Chests. You can also walk
up to
fellow students and they ll say something to Harry, but not always that nice. But
first
turn around and cast Flipendo on each of the blue jars for some Beans. Now turn
around
again and follow straight ahead to where you just saw the Twins disappearing. Sm
ash the
green and the blue jar with Flipendo and grab the Bean from the blue jar.
Approach the doors and they will open for Harry. Enter the room with the firepla
ce and
turn right to the three cabinets. Cast Alohomora on the middle cabinet
It will lower in the floor and release a Flipendo switch. Flipendo on that switc
h will
open a Secret Hatch in the wall behind Harry s back.
Enter the Secret Room and open the chest with Alohomora for a number of Beans.
Now leave here, approach the fireplace and Fred and George will appear out of th
at: Hey,
Harry! Have you collected 25 Beans?
Approach Fred: Thanks Harry, we really needed these. They re for a little joke we re
playing on Slytherin.
Receive your Wizard Card #69: Bertie Bott, 1935-present. Inventor of Bertie Bott s
Every
Flavor Beans. Go out of the room with the fireplace and turn right where Harry m
ay open a
chest with Alohomora. It will get Harry some extra Beans.
Turn around and follow the corridor to a room with a tin armor and a Save Book.
Walk down
the stairs in the corner and enter the central part of the room.
Cast Alohomora on the armor... and enter a Secret Room.
Open the chest with Alohomora to increase Harry s amount of BB Beans and continue
right.
Go down the stairs and on your left. Be prepared to enter a Secret Parlor on you
r right
with 5 Gnomes! First knock the Gnomes on their back one by one with Flipendo.
Cast Alohomora on the chest and take out a whole lot of Beans. There isn t much el
se to
do here, so leave this entire Secret Area. Go out by the armor in front of the S
ave Book,
but don t save yet. Follow the stairs on your left side and turn left. Knock a blu
e jar
to pieces with Flipendo.
Now turn around and follow the corridor. Open the chest on your left side with A
lohomora
and retrieve some Beans. Past the chest enter a kind of Pharmacy on your left. I
mmediately
to your right, cast Alohomora on the cabinet with the shelves.
Inside this Secret Room stands a chest with some Beans. Open with Alohomora. Pro
ceed to the
next Pharmacy room. There is a red carpet in front of a cabinet. Cast Alohomora
on the
cabinet to unveil a Flipendo switch.
Standing on the carpet, cast Flipendo at the switch. Harry will go down to a Sec
ret Lower
Floor and end up facing a chest.
Open with Alohomora and grab the Beans. Turn around and cast Flipendo on the wal
l switch.
Harry will go up again. Leave both rooms of the Pharmacy. Follow left and right
and you ll
be back in the main Hall. Continue straight on. In the next room cast Alohomora
at the
chest on your left sidefor some more Beans. Continue to the next room and knock
over two
cauldrons with Flipendo. More Beans!
Return to the main Hall; continue past the Pharmacy to the room with the tin arm
or and the
Save Book. Now is a good time to save.
[3.2] Pass the girl and walk up the stairs to the third floor.
It s a long climb so keep running upward. When Harry finally reaches the third flo
or, he ll
watch Professor Snape coming out of the forbidden corridor and entering a Secret
Door. Ron
and later also Hermione come join Harry. Ron: Wow, did you see that? Professor S
nape just
came out of the forbidden corridor! He s limping quite badly! Come on Harry, let s t
ake a
look before Filch comes back. Ron and Harry listen by the entrance to the forbid
den corridor:
Hear that growling? I think there s something awful down the corridor. Hermione en
ters the
scene: Better tell me on the run... we ll be late for our Defence Against Dark Art
s lesson!
Go inside and meet Prof. Quirrell a second time: T-t-today we ll learn t-to illumi
nate
D-D-Dark Magic with the Lumos Spell. Quirell tells all the same things like in F
lipendo
class: Watch my wand. Then, hold down the mouse b-button and repeat the p-patter
n. Release
the b-button when you re done.
Like always you ll get 4 rounds and the grade increases with each round: 50%, 65%,
80% and
95%. Earn respectively 5, 10, 15 and 20 points for Gryffindor.

Lumos Challenge
Collect the Challenge Stars.
Find 1 secret Wizard Card. Find 4 Secret Areas.
[3.3] Professor Quirrell is giving Harry instructions on the Lumos Challenge:
You may begin the L-Lumos Challenge to p-practice the Spell. F-follow me, Mr. Po
tter.
In the next room Quirrell shows Harry the statue of a Gargoyle: Hold d-down the
mouse
b-button to aim a Spell. To c-cast Lumos, let g-go the b-button. You may p-pract
ice on
that G-G-Gargoyle. D-don t d-d-dawdle, Mr. Potter. C-cast Lumos on the statue to e
xpose
the c-correct p-p-path.The Lumos Spell has exposed a yellow Magic Cloud over the
chasm:
That s q-quite b-b-bright, isn t it?
Now you c-c-can c-cross the chasm and c-collect your Challenge Stars. I ll meet yo
u at
the end.Walk over the Cloud and collect your 1st Challenge Star on the opposite
side.
Approach the door and it will open. You ll be entering what looks like an empty Ca
thedral.
Turn right and break the two jars with Flipendo. Each will offer a Bean.
Go inside.
Follow the Cathedral s ship past two Flipendo switches on the walls and first open
the
chest at the end with Alohomora to find some Beans in it Turn around and cast Fl
ipendo
at the switch on your right side. That will open the two grilled doors. Take the
entrance
to the right and cast Alohomora on the alcove with three lit candles on your rig
ht.
Alohomora on the candles... opens a Secret Room.
Go inside the Secret Room and open the chest with Alohomora for many Beans. Go o
ut this
room and cast Lumos to the Gargoyle on the right. A camera view will go to the C
athedral s
ship and show a Magic Cloud being formed higher up.
Go out and cast Flipendo on the opposite switch. That will also open both grille
d doors on
this side. Go inside and past the second door enter an octagonal room with a Gar
goyle and
two jars on a pedestal. Break the jars with Flipendo for a couple of Beans and c
ast Lumos
on the Gargoyle. Four Magic Clouds are then charmed in this room.
Jump on the lowest Cloud and further from Cloud to Cloud to the balcony on the s
econd floor.
Cross the Magic Cloud to the opposite side and grab your 2nd Challenge Star.
At the end of this corridor cast Alohomora on a chest and get out the Beans. Fol
low left to
the Gargoyle and cast Lumos. A long section of Magic Clouds is formed past the S
ave Book on
your left. But save first.
[3.4] Cross the three Magic Clouds and cast Alohomora on the circular colored pa
ttern on
the far wall.
Jump to the round opening and collect your Wizard Card #37: Cassandra Vablatsky,
1894-1997.
Celebrated Seer and author of Unfogging the Future .Go out of the room and jump to
the
first Cloud and from there to the balcony on your left.
Catch Challenge Star #3.
You ll be entering a new room with two jars and three arches. Break the jars with
Flipendo
for an extra couple of Beans and go through the arches on the opposite side. Cas
t Wingardium
Leviosa at the statue on left and move it onto the plate on your right.
That will open the gate to the Gargoyle between the two stained glass windows.
Cast Lumos on the Gargoyle and you will be shown how a vertically floating Magic
Cloud is
charmed in the large room.
Return to that room and jump on the Cloud when it s near the floor. Ride to the se
cond floor
and jump. You are near an alcove with three lit candles.
Cast Alohomora on the candles and enter this 3rd Secret Area. Cast Alohomora on
the chest for
the Beans and seize your 4th Challenge Star. Leave and follow left.
Enter the room further on your left with a bright painting and a Gargoyle. Cast
Lumos on the
Gargoyle. Turn around and cross the gap by the newly formed Magic Cloud.
Jump into the opposite room with a Flipendo switch and another Gargoyle. Flipend
o on the
switch will open the gate on your left side.
Lumos on the Gargoyle will form a Magic Cloud to the balcony with the Star in th
e large room.
Leave through the new exit and follow all the way left till the corner. Jump to
the Magic
cloud and to your 5th Challenge Star. Follow the passage to your next Save Book.

