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[URL]

Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Menu.unr
LocalMap=menu.unr
MapExt=unr
EXEName=Conviction.exe
SaveExt=umd
Port=7777
Class=EchelonCharacter.ESam

[Multiviews]
Viewport0SizeX=960
Viewport0SizeY=540
Viewport0OffsetX=0
Viewport0OffsetY=0
Viewport1SizeX=960
Viewport1SizeY=540
Viewport1OffsetX=560
Viewport1OffsetY=0

[GENERAL]
NewGameFlow=true
LogosVideo=logos.bik
SplashScreen=ConvictionLogo.tga
SavingScreen=Conviction_saving.tga
LoadingScreen=ConvictionLogoWide.tga
SplashVideo=teaser.bik
IntroVideo=01_lighthouse_intro.bik
FinalVideo=game_final.bik
CreditsVideo=credits.bik
DoHood=false
PlayVideo=true
m_bGameplayVibrationOn=true
m_bGameplayInvertLook=false
m_bGameplaySubtitlesOn=false
m_bGameplayTutorialsOn=true
m_bGameplayWaypointsOn=true
m_bSound5dot1SurroundOn=true
m_bySoundPreset=0
m_byVideoPreset=0
m_fSoundSFXVolume=0.0
m_fSoundAmbienceVolume=0.0
m_fSoundMusicVolume=0.0
m_fVideoGamma=0.0

[MULTIPLAYER]
DoUseLobbyMap=true
DefaultLobbyMap=maps\_MULTI\MP_FAIR.unr
CivilianSpawnBlockSize=20

[FirstRun]
FirstRun=829

[Init]
DynamicCollisionRadius=0.01
StaticCollisionRadius=0.005
LogFlags=LNONE
UseDIMouse=False
defaultRMode=5
debugRMode=6
EnableOcclusion=True
UseActorZoning=True
HeadSetPresent=True
InitialSave=False
PermeatingLightCutOff=True
DifficultyMode=REALISTIC
DebugDrawHealth=False
UseNewAnimSystem=True
LogServer=10.3.6.190
UseConvexListShape=False
UseFixStepPhysicsLoop=False
UsePhysWalkingGroupLinearCast=True
UseFixedMeshAttached=False
SharedStaticMopp=True
SimulateDebuggerAttached=false
ShowPauseMenuAtStart=False
AIObjTickCleanupTreshold=1000
FirstFadeDelay=0.5
FirstFadeTime=3.0
BypassMaxPopulationSize=-1
ZoneInfoPinScale=10.0
EnableRenderDebug=false
HostControlAllCivilians=false
ForceLinearLoad=True
EnableKeyTranslation=true
SystemValidation=true

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
MarketingCamInput=Engine.MarketingCamInput
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice

[Core.System]
PurgeCacheDays=30
SavePath=
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\..\data\Maps\*.unr
Paths=..\..\data\Textures\*.utx
Paths=..\..\data\Sounds\*.uax
Paths=..\..\data\StaticMeshes\*.usx
Paths=..\..\data\Animations\*.ukx
Paths=..\..\data\Animations\Facial\*.ufx
Paths=..\..\data\Animations\LegoPresets\*.ulx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
bThreadPhys=False
UsePartitioner=True
UseAIReplicationDelayOverride=False
AIReplicationDelayOverride=0.01666
ChallengeManagerClassName=Echelon.EChallengeManager

[ClassImpostor]
DeletedClassName=ReplacementClassName
EPatrolInfo=NavigationPoint
XImpactPunchingBag=XImpactBlood
WindMaker=EListNode

[WinDrv.WindowsClient]
WindowedViewportX=1280
WindowedViewportY=720
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=High
SkinDetail=High
Brightness=0.000000
Contrast=0.800000
Gamma=1.000000
MipFactor=1.000000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=False
MaxRefreshRate=60
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1.000000
ScaleRUV=1.000000
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
Decals=False
BloomThreshold=3.500000
MonitorAspect=0.000000
ShadowQuality=2
EnvDetail=2
RealtimeReflections=True
AnisotropicFiltering=1
DynamicAmbientOcclusion=1

