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Creative Advt Notes Unit 1 and 2
Creative Advt Notes Unit 1 and 2
Creation of Demand
The main objective of the advertisement is to create a favorable climate for
maintaining of improving sales. Customers are to be reminded about the product
and the brand. It may induce new customers to buy the product by informing
them its qualities since it is possible that some of the customers may change
their brands.
Benefits to Consumers
Advertising stresses quality and very often prices. This forms an indirect
guarantee to the consumers of the quality and price. Further large scale
production assumed by advertising enables the seller to seller product at a lower
cost.
Advertising helps in eliminating the middlemen by establishing direct
contacts between producers and consumers. It results in cheaper goods.
It helps them to know where and when the products are available. This
reduces their shopping time.
It provides an opportunity to the customers to compare the merits and
demerits of various substitute products.
This is perhaps the only medium through which consumers could know
the varied and new uses of the product.
Modern advertisements are highly informative.
Benefits to Salesmen
Salesmanship is incomplete without advertising. Advertising serves as the
forerunner of a salesman in the distribution of goods. Sales is benefited the
advertisement in following ways:
An advertisement copy is the ideas and message content which are reached to
the viewers. The ad copy refers to all reading matter of an advertisement
including the headline, subheads, texts or body. An advertiser or a copy writer
should sacrifice a lot of time in making a copy. Advertising copy must arrest,
inform, impress and impel the reader.
Advertising copy is the sum of all the elements of a creative work. These are
elements annex to produce a ready-to-disseminate advertising message. The
elements that make up a copy include: Headlines, sub-headline, text, pictures,
sounds, and every other thing that would make the success of the advertising
campaign; be it, electronics, print or social media
It is true that copywriting is an art and the copywriter has a very important role
to play in advertising creativity. Copywriting does not admit any stereotyped
rules and classification. There are various styles in which a copy can be
prepared and presented. The following types of copy may be studied-
6. Human Interest Copy – It makes its appeal to the emotions and the senses
rather than to the intellect and judgment. Sympathy fear, bonus, curosity and
other emotional appeals like appeals to the senses of sight hearing touch taste,
and smell are used in such type of copy. Human interest copy presents the
product in relation to people instead of confirming to facts about product. As
emotions are many and always new it may be made more exciting an artful than
reason why copy. It affords a refreshing change. Human interest copy can take
various forms:-
Humorous Copy - It exploits the sense of humor of the people. It turns
the reader laughter. All examples and statements in such copy are fully to make
the reader smile.
Fear Copy - It appeals to the sense of fear and arouses the interest of
people to save their lives, properties and other belongings. Such copy of
advertisement should be drawn carefully so that it may not carry an unpleasant
association of readers’ minds with the advertiser’s product of business Lifer
Insurance Corporation General Insurance Companies and Bank generally use
this type of copy.
Story Copy - In such a copy a story is narrated me a very interesting
manner to create manner to create an impression in the minds of the people
about the product. Its ability to create interest depends upon dramatic impact it
produces. Experience of customers can also be narrated in the story.
Predicament Copy – It is often used to advantage when it shows an
article of merchandise in a case that provides a dramatic explanation of its
advantages. Predicament copy usually overlaps the other three kinds of human
interest copies
2. It Must Be Informative:
The copy must give the information which the reader wants to know about the
products, in order to buy. Hence it must give the real fact. The information must
be natural and straightforward. It must make people read it, i.e., people should
be informed.
4. It Must Be Enthusiastic:
Salesman’s talk in the written form is the copy. The copy must tell the reader
what the product or merchandise will do for him.
5. It Must Be Honest:
It must be honest and truthful towards the public. If the copy is untrue, then the
confidence and the value of publicity go down. The public should not be
cheated. The public, who are the final users of the products, are the witness of
the product quality.
If inferior products are sold through false advertising, they have a short life. If
the firm is hiding the facts, not exposing the real position, the product tells its
own weakness to the users. If the advertisement is not honest, then the products
will disappear from market and the firm will be closed down within a short span
of time.
6. It Creates An Urge:
It must reveal unknown or unseen features of the products. The public should be
informed about the product’s use and merits by the advertiser. It must create a
goodwill in the minds of the public. Its aim must be to trust the firm and its
products. It should have an effective salesmanship in absentia.
