SSE TEE
=
‘The Great Crusade came in the wake of the Age of Strife, long and
terrible era during which Mankind unleashed and was laid low by
‘weapons of starazing destructive power and genocidal scope, many
‘born of the preceding Dark Age of Technology. When the Emperor's
(Crusading forces pushed back the darkness that had befillen the
worlds of Mankind, evidence ofthese ancient and terible artefacts
were found and studied by the tech-savants ofthe Mechanicum, who
‘coveted them greatly. Occasionally, one of these examples f ancient
archaeotech would be recovered and taken up by the heroes of the
Great Crusade itself becoming a potent reli, ts name and legend as
widespread and celebrated asthe Crusaders who bore it
‘As the Great Crusade continued ever onwards, mukiple examples of
some types ofrelicwere encountered and great effort wis committed
tocataloguing their class, understanding their nature and replicating
their function. Oien, however, the Mechanicum could fathom the
technology underpinning relic, but could not ereate a functioning
‘copy. Nonetheless, the effort to decode the ancient technological
foundation of sich artefacts continued, with other discoveries made in
the process expanding the canon of the machine exponentially.
Many of these relics ofthe Dark Age of Technology have pased
through numerous hands throughout the decades ofthe Great
‘Grusade, becoming associated wit one particular body or institution
In some cases, individual bodies have come to favour specific clases
of reli finding they complement their own batle doctrines or
demeanour. This is particularly rue of the Legiones Astrtes who,
‘having found uriity ina particular class of relic, devote great efforts to
‘obtaining other examples of that type, even taking advantage oftheir
clevated stars within the Emperors armies to coerce other bodies to
surrender relics they have come into possession of
ReLics oF THE Dark AGE OF TECHNOLOGY
‘Ustye Retcs oF re Dank Act o¢ Tecrnotocy
Relics ofthe Dark Age of Technology may be purchased by
Independent Characters atthe point cost provided and within the
limitations stated in each. They may not be taken by special characters
(Le, models with the Unique type). Only one ofeach relic may be
chosen per army,
1 plying a campaign, only one character per player may take a Relic
ofthe Datk Age of Technology and this must be purchased forthe
character at che start ofthe campaign,
Death of a Relic Bearer
Should a character equipped witha Relic of the Dark Age of
‘Technology n fatality, the relic ise is not
necessarily lost with them. In this case, the side that slew the character
The
may choose to play the Relic Hunt mission, provided on ps
winner of this mission recovers the lost relic and i is permanently
signed toa character oftheir choice. Note that this may result in
cbatacter gaining relic normally reserved for another amy. Ifthe
mission fs Draw neither side claims the relic and itis lost to history
‘once more, perhaps to be uncovered by furure generations.
Uncovering New Relics
(Once per Campaign phase a the beginning ofthat phase, each
side may decide to commit resources to scouring the region for
archacotech, In order to do this, one Wat Zone-assigned Character
{s reassigned t lead an expedition to find such artefacts,
ancient wisdom and employing the servic
of the most skilled Rogue
rs Militant, itinerant void-trackers or even xenos guides, the
enemy on their tal throughout the entire endeavout, In this cas, the
Relic Hunt mission is played. The War Zone-assigned Character must
be fielded inthis mission and may not be used in any other missions
played chat phase
‘he winner ofthis mission rolls on the following table to determine
which relics uncovered, Note that this can result in the same relic
boeing catred by multiple characters in an army ~this is acceptable
and arate example of more than one of the given type being,
‘uncovered. Relics obtained in this fashion do:not cost the bearer any
points
‘The Relic Uncovered Table
De Relic Uncovered
1 Nanyte Blaster
Warp Shunt Field
Phase-walker
Combat Augment Array
Cloaking Array
Void Shield HarnessNaor Bustex (4005)
Thissabull-dheped weapon of geaing met thts hve containing
‘many millions of nanoscopic machines. Upon release, they are capable of
srg ay target scone! ats in an inant. The Mechanica
tndertands the icp onc the anya bao aw hy
relate within thee forall so hve temp to study the proces have
be aad theme te machin eng nln sured he
secret hirreton
Range Str AP Type
Nanyteblaster 12" =, Asaulr1,Fleshbane,
Uncontrolled
Replication
‘Uncontrolled Replication: Should a model be slain bythe nanyte
‘lester roll Dé. Ona 4s, centrea Large Blast (5") marker onthe
models position and resolve a Blast marker attack a Stes AP 2
Further casualties may themselves rigger further Uncontrolled
Replication resales
Waar Saunt Few (35 00813)
‘fearful lybrid of dsplacr fil and void shield teehnoogy the warp shunt
‘savelicof the Dark Age of Tehology tha the Mechanicum have failed
to replicate despite understanding the principles ofits function although
oun tes subjects have ben incinerated rendered to biological sludge or
tured inside oun the afemp) The device projects localised warp interface
Sel ohh is activated wie t etc en incoming high energy attack
Enemy shots ave absorbed through extremely shored, microscopic warp
‘openings, saving the bearer from harm. Furthermore, when the mcr-portals
‘pent absorb the enemy attack, they project bri but tense lance of ure
‘material warps along the trajectory ofthe enemy’ shot, withering the
body nde the bale ge ofthe abs,
‘The warp shunt field provides the bearer witha 3 invulnerable
save against Shooting atacks only. In addition, for every 6 rolled
when saving against an enemy attack chat drawsa diect line of sight
berween shooter and target, the enemy unit that fired the shor takes
De Str AP- hits.
