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SHADOW WARS IN THE AGE OF DARKNESS Ree nee eee ee ee ‘The Battles in the Age of Darkness expansion ‘sa narative framework and series of dlfferent, interlocking campaign systems for games of Warhammer 4oc00 etn the deadly miiew ofthe Horas Heresy with its ‘own special rules, misions and style of pay Ipresents its own distinct way of playing ‘based on the armies which fought each other forconttol ofthe ascent Imperium and the battles which decided Mankind! fat in this darkage of was Battles in the Age of Darkness games should ‘be teated as an expansion to the core game which use al of che core rules presented inthe Warhammer gonco rulebook except }} where noted in cis précis of general rules, and where shown in the various campaign rales found inthe Horus Heresy volumes Sees I] themselves. These changes take procedence cover the Warhammer 19920 eulehook where ‘exceptions to the rules found there ace made. ‘Assy Suuscnos/ H Fosce Oncavssaion Cuanrs Battles in the Age of Darkness games as shown in our existing Horus Heresy volumes and this book use their own missions and tren ‘Upaten Rutes ror THE Barris IN special core Force Organisation charts, as wells special optional chats. These replace the standard Batle-forged army system. whichis presented inthe Washer g,000 rulebook and ate intended robe used in ‘onjunction withthe missions and campaign systems found in Forge World's Horus Heresy volumes and the core Battles in the ‘Age of Darkness missions shit are provided here. Specific formations, detachments, et, which ate not found in the Horus Hetesy volumes should not be used in Batles in the ‘Age of Dales games ach Rates inthe Age of Darknese army i ‘composed ofa single Primary Detachment, snd may also contain a number of optional (Secondary) Detachmentsas shown on the relevant Force Organisiton chart. Unless specified by particular mission ll ‘ofthe units which are chosen as pat of the Primary and Lords of War Detachments must ‘be fom the same army list and same Faction {in the case ofa Space Matine Legion, they rust also have the same version of the Legiones Astartes special rule as well where thiniscelevane) BATTLES IN THE AGE OF DARKNESS FORCE ORGANISATION CHART Proeary Detcne (acme) aa ‘THE AGE OF DARKNESS WARHAMMER 40,000 EXPANSION Allied Detachments shouldbe chosen according tothe Alles in the Age of Darkness chart and be ofthe same Faction (Gee'The Horus Hees Boo I~ Retayal or the LeginecAsates Crude Army book), Fortification Detachments may be chosen {rom any Imperal-type fortifications shown {nthe Washsnamer 4000: Stronghold Aswoult ‘expansion, = well ethos in Forge Worlds Imperial Armour and Horus Heresy bck. “The rules found inthe Strghold Asult ‘expansion should be used where posible, ‘Scoring Units Unless specified ina particular mission,in Battles in the Age of Darkness games, only units taken as Troops choices and chose specifically noted in thei entries (other than Dedicated Transpors) are counted as scoring units (unless shey ate Falling Back). They may only score Vietory points for objectives iffprsent within of that objective so long asenemy scoring and denial unitsate not also present in this radius Primary Detachment (Required) + Compulsory: 1 HQ, 2 Troops + Optional: -2 HQ, +4 Troops, +4 Elites, +3 Fas Anack,+3 Heavy Support Fortification Detachment (Optional) + choice Lords of War Detachment (Optional) + choice Allied Detachment (Optional) + Compulsory: r HQ, r Troops + Optional: +1 Troops, +1 Elites, “hE Fast Attack, #1 Heavy Support a aoe Allother units in the game which are not eer a taal re eve ea tthe listed scoring range of an objective, an Aan abet mr Size of Battle A points total of around 1750-3500 points perplayeris an ideal game sie for wse with the Battles i the Age of Darkness rules, with games of 2000-s00 pointsallowing for abattle that should take two to three Ihours Ratles of considerably larger size may benefit from using the Warhammer {oa00: Apwcalype expansion, or standard sized games can be played using the rules found inthe Choosing Your Army section ‘ofthe Warhammer ooo rulebook instead ‘Smaller ames may benefit from the use ‘of an alternative Force Organisation chart such as thar provided by the Zone Mortals rls found sn The Horas Hewes Beak Thre ~ Extermination or Forge World ules download available from our website, Factions in the Age of Darkness “The Factions cystem found in the ‘Warhammer jaoo0 rulebook is nor used in ‘conjunction with the Bates in the Age of Darkness expansion. Instead, during the Horus Heresy there atein effect only wo Factions Loyalist and Traitor, and an army's forces must be chosen from one er the other ofthese (but never both). In the various Age of Derkness army lists certain characters and Designer’ Note: Other Force Organisation charts (swells formations an detachment) rom the arhanme 4oa00 rulebook nd other pseeransineiavalin Lene! sms tent designed withthe Age of Dacknestnitins imi nd aca not be ued in Bates of he Age of Darknes prnes unless bythe maa priorconsent ofl he pties involved Sore that sing Unbound ries, canbe great dal of funand make for 2 ange of ineesting options but wil ey throw up rales anomalies and :nconsistencies berwee pla yes and the clase araive rameworeand ioeoegge cot the Eye of Horus (Traitors) meaning ‘thet they ean only be chosen by armies of that Faction Ifa character ot unit is shown, without one ofthese marks or specification, they may be selected by either Faction, ‘Warlords Ina Bates inthe Age of Darkness game, ‘each army must havea Warlord selected from sts Primary Detachment. Unless specified bya unie special rule or Force Onganisition chart rule wo the contrary this must be ‘chosen from among the army’ character models with the highest Leadership values by the owning payer. Special Characters “The various Horus Heresy-era army lists contain special characters forthe Loyalists and Traitors Bac ofthese special characters ‘unique, so a player cannot include ‘muliples of che same special character in ana, and ifplaying in team games,they should not he duplicated if possible across 2 single side. Special characters oll fr their ‘Warlord Traits 2s normal unless noted in their profile Paychic Powers inthe Age of Darkness Daring the Iter days ofthe Impesium's Great Crusade and the eselp wars of dhe Horus Heresy the secrets of MaleBic aemonology were known toonly select fejand the grasp ofthe Ruinous Powers onthe galaxy had waned. Asaresity unless specifically noted in their entry Malefic Daemonology psychic powersare not swab to any model with paychie powers “The following units found in our previously printed Horus Heresy hooks have accesso ‘alec Daemonology: + Space Marine Librarians withthe Legiones| ‘Astartes (Word Bearers) pecial rule + The Pimarch Lorgar,bur only when wsing the Lorgae Transfigured upgrade. Lousor Won Ina atesin the Age of Drkness game of 2/00 points or pene, Lond of War choices willbe valable toan army based upon the specific Force Organisation chart being sed, Unlike the use of Lords of War inthe core Warhammer 42000 game, the use of Lords of Waris estictd. These cholces must be bought from the army's points toral_ ssnormal,and may not make up more than 258 ofthe army’ total points cox foreach of War Darknes tsasfollws + 2,000 points ~ 500 polis + 2250 points~ 563 points + 2300 points ~625 points | + 2750 points —688 points + 3000 points~750 points 3.250 points — 815 points 3,509 points —575 points Barras TH Act oF DaRaNEsS ‘Seconnaay Mission Oniscrves The following isa summary ofthe main auldtional Secondary Objectives used in Battles in the Age of Darkness missions. ‘hich price Secondary Obes are : tobe used will be sted nthe mission thats bring played a Slay the Warlord « Ifa side destroyed the enemy Warlord, they gin an extra Victory point “Last Man Standing. ‘The side withthe greatest numberof surviving unitate end of he game gains anextra Victory point. Attrition “The army which has destroyed the highest spumber ofenemy units at the end of the sme grins an additional Victory point. ‘The Price of Fallure (Lords of War Secondary Objective) ‘Where this Secondary Objectives used in 4 scenario, destroying an enemy Lords of ‘War choice always represents a Secondary ‘Objective in the game. “This Secondary Objective is worth 2 additional Victory points tothe destroying side in the case of an Eny inthe cave of War Machine “Monstrous Hordes and Sub-orbital ‘Wings. See the various Horus Her sy ls for ‘ypesof ton of Wr 2a eee BATTLES IN THE AGE OF DARKNESS SHADOW WARS MISSIONS Jc missions represent the biter wars of retribution and hatred fought, inthe shadows terween vengeful groups of ‘outcasts or ost Legiones Astates throughout the Age of Darkness. The missions represent ‘encounters between two sich forces each seeking to catch che other unawares and tostrike the killing blow in an ongoing ‘campaign of vengeance In most ofthese missions the players are eaiired to roll offi order co establish one side a the Attacker and the other ss the Defender, representing the former side gaining an immediate,shor-erm tactical they aim t0 advantage over the latter whic exploit inthe battle itself This is distinct from the Rattles in the Age of Darkness core missions, hich feature bales between two forces ighting on an equal actical footing, or the Rates inthe Age of Darkness Strategic Raids missions presented in The Horus Hersy Book Four~ Conquest in which one sides 2 dedicated, defensive garrison army and the other fast moving raiding force ‘While these missions exemplify the bloody conflicts fought throughout the Age of Darkness by biterly opposed outcast Legiones Artartes groups isolated ftom thele patent Legions they can sil be played even ifone or neither force is drawn from the Lepiones Astartes The Horus Heresy saw every institution ofthe mighty Imperium sundered and so rival Meckanicum ‘Taghmara Solar Auxlia or even Imperalis ‘Militia might very well be fighting such wars Victory Conditions For Harred's Sake: The bales of she Shadow Wars were biter fought and hateful ad ofienaman might be sas, yetin his dymgmoments count himself the eto: For this eason the Sudden Death Victory special rule presented inthe Preparing fo Bale chapter of the Warhammer so rulebook is not used in Shadow Wats missions. Should tone se be entirely wiped outorhave no ‘morlels on the tle at the end of e Game ‘Turn the game ends and Victory points are calculated todetermine which se wins Selecting a Mission Having selocted your armies for fighting the battle, determine which Age of Darkness ‘mission you wil be playing. This may be done either by mul agreement or by randomly selling forthe mission on the following able “Mission Table Dé Mission Hunter/Funted Bad Blood Denial Swicide Mission Challenge” “The Noose the viior conditions of his msion make it ‘ry ilo win fone ides eld Kops ‘Quesiors army. Therefore if his mision led, tho oter player in such a matk-up may decide that deren son belle for Placing Terrain ‘fier you have determined what mission {yout are playing, you mast chen place reraln from your collection on the batlfield ‘Train may be placed by he simple expedient ofeach player taking turns 0 place an individual piece orsothat they form an atractive battlefield and these can be themed insets (a power generator and {industrial buildings, ete) or simply placed oughly evenly across the table and then randomised via the use of a Scatter dice and aD6. For exseof pay, tr toleave gapofat least 2” between each discreet ates of terrain tallow the clear passage of infantry model Depending on which mission you are fighting, this may sso have specific {instructions on the terrsin and it set.up. Inadditon, if you ae paying through a particular campaign, you may havea certain style of terrain or special rules you can use ro further theme your battlefield (such asthe {sstvan LL butlefield tema cles found in The Honus Hovey Book One~ Betrayal) Determine Deployment Map After the terain has been setup, you must determine exch players deployment one. First the deployment maps determined This may bedone ether by mutual agreement or by randomly rlling on the Deployment Map table below. Unless stated otherwise in the missions setup instructions. once the deployment smaphas been decided onthe players should roll of£ The winner ofthe rolloff selects ‘one ofthe deployment zones tobe cheis, and their opponent then takes the opposite deployment zone, Deployment Map Table Ds Deployment Map Type Clash ofthe Line Dawn of We Search and Destroy Hammerand Anvil Ambush! Vanguard