Professional Documents
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The extent to which new media web series’, namely Lonelygirl15 and The Lizzie
Maya Abouelnasr
December 2018
Abouelnasr 2
Table of Contents
Introduction 3
Connectivity 9
Evaluation 12
Conclusion 14
Works Cited 16
Abouelnasr 3
Introduction
Since the 1990s, the way in which people from all corners of the globe communicate with
each other has greatly evolved. Some of the markedly evolved characteristics include easier and
cheaper accessibility to information and faster communication. Moreover, this has allowed for
the sculpting of online cultures, wherein content is user-generated, interactive, and participatory,
especially on online video-sharing websites, such as YouTube. In 2005, YouTube was launched
as a video-sharing website and most of its content included amateur productions, vlogs, cat
videos, and little skits prior to the multinational technology company Google’s purchase of
YouTube in 2006 (Hall 133). In 2006, the video-sharing and rising social media platform’s
storytelling capabilities were made evident when the web series Lonelygirl15 debuted on the
platform, even though it was perceived to be content from a real vlogger and not a web series
initially (Lonelygirl15).
Lonelygirl15 follows Bree, a 16 year-old girl, as she documents her quest to escape from
The Order, a secret organization affiliated with her cultist religion, the Hymn of One, with the
help of her best friend, Daniel, and others she meets along the way through her video blogs or
capabilities, paved the way for several web series that came after – many of which have
accredited Lonelygirl15 as a source of inspiration. A notable web series that came out after
Lonelygirl15 and built on its storytelling techniques was the 2012 The Lizzie Bennet Diaries,
which is a modern retelling of Jane Austen’s Pride and Prejudice that employs a stationary
vlog-style narrative storytelling method to heighten immersion (The Lizzie Bennet Diaries).
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Both Lonelygirl15 and The Lizzie Bennet Diaries transformed the way in which fans
communicated and participated within their fandoms and niche groups. This paper will be
investigating the extent to which new media web series’, namely Lonelygirl15 a nd The Lizzie
Bennet Diaries, have ushered in an era of participatory democracy through their remediated and
“Remediation,” coined by American new media scholars Jay David Bolter and Richard
Grusin, is a theory that aims to offer a complex framework for “repurposing” within new media
(Bolter et al. viii). Remediation theory is dictated by a double logic, which is comprised of
immediacy and hypermediacy (Bolter et al. 5-6). According to the theory, immediacy, or
degree of verisimilitude due to the awareness of the unnaturalness of what is being viewed
heightening the audience’s diversion and entertainment whilst fulfilling tension release needs
(Tepper 47). Recently, there has been a shift in the way creators target audiences, wherein the
focus has evolved from being distribution-oriented to being circulation-oriented, which has aided
in fostering participatory cultures through high spreadability and transmediality (Jenkins et al. 3).
meant to enhance storylines and create a cohesive and systematized form of entertainment, albeit
within the same platform or through the employment of several different platforms (Jenkins,
limitations of old media whilst converging with the old to have a foundation to stem from.
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According to Henry Jenkins, an American media scholar, this merger and repurposing cycle
results in the fostering of convergence cultures, collective intelligence, and participatory cultures
which, in turn, creates collective intelligence, or power that fosters media creators, producers,
and shapers out of audience members and can then be applied across several fields in the media
In The Lizzie Bennet Diaries, the same key plot points occur as in Pride and Prejudice,
such as Mrs. Bennet desperately wanting her daughters finding eligible, wealthy bachelors to
marry, Elizabeth meeting Darcy and allowing her prejudice to blind her in her judgment of his
actions and behaviors, and so on (The Lizzie Bennet Diaries). Notable changes include
modernizing Mr. Collins’ marriage proposal into a job proposal and Lydia’s eloping with Mr.
