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The Last Door - Collector's Edition

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Complete Walkthrough 82 ratings


By Morrinn

A simple written walkthrough of episodes 1-4 in the first season of The Last Door.

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Introduction
This is a simple step-by-step written guide meant to walk you through the game with minimal
exposition or story details. I strongly suggest consulting it only if you are stuck, or are collecting
remaining achivements.

Chapter One: The Letter


Prologue
In the first scene of the game you are controlling a man in an attic. The way onward is fairly
straightforwards and meant to teach you the simple controls of the game:
Use the rope, then the chair.
Use the rafters overhead.
Use the chair three times to finish the prologue.

Beechworth Manor
After the opening scene, you'll be given control of the protagonist outside Beechworth Manor. From
here you can go to the Back Yard or into the Foyer by the front door.

Start by heading inside to the Foyer. A NOTE(1.1) can be found on a table to the right.
Head right into the Parlour.
In the shelves between the door and the gramophone are some MATCHES.
Open the closed door and step through into the Downstairs Hallway.
There is a crooked painting in the centre of the hall. Use it three times to find a ROSARY.
Enter the far left door to the Kitchen.
Pick up the OLD CLOTH from the stove.
Use the door to the right in order to unlatch and open it to the Back Yard.
Enter the second door from the right.
You are in the Servant's Quarters. A NOTE(1.2) can be found on a table below the bed.
A LAMP can be found on top of the drawers in the centre of the room.
Head back to the Foyer and go upstairs to the left.
You are in the Upstairs Hallway.
It's dark up here, so use the MATCHES to light the LAMP.
The first door is locked, the second boarded up, so go through the third passage.
You are in the Guest Bedroom.
There is a SILVER KEY on the Nightstand.
Go back to the Downstairs Hallway and use the SILVER KEY on the far right door.
You are in the Basement. There is a RECORD down here as well as a CROWBAR.
Go back to the Upstairs Hallway and use the CROWBAR on the boarded up passage.
You are in the Master Bedroom. There are three NOTES(1.3-1.5) scattered on the floor.
The fourth NOTE(1.6) is on the corpse of the woman in the bed.
After examining the corpse a HAIRPIN will fall on the ground.
Through the left passage from here is the Gallery.
Go back to the Guest Bedroom and use the HAIRPIN on the balcony door.
You are in the Workshop. There is a NOTE(1.7) on the table here.
You can also find a CAN and a HAMMER here.
Combine the OLD CLOTH and the CAN to get a WET CLOTH.
Use the door to the right to unlock the way back into the Upstairs Hallway.
Go to the Gallery and use the WET CLOTH on the painting to the far left.
-You will get the achievement: Art Restoration.
Head to the Parlour and use the RECORD on the gramophone.
Exit the Parlour and walk around until the music stops, then re-enter it.
Go to the Back Yard (through the kitchen or the front lawn).
Pick up the CROW and use the HAMMER on it.
-You will get the achievement: Better Served Silent.
Go back to the Servant's Quarters.
Put the CROW in the bowl by the window.
Use the ROSARY on the window.
Leave the room and walk around until you can hear a wail coming from the Basement.
Go to the basement and use the HAMMER on the wall to the far left.
Pick up the KNIFE from the chest.
Head back to the Workshop and use the KNIFE on the stuffed lynx in front of the ladder.
You will get a GOLDEN KEY. Use it on the Trapdoor above you and enter the Attic.
Examine the body to get a NOTE(1.8), which finishes the chapter.
-You will get the achievement: Don't Leave me Hanging.

Chapter Two: Memories


Prologue
You are now controlling another character in another cut scene.
Use the Clothes Stand to your right.
Use the Whip on the table in the centre of the room.
Use the Table on the far left.
Click the character three times.
After the intro you will be controlling a different character.
Just keep walking to the right, and watch as the scene plays out.
You'll have a short conversation with your shrink. Pick either dialogue option.

The Boarding School


Finally you're given control of the protagonist again. You are outside the School, and from here you can
go inside, or to the back yard.