[D3DDrv.D3DRenderDevice]
Translucency=True
UsePrecaching=True
UseMipmapping=False
UseTrilinear=False
UseMultitexture=False
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=False
UsePrecache=True
Use32BitTextures=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False
AmbientOcclusion=False
DisableShaderOptims=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=False
DupOffsetEnabled=False
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=1.000000,Y=1.000000,Z=1.000000)
RotGridEnabled=False
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTime5secs=30
AutoSaveIndex=8
WarmUpPhysics=False
UseAxisIndicator=True
MatineeCurveDetail=0.100000
UseSizingBox=True
UseTagDisplay=True
AlwaysShowTerrain=False
UseActorRotationGizmo=False
AudioDevice=None
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=None
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=127,G=93,R=0,A=255)
C_GroundHighlight=(B=255,G=186,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=120,G=120,R=120,A=255)
C_WireGridAxis=(B=84,G=84,R=84,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=128,G=0,R=128,A=255)
C_OrthoBackground=(B=120,G=120,R=120,A=255)
C_StaticMesh=(B=127,G=127,R=0,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
ShowNavMarkers=True
C_Volume=(B=225,G=196,R=255,A=255)
C_BlockingVolume=(B=150,G=70,R=150,A=255)
bThreadPhys=False
AutoSaveUseFixTime=True
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=UDebugMenu
EditPackages=EchelonEffect
EditPackages=Echelon
EditPackages=EchelonAI
EditPackages=EchelonIngredient
EditPackages=EchelonGameObject
EditPackages=EchelonCharacter
EditPackages=EchelonPlayer

