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3v1 Rondo in a triangle.


Defender has to dribble out
of the area once they steal
the ball.
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4
4

3
3v1 Rondo in a square.
Defender has to dribble out
of the area once they steal
the ball.
2

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3
4v1 Rondo in a square.
Defender has to dribble out
of the area once they steal
the ball.
2

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3
4v2 Rondo in a square.
Defender has to dribble out
of the area once they steal
the ball.
2

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3
6

3
5v2 Rondo in a square.
Defender has to dribble out
of the area once they steal
the ball.
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4

3
2 6

3
5v3 Rondo in a square.
Defender has to dribble out
of the area once they steal
the ball.
2

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4
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3 6

3 5v2 Rondo in a square. One


attacker allowed in the
middle. Defender has to
dribble out of the area once
they steal the ball.
2

5
4
4

6 5v2 Rondo in a square. One


3 attacker allowed in the
middle. Every time an
3 attacker makes a pass, they
have to around the nearest
cone. Defender has to
dribble out of the area once
they steal the ball.
2 5

4
4 6
Big ball with feet, small ball
with hands. An attacking
player cannot have two
3 balls at the same time, or
7 else they become the
defender. A bad pass with
3 either ball may also lead to
that player becoming the
defender. Defenders have
to steal either ball.
2 5

0
6
8 4
3 3
One touch per player. Each
player holds hands or a bib
1 with their partner. If the
7 bond is broken, that pair
4 9
become the defenders.
Which ever pair gives the
ball away becomes the
defending pair.
2
4

2v1 + 2v1
Green and Blue have to
3 work together to pass the
3 ball across to each other.
5 Red have to steal the ball
and dribble out of the area.
If the defence successfully
escapes, they switch with
the team that lost the ball.
4v2 through a small goal.
3 The team of 4 (Blues) have
2 to combine and score
4 through the gate (orange
cones). They receive a point
4 each time they are
successful. The Red have to
2
5 steal and pass back to their
side, who then try to score
in the orange cones. Players
move across the halfway
line to always play 4v2 in
favour of the attacking
3
team. The game is
continuous, meaning if a
5 team shoots wide of the
gate, the opposition plays
from that point.
3
2
4

2
4 5

4v2 Escape. The team in


possession (Blue) have to
keep the ball for as long as
5 possible. Award points for
3
pass targets. The defending
team (Red) has to steal the
ball and bring it back to
their side.
3
2

TWO!
4 5
C Teams pass in their groups
2 unopposed, until the coach
4
shouts a number,
corresponding to a player.
That player has to run
5 across and try to steal the
ball from the opposition.
3 The team to keep their ball
the longest wins a point.
6

3
2

4 5 The game starts 6v1. For


7 every 3 passes the attacking
team (Blue) makes, they
4 2 gain a point, and another
defender joins the game.
The defending team (Red)
6 7
has to steal the ball and
5 bring it back to their side.
At which point, the game
3 begins again with another
6v1.
The game starts 6v1. For
every 3 passes the attacking
6 team (Blue) makes, they
3 gain a point, and another
2 defender joins the game.
The defending team (Red)
has to steal the ball try to
2 score in the blue goal. If the
4 5
7 defending team scores a
goal, they are awarded a
number of points that are
4 inversely proportionate to
the amount of defenders
6 7 active (Less defenders
5 equals more points if the
defending team scores).
3 The ball changes sides after
a goal or out of bounds.
3 6

7
2

4 5
Players side step around the
outside of the area. You choose 8
clockwise or anticlockwise. The 0
balls must stay in the boxes, with
players passing one touch, to keep
the ball moving. The players move
around the outside of the yellow
box and then to the red box The 9
ball cannot leave the area.
1
3 6

3 2

4 5
Players side step around the outside of the
area. You choose clockwise or 8
anticlockwise. The balls must stay in the 0
boxes, with players passing one touch, to
keep the ball moving. The players move
4
around the outside of the yellow box and
then to the red box The ball cannot leave
the area. If the defender steals the ball, 9
they swap with the player who lost it.
1
6
5
3
5
3
2

4 8
2

4
Four boxes. Players locked in the boxes in
7 2v1. The Blues have to keep the ball from
1 The Reds have to steal the ball
the Reds.
and keep it. Give each team a pass target.
6
5
3
5
3 9
2

7
4 8
2 0

6 4
Four boxes. Players can move freely
7 between boxes, but cannot be more than
3v3 in1 one box. Give both teams a passing
target to achieve.
5
3
Players locked in squares 1v1.
5 Blues v Reds. Blue have to keep
the ball from Red. Red has to
3 steal from Blue and keep the
ball. The two Yellows are
1 neutrals and can move to any
area they like, helping the team
4 4 in possession keep the ball.
2 Include pass targets for points.

