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Suraya the Lioness

Player: Ashley
CN Human gladiator barbarian 2
Chaotic, Human, Humanoid, Medium, Neutral
Age: 18
Speed: 25 ft., Languages: Common
Hit Points Hero Points
36 3
1
Str Dex Con Int Wis Cha 18 Str
12 Dex

+4 +1 +2 +0 +0 +2 14 Con
10 Int
10 Wis
14 Cha

PERCEPTION +6 * = +6
E* Base +0 Wis +0 Misc

FORTITUDE +8 * = +6
E* Base +2 Con +0 Misc
REFLEX +5 * = +4
T* Base +1 Dex +0 Misc
WILL +6 * = +6
E* Base +0 Wis +0 Misc

AC 19 * = +14
T* Base +1 Dex +4 Misc

Defenses
All Armor Classes (Rage): -1 penalty when you Rage.

Breastplate (Trained) Skills


AC: +4, Max Dex: +1, Armor Check: -, Speed: - +1 U* * Acrobatics Dex

Hide armor (Trained) +0 U* * Arcana Int


AC: +3, Max Dex: +2, Armor Check: -, Speed: -
+8 T* * Athletics Str

Greataxe (Trained) +0 U* * Crafting Int

Melee: +8/+3/-2 (1d12+14 S, Crit 2d12+28 S) +2 U* * Deception Cha


Traits: sweep
Greataxe (Rage): +2 status damage bonus when you Rage. +6 T* * Diplomacy Cha

Javelin (Trained) +4 T* * Gladiatorial Lore Int

Ranged (30 ft.) : +5/+0/-5 (1d6+4 P, Crit 2d6+8 P) +6 T* * Intimidation Cha

Traits: thrown 30 ft. +0 U* * Medicine Wis

Special Abilities +4 T* * Nature Wis

Rage (-1 AC, +2 damage, +4 temp HP, 10/round) +0 U* * Occultism Int

When raging gain temp HP (lvl+Con), melee dmg bonus and -1 AC penalty. +6 T* * Performance Cha

Feats +0 U* * Religion Wis

Natural Skilled [Ancestry Feats]


+0 U* * Society Int

Trained in two skills. +5 T* * Stealth Dex

Furious Finish (Greataxe) [Class Feats] +4 T* * Survival Wis


1 Action: Make a Strike and if it hits, you gain a circumstance bonus to damage
equal to the number of rounds remaining in your Rage and then your Rage ends. +1 U* * Thievery Dex

Sudden Charge [Class Feats]


Stride up to double your Speed and make a melee Strike. Feats
Raging Intimidation [Fury Totem] Intimidating Glare
While raging, Demoralize & Scare to Death actions gain the rage trait. You can use Demoralize with no penalty when a creature doesn't understand
Diehard [General Feats] your language.
Die from the dying condition at dying 5, rather than dying 4. [N/A] Scare to Death
Train Animal [Skill Feats] Attempt an Intimidation check vs a living targets Will DC within 30ft in an
Teach an animal a new basic action from those listed in the Command an Animal attempt to scare them to death.
action.
Impressive Performance Tracked Resources
Make an Impression using Performance instead of Diplomacy. Javelin ☐☐☐☐
Rage (-1 AC, +2 damage, +4 temp HP, 10/round) ☐☐☐☐☐ ☐☐☐☐☐
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Tracked Resources Experience & Wealth
Torch ☐☐☐☐☐ Experience Points: 1,000 (3rd @ 2,000)
Current Cash: 1 gp; 8 sp
Gear (Encum: 9 bulk, Over: 14 bulk)
Total Bulk Carried: 8.5, Unencumbered
Backpack (70 @ 1 blk) -
Bedroll <In: Backpack (70 @ 1 blk)> L
Belt pouch (1 @ 0 blk) -
Belt pouch (1 @ 0.1 blk) -
Breastplate 2
Chalk x10 <In: Backpack (70 @ 1 blk)> -
Flint and steel <In: Belt pouch (1 @ 0 blk)> -
Grappling hook <In: Backpack (70 @ 1 blk)> L
Greataxe 2
Hide armor 3
Javelin x4 0.4
Money -
Rations (1 week) x2 <In: Backpack (70 @ 1 blk)> 0.2
Rope (foot) x50 <In: Backpack (70 @ 1 blk)> L
Sheath (empty) x2 -
Soap <In: Backpack (70 @ 1 blk)> -
Torch x5 <In: Backpack (70 @ 1 blk)> 0.5
Waterskin <In: Belt pouch (1 @ 0.1 blk)> L

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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