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Delta Force(R) - Black Hawk Down(R): Team Sabre(TM)


ReadMe File - Platinum Pack
March 25th, 2004
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Contents
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* Introduction
* How to play Delta Force - Black Hawk Down: Team Sabre
* Punt and Ban Players from Multiplayer Games
* Advanced Multiplayer Settings
* Known Issues
* NovaWorld
* Technical FAQs
* Copyright

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Introduction
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Thank you for purchasing Delta Force - Black Hawk Down: Team Sabre.
This ReadMe file contains updated game information and technical FAQs.

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How to play Delta Force Black Hawk Down Team Sabre
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In order for you to play Delta Force - Black Hawk Down: Team Sabre,
you will need to place the Delta Force - Black Hawk Down: Team Sabre
disk in the CD-ROM drive. This expansion requires Black Hawk Down to
be installed, in order for the game to function correctly.

You do not need to have the Delta Force - Black Hawk Down disk in the
drive to play this expansion.

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Punt and Ban Players from Multiplayer Games
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Anyone who hosts games can punt a player from the game. Also, anyone
who hosts games with the option "Require NovaWorld Login" checked can
ban a player from future games.

Punt
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If you need to remove a player from the current game, you can "punt"
them from the game.

To do this, open a command line by pressing the ~ key and type "punt"
and the player's ID. For example: punt 02

This will eject that player from the game immediately.

Ban
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To ban a player permanently, you add their identification information
to the banlist file.
Press the K key to see the player stats page and find the ID number
for the player's name. You will see each player listed with their:
<rank> <#ID> <Name> <Ping>

Press the ~ key to open a command line and type "ban" followed by the
ID number.

Banlist.txt entry examples:


ban "<id goes here>" <optional player name>

ban "A-M4-RAALAG" QUESTION


ban "A-M2-KRROA3" WERKSHERE

This command enters their ID number in the banlist.txt file. The


banlist.txt file is created the first time you host a game and the ID
numbers are generated when a player logs into NovaWorld and it is
linked to their CD key.

To remove someone from your banned list, you must edit the banlist.txt
file and delete their entry. You may also add entries by editing this
file and typing them in manually (this allows different hosts to share
banned player IDs).

Banning a player does not punt them from an existing game. If a banned
player is playing a game already, you can punt them one last time with
the "punt" command.

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Advanced Multiplayer Settings
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The host of a multiplayer game can edit certain values in the
configuration file, DFV.cfg, using a text editor like Notepad.

Two important strings you can edit are:


oneshotonekill Default = 0
Changing this to 1 will allow one hit from any
weapon to kill the player.
fatbullets Default = 1
Changing this to 0 makes ammunition a much smaller
size, making it harder to hit opponents.

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Known Issues
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Bitdepth
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Team Sabre requires a high-resolution Z-buffer, which some video cards
can only access when in 32-bit color mode. If your video card supports
16-bit color with high-resolution Z, then this option will be enabled,
otherwise the game will only run in 32-bit color.

Performance tests with Team Sabre have shown little difference in


performance between 16 bit and 32 bit for many modern video cards, so
setting the bitdepth to 16 is provided only for consumer convenience.
Any further problems related to bitdepth settings may be directed to
Novalogic Technical Support.
Windows XP ALT+TAB Issue
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When running Team Sabre under Windows XP, you may experience problems
task switching (i.e. using ALT+TAB) if you have set your game
resolution and bitdepth to the same settings as your desktop. You are
advised to either choose a different resolution in the game Options
menu, or change your desktop resolution before running the game.
Alternatively you may choose to run the game at a different bitdepth
setting to your Windows desktop. We recommend that you run the game
with the bitdepth set to 32 bit, and therefore suggest you switch your
desktop to 16 bit color. If you don't plan on task switching during
the game, then this measure is not necessary.

Game Crash
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Some people experience a game-crash when running the following video
card and driver combination:
Video card: GeForce 4 PNY GeForce 4 Ti 4200 AGP 8x 128mb
nVIDIA driver: version 53.03 (released December 9, 2003)
DirectX 9.0b

Technical Support
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Before calling Technical Support make sure you have installed the
latest drivers for your video card. If your menu buttons are grayed
out then you may not have the latest drivers installed.