Start by opening the mailbox to the far right and getting the POSTCARD.
Pick up the STONE in front of the angel statue. and go inside.
You are in the Lobby. Speak to the reverend mother behind the desk.
Tell her "I prefer not to talk about it".
Speak to her again and now exhaust all the dialogue options.
Go through the passage to the left to the Patients Ward.
There will be a woman sitting next to a man right by the entrance.
Speak to them and then give the man the POSTCARD.
Examine the baggage behind the woman and pick up the LETTERS.
Give the LETTERS to the man and he will give you a COIN.
Go to the far right of the Ward to find two doors.
Unlock the left door that leads to the garden
You are in the backyard. There is a Gravedigger here.
Speak to the man, then return inside.
Head back through the door you unlocked and go to the right.
You will be in the Classroom. There are two NOTES(2.1-2.2) here.
Wait in this classroom for a few minutes, you will hear a strange gasping sound.
-You will get the achievement: Explorer of the Occult.
Examine the shelves to the right and get a MUSIC BOX.
Head back to the Lobby and go upstairs to the Upper Hallway.
Go through the first door and speak with the nun.
Tell her "The Lord works in mysterious Ways".
Use the COIN on the MUSIC BOX and the nun will leave the room.
Without waiting, exit the room and immediately head back to the backyard.
Walk to the left and exit to the Beach.
If you were quick enough, the Nun will be here. Speak to her.
She will repeat what you said; "The Lord works in mysterious ways."
Pick up the NET and the LOG.
Leave the beach and return and you will find the Nun has vanished.
-You will get the achievement: The Departed.
Return to the Nun's room and look out the window.
There is a clogged gutter just below the window. Use it to clear a path for the water.
Use the STONE on the pipe to dull it's sharp edges.
Use the NET on the pipe and head back to the Upstairs hallway.
Go through the far right door into the Shower Room.
Examine the broken mirror to get the MIRROR.
Use the handle on the bottom right shower to wash an object down the drain.
Go back to the window in the Nun's Room
Examine the NET, you will find a TEARDROP.
Go back to the Patients Ward and walk to the far right.
Use the TEARDROP on the statue of the virgin Mary.
Use the MIRROR on the TEARDROP to make the nun leave.
You can now speak to the patient next to the statue.
Tell him you will help; "I will, however difficult this would be for me."
(If you accidentally chose the second option, go speak with the Reverend Mother, although you
will miss an achievement.)
Head back to the Nun's room, and pick up the MORPHINE.
Go back to the suffering patient and find that he is gone.
Examine the NOTE(2.3) on his bed and exit to the Back Yard.
There is some knocking coming from inside the coffin, try and open it
Go to the Front Yard and examine the Gravedigger's toolbox.
Speak to the Gravedigger and choose "Tell me about this place".
Next choose "Tell me about Aberdeen".
While he is busy talking, use the toolbox to get a TOOL.
Head back to the Back Yard and use the TOOL on the Coffin.
Go back to the Lobby and examine the desk for a NOTE(2.4).
There is also a KEY on the desk. Use it on the door to the left and go through.
You will be in a dream. Speak to the people and exit to the left.
Watch the scene play out and keep moving left until you are in Monsignor's room.
Prey with him by speaking to him and choose any dialogue option.
The Father will chase you out of the room, but enter it again.
Examine the cupboard for a RAZOR, and the NOTE(2.5).
Combine the RAZOR and the LOG to get a CUTTING TOOL.
Head back to the Upstairs Hallway and use the CUTTING TOOL on the Tapestry to the right.
Head through the opening and watch the scene unfold.
Go to the right and use the bunk bed to go to sleep.
You will be in a dream. Move forward and examine all the notes on the ground NOTE(2.6-2.17)
When you eventually wake up, head back to the Classroom and examine the Rug on the ground.
Head downstairs and use the MORPHINE on the patient who spoke to you.
-You will get the achievement: Merciful.
Watch the final cut scene unfold.
-You will get the achievement: A Secret from the Past.

Chapter Three: The Four Witnesses


Prologue
You are in the dark. Click anywhere on screen several times to break out.
The intro will play and you will find yourself in a forest. Keep going right.
Eventually you will wake up again where you broke out of the coffin. Exit left and then right.
You'll be in a small Courtyard. Exit right, into a small street.
You'll pass some people, none of who will help you, so keep moving right.
You'll find yourself in a small alley with some water dripping from a gutter.
Use the water, and you'll eventually pass out.
When you wake up, go back to the small courtyard and you'll see an eye painted on the wall.
Leave back to the street and this time go up the alley that was previously blocked by a cart.
A short cut scene will play out with two men talking.