Strike Suaaow Wass Secosoaay Ogcrves In addition tothe Secondary Objectives common to many Age of Darkness missions, swell as the Primary Objectives detalled in ‘ach mission, Age of Darkness Shadow War missions make ws of a number of Secondary ‘Objectives unique ro this particular form of ‘warfare. Each mission ineludes one or more ofthe fllowing Demonstration of Power: The leaders of the many atest, orphaned and renegade Legiones Astartes forces operating across the {galaxy throughout the Age of Danes led by bral example, demonstrating sheiright ro-command by the defest af theit enemies by their own hand. Each enemy character Lilled ina Challenge earn the side that Killed them an additional Vitory pint. Execution: For the Space Marines operating far from their Legions, vengeance wasoften the only succour they could call upon in 1 galaxy seemingly rarmed against them, Each enemy unit wiped out bya Sweeping Advance earns the side that wiped st our an sddisional Victory paint. ‘Despoilers: Scattered fi and wide and divorced from conventional sappy lines, ‘many outcast elements ad to scavenge ‘weapons ammunition and other supplies from amongst the detritus ofthe very battlefields acros which they fought their biter wars. Each coving unitthat ends the game within an intact building or with at least one model in base contact with an Ammunition Dump (se Battlefield Debris in the Warhammer joan rulebook) earns that suits an additional Victory point. ‘The Shadow War Roll-off ‘Age of Darkness Shadow War missions represent clashes between bitterly opposed enemies hunting one another through the war torn reaches ofthe galaxy Each side is seeking o gan sufficien ractical advantage to et the drop’ on thelr enemy and launch a decisive strike agains them, To represent the unseen hunt that precedes the actual bade tnd to ensure it hasan elfecton the mission itself, Age of Darkness Shadow War missions make use ofa special rule celled the’Shadow War oll-off Ths ol determines which of the two sides has the immediate acicel advantage inthe mission, determined a follows In onder tommale the Shadow War rolloflboth players rol 2D6, modified in the following manner The effecof the roll-off varies by mission, but typically the player wo wins the rollolf may decide whether tobe the Attacker the Defender in the coming battle Vigilator Consul in tmy oe deol er (One of more Legion Recon Squad in arya nnn ee (One or more Superheavy vehicle in army. nt Warlord has: Legiones Astartes (Dark Angels) t Legiones Astartes (Emperor's Children) a Legiones Astartes (Iron Warrior). tn * Legiones Astarts (White Scar). ae Leglones Astartes (Space Wolves) enannnn es Legiones Astarts (Imperial Fits). i Lepiones Astartes (Night Lords) “ Legiones Astarts (Blood Angels) a Lepiones Astartes (Iron Hands). Ss = Legiones Astartes (World Eaters) t Legiones Astartes(Ulkramarines), ann eee Legiones Astartes (Death Guard) a 3 Legiones Astartes (Thousand Sons) J Legiones Astartes (Sons of Horus) nemo Legiones Astartes (Word Bearers) Legiones starts (Salamander nnn Legiones Astartes (Raven Guard) = ca egiones Astartes (Alpha Legion) Legiones Astartes(Blackshields] Clash ofthe Line has two opposing 3] arrowhead-shaped deployment zones. When, ‘deploying nether ofthese ones, no unit © canbe deployed within 12" of the centre of || the table during standard deployment. ‘The players own table edgeis the narrow edge which forms the rea of their ‘arrowhead. 2. Dawn of War Af players are using the Dawn of War deployment mep, the board is divided into ‘wo equal halves across its length, For Dawn of War battles a payer’ table edge fs the long table edge touching their own 3 Melee, Rending ‘ww0-handed, Edge of Truth [Edge of Truth: When fighting ns Challenge, every wound that CGarro causes on his foe is counted as ewo for calculating Combat Resolution ‘The Aquila Imperator “This grants Gareoa 4+ invalnersble ive incrensed to 36 when Garro {sighting ina Challenge, The Emperor Protects ‘Though he dares not reveal it evento his closes brothers, Nathaniel Garro holds within him the seed ofa secre uth, heving heard and heeded the words ofthe Levit Divi. The central credo of this nascent faith i thar the Emperor has the power fo watch over those ‘who atk for His protection, belief that has proven true on more ‘eeasions than can be accounted for by mere happenstance The frst time Garto loses his lst wound, make 2 Leadership test. If ‘the testis passed, he remains in play with single wound remaining. By Falsehood Cloaked ‘The Knights-Errant were gifed by the highest offices ofthe Mechanicur with many technelogiealatifices,one of the most wondrous and guileful of which was known simply ay lihoa! ‘Such devices took many iffeent forms and had varying effects but thar used by the Knights-Erran in open battle projected a psycho luminal sphere about them chac distorted thei appearance allowing them to infiltrate the battlefield unscen and, ever once detected made call but impossible fore foe vo draw a bead upon them. ‘The Knight-rant may deploy va Deep Sake, and when doing sothey donor rllo seater Cn the controlling player's tur tht they deploy and throughout the opposing payer’ llowing payer turn, any shots made aginst Knight Eeranc tat has deployed in this manner are made as SnapShots. In aditon, any charges made against them during this time count as Disordered Paragon Bolter ‘The Knight-Erent have ben ouived with the finest crafted panoply of ams and armour thatthe Siglite’s household ean 4 procure grey heraldry being she peres quality ofthe Sigilite’sfareaching and secret lent war and exch is ated 10 perform deeds that will echo down the ages. The death cf even one. oftheir number represents terrible loss tothe Imperium, and so they are only committed battle under the dest circumstances in pursuit ofthe highese strategic objectives, ielding a Knight-Errant dramatically alters the victory conditions forthe sde that inchades the model, forthe presence of such a fated ‘individual a sure indication that their mission is of dice import ‘indeed. At the beginning ofthe game, atthe same time that Warlord ‘Traits and psychic powers are determined, an Oath of Moment must ba seererly noted down foreach model with this special rule. The note is revealed at che end ofthe game when Victory points are being allied. Each Oath of Moment represents an objective which ‘that Knight-Errant must achieve, chosen from the lst below, Each ofthe secre objectives as an associated Victory points score ~ ifthe objective is achieved, the Knight-Errant'ssde earns ‘the cated number of bonus Victory points in addition toany claimed as pur of the mission. Ifthe secret objective isnot achieved, the model side may nor claim a victory in che battle, regardless of any other fctos. Crasader.. nt Victory point The KnightErant must end dhe game within the enemys deployment zone in order to ern the Oath of Moment Victory points, Protector. nnn Wietory points Note the identity of another Independent Character in the army. ‘This model must survive the game to earn the Oath of Moment Victory points. Hand ofthe Sigil. 2/3 Victory points Lf objective matkers are in play the Knight Errant must control one ofthe objective markers tthe end of the game to earn the Oath of | ‘Moment Victory points Ifthe marker isin the enemy deployment ‘zone, this Oath of Moment is worth 3 Viewry points instead Headsman .. -3 Vietory points “The Knight-Errant must slay the enemy Warlord ina Challenge in onder to eamn the Oath of Moment Victory points King Slayer... 3 Vietory points the opposing army includes Primarc, this model mast be sin forthe Knight Errant to earn the Oath of Moment Victory points Tytos Rusio 140 POINTS Kosi Enna, Fonues Cootesn oF rae ULreawanine Tylos Rubio a Unit Composition + (Unique Unit Type : Traitors) Wargear + By Falsehood Cloaked + Arufcer armour + Oath of Moment + Paragon boter + Implacable Advance + Mastercrated bole psto + recision Shot ed + Precision Strike + Forces + Psychic hood + Independent Character halo + Echoes of Fate + Fragand krak prenades Echoes of Fate ‘AtCilth, Tylos Rublo beard the pre-echo of disaster asthe Word Bearer betryal approached, yethe rejected it heeding instead his out this Primarch and tothe Emperor to upheld the Edict of | Nikaes, Having sine foresworn that oath and replaced it with one | of sil gremter portent, Rubio now listens forthe ever present ghost- volces that warn of approaching betrayal, knowing that to ignore them ashe did at Calth would be to invite stil greater tragedy even than befell hat word | Rubio may reroll failed Psychic ests when using powers from the Divination Discipline Psionic Fury Rubio entries force sword (se the Warhammer 30000 rulebook) through which he's sble to focus his psionic power to an unprecedented degre, Points fom the controlling players Warp Charge pool not expended in the Psychic phase may be used by Rubin che Assault phase of the same player turn to enhance the strength of his attach in close comiat. These points are expended ‘onaone-to-one bis so, far example, Warp Charge points caried ‘over tothe Assault phase increase the Strength of Rubio close combat attacks by 42, Any points not converted by the end of Rubio player turn ae lost and may not be carried forwand further Note that che attacks may aot be enbanced above Strength 10, By Falsehood Cloaked “The Knights Errant were gified by the highest offices of the “Mechanicum with many technological artfces,one of the most ‘wondrous and gullful of which was known simply as'Fulschoo! Such devices took many different forms and had varying effects, but that usd by the Knights-Erran in open bute projected a psyeho | luminal sphere about them that distorted cheir appearance, lowing them to infiltrate the batleield unseen snd, even once detected, smadeeall but impossible for foe to draw 2 bead upon them, ‘The Knights-Errant may deploy via Deep Strike, and when doing sothey do notol tsestter On the controlling player’ rura that they deploy and throughout the opposing player’ following player turn eny shots made agsins¢a Knight Errant chat has deployed in this manner are made as Snap Shots. addition, any charges made against them during this time count as Disordered Paragon Bolter “The KnightedErrant have been outed withthe finest crafied ply of eens and armour thatthe Sigilités household can the plain grey heraldry belying the peerless quality ofthe 7 Range Sx AP Type #5 Assaults, Rending, ath of Moment Every single one of the Knights Errant ha a ital role to play in che ‘Sigillite’s far-reaching and secret ‘silent war and each is fated perform deeds that will echo down the ages. The death ofeven one ‘oftheir number represents a terible los tothe Imperium, and so they are only committed o bate under the dices cireumstancesin pursuit ofthe highest strategic objectives. ‘Fielding Knight Errant dramatically alters the victory conditions for the side that includes the model, for the presence of such a fated ‘individual is a sure indication thar thele mission is of dire import Indeed. At he beginning ofthe game,at che same ime that Warlord ‘Trae and Psychic powers are determined, an Oath of Moment must be secretly noted down for each model with this special rule The note revealed at the end ofthe game when Victory points are being ullied. Each Oath of Moment represents an objective which that Knight-Erran must achieve, chosen from the list below. Each ofthe secret objectives has an associated Vietory points score ~ ifthe objective is achiewed, the Knight-Errant's side earns the indicated nursber of bonus Victory points in addition toany claimed as part of the mission. Ifthe secret objective isnot achieved, the model side may no claim a victory inthe bate, regardless of any other factors, crusader. 