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NovaWorld
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Visit http://www.novaworld.com to join multiplayer games with other
fans of Team Sabre.

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Technical FAQs
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Ping
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What is "ping time"?

Throughout Team Sabre, you will see references to what is known as


"ping time". A "ping" is when one computer sends a message to another
computer and that computer sends a reply back to the first computer.
The "ping time" is the time it takes for the ping process to occur.
Ping times are used to determine how well your computer, their
computer, and the network are communicating. Ping times are usually
measured in milliseconds. Low ping times means you, the network
between you and the other computer, and the other computer are all
relatively fast, and, generally, yield the best possible playing
environment. Large ping times means some or all the components
involved in the ping process are slow, and, generally, yield a poor
playing environment.
What affects "ping time"?

Generally, there are 3 components that affect ping times:


1) your computer
2) the network
3) the computer you are pinging.

1) Your computer
Your computer is responsible for generating the ping message, and for
placing the ping message on the network. Then, some time later, is
responsible for retrieving the ping time from the network, and then,
finally, processing the ping message and calculating the ping time.
If your computer is underpowered and is taking time doing things other
than managing the ping time, you can introduce lag into the system.
Having a slower speed CPU, insufficient RAM, a fragmented hard drive,
or low-end video card, all contribute to higher ping times. If you
have joined a game server, options such as render detail, screen
resolution, etc. all contribute to ping times. Having a faster render
rate will usually help decrease ping times. If you serving a game,
then using the dedicated server option over using a serve-n-play
option will help decrease ping times.

2) The network
Most of the time the only control you have over the network is your
ability to select what ISP you use and what type of connection you are
using (i.e., DSL, Cable Modem, dialup, etc). Broadband networks yield
in higher throughput and usually handle load much better than, say,
dial up connections. "Time of day" plays a factor in the performance
of a network....morning, evenings and weekends tend to be the busiest
times and therefore cause more load on the network, which yields in
higher ping times. The distance between you and the other computer
plays a big factor as well. Connecting to game servers that are
geographically near you help lowers ping times.

3) The other computer


The computer you are pinging may be accepting a large amount of
network traffic, or they may be a slow computer, or they may contain
low resources. The computer you ping may be CPU or memory limited,
and therefore the time it is spending doing those things is it not
spending sending your ping reply. If you are a client and you are
joining a serve-n-play server, then your ping times may increase
because the server is spending more time rendering, playing sounds,
accessing RAM, hard drives, etc., than a dedicated server would.

Where do I find the "ping time" and what do they mean?

There are 3 places in the game where Ping Times are displayed:
1) in the game server list
2) on the HUD
3) in the Player Kill List.

1) In the Game Server List


When you click "Play on NovaWorld" and you see a game list, the ping
times are listed next to each game server. These ping times
represent the time from the game to their machine and back. Usually,
this time is the lowest out of all the ping times listed because, in
this instance, the game server you are pinging uses the operating
system to retrieve the ping request and send the ping reply.
2) On the HUD
In the upper left corner of the HUD (Heads Up Display), you'll see the
ping time. This ping time represents the round-trip time from your
computer to the server and back to your computer. This ping time will
usually be higher than the times listed in the game server list
because this ping time represents the time from when your game decides
to send out the ping, the game running on the server computer
retrieving it, processing it, sending a reply back to you, and finally
your game getting the response and processing it.

3) In the Player Kill List


When you bring up the player kill list (by pressing the Tab key),
you'll see the ping times next to each player. This ping time
represents the round trip time from the server you are connected to
each of the players listed and back to the server. If a server is
hosting with "ping min" or "ping max" limits, these are the values
which the server uses to perform the range checks. This ping time
will usually be higher than the times listed in the game server list
because this ping time represents the time from when the game server
decides to send out the ping to each of the client game computers,
each of the clients retrieving their ping requests, processing them,
sending replies back to the game server, and finally the game server
getting the responses and processing them.

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Copyright
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Copyright � 2004 Novalogic Inc.
ALL RIGHTS RESERVED.

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