ae =
Plasterer (45 rons)
‘Very ew examples of his echnology have been recered and thos that
have are highly coveted by the imitedmurbero pri eras to have
somehow pained posesionofone. there ublissa phase dation generator
that lows the barr to hase’ from one lation fo the net nan
instant and without passing through he intereening space, mang it highly
prized by asosins, saboteurs and others with need and cause move unseen
through an enemy’ defences
Instead of moving normally inthe Movement phase, the bearer may
be removed and replaced anywhere else on the table so long as they.
sve not engaged in an assault or inside a transport vehicle or building.
1f the model is to be repositioned in location that is within thei
line of sight, they are simply positioned where the player desires. If
the target location is outside of the characte’ line of sight, make a
‘Dangerous Terrain test for every solid abject along the path (including.
all models, vehicles, terrain pices, buildings, et) and so long asthe
character survives, place them inthe desied position. Having been
‘moved, the character counts as having deployed via Deep Strike,and
so counts s having moved, bt may shoot, run, et, as normal
(Conner Avcwenr Amat (35 90818)
Wis posted tha his device sas once wed to transform entie planetary
-popalaions nt killing machines ta single command enabling simple
colonists to beomt wnstorpable super-sldiers during the incessant wars
fought og before the ise ofthe Imperium. Though dangerous to sede to
‘the aray’s mvasive manipulation of nero pathway, arena glands and
musculature, extant examples command high price indeed, though many.
rogatd their wea dishonourabeofothandy
‘Once per game, declared at the beginning ofthe controlling player's
player tun, the character may count any dice rll as automatically
rolling 6 Atthe end ofthat player turn, the model should make a
“Toughness est for every wound they have remaining. Each filed test
result inthe character sustaining a wound, with no saves of any kind
‘or Feel No Pain rolls possible.
‘Chonxan Annas (40 roms)
“This ri generate highly laid erat el that dots ight nd
many ther forms of eacrmagnetic radiation suck way so ender the
Bearer nuit the naked ee and mes forms ef machine sense
‘Once per game, at the beginning of any game tun, the cloaking
array may be activated. For that entire game turn the bearer may
not be targeted by shooting or declared as the subject ofa charge,
Enemy models with the Payker or Daemon rule ate not affected by
‘the cloaking array, as they have other meansof perceiving theit fe.
‘Should such a model shoot or assault the bearer, the cloaking array
‘eases to function immediately The bearer may not use the array if
joined to another uni, engaged in an asaul, nd may not move,
shoot, charge or declare any other ations while isin effect.“Though bordering on the esoteric void shield technology is broadly understood
bythe Mechanica and sed to protect sai installations and lage wer
machines sucha Titans This particular example, however, recover by
“Mechanicum Questor the lading ee ofthe Gret Cras reprisens
“a minatrstion ofthe technology that date has not bn ceslly
replicate. The harness mourted generator poets gimp force
| shld that pots the bearer and thse nearby, but wih can be dangerous to
si ifetastrophicalyoeloded by enemy fi
‘The void shield harness has an area of effect equal oa Large Blasts")
‘marker, centred on the bearer. Any shooting attack that originates
from outside ofthe protected area and hits a target inside it instead
‘its the void shield - which has an Armour value ofr2. glancing
‘or penetrating hit (or any hit ftom a Destroyer weapon) causes it to
collapse. Once the shield is collapsed, further bit stike the original,
target instead. the shield is collapsed, at the end ofeach ofthe
controlling player's player turns roll a Dé. On aro of s+, the shield is
instantly restored.
‘When rolling to penetrate the void shield result of Explodes!
indicates catastrophic overload. In this instance, resolve Large Blast
(s?) attack centred on the bearer at Str 6 AP 4 Pinning, after which the
shield may not be used again for the remainder ofthe game,
Covtactum Mecca ~ Mscucow ost (30 pont
“This ec sthe subject of much doctrinal schism within the many cls and
secs ofthe Mechanicur Many eh-adeps ropa its very existence as heresy,
awhile others lok upon i sa wonder passed down from long lst age. The
CContagium Mechanica is machine via’ transrated by motle nanyes and
‘able to overvhelm the mechanisms of alma! any arial system i comes into
contact with
‘The virus is directed ata vehicle using the profile below. Ifthe damage
‘esultsin the vehicle losing a Hull Point bur not being destroyed,
there sachance the virus wll spreed to another vehicle. Soong as
the vehicle is still in play inthe bearers next Shooting phase, every
vehicle (friend or foe) within 12 of the original targer sustains a
single Haywire attack. The process is continued in each ofthe bearer’
Shooting phases, with every vehicle that loses a Hull Point but which
isnot destroyed ‘infecting’ the next, until no more vehicles are cligible
tobeinfected.
ap.