1. Attention Value:
People are busy. They find time rarely. Almost all the people, who are able to
make a purchase, do not have enough time. Under such situations, the
advertisement must be able to attract the attention of readers, at a glance. There
must be some specialty in the advertisement.
By filling the coupons the needy customer must be able to get full information
and thereby it becomes repeated advertisement to the seller.
2. Suggestive Value:
The message advertised should have some suggestive and useful value to those
who go through the advertisement. The words or pictures in the advertisement
should have commanding power on the readers. Repetition has good effect.
When one comes across the advertisement every time, he begins to consider the
product.
3. Conviction Value:
To be more effective, the statements in the advertisement must be genuine and
accurate. Misrepresentation or exaggerative words must be avoided. Simple and
plain facts have more effect on the readers to convince them than colourful or
flattering wordings.
4. Sentimental Value:
The sentimental feelings or the prejudiced attitude of the reader should not be
affected by the advertiser; but rather, they must be respected. The likes and
dislikes, habits and customs etc., of the readers may be highly considered. It
must appear that the advertiser is doing it for the readers.
5. Educative Value:
When products are manufactured for the first time, it is the duty of the producer,
through advertisements, to draw the attention of the people and to tell them the
use, merits, ingredients, special features etc., of the products. All people are
alike, but their behaviour is different.
When the advertisement is able to change their habits and mould the tendency
to use the products, the market for the products increases. People must have a
feeling to see the advertisement through bearing eyes. It gives new information,
suggestion and knowledge to people and directs them to go for the product.
6. Memorizing Value:
Advertisement must create a good impression on the reader’s mind. Slogan, if it
is good to read and charming to hear, has good memorizing value. Repeating
the advertisement often, through attractive brand name and catchy wordy
slogans, may have a memorizing value in the minds of the readers.
7. Instinctive Value:
The advertiser must have a well-thought out plan to make a copy to be
advertised. The matter or message must be arranged in such a way that the
reader is able to understand and act on the message. The presentation is brief
with questions tempting or compelling the people to act on. We can come
across, an inducement, an aroused feeling, a temptation, an inclination etc., in
such advertisements.
Headline:
It is a sentence, phrase, word, or group of words set in large, bold type on a
newspaper front page or above a body of text on any page of a newspaper or
magazine, or in a printed advertisement .
Elements of Design
Line
Value
Color
Texture
Shape
Size
Direction
Line
The path of a moving point at the edge of a flat shape or outline of a solid
object. It is a mark that spans a distance between two points. Lines are most
often used to define shape in two-dimensional work. They can also defines
contours and outlines and sometimes also suggest mass and volume. A line is
longer than it is wider. The ratio between a line's width and length is called its
measure.
Types of lines
Outlines – Lines made by the edge of an object or its silhouette.
Contour Lines – Lines that describe the shape of an object and the interior
detail.
Gesture Lines – Lines that are energetic and catches the movement and
gestures of an active figure.
Sketch Lines – Lines that captures the appearance of an object or
impression in place.
Calligraphic Lines – Greek word meaning “beautiful writing”. Precise,
elegant handwriting or lettering done by hand. Also, artwork that has flowing
lines like elegant handwriting.
Implied Lines – Lines that are not actually drawn but created by a group
of objects seen from a distance. The direction an object is pointing to or the
direction a person is looking at. Implied line is the path that the viewer's eye
takes as it follows shapes, colors, and form along a path, but it may not be
continuous or physically connected.
Different lines have different meanings and uses. Horizontal lines imply
tranquility and rest, whereas vertical lines imply power and strength. Oblique
lines imply movement, action and change. Curved lines or S shaped lines imply
quiet, calm and sensual feelings. Lines that converge imply depth, scale and
distance - a fence or roadway converges into the distance provides the illusion
that a flat two-dimensional image has three-dimensional depth. A line is an
effective element of design because it can lead the viewer's eye.
