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THE TAGHMATA OMNISSIAH WV come Ne aU MET ET Log Tag i "This section details the Taghmata Omnissiah for use asa main army list in your Horus Heresy games. Furare f RO COCR SE Ci Eo ook nn Scenes | THE TAGHMATA OMNISSIAH ‘ithe time ofthe outbreak ofthe Horus Herth Taghmata Ommnisiah was the principal eype of operational ular force ofthe trane Martian Mechanicum and also the most nutnrois To those outside th arcane secrets and strange mysteries ofthe Mechanicum. the Taghonatawas a dificult ching to grasp senning at cnce purely descriptive term applied oberg apesty of Mages, machine. works and indentured manpower, and also gid and labyrinthine Iierarchicl structure the equal of any inthe Imperium’ armed forces incomplesty. tt name, however, translated from the lingua techs {njothe Terran Gothic ofthe lmpevial Court beast fundsmenal nani; Taghmata Cssnssah being related then aTha which divinely ordered or wa = being the miliary cellection of Forge Words ‘sentially feudal power structure mustered fr bale Alongside the elite Sktarii regiments, whose allegiance and ‘command was owed ultimately to Mars, and the Collegia Titanies which comprised the planershattering Titan Legions, both of| which organisations eperated separate military traditions oftheir ‘vn the Taghmata formed the great tity, dhe "Triad-Magna’ of the Mechanicum’s power during the Great Crusade. Besides these three there stood the lesser independent and allied divisions of che ‘Mechanicum such as the Knight Houses, the Orde Reductor, the Exploratorsand the Legio Cybernetics, among others. Fach wasa great power in ts own right, but all were dwarfed both in scale and reach by the great thre. ‘The Feudal Order Although Mars itself was a highly singular and unique entity in rniltary terms, much as Terra itself was to the other worlds of the Imperium, each Forge World in the days ofthe Great Crusade was tn independent power, kingdom in its own right. While each owed fealty to the Lords ofthe Red Plane, in some cases these bonds were as alsolute as strapies, while in others the tes tothe Mechanicum’s seat ‘of power were weaker often simply through distance, nd inthe most extreme cases this fealty became questionable at best, and rivalry and the threat of rebellion against cental contol or internecine conflict Aiscincly posible. By this web of fealty, bound more by common doctrine, culture and mutually shared obsession rather than by principle, loyalty or dury was the shadow empite within the Imperium that wos the Mechanicum before the Horus Heresy forme The proof ofthis hidden disunity was given unequivocal form duing the Horus Heresy when, just as the Imperium was riven by the treachery oF the Warmaste, so was the Mechanicum,aleeady rife with incernal 'scord and disharmony all too readily riven alongside turning on iself as well a siding unequally forthe warring parties of, Taitoror Loysls, with Forge Worlds and domains siding along long: held fealties and feudal obligations as much as they did for Emperor or \Warmaster.1e was of this complex feudal structure, both on the macro scale which encompassed whole Forge Worlds and alliances of Forge ‘Worlds, and on the local sale of orders, colleges, fanes and forge cities, that che Taghmaa system was aditect reflection. ‘The Structure ofthe Taghmata Each Forge World ofthis age was itself patchwork web of complex loyalties, made up of independent and semi-independent domains, bath interns of physical infrastructure and teritry and, perhaps ‘more importantly, of knowledge, craft and sacred ete. So it vas that each Forge World was not merely a powerhouse of industrial production vgal to the wider Imperium which it provided for, but also sn empire of sectets uni itself While nomenclature and structure was bardly uniform berween them, the masters ofthese empires were its Magos and Archmagos —its ‘Leer Ones— each were lords both ‘temporal and gpviial whose power was thar of life and death i choir ‘own domains. "ach specilised ina particule facet ofthe Machine Cults lore or commanded. sizable measure of thei world infrastructure a8 their portion, and by this right took dsr place inthe synod chat provided the Forge World with ts governance and control. Each ‘Magos commanded their own resources