Wickham into a sextape scandal, which will be discussed later in the paper. As the adaptation is
told through vlogs in a first-person manner, as opposed to the novel’s third-person manner,
retellings of particular instances seek to emphasize Lizzie’s prejudice and her inability to
overlook her prejudices due to her pride, which is often commented on by her sister, Jane, and
her best friend, Charlotte. One way that her exaggerated and skewed retellings of events is
depicted is through costume theater, wherein Lizzie recreates these events and impersonates the
person or people whom she is gossiping about. This is done alone or with the help of other
characters, such as Lydia, Charlotte, and Jane. Remediation’s double logic was, thus,
accomplished through modern alterations to late 18th Century-early 19th Century values in the
novel in order to heighten relevance and consequently, immediacy whilst hypermediacy was
accomplished through costume theater and through, as previously mentioned, the nature of the
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web series as an adaptation, thus reminding audiences of the set-in-stone fictitious nature of the
story.
heightened degree of immediacy in fan involvement in solving puzzles and cracking codes to aid
Bree in her escaping The Order whilst hypermediacy was made evident through the more science
fiction and supernatural aspects of the characters’ mission whilst enhancing the levels of
and a bottom-up consumer-driven process” (Jenkins, The Cultural Logic of Media Convergence
37). This means that media companies or corporations are attempting to increase circulation and
the flow of content by utilizing, for instance, transmedia, wherein consumers are immersed in an
interactive and participatory world that they then share with others across multiple platforms.
immersion-evoking platforms, or Web 2.0 platforms, and learn how to take control of the
content. Whilst this is usually encouraged, it can also be viewed as overstepping boundaries, if
viewers attempt to insert themselves in a manner that has not been implied or suggested by the
creators. In doing so, this can make consumers unsure as to the extent their participation extends.
of audiences, which will be elaborated on further in the next section, with transmedia.
participatory audiences. This, however, is not native to new media and can be traced as far back
as the 1700s with communal book readings and extractable paraphernalia that resulted in
heightened immersion (Prior). Interactivity is aided by the platform’s functions and capabilities.
For instance, this can be seen in YouTube comments sections and their effect on remedying
limitations pertaining to the limited feedback and distance barriers of the past. This aids in
fostering participatory cultures in which audiences are also media creators and are immersed into
a world where they can interact with other fans and the characters. These sites where
participatory cultures and user-generated content is made are also referred to as Web 2.0.
fully partake in the "community-based collaborative storytelling" that the creators sought
(Bakioğlu 186). This included several YouTube channels and a forum. The LG15 characters
often asked the viewers to help solve puzzles, of which the viewers willingly participated
through the LG15 forum and comments sections, alongside doing research on their own accord
and uploading to the forums for fan and character community discussions. Whilst fans helped
solve puzzles and interacted with the characters on LG15 forums, they were not involved in the
construction of the story and the ultimate outcomes, which could be seen through the failed
attempts of some trying to insert themselves into the world and write themselves in as canon
characters – a form of participation they believed they had through the creators referring to the
backlash received from having been deceived on the grounds of Bree being a real person and not
having been explicitly informed of the extent to which participation extended amounted to
viewers expressing disappointment in the comments sections and on the LG15 forum.
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Conversely, Allegra Tepper, an arts and entertainment journalist, demonstrated how The
Lizzie Bennet Diaries employed and incorporated transmedia and fan engagement without
misleading viewers or having them overestimate their role through the heightened degrees of
immersion through mirroring relevant, real-life happenings (Tepper 45). The creators of the web
series ensured there were fan engagement opportunities wherein fans interacted with the
characters and co-created the atmosphere in which the story resides by discussing with other fans
and devoting their time to the series, but they were made aware that they could not co-write. This
was also already likely known through the nature of the web series as an adaptation of a
pre-existing story with modernizing alterations. Transmedial elements included all characters’
Twitter accounts, Lizzie and Lydia’s YouTube channels, various other YouTube channels, Jane’s
Lookbook, and various characters’ Tumblr accounts, and the books that provide written versions
of Lizzie’s video diaries with more details and Lydia’s life after the video diaries and sextape
scandal. In using more than one platform and using platforms that serve different purposes, the
creators targeted niche audiences within an already narrowcast audience. This can be seen in the
example of Lookbook, which appeals to viewers who like fashion and thus, allows them to
interact within other niches in the same world simultaneously. Marshall McLuhan’s “the medium
is the message” can be applied here to explain the value of employing various platforms, as the
forms and functions of each evoke different responses and serve to add to the world-building in a
for the heightened interactivity, empowerment, and engagement in participatory cultures in the
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case of both The Lizzie Bennet Diaries and Lonelygirl15. Meanwhile, the framework can also
serve as a way to explain the feeling of betrayal and exploitation as a result of misleading claims
and overestimating involvement due to the yielded verisimilitude and heightened levels of
immediacy prior to the merger of immediacy and hypermediacy when it was found out that
Connectivity
Connectivity and high scope of reach is a new media characteristic that has remedied the
limitations of old media in which timely audience feedback was limited to immediate proximity
and excluded international audiences, whose feedback was received much later. This can be seen
in old media through the example of the letters to the editor of a newspaper, wherein letters from
outside of the origin country would be inserted weeks or months after having been sent. This
heightened online connectivity can also be referred to as the “global village,” a term coined by
Marshall McLuhan in which he states that the world has become a community as a result of
(McLuhan 106).
