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Concept Design Workflow Guide for Industrial

Designer with Fusion 360


Yuji Fujimura
Autodesk Fusion 360 Evangelist

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Class summary

The session will present concept design development workflow for industrial designers with Fusion
360 software quick Sculpt and Solid Modeling, plus Rendering. We will also mix with Physical
Sketching on Wacom Tablet. The class is about introducing new early design iteration process with
Fusion 360 software for industrial designers. Traditionally, designers start sketching when they’ve
received overall goal/direction for the product. This class suggests that designers mix quick 3D
modeling with their traditional sketching workflow. For example, Fusion 360 software has super-
flexible Sculpt Modeling, and it takes just a few minutes to generate basic forms. Designers can
start their sketches over these basic product forms and find balance and details based on real scale.
This session features Fusion 360 and SketchBook Pro.

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Evangelism

Over 50 Places
30+ Events
4000+ Live Impression
1000+Hands On

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Portfolio

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Yacht
A Concept Yacht

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Key learning objectives

At the end of this class, you will be able to:


 Discover a quick sculpt modeling approach
 Learn about flexibility in mixing physical and digital sketching
 Learn how to make a quick setup for visualization
 Learn how to cheat on a traditional process in a positive way

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Before we begin

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Here are Sculpt Modeling Tips!

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Sculpt Modeling Golden Rules

1.

8.

2.

7.

4.
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Place CVs close together for tight curvature

Golden Rule: Like NURBS


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Golden Rule: Like polygons
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Golden Rule: Unique
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Control Link
Keep The “Link” connected to your model

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Auto Repair
Without knowing Auto Repair, you cannot master T-Spline

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Discover a quick sculpt modeling approach

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Discover a quick sculpt modeling approach
Traditional Ideation Process with Sketching
 Fast
 Casual

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Discover a quick sculpt modeling approach
Three Sculpt Modeling Approaches
 Fast
 Casual

1. Starting from Primitive 2. Modeling from Curves 3. Convert from Scan Data

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Discover a quick sculpt modeling approach
Starting from Primitive
 Challenges
 Try to find best form to begin with
 Timing to insert edge (never begin from too many polygons)
 Don’t be afraid of deleting edges

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Discover a quick sculpt modeling approach
Starting from Primitive

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Discover a quick sculpt modeling approach
Modeling from Curves
 Challenges
 Find Key character which support your design
 Avoid referring your initial curves to have flexibility
 Focus on numbers of surfaces to match them with other surfaces

3 4 5 6
1 2
3 4 5 6
1 2

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Discover a quick sculpt modeling approach
Modeling from Curves

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Discover a quick sculpt modeling approach
Convert from Scan Data
 Challenges
 Use Mesh as reference not to match 100%
 Converting Mesh to Quad OBJ will lose details

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Discover a quick sculpt modeling approach
Convert from Scan Data

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Learn about flexibility in mixing
physical and digital sketching

© 2016 Autodesk
Learn about flexibility in mixing physical and digital sketching

What is the job of Industrial Designer?


Explore aesthetic needs
over
Engineering requirement

Engineering

Design

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Learn about flexibility in mixing physical and digital sketching

Initial Vision of Engineering

Engineer’s perspective Designer’s Perspective

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Learn about flexibility in mixing physical and digital sketching

Initial Vision of Design

Engineer’s perspective Designer’s Perspective

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Learn about flexibility in mixing physical and digital sketching

Mixing both perspective will support designers at early stage

Ask Engineer to put together


Minimum engineering requirement
in primitive volume

Designers can sketch over it


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Learn about flexibility in mixing physical and digital sketching

Sketching in right proportion from multiple angles

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Learn about flexibility in mixing physical and digital sketching

Using Tablet would be even nicer!

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Learn about flexibility in mixing physical and digital sketching

Using Quick Modeling and Sketching


To share understanding of form and details

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By the way!!!

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Quick setup for visualization

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Learn how to do a quick setup for visualization

To Create Good Rendering, you need


 Good Environment
 Good Material
 Good View

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Solid Background

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Learn how to do a quick setup for visualization

To Create Good Rendering, you need


 Good Environment
 Good Material
 Good View

SOLID BACKGROUND

White or Black Object Colored Object

White or Black Object Same Color but darker or less amount in Hue
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Learn how to do a quick setup for visualization

To Create Good Rendering, you need


 Good Environment
 Good Material
 Good View

SOLID BACKGROUND

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Using Custom HDRI

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Learn how to do a quick setup for visualization

Create Own HDRI

Ricoh Theta S 360 Photo

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Learn how to do a quick setup for visualization

Good enough for reflection.

Glass Chrome Plastic

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Learn how to do a quick setup for visualization

Not good for Background

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Learn how to do a quick setup for visualization

Combine Rendering with Photo

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Learn how to do a quick setup for visualization

Background Photo + HDRI Reflections + Photoshop


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ALL HDRI –No retouching in Photoshop
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Learn how to do a quick setup for visualization

HDRI for Professionals 14000 x 7000

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Customizing HDRI

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Learn how to do a quick setup for visualization

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Learn how to do a quick setup for visualization

Customize HDRI

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Learn how to do a quick setup for visualization

Customize HDRI

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Learn how to do a quick setup for visualization

Customize HDRI

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Learn how to cheat on a traditional process
in a positive way

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Using Texture Map
for Design Decision Making

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Learn how to cheat on a traditional process in a positive way

When you use T-Spline, you want to fix your design at early stage as possible, because
it increases the chance to break modeling History when you modify it later.

© 2016 Autodesk
Learn how to cheat on a traditional process in a positive way

When you use T-Spline, you want to fix your design at early stage as possible, because
it increases the chance to break modeling History when you modify it later.

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Learn how to cheat on a traditional process in a positive way

Creating Texture from side view to map on 3D model will help your decision making

Create Simple side View Texture Apply it as Texture. Not as Decal

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Learn how to cheat on a traditional process in a positive way

Compare your design Direction

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Learn how to cheat on a traditional process in a positive way

Final Rendering with Finished Data

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Buying rendering template

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Creating rendering template

When you are not interested in modeling Hippo, you should just purchase it!

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Creating rendering template

They have millions of 3D Data for you and some of them are FREEEEEEE

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Creating rendering template with Scan data

Using Template Data to sketch over in right proportion

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Using 3D Scanner
to create cheating Template

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Using 3D Scanner to create cheating Template

This time I tried Wacom Mobile Studio Pro to create 3D Scan Data Prop

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Using 3D Scanner to create Template

3D Scanned a Chair

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Using 3D Scanner to create Template

Using Mesh Tool to separate legs from Seat

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Using 3D Scanner to create Template

Apply Materials from material library to render.


You can also create your own fabric!

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Using 3D Scanner to create Template
You can also use scan data as 3D modeling template

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Creating Template Scene

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Have a safe flight!
Thank you!

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How did I do?
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Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and
services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2016 Autodesk, Inc. All rights reserved.
© 2016 Autodesk. All rights reserved.

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