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.Console]
ConsoleKey=9

[Engine.Scry]
Enabled=false

[WindowPositions]
Material Properties=(X=1292,Y=109,XL=294,YL=903)
VFToolbar=(X=3,Y=3,XL=305,YL=24)
PictureButton=(X=1106,Y=44,XL=46,YL=22)
Surface Properties=(X=-4038,Y=-8258,XL=436,YL=270)
WPropertyPage=(X=8,Y=29,XL=195,YL=488)
Terrain Editing=(X=0,Y=-46,XL=577,YL=426)
SubTools=(X=15,Y=211,XL=542,YL=211)
Matinee=(X=0,Y=-38,XL=394,YL=426)
Build Options=(X=-4038,Y=-8258,XL=368,YL=277)
BottomBar=(X=0,Y=0,XL=1244,YL=72)
BottomBarStandard=(X=37,Y=924,XL=1279,YL=71)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=32,Y=0,XL=4,YL=926)
EditorToolbar=(X=0,Y=0,XL=36,YL=926)
Sound Browser=(X=324,Y=32,XL=942,YL=454)
Music Browser=(X=4,Y=32,XL=1166,YL=725)
Group Browser=(X=324,Y=32,XL=942,YL=454)
New Material=(X=160,Y=456,XL=593,YL=147)
Master Browser=(X=-1050,Y=-106,XL=1050,YL=918)
Texture Browser=(X=1604,Y=70,XL=942,YL=454)
Static Mesh Browser=(X=1604,Y=70,XL=942,YL=454)
Actor Browser=(X=1604,Y=70,XL=942,YL=454)
Prefab Browser=(X=123,Y=198,XL=1166,YL=725)
InAnimWindowProperties=(X=0,Y=0,XL=245,YL=494)
Animation Browser=(X=1604,Y=70,XL=942,YL=454)
Mesh Browser=(X=123,Y=198,XL=1166,YL=725)
Load Errors=(X=394,Y=281,XL=491,YL=358)
Check Map=(X=252,Y=201,XL=776,YL=518)
Scale Lights=(X=494,Y=409,XL=291,YL=102)
Progress=(X=459,Y=417,XL=362,YL=85)
Search for Actors=(X=313,Y=322,XL=653,YL=276)
Replace Textures=(X=378,Y=286,XL=524,YL=322)
Find/Replace=(X=406,Y=333,XL=458,YL=195)
CodeFrame=(X=1,Y=-45,XL=798,YL=568)
EditorLog=(X=100,Y=62,XL=600,YL=800)
MdiFrameBottom=(X=36,Y=924,XL=1244,YL=72)
MdiFrameLeft=(X=0,Y=70,XL=36,YL=926)
MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
Brush Builder=(X=21,Y=34,XL=345,YL=280)
ActorProperties=(X=747,Y=122,XL=291,YL=1402)
Viewport Config=(X=437,Y=382,XL=405,YL=133)
GameLog=(X=0,Y=0,XL=1335,YL=980)
Import Texture=(X=-462,Y=-245,XL=366,YL=249)
Import Static Mesh=(X=268,Y=340,XL=366,YL=153)
ActorProperties.Split=200
Patrol Tool=(X=234,Y=-38,XL=295,YL=860)
CrashBox=(X=254,Y=667,XL=542,YL=274)
LevelProperties=(X=747,Y=103,XL=291,YL=1421)
New Notify=(X=-4,Y=-32,XL=522,YL=191)
New Mesh/Animation=(X=-423,Y=-32,XL=366,YL=316)
EditActor=(X=0,Y=0,XL=640,YL=931)
Add Special=(X=478,Y=366,XL=324,YL=181)
PatternED=(X=131,Y=20,XL=1128,YL=802)
Generic=(X=221,Y=312,XL=459,YL=210)
Cinematics Tool=(X=-4032,Y=-1900,XL=329,YL=556)
Realtime Blend=(X=15,Y=287,XL=395,YL=271)
EditorFrame=(X=2,Y=0,XL=1434,YL=1022)
Navigation Mesh Tool=(X=-4038,Y=-8296,XL=179,YL=283)
Morph Channels=(X=-1390,Y=252,XL=491,YL=355)
GEO Editor=(X=0,Y=-38,XL=787,YL=334)
WSplitterContainer=(X=1604,Y=38,XL=956,YL=986)
WSplitter=(X=927,Y=70,XL=6,YL=854)
WSplitterPane=(X=1604,Y=534,XL=956,YL=490)
StaticMeshProperties=(X=0,Y=0,XL=294,YL=903)
AI Editing Tool=(X=-3169,Y=-8296,XL=632,YL=937)
Sound Properties=(X=-429,Y=-32,XL=366,YL=123)
LevelProperties.Split=201
Preferences=(X=897,Y=103,XL=371,YL=807)
3DViewer=(X=1604,Y=566,XL=942,YL=454)
Right Pane=(X=1280,Y=38,XL=318,YL=986)
Physics Editor=(X=-4038,Y=-8296,XL=227,YL=552)
Left Pane=(X=0,Y=0,XL=347,YL=854)
ClassProperties=(X=22,Y=29,XL=352,YL=512)
New Class=(X=133,Y=361,XL=366,YL=132)
2D Shape Editor=(X=332,Y=149,XL=600,YL=600)
Lego Browser=(X=1604,Y=70,XL=942,YL=454)
Property edition=(X=0,Y=0,XL=938,YL=395)
Particles Browser=(X=1604,Y=70,XL=942,YL=454)
Current Physics=(X=739,Y=74,XL=291,YL=1402)
Catalog Actor(s) Properties=(X=0,Y=0,XL=294,YL=903)
Facial Browser=(X=1604,Y=70,XL=942,YL=454)
Import Facial Structure=(X=-425,Y=-32,XL=401,YL=178)
L3D Browser=(X=1860,Y=70,XL=750,YL=88)
Catalog Browser=(X=1604,Y=70,XL=942,YL=454)
PasswordDialog=(X=497,Y=444,XL=285,YL=106)
Zoning System Visibility=(X=443,Y=346,XL=393,YL=228)
Search Actor(s)=(X=584,Y=50,XL=512,YL=873)
Group=(X=-304,Y=-32,XL=368,YL=185)
Select Constraint Class=(X=680,Y=364,XL=320,YL=217)
Package=(X=-424,Y=-32,XL=308,YL=101)
Particles Window=(X=-2023,Y=-70,XL=768,YL=614)
Catalog Actor(s) Properties.Split=166
Preferences.Split=163
AutoSave Settings=(X=283,Y=352,XL=714,YL=215)
Catalog Actor(s) Quick Properties=(X=0,Y=0,XL=294,YL=903)
SkeletalMeshProperties=(X=0,Y=0,XL=294,YL=903)
New Emitter Class=(X=-343,Y=-32,XL=381,YL=140)
Import Flash Texture=(X=-343,Y=-32,XL=389,YL=176)
GODamage=(X=739,Y=74,XL=291,YL=1402)
Import Flash Texture=(X=-343,Y=-32,XL=389,YL=176)
User Effects Editor=(X=-1600,Y=-28,XL=632,YL=413)

[UDebugMenu.UDebugMapListCW]
LastGameType=Engine.GameInfo

[TRANSPORT_INBOUND]
USE_EMULATOR=false
DROP_PROBABILITY=0.03
LATENCY=0
JITTER=0
BANDWIDTH=640000

[TRANSPORT_OUTBOUND]
USE_EMULATOR=false
LATENCY=50
JITTER=0
BANDWIDTH=640000

[TRANSPORT_OPTIONS]
MAX_SILENCEDTIME=5000

[NETWORK_EXTRAPOLATION]
POSITION_CONSTANT_ERROR=25.0
PLAYER_MAX_INPUT_ROTATION_DIFF=80

[NETWORK_BUNDLING]
ENABLE_BUNDLING=false
BUNDLING_MAX_FLUSH_DELAY=50

[NETWORK_LOGGING]
LOG_NETWORK_USAGE=false
LOG_NETWORK_INTERVAL=10000
LOG_NETWORK_RESET_AT_INTERVAL=true
LOG_COMPRESSEDDATA_ANALYSIS=false