4 Vietory point The Knighe Eran marten the game within the enemys deployment one in onder ro earn the Oath of Moment Victory points Protector 2 Vietory points [Note the identity of another Independent Character inthe army This mode] must survive the game toeatn the Oath of Moment Vietory points Hand of the Sigllite 2/3 Victory points objective markers are n play the Knight Errant must control one ofthe objective markers a the end ofthe game to carn the Oath of Moment Victory points. Ifthe marker isin the enemy deployment zone, this Oath of Moment i worth 3 Victory points instead. Heademan oo nnd Vietory points “The Knight-Errant must slay the enemy Warlord in a Challenge in order to eatn the Oath of Moment Victory points King Slayer. sn Vietory points Ifthe opposing army includes a Primarch, this model must be sin forthe Knight-Errant to earn the Oath of Moment Victory points. | i KnIcHT-ERRANT ws mss w asta Aer Kaight zt ested tee Ei ok uk ye ‘Unk Compottoa Options | = eighteen 2 ight may ke one of he flowing: | ee speins SE | vsistyre nes ape EM | | isan chance Servrarm (grunting tne Bdcsith ypc ae). ———v2e pins See e | + AnighsEiant may ake any ofthe flowing co Melson spon BOMORNNEE | sc oler Jane pe aomine PRUNE | Moteccrsiedbolipisol + A knit ast may replaces power weapon wiboneof the = a is icle Mester Power ft a eum + Arce amour Angle Master ced ighning lw een Bare ae Piogaitik pols 2 i edgier enyresloce rpeemse nlesRpneat ik eee flowing ae Special Rales een ree ae Sipe ile Pee Piicteslineey (tia), ARinighetinmemseyselos ll nsec lnk pd i one gee tithe along ooo Meer elt ant epee rae * Independent Character Mamcrerfed lame pl aan cia Poeun + Asin Keighr aot thes sary be ar os + Precision Strike The Librarian Consul upgrade as perthe Legion stares Crusade regrets eens + Omh of Moment ‘Ammy ist book: 20 ps+ the costof Psychic mastery level Seren eae Oath of Moment _Every single one of che Knights-Errant has vital role to playin the Sigiltesfarzeaching and serersilent war’ and each is fared to perform deeds that wil echo down the ages. The death of even one ‘oftheir number representa terible loss tothe Imperiim, end so they aeoaly committed to batle under th direst circumstances in pursuit of the highest trategc objectives, ‘icing « Knight-Etranc dramatically seers the vietory conditions forthe side that includes the model: forthe presence of suc a fate {individual isa sure indication that thei mission is of die import indeed. Atthe beginning ofthe game, athe same time thst Watlord “rats and Psychic powers ate determined, an Oath of Moment must be secretly noted down for each model wich tis special rule “The note isreveled athe end ofthe game when Victory pointsare being allied, Each Oath of Moment represents an objective which that Knight-Errant must achieve, chosen ftom the list below. Exch ofthe sectet objectives has an associated Victory points score ~ ifthe objective ts achieved, the Knight Ecrant'sde earns the indicated number of bonus Victory points in addition to any claimed as part ofthe mission, Ifthe secret objective isnot achieved the models side may not claim a victory in the bate regardless of any other fccrs Crusader... . 1 Victory point The Knight Eranc must end the game within the enemy's Adeployment zone in order to ex the Oxth of Moment Victory points Protector... 2 Vietory points ‘ote the identiy of ante Independent Clharacie inthe amy “This model must survive the game to carn the Oath of Moment Victory points Hand ofthe Sigillite 2/3 Vietory points objective markers are in play, the Knight-rant must control one ofthe objective markers at the end ofthe game to ear the Oath of| Moment Vietory points Ifthe matker sin the enemy deployment ‘zone, this Oath of Moment s worth 3 Victory points instead, Headsman.... 3 Vietory points, “The Knight-Errne mus lay the enemy Warlord ina Challenge Paragon Holter “The Knights-Errant have been outfitted with the finest crafted panoply of arms and armour thar the Sigilite’s household can procure, the plain grey heraldry belying the peedess quality ofthe underlying workmanship. Weapon Range Str AP Type Parngonbolter aq” 4S Assault 3,Rending, Masten By Falschood Cloaked ‘The Knights-Eerant were gifted by the highest offices ofthe “Mechanicumm with many technological artifices,one ofthe most wondrous and guilefal of which was known simply a Falsehood. Such devices took many different forms and bad varying effects, but that used by the Knights Ereantin open battle projected a psycho: luminal sphere abour them that distorted their appearance allowing them to inflate che battlefield unseen and, even once detected, ‘made itall but imposible fra fae to drew «bead upon them. ‘The'Knights-Errant may deploy va Deep Strike, and when doing se they do not oll oscatter.On the controling players urn tht they deploy, and throughout the opposing players fellowing player ‘umn any shots made aginst a Knight-Errant that has deployed in ‘his manner are mide as Snap Shots In aldiion any charges made against them during this ime count as Disordered, BLACKSHIELDS SE nee eee eed en ee Tue BLAcksHIELDs The term BlackshieK came to be wsed during the de range of Space Marine outart; marauders and thoteLegiones Astr uncertain allegiances or origi. Mystery and suspicion attached themselves to such warriors teg period ofthe Horus Heresy known a the Age o Darkness ro covers their rue ysltes or intentions, and while some did deliberately scour thie old heraldry from thei armous ieee, cor replace it with some flee device or heraldcy oftheir own, their name of Blackeield was of description for armour over masked or simply scorched black, Though never existing in numbers so gre teach faction and band, cst as the Legions from which they had no dou: sprang for ror their own kind who cast side om the dozen survivors of «deadly betrayal. the past, to the cohort of rapidly indocerinated i ico battle fora cause they barely under {power armour empty of livery, had their owe place in the tpestry of platy wide destruction thet was the Horus Heresy The mot jons and goals of those forces dubbed Blackshiels by the warlords of the era and the historians of later times were as individual as theiebands, Many egorised as believing (ight or ‘wrongly) that their Legion or Primarch was no more, or on the opposite side of the coin renounced ther fellow bis example in siding with one faction or the other in Mankinds slat civil war. such ways did so-called tealtors draw Trattr blood and —albelt more rately did Legion and thet ste, refusing scons of Legions tht remained steadfastly loyal tutn upon their Emperor and their brothers. The more sadowy and less understood ofthe Blackshield factions remained cloaked under a shroud of misdirection and secrecy. These were Legionaries created using dangerously accelerated or forb ene-e implantation and brutally expedited psycho indoctrination protocols to quickly replace catastrophic losses asthe certintes ofthe early yexts ofthe war pave way tothe grim realisation that neither side might have enough Space Marines and materiel ro overwhelm the other, such was the accelerating rate of slaught This practice was utilised by both Loyalist nd esitor and while many programs were put nto pce fo Legions toaccelerate recruitment by the Legions themselves, other, darker and more hidden endeavours were undertaken by the p or wers of both sles outside the Tegtimate framework ofthe Leglons that had before, uncaring of esteblshed practice or tradition, or indeed risk needing only results Of those Blacks any realot in either the Warmaster’s ot the Empero is who were truly rogue,many stil fought their war with biter fervour that marched While others, perhaps starting on their path Baseagh «ciple ders toearvive among the stars. Of these some began te corrode in mind and spirit as time and d degenerating into litle mote han madmen and wanton killers, while others eventually regained a place and renegidas intent upon ide of wae ground on, although often adistrsted one inthe order of battle of one great faction or the other before the end, Of those who didnot, most would ind the Scouring that wae to follow their bloody ending or be driven into the darkness beyond known space Legiones Astartes(Blackshields) “The following alternative Legiones Astartes special rule represents the most extreme ofthe Blackshield thrown ave the traditions and fighting styles ofthe Legion ofthe asymmetrical tactics and brual expediency of the reaver and marauder, ‘Space Marine forces those who baveeith that bor ‘who have simply been forced to adapt on thei hem in favs n without the guiding hand of Legion command indoctrinated wartiors with superhuman abilities and minds and souls tempered for war to regulate ther, Regardless, they remain Space Marines genetically engineored, pycho: + Units with this special rule may aways attempt to Regroup normally regardles of as + Units wil alo have additional special rules and ables os described below. Blackshield Special Rules Blackshild forces have a number of special rules which reflect thelr unusual make-up, goals and iar organisation compared ro most Space Marine forces, which can serve as both an advantage and disadvantage in bale. ‘+ Wrought by War: ich Blackshield fo which isrfleted in how it has itsown resson for existing snd ts own particular origin, hts, Each Blackshield Detachment may fits owning player wishes, select, ‘one of the Wrought by War special rules detailed later in this + Strike only from a Post mn of Strength: Most Blackshield forces cannot afford to engage in trition strike unles they have th santage of surprise fo feat of unsustainable losses. An army whose Primary Detachment has the Legiones Astartes (Blackshields) special rule may add +1 rote dice whenever rolling to ses hich player takes the frst rurn ins game + Outeasts: Mo: take Allies the Warma swith the Legiones Astartes(Blackshelds) special rule may be chosen as Allies and he normal way with the following provisions: They are count a8 By the Emperors or t's) Command when fighting alongside other Legiones Astares forces (whether Traitor or Loyalist), When taken alongside other forces (such as Ommisssh Taghmata or Imperial Militia) they actions caught up in the jnited Resources: Blckshield forces are no longer or were never part ofa tructured Legion and so donot follow any recognisable Legion chain of command, and have therefore been forced to ass regimented bat arguably far more exible addition, they do no recovered and refurbished by specialist support units after deployment sn than a regular Space Marine Legion intain stocks of expendable’ war engines (sich ax Drop Pods, which must be ‘The army never uses Rites of Wa, but may still seth ternative Age of Darkness Force Organisation The following Legiones Astartes units ate unavailable toa Blackshield detachment Legion Prator, ‘Squad, Legion Drop Pod, Legion Dreadnought Drop Pod, and Legion Command Squad, Legion Tw Deathstorm Drop Pod A Blackshields Deeachment may ony inchide single Legion Consul [A Blackshield Detachment may never have more units with the Vebicle type chan it as units with the Infantry type, excluding Dedicated Transports. Busts Srecinc Uses Tn addition to those found in the Crusade Army list ubj ‘detachment has access to additional units: Blacksheld Marauders (which are Troops choice onthe Force 10 the previous restriction), a Baekshield (Organisation chart). In addition, thas specific HQ choice, the Reaver Lord and anew Consul type, the Dark Herald which are unavailable to other Space Marine forces and which inthe case ofthe Reaver Lord replaces the Legion Praetor normally available tothe Space Marine Crusade army, ANote on Allegiances: While thelr specific llegiances may not aly have been evident and their causes Sometimes only tangentially aligned, 2 Blackshield army should stil be «lared as belonging to either the “Loyalist o the Traizr faction before the game begins. This is because modelsin the opposing army migh have rules thar only come into pay when facing one side or the other Waovcur er Wax Iwas sid of the numerous bands of Blackshield that fought throughout the Age engin unigue circumstances. Despite this, mos Blackshie bands canbe broadly categorised in their origins and a such, the owning playet may ch following special rules to apply wo thei se Wrought by ¥ rales provide particular unique advantages, they all alsa have specific disadvantages and imitations, and so cost no additional points for your army Darkness that 20 to were exactly alike and that each came i ire detachment: Noe that while th Death Seekers These Blackshieds ae motive kan allconse of what they hav wines or endured orth Pyhblogaly unstable either as rs aceleaed pscho-indocrinaton, deat has come the centre oftheir bing ether they will not meet death vila atonement or programmed obsess xperimentation, they are able shrug off ethers deitating injury as they ahandon these ofbttle + Inured to Pain: The unit gains the Feel No Pain (6+) special rule,and doesnot need to take Pinning tests lor Morale checks asa est of taking casualties from shooting attacks, + The Lure of the Battle: The unit may not voluntarily fila Morale check and must passa Leadership testin onder to end the Movement further om any visible enemy model than it was at the beginnings of the phase. fthis tests failed, the unit mov som enemy models. Units inside buildings