Dark London

You will be standing in a small Intersection. You may have noticed the TICKET in your inventory.
Go to the upper left path to a small courtyard.
Go through the door here.and you will be in a butcher's shop. To the far right there are four levers.
Push lever 2, then lever 1, then lever 4. This opens up a small bolt hole. Go through.
You are in a small distillery. Pick up the BOTTLE, then head back to the starting area.
This time, go up the stairs to the left to find a Fortune Teller.
There will be a man here who exits to the right. Don't follow him yet, instead speak to the woman.
Ask for help and then tell her; "I haven't a penny to pay you."
She will read your fortune by asking you to choose three cards. Pick any to continue.
You can restart the episode here and pick again.
-By seeing all five cards you unlock the achievement Full Deck. (The cards are not always in the
same location however, so you may need multiple attempts to uncover them all.)
Pick up the EMPTY LAMP besides the fortune teller and go to the right, after the man.
You'll see him again in this area, and again, don't follow him.
Instead go through the sewer grate below where he went
You'll be in a sewer. Below one of the sewage pipes here is a puddle of oil.
Use the BOTTLE on the puddle to get OILY WATER.
Head back to the distillery and use the OILY WATER on the essencier to the left.
Now use the EMPTY LAMP on the essencier to get a normal LAMP.
Return to the Fortune Teller and use the LAMP on the embers of her fire to light it.
Go to the right again and this time take the path above the sewer, following the man.
He will open a door into a building. Quickly go after him inside.
You will be in a Foyer. Move quickly all the way to the right and open the door to the garden.
If you were fast enough, you will catch a shadowy figure vanish in front of you.
Go back into the foyer and move to where you came in.
There is a coat on a hangar by the door. Examine the coat to get the GLOVES.
Move to the right and go upstairs, then through the first doors on the left.
You will be in a Bedroom. Use the GLOVES on the fireplace to get a DOORKNOB.
Speak to the old woman and exhaust the dialogue options. The choices here don't matter.
She will ask you to play a game with her. Use the space to the right of the fireplace.
Watch the scene unfold, and then get a MASK from the floor.
There is also a NOTE(3.1) on the bed.
Exit the room and continue to the left down the hall, past a ladder.
Use the DOORKNOB on the second door and head inside.
You are now in a bathroom. Push back the shower curtain to the right.
Examine the mannequin in the bathtub to get a WIG.
Use the gramophone a few times. Eventually it will play an odd sound.
Exit the bathroom and keep heading left through the final door.
You are now in the Master Bedroom with a man playing a violin. Speak to him.
Exhaust the dialogue options, and then pick up the SCORE from the table.
Go back into the hall and this time take the ladder to the Attic.
Examine the Piano a few times to find a SMALL KEY.
Use the SCORE on the bottom of the cage to get a FEATHER.
Go back to the first Bedroom and use the SMALL KEY on the Dresser to get a DRESS.
Go downstairs and into the Back Yard. In the middle of the yard is a large treestump.
Use the FEATHER with the stump to get some RESIN.
Combine the RESIN with the MASK to get a FIXED MASK.
Go back to the violin player in the Master Bedroom.
Use the FIXED MASK, DRESS, and the WIG on the mannequin to the right.
The man will give you his VIOLIN and a BLACK KEY.
Go back to the Yard and use the BLACK KEY on the gate to the right.
Enter the Sarcophagus and keep moving right. You will be standing in front of a Bookstore.
Open the gate to create a shortcut back to the Sewer entrance.
Try the door to the bookstore, but it will be locked. As you turn to leave, you will hear something.
Examine the door twice, and it will open for you. Go inside.
On the desk by the door will be another NOTE(3.2).
Keep going right to enter the Back of the Bookstore. There is a man here you can speak to.
Exhaust the dialogue options before moving on.
Behind the man is a large bookcase. Move just to the left of it and turn around.
Using your mouse, you can hunt down five different books hidden in the shelves. These are;
1. The Horla, by Guy de Maupassant
2. The Great god Pan, by Arthur Machen
3. The Silver Key, by H.P. Lovecraft
4. The Approach to Al-Mu'Tasim, by Jorge Luis Borges
5. The Black Cat, by Edgar Allan Poe
Exit to the left once you found all these books.
You are in the Backroom. There is a NOTE(3.3) here, and a stairway down into the Basement.
Go down and exit to the left and you will find another NOTE(3.4) here.
Head to the far right and you will find some green roots. Use the VIOLIN to fix them.
Exit all the way to the left and you'll find yourself back in the sewers.
Backtrack all the way back to the starting Intersection and pick up the PARCHMENT.
The man will appear again. Follow him until he disappears into the Fog.
To correctly navigate the foggy streets you need to listen for the correct sounds.
Walk in the fog until you hear the correct sound, then click on the background to enter the next
area.
The sounds you should follow are, in order:
1. Gust of wind.
2. Crows.
3. The ocean.
4. Dead silence.
-If you did this correctly on the first try, you will get the achievement: The Short Path.
Eventually you will find the man again. Follow him out of the fog.
You will be standing in front of a theatre. Give the man your TICKET to enter.
Keep going right until you see a Stage you can interact with. Use it.
You will speak to a man who asks you a question. Pick any answer you like.
Watch the rest of the cut scene and then take the mask that is offered to you to end the chapter.
-You will get the achievement: The Truth Behind the Curtain.