[3.5] Now you ll be entering an octagonal kind of Mausoleum in the middle of a cir
cus.
Don t enter the Mausoleum yet but turn left into the circular passage and enter th
e room
with the Chocolate Frog on your left. Eat the Frog and cast Alohomora on the chi
mney stone
between the two lit chandeliers.
Cast Alohomora on the chest for more Beans and another Choky Frog. Go outside an
d continue
straight into the Mausoleum. You ll spot a Challenge Star in the center of it. As
soon as
you ll capture this 6th Star, all doors to the Mausoleum seal off and... Peeves fl
ies in.
This fight is a bit harsher than last time. So keep an eye on both of the health
meters
and avoid the Bludgers Peeves is constantly throwing at Harry. Cast Flipendo unt
il Peeves
health meter is fully down, and he ll flee off, opening all doors again. The exit
door is
on the opposite side of the entrance you came in. Approach the door, it will ope
n and you
may save again by the Book.
[3.6] Turn left and cast Lumos on the Gargoyle hidden in the dark on your left.
That will make the door close again and charm a Magic cloud sliding over the nex
t gap.
Stand on the balcony and watch the Cloud approach. Then, jump on it and ride it
till the
ledges on both sides.
Jump to the ledge on your right first. Immediately turn right under a couple of
arches,
grab the Chocolate Frog and cast Flipendo on each of both jars on a pedestal. Ha
rry will
have increased his stamina and obtained some more Beans.
Leave and continue right to a room with two chests. Open each chest and extract
a whole
lot of Beans.
Follow down the stairs on your left. Be careful by the second set of stairs. A h
atch on
the opposite side will open releasing an attacking Doxie. Quickly make it vanish
with
Flipendo.
In this dark room turn left and jump to the platform around the central pillar o
f a tower.
Run around the pillar and jump further to the ledge with the Star.
Catch the 7th and final Challenge Star and enter a room with a Chocolate Frog an
d a boy
that is lost. Eat the Frog and open the chest with Alohomora for a whole bunch o
f Beans.
There is a door with a lock. Enter the room with a Flipendo switch and cast a Sp
ell on it.
You ll trigger a 3 parts bridge being formed above the gap with the sliding Magic
Cloud.
Backtrack all the way to the room with two chests, continue right till the gap a
nd wait
for the sliding Cloud to approach. Look up to the newly constructed bridge.
Jump to the sliding Cloud and to the opposite side. As soon as Harry lands a hat
ch will
open with another attacking Doxie. Solve this pesky problem with Flipendo.
Turn left under the arches and cast Lumos on the Gargoyle on your right. You ll wa
tch a
cut scene showing a vertically floating Magic Cloud back on the opposite side of
the gap
near the arches. Jump back to the other side over the sliding Cloud and climb th
e new
Cloud lift when it is near the floor. Ride to the top. Jump to the ledge on your
left.
Here you ll meet Nearly Headless Nick again: Hello again, Harry. Clever lad! You ve
found my secret napping place, shh! Turn left and cross the bridge to the opposi
te
side avoiding the Save Book on right side for now. There is a room with a Gargoy
le in
the dark.
Cast Lumos and watch how a Magic Cloud is charmed orbiting the central pillar of
the
tower higher up. Return to the bridge, turn left and save by the book.
[3.7] Turn right inside the circular passage and follow till the end where you ll
spot
a chest.
Open it with Alohomora and get some more Beans. Follow the passage all the way
around to the other end and catch the Chocolate Frog if you like. Return halfway
and
enter the balcony on your left. Wait for the Magic Cloud to arrive and jump on i
t.
Ride to the opposite ledge and jump off. Professor Quirrell is waiting for Harry
:
You c-c-collected all of the Challenge Stars! 20 p-points for G-Gryffindor!
Now, off t-to your P-potions lesson.
The Dungeons
Find Professor Snape s Potion classroom, located in the Dungeon. Find 2 secret Wiz
ard
Cards. Find 2 Secret Areas.
[3.8] Harry runs out of a door and enters the Second Floor Landing.
Turn right and cast Flipendo thrice on the statue.
Turn around and run from the stairs. Cast Alohomora on the large mirror.
Jump into this Secret Area and to the next ledge. Walk backward and automaticall
y jump to
the opposite lower ledge. Turn around and walk backward such that Harry will dro
p down to
ground level. Continue right and cast Alohomora on the lock of the door.
Careful: you ll have to stun two Gnomes in there. Cast Alohomora on the chest and
obtain a
lot of BB Beans. Go out and climb the ledge on your left. Turn around and jump t
o the higher
ledge. Repeat this twice and come out of the mirror. Turn left and right behind
the corner
cast Flipendo on a jar.
Take out the Bean and return upstairs to the statue Harry just charmed. Continue
left of
the statue and ascend the stairs. On top of them turn right and cast Alohomora o
n the painting.
Climb into the Secret Room, open the chest with Alohomora and catch the Beans. G
o out, turn
right and a voice will call Harry: Psst, Harry! Over here!
The painting opposite to the stairs slides upward and Fred and George appear fro
m behind:
Have you collected 25 Beans?
Jump on the table with the candles and approach Fred. Nice work Harry, you found
all the
Beans we needed for now. Here is a Wizard Card, then. Hope you don t have this one
, yet.
Remember, you don t know anything about us collecting Beans. It ll be our secret, ri
ght?
The painting secures again and the Twins disappear. Harry is left behind with hi
s Wizard
Card #62: Ignatia Wildsmith, 1227-1320. The Witch who invented Floo powder.
Continue left and go down the stairs; turn right and cast Flipendo four times on
the Witch
statue.
Turn around, down the stairs and on your left there is another jar to break with
Flipendo.
Proceed to the armors and Ron will run down the Monumental Staircase.
First cast Flipendo on each of the armors. You may go on casting Flipendo on the
se tin guys
forever, but only the first shot will shake a Bean out of them.
Go down the Monumental Staircase and immediately turn around left and spot a che
st in the
corner. It wasn t there before!
Cast Alohomora on the chest and obtain your Wizard Card #57: Gifford Ollerton, 1
390-1441.
Famous giant-slayer. Killed the giant Hengist of Upper-Barnton.
Proceed to the door where Ron went in: the one to the right of the Staircase.
The door will open and Harry will run in.