forications and Transports ate not subject this Involuneary movement. Orphans of War aving seen betrayal, atrocity and uahinkablecamage at the bees of distant and wncorng masters hese warns an hardened veteran who have survived agains all oad now test only he gn next to hem inten of ate or brothers thy wl fight and de ase tase another ase, but fr get march andthe hes ond swsyers of lords and potentiates aie, they have nothing but orm + Non-Character models with this specal rule: When within 6 of nother unit of at lest five friendly ‘models wit the Legiones Astarves Blackshields) special rule, the unit gens 1 Leadership (toa mariamam of 1) and can reroll al fled To Hit rll of ax during the Shooting phase and Assaue phase. They may not however benefit fiom the Leadership value of other models and i they fal» Morale cheek in the Assault phese,D3 models from the nit are removed as casualties in addition to any other effects. + Character models with this special rule: Guin the Preferred Enemy (Character pectal rule + NoGods, No Masters: Blackshield Detachments with his special rue cannot include Chaplain Cons, Beep obs ol i Wars cre sw 7 Se Mie Lp ‘Outlandess These Space Marines have son the depths to which both sides in Mankind war wl sin to inorder ods the ther and they have wash hei hands ofither side and ere now pursuing hero goals, having tana wards the pall arauder and vid corsair to detrmine ther ate. For ome who have revosl served the nomad pel ofthe Rogue traders atthe front of eis andthe at Crusade’ darkest rots this may be merely a everson oe pth welled nthe as although with henseles as master while thers wl have be forced nto ene by the wrth of enemy and anti allie + Void Reavers Before the game begins, up thal ofthe devachment’ infantry units without Dedicated Transpo ay be given the Deep Strike special rule and enter play via Reserve. However, should a Deep Strike mishap be suffered, the unit loses D models ax casuatiesin addition toany other effects. + Unsanetioned Weaponry? Any model with thisspecial rae in the detachment with access to acombi siterasan upgrade or option may instead take a xenosdeathlock for + points or may exchange a combi oker they al a xenos deathlock for 43 points. Any character model that das not already ovo inthe detachment has access to ra grenades at an option for 410 points each with these + The Shadow of Oblivion: Make «note of how many units are in your army atthe stat of thee his special rule and make this total knows: to your opponentat the start of the game. Once half sve been either d royed or are Falling Beck, this special rule takes effect. Ar the beginning of sip test for each uns with this every subsequent Came Tur, thee controling player must make a special rule remaining IF fais the unicis removed from play and counts s destroyed ae nto ing Leones tarts who singly oul ome were they blows of ile np mmplandtion and pc-indetrination programs oh tpt xerimentation ogee sd tack the influence 1 beyond. Most fen the conse for inthe wa goal whic for some any taboo er stricture was worth necking Al be they who attempted hs som eae the fly of Ue er Sue ws ional means, while ors cubed egies fords bg inte bingy + Chymeriae Attributes: At the sar ofthe game before set-up, the models owing player must de which one ofthe fellowing combination of bonuses and penalties spplis to all units inthe affected Option x: +1 Seagth, +1 Toughness Initiative,-1" Charge and Run distance, may not make Sweeping Advances. Option a: +x WS, 41 BS,-2.Ld Option 3: The unit gains the Fear Feet and Rage special rules-x BS, must always make Sweeping Advances ifable to. «+ Shunned and Distrusted: A Legiones Astares(Blickshields) Primary Detachment with this special rule ‘may not have an Allied Detachment BLACKSHIELD SpectFic EquirMent “The nate ofthe Blackshield forces and thei often erratic and ‘unoethoda lines of supply forced many inca the adoption of ragged and modified equipment and wespons in oder to maintain an effective fighting force \aious Blackebield groups were observed throughout the Age of| Darkness to wield arms and armour obviously feld-modiied in variety of ways, sometimes simply to keep Functioning in the isolated conditions under which such forces operated, but often to {Improve its performance in some manner Such modifications were ‘ot authorised by Legiones Astartes battle doctrine and often in flagrant contradiction of the laws ofthe Culrof the Machine. Sich ‘reaponry came tobe knovtn as pariah wargeat a tem indicative of the outeast satus of those who implemented sack modifications atish wargear may be chosen asa direct replacement ofthe bose type, by any ani with access tot fr the same cost. For example, a ‘unit thats taken equipped with power armour may replace this with Parish power armour at no additional cost, while a squad with accesso flamers may, having purchased the weapons,exchange them for Pariah flamers for no additional cost. When taking Pariah wargear options, all eligible weapons in the unit must be upgraded in the same way. Pariah Power Armour ‘Some Blacshield forces were observed vo modify their power armour {ina manner not prescribed by any doctrine ofthe Legiones Astartes, ‘By sripping back reactor casings, re-routing power couplings and foregoing components such as sauntlets, motive stabilisers, vambraces, jorhaelm, the wearers afforded a combination of power and {by standard patterns, albeit atthe expense of -weapons ire armour confers 3+ armour save exceps that it decreases no S+-agnnst weapons witha Strength of 6or higher Hobypos the amour normaly Models +0 Pistol, Rapid Fire, and Assault weapons Pariah Bolter ‘Though it grieves those inducted into the mysteries ofthe machine, some Blackshields have learned to stip the iconicbolter ofits easing, and any extraneous fittings in onder to make it easier to handle during, the fury ofa charge o the tumult ofa Zone Mortalis engagement, Weapon Str AP Range Pariah boleer sos ow Type Assoule2 fa charge is made inthe sare player tur thata model from the nit fired with thi wespon, the charge will count as Disordered, Pariah Flamer ‘These weapons produced from batele-damaged and feldrepated units, have been modified by their bearers to remove safety cutoff, allowing greater volume of fuel tobe fred, sbeit at isk an with less regularity of pressute than standard issue Imperial lamers. Such, protocols are not approved by the batle doctrines ofthe Lepiones ‘Astartes and rein contravention ofthe laws of che Cult Mechanicus, Weapon Ste Pariah flamer 3 AP Range Type 5 Template Assaults, Overpressure COverpressuce: A weapon with the Overpcesure special rule may be fired at Strand withthe Torrent and Gets Hor special ule. The (Overpressure special rule may not be used fire Overwatc, Xenos Desthlock There exist many erifyingly powerful xenos technology weapons encountered ducing the Great Crustde, which, though ineredibly cffective, have been declared prohibited by Mechanicum and Emperor alike for their detrimental effects on the body and mind of ahuman wieder The desperation oferta Blackshield forces, however, bas overcome such concerns. Those weapons sought out by certain {groups of Blackshields are prized forthe trauma they inflict upon the foe—enemies nor tor apart by the horrifying effect are assiled bya storm of soul-erenching alien horror Such weapons have been lencountered ina range of classes such a the extinction carbines of the Khrave or the psycho-mebius clay guns ofthe Kila Sisteum being. the most commonly sought after smongst Blackshield forces Weapon Str AP Range Type Xenosdenthlock 55,8" Assaule2,Deathlock, Lethal Exposure Deathlock: A unit shat has suffered one or more wounds fom a weapon with the Desthlock special rule must takea Leadership test atthe end ofthe Shooting phase bfore any Pinning tests or Morale checks are r2ken. The 1st has «negative modifier equal tothe number of wounds the target unit sullered wich the Deathlock effet that turn Ifthe unit is Stubbor or Fearless, the testis stil taken but withour the negative modifies for casualties caused. the tess failed, the unit Immediately suffers Dé extea wounds which may be saved normally ‘Lethal Exposure: Ifa unit fires one or more weapons with cis Boece the hoon pmsl D6. thal et ed by the unit in that phase, saves onamodeseeced Inthe case of Reaver Lord ‘ Unit Composition + ilacksbield Reaver Lord Unit Type + Infantry (Character) Wargear (Reaver Lord only) + Power armour + Bake pistol + Chainsword or combat blade + Frag & krak grenades ‘Wargear (Terminator only) + Terminator armour Tartarusor Cath + Combi-boleer + Bower weapon Special Rule (all) + Legiones Asartes Blacksbield + Independent Character Options + Abblackshield Reaver Lord may take one ofthe following Bolter or Pariah boter ‘Combi-wespon Yolkite charger Xenos deathlock sn Ren Lord may exchange either their bolt and/or chainsword combat blade for one ofthe following: volkite serpent Siac Plas pistol Archaeotech pistol, Heavy chainsword (Charuabal sabre Poser wespon Power fist, Single lightning claw under hammer - 25 poin Hal blade + A Blackshield Reaver Lord may exchange both their bot pistol and chainsword/combat blade for a pair of lightning claws. 425 pints + A Blacksbield Reaver Lord may take any of the following Melta bombs. 4s points Digital lasers 415 po Cyber familie. 100 Rad grenades, +10 points + A Blacksbield Reaver Lord may upgrade «single weapon vo become Master-crafied 10 points + AbBlackshield Reaver Lord may exchange their power armour fo: Pariah power armour at Aatificer armour 16 points A Blackshield Reaver Lord may take one of the following: (Combat shield +5 poin + Refractor field. er Boarding shield ant PINES Iron halo nh cata pal + A Blackshield Reaver Lord may take one ofthe following: Jump pace +20 points ‘Space Marine Bike with win linked Bol onrennnnn435 PONS Legion Scimitar Jetbike with s heavy bolter +45 points ‘Options (Terminator only) + Alternatively the Resver Lord may be equipped with Terminator amout.Ithisis che case, they use the following list of options: Tartans Terminator armour with combi-boter and power weapon. +35 poines (Catapractis Terminator armour with combt-bolir and power weapon. +35 points + A Terminator Reaver Lod may exchange thelr combi bolter for one ofthe fllowing Combi weapon nomic polis Volkite charger. +7 points ens Deathloc, +7 points + (Terminator Reaver Lord may exchange their power wexpon for fone of che following Power fst or lightning cla... sro points Chainfst - 5 points Thunder hammer, 20 points Halo blade a5 points + A Terminator Reaver Lord may exchange both their power weapon. and combi bolter fora pat of lighting claws +20 points + A Terminator Reaver Lord may take digital lasers. ss potnts + -A"Terminator Reaver Lord may take an con halo +40 points + "Terminator Reaver Lord may upgrade a single weapon to become: Master crafted nS POURS + Terminator Reaver Lord may take a grenade harness ..410 points Halo Blade ‘Some Reaver Lords eschew more conventional blades for deadly "weapons obtained onthe fringes of known space. While they lck ‘the repute and reliability ofthe great paragon blades of Ancient “Tera they are perhaps no less lethal ‘Weapon Range Str AP Type Halo blade “33 Melee, Specialist Weapon, ‘TwoHanded THE NEMEAN REAVER _ 180 POINTS Lown ortiz Dusk B Scanten Master, Tue Guowsane Stat ERPS bene Wk ark AA, oe ‘The Nemean Reaver a eT ia ai eee eae HQ Unit Composition Special Rules + 1 (Unique) + Independent Character See oe + Legiones Astartes (ackshields~ Outlenders) SESS | Unit Type + Seats ofthe Xenocide rnc eas + Infantry (Cheracter) + Jealous Command eer + Warlord (If the Nemean is the army's Warlord, he has the First Lord Ce | Wares ofthe Dark Brotherhood Tait rather than rolling randomly) ees * Calbanite fammbard ear er ts + ithaiton war plate Peery + Master-crafied bolt pistol es + Iron halo cone + Frag de hrak grenades cee erry Seay eee eer veces een See ea eee eres ee Sp peers rer legends of the Legiones ener arose ee) ers onli, ro the ruthe ee cet cone CCalibanite Flammbard ‘This double handed power sword is an example ofthe work of hidden order of Calibenite blade-smiths and s peerless example of itstype,and did much inthe eyes of outsiders to brand the Nemean sasonce a Dark Angel The blade ofthis sword i formed into« distinctive wave-shape that master such as the Nemean can se to parry his opponent's Blows in such a way aso fatally dsrupe their swordplay Weapon, Range Str AP Type Caliban lamomoberd tt 2 Melee, Twochanded, Flame-edged lame-edged: Enemy models fighting aginst the Nemean ina (Challenge suffer a penalty of-t to their Weapon Skil Kithairon War Plate smean Reavers armour s held by some to con inclements ‘older suit of power armour possibly pre-dating the rise of the Inepeium by many millennia, The Kithsiron war plate confers the Eternal Watrior and ‘Adamansium Will special rules, and counts a Void Hardened fs agninst Blast and Template weapons may be rerolled and additional special rues are conferred when using the Zone Mortals expansion) failed Scars of the Xenocide Hiden in the shadows beneath aragged-edged hood, the Nemean's face sa wisted mas of sear tissue the resulrof hideous and unnatural Wounds some say were sustained athe height of th spacelyptie Rangdan Xenocides. Those who look upon tha face cannot fail bu be consumed by horror the Nemesn Reaver causes Feat and is himself Fasles. Jealous Command Ifthe Nemean Reaveris chosen as part ofthe army, he must be part ofits Primary Detachmencand he mustbe the arms Warlord. ‘Warlord: First Lord ofthe Dark Brotherhood ‘Though the facts surrounding the establishment ofthe Date Brotherhood remain largely obscured, its known thatthe Nemean was he groups fist master, and it wast him that namerous Blackshield rallied as they sought to carve out their own domi deep with the Eridayn Cataract. All fiendly unis with the Legiones Astarves (Blickshiclds) special rule within 12° ofthe Nemean add ++ to thei score when determining who bat won an asa The Nemean fought asa Blckshield throughout the middle years ofthe Horas Heresy leading the Dark Brotherhood against numerous foesas he sought to carve outa haven within the Erdayn Cataract At the Conclave of Optera nd departed with take ‘command of the Dark Brotherhood and lead it as they saw Bt, however e renoued his po ‘Nathaniel Garzofor Tetra, leaving his liewtenants they wish, players may use the Nemean not asthe leader of. 4 Blackshields fore, but asa Knight-Errant, representing him fulfilling his desiny within the ranks of Maleador Chosen, this option is taken, the Nemean loses the Blackshields— ‘Outlander element ofthe Legiones Astartes special rule, as ‘wellas jelous Command and his Warlord Trait. in rerurn be gains the Oath of Moment, mplacable Advence, refered Enemy (Traitors) and By Falsehood Cloaked special ules, and ‘scounted tall intents and purposesasa Knight Errant This ‘option costs an additional «35 points. Players takin this special option shoulindiate this thee ‘opponent, and the best way to do so is Byapplying a grey. Tore Unit Composition + 4 Marauders Seen ety +r Marsader Chief 7 FLegiones Astartes, Unit Type + Marauders: Infantry + Marauder Chief Infantry (Character) Ree homme Sears Wargear + Bolt pistol + Chainsword, chain xe or combat blade + Power armour + Frag krsk grenades Special Rules + Legiones Astartes (Blackshields) Dedicated Transport tees Sees may choose a Legion Rhino, Se ets ees Proceus pattern Land Raider Blickshields have cartied asa Dedicated Transport if numbers 10 models or les ol Marnoder 4 Marauder Chiaf 5 + ADlacksbield Marauder squad Amuillus pattern Dresdclaw oF BS me ger Hara, ae 4 a ei a he eee es Options +The Marsuder squad may take Upto rs additional Marauders + Each model in the squad may take one of the following options Taseatbine OF 0000 nnn nose Astartes shotgun aslo ener 12 points each point exch + points each ‘second bolt pistol mar ‘ota points each Bolter or Pariah balter Heavy chainsword Lascutter 2 points each 45 points each “so points each + Rather than taking an option from the previous lst,ane in five Marauders may take one of che following options + Sniperrifle +5 points ech e105 deathlOek nner 8 pos ach Flamer or Parish famer ‘to points each Rotor cannon Grenade launcher (rag & kek) Heavy flamer, - ie petite {10 points each 15 points each Meltagun, 45 posts each Plasma gun. “1 points each + Heavy boter +15 points each Autocannon 15 points each +20 points each -ct20 points each ‘10 points each + Missile launcher (with fag & krak missles) Mult melt een Exchange their bolt pistol fora plasma pistol. Exchange their holt pistol fora hand flamer Exchange their chainsword/combat blade fora power weapon + One Blackshield Marauder may take 2 a 10 points each sro points each +10 points + The Marauder Chief may exchange their chainsword combat blade forone of the following: Power fist. 15 points Single lightning claw xs points Thunder hammer ———— 120 points + The Marnuder Chief may take: Combisweapon Bi +40 points Plasma pistol. z. “30 points + Additionally che Marauder Chief may take melta bambs...+5 points + The entice sud may exchange ts power armour for Pariah power armour . nes Frte SPACE MARINE LEGION CRUSADE Army List ADDITIONS New Consu Tyee: Lecion PRAEVIAN +35 POINTS ‘A Legion Col Paco the ape fhe Lins found utr, thes alls machines sor oe Legion's service and inde ink tir ranks as honorary Leionares fie decads of servi apace tha increase she Horusterey nfl an everrate death lon many Legon as. nied athe so the Methamcum 0 alse degre, thes ofcers ese the masntnance an programming ther hares andes tha yale Legion ands ratonsare enshrined in hire iO el of Bal hey marc at he foeiont ofthe ned ‘mani guiding them nthe crc prowention of war and etn as exarpef rons the Legon. her chsen from amongst the ranks of ths veleons whos injures have oui extensive atic bl a eh them il sued footer, mae specail, hee wari arf soar ind ashen fo roading and kept the company of thera rahe ts rare in mest Lin fr thwart adage te. andsome Lan asthe alk aa dumping round fre dered nf orate des while thes mest nly ‘he von Handsand Slamanders conde it x honour tere wih sich unique ates ofthe Machin Cals un of ammand, ‘A Legion Centurion may be upgraded to Legion Praevian inthe same way asany other typeof Consul, and thas the following additional rules and provisions: + Special Rules: Support Officer, Master of Cybernetic, Legion Inductees + Wargear: The Legion Fraewin has a cortex controller and cortex designator, + Restrictions: May not take 2 Jetpack,Jetbike, Bike or Terminator srmout. Support Officer |ALegion Praevian may not full s Compulsory HQ choice Cortex Designator When a model with a cortex designator makes a succesful shooting stack against an enemy unit whether ‘or notte attack infers a unsaved wotnd),sny autemata inthe sime wit gain the Preferred Enemy special rule when targeting that enemy unit until the end of the controlling player current cur, Master of Cyhernetiea [Acingle uni of either Catellacor Vorax class Batle-automata must be selected a part ofthe Legion Praevian unit (note that Batle-autornata units selected inthis fashion may not select the Paragon of Metal upgrade). This unit doesnot use up an additional Force Organisation choice and the Legion Praevian must be included as part of the unit even ifit includes models ofthe Monstrous Creature type (while its pat of| ‘unit of Monstrous Creatures,the Lepion Praevign may not Go To Ground voluntarily or otherwise) The Legion Praevian may not leave this uni Legion Inductees ‘The unit of Bale automata to which the Legion Praevian i attached gains the Legiones Astartes special rule possessed by the Legion Praevian or one of the following special rules: Furious Charge, Tank Hunters or Scout when the Scout special rule is elected tals applies to the Legion Praevian), These special ules are selected at no addtional points cost. In addition, when utilising unite of Bele automata withthe Legiones stares special ule, the following exceptions and additions apy + Sons of Horus: When using the Merciless Fighters special rule, each Battle-eutomata counts a theee models. Foran addisional +15 points per model, Castellax Battle-automata with the Lepiones states (Sons of Horus special rule may take Banesteikeboleer rounds for any boleguns they have + Emperor's Children: For +15 poins.all Batele-automata in the unit pan sone shrickers, + Death Guard: Butle-sutomata with the Legiones Astartes (Death Guard) special rule may uperade flamers to use the Chem Municions special rule + Night Lords: For the purposes ofthe Nostraman Blood special rule, each Battle-automata counts as three ‘models Foran additonal +0 points per model a Batle-automatsunie withthe Legiones Astrtes (Night Lords) special rule may take Trophies of Judgement + Word Bearers: Ifthe army includes a Diabolist«Batle-auromata unit with the Legiones Astates (Word Bearers) special rule may purchase the Dark Channelling upgrade. + Alpha Legion: Foren additional +15 points per model, «Castella Batle-nutomata withthe Legiones Astartes (Alpha Legion) special rule may take Banestrikebolter rounds for any boltguns they have + Raven Guard: The By Wing & Talon special rule grants Hatle- automata mosels the Infltrate and Fleet special rues. + Dark Angels: For an ational +15 points per model, Castella Hatle- automata with the Legiones ‘Astartes (Dark Angels) special rale may e-ol fled To Wound rolls against Monstrous Creatures and Flying Monstrous Creatures, New Consvt Tyee: Lecion Detecar 415 POINTS as pc lied eta er cl ge of as REGS Sar A Legion Cent and has the following addtional rales and provisions: | ion may be upgraded to a Legion Delegatu in the same way as any other typeof Consul “My colours are those of my + Special Rules: Rite of Command + Wargear: One ofthe Legion Delegntu' weapons may be Master-crafted for Free + Restrictions: A Legion Pretor ot Lords of War choice may not be tken ina Primary Detachment with a Legion Delegstus as is Warlord ee ey ee ert eens enero ener Ps eee co Rite of Command is Consul has the Masterof the Legion special rule (ee the Legion Praetor entry in the Legiones Astattes sl must always be the sims Warlord unless their Legions Primarch iealso tke. A Legion Delegatus may he tle in armies Ce ee ‘normal 1000 points threshold for taking models with the Master of the Legion special rule eer) Se ere | CCruside Army list) and may take a Legion Command Squad. In addition the Cot below th New Rite Or Wat G The following Rite of War can be used bya Legion Delegatus being Fielded asthe army's Warlord. It represents the officer selecting a small bur pent strike force ofchasen warriors fr the prosecut of specific objective. Tt ean be used in any mision, burs particularly appropelae for use in smaller scale games sich as the Zone Morals missions provided in The Hons Hewsy Book One ~ Betrayal and The Horas Herssy Book Three Extermination, and the Strategic Raids missions in The Hons Hevesy Book Four —Conqus. Beers + Legion Veteran squads are Troops choices inthis army, and must be taken as compulsory choices. + Ifa Legion Delegatus who is a Warlord survives the mission, their side gains an additional Victory point here these are in use. Ifthe Legion Delegatas Ws point (over and above any they would ear from the Slay the Warlord Secondary Objective). on is slain, the enemy gains an additonal Vitory New Consut Tyre: HERALD +40 POINTS Ashe warsfthe Horas Key sped io consume the gly lion fag and did ade the mong how sack he Legions Aa sof warlords ther had never senor herd frthard ond even ss nearrligons enor ‘care common fr thos arta ouhad by Prima, Warmas sng obscured ther heraldry orcas ose former master were no die thei sage siglo Blackene lags bcoming ots of desrution and the foresworn Any Centurion may be upgraded to Herald in the same way as any other type of Consul. Which particular type will depend on the Faction allegiance of thet army — Ir ‘or in the eave of Blackshields ant the Dark Herald their own unique va special Rules: Rite of Command (see page 233), Support Officer, Banner Type, Fllen Honour + Wargear: The | Tisitr), Dark Banner (Blackchield) ald caries one ofthe following: Banner af the Aquila (Loyalist), Rarner ofthe Eye + Restrictions: The Consul may not take «Jump Pack, and may not claim a bonus stack in assault for carrying an any weapon with the Two-handed special ditional melee weapon cr pst, Serene Runes Banner Type Dark Banner: The Dark Herald and any unit with the Legiones Astartes(lachsields) spect rule within 12 have the Fear special rule and add +1 0 their Leadership Banner of the Aquila: The Loyalist Herald and any Loyalist unit with the L special ale ‘within 12" add 11 to their WS characteristic (to. maximum oF Banner of the Eye: the Tsitor Herald and any Traitor unit with the Legiones Astattes special rule within 141" to their Charge and Run which they have succesfully charged Fallen Honour Should a Herald be sain, the honour and morale of their compatriots is compromised. Ifa Herald iss sn addtional Victory point is scored by the opposing playerin missions where Victory points are Support Officer A Herald may not fll compulsory HQ choice. ee eee oes! eee Sec eet coe ne produce one Peet eo Pree reat cee rn he er it asters Pees eens nent reer ss Pert Senet pees Pra Nada aon ae ee eee Pesan on) ae cof which itis believed dite back to the Age of Sti Pars the hand 1 cet. nt ne erent enna co era thes rer Peery upans, the on err LeviatHan Par Leviathan Siege Dreadnought s Unit Composition +13 Leviathan Pattee Siege Dreadnoughts Unit Type + Vehicle (Waller Wargear + Two Leviathan siege claws, cach wich an inbuile mehagun® + Two toso-mounted heavy flamers ‘Smoke launcher Searchlight Frag grenades + Exraarmour “Note that the bs oe combat tack sabeady ined inthe Leviathan Dreadnaught profi Special Rules + Reinforced Atomantic Shielding + Crushing Charge + Dresdnoight Talon + Move Through Cover ERN SIEGE DREADNOUGHT TaL ON 270 POINTS Armour BSS From Side Rear 1 A HP ye matls! n ye Dedicated Transport + A Leviathan Dreadnought Talon numbering single Dreadnought ‘may select a Legion Dreadnought Drop Pod ora Kharybids Assault (Claw asa Dedicated Transport Note that owing tots ie, it may not be transported in other types of Drop Pod. Options + Any Dreadnought may exchange either of their heavy lamers fr a Tovindinked volkite caliver 45 pointseach + Any Dreadnought may exchange either oftheir Leviathan siege claws with an inbuilt meltagun for Leviathan siege drill with an inbuilt meltgun Any Dreadnought may be equipped with: Armoured ceramite Phosphex discharge . 