Professional Documents
Culture Documents
Edyta Kostanek
UCL, University of London
Edyta Kostanek
e.kostanek@ucl.ac.uk
Schedule
§ 9 December 2019 § 7 January 2019
§ Introduction § Social Innovation
§ Creativity and Teams § Sustainability
§ What is innovation and why does it matter?
§ 8 January 2019
§ Innovation as a process
§ Project Work
§ Sources of innovation
§ Xerox Case Analysis
§ Selecting innovation projects
§ 9 January 2019
§ 10 December 2019
§ Group presentations
§ Developing New Products
§ Final remarks
§ Commercialization and Diffusion of innovations
§ Users as Innovators
§ Open Innovation
§ 11 December 2019
§ Finance and Innovation
§ Intellectual Property
Assessment
§ Individual essay based on Xerox Case § 20-min group presentation
Study about your proposed innovative
§ Deadline: December 31st, 23:59:00 solution to address the UN
Sustainable developmental goal
§ Form of submission: (SDG).
§ Max. 5 pages, all inclusive
§ Groups of 4
§ Send an email with your essay to
Edyta Kostanek § Presentations in class on
(e.kostanek@ucl.ac.uk) 9 January 2019 (Wednesday)
§ Subject line should be
“IFE Innovations – Essay submission”
Creative Teams and Mindsets
Edyta Kostanek
UCL, University of London
Come up with
15 uses for a paper clip
How would
you define
creativity?
Creativity
Inquisitive
Imaginative
Persistent
Collaborative
Disciplined
Inquisitive
disparate things.
§ Using intuition - the use of intuition allows individuals to make new connections
tacitly that would not necessarily materialize given analytical thinking alone
Persistent
the ideas of others, and to hear how one’s own ideas might be improved.
§ Cooperating appropriately - the creative individual co-operates appropriately
Disciplined
As a counterbalance to the more intuitive side of creativity, there is
a need for knowledge and craft in shaping the creative product and
in developing expertise.
§ Varied skillset/expertise
§ Volume of ideas
Limitations of teams (Paulus, 2000)
Threats to Team Creativity
§ Production blocking
• Taking turns slows the process down
• Cognitively difficult to maintain stream of thought
• Forget to rehears own ideas when listening to others
• Negativity bias may take over
§ Downward norm setting
• Benchmark performance level set too low
• Low performers more influential...
• Group bias; faulty group esteem
Creative Team Identities and Processes
(Lumsdaine & Lumsdaine, 1995)
Edyta Kostanek
UCL, University of London
What
is innovation?
Draw
an image of
innovation
Innovation
§ The word ‘innovation’ comes from the Latin, innovare, and is all about
change
§ Process innovation
§ A new or significantly improved production or delivery method. This includes significant changes in techniques, equipment
and/or software.
§ Marketing innovation
§ A new marketing method involving significant changes in product design or packaging, product placement, product
promotion or pricing.
§ Organisational innovation
§ A new organisational method in business practices, workplace organisation or external relations.
§ Social innovations – in critical historic periods more important than technological ones (mail, educational systém, social systém,
health care…)
https://www.oecd.org/site/innovationstrategy/defininginnovation.htm
Examples of innovations
Degree (of novelty) of innovations (Goffin and Mitchell, 2017)
Types of Innovation (Tidd and Bessant, 2014: 6)
Why and for whom does
innovation matter?
https://www.youtube.com/watch?v=hQJqSGtGb4U
Who do innovation matters to?
§ Innovation…
§ contributes to competitive success
§ helping to get the organization where it is trying to go
§ delivering shareholder value for private sector firms,
§ enabling the start-up and growth of new enterprises.
Activity: Creating value through innovation
examples of such
innovations.
Creating and capturing
value
https://www.youtube.com/watch?v=n9txlwMjcCI
Paper planes
§ Market expansion
§ Market fragmentation
§ Market virtualization
Global distribution of Knowledge production is increasingly involving new players especially in emerging
knowledge production market fields like the BRIC (Brazil, Russia, India, China) nations – so the need to
search for innovation opportunities across a much wider space. One
consequence of this is that ‘knowledge workers’ are now much more widely
distributed and concentrated in new locations – for example, Microsoft’s 3rd largest
R&D Centre employing thousands of scientists and engineers is now in Shanghai.
Market expansion Traditionally much of the world of business has focused on the needs of around 1
billion people since they represent wealthy enough consumers. But the world’s
population has just passed the 7bn mark and population – and by extension
market – growth is increasingly concentrated in non-traditional areas like rural
Asia, Latin America and Africa. Understanding the needs and constraints of this
‘new’ population represents a significant challenge in terms of market knowledge.
Challenges on the innovation horizon (Tidd and Bessant, 2014: 14-15)
Context Change Indicative Examples
Market fragmentation Globalization has massively increased the range of markets and segments so that
these are now widely dispersed and locally varied – putting pressure on innovation
search activity to cover much more territory, often far from ‘traditional’ experiences –
such as the ‘bottom of the pyramid’ conditions in many emerging markets.[6]or along
the so-called long tail – the large number of individuals or small target markets with
highly differentiated needs and expectations.
Market virtualization The emergence of large-scale social networks in cyberspace pose challenges in
market research approaches – for example, Facebook with 1billion members is
technically the 3rd largest country in the world by population. Further challenges arise
in the emergence of parallel world communities – for example, Second Life now has
over 6 million ‘residents’, whilst World of Warcraft has over 10 million players.
Rise of active users Although users have long been recognized as a source of innovation there has been
an acceleration in the ways in which this is now taking place – for example, the
growth of Linux has been a user-led open community development. In sectors like
media the line between consumers and creators is increasingly blurred - for example,
You Tube has around 100 million videos viewed each day but also has over 70,000
new videos uploaded every day from its user base.
