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The session will present concept design development workflow for industrial designers with Fusion
360 software quick Sculpt and Solid Modeling, plus Rendering. We will also mix with Physical
Sketching on Wacom Tablet. The class is about introducing new early design iteration process with
Fusion 360 software for industrial designers. Traditionally, designers start sketching when they’ve
received overall goal/direction for the product. This class suggests that designers mix quick 3D
modeling with their traditional sketching workflow. For example, Fusion 360 software has super-
flexible Sculpt Modeling, and it takes just a few minutes to generate basic forms. Designers can
start their sketches over these basic product forms and find balance and details based on real scale.
This session features Fusion 360 and SketchBook Pro.
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Evangelism
Over 50 Places
30+ Events
4000+ Live Impression
1000+Hands On
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Portfolio
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Yacht
A Concept Yacht
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© 2016 Autodesk
© 2016 Autodesk
Key learning objectives
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Before we begin
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Here are Sculpt Modeling Tips!
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Sculpt Modeling Golden Rules
1.
8.
2.
7.
4.
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Place CVs close together for tight curvature
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Auto Repair
Without knowing Auto Repair, you cannot master T-Spline
© 2016 Autodesk
Discover a quick sculpt modeling approach
© 2016 Autodesk
Discover a quick sculpt modeling approach
Traditional Ideation Process with Sketching
Fast
Casual
© 2016 Autodesk
Discover a quick sculpt modeling approach
Three Sculpt Modeling Approaches
Fast
Casual
1. Starting from Primitive 2. Modeling from Curves 3. Convert from Scan Data
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Discover a quick sculpt modeling approach
Starting from Primitive
Challenges
Try to find best form to begin with
Timing to insert edge (never begin from too many polygons)
Don’t be afraid of deleting edges
© 2016 Autodesk
Discover a quick sculpt modeling approach
Starting from Primitive
© 2016 Autodesk
Discover a quick sculpt modeling approach
Modeling from Curves
Challenges
Find Key character which support your design
Avoid referring your initial curves to have flexibility
Focus on numbers of surfaces to match them with other surfaces
3 4 5 6
1 2
3 4 5 6
1 2
© 2016 Autodesk
Discover a quick sculpt modeling approach
Modeling from Curves
© 2016 Autodesk
Discover a quick sculpt modeling approach
Convert from Scan Data
Challenges
Use Mesh as reference not to match 100%
Converting Mesh to Quad OBJ will lose details
© 2016 Autodesk
Discover a quick sculpt modeling approach
Convert from Scan Data
© 2016 Autodesk
Learn about flexibility in mixing
physical and digital sketching
© 2016 Autodesk
Learn about flexibility in mixing physical and digital sketching
Engineering
Design
© 2016 Autodesk
Learn about flexibility in mixing physical and digital sketching
© 2016 Autodesk
Learn about flexibility in mixing physical and digital sketching
© 2016 Autodesk
Learn about flexibility in mixing physical and digital sketching
© 2016 Autodesk
Learn about flexibility in mixing physical and digital sketching
© 2016 Autodesk
Learn about flexibility in mixing physical and digital sketching
© 2016 Autodesk
© 2016 Autodesk
© 2016 Autodesk
© 2016 Autodesk
By the way!!!
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© 2016 Autodesk
© 2016 Autodesk
Quick setup for visualization
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Learn how to do a quick setup for visualization
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Solid Background
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Learn how to do a quick setup for visualization
SOLID BACKGROUND
White or Black Object Same Color but darker or less amount in Hue
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Learn how to do a quick setup for visualization
SOLID BACKGROUND
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Using Custom HDRI
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Learn how to do a quick setup for visualization
© 2016 Autodesk
Learn how to do a quick setup for visualization
© 2016 Autodesk
Learn how to do a quick setup for visualization
© 2016 Autodesk
Learn how to do a quick setup for visualization
© 2016 Autodesk
Learn how to do a quick setup for visualization
© 2016 Autodesk
Customizing HDRI
© 2016 Autodesk
Learn how to do a quick setup for visualization
© 2016 Autodesk
Learn how to do a quick setup for visualization
Customize HDRI
© 2016 Autodesk
Learn how to do a quick setup for visualization
Customize HDRI
© 2016 Autodesk
Learn how to do a quick setup for visualization
Customize HDRI
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Learn how to cheat on a traditional process
in a positive way
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Using Texture Map
for Design Decision Making
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Learn how to cheat on a traditional process in a positive way
When you use T-Spline, you want to fix your design at early stage as possible, because
it increases the chance to break modeling History when you modify it later.
© 2016 Autodesk
Learn how to cheat on a traditional process in a positive way
When you use T-Spline, you want to fix your design at early stage as possible, because
it increases the chance to break modeling History when you modify it later.
© 2016 Autodesk
Learn how to cheat on a traditional process in a positive way
Creating Texture from side view to map on 3D model will help your decision making
© 2016 Autodesk
Learn how to cheat on a traditional process in a positive way
© 2016 Autodesk
Learn how to cheat on a traditional process in a positive way
© 2016 Autodesk
Buying rendering template
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Creating rendering template
When you are not interested in modeling Hippo, you should just purchase it!
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Creating rendering template
They have millions of 3D Data for you and some of them are FREEEEEEE
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© 2016 Autodesk
Creating rendering template with Scan data
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Using 3D Scanner
to create cheating Template
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Using 3D Scanner to create cheating Template
This time I tried Wacom Mobile Studio Pro to create 3D Scan Data Prop
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Using 3D Scanner to create Template
3D Scanned a Chair
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Using 3D Scanner to create Template
© 2016 Autodesk
Using 3D Scanner to create Template
© 2016 Autodesk
Using 3D Scanner to create Template
You can also use scan data as 3D modeling template
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Creating Template Scene
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© 2016 Autodesk
© 2016 Autodesk
© 2016 Autodesk
© 2016 Autodesk
© 2016 Autodesk
© 2016 Autodesk
Have a safe flight!
Thank you!
© 2016 Autodesk
How did I do?
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© 2016 Autodesk
Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and
services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2016 Autodesk, Inc. All rights reserved.
© 2016 Autodesk. All rights reserved.