Potions Lesson
Find the Potion Ingredients.
Find 1 secret Wizard Card. Find 2 Secret Areas.
[3.9] Harry runs down the stairs to the Dungeons.
Keep going down until you reach a lugubrious room full of color-smoking cauldron
s.
Meet a dark, unfriendly individual: I am your Potions teacher, Professor Snape.
Today,
you will learn how to mix a Wiggenweld Healing Potion. You re late for Potions, Mr
. Potter.
Inexcusable even for celebrities. Five points from Gryffindor. Potter, go to the
Dungeons
and fetch the Potion Ingredients for the class. Bring back Wiggentree Bark, Moly
, Dittany
and Flobberworm Mucous. And quick about it or I shall deduct House points from G
ryffindor.
Now be gone and don t come back without the Ingredients! Stop pestering me and get
to the
Dungeons.Follow past the central pillars and outside walk over the bridge. A cam
era view
will fly to an Ingredient on the opposite side. Harry says: Hmm That must be Ditt
any.
When Harry crosses the bridge to catch the Dittany, it suddenly collapses and Ha
rry tumbles
down to a lower floor.
Where am I? I wonder if Snape tricked me? Harry has landed on a lower bridge. Wa
lk up to
the Save Book.
[3.10] Harry may now enter a room with a Flipendo block locked up in small centr
al room.
There are two more tall Flipendo blocks on the opposite side of the small room,
past a
deep trench.
Jump to the opposite side and take a good look at this puzzle. Obviously the blo
cks will
have to be moved with Flipendo. You can see the tracks.
You can push a block to the balcony, but the block is too high to climb.
Instead, move the blocks one by one toward the middle of the trench. The blocks
will slide
down in the trench... forming a path.
That will also open the grilles of the central room. Go to the opposite side and
push the
released block with four Flipendo all the way over the path to the front of the
balcony.
Harry can now climb the lower block, jump to the balcony and pull up.
From what Hermione told me. I think that s the Moly.
Walk to the Moly and Harry will collect it. That will also open the next grille.
Stand on
the pedestal and cast Flipendo on the switch. Harry will then be lifted up. Jump
off the
pole and ascend the stairs. Your next Save Book is left. Better save here
[3.11] The next room contains two Flipendo switches, one left of Harry and one h
igh on the
opposite wall.
Cast Flipendo at the one on the left wall and two floating blocks will start mov
ing. The
first is floating horizontally and the second vertically.
Jump on the first one when it approaches. Ride and jump to the second when it ha
s lowered.
Turn right and ride up. Harry has access to three floors now. Ride down and jump
to the
lowest floor, and take the Beans.
Careful in this room: there is no floor. Jump to the ledge on the left. Turn aro
und and
cast Flipendo at the switch on the opposite wall. Now the door behind Harry will
open for
a few seconds.
Quickly run inside and collect your Wizard Card #49: Elladora Ketteridge, 1656-1
729. Witch
who discovered the use of Gillyweed. She nearly suffocated after eating it, reco
vering only
when she stuck her head into a bucket of water.
Cast Alohomora on the lock and this door will slide upward. Cast Flipendo on the
switch and
the door on the left will open. Go stand on the plate and cast Flipendo on the s
witch.
Harry will be lifted up. Jump off the lift into a new room with a switch and a d
oor.
Flipendo on the switch will open the front door. Jump back to the familiar verti
cally
floating block (careful: Harry has a tendency to over jump; it s is a tricky jump)
.Now
jump to the second floor without falling in and grab all Beans. Jump back to the
block
(another tricky jump) and ride up. On top, quickly cast Flipendo on the switch.
That will engage another floating block on the third floor. Ride down and up aga
in and
finally jump to the third floor. Seize your 1rst Challenge Star.
Before jumping on the block open the door with the lock by casting Alohomora. No
w jump to
the block and ride all the way to your next Save Book. Jump on the block and sav
e your game.
[3.12] And it s still jumping time!
There are four floating ledges on your left. Their shape
tells you they re not very stable. Keep running and jumping, they will quickly dr
op down
when you step on them. Run and jump to the platform in front of the wall switch.
Cast Flipendo
to engage another floating block on your left. First cast Alohomora on the grill
ed door, and
then jump on the block when it approaches.
Ride the block to the opposite side, jump to the platform and cast Flipendo on t
he switch.
On your right there is a similar situation. Cast Alohomora on the door and ride
the block.
On the opposite side jump to the ledge with the Save Book, and save.
[3.13] Run and jump again the row of four collapsing blocks and jump to the plat
form with
the Star.
Take the 2nd Challenge Star and enter the corridor. When Harry continues left, s
uddenly a
door in front of him will open up and a Ghost dressed like an 18th century Genti
le comes
floating in his direction. Oh no! It s the Bloody Baron! Harry will see how the
Bloody
Baron floats out of a door that immediately closes again. Do not let him touch y
ou Auch!
Stand aside when he passes. He s following a steady track. Do not take the stairs
on your
right but wait for the Baron to return and follow him through the door to a dark
room with
two chests each standing in an antechamber. Open each chest with Alohomora for a
fair number
of extra Beans.
Stand by the side of the grilled door and wait for the Bloody Baron to fly in or
out again
and quickly sneak through the door. Run up the stairs and enter a room with 6 Gn
omes. Get
all six on their but with Flipendo and three doors will slide open.
One of the doors gives access to an alcove with a Chocolate Frog. Go get the Fro
g. Another
alcove contains a chest. Open with Alohomora and enjoy the Beans.
Cast Flipendo on the Dragon statue. It spins about its axis. Nothing happens. Wa
nna try
Flipendo again? The second time it will shed a number of Beans. Leave by the thi
rd door.
Grab the Wiggentree Bark and the next door will open. The following room contain
s a statue
and two plates.
Move the statue with Wingardium Leviosa onto the left plate. That will open the
corresponding
grilled cage behind it and a second statue becomes available. Cast Wingardium Le
viosa on the
second statue and move it onto the second plate.
That will open up the second cage and make a third plate available. Move the fir
st statue
onto this plate and the exit door will open. Leave.