5 poines each + Any Dreadnought may exchange either oftheir siege claws with inbuilt melragun for one ofthe following weapons. Note that for cach siage claw so replaced, the Dreadnought loses one attack: Leviathan storm cannon, a +10 points each Cyclonic melt ance 420 pointscach Gra fl bombard aon +5 points each 20 points each oe Leviathan Weapons Systems The Leviathan pattern Siege Dreadnought was a pletfoer fora ‘number of arcane and deadly shoreranged weapon systems which ‘only its powerful eacior system could readily supply. These ranged from rapid fire mult barrelled cannon designed to seythe down infantry, rapid cycling melta beam weapons for fortress ‘breaching, to gravitation rosion weapons which crested spiralling vortex of force whose power was amplified by the targets own mass, capable of tsting the most resilient armor into tortured scrap. ‘Weapon Range Str AP Type Leviathan siege claw % Melee, Wrecker Severing Cut Leviathan siege drill X22 Melee, Wrecker, ‘Armouhane yclonicmehalance 38" 9 Heavy Meta Leviathan storm cennon ay 73 Heavy 6 Sunder Grav-flocbombard 18 2 Heavy , Pinning Lange Blase (s Graviton Collaps=, ‘Tersion Crusher, No Cover Saves Phosphex discharger 6°18 2 Heavy Barrage ‘One Use, hast (3") Poison (31), Caawling Fi, Lingering Death? | #58etheLepionesAstartes Crusade Ary Lit boo ‘Severing Cut: Each time s non vehicle model suffersan unsaved wound from this weapon rola D6, On a4the model suffers sn additional D3 wounds which must be saved seperately using the weapon's profile (note that these wounds donot themselves ‘generate more additional wounds). ‘Torsion Crusher: When s target with an Armour value ister by thie weapon the amount of Hl Point damage caused by the weapon is doubled Reinforced Atomantic Shielding “The Leviathan patterns design saw the most resilient eld suugmented protection of any Dreadnought created during the Great russe, as wel as the most dangerously powerful on-board reactor cells to meet ts needs {A Leviathan Dreadnought basa 4+ invulnerable save. addition, if the Leviathan suffers a Vehicle Explodes damage result add +D3 Ste and Ds" tothe radius ofthe blast. Crashing Charge ‘When charging, the model inflicts 2 Hammer of Wrath attacks and gains + Taitstive in the Assault phase of any turn in which thas charged Graviton Collapse Instead of rolling To Wound normally wth this weapon, any model caught i ts Blast must instead tol equal tor under theie Strength fon 2D6or suffers wound. Against targets with an Armous vl, zl 3D6 for armour penetiation instead After the graviton pulse weapon has been fired leave the Blast marker in place. This rea now counts as both difficule terrain and dangerous terrain forthe next tur thanks to the gravity lax. ee see eens irony pees et eas Eeyore rea ae roe peetenn with robust re orien err etc ent war machi voli wate ee unique strengths and combet cree oy undeserved r ea ee eer hi eros rn poe) eee ees eee erate ata Contempror- CCortus Dreadnought ‘ Unit Composition + 13 Contemptor-Cortus Dreadnoughts Unit Type + Vehicle (Walker) Wargear + Twin linked heavy bolter + Dreadnought lose combit sveapon with inbuile ri Hineed bolter| Smoke launchers Searchlight Special Rules + Dreadnought Talon + Atomantie Deflector + Atomantie Overcharge + Unstable Internment + Fleet + Move Through Cover Dedicated Transport + AContemptorCortus Dreadnougbe Talon numbering single Dreadnoughemay select Legion Dreadnought D:6p Po asa Dedicated Transpo. Contemptor-Cortus Ciass DREADNC UGHT TALON 135 POINTS PER MODE Armour BSS Front side Rear I A HP Pernt nl BP 3g Options + Any Contemptor-Cortus pattern Dreadnought inthe Talon may replace their twindinked heavy boltr or its Dreadnought close combat weapon and bolter with one of the following Mal melt Free "5 points each ‘x points each, Tivin linked autocannon Plasma cannon, ‘Twinlinked volte culverin. 415 pointseach ~ Keres pattern assult cannon, 445 pins each 425 pointseach 435 points each (Replace heavy bolter only) Dreadnought close combat weepon ‘with inbuieewin linked boleer" “Twin linked lascannon, + Heavy conversion besmer (One onl}. ree +20 points each ought an additional clo combat tack while ‘Chaingsewith inbuilt owinlinked bole. This pant the Dr eral {Any Contemptor-Corrus pattern Dreadnought in the Talon may replace any twin-linked bolter with one ofthe following: Hewy Hamer 1410 pointseach 120 poimtseach Graviton gun 445 pointseach Meliagun.. . +15 pointseach + Any Conterptor Cortus pattern Dreadnought may be equipped with Extra AEMOUE nnn t10 poiniseach + Any Contemptor-Cortus pattern Dreadnought may have a carspace mounted Havoelaunchec Plasma blaster. ‘agipeints each Dreadnought Talon ‘Dreadnought Talon is specific formation designed ro operate ssa'clenched fist om the batlefield in order to smash through the fiercest resistance, bu given the power and individuality of the Dreadinoughts themselves operates mote skin ta warrior band than a squadron unit, ‘When fst deployed on dhe butlefeld either at the start of the same or when aciving vi Reserves later on), the Dreadnoughts| must be place within 6" of each other, butafterwards operate independently and are not treated a2 vehicle squadron, Atomantic Deflector “The Contemptor-Corrus utilises less sophisticated version ‘ofthe stomanticreatoy/sield projector array that powered the Contempior Dresdnoughts produced before the outbreak ‘of Mankind civil war, While the sytem is ot capable of the sustained and omiitectional output ofthe Prime pattern ‘Contempiors it can nonetheless provide an invaluable defence sgainst incoming fie ‘The Contemptor-Cortushasa s+ invulnerable save against shooting tacks and explosions which originate in its front ar. Tad ifitsulfersa Vehicle Explodes damage result adds" tothe radius ‘ofthe blast. Atomantic Overeharge “The cretion of the Contemptor-Cortus class Dreadnought is regarded by many adepts of the Machine God es contrary tothe codes and commandments of Oranissian dogma. Such exits poi tothe fact that core failsafe protocols and technocantic wards Inherent to the Contemptor Prime template are almost enttely absent, making r possbl for ies reactor tobe pushed to dangerous levels in the heat obttle by the will ofthe entombed plot, oF merely and more dangerously by their anger slone Ar the beginning ofthe controling payers tr they may declare thatthe Contempror- Corus is overcharging ke store econ: “The player may spl one ofthe lowing bonuses uth end of that plier + The Rage speci de + artaarcand Chang dita + amanda + ar iniiatve [Arche end ofits player turn rll a Dé for any Contemptor-Cortus ‘sing this option. Ona roll of rit loses a Hull Point. the los of this Hull Point is sufficient to wreck dhe Dreadnought, it suffers an immediate Vehicle Explodes damage resul, except that the radius of, the explosion is increased by +D3" instead of the usual 4. Unstable Internment ‘As products of the dark times ofthe Horus Heresy the systemic connections of the Dreadnought's occupant to the machine iselE were prodicts of haste and desperation as often as need, and ‘depending on the Legion which fielded them could also be carsied ‘ot with barbaric indifference tothe seniy or iological stability of theone entombed within, ‘ACConcempcor-Cortus must always make Sweeping Advancesifitis able to doso, and iccan never bea scoring unit aS 60 POINTS EACH ws Bs os T Wor A Ww LegionSpaceMaine 44 Baer cigaltor ha /43 Rapier Carir 2 s Unie Composition: Options: + 1-5 Rapiers forming Batery. + ‘The entire Batery may be equipped with the following additions Each Rapier hes 2 Spac ammunition types at the costs shown. All Rapiers in the Batery Marine Crew must be identically upgraded: Incendiary shell. tained Unie Type sheer shell. ro poinis ech + Repir Cartier: Ally splinter shell 10 pints ech + Legion Space Marine + Ifthe detachment of which the Rapier s prt of contains « Infantry Soe Master Consl, then the entire Battery may be euipped wrth phosphex canister shor, ll Rapiers inthe Batery mist be ‘Wargear (Space Marine Grew): identically upgraded: + Bolt pistol Phosphex canister shot 20 points each + Power armour + Frag &e hrak grenades Rapier Quad Launcher ‘Wangear (Rapier Carrier): Weapon Range Str AP Type *+ Quad launcher with fag shells | Fragshell w'G@! 5-5 Heavya,Barage, Blast ( Special Rules shell Shock = Legiones Astates Shatter shell 36 8 4 Heavy 4, Sunder (Space Marine Crew) Incendiary shell 1260" 4 «5 Heawy 4, Barnage, + Exeremely Bulky (Rapier Blass") Ignores ‘combined with Crew Cover Saves Splincershell r2"36" 24g Heavy 4, Barrage Blast (3"),Rending | Phosphex canistershot 236° 43) Heavy 4 Barrage Blase (3), Poisoned 39), Crawling Fiel, Lingering Death Sethe LepionesAsartes Crusade Army Lt bok Lecion Vinpicator Siece TANK SQUADRON 120 POINTS PER MODEL Armour BS Front Side Rear HP LegionVindiorTnk 44 kt Unie Composition Options + 15 VindicatorSiegeTanke + Any Vindicator Siege Tank may exchange thelr Demolishercannoa Unit ype ser destroyer ary sxopoines | + Vebile Tank + Any Vindiator Sige Tank may ak any ofthe fllowing Hunter aller mise point perm Wargear Auliary deve points per 00 Eta armour jopointspermodel | + Searchlight Machine sprit 5 poimspermodel | + Smoke lusche + Any Vindietor Siege Tk may ake one a the oll | Dozer blade speintspermodel | special Rules Mine plough pois pr model | + Power Cepacor (farmed with + Any Vindicator Siege Tank may take one of the following additional | 2 laser dest ounted weapons i Combicbolter 5 points per model Combisveapon +10 points per model Heavy flamer. xo points per model 4 Heavy bolts +15 points per model | Havoc launcher 15 points per model Power Capacitor Thee cles internal volume, which is normally taken up with a common Vindicator's Dem cannon, is instead cecupied bya bulky rector charged power whose energy sores can be used to greatly increase the overcharged firing ho ar destroyer’ rate of Fire. Stability i requited for this ver and it is possib overload the vehicle's energy end with disastrous consaquences. 