and militty might, rmics of recainersand cohorts of war machines outfited and formed by their ‘masters will and in accordance with their master's specialisation and proclivity. These were the Taghma, the building blocks from whieh the ‘Taghmata were formed. When a Forge Worlds maser, the Fabricator Archmagos-Intendantor Archmagos Archimendrite under whose rule the synod served, called a Taghmata into being, it was the sworn duty ‘oF each Magos to provide such troops an assets as was demanded of them, and through them such lesser Tech-Priests and adepts,sub-cults R$ a = and esoteric orders who owed fealty and vasalae tothe High Magos ‘were called on, and soon throughout the patters of seniority and allegiance that crisscrossed the Forge World In many cases sch call to arms reached far beyond a Forge World and its star system to distant outposts, Expeditionary ees and client worlds ted together by patsonage or ancien seaty or pacts of allegiance, From its umber the synod would choose several ofits ‘wn, well versed in the arts of destruction, o with prover battlefield experience to operateas the Taghmats command steture. Such commands were much sought after by many Magos, bath forthe power and prestige they would bring. and lor the porental for acquisition of new knowledge and reward chey offered tn practise a Taghmato could be of greatly varying size, disposition and scope, the nature of which was often determined by the role was called on to serve. Before galactic civil war was to rock the Imperium, the Taghmots was primarily mustered 3s a purely defensive messute, commonly when a Forge World came under ditect attack. On Forge ‘Worlds such at Tigrus and Phaeton which came under frequent assault coming tothe proximity of hostile xenos forces, this led ta powerful and highly experienced Taghmata formations which effeerively became standing armies, while others such asthe isolated Stypies might 20 for decades without external treat, nd so when needed Taghmats protocols were required 1 be enacted afresh. Smaller Taghmata clements would also be raised and formed during the Great Crusade v0 arm and equip Explorator expeditions ro garison outposts in hostile ‘or hazardous repions ofthe void. They were alsa formed mote rarely 0 provide armed diplomatic escorts or deputations tothe Expeditionary Nees and Rogue Trader Miltant fleets. The latter wo needs however, were primarily the province ofthe specialist military commands ofthe Mechanicum not lyal:o any single Forge World: the Tian Legions, the Ordo Reductos che Legia Cybernetica and the Skitari of Mas, The Cataelysm During the cataclysm of the Horus Heresy the Taghmata was called upon onevery Forge World and outpost a war ana the threat of antack was constant. Soon, the Mechanicum was engaged ina battle forsurvival bath against outside enemies and agains rival factions of ‘heirown kind, and what had been an organisation of defence bec justas frequently a means of atack, whether o claim vical resources, ‘expanda sphete of influence or simply to annihilate an enemy. Ae the bloody struggle worsened, many Forge Worlds fought tothe death tw preserve their sovereigny from invasion by former allies, while ‘others tolcan active and aggressive hand inthe unfolding war, theie ‘Taghmata fighting longside Loyalist or Tito: or simply for cheir own ends. Soitwis that Mechanicum slew Meckanicur, Mechanicum slew Leiones Astrtes and Legiones Astirtes slew Mechanicurn tn desperate battle were dak sciences and ancient secrets better left ‘undisturbed eucned to, either in vai hope of ensuring survival. or by wwakened ambition and lust for power and the nightmarish ferors of the Age of Stife were unleashed once mote Usinc THE TAcHMATA OMNissIAH ARMY List The Taghmata Omnis sa core Mechanicam army ist for the Horus Heresy representing the feuds silty might ofthe Imperius Forge World ad may be used as both primary and allied detachments ~seethe Choos selecting forces The rules presented th characters et appl to forces chosen fr thi army, which may be us vwllas hose for Zone Morisand your Army section of the Warhammer $200 rulebook for more information abot 3, Dedicated Transports, special both withthe system found there as ioe primary detache Ins terms of Faction and Alliance levels, the Taghmata Omnissth