Value
Value is the range of lightness and darkness within a picture. These range from
white to black with numerous shades of gray in between. Value is directly
related to contrast. It is created by a light source that shines on an object
creating highlights and shadows. It also illuminates the local or actual color of
the subject. Value has the ability to create depth by making objects look three-
dimensional or highlighting lighter, foreground aspects and receding as it hits
the background.
Categories of Values
Tint is adding white to color paint to create lighter values such as light
blue or pink.
Shade is adding black to paint to create dark values such as dark blue or
dark red.
High-Key is where the picture is all light values.
Low-Key is where the picture is all dark values.
Value Contrast is where light values are placed next to dark values to
create contrast or strong differences.
Value Scale is a scale that shows the gradual change in value from its
lightest value, white to its darkest value black.
Color
The character of a surface created by the response of vision to the wavelength of
light reflections. Color pertains to the use of hue, saturation and brightness.
Color has the ability to identify objects, create moods, and affect emotions.
Texture
Texture is the quality of a surface or the way any artwork is represented. It is
the roughness or smoothness of a surface. Lines and shading can be used to
create different textures as well. Texture is often emphasized in oblique lighting
as it strikes the objects from one side.
Categories of Texture
Real Texture is the actual texture of an object. Artists may create real
texture in art to give it visual interest or evoke a feeling. A piece of pottery may
have a rough texture so that it will look like it came from nature or a smooth
texture to make it look like it is machine made.
Implied Texture is the where a two-dimensional piece of art is made to
look like a certain texture but in fact is just a smooth piece of paper. Like a
drawing of a tree trunk may look rough but in fact it is just a smooth piece of
paper.
Shape
A two-dimensional area made by connecting the lines that establish the contour
of an object. A shape can be defined by edges, setting one flat specific space
apart from another. When a line crosses itself or intersects with other lines to
enclose a space it creates a shape.
Categories of Shapes:
Geometric Shapes
Circles, Squares, rectangles and triangles.
Organic Shapes
Leaf, seashells, flowers.
Positive Shapes
In a drawing or painting positive shapes are the solid forms in a design such as a
bowl of fruit.
Negative Shapes
In a drawing it is the space around the positive shape or the shape around the
bowl of fruit.
Static Shape
Shapes that appears stable and resting.
Dynamic Shape
Shapes that appears moving and active.
Shapes may stand out also by a difference of value, color, or texture. Shapes can
be visible without lines when an artist establishes a color area or an arrangement
of objects.
Size
In a two dimensional space, size is the relationship between the area occupied
by one shape compare to the area occupied by another. When you are looking at
a flat image, two shapes of the same size do not clearly represent whether they
are large or small. There is nothing else to compare it to. It creates confusion
where as a dominant figure gices the eye a place to rest. To illustrate a large
sized shape requires the existence of a smaller size shape. By varying the size of
shapes in a given space, the eye is drawn to the larger, dominant shapes.
Direction
There are basically three options for direction - horizontal, vertical, or oblique.
The dominant direction in an artwork has a powerful influence over the
atmosphere generated by the artwork.
Principles of Design
The principles of design can be thought of as what we do to the elements of
design. How we apply these principles determines how successful we are in
creating a work of art.
Unity
Contrast
Dominance
Repetition
Emphasis
Harmony
Balance
Gradation
Unity
Unity is the visual linking of various elements. It refers to the ordering of all
elements so that each contributes to a unified aesthetic effect which helps the
artwork be seen as a whole. The results of failing to accomplish are the
premature termination of the viewer's experience. They look away. There are a
number of ways to achieve unity to attract and keep the viewers attention. For
example, if the artwork is meant to be active aggressive, it would be better to
work with a dominant oblique direction, using coarse, rough, texture, and/or
angular lines. The opposite of that would be quite passive artwork: horizontal
lines, soft texture and less tonal contrast.
Contrast
Contrast is the just a position of opposing elements. It can be a contrast in color
( opposite colors on the color wheel), in tone (light vs dark), or in direction
(horizontal vs vertical). The major contrast in a design should be located near
the center of interest. Too much contrast scattered throughout can destroy unity
and make it difficult to look at. Unless chaos and confusion are what you are
seeking.
Positive and Negative Space
Positive space can be thought of a where shapes and forms exist. Negative space
is the empty space around the shapes and forms. Areas that contain “nothing”
are important visual elements that provide balance.