1 Tank Destroyer has not array then becomes an + Capacitor Fire: Ifthe Vind moved this tutn the laser dest Oninance 2 Twin linked weapon, + Overcharged Fire: The: overcharged volley ifthe owning player may declate an cle hae not moved this turnin which case the laser destroyer array becomes instead Ordnance 5, Twinlinked, However afer the weapon is fired in this mode, roll D6 On atoll ofa 1, the Vindicator sulfers single Hull Point of damage Lecion Mastovon Heavy Assautt TRANsPoRt 700 POINTS Armour BS Front Side Rear HP ‘Unit Composition Transport + xMistodon + The Mastodon can carry 4o models. Ie may also cary upto two Legion Dreadnoughts or Contempyor Dreadnoughs as patt 2 Unit Type ofits complement, each Dreadnought counting ten models i Valle Sper bey respectively . ‘Wargear Fire Points + One fixed forward siege + None i + Two sponson-mounted Access Points i heavy flamers +The Mastodon has two access points, one atthe + Two sponson-mounted rear [ laseannon + Onerturret:mounted options Skyreapec battery + The Mastodon may be upgraded to + Smoke launchers Super heavy Command Tank 420 points + Searchlight +The Mastodon may mount up 0: + Armoured ceramite Four hunteriller missles points each +The Mastodon may ex ge its Skyreaper battery for Special Rules Command vox relay 425 pointe + Assasle Vehicle + Enhanced Defensive Fire + Reinforced Shell + Void Shields (2 Srecinc Roues Enhanced Defensive Fire So longas a least one unit occupies the Mastodon, the Mastodon ray use Overuntch fire with ts sponsor-mounted weapons when ‘assaulted. When thisisthe case, cach sponson may be fired once pet ‘Asst phase aan assauling uni within the particular weapon's arcof fire In the case ofthe Mastodon’ lascannon, this Overwatch fires caried out at BS 2, and inthe ease of the Mastodonis heavy ‘lamers, D3+1 automatic hits are inflicted perheavy flamer on the assault unit fied upon. Reinforced Shell “The Mastodon is designed to withstand withering punishment and endure, and is ted with a reinforced inner armour shell 5 ‘well: considerable special defensive measures around is reactor ‘core and munitions stores, Ae arevulyifitie Destroyed, reduce the rll made on the Catastrophic Damage table by-2. fhe result rolledis actually or afer chis modifies taken into account, ‘the Mastodon doesnot Explode, but instead becomes a broken shell (note that it stl counts as being destroyed forthe purpose ‘of Victory points or any relevant mission objectives however ‘Any models transported inside suifer an immediate Strength 4 hit (Vehicles are struck on cher weakest Armour value). From this | point onwards ts shells rested as ruined building rather than |_ vehicle wreck, with ts two doorwayseounted as being open access | points to the interior ‘Command Vox Relay. ‘Thisallows the Mastodon’ controlling player to add +4 10 0¢ subtract from the results of any Reserves rolls they make while the Mastodon i in play. In addition should enemy models sufera Deep Strike Mishap when the Mastodon isin play, the rol suffets a + moslfer Void Shields (2) ‘While the models void shields at ative, any its scored by shooting atacks against strike ts void shields instead. The ‘Mastodon has ewo void shields, ach with an Armour value of 12 {AGlancing hit or Penetrating hit or any hit hy a Destroyer weapon scored against a shield causes ito collapse After this, further hits strike the original ager instead, Ar the end of each ofits ‘ controlling phyer’s turns, roll D6 for each collapsed shield ~aall_} of + instantly restores it Mastodon Weapons ‘Weapon Range Str AP Type Sicgemeltuamay x2" xMeaey 4, Blast ‘Melia Stone Burner Skyrenperbatery 48" 7 Heavy 5,Skyfir, ‘Twininked, Interceptor Stone Burner: When stiiking gains buildings and fortifications, cach Penetrating hit inflicted becomes D3 Penetrating hits, Enpryp Haar Tis Rivex Hove, Paar Endeyd Haar Unit Composition + 1(Unique Unit Type + Infantry (Charactet Wargear + srchaeotech pistol + Mastercrafied power fist + Amificer armour + tron halo + Brag & kta grenades Special Rules + Independent Character + Legions Astarees ‘World Eaters Renegade’ Master ofthe Legion + iter Blood + Marked by Date Fs your army's Warlord he he Fange of the Empe ather than rolling randomly) 185 POINTS ra Buacx inet Tae Eaves or rt Ear wees os T WI A W & Warlord: The Fangs of the Emperor ‘While Endryd Has sin pay, pick upto ehree power armour-equipped infantey units with the Legiones Astrtes special rule and which do not have Ded and cannot be Pinned (and cannot Go To ed Transports. These unis gain the Scour special rule Using Endryd Haar in your Horus Heresy Games Jn Age of Darkness games, yd Haar canbe taken as a#Q choice in any Legiones Astartes army with the Loyalis facto ‘buc may only be taken as che army's Warlord ifthe Primar Detachment s chosen with ether a World Eaters or Blackshields| Legiones Astartes ype Warlord (If Endeyd Hases Srecat Ru Leglones Astartes (World Eaters Renegade) Endy Harr and his three batle-brothers were pat ofthe Fist Initiate company of the XII* Legion created in the Imperial Geneworks on Tera, long before his brethren had taken the name ofthe Wat Hounds, and many decades before they would become Angron eaters of worlds! Now only he survives of that company; ‘remnant ofa lost agesalving weapon akin to his Legion brothers thar came after and yer subuly diferent in hiscontrolled savagery. EEndtyd Harr possesses his own variant of his Legion's special rues + Leglones Astartes: Units with this special ale may aways attempt to Regroup regardless of casualties + Incamate Violence: Endryd guins the Furiows Charge speci rule once he ora unit that contains his model has destroyed smother unit n close combat or caused one to Fall Back after a Victorious Assault phase-Endryd Haar gains +1 WS when fighting ina Challenge, and ihe kills Character model ina Challenge sxids an atonal + ois ses Combat Resolution score for that Assault phase + ‘Savage Discipline: Any unit withthe Legiones Astares (World Enters special rule ignores the Bloodlust special rule iirhas been Joined by Endryd Haar + Forall other purposes (Rite of War, etc), Endryd Haar counts as having the Legiones Astates (World Eaters) special ue as standard Bitter Blood Endryd Hane and any nit he has joined may rel led To ‘Wound ells in the frst rowad of an assule with any unit fom the Tsitor faction Marked by Dark Fates “Endryd Haar has survived dire wounds and setuaned time and aguin from shadowed fates that have spelled the doom of all sose around hhimas fhe has been preserved by some unseen hand. In campaign games where character casualties and injuries berween batles area factor, any such chart results for Endryd Haar may be rezolled, Agent of the Emperor Ender Haar may also be fnchaded aa HQ choice in Space Marine Legion armies whose LeglonesAstartes type he does not share nan caception othe usual ules, Where thisis the case, he does nt gain ny bene or penalties fom the diferent Legiones Astares spec rules possessed hy the amy or unit hes part of nor des he negate those effets in cer model, When his Lealership values use to snake ests for the unit Endeyd Haas speci rules ater than any special rules forthe unit ae used So for exsrple if Ended Haat huasjoineda unitoftmpeil Fists, be doesnot benef from the units Diseiplined Fie special ule which they continue ruse normally, ‘burnoris he bound by ther Blood and Henour speci ule. Inthe case ofa Legion Command Squad chosen asa retinue for hm these must use the LepionesAsartes special rule of the detachment he isa yartof.rtherthan Haars own, of War no ess than seven ee es career ete) Peeves eee tonne ener) eee cs eeeeer et Pet eerern nt Peers ey ene Per ene Pinecone eens Pet ea cee See en etetnd Seren ere ee eg) eee Snr eee Autilon Skorr 5 Unit Composition + (Unique) Unie Type + Infantry (Character) Wargear + Bole pistol + Master crafted power axe + Refractor field + Rung & hak grenades Special Rules + Legiones Astartes (Alpha Legion) + Rite of Command (see page 253) + Independent Character + Desperate for Glory + Warlord “This und may ony be taker sport of Traitor faction army. 125 PE t/a 1d,’ oy ‘ 3 ow Desperate for Glory When the controlling player of an army that includes Avtion Skorras ite Warlord role dice forthe Variable Game Length rule orany other special rule that determines if another Game Tarn s played they may choose to automatically play an additional turn instead of rolling For the dustin ofthis additional Game Tur, Autilon Skorr guns the Feel No Pein (5+) and Fearless special rules. When using the Variable Game Length special rule this effect may be used on both dice rolls for additional cums. ‘Warlord: If Consul-Delegatus Shorr isthe army's Warlord and you have chosen to take a Sategic Tai from the Choosing Your [Army chapter ofthe Warhammer joaz0 rulebook you may choose aTrat rather than rolling randomly, Other types of Warlord Tait are rolled for as normal GaHLAN SURLAK Dous Nuno, Worn Ex Masten of Iyovcrs WE Be gy, Rw A ae Pod hg Gablan Sueak ,. Beem 5 Wa gn ey Unit Compositio 7, | + 1(Unigue Master of Induct fGahlan Surlks taken then any Legion Tactical S Unie Type army may be designated as Augmented Induct having received + Infantry (Character the dubious guadsin the senefits ofthe Dominus Nutitor’ forbidden ength characteristic medicae lore. These units gain #1 to ther Sti Wargear andthe Fee! No ain 6») special rule, but sulfer-1tocheir BSand | + Narthecium Primus reno longer counted as scoring nits. These Augmented Induct + Mastercrafted needle pistol squads may only be joined by Surlsk or other World Eater | + Refractor field snd no other characters may be assigned to them. In addition the + Fraga kak grenades the opposing Victory point for destroyin Augmented Inducti in missions where this s Special Rules + Independent Character Narthecium Primus | + Legiones Astartes This arificerswrought Narthecium ednfrs Fel No Pain (44) t0 World Esters Sorlak and any tit he hasjoined. Also, any wounds caused by + Master of Induct ‘weapons against him or any unit he has joined with the Polson + Evhotttion of Butchery special rule must he re-rolled + Sacred Trost +s port Of Secred Trust Inmissions where Victory points are scored for destroying units, AF Surlk te within of fkendly Space Marine infantry = yyrallaD6.On a 5the 1a Victory potnt aswell Infanery unit wiped out by the ene player whose uni was destroyed als st the enemy ‘Support Officer Ie be tken asa compulsory HO choice | ofa Primary Detachment, Gablan Surlak cannot Exhortation of Butchery Darkness spend acros the Imperium, the traitorous Asthe Age World Eaters Legion became ever more insular and savage, the Legion’ apo the Butcher's Nai implants in their brothers driving them t ever greater high hecaies learning techniques to deliberately amplify bomicidal madness, 1a model with thi pecil rule has joined a unit of infanery with the Legiones Astartes (World Eaters) =pecil rule, then they may they choose activate this special rue athe start ofany Assault pase Bach model in the uni they have joined adds + ts attacks pr phase. Ar the end of | th Ae phan ll adleforexch raving mola hei affected by this rule. On any result of, that models slain an | at le forthe duration ofthat Assaul ancve fo exons telson eg ae bas no effect on models withthe Character special rule ‘Additional Traitor World Eaters Legion Special Rule “The Exhoraton of Butchery special vale also added tall Trator {action sgothecanes and Pros Medicae models wth the Legtones ‘Asletes (Wd Eaters) special rein games an campaigns et ofter the Sh dow Crsaie of 08.1, ‘TyBALT MARR ‘Carta ie Sons or Honus 18* Conny, Ti Enz ws Tybalt Mare 5 ‘Unit Composition + (Unique) ‘Unit Type * Infantry (Character) ‘Wargear + Cthonian culling blade + Mastercrfted bolt pistl with banestike ammunition + tron halo + Artifcer armour + Brag ac hrak grenades Special Rules + Independe + Legiones Astartes Sons of Horus) Master of the Legion. Loyalist Legiones Astrces) + Warlord (LF Tybalt Mare is your army's Warlord he has the By ‘the Hunter's Moon Trait ather ‘han rolling randomly) hist ay ony be len as pare of Traitor faction ory: 175 POINTS ‘Tue Love Wour Ee eae Wt OA td Oty ee es 3 Ot Warlord: By the Hunter's Moon Any enemy models deployed within 24" of Marr (afier Scouts and Infilertors have been fully deployed) must ake a Pinning test at the beginning ofthe fist Game Turn, Cthonian Culling Blade ‘Weapon Range St AP Type User Melee, Master crafted, Rending, Duelist’ Edge ous Strike Duellist's Edge: When fighting in Challenge, Murderous Strike: Artacks with this special rae cause Instant ath ona To Wound rll of 6, Roll any viable saves against this Instant Death causing wound separately any other wounds the actack infics Banestrike Bolt Pistol Special Ammunition type) ‘Weapon Range Siz AP Type Banestrike 45 Pistol, Banestrike Banestrike: When rolling To Wound, results of wi weapon are at AP SwaDRAK MEDUSON Srom Ws ws Shadrak Meduson P Unit Composition + (Unique Unit Type + Infantry (Character) Wargear + Atchaeotech pistol + Mastercraft boltgun + Albian power ladiue + tronhalo cer armour + rag dc kak grenades Special Rules + Independent Character + Legiones Astaces (dro Hands) + Master of the shattered Legions + Warlord (OF Shadeak Meduson. {syourarmy’s Warlord, he hh the Raise the Storm Trait rather than rlling randomly) Thiswait may only be taken sport fa Loyalist faction army 195 POINTS Bs 8 oT Ww Tt Ae eee Master ofthe Shattered Legions Shadrak Medicom has the Master of the Legion special rule, and ‘im addition ro lon Hands Rites of War may sleet Rites unique to the Raven Guard and Sslamanders Legions counting as having the requisite version ofthe Legiones Astartes special rule for the purposes ofits effects