Range Ste ‘Type
aa Assault x, Haywice
sre ere
CConrica Pas ~ Mecitasicow ont (30 rons)
“The Cortca Primus isa bionic implant that replaces most of Tech-Priest’s
largely wns temporal abe and sends invasive neuo-prbes throughout
thei rain and central nervous atm. At the expense of ome depree of
subjectivity the device facials high level of rteration with eyereic
systems such asthe mighty avlomata fled by he armies ofthe Mechanicum.
‘The Cortica Primus counts as 2 Cortex Controller. In addition, ifthe
bearer uses a Cybertheurgy power to target fiiendly unit, the effect of
the power used applies not ro one model in that unit, but tal eligible
‘models inthe unit. Ifthe power i fuled however, the subsequent
roll on the Cybertheurgy Mishap table is modified by the number of
‘models over the fist it was attempted on. For example, ifthe target,
uniteonsisted of three Butle-automata the oll on the Mishap table
‘woul be modified by +2
‘Merarasic ReanenSovan Auras oy (45 00s)
‘The metaphasc reader ili an input device abet detect almost every
form ofenegy known to the Mechenicunn, aswell as several the Magos ofthe
‘Omnis have no knowledge ofall
The unit, as well as any Solar Auxiia unit from the same detachment
within 12", gains the Interceptor special rule.
‘Arex Dcrax Weare ~ Souan Aux oxy (3520113)
Amongst the Imperius burgeoning aristocracy digital weapons are highly
sought afer asa sign of prestige and wealth and ofthese the apex dass
weapons ae the most coveted ofall Though ach appears tobe a harmless
decorative ring ofthe rarest.
they aren fact miniature weapons ofthe mos fearsome potency, able fo
unleash the power of suns and incinerate any fo wit but a gesture
surmounted with the mos precious of ems
The apex digital weapon counts a¥ a normal digital weapon. In
addition, once per game it may be fired as ether a lascannon, multi
rielta, plasms cannon or volkitecaliver
Prax Exsasis~ Dan Avcats ont (40 0st)
small but weighty casket manufactured atthe very ls ofthe Dark Age of
Technology itis hld by some thatthe By Extasis was meant axa ser
weapon for holding at hay the oncoming horrors ofthe Age of Strife. The Byrx
‘antains a psycho-dsrapive resonator that acs upon the mos primal wetons
of ait rain to indice feng of ter dread end in ther mind transform
the bearer intoafiqure fom nightmare
‘Once per game,at the start ofthe Fight sub-phase, the bearer may
‘open the Pyrx Extasis and subject thei foe to is effects, Every enemy
‘unit engaged in an assault witha unit from the bearer side must
make a Fear test.aa et
ecto Brane~ ure’ Coie eu (49 rones)
Buta haf of hese supremely balanced and mastefllywrough weapons
renown to exist ant dte al hae ben aquired by far means feu by
the champions ofthe Legines stakes Emperors Children. The Lai aes
repose of pisant machine spt which se ay vee dangerously
lose transgresing the ancient proscription gait ele mains By
integrating with the Bearer power armour aan the movements
ofboth weapon and bearerarecorinaed ata eve none bu the mos
ucomplihed swordsman con hap to multe
Range Str AP
Lucid blade Oe a ea
‘Type
Melee, Master Parry,
Specialist Weapon
Master Parry: When fighting ina challenge, the bearer may
exchange attacks they have yet to make that phase for bonuses to
any invulnerable save they have (or to gain an invulnerable save of
6 if they have none). For example,a model with four atacks and an
invulnerable save of s+ might sacifice one attack to improve their
invulnerable save to 48 two to improve it to 3+ and 0 forth, No
invulnerable save may be improved to more than 2
‘Tae Buno Huu orm Buack Junces— [non Wasttons ont (40 ot
The Blind helm was torn bythe ons of Perturabo from the carpe ofthe
Black Judes, andi binicaly-ssiiatd armoured helmet hat integrates
with Astares power armour thanks to shared Standard Template Construct,
heritage. The hela contains a compact resonator that generates a diletic
‘ovonaldcharge whic any fo that etm to sie the
Type
Blind helm rs 3 Assault 2D6"
“The Blind used fo me Overwath tacks only ond ths ave
resale at he bearers alist Skil
Tice Paxrouan Senrewt ~ Wire Scat ont (0 rots
Recovered from the quantun-scaled tbute-vuuls deep beneath the Khum
Karta mountains of Chogors, he Parthian Serpent bow that isthe
‘equal of many highly advanced bllstic ystems. The weapon fre bolls of
highly energised matter generated and unleashed bythe bere releasing a
Projectile through a highly localised mico-gavitational lens aay.