In the case of Lonelygirl15, the audience initially thought Bree was a real person until
fans began to fear for her safety as the issues she discussed in her videos escalated, alongside the
fact that some fans picked up on inconsistencies that detracted from the authenticity of the show
(jm42892; Lonelygirl15). Fan websleuths proceeded to search for her in order to ultimately prove
or disprove the character’s authenticity. The search led websleuths to find out that Bree was an
actress named Jessica Rose through an embedded IP address on her character MySpace page,
which redirected websleuths to a talent agency in Los Angeles (Hillrichs 72). This also
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comments on the invasive nature of social platforms, wherein users are able to become adept at
coding and tracking online in order to conduct such a search. Moreover, despite finding out
about this deception and despite being misled into thinking they could insert themselves as canon
characters due to the creators introducing some of the canon characters as mere viewers and fans
at first, those who had committed themselves to the series and overlooked the truth being
withheld stayed and watched the rest of the series, during which they helped Bree and her friends
solve puzzles and interacted with the characters in the comments sections and LG15 forum
(Bakioğlu 194-197; CourtxKnee, and Terryfic). This can be seen in the following posts from
viewers on the LG15 forum on the day that the creators of the show sent out a message, thanking
fans for their support after the nature of the channel as a web series had been revealed,
In Jane Austen’s Pride and Prejudice, one of the key events that take place is when
Lydia, the youngest Bennet, and George Wickham, Mr. Darcy’s childhood friend-turned-enemy,
elope (Tepper 49). A modern retelling of this event occurs in the form of Lydia being misled by
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George into thinking that he loved her at a time when her sisters, Jane and Lizzie, seemed to be
neglecting her, thus bringing up her insecurities about being inadequate in comparison to her
sisters (TheLydiaBennet). George harps on their lack of appreciation by assuring her of the
opposite to win her over and he eventually succeeds. As their relationship progresses, he coerces
her into making a sextape, which is later posted online and has a time stamp on it. When fans
found the link to this site, which was functional for the purposes of transmedia and interactivity,
they were enraged, as they were aware of Wickham’s deceitful personality from the novel and
the series up until that point. Some fans in the comments sections repeatedly asked if anyone
overwhelm its traffic and make the servers crash before it was expected to go live, as far as they
knew. This type of response also made its way to Tumblr, as seen in the following,
(The iBetch)
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One of the co-producers, Bernie Su, and the transmedia producer, Jay Bushman,
responded to The iBetch’s Tumblr post, urging everyone to not execute a DDoS attack, as it
would cost the production money and time, alongside ruin the series’ plans for the storyline (Su).
in the case of LG15, p erplexed the viewers as to what they could do to insert themselves into the
story, albeit on a helping basis or acting basis. This led to a form of exploitation and betrayal
occurring amongst viewers, but was short-lived. Meanwhile, LBD viewers had wanted to seize
an opportunity, but knew the conditions beforehand. In both cases, viewers wanted to connect on
a deeper level than what transmedia alone provided them with, namely by attempting to, in the
case of LG15, or implying an attempt to insert themselves, in the case of LBD, to add to the
narrative and portray their dedication to the series’ and their characters.
