Professional Documents
Culture Documents
Carguillo Analyticalpaper Final
Carguillo Analyticalpaper Final
Professor Dieterle
ENC 1102
25 March 2020
Introduction
Microsoft’s Xbox recently released a blog style platform on all Xbox One consoles.
Called Looking for Group, its purpose is really in the name itself. The idea was to make it easier
for players to connect with other players by creating posts in order to form a group. The creation
culture as one that has low barriers, mentorship, social connection, and communication. The
LFG includes these and is accessible to any person with an Xbox One console; however it is not
required to be used and it can remain in the shadows for however long. These characteristics
exemplify the new age of communication that people can access to share and connect with one
another (Jenkins, 2006). As well as participatory culture, the LFG also represents rhetorical
situations, with the players as the rhetors and the posts as the discourse. Examining this platform
was interesting because different types of posts received more attention while others hovered
around, and I wanted to know why. My research was aimed toward figuring out why some posts
received more attention. Each post has a fully customizable options menu that allows players to
pick out the structure of their post. The structure is often created in a way that will only attract
specific players. Within LFG there are players who tend to play more seriously or more casual.
Due to this difference, there are distinct comparisons between these kinds of posts. Players will
purposefully design, organize, and structure a post a certain way in order to achieve the ideal
players. The existing research provided gives reasoning to why posts are either effective or
Researchers LuMing Mao, Tadeusz Pawlowski, Frederic Wells, Henry Jenkins, and Keith Grant-
Davie all contribute to different, but some common, themes that help understand why this
happens. Discourse is very persuasive-oriented, meaning it’s brought forth to get what you want
or to invoke change. Mao and Pawlowski insist that emotions play a key role in the persuasive
component of rhetoric, with ethos, pathos, and logos at the core. Moreover, Pawlowski continues
underlined by ethos, pathos, and logos. Above-average linguistics, touched on by Wells, can
evoke emotions (Mao, 1990) within an audience that may trigger an emotively specific response
(Pawlowski, 1968). Wells’ research builds upon persuasion by actively arguing that linguistical
ability is associated with elevated intellect (Wells, 1906). In other words, by expressing achieved
linguistical ability, an audience may become more captivated or more intrigued. This is so
important to understand because within rhetorical situations, Grant-Davie insists that rhetor’s
create discourse to persuade and fulfill. Without proper linguistics or persuasive argumentation, a
rhetor may not invoke the correct emotive response out of an audience, which leads to ineffective
writing within this particular community. Poor persuasive strategies can be expressed by a lack
of linguistic ability and/or intellect; which also can prohibit the rhetor from understanding an
effective use of ethos, pathos, and logos. The existing research will help explain why some posts
were full earlier than others by highlighting the connection between emotive responses and
persuasive ability.
Methodology
Approaching my research, I wanted to capture three specific types of posts: the good
post, the bad post, and the casual post. Once I had navigated to the platform I observed for a
while, noticing the patterns and habits of posts and players. When I was ready to select a good
post, I clicked refresh, set a timer, and waited for a post to disappear. The first post to disappear
would have acquired teammates the quickest, meaning it was effective. Next, I wanted to focus
on the bad post, which would usually remain on the feed for a much longer time considering it
did not acquire teammates quickly. Lastly, I wanted to note a casual post, one that was there for
all audiences to join. This type of post usually didn’t have many constraints and would disappear
quicker than the bad post but not quicker than the good one. Once all posts were acquired, I took
note of the time elapsed and used these times to further analyze the differences within the posts.
Then, I analyzed the texts by comparing them, what was different, what was similar? The idea of
teammates, that is the exigence and the post is there to solve this through linguistic discourse.
Through the research and rhetorical analyzation, I want to show the audience which posts were
Results
After I had accessed the community, I navigated to the LFG platform and readied my
timer. The posts by Gifkp, PurityYT, and lx Comatose xl all appeared on the feed when I hit the
refresh button. 29 Seconds in Gifkp’s post acquired all its teammates and went on to disappear.
Following Gifkp was lx Comatose xl’s post, which disappeared 44 seconds in. And lastly,
PurityYT’s took a whopping 1 minute and 56 seconds to acquire its teammates. Gifkp’s post was
an all-around good post, it had descriptive tags, a linguistically simple description and a good
design which led to the short disappearance time. Gifkp also did not incorporate any negative
aspects within his post, at no point did any section of his post invoke negative emotions. On the
other hand, PurityYT lacked an efficient description and descriptive tags leading to the much
longer wait time. Also, Purity YT included a few sentences that would invoke negative emotions,
resulting in a longer time on the feed. Lastly, lx Comatose xl shot for the middle, it wasn’t great
but that wasn’t the idea for it. The post had fun intentions, one that would apply to all audiences,
not specifics. However, I find it interesting that a post that applies entirely to the community
remains on the feed longer than the good post directed toward a specific audience. I can only
assume that majority of players on the feed were, at that time, looking for a group that was ready
to play seriously. These differences are vast and to explore them more in-depth I must analyze
Analysis
part of a genre of people who participate on this platform, however he differs by leaving ethos
and pathos out of his discourse. Instead, Gifkp incorporates aspects of logos which leads to
positive results. Gifkp does not fluff or invoke severe emotion, instead he presents constraints
that are straight-forward and important to the exigence. As a rhetor within this community, one
must understand the influence that constraints can have on the discourse. In this case, Gifkp’s
post is the prototype for effective posts because he provides correct constraints and an exigence
that resulted in this post disappearing in two minutes (Grant-Davie, 1997). The linguistical
simplicity that Gifkp chooses to implement evokes a sense of collect and poise within a player;
in fact, Wells argues that having a command over language can show close correspondence with
general intellectual efficiency (Wells, 1906). This association can evoke various emotions within
players, such as trust and safety. Within this particular community, if the host can create a
feeling of trust or safety through the post, they are likely to receive positive results, just as Gifkp
has done. The tags included in this post can portray a host who will be calm and collected while
Purity YT did not. Purity YT also failed to maintain a non-hostile attitude as he requested for
teammates who, “…have game sense” (Purity YT, 2020). Pawlowski illustrates an interesting
concept that applies wholly to this post, “Emotive attitudes are expressed by those linguistic
terms and phrases which are emotively active,” (Pawlowski, 1968). What Pawlowski is saying is
that emotive attitudes, or feelings towards something, can be inhibited just by the linguistics or
phrases involved. Purity YT’s linguistic phrases commonly evoke negative emotions within the
community, which results in negative attention. By stating that players must, “Know how to
aim,” is condescending and is often negatively perceived, as reflected by the longer time on the
action, behavior, attitude and belief through reason, argument and strategy (146).