uses the’ Mechanicu band ofthe Allies inthe Age of Darkness table found on page 185 of The H ws Heresy Book One — Betrayal. Legio Cybermetica: The Legio Cybernetic army lst found in The Horas Hey Book Two ~ Masace i considered a separate army which may ally with the Taghmata as Sworn Brothers. Note tha the Vora class Battle-automata Maniple (Fast Attack), and Thanatar class Siege-automata Mansple (Heavy Support) deviled inthe Taghinata Omissih army ist may also be selected as par ofthe Legio Cybernetics army list, ‘Aswell asthe army list presented here, the following additional previously published unitscan be used as pat ofthe Taghmata army HQ. + Magos Reductor Caleb Decima (The Horus Heresy Book One ~ Retaya, page 277) Fast Attack + Crusade Fleet Support Wing the Boras Herety Hook Two — Mostar page 2 + Tarantula Senry Gun Battery (Fhe Horus Heresy Book Two ~ Mossacr, page 196) Heavy Support + Mechanicum Land Raider (The Horus Hey Bt One vaya page 271) Lords of War + Woshound Scout Titan (the Hamas Heresy Book One ~ Belay + Reaves Buttle Titan (The Horus Heresy Book One ~ Beta + Minocaur Artllery Tank (tmperal Armour: Apoealys; page 32) + Falchion Superheavy Tank (se page 241) MEcHANICUM Warzorp Trarrs When generating their Warlord Traits a Lego Cybernetice or Taghmata Omnissiah Warlord may either oll on one of the Warlord Traits tables inthe Warammer spew rulebook, ot insted rll on the following table Wao Teas Ta De Warlord Trait 1 Masterof Mechanisms The Mago sa tre rife andthe war engines nd aulsata ot hicommand are a ttament to hier | Select one unitof Monstrous Creatures ora single vehicle squadron with alesstone Armour | value of 12 or higher in the same detachment asthe Warlord, That unt gains the: Wall Not | Die special ule | | 2 —_Penfecred Targeting | The petra augmented mine Mag can pre te ply til ating eatin | While your Warlord salve, select a single weapon ether they are carrying or that om a unit within 6 ofthem inthe Shooting phase with the Heavy type. That weapon counts being twin nked fortis tem | 3 Predictive Augury | he Mago may respond with lightning ifs to nem ac, The Warloed and any unit hey have joined, hitona§ oF 6 when Bring Overwatch 4 TheDeath of Flesh “The Mago hse made partly th wees offs Thy and te ui der hr All units within the decachinent have the Preferred Ene (Infantry ~ al rypes) while within ¥ ofan objective | 5 Dread’Rices The Mags caries th them srt knowledge ak Age Tela: and has se and done The Warlord, and any unt they join, both cause ear and are imouto its effects and have the Adamantiam Will speci rue 6 RateleBield Analssis “The Mags stu the rece oprah ofthe bail onda the optimum avers ofa. At the stat ofthe game after deployment but before the bate begins, nominate a single plece eftereuin in the enemy’ deployment zone. The cover sve provided by this terrain lowered (ie made wots) by 15 becoming 6» and 500m Anbacie Claw ‘The Anbaric claw is a defensive system mounted on war machinery lied bythe Mechanium Taghmaia Ornish, Using baery fle chen caput to generate ana pole shock! electromagnetic force through a vehicle's hull, the Anbaric claw ts able. to electrocute and incinerate nearby living creatures as well as distupt and burn out enemy machinery. + Avehicle may trigger ts Anboric claw in any turn in which vis boeing artcked inthe Assault phase, and at any point when is either being rammed by another weicl oris ramming an enemy vehicle itself with the limitation that the Anbarc claw an only he ‘sed once per player urn. ‘When the cline itriggered it automaticaly strikes al units ‘within 1 ofthe carrying vehicle main bull, whether fiend or foe {although models being transperd inside vehicle are unaffected) ‘riggered during » Ram, allects any wer vehicles the cartier I ‘contacts, (othe facing where contact takes pace. *+ The Anbaric claw inflicts Dé hits on any unirit tikes. 