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COMPONENTS
1 Corruptor Card 4 Construct Cards 3 Attribute Tokens 8 Life Tokens 7 “+1 /+1 ” Tokens
WINNING CONDITIONS
The player has two ways to achieve victory:
ENEMY DECKS
When you use a Faction as your enemy in the Solo Mode, arrange it according to the following configurations:
An enemy deck consists of 16 Acolyte cards and it is arranged following these rules:
Fill the missing spots with Acolytes which have Attack value greater than or equal to its
Health value.
In addition, the enemy will have a pile of 4 Construct cards beside the deck and a Corruptor
card placed outside the battlefield.
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ENEMY ELEMENTS
Attribute Tokens
Constructs
Constructs are considered special units cards with their own values of Attack and Health.
Corruptor
The Corruptor is a special unit card and the main foe of the player. To achieve victory in
the Solo Mode game one of your two conditions is to defeat the Corruptor.
It’s a unit with 2 and 2 and it begins the game with the three Attribute Token placed on
it (+1 , Zealous and Reaper, in this order).
Nodes
The Nodes are special cards and their destruction is one of the two conditions to win the Solo Mode game.
In order to represent Nodes, take three of the unused cards from the deck you are fighting against and put them
face down on the areas where you would usually place your enemy’s Sanctuaries.
ENEMY BATTLEFIELD
The Enemy battlefield has only one row, at the same time those units count both as attacking and defending units.
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GAME SETUP
The Solo Mode has only three lanes.
This means that only 3 enemy units can be SOLO MODE CONSCRIPT CORRUPTOR
in the battlefield at the same time. ENEMY DECK PILE CARD
Easy:
Normal:
Difficult:
4
GAMEPLAY
Just like in the standard game, the enemy and the player take turns alternately in order to
achieve victory. The enemy always plays first.
2 - ATTACK PHASE
ALL active units in the enemy battlefield perform an attack towards the player’s Sanctuaries.
The Attack follows the rules explained in the standard game rulebook.
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SPECIAL CARDS RULES
Corruptor
Each time an enemy Acolyte is destroyed and the Corruptor is outside the battlefield,
immediately deploy the Corruptor where that Acolyte was placed.
When the Corruptor enters the battlefield it keeps the Attribute Tokens on it and obtains the
corresponding bonus while it is in the battlefield.
In any moment (enemy or player turn) when a Corruptor is destroyed follow the next actions
without interruption:
Pick the leftmore Attribute Token on the Corruptor and place it on the Node of its lane
(if there isn’t a Node on that lane, remove the Attribute Token from the game).
Remove the Corruptor from the battlefield and place it next to the Construct pile.
Deploy a Construct (at no cost) from its Pile on the battlefield where the Corruptor was
placed.
If the Corruptor leaves the battlefield while it has no more Attribute Tokens on it, it is
defeated and removed from the game (put it back into the box).
Constructs
When a Construct enters the battlefield, place as much Life Tokens as it's described by
the card.
If the damage dealt is equal or higher than the health points of the Construct it is considered
destroyed.
When a Construct is destroyed for any reason (during an attack, for example), remove a Life
Token and leave the Construct in the battlefield. When a Construct is destroyed and it has
no more Life tokens on it, remove it from the game.
Nodes
As long as it stays in play, the Node provides the bonus of the Attribute Token placed on it
to any enemy unit in its lane.
Each time a Node is attacked while defenceless remove a Life Token and leave the Node
in the battlefield. When a Node is attacked and it has no more Life tokens on it, remove it
from the game.