Evaluation
scientist, stated that capitalism is built on exploitation and thus, participatory democracies and
cultures cannot be fostered (Fuchs 4). This paper aims to update that belief, as per the
technologies and advancements that have occurred since 1973, by exhibiting web series’ as one
of the many examples of Web 2.0 to prove that a participatory democracy can exist, albeit with
capitalistic undertones.
In her 2006 Eureka Street article, titled “Lonelygirl15 exposes the Net’s illogical sense of
community,” Marisa Pintado, a communications assistant, remarked that web series’ where
authenticity is questioned are subject to debate over whether or not communities on the internet
are logical or illogical with regards to their expectations of authenticity, as it has been made easy
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for individuals to craft personas on the Internet (20). Given that LG15 aired in 2006 when
YouTube had only been founded a year earlier and online video was still fairly new as a whole,
its storytelling capabilities had not be considered by the public and especially not as a platform
for web TV, alongside the fact that the assumption was that authenticity was guaranteed as a
result of such ideas not having been widely discussed. This also adds a layer to the question of
democracies are often thought to be flawed in the sense that as capitalistic systems oftentimes, in
line with Macpherson’s theory on real-life participatory democracies, the existence of a pure
the introduction of Web 2.0 platforms, the goal is to achieve a high degree of spreadability; of
transmediality, wherein content spans several platforms to reach and appeal to different types of
people on different platforms in a narrowcast manner, rather than distribute to one, specific
platform. This heightens immersion and connectivity. Moreover, this shift has remedied, or
remediated, the former distribution-oriented focus, wherein the goal was to release and present
content on a general, broadcast platform. In the case of Lonelygirl15 and The Lizzie Bennet
Diaries, this is exemplified through world-building and simultaneously allowing for viewers to
co-create the world through their interactions and participation during pivotal events.
achieved under a capitalistic system, Jenkins, Ford, and Green, in their book Spreadable Media:
Creating Value and Meaning in a Networked Culture, posit that audiences care more about their
social integrative, affective, and tension release needs, otherwise known as uses and
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gratifications, being fulfilled and are aware of exploitative elements, thus implying that
democracy is maintained through awareness in a manner that is unique to online media (Fuchs
4-11; Kane).
Conclusion
Today’s digital world can be broken down and defined as a participatory democracy by
employing multiple areas for evaluation. Web series production touches on the evolution of
online video and the transformation from being amateur productions and being employed as a
social media video-sharing site to a site that can be used to produce web serials and reimagine
television, alongside as an extension of the Web 2.0 concept in which tension release, social
Through these vlog-style series’, the fourth wall is broken and heightened levels of
immediacy ensue. This is then accompanied by hypermediacy with the reminder of artificial
aspects, such as costume theater and sci-fi components, to fully transform the degree to which
participatory, interactive online culture. The way in which these web series’ have ushered in a
participatory democracy can be investigated through looking to new media characteristics and
evaluating how they have become more about the consumer than the producer, even if
exploitation by producers is still a possible outcome. The specific new media characteristics that
should be noted, however, that these are not native to new media, but they have been repurposed
within new media. The aforementioned characteristics aid each other in creating a multifaceted
online community or group of communities and have, in the case of web series’, allowed for a
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furthering of Web 2.0 within the broadcast medium with a web version of television, alongside
remedying the limitations of old media whilst converging with its programming strategies for
foundation’s sake.
The argument made in this paper is that participatory democracies do exist, but more so
as pseudo-democracies that build on the idea of Web 2.0 by employing the engaging aspects of
new media characteristics as a whole, using online video storytelling and transmedial web serials
as models. The aspect that makes these participatory democracies illusory is the fact that they are
strictly online, but that does not take away from their effect on audiences and the way in which it
has remediated old media. Whilst Macpherson’s 1973 theory accounted for technologies and
modes of communication prior to then, this paper examines more recent examples and seeks to
demonstrate how it can exist, largely in part to the advanced technologies and platforms that
have been created since. Regardless of whether or not this form of democracy is illusory, it still
provides audiences with the fulfillment of tension release, affective, and social integrative needs.
As such, it can be concluded that The Lizzie Bennet Diaries and Lonelygirl15 web series’,
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