Chapter Four: Ancient Shadows


Prologue
You are in a small room. The protagonist is sitting in a chair here. Interract with him.
Next, interact with the desk, and then the protagonist again.
Watch the scenes unfold until you get some dialogue. Exhaust the options.

Alexandre's Estate

You are on a darkened path. Keep going left until you are in a Yard.
There is a door to your right that is barred. Unlock it and enter the Greenhouse.
It's too dark to see anything, but wait a while and you will hear glass shatter.
Once you've heard the sound, exit the greenhouse.
Go to the left and use the door to enter the house.
You are in the Lobby. Go straight up into the Parlour, then through the closed door to the Kitchen.
Pick up the glowing LAMP on the stove, then walk back to see a NOTE(4.1) to the left.
Open the door to the right and enter the Garden. There is a gate and a well here.
Use the well to get the ROPE then unlock the gate to get to the Yard.
Go back to the lobby, this time going upstairs.
Enter through the big double doors to Alexandre's room. Try speaking to him.
Exhaust all dialogue options, and look at the bed for a NOTE(4.2). Exit the room to the hallway.
Go right and open up the big chest to get a HOOK.
Combine the ROPE and the HOOK, then head through the open passage to the Darkroom.
Grab the CYANIDE from the table and check out the NOTE(4.3) on the floor.
Examine the hanging lantern and get the LIGHTBULB.
Exit the room and go right into the Study.
In the fireplace is an ENVELOPE, and on the desk couple of NOTES(4.4-4.5).
Go back to the front Yard and into the Greenhouse. Head far right to find some VITRIOL.
Go back to the Yard and up the path you initially came from. You will find the body of a deer.
Use the LIGHTBULB on the Deer Corpse to turn it red. Go back to the Garden, with the Well.
Use the combined HOOK on the Well and get a BIRD. Return to the Darkroom.
Use the blood-soaked LIGHTBULB on the lamp overhead to turn the room red.
Put the ENVELOPE in the sink, then the VITRIOL and lastly the CYANIDE.
Use the water tap to rinse the plate and get the PICTURE.
-If you did the order correctly you will receive the Achievement: Alchemist.
Go back to Alexandre and show him the PICTURE. He will drop a CLOCK HAND.
In Alexandre's room, use the BIRD on the Cuckoo Clock.
Go downstairs to the Lobby and use the CLOCK HAND on the big grandfather clock by the stairs.
Examine the clock face, and by dragging the hands, set the clock to 03:00 and then use the lever.
Go upstairs again and get back the BIRD. Examine it to get a KEY.
Go to the Garden and use the KEY on the cellar doors and head down.
There is some furniture here. Examine it to get a SHOVEL. Go back to the Garden.
Use the SHOVEL to dig up the Grave. In it will be a padlocked crate.
Use the VITRIOL on the padlock to open the Crate.
Inside you will get a CANVAS and a NOTE(4.6). Head back to Alexandre's Room.
A NOTE(4.7) will be in Alexandre's chair.
Stand in the room for a few minutes until a Raven shows up.
-If you have found all of the secrets, you will receive the Achievement: Master of the Occult.
Go out the door to the Balcony and grab the LENS, then return to the Cellar.
Week going left until you enter the Workshop. There is a NOTE(4.7) here.
A passage can be found behind a desk to the right.
You will be in a small cave. There is a NOTE(4.8) here.
Interact with the desk to the right to see three symbols.
Click each symbol to match them to the picture shown to the side. --->
Then get the SYRINGE from the desk.
Leave the cave from where you came (Making sure you still have the
Lens).
-You will receive the Achievement: The Angels Protect this House.
Go back into the cave and climb down the hole.
Give Alexandre the SYRINGE and sit down in the Chair. Give him the SYRINGE again.
Watch the cut scene, then when you gain control again, just walk right to end the chapter.
-You will get the achievement: The Veil.

Achievements
Chapter 1

Better Served Silent


Use the Hammer to kill the Crow before feeding it to the cat.

Art Restoration
Combine the Old Cloth with the Can of Turpentine and use it on one of the paintings in the art Gallery.

