You are on page 1of 1

test

Name:Ofir Virtue: Type: Ghost


Concept: Vice: Rank:2
attributes influences manifestatons
_______________
Power
OOOOO ___________________

OOOOOOOOOOOOOOO _______________
OOOOO ___________________
_______________ ___________________
Finesse OOOOO
_______________
OOOOO ___________________

OOOOOOOOOOOOOOO _______________
OOOOO ___________________
Resistance _______________
OOOOO ___________________

OOOOOOOOOOOOOOO _______________
OOOOO ___________________
_______________
OOOOO ___________________
other traits _______________OOOOO ___________________
Corpus
OOOOOOOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
conditions ban
___________________ ___________________
Mystical law must be followed:
Willpower ___________________ ___________________
OOOOOOOOOO ___________________ ___________________
¨¨¨¨¨¨¨¨¨¨ ___________________ ___________________
___________________ ___________________
Essence
_______
15 _______ aspirations bane
Max Remaining ___________________ ___________________
Actual phisical material/force:
Integrity ___________________ ___________________
●● ●●
OOOOOOOOOO ___________________ ___________________
___________________ ___________________
numina ___________________ ___________________
_____________________
3-5
_____________________
_____________________ other info
_____________________ Size:_____
5 Speed:_____ Defense:_____ Initiative:_____
_____________________ _________________________________________
*To "Wake" every day - 1 essence. Otherwise - hibernation.
_____________________ _________________________________________
*Away from anchor - 1 EpH. when out, 1L to corous/Ebody.
_____________________ _________________________________________
*Breaking points: Losing anchor, realising you're dead, drinking from the water
_____________________ _________________________________________
of the styx,eating another ghost.
_____________________ _________________________________________
_____________________ _________________________________________
_____________________ _________________________________________
• Memory: Be remembered as the living person youonce were, by a living person: Gain 1 Essence.

_____________________ _________________________________________
*Attribute Boosts: Spend X Essence up to Rank + 2: Gaina total of +X to one or more Attributes; instant action.

_________________________________________
*Use the ghost’s Rank insteadof Skill dots for any roll relating to somethingwith which the ghost should be familiar

_________________________________________
• Power = Strength,Intelligence, or Presence. • Finesse - Dexterity, Wits, or Manipulation. • Resistance - Stamina, Resolve, or Composure

anchors _________________________________________
_____________________
Anchors: Spend 1 day within the Anchor Condition:Gain 1 Essence. _________________________________________
_____________________ _________________________________________
_____________________ _________________________________________
_____________________ _________________________________________
_____________________ _________________________________________
_____________________ _________________________________________
_____________________ _________________________________________
Merits: 10, add on sheet
_____________________ _________________________________________
Attributes: 14•Defense: Lower of Power or Resistance
_____________________ _________________________________________
• Initiative: Finesse + Resistance •Speed: Power + Finesse + 5 • Corpus: Size+ Resistance

You might also like