Range Str AP
aia
Type
Heavy 1, Skyfite,
Precision Shots
Interceptor, Pinning,
Pretexnatural Targeting
Parthinian Serpent
is always used at
Bums Cues -Seacs Worves ox (40 rons)
“he wickedly ured superconducting tines ofthe el ight as
‘urn with a heal intense, they can cut through ck eth contemptuous
case. The armoured coulng ofeach law comcels a cmp fusion esclor ——
and a powerful magic containment eld an thee of ts contraction
have not yet been revealed the Mechanic, forthe Legions Asates Space
‘Wolves have na intention f depriving theses of ths aly mighty weapon
of war.
Range Str AP Type
Burning claws - 4: 3 Melee, Shred,
Specialist Weapon,
Mastercrafted,
Armourbane
Ixpowrtas Mass ~ arent Fists ost (50 00)
Along cloak of heavy chainmail the few Indamstan mantles known to exist,
‘wer all recovered from the sub-sinaa inks fhe his of Invi Each and
every lnk is inset with micr-sigis capable of bleeding ff and dspating
many different forms of eng: ncuing thermal, kineicand vaiant attacks
‘The Indomitan mantle grants the bearer the Eternal Warrior special
rule, aswell as 3+ invulnerable save against any weapon with the
Melta type
Nosraauaw Mancarcusn ~Nicit Loans ont (40 ros)
The origins ofthe mancaher remain « mystery though some lai thats
‘was wrought not by human hands but was reald dep wilhin the Ghoul
Stars argon of sce know tb haunted by countess lien hors etely
sath to sari. Several xamplsof th device have been recovered and he
ight Lords have found particular use for them when they would woner take
‘het fai, bu fr wha ll purpose onl they know.
Range Str AP Type
Nostraman
Melee, Two-handed,
Ensnare
rmancitcher ng
Ensnare: A character beating the Nostraman mancatcher nominates
single enemy infantry model in base contact bafore any atacs
(including Hammer of Wrath andthe like) ae resolved at the start of
‘each Fight sub-phase. The target must make a Strength test for every
tack tis eligible co make that phase. For each tes filed the target
loses an attack cha phase.
Paoronic Buaos—Buooo ANouis ont (50 rons)
"This sword sa doublehandedweupon s heavy thal ony the ight of
vari cam ht it tis pen les main mas Bin he searing
white photonic reaction tat wreathes is meta and which few victims can
‘withsar. The weapon thought have be created by neo the to sides,
Sighting in the cil war that consumed the Baltes as ld Nig fll and
thee eal mee fom he ral ses thal wl realyGav Gaui Io Hans ont (40 rons)
‘hay wrist mounted eration of the ravton gun the fast known
examples the gra gail were reovered by Mechanicury Expl os
probing the eastern marches ofthe golactic cove. Witnessing the weapons
ent fect upon weno bastions, hey were later ceded the Erimarch ofthe
Tron Hands in ecagiton of th aid hs Legion granted othe orcs of he
‘Mechanic that arduous campaign.
Range Str AP Type
Template * 3 Assault 3, Concussve,
GGraviton Pulse’,
Haywire, Ruination
Gray gauntlet
‘the templates lft in plac afer the attack as deseribed inthe Gravion Pls
special ru see pope 2.
aoe
Ruination: Unlike normal Haywire attacks this weapon may be wsed
against buildings as wel 2s vehicles The weapon adds D3 to any
result rolled on the Building Damage chart. Ifthe aack damages 2
bullhead or wall section of terrain and destroys it remove that section
from play if possible
‘Tae Baar: Brea Test - Wont Eason (50 ron
“This weapons overlong haf i inset ith a potent seismic accwulator and
=
when tis cast othe ground adits mighty tines plunged into the es, he
planet's crust itlf heaves and cies ut in agony as ver mone power es
aves radiate outwards in al dietions The World Eaters made devastating
te ofthis weapon inthe extermination of the horrrshrouded ex-stains of
the Larkay Rift
Range Str AP
Earth Breaker trident
‘Type
(Melee) ages Melee, Unwiclay
i Specialist Weapon
(Thrown) os Assaul,
Instant Death
ismic Destructor,
One Use
Seismic Destructor: Once per game the Earth Breaker trident may
be used asa missile weapon, afer which it may not be wsed (in melee
‘orasa thrown wespon) again in thar game, Should this attack slay a
foe or destroy a vehicle or building, place a marker to represent the
trident’ final positon. All ground within 12° ofthis point is counted
as dangerous terrain and any buildings inthis area automatically lose a
“Hull Point at the star of ech and every subsequent game turn.