1b used inthe Assalcphase,the Anbaric claws effects are worked outat “Inisative 10 Fbeing used while a Ram i being concuctes its effects ear ss ae eye ‘Weapon, Range Str AP Type Anaee lave S$ Melee, Rending Blessed Autosimulacra + Ifthe vehicle has suffered Hull Point damage, at the end ofthe contollig player’ turn rll Dé. On aesult of 6 one lst Hull Point is restored Corposant Stave “A butte stave fired with powerful shock charge generators, this ‘weapons origi lay withthe secretive and seldom seen Corpuscai sub-culeof the Mechanicum.Irssalo often seen inthe hands ofthe militant adepts ofthe Pefecrure Magisterium, as itis particulsly ‘useful in lying low renegade machines and Heretek priests alike neers ‘Weapon Composantstave = Range Str AP. seen 4 pe Melee, Tworhanded Concussive, Haywire” tar cack sucess hit guint a target vil in cls abt ll once on the Hasire table (se the Warhammer ooo rulebook) stead of rolling or srmour pena normally. TacHata Omnusstant Warcear &r Speciar Rutes eS ybernetien Cortex Compasinga synthetic ‘brain’ of sors ofthe most advanced Bae automata,» Csberetica cortex consist of an armoured easing ‘ontisinga complex o-plasi mass which estruds nerveike grey tendilsno the body ofthe rob fie into which its housed, dnvigortng it with strange alse ie Fas beyond a simple cogitator imcapacy tether uly alive nor sapien ik the dreal and inhuman Sills Animus feared of ol nstead, ti kin wa primal web of bellicose instinct, guided nor by selEawarenessand reason bit bya programmed framework of encoded behaviour, comprising simple ‘nd exacting instructions and commands. The result xa superior, sel aided weapons machine predator that will actively and ustincvely Pursue its foes a wll as get with degree of tactical sense and sel preservation beyond anything servitr is capable of but without the InGravisoe Irad-cleanser 10 points Special Rules Special Option + Cybernetica Cortex ‘+ Asingle Maniple comprised solely of ingle atele-sutomata (of = Fleet any type) in the detachzeent may be gives: + Scout Paragon of Metal special rue, 435 points THANATAR CLASS SIEGE-AUTOMATA MANIPLE 240 POINTS ws BS os T Wot A Wd sv Thanatar 204 8 Me att Unit Composition Options + xThanatarclass + The Maniple may include: Siege-automata ~ Up tofour ditional Thanatar class Siege-auromata +240 points each Unit Type + Any Siege-aueomita Maniple may be given any of the following + Monstrous Creature ‘options ~all Siege-automuta inthe Maniple must have the sme upgrade: Warges Searchlight +rpoinreach | + Twineinked mauler Enhanced Targeting Ary taspointseach | bole canton i + Infevisor Special Option + Aromatic shielding ‘+ single Maniplecomnprited solely ofa single Rarle-auromata, | Siege-nutomsa (of uy ype) inthe detachment may be given | Special Rules ~ Paragon of Metal special rule s3spoints | + Gybermerica Contes + Reactor Blast + Lumbering Advance Hellex Plasma Mortar ‘Shunning the crude shells fivoured by most siege guns, the buming ned to detonate over | Helles plsina moar fires high density chatges plasma in programmed trajectory aes thee eargets, These airbuests crest rolling waves ofincinerating energy which engulf the surrounding ates, buming through anything they encounter. ‘Weapon Range Ste AP Special ellex plasma mortar |. (Stationary) 5 2 Ondnanees, acrage, Sarge Blast (3% Plasma Wave | ited on the move) 13"24° 8 2 Ordnance 1 | Barrage Large Blast (5°, Plasma Wave | Te weapon has to profiles. one swe ia Thanatar has moved during this tur and the other ft has remained stationary Plasma Wave: Successful cover saves against chis weapon must be rerolled Katos BaTTte TANK SQUADRON 125 POINTS Krios Kio: Venator Unit Composition + 1 rigs Batle Tank ‘Unit Type + Vehicle (1 ke, Fast Wargear + Lightning cannon + Searchlight + Flare shield + Blessed Autosimulacra Special Rules + Galvanic Traction Drive Armour Front Side Rear HP 3B on wm 3 options + The squadron may take: Up to ewo additional Kris Bare ranks 1a points each + Any Krios Bale Tank inthe squadron may be upgraded 102 Krios Venator Tank Destroyes exchanging its hightning cannon f pulsars 25 points + Any vehicle may take any ofthe following options: Ext armoutt 4s points Hunter killer missile. 5 points ‘Smoke launchers, +5 points ‘Anbatie claw points Up orwo Volkite sentinels. 