Potions Challenge
Find the Potion Ingredients.
Find 1 secret Wizard Card. Find 2 Secret Areas.
[3.14] Harry arrives inside a very dark and huge tower containing an inner centr
al tower.
There are a number of ledges coming in and out of the walls. Jump to the first l
edge on
your right when it has just turned horizontal, wait for the second to emerge, ju
mp to
that one. There are two more ledges until you jump to the balcony with the Save
Book,
and save.
[3.15] Cast Lumos on the Gargoyle and watch how three Magic Clouds are charmed c
onstituting
a Magic Stairway to a Challenge Star.

Jump from Cloud to Cloud until you reach the ledge with the Star. Collect your 3
rd Challenge
Star and enter the central tower. Past the entrance on your right there is a Che
st. Open
with Alohomora and acquire the Ingredient.
On the left side of the entrance there is a Flipendo switch. That will open the
central
cage containing a Potion Ingredient. But Harry can t access from this side.
Return from the Magic Staircase, and continue jumping to the ledges on your left
. On top
is your next Save Book.
[3.16] Cast Lumos on this Gargoyle and watch how a Magic Stairway is charmed to
a second
entrance of the inner tower.
Jump and climb the couple of Clouds and go inside. Harry has now access to the l
ocation
of the Ingrediënt.
Catch the Flobberworm Mucous and an exit door will slide open. Leave by this doo
r, turn
right and follow the catwalk around the inner tower to a third entrance.
Inside on your right is a Flipendo switch. Stand on the plate by the entrance an
d charm
the switch. The plate appears a pillar that will lift Harry up. Jump off. On top
is another
switch. Cast Flipendo on it. Turn around and watch how a floating block is engag
ed.
When the block approaches, jump to it and ride to the tower wall. Jump off, clim
b the steps
and save by another Book.
[3.17] Continue along the steps to your right.
Go left and enter a room where the Bloody Baron is floating around once again. G
o to the
left and open a chest with Alohomora for extracting a number of Beans. Wait by t
he chest
for the Baron to arrive. Enter behind the Bloody Baron.
Follow the Baron inside the corridor but not through the second door yet. Instea
d, promptly
cast Alohomora on a door to your left. Enter a Secret Room and open the chest wi
th Alohomora.
Wait for the Baron to fly in again from your right, and now follow him through t
he second
door. Immediately cast Alohomora on the chest in the corner and take some Beans.
Run around the sealed area. Behind the corner enter an antechamber to your left
with a
Gargoyle. Cast Lumos on the Gargoyle which will charm a floating Magic Cloud.
Jump to the Cloud when it approaches and ride to the opposite side. Jump off and
turn left,
up the stairs. Cast Lumos on the Gargoyle. That will charm two Magic Clouds danc
ing in a
weird pattern. They are each floating in circles.
The following two jumps are very tricky since you can t distinguish very well wher
e and
when the Clouds are near. Jump on the first one and wait for the second to appro
ach. Try
to figure out at which point both Clouds are nearest, then jump and ride to the
balcony
with the Save Book.
[3.18] Follow the Bloody Baron to your left and sneak in.
Going right and left behind the corners you will see a Dragon statue on your rig
ht. Cast
Flipendo on the statue and a door behind it will open.
Pick up the Wizard Card #96: Hengist of Woodcroft, medieval, dates unknown. Driv
en away
from his home by Muggle persecutors, Hengist is supposed to have settled in Scot
land where
he founded the village of Hogsmeade. The Three Broomsticks Inn is alleged to be
Hengist s
former home.Go out and wait until you see the Bloody Baron floating in the left
direction.
Then, turn right and run till the balcony with the chest. Open it with Alohomora
and Harry
will be loaded with Beans.
Wait on the balcony for the Bloody Baron to return and cautiously follow him all
the way
back past the exit door. Immediately turn left to the ledge above the sealed roo
m you saw
before.
Jump down and Cast Flipendo thrice on the block in the direction of the balcony
on the
opposite side.
Jump from the block to the balcony and follow the corridor. You ll notice an Ingre
dient at
the end of it.
Pick up the Dittany and the exit door will open. Cross the bridge Harry fell thr
ough in the
beginning and you will meet Professor Snape again: Late again, you lazy boy. A f
urther 3
points from Gryffindor should teach you a lesson. I see you collected a few Chal
lenge Stars,
but I m afraid they have no value in my classroom. I ve ended the lesson without, Po
tter.
The other students are off to the Halloween feast. Join them, if you must.

Hogwarts Main Entrance/Corridor to the Girl's Toilet (Troll)


Follow Ron and help find Hermione.
[3.19] Harry leaves the Dungeons and enters the Main Entrance.
Ron comes running into him: Harry! A huge troll is on the rampage! It s concerned
Hermione in the girl s toilets! Ron seems upset.
She needs our help! We must try to rescue her straight away!
Follow Ron up the Monumental Staircase, but go right instead and cast Flipendo a
t a jar
on your right that has mysteriously resurrected.
That will award Harry with an extra Bean. Turn around and pass the tin soldiers:
there
is another such jar on your left. Cast Flipendo on this one too.
Another extra Bean! Now follow Ron.
Corridor to the Girl s Toilet
Escape the Troll.
[3.20] Ron and Harry are deliberating in front of a locked door.
Harry... what s that smell? All of a sudden the door breaks into pieces and giant
Troll
with a huge club appears.
In true Crash Bandicoot style, Harry has to run away from the Troll in frontal v
iew towards
the camera!
The only way you will succeed in this hell of a run past staircases and bridges
is by
controlling Harry with the arrow down and the mouse.
There are all kinds of gaps in the floor, so you ll have to meticulously follow th
e track
of Beans which will lead your jumps over the gaps. Watch the blue Beans carefull
y while
running. When the Beans start getting multi-colored Harry is nearing a gap! Keep
running
like hell: the Troll is right behind Harry and if you re hesitating he will knock
Harry
down with his club.
When you will have reached the Save Book on the way, the worse part will be over
.
[3.21] Keep running for a short distance and Harry will meet Ron.
They re hiding behind the door to the Girl s Toilet when the Troll runs in.
Harry and Ron run out and the door shuts. Suddenly they hear a fearful cry: Herm
ione is
trapped in there! Harry and Ron run in again and watch the Troll threatening Her
mione who
is lying on the floor.
Harry: The Troll is enormous!
Ron: Harry, I ll try to charm the Troll s club, so it bashes him on the head! Ron is
able
to pull the club out of the Troll s hands with Wingardium Leviosa, but the Troll s
tarts
throwing all kinds of junk at Harry. Ron: Cast your Flipendo Spell to keep that
junk from
hitting us!
You ll have to cast Flipendo on the pieces of junk before they hit Harry or Ron. M
eanwhile
Ron is diverting the club in the direction of the Troll. The more the club appro
aches the
Troll, the faster he ll keep throwing things. When the club hits the Troll s head, h
e ll
drop down. Hermione! Are you alright? Thanks for saving me! Is it dead?
I think it s just been knocked out. Come on, let s get out of here.