This “deliberate assault” is like Purity YT’s condescending requirement of the players he
hopes to get. The “potential resistance” and “opposition” above may refer to the other
posts on the feed. Within LFG, there are many posts up at once, up to 2500. When
refreshed the newest ones arrive and compete to nab their desired players. Purity YT does
not do a good job at competing and falls short, as seen in his wait time. His use of
language within the discourse did not overcome the oppressors are both Gifkp and lx
Comatose xl disappeared quicker than his. Purity YT’s strategy for persuasion was not
nearly as effective because he took the stern route and chose to almost scorn players
already even though they weren’t a part of his group yet. This strategy is so ineffective
while playing. The incorporation of emoji’s and tags like, “#DontBeToxic,” (lx Comatose
xl, 2020) indicate that he wants to just be social and interact. Much like Jenkins
participatory culture, it’s almost as if he has created a sub-division of culture within the
LFG. By asking for players to come beatbox he has created a culture that can be
participated in. It has low barriers and I assume he would’ve been the mentor (Jenkins,
2006). It’s interesting to see the change in persuasion amongst these three posts, why is
this? Pawlowski argues that, “The Structure of a persuasive definition varies according to
the tasks which it is intended to perform,” (Pawlowski, 1968). The structure that lx
vibe that one may want to beatbox in. The rhetor used these emotes to give his post an
upper hand on the competitors (other posts) and create an eccentric mood that no casual
player would want to pass up, resulting in the relatively quick wait time.
Conclusion
After analyzing multiples primary sources from the community itself, I believe
there is a clear connection between effective posts and emotive attitudes, persuasive
argumentation, and linguistics. The sources gathered show that emotive response to
rhetorical persuasion can result in positive or negative attention towards the discourse. If
the discourse does not satisfy the emotions of the audience, then the discourse itself has
become ineffective, resulting in a longer time on the feed. Factors such as linguistics or
intelligence has a littler effect on time elapsed due to the low possibility to perceive
intelligence through a post on the LFG. Moreover, linguistics does have an effect as seen
between Gifkp and Purity YT’s post. The simplicity involved in Gifkp’s post is more
effective than the sloppiness of Purity YT’s. This study can help further understand the
role that emotive response has on rhetorical situations. For example, in an online
community it is difficult to understand the emotions of people as they sit behind a screen
however, if you look close enough you can begin to decipher the exigence based upon the
emotive response acquired. Emotions play a huge role within persuasion and using ethos,
pathos, and logos to help with that can be the deciding factor when deciding if a post is
effective or ineffective. Most competitors have similar posts but the ones who went away
the quickest tend to have the most attractive features, such as good emotive attitudes and
linguistics. Not much is known about intelligence through online LFG communication so
further research on the connection between linguistics and persuasion can be done to
decipher which specific persuasive strategies are more effective when figuring out
intelligence.
Works Cited
Gifkp. (2020, February 18th). Plat 3 1.1[Online forum post]. Looking for Group, Microsoft.
https://imgur.com/a/a0SrrWf. https://www.microsoft.com/en-us/p/xbox-console-
companion/9wzdncrfjbd8?rtc=1&activetab=pivot:overviewtab.
Jenkins, H. (2006, October 20). Confronting the Challenges of Participatory Culture: Media
Education for the 21st Century (Part One). Retrieved April 3, 2020, from
http://henryjenkins.org/blog/2006/10/confronting_the_challenges_of.html
Purity YT. (2020, February 18th). Looking for gold 2-gold 1 Know how to aim and have game
https://imgur.com/a/mR0FcyX. https://www.microsoft.com/en-us/p/xbox-console-
companion/9wzdncrfjbd8?rtc=1&activetab=pivot:overviewtab
lx Comatose xl. (2020, February 26th). Just casual and some beatbox. [Online forum post].
https://www.microsoft.com/en-us/p/xbox-console-companion/9wzdncrfjbd8?
rtc=1&activetab=pivot:overviewtab
LuMing Mao. (1990). Persuasion, Cooperation and Diversity of Rhetorics. Rhetoric Society
www.jstor.org/stable/3885902
www.jstor.org/stable/44815431