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General formatting:

[Effect Source] Thing that happens/where it happens: what it does

+ = add

- = remove

x = destroy

> = gather

< = push

* = Fear Card earned

Game 01 (01/12/18)

Base game, no Blight Card

Adversary: no

Scenario: no

Spirit: River Surges in Sunlight (board C), with Power Progression Card

Setup
[River] +Presence/C8

[Inv] Explore/Jungle: +Explorer/C1, C4

Turn 1
Spirit Phase
[River] Growth #3: gain Minor Power (Uncanny Melting), +Presence (bottom)/C5

[River] +1 Energy = 1

[River] Play River’s Bounty, Wash Away; -1 Energy = 0

Fast Power Phase


Invader Phase
[Inv] Build/Jungle: +Town/C1, C4

[Inv] Explore/Sands: +Explorer/C2, C6

Slow Power Phase


[River] Massive Flooding/C4: <Town to C3

[River] Wash Away/C6: <Explorer to C5

[River] River’s Bounty/C5: +1 Dahan; +1 Energy = 1

Time Passes

Turn 2
Spirit Phase
[River] Growth #2: +Presence (top)/C1, +Presence (bottom)/C4

[River] +2 Energy = 3

[River] Play Flash Floods, Uncanny Melting; -3 Energy = 0

Fast Power Phase


[River] Flash Floods/C1: xTown; 1 Fear

Invader Phase
[Inv] Ravage/Jungle: xExplorer/C1

[Inv] Build/Sands: +Town/C2

[Inv] Explore/Wetland: +Explorer/C5, C8

Slow Power Phase


[River] Massive Flooding/C8: <Explorer to C6

[River] Uncanny Melting/C5: 1 Fear; -Blight

Time Passes

Turn 3
Spirit Phase
[River] Growth #2: +Presence (bottom)/C1, +Presence (bottom)/C4; reclaim River’s Bounty

[River] +2 Energy = 2

[River] Play Boon of Vigor, River’s Bounty; -0 Energy = 2

Fast Power Phase


[River] Boon of Vigor/River: River +1 Energy = 3.

Invader Phase
[Inv] Ravage/Sands: +Blight/C2; xExplorer/C6

[Inv] Build/Wetland: +Town/C5

[Inv] Explore/Sands: +Explorer/C2, C6

Slow Power Phase


[River] Massive Flooding/C5: <Town to C1

[River] River’s Bounty/C4: >1 Dahan from C3, >1 Dahan from C5; +1 Dahan; +1 Energy = 4

Time Passes

Turn 4
Spirit Phase
[River] Growth #1: reclaim all, gain Minor Power (Nature’s Resilience), +1 Energy = 5

[River] +2 Energy = 7

[River] Play Flash Floods, Uncanning Melting, Wash Away; -4 Energy = 3

Fast Power Phase


[River] Flash Floods/C5: xExplorer.

Invader Phase
[Inv] Ravage/Wetland: xExplorer/C5

[Inv] Build/Sands: +Town/C2, C6

[Inv] Explore/Jungle: +Explorer/C1, C4

Slow Power Phase


[River] Massive Flooding/C6: xTown; 1 Fear

[River] Uncanny Melting/C2: 1 Fear*; -Blight

[River] Wash Away/C1: <Explorer to C2, <Town to C2

Time Passes

Turn 5
Spirit Phase
[River] Growth #3: gain Minor Power (Pull Beneath the Hungry Earth), +Presence (top)/C3; reclaim
Flash Floods

[River] +2 Energy = 5

[River] Play Boon of Vigor, Flash Floods, Pull Beneath the Hungry Earth; -3 Energy = 2

Fast Power Phase


[River] Boon of Vigor/River: River +1 Energy = 3

[River] Flash Floods/C3: xTown; 1 Fear

Invader Phase
[Fear] Belief Takes Root (I): no effect

[Inv] Ravage/Sands: +Blight/C2; xExplorer/C6

[Inv] Build/Jungle: +Town/C4

[Inv] Explore/Coastal Lands: +Explorer/C1, C2, C3

Slow Power Phase


[River] Pull Beneath the Hungry Earth/C3: 1 Fear; xExplorer

[River] Massive Flooding/C7: xTown; 1 Fear

Time Passes

Turn 6
Spirit Phase
[River] Growth #3: gain Major Power (Accelerated Rot), forget Boon of Vigor, +Presence (top)/C3;
reclaim Flash Floods