Quidditch Match: Gryffindor vs. Ravenclaw


As the Gryffindor Seeker, catch the Golden Snitch and help defeat the Ravenclaw
team.
[3.22] Exhausted from their encounter with the Troll, Harry, Ron and Hermione re
turned
to the Gryffindor common room and discussed the strange goings-on at Hogwarts.
Harry suspected that someone had released the Troll to distract everyone so that
they
could get into the forbidden corridor.
But there wasn t much time to think about who was behind this, especially since Ha
rry
was busy preparing for the second Quidditch match against Ravenclaw.Welcome to Q
uidditch,
I m your commentator, Lee Jordan.
It s basically the same kind of match like at the end of Level 2: Harry has to cat
ch the
Golden Snitch on his broomstick. Careful for these Bludgers, Harry may get badly
hurt!
Thanks to Harry s skill as a Seeker, Gryffindor won the Quidditch match against Ra
venclaw.
Harry, Ron and Hermione spent most of their free time in Hagrid s hut, trying to c
onvince
him that he couldn t keep Norbert, his beloved Dragon.
Eventually, after much coaxing, Hagrid agreed. Harry unwrapped the unexpected Ch
ristmas
present: something fluid and silvery slithered out. Ron:
It s an Invisibility Cloak, they re very rare.
There was a note with the cloak: Your father left this in my possession, Harry r
ead.
Use it well. A very nice Christmas to you.
Harry tried on the Cloak while Ron and Hermione helped him prepare for the climb
up
the tower.
Hermione: Be careful, Harry. You can t stay invisible while you cast spells. Filch
might
see you!

Level 4: Tower and Library


Sneak up to the Tower
Use the Invisibility Cloak to avoid Filch and meet Ron s brother Charlie.
Find 1 secret Wizard Card. Find 1 Secret Area.
[4.1] With Norbert safely bundled up, Harry set off for the tallest tower. He ho
ped that
the cloak would conceal him from Filch and his cat, Mrs. Norris.
Harry runs through a door behind Argus Filch who is carrying a petrol torch. He
turns
around: Eh? Whassat!
Follow Filch but make sure you stay out of reach of his torch light or he will c
atch Harry!
Turn left behind the corner. Filch will take the left side of the central bookca
se. You d
better take the right side, run to the end and walk up a small staircase of thre
e steps
around the corner left. From there, cast Alohomora on the opposite door and open
it.
Promptly Filch will come running in.
First climb the bookcase and jump from case to case grabbing a couple of Beans.
Then, return to this spot and make sure Filch is walking in the opposite directi
on. Jump
down and leave through the door you ve just opened. On your left there is a Save B
ook.
Wait a few seconds and turn right, run up the staircase. In a cut scene you ll wat
ch Filch
leaving this area through a secret door. The door you just ran through closes no
w. Turn
around and go save by that Book.
[4.2] Run up the stairs and open the door with Alohomora.
Enter and past the corner left you ll see Filch patrolling again in the upper part
of the
Library. You ll also notice a Flipendo switch. Wait for Filch to turn right and ru
n to the
alcove between two bookcases where the switch is. Don t cast Flipendo yet but tur
n around
and watch Filch going up and down. By the opposite bookcase there is a staircase
with three
steps, similar to the one you just saw downstairs. Now charm that Flipendo switc
h. In a
cinematic you will see how a door unlocks. Immediately Filch will run to the doo
r and say:
I ll catch you, and when I do, you ll regret it. Meantime you ve also noticed that the
door
is at the other end of the Library. As soon as you control Harry after the cinem
atic, run
to the stairs and climb up to the bookcase.
Take the two Beans. On the far corner of the
bookcase turn right and look down. In front of Harry you can distinguish a Flipe
ndo switch
in the dark. Cast Flipendo and the door will now fully open. Once again, Filch w
ill angrily
run to the door and keep on cursing. First jump to the other bookcases and grab
more Beans.
Stand on the last bookcase and from here watch Filch going backward. Jump safely
down and
leave by the door.
Go left and you ll find your next Save Book. Run to it and you ll watch Filch disapp
earing
once again by a secret door. Save.
[4.3] Turn right and cast Alohomora on the door to open it.
Harry enters another room of the Library. Filch is patrolling on the blue carpet
. There is
a Flipendo switch in the corner on the right, but leave that for the time being.
Always
aware of Filch turn left and follow the blue carpet till you ll find an alcove on
your
left with a door and a lock. Open it with Alohomora. Quickly run inside the room
and
you ll hear Filch laughing behind you. But he won t follow in. When he has left, cas
t
Flipendo on the wall switch. That will open a grilled door higher up. Now how ca
n I get
up there? , says Harry.
Go out this room and return to the Flipendo switch you just saw in the corner. N
ow cast
Flipendo (from a distance) and the bookcase will fall down forming a ramp to the
top of
the cases.
Quickly jump on that ramp before Filch catches you (he ll come running to this spo
t) and
walk up. Jump from bookcase to bookcase and catch the Beans. Harry can reach the
entrance
you just saw. Go inside and cast Flipendo at the switch on your left, which will
open a
door downstairs.
Immediately Filch will run to that spot, so you can see where it is located. The
re is a
door with a lock in the unveiled small room.
Go out here and jump back to the opposite bookshelf. Standing at the corner of t
he bookshelf
turn left and from there cast Alohomora on the door in the alcove.
When Filch has gone jump down and cast Flipendo on the switch inside the new roo
m. That will
open another grille upstairs.
Return to the ramp and ascend. Find your way to the new area and enter. On your
right there
is a Flipendo switch and on your left there is a grille preventing access to a G
argoyle.
Cast Flipendo on the switch and an exit door will open downstairs to a second ro
om. Go down
through that door and on your right enter a third room with a Flipendo switch. C
ast Flipendo
on the switch and the Gargoyle upstairs will become accessible.
Go up to the Gargoyle and cast Lumos. That will charm a staircase of three Magic
Clouds in
the second room.
Jump and climb from Cloud to Cloud and up to the balcony. Take a Bean.
Look down and observe a Flipendo switch in the fourth room. Jump down; there is
also a
Gargoyle in a niche. Cast Flipendo on the switch which will open one door and cl
ose another,
whilst Filch will disappear again through a secret door.
Cast Lumos on the Gargoyle. Now it s becoming really weird. You ll see a number of M
agic
Clouds and another area with a Gargoyle. Go out this niche and turn right into a
new room
with three Magic Clouds. Jump from Cloud to cloud and up to the balcony. Go to t
he other
side, where there are three more Magic clouds in the air. Jump from Cloud to Clo
ud to a
higher balcony and grab a Bean.
Cross the balcony and you ll see a Magic cloud. Jump from there to a higher balcon
y. There
is an alcove with a Gargoyle, the one you just saw in a cut scene. Cast Lumos o
n him and
that will charm one more Magic cloud in the previous area. Return to the previou
s balcony
and jump to the Cloud, and from there to a new balcony. Cross the balcony and ju
mp to
another Cloud and from there to the next balcony.
Take a Bean and turn left. Here are two Magic clouds. Look down and you ll notice
a chest
under a bright stained glass window. Jump to the first Cloud.
Jump all the way down. In this corridor you ll find a Flipendo switch on one side
and a
chest on the other. Cast Alohomora on the chest and acquire your Wizard Card #72
: Helga
Hufflepuff, Medieval Wizard, dates unknown. Co-founder of Hogwarts. Gave her nam
e to one
of the four Hogwarts houses.
Turn around and cast Flipendo on the switch. That will open the door on your rig
ht side.
Harry is back in the lower room with the Gargoyle. Go left and ascend the stairc
ase of
three Magic clouds once again.
Jump to the balcony and cross it. On the other side there are your three other M
agic
Clouds. Jump from there to the balcony. Now turn around and jump to the next hig
her
Magic Cloud. From here jump to the balcony on your right. Turn left and now Harr
y is
back in front of the two Clouds where he jumped down to the chest a while ago.
Jump from Cloud to Cloud to the next balcony. On your right cast Alohomora on th
e door
with the lock and open it. Here is your next Save Book.
[4.4] Turn left and go to the balcony.
You ll find a staircase of Magic Clouds.
Jump from Cloud to Cloud and from the 6th and highest Cloud you ll see Flich patro
lling
with his oil lamp once again.
Jump to the ledge when the coast is clear and promptly proceed to the room in fr
ont of
Harry. Cast Flipendo at the sign on your right.
That will let the bridge rotate through a quarter circle. Filch runs to the oppo
site side:
D you think I m blind? I m not letting anyone into that tower tonight! Go out and walk
to
the top of the bridge. A cut scene will give you a view of two jars on the right
side. One
of the jars breaks into pieces and... Peeves emerges!
Promptly Filch runs to Peeves: Peeves, you ll be banished for this! From the top o
f the
bridge our clever friend Harry Potter observes this event: That could come in ha
ndy if I
have to distract Filch along the way.
Still standing on this position, cast Flipendo at a jar on Harry s left side. Filc
h will
run to that spot and now Harry can run up the spiral staircase to the tower.
Ron s brother, Charlie, had arranged to collect the Dragon from the tower and retu
rn him
to Romania.