CGeaons Isis — Uranus ony (40 ron
Thuis road-Maded,artificerwrought short sword has ben carried by the
champions of Ulramar for many generations, having been vcouered fom
ancient human ruins one ofthe outer werd ofthe Prandin sytem. The
ndutor thet make it fendishly
‘weapon inlgates canning gyroeopie
iia o maser, bul wich makes trast nigh imposible forthe enemy o
predict or counter
Range Str AP Type
Gladius Invictus aoa
Rending
Shiekd-mocket
Duellists Edge
Shield-mocker: Enemy models may not claim saves of any kind that
are derived from carried shields including combat shields, boarding,
shields ete
‘Ducllist's Edge: When fighting in
onus to theit Initiative value
Tae Ruan Tau
This takes the form of ah
Dest Guaxo ont (40 00st)
iv hal rom the top of which hangs on a
chain a large perforated metals
fi
and extraction mechanism that draws ven microsepically small
he atmosphere felmente
are then projected n a wide area about the bearer slaying anyone not stably
protected ima hidoous, painful and Lingering manner
All units without the Legiones Astartes (Death Guar) special rule
‘within "ofthe bearer sufer a1 penalty to their Toughness ~ this
does not affect a model’ Instane Death thresholds, In ition, any
‘enemy unit that sustains even a single casualty from shooting whilst
their Toughness is modified inthis way must make a Morale check at
the end ofthat phase, regardless of how many casualties are caused.Lunanarenous Resoxaror ~Toustvo Sox ont (35 0815)
“Thislambent crystal device is worn about the neck or tino the pal oF
bro, ant wet focus the bearers native psomic capability orto substantially
amplify at of practioner ofthe pyc arts allowing ther to bast thei
{foes with raw mental foc. Several examples have en recovered acos the
scattered worlds of humanity andthe warriorsavants ofthe Thousand Sons
Legion goto great lengths to recover them in the furtherance of ther ceases
quest for knowledge
Range Ste AP Type
Luminiferous
resonator ww 3 Silwos/6
‘he vies Strength values comyred to the targets Leadership insted
of Toughness. The weapon has no fet on vehicles or any motel without a
Leadership characteristic
Tuas Caramsact Punts ~ Soxs oF Honus ont (50 00)
The Cataracts Primus represents the very earls example of Cataphractt
‘armour, modified from suits which were designed to survive inside operational
plasma reactors. Whileone of these suits relained by the Martian
‘Mechanicum and another he Legion’ ow Forge, he thind is tradtionally
sworn by «Sons of Horus assault cata who has ren through the ranks of
the Justarn Terminates, s superior power generation and transmission
systems grunting the wearer protection fr above thal of other pater of
Terminator armour,
The Cataphracti Primus sa suit of Cataphracti armour, In addition
to the standard rules for this armour type, the wearer gains the Eternal
‘Warrior special rule and adds +2 to their Toughness characteristic
against Shooting attacks,
Cowreasion Dissoxaon ~ Won Beansas oxy (4o rons)
This entirely novel, some tech-savants would say eo device interferes
wth a wade spectrum of eld effets, cluding those generated bythe ite
tuderstood alien erates so del within the dimension of aw energy
‘that ithe Warp
Use of the conversion dissonatoris declared at the start of any game
turn, and is used for that one game turn only. While in effect, ll
{invulnerable sives, applicable to friend and foe alike, within 12" ofthe
bearer sulfer a moulifie of-2(a save of sor 64 is negated entirely).
Zenort ConDuctor Site. ~ SMLAMANDERS ONL {50 F018)
“Thishuge shield houses hrm conductor dowered by Magos Kl of
the Compuvaré Cal and wile he never sucessfully replicated function,
other examples were uncovered Unroughout the curse of the Great Crsade,
‘cluding several by the LegimesAstartes Salamanders. When the Zertlis
reactor activate, the shields outer faces transformed into a searing white
plane snes hat amy scape thal ries it rendered agi a
‘nse, assuming the attacker isnot Blinded attempting olan the blow.
‘The Zeroth conductor shield is counted asa combat shield, Any
‘enemy unit chat charges the bearer of the Zeroth conductor shield
sustains Dé Ste 8 AP 2 Blind hits at Initiative step 10,
Fiycrat Hanaow anne ~ Rave Guan one (35 rons)
“The ultimate tration ofthe mono-moleclar edged weaponry wed
thoughout the Imperium’ lta orcs several examples ofthis weapon
type were dicoered asthe Grest Crasede pesed outwards int the galas
every fst however, us recovered long before the Unifzation Wars, for
they were gly valued bythe Neve tbesmen from whose vanks the earliest
reer into the XIX Legion lately the Raven Guard) were drawn
Range Str AP Type
Faculhanowbade - 41 3 Melee, Rending,
Bloody Ruin
Bloody Ruin: Every wound caused by the bearer ofthe fractal
harrowblade is counted as two wounds fr the purposes of
determining assault results
Tir Daakasa~ Aura Leow oxy (45 P00
“The Draaina ica singular pistol weapon, pater etinelyamknown fo
STC canon and poss even of ens provenance, Not unlke a eae ps
‘a operation, the Drakaina fies a hybrid irs xin so virulent cam slay in
seconds alto the non vito fore what remains ofthe body has even
struck the ground. How the Alpha Legion obtains or syntheses this toxin
but one of cunt mysteries rounding this most shrouded of Legions
Range Str AP Type
TheDakiia 12" gg stl Poitomed
‘Rending, Flesh-phage
Flesh-phage: A unit which suffers one or more casualties from this
sveapon must take De Toughness tests atthe start of every subsequent
[Alph Legion Shooting phase, Each failed test results in a wound:
‘being sustained, with no saves of any kind. This effect ceases should a
Shooting phase pass without any such wounds being sustxined.Tue SOLAR AUXILIA
CrusADE ARMY LIST|The Batlesin the Age of Darkness expansion
macnn treshandne ch
iu interlocking campaign systems
~ for your games of Warhammer 40,000 set
‘nthe deadly miliew of the Horus Heresy
[rpresentsits own distinct way of playing
based on the armies which fought each
| other for control of the nascent Imperium
and the battles which decided Mankind’s
face in this dark age of wat. Battles in the
‘Age of Darkness games use all ofthe core
rales presented inthe Warharamer 40.000
rules excepe where noted inthis
of general rules, and where shown in the
various campaign rules found in the Horus
Heresy volumes. These take precedence
‘over the Warhammer 40200 rulebook where
‘exceptions tothe rules found there are made.