2 2
3
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3
5

3
2
4
4
2 4 2

4v4 (4) Blue v Red with Green on the


outside as neutrals. Give each team a
5 passing target to achieve points. First to 5
points wins.
1

3 5
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2
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2
2

2
3
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4

2
4

2 4
2 4v2 (6v4) When the Reds have the ball,
they play 4v2 keepaway against the Blues.
When the Blues have the ball, they
combine with the greens 6v4 to keep the
ball away from the Reds. Include pass
5 targets for points.
1. Red: Overload + Unlimited touches
3 2. Green: Overload + One touch
3. Blue: Underload + Unlimited touches
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3
2
4 3
4

2
4
2 Three teams. Red+Green v Blue.
Red+Green keep the ball away from Blue,
5 who themselves have to steal it and keep it.
5 Red and Blue have unlimited touches, while
the Greens only have one touch. Play for
points from pass targets. Rotate team roles.
Red v Blue. Yellow and Green are neutrals.
4 2
Reds have to get the ball to their box and
keep it there. Blues have to steal from the
5 Reds and take it to the blue box. Limit
3 neutrals to one touch. Add in points for
pass targets.
3 2
5
5
3

2
4 2

4 2

2 2
Red v Blue. Reds have to
protect the cone by
blocking passes, and trying
5 to steal the ball. When they
get the ball, they have to
keep it. Blues have to pass
the ball and try to knock
over the Orange cone.
2 Nobody is allowed inside
4 4
the green box. Give each
team a time limit to see
how many times they can
3 hit the cone before time
runs out.
3
5

2
4

3 Red v Blue. The Blue team


scores points by passing
3 successfully through the
square. The Reds have to
steal the ball and score in
one of the goals.
5

4
2

Red v Blue. The Blue team


3 scores points moving into
the square and playing a
3 successful one touch pass
out. The Reds have to steal
the ball and score in one of
the goals.
5 3 4

3
2 5

5
Keeping the ball below head height, the
Blues have to get the Ball to the Greens. 3
4
Reds are locked in the middle channel,
attempting to block the ball. If a pass is 4
blocked, that team now becomes
defenders. Try to see which2defending team
can allow the least amount of through 2
passes.
5 3 4

3
4
2 5

5
Keeping the ball below head height, the
Blues have to get the Ball to the Greens. 3
4
Reds can either stay in the middle channel,
or send as many players out as the like to
steal the ball. If a pass is blocked, that team
now becomes defenders. Try 2 to see which
defending team can allow the least amount 2
of through passes.
5 4
3

3 2

4 5

5
3 to get the Ball to the
The Blues have
4 Greens. Reds can either stay in the middle
channel, or send as many players out as the
like to steal the ball. If the Reds get the ball,
2 they have to score in goal of the team they
stole it from. If the defending2 team scores,
the switch with the team that lost the ball.
2v2 (4) Red and Blue have
2 to keep the ball away from
each other, using Greens as
5 neutrals. Include pass
targets for points.

5
3 4

4
Red v Blue. Blues play to the
target in the blue zone.
3 Reds play to the target in
the red zone. Playing to the
4 target is rewarded with a
8 point. Players are locked in
5 3 their areas. All targets
always play to the Blue
6
team. Wide players stay
wide and always play to the
2 Blue team.
5 4

7 9

2
Red v Blue. Reds have to get
the ball to the target player 1
in the red zone. Blues have
to get the ball to the target
player in the blue zone. 4
White players are neutrals
who stay wide. Get the ball
3 5 3
to the target to receive a 1
point. 2Targets immediately
transition the ball back into 4
play.
2

5 2

2
Three teams. One goal,
winner stays on. Greens
5
4 are neutral, have 2
touches, and stay in the
Unlimited Touch Zone wide areas.

3
One Touch Zone 4
3
5 4
2
2 Red v Blue. Put the ball
in the goal to score. Red
5 and Blue can go
Unlimited Touch Zone
anywhere they like. In
3 2 the middle, they have 1
touch. Out wide,
touches are unlimited.
5
4

6 3
2
8

3 8
Red v Blue. Score in the 6
goals. Players 2, 3, 4, 5 are 4
5 2
locked in their squares.
Players 6 and 8 can play
within two boxes. 6 Plays
against 3 and 5, while 8
plays against 2 and 4.
Red v Blue. Create a large
5 overload. Teams have to
score in the goals, and are
awarded one point for
doing so. The Blues
4
8 (overload team) have only
4 one touch, while their
opponents have unlimited
2 touch. Offside is in effect.
6
9
2 3 7

3
Three teams, one goal,
3 4
winner stays on. Red v Blue.
5
Greens are neutral players
that play one touch. Make
the area short and wide, so
the space is very
6 4 condensed.
5
2
6 4 6 5

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3
3 2

7
7 2
5

4
5
4 4v4 to four gates. Red v Blue. Players
must past through the gate to a
2 2 teammate to score a point. Play
continues until the ball goes out of
3 play. See which team can achieve the
most points.
3
4 5
4 5

2
2
3

4v4 to four gates. Red v Blue. Blues must


pass the ball through the blue gates.
Reds must pass the ball through the red
gates. One point awarded for each
successful pass through the gates.
5
2
4

2
5 4

3
3 4v4. Four coloured boxes in the corners.
Teams compete for the ball, and score a
point by visiting any two different boxes
in succession, either via pass or dribble,
without losing possession
3 2

5
4
2 5
4
8v1 Rondo. Attackers
cannot pass to the same
2 3 colour. Must play one
touch. Any mistake or loss
of possession, and that
player becomes the
defender.
3 2 4

2 Three teams v one team. The three teams 5


2 5 spread evenly on the outside, and look to
keep the ball from the defending team.
They are allowed 1 touch when playing to
4 3 the teammate next to them, and 2
touches when playing to a teammate
4 further away. The defending team switch 5
immediately with the team that lost
possession. Even if just one player makes
the mistake, their whole group switches
3 to defence.
2

4 3 5
5
2 3
3

4 2 4
3 4
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5

3
4v2. Blue v Red. Blues
have to defend two goals
and score in one. Reds
2 have to defend one goal
and score in two.
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5

4 3
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