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Intro
Intro
INTRODUCTION
universities in the United States, only 33.7% complete college with a degree
non-traditional students as learners over the age of 24 who are not only
balancing work, life, and family but also returning to school after a pause in
and retain non-traditional learners are not only critical to the academic
the use of video games. The digital games are explicitly designed for
styles and behaviours. Learning can take place in both formal and informal
Lobel, 2013).
graphics with superb surround sound stereo now can make all addicted to
variety of reasons. Gamers can easily find opponents of a similar skill level
games change a monthly fee for access to video game software. Moreover,
despite its inherent advantages, the Internet also has its drawbacks.
even to the point of being addicted. Thus, it is on this premise that this study
University, Tacloban City during the second semester of the academic year
a red flag after they reported that the number of minors- of which majority are
the low turned out attendance in school. In public hearing Thursday held at
schools echoed the same dilemma, saying that “more and more minor
students who have been lured intensely in online games. The concept of
of entertainment and play for people of all ages, especially for the students. It
refers to the games that are played over some forms of computer network,
typically on the internet. These games are played online, in which you can