‘Army Selection/Force Organisation
(Charts: Bete in the Age of Darkness
games use heir own special core Force
‘Organisation char (se page 241,88 wells
special optional chars found in the vatious
lous Heresy volumes. These replace
the standard Bate Forged army system
resented in the Warksmer 400 rulebook
‘ach Bates in the Age of Darkness army is
composed of single Feimary Detachment,
and may alo contin a numberof optional
(Secondary) Detachments 8 shown on the
relevant Force Organisation chart, Unlese
specified by particular missional ofthe
units chosen as par ofthe Primary and Londs
‘of War detachments must be fom the sme
amy list and same Faeton (in the case of
Space Marine Legion, they must also have
the same version ofthe Legones Asartes
special ule swell where elevang) Allied
Detachments should be chosen according
tothe Alliesin the Age of Darkness chart
and be ofthe same Faction (se page 253).
Fortification Detachments may be chosen
from any Impecalype foruifentions
shown in the Warhammer 00 Song
expansion at wells hose in Forge Worlds
Imperial Armour and ors Heresy books
Designer's Note: Other Foree Organisation
chat (aswell as formations and
detachments) rom the Warkammer §o000
rulebook and other game expansions, as well
| ts Unbound armies, are noe designed with
‘Battles in the Age of Darkness in mind and
should not be used in Batles ofthe Age of
_ Darkness games unless by the mutta prior
consent of ll he parties involved. Note
sing Unbound armies etcan bea
“great del offun and make fora range of
anata
esti rhi las +.
NN Eli opt
adh
{interesting options but will likely throw up
rules anomalies and inconsistencies between
play styles and the close narrative framework
‘of the Horus Heresy campaign rules, so
caveat empror!
Scoring Units: Unless specified ina
particular mission, in Battles inthe Age
of Darkness games only units tan from,
the Troops choices and those specifically
noted in their entries (other than Dedicated
‘Transports are counted as scoring units,
‘They may only score Victory points for
objectives if present within "ofthat
objective so long as enemy scoring and denial
units are nor also present in this radius
Denial Units: All other units in the game
which ae nor scoring units, immobilised,
currently Falling Back, Zooming Flyers/
Super-heavy Flyers or Swooping Monstrous
CCreatures/Gargantuan Monstrous Creatures
are counted as denial units, This means
that if they are present within the listed
scoring range ofan objective, an opposing
‘unit cannot seore Victory point from the
objective or claim it,
Size of Battle: A points total of around
44750-3500 points per players an ideal
‘game size for use with the Batles in the Age
‘of Darkness rules, bates of larger size may
benefit from using the Apocalypse rules or
standard games using the rules found under
the Choosing Your Army section of the
‘Warhammer joo00 rulebook instead. Smaller
‘games may benefit from the use ofa more
restricted Force Organisation chart such as
that provided by the Strategic Raid mission
rules found on page 176 ofthis book or the
Zone Mortals rules found in The Hous
Heresy Bok Thnce— Exterminetion
Factions
“he Factions system found inthe
‘Warhammer jop00 rulebook is not used in
conjunction with che Bates in the Age of
Darkness expansion. Instead, during the
Horus Heresy there are in effect only two
Factions: Loyalist and Traitor and an army's
forces must be chosen from one or the other
ofthese (but never both), In the various Age
of Darkness army lists, certain characters
and units are marked with ether an Aquila
(Loyalists) or the Bye of Horus (Traitors)
‘meaning that they can only be chosen by
armies ofthat Faction. Ifa character or units
shown without one ofthese marks, they may
‘be selected by either Faction.
Lords of War
‘The Lords of War system, originally
developed by Forge World, has since been
‘expanded into other formats within the
‘Warhammer 40,000 range, however the
bespoke version which is presented here
{is designed 10 be used in conjunction with
Horus Heresy gaming.