[River] +3 Energy = 6

[River] Play Flash Floods, Nature’s Resilience, River’s Bounty; -3 Energy = 3

Fast Power Phase


[River] Nature’s Resilience/C4: defend 6

[River] Flash Floods/C2: xTown; 1 Fear*

Invader Phase
[Fear] Isolation (I): -Explorer/C1

[Inv] Ravage/Jungle: x2 Explorers, xTown/C4; 1 Fear

[Inv] Build/Coastal Lands: +City/C2

[Inv] Explore/Wetland: +Explorer/C5

Slow Power Phase


[River] River’s Bounty/C3: >1 Dahan from C4; +1 Dahan; +1 Energy = 4

[River] Massive Flooding/C2: <Town to C4

Time Passes

Turn 7
Spirit Phase
[River] Growth #3: gain Minor Power (Song of Sanctity), +Presence (top)/C6; reclaim Flash Floods

[River] +4 Energy = 8

[River] Play Flash Floods, Accelerated Rot; -6 Energy = 2

Fast Power Phase


[River] Flash Floods/C2: xTown; 1 Fear

Invader Phase
[Inv] Ravage/Coastal Lands: +Blight/C2; +Blight/C3; -Presence/C3

[Inv] Build/Wetland: +Town/C5

[Inv] Explore/Mountain, Wetland: +Explorer/C3, C5, C7

Slow Power Phase


[River] Accelerated Rot/C5: 2 Fear*; x2 Explorer, xTown; 1 Fear

[River] Massive Flooding/C7: <Explorer to C6

Time Passes

Turn 8
Spirit Phase
[River] Growth #1: reclaim all, gain Major Power (Tsunami), forget Wash Away, +1 Energy = 3

[River] +4 Energy = 7

[River] Play River’s Bounty, Tsunami, Uncanny Melting; -7 Energy = 0

Fast Power Phase


Invader Phase
[Fear] Dahan On Their Guard (II)

[Inv] Ravage/Wetland: no effect

[Inv] Build/Mountain, Wetland: +Town/C3

[Inv] Explore/Jungle, Sands: +Explorer/C1, C2, C4

Slow Power Phase


[River] Tsunami/C2: 2 Fear; x2 Explorers, x2 Cities; 6 Fear* (earn 2 Fear Cards)

[River] Uncanny Melting/C2: 1 Fear; -Blight

[River] Massive Flooding/C4: xTown; 1 Fear; <Explorer to C5

[River] River’s Bounty/C3: +1 Dahan, +1 Energy = 1

Time Passes

Turn 9
Spirit Phase
[River] Growth #3: gain Minor Power (Encompassing Ward), +Presence (bottom)/C2

[River] +4 Energy = 5

[River] Play Flash Floods; -2 Energy = 3

Fast Power Phase


[River] Fast Floods/C3: xTown; 1 Fear*

VICTORY at Terror Level III

Score:

Difficulty 0 (x5): 0

Bonus for winnng: +10

3 Invader Cards remaining in the deck (x2): +6

10 living Dahan (x1): +10

2 Blight on the island (x -1): -2

Total = 24

Game 02 (02/12/18)

Base game

Adversary: no

Scenario: no

Spirit: Lightning’s Swift Strike (board A), with Power Progression Card

Setup
[Lightning] +2 Presence/A7

[Inv] Explore/Sands: +Explorer/A4, A7

Turn 1
Spirit Phase
[Lightning] Growth #3: +Presence (top)/A5, +3 Energy = 3

[Lightning] +1 Energy = 4

[Lightning] Play Raging Storm; -3 Energy = 1

Fast Power Phase


[Lightning] Raging Storm/A4: xExplorer

Invader Phase
[Inv] Build/Sands: +Town/A7

[Inv] Explore/Mountain: +Explorer/A1, A6

Slow Power Phase


Time Passes

Turn 2
Spirit Phase
[Lightning] Growth #3: +Presence (bottom)/A4, +3 Energy = 4

[Lightning] +1 Energy = 5

[Lightning] Play Harbingers of the Lightning, Lightning’s Boon, Shatter Homesteads; -3 Energy = 2

Fast Power Phase


[Lightning] Lightning’s Boon/Lightning

[Lightning] Shatter Homesteads/A7: 1 Fear; xTown; 1 Fear

[Lightning] Thundering Destruction/A8: xTown; 1 Fear

Invader Phase
[Inv] Ravage/Sands: xExplorer/A7

[Inv] Build/Mountain: +Town/A1, A6

[Inv] Explore/Wetland: +Explorer/A2, A5

Slow Power Phase


[Lightning] Harbingers of the Lightning/A6: <Dahan to A1; 1 Fear*

Time Passes

Turn 3
Spirit Phase
[Lightning] Growth #1: reclaim all, gain Minor Power (Delusions of Danger), +1 Energy = 3