Challenges on the innovation horizon (Tidd and Bessant, 2014: 15)
Growing concern Major shifts in resource and energy availability prompting search for new
with sustainability alternatives and reduced consumption. Increasing awareness of impact of
issues pollution and other negative consequences of high and unsustainable growth.
Concern over climate change. Major population growth and worries over
ability to sustain living standards and manage expectations. Increasing
regulation on areas like emissions, carbon footprint.
Edyta Kostanek
UCL, University of London
Managing innovation (Tidd and Bessant, 2014: 83)
https://www.youtube.com/watch?v=qxmookUeLJc
Key stages in the innovation process
• Selecting from the possibilities the one we are going to follow through.
hUps://www.youtube.com/watch?v=l9sNGnxMEXE
Activity
http://www.innovation-
portal.info/resources/minimonos-melissa-clark-
reynolds-2/
Different versions of the core process model
§ For a new product development team in a company it is about searching for ideas
(maybe in the R&D lab, maybe via customer survey, maybe some combination of both).
§ Then they have to secure internal resources – pitching for backing against other competing projects form
different teams.
§ Then they manage the development process, bringing the product through various stages of prototyping and
simultaneously developing the market and launch plans.
§ Finally launch and, hopefully, widespread adoption – and capturing the gains in commercial terms but also in
terms of what has been learned for next time.
§ For the social entrepreneur it is about finding a trigger need, then developing and
sharing a vision around how to meet that need better.
§ Securing support and buy in is followed by development, implementation and hopefully widespread adoption –
and the value is captured in social improvements as well as learning.
Influences on the process (Tidd and Bessant, 2014: 87)
§ Innovation needs:
§ Strategy;
§ Innovative
organization;
§ Proactive linkages;
§ Learning and
improvement loop.
Key questions about how we manage innovation
§ Do we capture value? Improve our technical and market knowledge for next time?
Generate and protect the gains so they are sustainable?
§ Do we learn from experience? How do we capture this learning and feed it back
§ Innovation doesn’t happen simply because we hope it will – it’s a complex process which
carries risks and needs careful and systematic management.
§ This core process doesn’t take place in a vacuum – we know it is strongly influenced by
many factors. In particular innovation needs:
§ Clear strategic leadership and direction, plus the commitment of resources to make this happen.
§ An innovative organisation in which the structure and climate enables people to deploy their creativity and share
their knowledge to bring about change.
§ Pro-active links across boundaries inside the organisation and to the many external agencies who can play a part in
the innovation process – suppliers, customers, sources of finance, skilled resources and of knowledge, etc.
§ Any organisation can get lucky once but the real skill in innovation management is being
able to repeat the trick.
Sources of innovation
Edyta Kostanek
UCL, University of London
Generic innovation process
§ Searching
§ Selecting
§ Implementing
§ Acquiring the knowledge resources to enable the innovation
§ Executing the project under conditions of uncertainty which require
extensive problem-solving
§ Launching the innovation and managing the process of initial adoption
§ Sustaining adoption and use in the long-term – or revisiting the original
idea and modifying it – reinnovation.
§ Learning
Activity
§ Sources of innovation can be resolved into two broad classes – knowledge push
and need pull – although they almost always act in tandem. Innovation arises form
the interplay between them.
§ E.g. ‘need pull’ can include social needs, market needs, latent needs ‘squeaking
wheels’, crisis needs, etc.
– by restricting what can and can’t be done for legal reasons new trajectories for
change are established which entrepreneurs can take advantage of.
Activity
Edyta Kostanek
UCL, University of London
Why is selection important?
hUp://www.innovaZon-
portal.info/wp-
content/uploads/Business
-model-canvas.pdf
The problem of multiple projects
http://www.innovation-
portal.info/wp-
content/uploads/Stage-
Gate-Models.pdf
Innovation Voodoo. Why Stage-Gate is killing
Innovations!
Dealing with radical innovation
§ This is a famous case study which highlights the challenges of introducing radical
https://de.coursera.org/l
ecture/unethical-
decision-making/4-4-
gunfire-at-sea-when-
habits-are-stronger-than-
reason-YM1f4
References
§ Belbin, R.M. (2012). Team roles at work. Routledge.
§ Goffin, K. and Mitchell, R. (2017). Innovation Management: Effective Strategy and Implementation.
§ Katzenback, J.R. and and Smith, D.K. (1993). The wisdom of teams. New York: McKinsey & Company
§ Lucas, B (2016). A Five-Dimensional Model of Creativity & its Assessment in Schools. Applied Measurement in
Education, 29(4), 278–290.
§ Lumsdaine, E., and Lumsdaine, M. (1995). Creative problem solving. IEEE Potentials, Dec 94-Jan 95.
§ Paulus, B (2000). Groups, Teams and Creativity. Applied Psychology: An International Review, 49(2), 237-262.
§ Paulus, P. B. (1989). An overview and evaluation of group influence. In P. B. Paulus (Ed.), Psychology of group
influence (2nd ed.) (pp. 1–12). Hillsdale, NJ: Erlbaum.
§ Stokes, D. and Wilson, N. (2010). Small Business Management and Entrepreneurship. Cengage Learning EMEA.
§ Sutton, R.I and Hargadon, A. (1996). Brainstorming groups in context: Effectiveness in a product design firm.
Administrative Science Quarterly, 41, 685-718.
§ Tidd, J. and Bessant, J. (2014). Strategic innovation management. John Wiley & Sons.
Recommended reading