25 poin Galvanie Traction Drive The vehicle must e-ol failed Dangerous Terrain test Lightning Cannon, The Reios commonly mounts lightning cannon a5 ts main stmament. This configuration takes. powerll on-board reacstis vast capacity to create a later path _guded electromagnetic beam, ahle to vaporise flesh and rupture vantage ofthe heavy armour with sustained blasts. Through celatively shore, ranged, is advantage over conventional weapons is chat ite reactor fed fepower has the capacity ¢0fire a fll effect for extended periods, far eclipsing the numberof physical shells normal tank would be able to ‘Weapon Range Str AP Special Lightningcannon 48" 73 Hleasys ending, Shred, Large Blast (5 Palsar-fusil This common variant ofthe Krios adapts the tank into a purpose {esigned tank destroyer by replacing the lightning cannon with a pplsarfusl ro creat ‘weapons system isa relic ofthe Dark Age of Technology whose [secrets ae jealously guarded by those who poses them risa | mult-chambered particle beam cannon designed to fire volleys of destructive energy bolts which detonate explosively upon e Krios Venator Thisancient and complex Jniving their target, hammering armoured vehicles ro pieces with repeated strikes || Weapon, Range Str AP Special | Pulsars 369-8 Ordnances, | Pinning =a ae i Myraipon Desrructors 120 POINIS + COST OF WEAPONS ws Bs os T w ot A ld & Mymidon ten! Po eg ee ‘ale Composition DedteaedTranaport ‘Myemidan Desmuciots +” A Myrmidon Denrucer sad may ke Taro A { Myrmldon Led Comey Deel Tapert for 15; pol Unietype ptons | + Mytmidon Destro The aia may incode Infiy Upto oven ona Mgmnt sponta + Mygmidon Lon:ifanry + Each MymmidonDetracer ad Myrmidon Lord un choot om volkite culveria points Wargear Photon thruster cannon. +35 points + One heavy wespon option Irradiation engine. 35 points (see Options Conversion bearer +35 points Power ist Graviton imploder +3 points + Fragand kak grenades * Refractor field — + = Infravisor Lambering Advance ‘A model with this special cule may not make Rust moves or Special Rules sweeping advances + Preferred Enemy (Everything!) ——— + Stubborn + Bulky + Relentless + Lumbering Advance MEcHANICUM Quesroris KNicHTS 375 POINTS Armour WS BSS Front Side Rear 1 A HP oight Eerane edo ae ee Gs 4 |S Knight Paladin pees eenetsseeaz | int ey 524 Unit Composition ‘Options + Knight ErantorKnight + None Paladin Jon Shield When an Imperial Knight is deployed, and subsequently atthe star of each ofthe opposing side's Shooting phases, the Imperial ‘Knight's controlling player mus declare which facing cach Imperial Knight's ion shield is covering The choices ate: front, lef side, right side or ear Unit Type + Vehicle (Superheavy Walker) ‘Wargear (Knight Errant) + Thermal cannon + Heavy stabber + Reaper chainsword + Ton shield The Knight has 4+ invulnerable save aginst ll hts on that facing until the stare of your opponent's next Shooting phase. ‘Wargear (Knight Paladin) + Rapid ire batle cannon + Two heavy stubbers + Reaper chainsword + lon shield lon shields are repositioned before any attacks are carted out in the Shooting phase and may not be wsed ro make saving throws against close combat attacks. mperial Knight Class Weapons. ‘Weapon Range Str AP Special Rapid fre hatte cannon. 6 5 Ordnance 5, Special Rules + None Large Blase(s*) ‘Thermaleannon 391 Heavy 1, Melt, Large Blast (5°) Heavystubber 36g 6 Heavy Reaper chainsword D 2 Melee MECHANICUM Crrastus KnIcHT-LANCER 400 POINIS Armour Ws BS S$ Front Side Rear 1 A HP Census Knightlancet ¢ fgg Unit Composition Options =» Cerastus Knight Lancer + None nit Type - = + Vehicle Superheavy Walker) | Flank Speed i Whe Cerastus Keight-Laneer opts to maka Run move rather Wargear than firing 2 weapon in the Shooting phas, it may move 3D6" + Ton gruntle shield Cerastus Shock Lance | js Corsi sec lente | “The shock ance moonted onthe Ceratseamagnetohydraulte | | Special Rales power spearof proigious size, whose dssupcion fed may alspbe | | + Flank Speed projected a poweidal electromagnetic plasma blstovershort |_| tangs the weapon hu two rfl nef wich susedincloe |_| combat, the other can be used in the Shooting plese: Weapon Range Ste AP Speci | Shoek lance (Melee D2 Melee, Swi Strike Shocklance (Blast) 18 72 Heawya, ‘Swift Strike: The weapon gains +1 bos turn ie charges ino close combat st Initlative on any Ton Gauntlet Shield The ion gountler shield generator mounted inthe Cerastu tight gnuntlet assembly is more concentrated than the directional ion seld mounted on the Knight Paladin, but lacks its tactical flecbiliry The ion gular shield is used just asa standard (see page 230) but may not offer protection to the CCerastas Knight-Lancer’ tear, However the ion gauntlet shield also provides a 5+ invulnerable gave agaist attacks in close combat and forces close combat attacks by ocher Super heavy ‘Walkers and Cargantuan Monstrous eteatures to sulfet.a-: to hit. jon shield SPACE MARINE LEGION CRUSADE — Ary List ADDITIONS AND UPDATES ApprvionaL SpeciAL RuLes Fox HeResy-ERA GAMING Legiones Astartes “The Space Marines f the Emperor's Legions are genewaly engineered psycho-indoctinated watirs swith superhuman abies and minds and souls tempered for war. In ation, ech individual Legion has itsown idiosyncrasies nd character--the product ofheigene seed an unigu warrior culate * Units with this pecal ale may aay attempt o regroup normaly regardless of casualties. + Units will also hove addisonal special rles and abilities specific to their Legion ‘A Space Marine may only have one such ‘named rule, eg, Legiones Asurtes (Sons of Horus), Space Marine units from different Legion may only be included using the Allis rules (See page 112 ofthe Warhammer ‘4900 rulebook) in conjunction with the Alles in the Age of Dazkwss chart found in The Hous Hex ook ‘One Betrayal, page 185 ‘Battlesmith “Those versed inthe secret artsand techings ofthe Mechanicum, whether Techmarine, Forge Lord ot ‘Mayos, have the skill and ability ro reconstruct and effect field repalesto war machinery inthe very heat cofbartle fa Bardesmith i in base contact with or embarked upon, one or more damaged vehicles during the ‘Shooting phase, they can attempt to repair one of them instad of firing » weapon, Rol s Dé. I the result is ‘sormore, you may do one ofthe flowing: * Restore a lost Hull Poine. + Repairs Weapon Destroyed result + Repairan Immobiised result to ihe attendant vehicle If Weapon Destroyed result is repaired, that weapon canbe fired inthe following Shooting phase. The Batclesmath cannot use cis ability if they have gone to ground or are filling back, Models with the Batlesmith special rule who also possess a Cortex Controller may instend ofthe above restore single lost wound to Battle-auromata aa use of his bil Cortex Controller ‘Any Forge Lord in Space Marine Legion Crusade army may tke a Cortex Controller in addivion a their usual options fo +25 points (see page 207). fat least one model so equipped is present in the array then eithera single Castellx class Batle-automata unit (see page 223) or a single Thllax Cohort without ‘Augment upgrades (fee page 222) may be taken as a Heavy Support choice fr that force Primateh Genetically engineered creations whose powers and abilities shame even those of the enhanced warviots they lead he Primarchs alzhough few in numbet, bestride the batlefields of the Great Crusade and the dark age ofthe Horus Heresy lie demi-gods,ani no mortal force can stand against lem. Any model with the Primarch special rule is automatically the army's Warlord and does not roll randomly for Walocd Tits (these will eve been included in their own unique bilities). Unies fighting ina game of Weshammer 49000: Apocalypse, no force may ever include more than a single Primarch, Primatch also inconporates the effects ofa numberof ether special rules. These ae the fllowing: + dependent Character + Eternal Warrior + Peat + Adarmncum Will + Fleet + Fearless + Iewill NorDie + Master of the Legion (sce The Horus Heresy Book One ~ Reba, page 189) Anvittus Parrenn DreapcLaw Dao? Pop Dreadelaw Unit Composition 100 POINTS Armour BS Front Side Rear HP Bop Bo 3 eee i + 4 Dreadelaw Unit Type + Vehicle (Hover, Flyer) ‘Wargear + Fragassault launchers Special Rales * Assault Vehicle * Deep Strike + Drop Pod Assault + Heat Blast ‘Transport Capacity + The Deeadelaw has 2tansport capacity of 0 0F can be used fo transport single Dresdnoughe ‘Access Points + One access hatch beneath the hull In practice, passengers ‘an disembark at ground level within 2 ofthe bull ADreadelaw, and any unit it transports, most always be held in ‘reserve and alivays enters play using the Deep Strike rules, and countsas Drop Pod for the wider use ofthe Drop Pod Assault rule forthe army. At the beginning of the controlling player's first player turn, they must choose half of theie Drop Pod units (rounding up) o make a Deop Pod Assault. These unit arrive fn their controlling player’ firs player tur, The arcval ofthe ‘remaining Drop Pods in the player's force is rolled for a5 usual forthe