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Spirit Island Log PDF
Spirit Island Log PDF
+ = add
- = remove
x = destroy
> = gather
< = push
Game 01 (01/12/18)
Adversary: no
Scenario: no
Spirit: River Surges in Sunlight (board C), with Power Progression Card
Setup
[River] +Presence/C8
Turn 1
Spirit Phase
[River] Growth #3: gain Minor Power (Uncanny Melting), +Presence (bottom)/C5
[River] +1 Energy = 1
Time Passes
Turn 2
Spirit Phase
[River] Growth #2: +Presence (top)/C1, +Presence (bottom)/C4
[River] +2 Energy = 3
Invader Phase
[Inv] Ravage/Jungle: xExplorer/C1
Time Passes
Turn 3
Spirit Phase
[River] Growth #2: +Presence (bottom)/C1, +Presence (bottom)/C4; reclaim River’s Bounty
[River] +2 Energy = 2
Invader Phase
[Inv] Ravage/Sands: +Blight/C2; xExplorer/C6
[River] River’s Bounty/C4: >1 Dahan from C3, >1 Dahan from C5; +1 Dahan; +1 Energy = 4
Time Passes
Turn 4
Spirit Phase
[River] Growth #1: reclaim all, gain Minor Power (Nature’s Resilience), +1 Energy = 5
[River] +2 Energy = 7
Invader Phase
[Inv] Ravage/Wetland: xExplorer/C5
Time Passes
Turn 5
Spirit Phase
[River] Growth #3: gain Minor Power (Pull Beneath the Hungry Earth), +Presence (top)/C3; reclaim
Flash Floods
[River] +2 Energy = 5
[River] Play Boon of Vigor, Flash Floods, Pull Beneath the Hungry Earth; -3 Energy = 2
Invader Phase
[Fear] Belief Takes Root (I): no effect
Time Passes
Turn 6
Spirit Phase
[River] Growth #3: gain Major Power (Accelerated Rot), forget Boon of Vigor, +Presence (top)/C3;
reclaim Flash Floods
[River] +3 Energy = 6
Invader Phase
[Fear] Isolation (I): -Explorer/C1
Time Passes
Turn 7
Spirit Phase
[River] Growth #3: gain Minor Power (Song of Sanctity), +Presence (top)/C6; reclaim Flash Floods
[River] +4 Energy = 8
Invader Phase
[Inv] Ravage/Coastal Lands: +Blight/C2; +Blight/C3; -Presence/C3
Time Passes
Turn 8
Spirit Phase
[River] Growth #1: reclaim all, gain Major Power (Tsunami), forget Wash Away, +1 Energy = 3
[River] +4 Energy = 7
Time Passes
Turn 9
Spirit Phase
[River] Growth #3: gain Minor Power (Encompassing Ward), +Presence (bottom)/C2
[River] +4 Energy = 5
Score:
Difficulty 0 (x5): 0
Total = 24
Game 02 (02/12/18)
Base game
Adversary: no
Scenario: no
Spirit: Lightning’s Swift Strike (board A), with Power Progression Card
Setup
[Lightning] +2 Presence/A7
Turn 1
Spirit Phase
[Lightning] Growth #3: +Presence (top)/A5, +3 Energy = 3
[Lightning] +1 Energy = 4
Invader Phase
[Inv] Build/Sands: +Town/A7
Turn 2
Spirit Phase
[Lightning] Growth #3: +Presence (bottom)/A4, +3 Energy = 4
[Lightning] +1 Energy = 5
[Lightning] Play Harbingers of the Lightning, Lightning’s Boon, Shatter Homesteads; -3 Energy = 2
Invader Phase
[Inv] Ravage/Sands: xExplorer/A7
Time Passes
Turn 3
Spirit Phase
[Lightning] Growth #1: reclaim all, gain Minor Power (Delusions of Danger), +1 Energy = 3
[Lightning] +1 Energy = 4
Invader Phase
[Fear] Dahan Raid (I): xExplorer/A2
[Lightning] +2 Energy = 6
[Lightning] Play Harbingers of the Lightning, Lightning’s Boon, Raging Storm; -4 Energy = 6
Invader Phase
[Inv] Ravage/Wetland: +Blight/A2
Turn 5
Spirit Phase
[Lightning] Growth #1: reclaim all, gain Minor Power (Call to Bloodshed), +1 Energy = 3
[Lightning] +2 Energy = 5
Invader Phase
[Blighted Island] -Presence/A7
Turn 6
Spirit Phase
[Lightning] Growth #2: +Presence (top)/A5, +Presence (top)/A6
[Lightning] +3 Energy = 4
[Lightning] Play Harbingers of the Lightning, Lightning’s Boon, Raging Storm; -4 Energy = 0
Invader Phase
[Blighted Island] -Presence/A7
Time Passes
Turn 7
Spirit Phase
[Lightning] Growth #1: reclaim all, gain Major Power (Powerstorm), forget Lightning’s Boon, +1
Energy = 1
[Lightning] +3 Energy = 4
[Lightning] Play Call to Bloodshed, Harbingers of the Lightning, Raging Storm; -4 Energy = 0
Invader Phase
[Blighted Island] -Presence/A6
Score:
Difficulty 0 (x5): 0
Total = 17