Inaddition, in Battles in the Age of Darkness
‘games, Lords of War use the following special
rule: The Price of Failure,
‘The Price of Failure
(Lords of War Secondary Objective)
As well asbeing colosslly powerful
and destructive units capable of turning
| the tide ofbattle on their own, a Lord
of Waralso represents. substantial
strategic asset 1 theit oven side, the loss
‘or destruction of which can have dire
implications for their army's cause
‘Asa result, unless specifically exempted
or modified by the special rules of
Battlesin the Age of Darkness mission,
destroying an enemy Lords of War
choice always represents secondary
‘objective inthe game. This secondary
objectives worth 2 additional Victory
points tothe destroying side inthe case
ofan Engine of Destruction, Great Beast
‘or Primarch or 1 additional Victory
point each per vehicle/eresre in the
‘case of War Machine Detachments,
‘Monstrous Hordes and Sub-orbita
Strike Wings
Psychic Powers
During the later days ofthe Imperium’
Great Crusade and the early wars ofthe
Horus Heresy, the secrets of Malefic
Demonology were known to only aselect
few and the grasp ofthe Ruinous Powers
‘onthe galaxy had waned. Asa result, unless
specifically noted in their entry, Malefic
Demonology psychic powers are not
available to any model with psychic powers,Lords of War availability ‘The 25% rule: This means thatthe “what truth can a man ever know but
Ina Battlesin the Age of Darkness game maximum points value of single Lords treachery? Fathers betray sons, sons thelr
| of 2,000 points o greater, Lords of War of War choice in «Battles in the Age of Jathers brothers turn upon brothers master
choices will be available to an army based Darkness game for some common army ‘ts dwn servant, servant murders master
‘upon the specific Force Organisation chart sizes sas follows: ‘Whether by malice, by weakness by far,
being used. These choices must he bought by jalousyor by hate; the daggers just
from the army's points taal as normal, + 21000 points ~ 500 points asdeep”
and may noc make wp mote than 28" of
the army's total points cost foreach Lords
cof War choice, unless specified as being
‘otherwise bythe mission that is being
| played. Lords of War are only available ro
sn army's Primary Detachment.
2,250 points ~ $63 points
2,500 points — 625 points “The Dramaturge Blok the Reviled, Mas
2.7$0 points ~ 688 points
3.000 points ~ 750 points
3250 points 813 points
53500 points ~§75 points
BATTLES IN THE AGE OF DARKNESS FORCE ORGANISATION CHART
Games which ae played based upon Heresy series have been designed with this Primary Detachment (Required)
the Bates the Age of Darkness rules Force Organisation chat in mind. Further + Compulsory: 1 HQ, 2 Troops
expansion use the following Force advice on selecting your army and its + Optional: 12 HQ, +4 Troops 4 Elites
Organisation chat which offers the composition canbe found inthe Warhammer «3 Fast tack, +3 Heavy Support
widest degree offlenbiley nd shouldbe apeo rulebook. However, note that the
considered the standard form of play while Force Organisation charts presented the Fortification Detachment (Optional)
using this rules expansion. The various Horus Heresy srlestake precedence over + 1 Cholce
army lists presented in Forge Worlds Horus thos listed in the rulebook
Lords of War Detachment (Optional)
+ 1 Choice
Pramany Detactient Allied Detachment (Optional)
qu + Compulsory: : HQ, 1 Troops
+ Optional: +s "Troops, +2 Elites,
“Ht Fast Attack, +1 Heavy Support
Fomnrcanos Tonisor Wax
ead a oe
@
| the Horus Heresy Allies Matrix
“The Solar Aula army it may select alles ore alled
th sing the imperil Army Hie ofthe lies in he Age
of Darknes table Ge page 253).Usine THE Army List ENTRIES
Each unit entry inthe army list contains the fllowing information
Unit Name: At the start of each army list entry you wil find the name
the unit alongside the points cost
ofthe unit without any upgrades
Unit Profile: This will show the profil of any models the unit can include, even ifthey are upgrades,
Unit Type: This refers tothe Unit Type rules in the Warhammer jooo0 rulebook. For example a unit may
be classed as Infantry, Monstrous Creature or Vehicle, which will subject i roa numberof rules regarding
movement, shooting, assaults et.
Unit Composition: Where applicable, this section will show the number and type of models that make up.
the basic unit, efore any upgrad
‘muy only include one of this unit in your army.