Dominance
Dominance counteracts confusion and monotony. It gives artwork interest and
can be applied to one or more of the elements to give it emphasis. Making an
element dominant can be done through size and color. Large objects dominate
smaller ones and warm colored objects dominate cooler pale colored objects.
Another way to achieve dominance is by positioning various elements within
the frame. A centrally located object will draw more attention than one at the
periphery. However, directly center is not the best place to position the most
dominant element – usually just to one side of the center is more effective.
Another method of dominance is by convergence or radiation or lines. The eye
tends to follow these lines to the point where they converge.
Repetition
Although the word repetition is defined as the act of repeating something,
repetition without variation can become monotonous. Repetition with variation
is interesting and will hold a viewer's eye longer as it cannot be absorbed
properly with a single glance. The individual characteristics needs to be
considered before a pattern can be distinguished.
Emphasis
A common method used to attract a viewer's attention in a design is the use of
focal points. It draws your attention to the most important element on the page.
There are a few different techniques used to create a focal point: by contrast, by
isolation, or by placement.
Harmony
Harmony in artwork is the visually satisfying effect of combining similar,
related elements. Examples are adjacent colors on the color wheel, similar
shapes, etc.
Balance
Balance implies that the visual elements within the frame have a sense of
weight. Large objects generally weigh more than small object and dark objects
weigh more than light colored objects. The position of the elements is also
critical. A large shape close to the center can be balanced by a small shape close
to the edge. A large, light toned shape will be balanced by a small, dark toned
shape. Another way to achieve balance is through symmetry. A reflection in still
water is an example of almost perfect symmetry.
Gradation
Using a gradient tool to produce a gradation will give different perspectives to
objects. Gradation of size and direction produce linear perspective, whereas
gradation of color from warm to cool and tone from dark to light will produce
aerial perspective. Gradation can add interest and movement to a shape. A
gradation from dark to light will cause the eye to move along a shape.
The elements and principles of design serve as building blocks. They combine
and oppose to create individual works of art in every realm of design. They are
important for describing, analyzing, and building art. Once you know what the
elements and principles are, you can use them, time after time, and never put a
wrong foot forward. What the designs look like is completely subjective, but
when it comes to right and wrong, just think of the information in today's blog,
and you'll know what the elements and principles can mean for your sign
design.
Message
Channel
The channel is the method by which the communication travels from the source
or sender to the receiver. At the broadest level, channels of communication are
of two types, personal and non-personal. Personal channels of communication
are direct interpersonal (face-to-face) contact with target individuals or groups.
Salespeople serve as personal channels of communication when they deliver
their sales message to a buyer or potential customer. Social channels of
communication such as friends, neighbors, associates, co-workers, or family
members are also personal channels. They often represent word-of-mouth
communication, a powerful source of information for consumers.
Non-personal channels of communication are those that carry a message
without interpersonal contact between sender and receiver. Non-personal
channels are generally referred to as the mass media or mass communications,
since the message is sent to many individuals at one time.
Receiver/Decoding
The receiver is the person(s) with whom the sender shares thoughts or
information. Generally, receivers are the consumers in the target market or
audience who read, hear, and/or see the marketer’s message and decode it.
Decoding is the process of transforming the sender’s message back into thought.
This process is heavily influenced by the receiver’s frame of reference or field
of experience, which refers to the experiences, perceptions, attitudes, and values
he or she brings to the communication situation. Effective communication is
more likely when there is some common ground between the two parties. While
this notion of common ground between sender and receiver may sound basic, it
often causes great difficulty in the advertising communications process.
Marketing and advertising people often have very different fields of experience
from the consumers who constitute the mass markets with whom they must
communicate.
Response/Feedback
The receiver’s set of reactions after seeing, hearing, or reading the message is
known as a response. Receivers’ responses can range from non-observable
actions such as storing information in memory to immediate action such
as dialing a toll-free number to order a product advertised on television.
Marketers are very interested in feedback, that part of the receiver’s response
that is communicated back to the sender. Feedback, which may take a variety of
forms, closes the loop in the communications flow and lets the sender monitor
how the intended message is being decoded and received.
