Professional Documents
Culture Documents
CLEARANCE LEVEL
NAME______________________ CONCEPT_________________
COSM AXIOMS
MAGIC SOCIAL SPIRIT TECH
q Native q Transformed
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ATTRIBUTES & SKILLS
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CHARISMA DEXTERITY MIND SPIRIT STRENGTH
F COMBAT SKILLS ATT ADD VALUE F OTHER SKILLS ATT ADD VALUE
SHOCK
K O @ ______
DEFENSES & HEALTH
M.
RUN
X3
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q REALITY* SPR q PROFESSION (_______) ____
DODGE
q ALTERATION MAGIC* MND q SCHOLAR MND = SKILL + MODS
UNARMED DEFENSE
q PRECOGNITION* MND q WATER VEHICLES DEX = SKILL + MODS
OTHER CONDITION
WEAPONS & ATTACKS
WEAPON AXIOM VALUE DAMAGE AMMO TRACK RANGE NOTES
BONUS CHART
DIE ROLL 1 2 3 5 7 9 11 13 15 16 17 18 19 20 21 26 31 36 41 46 51 56
4 6 8 10 12 14 25 30 35 40 45 50 55 60 +5
BONUS # FAIL -8 -6 -4 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 16 +1
FULL NAME_______________________ EQUIPMENT
DELPHI CALL SIGN/I.D. No. __________________ ITEM AXIOM NOTES/EFFECT
DELPHI DIVISION ________________________
BASE OF OPERATIONS _____________________
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RACE/ETHNICITY_________________________
RELATIVES________________________
____________________________________
____________________________________
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LEGAL STATUS___________________________
AFFILIATION/RANK_______________________
TEAMMATES____________________________
____________________________________
____________________________________
q
UNSPENT SPENT TOTAL
q
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PERKS
NEXT PERK AT
PERK GROUP SUMMARY = PREVIOUS +2 XP PG.
XP
Sa
EXPERIENCE Advancement Costs: Attributes: 2x new level, Skills: new level,
Perks: 1st new = 5, +2 each additional.
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SPELLS
ALTERATION APPORTATION CONJURATION DIVINATION CONCENTRATION
SKILL VALUE SKILL VALUE SKILL VALUE SKILL VALUE CURRENT MODIFIER (-2 PER EFFECT)
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GRIMOIRE
SPELL SPELL SPELL
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EFFECT__________________________ EFFECT__________________________ EFFECT__________________________
______________________________ ______________________________ ______________________________
______________________________ ______________________________ ______________________________
______________________________ ______________________________ ______________________________
______________________________ ______________________________ ______________________________
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GOOD__________________________ GOOD__________________________ GOOD__________________________
______________________________ ______________________________ ______________________________
OUTSTANDING____________________ OUTSTANDING____________________ OUTSTANDING____________________
______________________________ ______________________________ ______________________________
DN____________________________e
CASTING TIME_____________________
RANGE__________________________
DURATION_______________________
CASTING TIME_____________________
DN____________________________
RANGE__________________________
DURATION_______________________
CASTING TIME_____________________
DN____________________________
RANGE__________________________
DURATION_______________________
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EFFECT__________________________ EFFECT__________________________ EFFECT__________________________
______________________________ ______________________________ ______________________________
______________________________ ______________________________ ______________________________
______________________________ ______________________________ ______________________________
______________________________ ______________________________ ______________________________
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LECTIONARY
MIRACLE WARD ENEMY MIRACLE MIRACLE
8 Faith 8
AXIOM____SKILL__________________ AXIOM____SKILL__________________ AXIOM____SKILL__________________
1 action
CASTING TIME_____________________ CASTING TIME_____________________ CASTING TIME_____________________
Standard (DN 10)
DN____________________________ DN____________________________ DN____________________________
5 meter radius
RANGE__________________________ RANGE__________________________ RANGE__________________________
Concentration
DURATION_______________________ DURATION_______________________ DURATION_______________________
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EFFECT__________________________
While the ward is active all EFFECT__________________________ EFFECT__________________________
allies within 5m gain +1 to their de-
______________________________ ______________________________ ______________________________
fenses vs. supernaturally evil attack-
______________________________ ______________________________ ______________________________
ers, vs. both physical and interactive
______________________________ ______________________________ ______________________________
attacks.
______________________________ ______________________________ ______________________________
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GOOD__________________________
Those protected gain +2 to all GOOD__________________________ GOOD__________________________
defenses.
______________________________ ______________________________ ______________________________
As Good, but targets
OUTSTANDING____________________ OUTSTANDING____________________ OUTSTANDING____________________
that fail the attack are also Stymied.
______________________________ ______________________________ ______________________________