and limitations ‘Warlord: Raise the Storm (Once per game atthe beginning of Medusoniscontelling player's tutn they may declare the use of hie special rue. Until the beginning oftheir next player turn all models in their army with the Legions Astartes (Iron Hands), (Raven Guard) or (Salamanders) special rule gin Furious Charge, Hatred and Crusader Albian Power Gladius An atificer-wrought blade ofthe hardest Albian steel that ‘Meduson has wielded in battle since time when his Legion ‘was sil refereed to:not asthe Ion Hands, but as the Storm ‘Walkers this weapon i capable of=pliting open even Tactical Dreadnought Armour Weapon Range Str AP Type Albian posse gladias +3 Melee, Rending Mastercratted i} J ‘Having strived at Istean V ee an Soe Creare enti ares and Raven Guard as he could Sere parent es ecreeo rotuke ommand ofthe Iron Peer ert est meters Seen Rares preeere tes eee rate re Lo eae lead them in anew kind eae ree coer eed ST ese Pee eee ieee the Wormasters advance Sree eer peer ener se era peer pene eee eee ee ce ro be ete * : rT — ; cont Casstan Dracos REBORN Tae Dascow Revexanr, Tot Tence De, A ws RS Ccassian Dracos ie Unit Composition + r(Unigue Unit Type + Vehicle (Walker, Character Wargear + Two Dreadnought close conabet weapons, ach of which has an inbsile Dreadfre heavy flamer (additonal etack iy inchaded inp + Smoke launcher Searchlight See the L Amy List honk Adare Special Rules + Wrought by Vulkan Will Not Die Venerable jaring Wrath eglones Astates (Salamanders tAfstar of the Sacred Himes The Voice of the Machine ‘his unit mayonly be tahon apart yi fi 295 POINTS va OFTHE SACRED FLAMES Armour S Front Side Rear HP I Avatar of the Sacred Flames Ac long 5 no HQ choices other than Xiaphas June and Nasik Dreygurae included in this army's Primary Detachment, Cassian Dracoe Reborn may be selected asthe army’: Warlord, even though he does nothave a Le value. He does not rol for his Warlord True bur uses the Bloody Handed Warlord Trait The Voice of the Machine Cassin Dracos Reborn may urgy on pag theurgy power, Cassian Dricos Reborn uses Leadership the 10a single Cybertheurgy power (se 80) pertutn. When attempting to uses 7 and may only attempt to use one of che following powe Rite of Geleity The Rite of Eternity, The Rite of Furysor The Rite of Rededication “The Rite of Rededication, Modifier ‘The chosen target model must be an enemy model. The chosen models controlling playerand Cassian Draco’ player r ofthe player whose model has the greater current Wound remaining adds +t theie score. I the player controlling Casian Lot single shooring etic withthe chosen model as iit was in the Dracos Reborn wins 1e may immediately make a ‘own army. Ifthe opposing player rns the roll-off che power has Dreadfire Heavy Hamers These weapons may either be fred as wo individual heavy flamers,or asa single wi-linked meltagun. This chotce must b made at the beginning of the Shooting phase before any dice are rolled for thee attacks, fone ofthe heavy lamers is destroyed then the remaining heavy flamer cannot use this optional tack mode. These weapons benefit from the LegionesAstart Salamanders) speci ule ‘Wrought by Vulkan Cassan Dracos simmune 10a ofthe effects ofthe Mele Atmouthane, Sunder and La Any other speci enpectalia rules which either reduce or permanently degrade his Amo value or allow attics which target him to roll more th fone dice when making an Armour Penetration rll have no effcragsinsthim. Burning Wrath (Cassin Dracos may forfeit is usual close combat attacks in order to inflict one automatic $é¢ (bonus included) AP 4 hiton every model (fiend and foe) in base contact with him at Iniitive step Narix Dreycur 8 GRAVERALKE, ONCE Cons Nik Deeygur Unit Composition Unit Type + Infantry (Character Wargear + Master crafted bolt pistol + Power fist + Cortex designate + Refractor field + Frag éckrak grenades Special Rules + Legiones Astartes + Support officer + Meeper of Gremio ony Battle-auromata must be selected separ heir points cost isnot included in Naik + Legion Inductees Natik Dreyer) +The Revenant’ Pawn re eee cs 2 0 3 Ss Mame eal LLogion Inductees (Narik Dreygu) The unit of Batrle-automata to which Nirik Dreyguris atached agains the Legiones Astartes (Iron Warriors) special rule orone ofthe fllowing special rules: Furious Charge, Tank Hunters or Scout (when the Scout special rue is selected, it also applies to ‘irik Dreygur) These special rules ae selected at no additional “The Revenant’s Pawn Nitik Dreygur nay be included in any army that has either Cassian Dracos or Xiaphas jurras iss Warlord. When included alongside them, he retains his Legiones As sp the Zealorand Rage special ial ule, and while within 12" of Cassian Drac ules. In addition when included lian army alongside Cassin Dracos oF Ngphas Jar, you may include an addtional unit of Legion Veterans withthe Legiones stares (on Warriors) special rule chat doesnot se up Eorce ‘Organisation choice and does not count for any minimaum required units the army must select, Both Nanik Dreygurand this unitof Veterans are treated as Desperate Allies by al other friendly units other than Cassian Dracos and Xiaphs Jur heron Ophion 6 Unit Composition + (Unique) Unie Type + Infancy (Character Wargear +The Bloody Aegis + Poweraxe + Refractor field + Volkive serpente + Melta bombs + Frage krak grenades ‘Special Rules + Legiones stares Night Lord + Master ofthe Legion + Independent Character ‘The Coward «(GF Kheron Ophion is the army's Warlord he has the ‘Aberrant Bravery Tait rather than rolling randomly ‘is unit mayan be taken as port of Tratr faction army. KHERON OPHION OF THE KyROPTERA 165 POINTS ‘Mastenor ie Siaovn or Evexroe, arc oF tHe 3 4 9 5s 4 @ OF “The Bloody Aegis first command, the Killing Whisper, which was destroyed over Pragus ait sought ro sand off n entice Fal conclave hounding the retteat ofthe 67" Expeditionary Flee, the Bloody Aeg nthe Practor of the 67*of th ‘much a matk of shame and cruel jst as standsasa personal reminder fe atrophy of elory.the Bloody Aegis bears few mari of exper same metal as the hulls of void craft and covered in vicious barbs of serrated ceramite, presents a dite obstacle tothe foe The Bloody Asgis increases Ophions invulnerable sve to 3 n close combat. In addition, any model that targets Ophion wit ne or mote atacks in an assauc and scores an unmodified 1 on atleast one of those dic, has its W'S halved when targeted by any ‘of Ophion’s close combet attacks until the beginning ofthe nex The Coward (Once Ophion has los at least single wound, he gains the Fee No Pain (4+ special rule, When reduced toa single remaining wound, Opbion replaces Feel no Pain (41) with Feel No Bain (3 Warlord: Aberrant Bravery As long as Ophion's contelling p than his opponent, Ophion and any Night Lords unis within 12" of him gain the Stubborn special rule. Additionally, he controlling phyer may always choose to re-oll,or have his ‘opponent re-all any failed dice roll to determine ifthe game ayer has les Victory po! continues for another turn. Xiaras JURR Iyirare oF mi Teas, Sox ws Xiaphas Jur 5 Unit Composition + (Unique) Unit Type + Infantry (Character) Wargear + ‘The Burning Halo + Bole piso + Master-crafted power maul + Acilicer armour + Dragonscle storm shield + Feag& leak grenad See he Legions Asartes stan Campaign Legions bok Special Rules ® cag Salamanders) het of the Flame + Warlord (FXigphas Juris the army's Warlord, he as the Beacon of Hope Tri rather han rolling randomly + Independent Character "This unit may ony be aken as part of Loyalist faction army. Pact, Te Paovtr oF BB ow ot Wie Eide i 8 5 oe ‘The Burning Halo | 145 POINTS Bestowed upon Xiaphas of Nectuime, upon the departure of his mission to Testvan, the Burning Halo nd by Vulkan himself “Mose intricately wrought than the devices of lesser arificers the ureby Nomis Rhy'tan, the Seneschal otce fed projector Burning Hal projects a powerful defensive barter against harm, and when struck converts kinetic energy into an explosion of | searing fame, directed back at the attacker. i The Burning Halo provides. 4s invulnerable save andifthe fal invulnersble save aps beater makes «suc 1a close combat al models in base contact with the bearer suffera single Str4 AP it Propher ofthe Flame | ofthe scaver tribes of datth Issivan V desperate forhope, Wiaen he left that benighted world, [Bet sterped inthe superstitious ancient Proxim Xlsph re ar bis ith was renewed once benign rituals he practised. Where once he had sought peraely fo prophecies held the power t define the future; was this power that ultimately ed Xiaphas Jurt and bis Disciples of the Flaine down adatk puh to end long since hidden within the Salamanders’ sealed vaults Xiaphas Jute counts asa Psyker with a Mastery Levelo has the Presence and Frecognition powers from the Divination Discipline. However, when making a Psychic test, XiophasJurr ‘must reduce his Leadership value to 7 forthe purposes ofthat test, Warlord: Beacon of Hope ‘Note that if Casian Dracos i included inthe sme army es Xiaphas Jur, then Xiaphas Jure may not be selected a its Warlord {slong ae Xiaphasjurt has not been removed from play asa casualty and isnot held in Reserve or embarked ona Transport vehicle, his controlling player may’ 2e-rol the frst failed Pinning fest or Morale check ofeach Game Turn New LEGIONES ASTARTES SPECIAL RULES San pti ali ro eae intro aa Sea roe er eee at ere ee at ae Lectones AstarTes CrusabE ARMY List APPENDIX: THE BLoop ANGELS Leciosts Astrres (B1000 ANCE’) The Space Marines of the Emperor's L superhuman abilities and minds and souls tempered for war In addition each individaal Legion hs is own cd, poycho-indoctrinated wartios with {idiosyncrasies and character che p The Blood Angels ofall he warsirs ofthe Lepiones Astartes, evidenced perhaps the greatest degre +e Marines they would become, Thi cransformation of ther flesh from their human transformation’ effects were even more pronounced and more fundamental than that ofthe Space Wolve coc the Salamanders both of which featured unique stigmata oftheir own. The aggressive overwriting of th aspirants gene helix by th blood oftheir Prim: peble of transfiguring the rad scarred and twisted habitants of Baal to create ‘perfected? warriors living icons ofthe phycal lea of the Leg ‘each one an echo of thelr Primarch, called the Angs, Sangunis in his fearsome glory. There was a prc weer for this power sind the process of transformation wasa more arcane, elaborste end painful one than that endured by any other Legion. Even with the direct infusion ofits Primarch’s own blood to stabilise the frighteningly high. There were also those who argued the mental scars suffered by those who survived the change were just as deep, instilling a sense of eause and process the rate of fatalities among sp purpose thac manifested as unflinching, unreasoning fanaticism bordering on madness,a certainty which could in mere moments nar to insane: that purpose was challenged 1 atle the Blood Angels Legion was the incarnation ofthe Emperor's wrath upon those who rejected the _sft of Unity; and their coming often nothing less than apocalyptic judgement deliv from on high. Their arrival on a non-Compliant human world was heralded by blazing assaults on the heavens on wings of ie, the Legion congue by their preternatural fry a8 wel as by the dread and awe they created. Inthe wake of theic attacks, thei ed upon the guilty strongest points of enemy resistance. Descending from th chosen targets were scoured from existence and in chelr bale’ witnessing, whole world felt their knees cowering before the wrath and splendour ofthese ved angel less they too perish beneath their burning lades,Agsinet the tenes, such quarter was given, and the wath ofthe Blood Angels was erate of unrelenting carnage that only gave way once complete extermination had been achieved All amodels and units with this J rule are subject dhe fellowing pro *+ Legiones Astartes: Units with this special rule may aways attempt to Regroup at their normal Leadership value, regardless of casualties. + Encarmine Fury: When fighting inan assault and using a Melee type weepon, any model with the Legiones Astarte (Blood Angels) special rue requires one ult To Wound than they would normally, x minimum of 2. Ths effect applies regardles ofthe weapon they ace using (fr example, if using 2 Str4 Melee weapon and anacking target with a Toughness of 4 the Blood Angel wil require 3 To Wound rather than the usual 4) + Without Remorse, Without Relent: Models wth the Legiones Astartes (Blood Angels)

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