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START ... that make


you happy.
... that make
you sad.
... you would
like to have,
... you would
never buy,
but can’t even if you had
afford. the money.

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... you can’t ... you buy ... you would ... you can do
buy with MISS A with your like to get for in a park.
money. TURN pocket your birthday.
money.

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... you can do ... you can do ... you would ... radical
in winter. in summer. never do. sports you
would like to
try.

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... you would ... excuses ... you hope ... you are
like to do, but why you will happen in afraid of.
your mother didn’t do the future.
doesn’t let you. homework.

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... countries GO ... that make ... you like ... you like
you would like FORWARD 2 a great about others. about you.
to visit. SQUARES holiday.

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... you hate ... you don’t ...unusual
about others. like about pets. GO BACK 3
you. SQUARES

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... your ... unusual ... you don’t ... you ... you like to
parents would jobs. MISS A have the shouldnt do at do on
never give TURN courage to school. weekends.
you. do.

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... presents ... presents ... you like ... you don’t
that you liked that you didn’t about like about
most. like at all. English. English.

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GO BACK 3
SQUARES
...why you
would like to
...why you
wouldn’t like
... to annoy a
teacher.
... for not
wanting to be FINISH
be a celebrity. to be a a teacher.
celebrity.
Instructions for the teacher.

Preparation
 Print the board games on tick paper or a cardboard; laminate them if you want to use them
many times.
 Find tokens for each student.
 Provide dice.
 Divide the class into groups of 3 – 4 students each.
 Give each group a board game and a die.
 Give each student a token (or bean, coin, button, etc.).

The game
 The players put their tokens on the first square.
 The first student throws the die and moves his token ahead the corresponding number of
squares.
 The student names three things following the instructions. More advanced students could
give the reason
 Example: ... things that make you happy? – I nice day because I like the sun and I can
go to the beach.
 If the answer is correct, the student stays, if the answer is incorrect, he has to go back
where he came from.

 If the student comes to a square with the symbol , he rolls the die again.
 The first student who takes a number that places his token on “FINISH” or surpasses it is
the winner.

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