mission. Aunit that Deep Strikes via Drop Pod may not assault the urn arrives. In the ease of the Dreadela unlike other Drop Pods itis not immobile, however, after it has landed, istreated asa Flyer with Hover mode (which starts off as hovering after ihas arrived via Deep Strike), Heat Blast Certain boeing AssaleClws and Drop Pas ae fio with cyclic thermal etsand mela cues designed burn heir | wey io the actoared hols of ships. The LepomesAstrtes | quickly learned they could also se dese ystems asa liited | farm ofoffensve weaponry dispersing thet bls 0 incinerate anything necby on landing ot inthe mote extemecse, even Scorch a swathe across the bale wing dangerous lowlevel fying stacks ‘When a model with this rule arives via Deep Strike, o later when ‘operating as2 skimmer in Hever mode it may if ts controlling player wishes inflia Heat Blastattack fst does so, then models itis transporting may not disembark or embarc onthe urn this attack is used Heat Blast (Deep Strike): Immediately afer the model deploys using she Deep Stike rule, measures radius of3'4D3" horizontally outwards from its main hull (do not count any landing struts ete). All models caught inthe blast suffer a Str 6 AP shit with no cover saves. Vehicles are struck on thle weakest ‘Armour value. This is counted asa amer-based attack Heat Blast (Fire Sweep) Ifthe contelling layer wishes any tuit the model passes directly over (ce, falls directly underits hall during its Movernent phase) sulfers De Ste 5 AP s hits with so cover saves. Vehicles are struck on their weakest Armour value ‘Thisis counted asa flamerbased attack. its from thisanack are slistibuted across a unit asthe player suffering the atacl wishes, Rolla D6 cach time this attack is inflicted. Ona resul of 3,the Drop Pod itselsuers a penetrating hit. Anis Ptert Dreadcaw Drop Pods maybe purchased indoually 5. stand-alone Fast Mack he for «Space Marne Legion Crsae army an as Ded Transports fray Terminator armour quipped wt of fie model rls ling Terminator rman uipped Command suas. Inthe case ofthe Oita Rite of Ware age 189 of The Hors Heresy Book ‘Ove Betray hey maybe se Dede Transp for Comtemplor Dresaughts wl the preios provisions bing in fit Lecion Kuarvepis Asstt Claw 260 POINTS Armour BS Front Side Rear HP. KharybdisAssaukChw kk Unit Composition ‘Transport Capacity + 1 KharybalisAssuult Claw + The Kharybuis has a Transport capacity of 20 models or can be used to transports single Dreadnought of any type or a vat of Rapice Unie Type Carer teams + Vehicle (Flyer, Transport, Hover) Access Points + Oneaceess hate beneath the hu. th pectic Wargear disembark at ground level, measuring ther di + Five Kharybais srorm ground level of he main bull, launchers assengers can ation from the Melrs-am + Bea assault launchers Special Rules + Assault Vehicle + Drop Pod Assault + Inertia Guidance System + Independent Machine Spirits + Hear Blast Drop Pod Assault A Kharybais, and any unit it transports must alovay be he in| reserveand always enters pla using the Deep Strike rules, and counts asa Drop Pod forthe wider use of the Drop Pod Assale rule {orthe army. A¢ the beginning of the controlling player's it player ‘us, they must choose balf of theie Drop Pod units (rounding up) tomake a Drop Pod Assault These tints arrive on thei controlling players firs player turn. The arrival of the remaining Drop Pods in the players force is rolled for as usual forthe mission. A unit who Deep Strikes via Drop Pod may not assault inthe turn t arrives. 1m the eae ofthe Kharybal, unlike other Drop Pods iis not immobile, Jhowever after it has landed itis treated asa Flyer with Hover mode (ohich starts off a hovering after it has arrived via Deep Strike) nena Guidance Sytem ‘Should a Kharybdis scatter on tap of impassuble terrain or another mms thea reduce the seater stance bythe minimum equted 0 tvoid dh obstacle if desired Independent Machine Spirits hseybdis may target different enemy units with each oftheir ‘weapons. Meat Blast Certain boarding Assault Claws and Drop Pods are fitted with cyclic thermal jetsand mela cutters designed to bura their way into the aemoured hulls of ships. The Legiones Astartes quickly earsed they could also use these systems ara limited form of offence weaponry

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