The AIDA Model identifies cognitive stages an individual goes through during
the buying process for a product or service. It's a purchasing funnel where
buyers go to and fro at each stage, to support them in making the final purchase.
American advertising and sales pioneer, Elias St. Elmo Lewis, is largely
credited for developing the AIDA model. In one of his publications on
advertising, Lewis identified at least three principles that should be present in an
advertisement:
The mission of an advertisement is to attract a reader, so that he will look
at the advertisement and start to read it.
The advertisement must then interest him, so that he will continue to read
it.
Finally, the advertisement must convince him, so that when reads it, he
will believe it.
AIDA stands for attention, interest, desire, and action. It is an acronym used
in marketing and advertising, which helps marketing managers develop
effective communication strategies and communicate with customers in a way
that better responds to their needs and desires. AIDA describes a common list of
events that occur when a consumer views an advertisement. Each letter in the
acronym stands for the following:
The "A" represents attention or awareness, and the ability to attract the
attention of the consumers.
The "I" is interest and points to the ability to raise the interest of
consumers by focusing on and demonstrating advantages and benefits (instead
of focusing on features, as in traditional advertising).
The "D" represents desire. The advertisement convinces consumers that
they want and desire the product or service because it will satisfy their needs.
The "A" is action, which leads consumers toward taking action by
purchasing the product or service.
The system is used to guide marketers to target a market effectively. Naturally,
as organizations move through each step of the AIDA model, a percentage of
initial prospects are lost throughout the sales cycle.
Car advertisements are prime examples of results stemming from the use of the
AIDA model to narrow the target market . Marketers in the automotive industry
know their advertisements must grab the attention of consumers, so they use
colors, backgrounds, and themes that would appeal to them. Next, automotive
marketers pique interest by showing the advantages of owning the car. In the
case of the Mini-Cooper, for instance, marketers imply that a small car can get
the consumer to open spaces and to fun.
Third, automotive marketers find what their consumers desire. For Mini-Cooper
drivers, it's the "fun" of driving, while for Prius consumers it may be the fuel
economy or the environmentally friendliness. Only after evaluating consumer
desires are marketers able to create effective campaigns. Lastly, marketers
encourage consumers to take action by purchasing the product or service.
Innovation Adoption model
There are groups of consumers who are categorized on the basis of adoption of
innovation. They are as follows:
1. Innovator. They are a small group of people exploring new ideas and
technologies. It includes "gadget fetishists!" In an online marketing
context there are a lot of specialist blogs and media sites to engage them,
Engadget and Gizmodo for examples.
2. Early Adopters. Considered to be Opinion Leaders who may share
positive testimonials about new products and services, seeking
improvements and efficiency. Engagement requires little persuasion as
they're receptive to change. Provide guides on how to use the
product/service.
3. Early Majority. These are Followers who will read reviews by earlier
adopters about new products before purchasing. They can be engaged
with reviews and via YouTube, where they will look for your products.
4. Late Majority. To generalise, these are sceptics who are not keen on
change and will only adopt a new product or service if there is a strong
feeling of being left behind or missing out. They can be engaged with
providing marketing material, evidence, reviews from Opinion Leaders
and case studies to show how it works.
5. Laggards. The descriptor says it all! Typically they prefer traditional
communications and will adopt new products when there are no
alternatives. Laggards will come on board when 'others' have written
about your products/services, they have research evidence, statistics or
felt pressure from others.
This stage is about attitude formation – the way customers feel about your
brand. To influence your customers at this stage, your content should bring
across the sort of feeling you want your brand to be associated with. As a
result, this content shouldn’t be focused on a product, but rather on
emotions, lifestyle, values and other factors that can help you to change and
shape your customer’s attitude.
To make the difference between Cognitive and Affective focused
communications clearer, I’d like to show you two examples from Dove.
The first one is cognitive, it’s very straight forward and communicates the
benefit of using the brand’s product. Now watch the second one:
The second one is affective, it’s one of the videos from their real beauty
campaign.This content is not about any of their products in particular at all, it’s
about the emotions Dove would like customers to associate with their brand.
Yeah, I didn’t know what Conative was when I first encountered it either. It’s
defined as