[SIMULATION]
MAXFPS=60
MINFPS=10

[LauncherResolutions]
res0=640x480
res1=800x600
res2=1024x768
res3=1280x720
res4=1280x1024
res5=1600x900

[BRIEFING]
UseIt=FALSE
PersoName[0]=LAMBERT
PersoName[1]=GRIMSDOTTIR
PersoName[2]=REDDING
PersoName[3]=PATRIDGE
PersoName[4]=SHETLAND
PersoName[5]=OTOMO
PersoName[6]=MASSON
PersoName[7]=TURTLE
PersoSpeech[0]=SOUNDEVENTNAME
PersoSpeech[1]=SOUNDEVENTNAME
PersoSpeech[2]=SOUNDEVENTNAME
PersoSpeech[3]=SOUNDEVENTNAME
PersoSpeech[4]=SOUNDEVENTNAME
PersoSpeech[5]=SOUNDEVENTNAME
PersoSpeech[6]=SOUNDEVENTNAME
PersoSpeech[7]=SOUNDEVENTNAME

[AI]
VisibilityScale=1.0
VisibilityOffset=0.0

[l3d]
AllocateNames=false
AlphaToCoverage=false
Threading=false
LowMemory=False
MultipassLighting=false
Shadows=false
ReferenceDevice=false
BudgetCoopSpots=2
BudgetCoopOmnis=3

[AnimationBrowser]
DefaultSkelPackage=CHARM-Editor
DefaultSkelMesh=Sam_Editor
DefaultEntity_AnimatableObject=Package.Group.Mesh
DefaultEntity_EndOfAnimationAnchor=Package.Group.Mesh
DefaultEntity_Wall=Package.Group.Mesh
DefaultEntity_Master_Chair=Package.Group.Mesh
DefaultEntity_Window=Package.Group.Mesh
DefaultEntity_Door=Package.Group.Mesh
DefaultEntity_OneHandFireWeapon=Package.Group.Mesh
DefaultEntity_Master_Table=Package.Group.Mesh
DefaultEntity_Master_1HSmallObject=Package.Group.Mesh
DefaultEntity_WorldAnchor=Package.Group.Mesh
DefaultEntity_Master_2HWeapon=Package.Group.Mesh
DefaultEntity_Master_1HWeapon=Package.Group.Mesh
DefaultEntity_W_SMG_MP5N_BA_ROOT=Package.Group.Mesh
DefaultEntity_Master_Panel=Package.Group.Mesh
DefaultEntity_Master_Seat=Package.Group.Mesh
DefaultEntity_Master_Crate=Package.Group.Mesh
DefaultEntity_DeskChair_01=Package.Group.Mesh
DefaultEntity_RoundTable_01=Package.Group.Mesh
DefaultEntity_Attack=Package.Group.Mesh
DefaultEntity_Cover_Rotate=Package.Group.Mesh
DefaultEntity_Cover_Offset=Package.Group.Mesh
DefaultEntity_Contact=Package.Group.Mesh
DefaultEntity_Cover_Flip=Package.Group.Mesh
DefaultEntity_Flip_LargeObject=Package.Group.Mesh
DefaultEntity_Action_PullPush=Package.Group.Mesh
DefaultEntity_Action_FlipIn=Package.Group.Mesh
DefaultEntity_Action_FlipOut=Package.Group.Mesh
DefaultEntity_Action_FlipSide=Package.Group.Mesh
DefaultEntity_Action_Hide=Package.Group.Mesh
DefaultEntity_Action_Rotate=Package.Group.Mesh
DefaultEntity_Action_OpenClose=Package.Group.Mesh
DefaultEntity_Action_PickUp=Package.Group.Mesh
DefaultEntity_Action_Attack=Package.Group.Mesh
DefaultEntity_Action_Jump=Package.Group.Mesh
DefaultEntity_Action_LookAt=Package.Group.Mesh
DefaultEntity_Action_BashVertical=Package.Group.Mesh
DefaultEntity_Action_BashHorizontal=Package.Group.Mesh
DefaultEntity_Action_PutOnto=Package.Group.Mesh
DefaultEntity_Action_Investigation=Package.Group.Mesh
DefaultEntity_Camera=Package.Group.Mesh
DefaultEntity_Action_SequenceAnchor=Package.Group.Mesh
DefaultEntity_SelfIK=Package.Group.Mesh
DefaultEntity_Action_TempPickUp=Package.Group.Mesh
DefaultEntity_Action_Cover=Package.Group.Mesh
DefaultEntity_Action_CoverOpposite=Package.Group.Mesh
DefaultEntity_Action_HideLeft=Package.Group.Mesh
DefaultEntity_Action_HideRight=Package.Group.Mesh
DefaultEntity_OpponentIK=Package.Group.Mesh
DefaultEntity_Gun_Muzzle=Package.Group.Mesh
DefaultEntity_Gun_Mag=Package.Group.Mesh
DefaultEntity_Gun_BulletEject=Package.Group.Mesh
DefaultEntity_Action_ContextAttack=Package.Group.Mesh
DefaultEntity_Gun_OneHanded=Package.Group.Mesh
DefaultEntity_Gun_TwoHanded=Package.Group.Mesh
DefaultEntity_Gadget_EarPiece=Package.Group.Mesh
DefaultEntity_Gun_LaserPointer=Package.Group.Mesh
DefaultEntity_Gadget_EMP=Package.Group.Mesh
DefaultEntity_Action_Inventory=Package.Group.Mesh
DefaultEntity_Gadget_EMP=Package.Group.Mesh
DefaultEntity_Gun_SlideTarget=Package.Group.Mesh
DefaultEntity_Action_CustomInteraction=Package.Group.Mesh
DefaultEntity_GunAtt_Laser=Package.Group.Mesh
DefaultEntity_GunAtt_Muzzle=Package.Group.Mesh
DefaultEntity_GunAtt_ScopeMount=Package.Group.Mesh
DefaultEntity_GunAtt_Light=Package.Group.Mesh
DefaultEntity_Inv_OneHanded=Package.Group.Mesh
DefaultEntity_Inv_TwoHanded=Package.Group.Mesh
DefaultEntity_Camera_Eye=Package.Group.Mesh
DefaultEntity_Camera_LightBeam=Package.Group.Mesh
DefaultEntity_Camera_Light=Package.Group.Mesh
DefaultEntity_Gadge_DamageSFX=Package.Group.Mesh
DefaultEntity_Gun_StockTarget=Package.Group.Mesh
DefaultEntity_Inv_TwoHanded_BTWLT=Package.Group.Mesh
DefaultEntity_Inv_TwoHanded_BTWRT=Package.Group.Mesh