sare taken. IF the Unit Composition includes the word ‘Unique’ then you
‘Wargear: This section details the weapons and equipment the models inthe unit ae armed with, The cost
for al
‘models and their equipment is included in the points cost listed next o the units name
Special Rules: Any special rales
explained in further detail subsequently ori the Special Rul
apply tothe models inthe unit ae listed here, These special rules are
Options: This section iss al of the upgrades you may ad tothe unit you wish todo so alon
| points cost for each. Where an option states that you may exchange one weapon ‘and/or’ another,
you may replace either or both provided you pay the points cost for each
Dedicated Transport: Where applicable, this option refers to any Transports the unit may take These have
their own army list entries. Dedicated Transports do not use up any Force Orgensation chart choices, but
otherwise function as separate units. The Transports section of the Warhammer jo000 rulebook explains how
Dedicated Transports work
Warlord Traits: Sometimes an entry will have a specifie Warlord trait, in which casei willbe listed here in
Lords of War and the Solar Auxilia: The Solar Ausilis has access toa number of Super heavy vehicles
as shown in its army lst s Lords of War choices, In addition, it has access to Super heavy Walkers from,
the Legio Titanic (se The Horus Heresy Book 1~ Betnayal) or Knights chosen from the Civestris Knight
Crusade Army lis the Household ranks inthis case are not used) These may comprise either a War
‘Machine Detachment (1-2 Super-heavy vehicles with the same unit type, with 8 otess Hull Points) ora
single Engine of Destruction (a Superheavy vehicle ofany type with 9 Hull Boints orless)
Note tha several lighter’ Super heavy vehicles ate alteady integrated into the Solar Aub army lists
standard Heavy Support choices — these do not count as Lords of War forthe army (nor are they subject to
the Price of Failure special rule), It should always be made clear your opponent atthe sartof the battle
Where this is ors not the case!Soar AUXILIA SpeciaL RuLes
The tactics ofthe Soar Aula have long been formulated on civ defence; the expectation sat in bate
they ae most key tobe outnumbered and under direct aack, with the basic response of drawing the
tnerny onto their guns and to reak upon their ines like waves against unyielding rocks. eis this that has
won the Solar Ausilia their fierce battlefield reputat
be expected to prevail albeit often a great cost Key to this
is thei ability to stand shoulder to shoulder and maintain volleys of disciplined fre with rapidity and
accuracy regardless
“unwavering as itis harshly enfo
wha unholy terrors are boiling down on them. This regime and cial dctine sas
Disciplined Fire
Models with tis special cule may fire Overwatch Snap Shots at 8S 2 when using Pistol, Assault and Rapid
Fire weapons.
lose Formation Fighting
So lang 2 at least two fiendly models with this special rule are in base
they may fight at +1 WS.
bose contact duting an assault
Superheavy Command Tank
Ifthe vehicle is upgraded toa Super-heavy Command tank, all allied units within 24"of the vehicle may re
roll fled Morale checks |
Disciplined Command
The Solar Ausilia regiments adhere to a strict chain of command in ther battlefield deployments
terms, this chain of command determines your choice of Warlord where the Solar Aula forms your army's
Primary Detachment, unless your army aso contsinsa Unique character with rules tothe contrary
jour Warlord
+ fyourarmy contains a Lord Marshal, this must
+ four army contains no Lord Marshal but does contain one ot more Legate Commanders, one ofthese
must be your Warlord
«If your army contains nether a Lord Marshal nor any Legate Commanders but does contain one or more
Avila Tactical
+ Ifyour army contains none ofthe above, but does contain one or more Aula Tank Commanders then
the Aula Tank Comamander attached tothe tank with the highest points value countsas your Warlord
bur does not gain a Warlord Trait.
mand Sections then a Strategos from one ofthese units must be your Warlord.
Hold the Line
‘While a squad with this rule is within 12" ofanother squad from the same Terio which isitselfnot already
Falling Back, i
in the Psychic phase or Shooting phase
re-oll any dice resultsof a 6 agtinst Pinning tests and Morale checks caused by attacksSoar AUXILIA REGIMENTS
RLORD TRAITS
‘When generating their Warlord Trits,a Solar Ausilia Regiment may either rollon one of the Warlord Traits
Ds
Etablesin the Warhammer 4000 rulebook, or instead rll on the following tble
Sovak Avnaua Recaveys Waren Tras Ta
‘Warlord Trait
Uncanny Survivor
The Warlord has outlived many enemies by fa means and fou, and both the cruel laws the xens an
he Hades of ial and courtly assassins have fe olay them lo
The Watlord gsins the Eternal Wartior special ru
Shattering Bombardment
The Solar Aula armoured reserves rei deny fect to which tet fepower an
While the Warlord salve selecta single weapon ina unit within 6” of them inthe Shooting
phase that has the Ordnance special rule. That weapon counts as being twin-linked for this
player turn
Bitter Blood
Warlords ab ave not to be underestimate
When fighting in a challenge the Warlord gains the Hatred special rule
Blind Barrage
with a heavy barrage of smoke
rv the da
righ in which he Solar Awa have already prepared ther lds offre ahead of time odode
ardment athe stato
sila units gain the Shrouded special rule for
the Warlord’ controlling player may choose to unleash « Blind bo
the game. If hiss done,all friend
Void Master
The Warlord hos ough al
argue these) a
of the blll
‘The Warlord gains the Stubborn special rue, and they and
ey join gains the Move
Through Gaver special rule
Siege Master
“The Waronl isa veteran of w
vulnerabilities hit one’s defences
tthe start ofthe game,after deploy
dof terrain in the enemy's deployment zone (note that this cannot be Fortification purchased
for their my). The cover save provided by this terrain i lowered (e, made worse) by-1 (ef, 5
becoming 6, ete)
ned sieges and knows with almost pratematral sil the
but before the game begins, nominate a single pieceera
‘SoLAR AUXILIA WARGEAR
Ravcen Wearoxs
‘Archaeotech Pistol
Despite the renaissance of human power in che galaxy thatthe Great
Crusade has created, there remains much of Mankind’sancient might
and arts thats lost to myth and legend, save fora few relics that
have survived Old Night. One ofthe more common types found are
sidearms of surpassing firepower and elegance. Be they bespoke slug
throwers utilising micro-stomie munitions or searing killrays that,