Sneak down from the Tower


Use the Invisibility Cloak to avoid Filch and Mrs. Norris.
Find 1 secret Wizard Card. Find 1 Secret Area.
[4.5] Harry came down from the tower and we ll find him back by the bridge that tu
rned before.
Filch walks over the bridge and meets his dear cat, Mrs. Norris.Mrs. Norris! I c
ould have
sworn I heard footsteps in here, but bah. Let s check the Library, my sweet.
Obviously Filch is fond of Mrs. Norris!
Filch walks away and a door closes behind his back. However, the door has an Alo
homora
lock! Don t go after the jars with Flipendo, there is nothing in there.Cross the b
ridge
to the room where Filch just disappeared and open the door on your left with Alo
homora.
Inside turn right, Harry will be walking on a green carpet.
Go down the stairs, follow left and you ll watch Filch going into the Library. The
door
closes behind his back, but again, there is an Alohomora lock on this door too.O
pen the
door and a cut scene shows Filch spitting out his angry sentences: Aha! I ve heard
you
for sure this time! Quick, Mrs. Norris you keep watch from above! You ll not past
me
now, you rotten little guttersnipes. Now Filch is really getting mean.Mrs. Norri
s is
patrolling on top of the bookcases. You ll have to be careful here! Turn right and
Harry will arrive at another section of the vast Library in Hogwarts. Go left an
d you ll
notice a Flipendo switch on the bookcase in the middle of the room. Cast Flipend
o on it:
the bookcase will fall down and create a ramp to the upper banisters. Mrs. Norri
s is
jumping from case to case. Let her jump to the central bookcase and then you sho
uld
jump over the banister.Take that Bean and run to the end of the walkway. When Mr
s.
Norris returns you ll have to make it to the opposite walkway: jump over the bookc
ases.
Go left and take that green Bean. Turn left and follow the staircase down. On yo
ur right
side, Filch is standing with his back to Harry. Better don t disturb him. Go strai
ght to
the door with the lock and cast Alohomora on it to open. Go in this room, turn l
eft and
run to the Save Book. Filch will sense Harry being there and shout: Intruder! Tha
t
guy has no happiness in his life. Filch will disappear through another secret do
or.
Meantime, go to the Book and save the game.
[4.6] To your right there are three Library rooms in a row.
Filch and Mrs. Norris are patrolling in the third room. Go to the right side in
a fourth
room. You ll see a Flipendo switch on a bookcase there.
That will tilt the bookcase forming another ramp to the second floor. Nearly-Hea
dless-Nick
will show up: Hello again, Harry. How s the Bean collecting? Fred and George are u
p to
their usual tricks, I presume. I heard about your Quidditch victory. Yes, well d
one,
Harry. On to the Cup, eh what? But now comes the important thing after al that b
abbling:
Nick points to the left, and that s the direction that Harry has to follow.Ascend
the
ramp and jump over the banister, turn left. Past the corner jump on the banister
and
from there to the bookcases. First jump to the left bookcase. Filch is patrollin
g down
there, so better don t fall down! You ll see Nick on the opposite side.
Nearly-Headless-Nick points in the direction Harry has to follow
From this bookcase jump to the other balcony with the green-and-purple colored B
ean.
Behind the corner you ll see Nick on the opposite side point again in the directio
n
you ll have to follow. Climb the banister and jump to the two bookcases and from t
here
to the opposite walkway (make sure you jump SKEW: Harry always has the tendency
to jump
too far, and he would fall down). Go right, pass behind the corner, and climb th
e banister.
You ll see Nick once again on the opposite side pointing to the left. Jump to the
bookcase with the red-and-black Bean. Then, jump to the bookcase on your right a
nd
take the blue Bean. Turn left and jump to the next bookcase, in front of the bal
cony
where you just spotted Nick. Climb to this balcony, pass behind the corner and y
ou ll
see Nick disappearing through a grilled door. Turn left and climb the banister.
Mrs. Norris is jumping from bookcase to bookcase. When she s on the opposite walkw
ay,
jump to the bookcase with the red-and-black Bean. Jump to two more bookcases and
finally
to the second section where Nick is now standing. Follow left and go down the st
airs.
Cast Alohomora on the door to open it. In this corridor turn right and on your l
eft side
there is another door to open with Alohomora.
Now Harry is arriving in a room with a mirror. Reflected in the Mirror of Ensed
were
Harry s parents, James and Lily Potter.
Harry stared hungrily back, as though hoping to fall right through the glass and
reach
them. He was startled when a voice sounded behind him. Harry turned slowly about
.
So you, like hundreds before you, have discovered the delights of the Mirror of
Ensed,
said Professor Dumbledore.
He went on to explain that the Mirror showed nothing more or nothing less than t
he
deepest, most desperate desire of our hearts but that it would give neither know
ledge
nor truth.
The Mirror of Ensed will be moved to a new home shortly, Dumbledore went on, add
ing,
ominously, that if Harry ever came across it again, he would be prepared. But pr
epared
for what? Thought Harry.
After that, Filch orders Mrs. Norris to guard this part of the Library, while he
disappears through a secret door: Filthy whelps gave us the slip, Mrs. Norris. I v
e
locked the only door out of here for the sake of the nerves. Stay here and watch
the
Library for a bit, my dear. We ll find Harry back in a corridor. Cast Alohomora on
the
door and open it. Harry enters the Library again. Go up the stairs. There is som
ething
magical blue over there: cast Alohomora on it. Doors will open and you ll find you
r way
to a next Save Book. First cast Alohomora on the mirror left of the Save Book.
The mirror becomes transparent: enter the Secret Room and open the chest with Al
ohomora.
No, not a Wizard Card... just some Beans! Now go out of this room and save!
[4.7] Turn around and go right.
On your right there is a door to be opened with Alohomora.
Harry will be in the Library again. Climb from the table to the bookcase and jum
p over the
banister. Proceed to a door with a lock and open it with Alohomora. Now Harry wi
ll enter
some sort of a chapel and Filch is there again:
Only way out of this room is past that gate. It makes an awful racket. You take
that side
of the room, and I ll take this one. We ll catch them, Mrs. Norris. Filch really doe
sn t
give up. Jump to the banister. By the far window you ll notice a red Bean.
Jump from beam to beam.
Take the Bean and jump down to a stone wall. Turn left, and when Filch and his c
at are out
of sight jump down and run to the room. There is a statue you have to move with
Wingardium
Leviosa.
Move it onto the plate and you ll watch a cut scene where a heavy weight will be l
ifted.
Now you ll have to run out of here and find the other rooms with similar statues.
Run to
the opposite side, there is a second room. Cast Wingardium Leviosa to lift the o
ther weight.
Go out here and run right, there is a third room with a statue. Move it and go t
o the
opposite side, to the fourth room. Move this statue and the two weights will hav
e fully
uplifted. You can leave here. Not before Peeves opens the door, that is.
Filch is angry with Peeves again and is escaping once again through a secret doo
r that
opens and closes. Mrs. Norris stays in the chapel room.
Run past the door and watch how Fred and George are emerging from behind another
secret
door. Join them and you ll be taken deep down by an elevator. Once in the cellar g
o to
the Twins: Hy, Harry! Do you have 25 Beans for us? Well you know the procedure
by now.
Harry will get the Wizard Card #82: Rowena Ravenclaw, Medieval Wizard, dates unk
nown.
Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses.
Return to the elevator and go up. Harry will be in that corridor again. On the o
ther end
there is a spiral staircase. Go down and your game will be automatically saved.