[InitVideo]
Video[0]=Logo_Ubisoft.bik

[HUD]
MessageDisplayTime=4
NewObjectiveDisplayTime=4
PresentObjectiveDisplayTime=15
ObjectiveMarkerDisplayTime=25
ObjectiveNotificationRadius=4000
PauseObjectivesDelay=2
DisplayDebugHeroesGauge=false
fMarkerMaxSize=20
fMarkerMinSize=20
fMarkerMinSizeDistance=0
fMarkerMaxSizeDistance=2000
bLeaveInvalidMarkerAfterExecution=true
FadeOutDelay=2
SelectionSoundsMain=Play_Rnd_SFX_Menu_Amon_Nav;Play_SFX_Menu_Amon_SA;Play_SFX_Menu_
Amon_SB;Play_Menu_Calibrated_Music;Play_Menu_Calibrated_SFX;Play_Menu_Calibrated_Am
biance;Play_2_0_TestVoice;Play_5_1_TestVoice;Play_Sfx_Countdown_Ping;Play_Mtt_menu_
press_start
SelectionSounds=Play_random_SFX_Menu_Nav;Play_random_SFX_Menu_SA;Play_random_SFX_Me
nu_SB;Play_Menu_Calibrated_Music;Play_Menu_Calibrated_SFX;Play_Menu_Calibrated_Ambi
ance;Play_2_0_TestVoice;Play_5_1_TestVoice
PauseMusic=Play_Mus_Gen_Menu
MenuMusic=Play_Mus_Main_Menu
CreditsMusic=Mev_Play_Mus_End_Credits
DetectionHudPosX=640
DetectionHudPosY=286
DetectionHudScaleX=70
DetectionHudScaleY=70
SubtitleMinimumDisplayTime=2.0
SubtitleErrorDisplayTime=10.0
SubtitleOcclusionDistanceThreshold=2650.0

[MAPS]

[THREAT_HIGHLIGHTING]
Enable=false
R=255
G=255
B=255
Amax=100.0
Amin=0.0
MinDistance=0
ResetDistance=6000
FlashCount=8

[TRACKING]
Enable=True
EnableLogs=False
ReportPlayerPositionDelay=500

[AutoMoppId]
DistanceTolerance=5.0f
AngleTolerance=60.0f
BatchEnabled=False

[AOFieldsGen]
BatchEnabled=False

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