Don't leave me Hanging


Finish the chapter.

Chapter 2

The Departed
After playing the music box for the old nun, go to the beach and find her discarded belongings.
Merciful
Choose to euthanize the dying patient with morphine.

A Secret from the Past


Finish the chapter.

Chapter 3

Full Deck
Reveal every tarot card in the fortune teller's deck. This will require at least one restart.

The Short Path


Navigate the fog without getting lost.

The Veil
Finish the chapter.

Chapter 4

Alchemist
Develop the photograph without making a mistake.

The Angels Protect this House


After finishing the telescope puzzle, leave the cave whilst holding the lense.

The Veil
Finish the chapter.

Collectables

The Other Story


Play through the four minisodes in the Extras menu.

The Whole Story


Find all the notes in the game.

Explorer of the Occult


Find a mystery.

Master of the Occult


Find all the Mysteries

The Mysteries
Finding one of these mysteries will earn you "Explorer of the Occult". Finding all of them will earn you
"Master of the Occult".

Chapter 1
None.

Chapter 2
The Moan:
1. Go to the Classroom and wait in there for a few minutes. Eventually you will hear a ghostly moan.

The Nun
1. Go to the Nun's room on the second floor. When speaking to her, tell her that "God works in
mysterious ways."
2. Play her the music box.
3. Quickly run to the beach, where you will find her standing looking at the ocean.
4. Speak to her and she will repeat what you said to her.

Chapter 3
The Painted Eye
1. During the prologue, drink from the gutter.
2. Instead of going down the alley that was blocked by a cart, backtrack to where you originally came
from.
3. Examine the eye painted on the wall.

Shadow Ravens
1. When the man is standing in front of the house, do not approach him until you have a lit lamp.
2. When you have a lit lamp, follow him inside and immediatly walk down the hallway to the back yard.
3. You will see a shadowy figure turn into a murder of crows and fly away.

Tomes of Horror
1. Go to the Bookstore.
2. Stand to the left of the large bookshelf in front of the book-keeper.
3. Scan the shelf behind him for five different novels.
(The Horla, The Great God Pan, The Silver Key, The Approach to Al-Mu'Tasim, The Black Cat)

Haunted Record
1. Go to the bathroom on the second story of the house.
2. Pull back the curtains.
3. Use the record player to switch back and forth between the laughter and the weeping.
4. After a few times, something else will play.

Chapter 4
Shatter in the Dark
1. Go to the greenhouse before you aquire a lantern.
2. Wait in the dark for a few minutes until you hear something breaking a window.

Nevermore
1. After digging up the grave you will hear Alexandre scream from his room.
2. Return to where he was and approach his chair to see the windows blow open.
3. Don't leave the room, but stay inside for a few minutes.
4. A raven will fly into the bedroom and quote Poe.

14 Comments < 1 >

Jawa Jun 10 @ 9:54am


This is a great guide. However I've played through twice now using it and still cannot get the Master
of the Occult achievement. Any idea exactly how long you need to wait in the greenhouse, and if
there's a specific spot you need to stand in order to hear the shattered glass? It seems to be the only
secret I cannot get to work.

Perfice May 27 @ 5:12pm


I'm not really going to play through it a third time to get it but just for anyone else who has the same
issue (it seems like a few people have had this issue).

Perfice May 27 @ 5:11pm


I went through the guide and picked up all the letters (even the one in the workshop missing in this
guide) and I can't seem to unlock The Whole Story... Anyone know any that are particularly hard to
find or often missed?

Gwynbleidd Mar 10 @ 11:45am


Thank you for this great guide

ExistentialEntomologist Jan 22 @ 9:13pm


Hi! I can't seem to get "The Whole Story" to unlock, despite playing through the full game multiple
times (and checking to be sure that I got all the notes listed here). Help?
Thanks in advance.

ShonaNingyo Oct 29, 2017 @ 5:03pm


The fact that I can't get the lens back after putting it in the telescope is lame.

ApatheticConstruct Oct 28, 2017 @ 8:14pm


wtf? I can't solve the puzzle involving the wind gusts, cicadas, crow calls, and silence.
DARK & MYSTERIOUS HERADIC KING Oct 25, 2017 @ 4:05pm
wait nvm lol i found it XD

DARK & MYSTERIOUS HERADIC KING Oct 25, 2017 @ 4:03pm


wait were is the dress in chapter 3 and also thx about the balcony door lol

Indigo Oct 16, 2017 @ 8:23am


the balcony door should be in the top right corner

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