Level 5: The Philosopher s Stone


The Forbidden Corridor
Stop Snape from stealing the Philosopher s Stone.
Find 1 secret Wizard Card.
[5.1] Hermione, Ron and Harry researched the Secret of the Philosopher s Stone: it
could
produce the Elixir of Life, a potion that would make anyone immortal.No wonder s
omeone s
trying to get it! Anyone would want it, said Harry. Hermione suspected that the
package
Hagrid had taken from Gringotts contained the Philosopher s Stone. It was the Phil
osopher s
Stone that was down the forbidden corridor, being guarded by whatever it was tha
t had
growled at them!
A few minutes later our three friends are gathering at the Gryffindor Common Roo
m: Snape s
been acting very suspicious lately. He may be planning to steel the Philosopher s
Stone,
said Hermione. Ron: But there s no way Snape would try anything while Dumbledore s a
round.
Hermione: But Dumbledore left ten minutes ago for the Ministry of Magic in Londo
n!
That must mean that tonight s the night! Let s go!
The three leave by the Lady Portrait s door and Hermione wonders: What about Filch
? He s
always watching the forbidden corridor. Ron: We ll just have to take our chances t
hen!
They re running up the stairs to the entrance of the forbidden corridor: Phew! It
looks
like Filch is somewhere else tonight. They open the grilled door: Come on, let s g
o!
Just behind the corner left, Harry finds his Save Book.
[5.2] Open the chest on your right with Alohomora and get two Chocolate Frogs.
But the chest also contains an invaluable treasure: your Wizard Card #83: Roderi
ck
Plumpton, 1889-1987, Seeker for England s Quidditch Team. Holds British record for
fastest capture of Snitch during game: three and a half seconds.
This is Harry s 24th Wizard Card. To unlock the secret Wizard Card: get 250 Bertie
Bott s Beans, then defeat He-Who-Must-Not-Be-Named. Wonder who that might be?Conti
nue
in the dark corridor. Ron and Hermione will call you: This way, Harry!
Follow left around the corner. The others are waiting in front of a gate.
Hermione: I think that is where the growling has been coming from!
Ron: Hear that? I don t think we should go in there! Hermione: But we ve got to stop
Snape! Go on Harry. We re right behind you. The door is opening... brrr!
They ll meet a giant dog with three heads like Cerberus! Only Hagrid would call th
is
monster Fluffy! Harry remembers the flute he got from Hagrid: I ll try the flute.
That
might put Fluffy to sleep for a while.
This is a tricky experiment. You ll have to run from one head to another, and quit
e
close otherwise the flute would not produce a single tone. When a dog s head is
opening its mouth, quickly retreat to not get hurt. Keep playing till all heads
are
sleepy and the monster will fall down. A hatch will open now on the spot where t
he
monster was standing.
You want to go first, Hermione? Says Ron.
No, I don t! Ron: Right, see you in a minute, I hope. It s okay, it s a soft landing.
You can jump! Come on, Harry! Harry jumps in... your game will be saved.

The Devil s Snare


Stop Snape from stealing the Philosopher s Stone
[5.3] Harry falls down into some kind of swamp. Hermione and Ron are trapped by
what
looks like carnivorous plants. I know what this is! It s the Devil s Snare!
Next time I m going to pay more attention in Herbology!
Hermione (captured) warns Harry: Try not to get too close to those tentacles!
Harry has to fight some sort of arcade game now. He can walk from left to right.
You ll
have to cast Incendio on the tentacles. They ll grow fast but don t let them touch H
arry!
Free Ron and Hermie by casting Incendio.
When Ron and Hermione are released our friends walk up some stairs.