[Lightning] +1 Energy = 4

[Lightning] Play Delusions of Danger, Shatter Homesteads; -3 Energy = 1

Fast Power Phase


[Lightning] Delusions of Danger/A5: <Explorer to A6

[Lightning] Shatter Homesteads/A1: 1 Fear; xTown; 1 Fear

Invader Phase
[Fear] Dahan Raid (I): xExplorer/A2

[Inv] Ravage/Mountain: xExplorer/A1; +Blight/A6

[Inv] Build/Wetland: +Town/A2

[Inv] Explore/Wetland: +Explorer/A2, A5

Slow Power Phase


Time Passes
Turn 4
Spirit Phase
[Lightning] Growth #3: +Presence (top)/A4, +3 Energy = 4

[Lightning] +2 Energy = 6

[Lightning] Play Harbingers of the Lightning, Lightning’s Boon, Raging Storm; -4 Energy = 6

Fast Power Phase


[Lightning] Lightning’s Boon/Lightning

[Lightning] Raging Storm/A5: xExplorer

[Lightning] Thundering Destruction/A2: xTown; 1 Fear

[Lightning] Harbingers of the Lightning/A2: <Dahan to A1

Invader Phase
[Inv] Ravage/Wetland: +Blight/A2

[Inv] Build/Wetland: +Town/A2

[Inv] Explore/Coastal Lands: +Explorer/A1, A2, A3

Slow Power Phase


Time Passes

Turn 5
Spirit Phase
[Lightning] Growth #1: reclaim all, gain Minor Power (Call to Bloodshed), +1 Energy = 3

[Lightning] +2 Energy = 5

[Lightning] Play Call to Bloodshed, Delusions of Danger, Shatter Homesteads; -4 Energy = 1

Fast Power Phase


[Lightning] Delusions of Danger/A1: <Explorer to A6

[Lightning] Call to Bloodshed/A3: xExplorer

[Lightning] Shatter Homesteads/A6: 1 Fear*; xTown; 1 Fear

Invader Phase
[Blighted Island] -Presence/A7

[Fear] Tall Tales of Savagery (I)

[Inv] Ravage/Wetland: +Blight/A2; +Blight/A3

[Inv] Build/Coastal Lands: +Town/A2

[Inv] Explore/Mountain: +Explorer/A1

Slow Power Phase


Time Passes

Turn 6
Spirit Phase
[Lightning] Growth #2: +Presence (top)/A5, +Presence (top)/A6

[Lightning] +3 Energy = 4

[Lightning] Play Harbingers of the Lightning, Lightning’s Boon, Raging Storm; -4 Energy = 0

Fast Power Phase


[Lightning] Lightning’s Boon/Lightning

[Lightning] Thundering Destruction/A2: xTown; 1 Fear

[Lightning] Raging Storm/A6: x3 Explorers

Invader Phase
[Blighted Island] -Presence/A7

[Inv] Ravage/Coastal Lands: xExplorer/A1; +Blight/A2; +Blight/A1

[Inv] Build/Mountain: no effect

[Inv] Explore/Jungle: +Explorer/A3

Slow Power Phase


[Lightning] Harbingers of the Lightning/A1: <2 Dahan to A2; 1 Fear

Time Passes

Turn 7
Spirit Phase
[Lightning] Growth #1: reclaim all, gain Major Power (Powerstorm), forget Lightning’s Boon, +1
Energy = 1

[Lightning] +3 Energy = 4

[Lightning] Play Call to Bloodshed, Harbingers of the Lightning, Raging Storm; -4 Energy = 0

Fast Power Phase


[Lightning] Thundering Destruction/A2: xTown; 1 Fear*

[Lightning] Raging Storm/A3: xExplorer

Invader Phase
[Blighted Island] -Presence/A6

[Fear] Wary of the Interior (II)

[Inv] Ravage/Mountain: no effect

[Inv] Build/Jungle: no effect

[Inv] Explore/Jungle, Wetland: +Explorer A2, A3

Slow Power Phase


[Lightning] Harbingers of the Lightning/A3: <2 Dahan to A2; 1 Fear

[Lightning] Call to Bloodshed/A2: xExplorer, xCity; 2 Fear

VICTORY at Terror Level II

Score:

Difficulty 0 (x5): 0

Bonus for winnng: +10

4 Invader Cards remaining in the deck (x2): +8

6 living Dahan (x1): +6

7 Blight on the island (x -1): -7

Total = 17

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