The Winged Keys


Catch the Winged Key.
[5.4] Harry, Ron and Hermione arrive at a sort of Cathedral.
You ll have to catch the Key, Harry!
Ron says: Time to put your Quidditch skills into practice!
Harry climbs on his broomstick and up he goes! Good luck, Harry!
You re in flight again! Try to fly through the colored hoops. It s a hell of a fligh
t!
And there are all kinds of butterflies that may lower Harry s stamina!
Approach the Key... and press jump to catch it!
Now the problem is: this doesn t always work, you may try it a lot of times.
After Harry s victory a door will open: Let s see where that leads.

The Chess Game


Defeat the giant chess pieces.
[5.5] Hermione says: the next puzzle is a gigantic chess board! Ron s gone through
to play. I hope he s alright!
Turn right and run up these stairs. Here is your next Save Book
[5.6] Turn left and find your way up to the chess board.
In front of the chess board Harry finds Hermione and Ron, who is lying on the fl
oor,
slightly hurt.
Oh, Ron are you alright?
Ron: I defeated most of the pieces, but I ve been hurt! It s up to you now Harry!
Hermione: Harry, you have to be careful and avoid the pieces. They all move one
square
at a time. You have to make the pieces fight each other in order to get across s
afely.
Walk on to the board, Harry, to start the game.
When you run to the board two pieces will fight and slaughter each other. The ot
her
pieces all move one square. Move the marker with the arrow keys and stand in it.

Move the marker away from the last two pieces and go stand in it. They ll slaughte
r
each other. Come on, let s go! Says Hermione. Both leave by the door on the oppos
ite
side of the board.

The Final Encounter


Stop Quirrell from reaching the Philosopher s Stone.
[5.7] Follow Hermione running up the stairs. She ll leave through a door.
Find your Save Book by the door.
[5.8] Walk through the door to the table with the potions.
Oh no! Hermione is coming in: The exit is blocked by magical fire! Looks like y
ou
have to choose the right potion. Be careful Harry, it could be poison!
This one looks like it would help us through the fire!
Watch closely and keep your eye on the correct potion. Then choose wisely.
The potion Harry will need is the smoking one. Then, all potions will be shuffle
d:
just follow the correct one and cast Flipendo on the bottle.
The shuffling will be repeated three more times, and always faster. There is no
straight pattern: it s always different with every game you play. If you keep pick
ing
the correct Phial, eventually Hermione will say: You ve got to find Snape on your
own.
I ll go back and help Ron. She will leave through the door.
Harry is now able to run through the magic fire. Turn right and open a chest wit
h
Alohomora. You ll get some Chocolate Frogs.Proceed to the other side and head to t
he
Save Book. A cut scene will show how Quirrell leaves through a door.
Save here
[5.9] Turn right and jump from platform to platform. The music is getting really
wild now.
Approach the door and it will open. Go inside and the door will close behind Har
ry s back.
I wondered whether I d be meeting you here Potter. I suppose you were expecting so
meone
else. Well it s me:
Scared, stuttering Professor Quirrell
No one could have expected this: Quirrell is the mean guy, not Snape!! You are f
ar too
inquisitive to remain among the living, he goes on.
Quirrell will start throwing magic fireballs at Harry: watch them. You can hide
behind
the Flipendo blocks. You will have to move the blocks with Flipendo.
There are two Chocolate Frogs. Quirrell will try to push the blocks back; so mak
e sure
you place them behind the squares on the floor.
Move a small and a tall block close to the balcony and climb from one to the oth
er, and
on the balcony.
Curses, Potter.
Quirrell leaves for the back room with the mirror of Ensed. There is a Save Book
and four
Chocolate Frogs. Get fully healthy and save for the final battle.
[5.10] Enter the room and a cut scene will show how the image of Harry in the Mi
rror of
Ensed has the Philosopher s Stone!
Give me the Stone, says Quirrell.
And another voice comes in: Let me speak to him, face to face.
Quirrell: Master, you are not strong enough! I have strength enough for this!
Quirrell removes his turban and he rotates his head through half a circle: anoth
er face
is unveiled! That face was behind the turban all the time!
Dieeee Potterrrrrrr!
Lord Voldemort charms a ring of fire so Harry could not escape. Hide behind one
of the
big pillars and wait till Voldemort starts shaking it with magic spells. He s righ
t
behind the pillar: cast Flipendo on the pillar and it will fall on his head. Whe
n it
falls, promptly run away because he will fire a green shot.
Keep an eye on Voldemort s life meter down below the screen. And, especially, watc
h
Harry s stamina. It may go down fast when you should get hit.When all pillars are
down,
Lord Voldemort s life meter should be halfway down. Go to the center of the arena
and
cast Flipendo on the Mirror of Ensed when Lord Voldemort will cast his magic spe
lls.
They will be reflected and hurt him.
Not an easy thing though, you may try it several times. The important thing is:
keep
running left and right and avoiding the green magic balls that Lord Voldemort is
constantly firing at Harry. Get him behind the reflection side of the Mirror and
his
own magic will be returned. Quickly cast Flipendo on the mirror and keep running
around
again. This is a hard battle, but it merely illustrates what a magnificent game
this is.
Harry faints and Albus Dumbledore will rescue him. Dumbledore smiled. What happe
ned down
in the dungeons between yourself and Professor Quirrell is a complete secret, he
said,
so, naturally, the whole school knows.
The Stone had been destroyed, but Harry remained fearful that its loss would not
prevent
Lord Voldemort s return. Dumbledore nodded, sharing his concern.
Nevertheless, Harry if our battles do no more than slow Voldemort s return, with l
uck
he may never regain his power at all.So, the Stone s gone? Said Ron, finally. Harr
y
nodded and wished it good riddance.

Then Ron produced a brand new Famous Witches and Wizards Card from his robes and
handed
it to Harry:
You ve got the whole set now, Harry, Ron said. Harry was stunned.
Harry made his way down to the end-of-year feast alone that night. The Great Hal
l was
decked out in green and silver, to celebrate Slytherin winning the House Cup. Wh
en Harry
entered there was a sudden hush. He took a seat between Ron and Hermione, trying
to
ignore the stares of the other students.
The House Cup, announced Dumbledore, is awarded to the team with the most House
points.
At the moment, that would seem to be Slytherin.
A storm of cheering and stamping broke out from the Slytherin table.
However, continued Dumbledore, in recognition of Mr. Harry Potter s pure nerve and
outstanding courage, I award Gryffindor sixty points.Harry s table erupted with ch
eers
and applause. The additional points had won the House Cup for Gryffindor!
It was the best evening of Harry s life. Better than winning at Quidditch or Chris
tmas,
or knocking out mountain trolls. He would never, ever forget tonight.
The End

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