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Al Sah-him - PL 10

Strength 3, Stamina 3, Agility 6, Dexterity 6, Fighting 10, Intellect 4, Awareness 5, Presence 4

Advantages
Agile Feint, Assessment, Attractive, Defensive Roll 2, Equipment 2, Evasion, Improved Aim,
Improved Critical 2: Arrows, Improved Disarm, Improved Initiative, Move-by Action, Power
Attack, Precise Attack (Ranged, Concealment), Quick Draw, Ranged Attack 6, Takedown,
Tracking, Trance

Skills
Acrobatics 6 (+12), Athletics 8 (+11), Deception 4 (+8), Insight 6 (+11), Intimidation 6 (+10),
Investigation 6 (+10), Perception 10 (+15), Persuasion 4 (+8), Sleight of Hand 6 (+12), Stealth
8 (+14), Technology 4 (+8), Treatment 4 (+8), Vehicles 4 (+10)

Powers
Body Armor: Protection 3 (+3 Toughness; Impervious)
Bow and Arrows (Easily Removable)
. . Arrows
. . . . Barbed Arrow: Strength-based Damage 3 (DC 21; Increased Range: ranged, Secondary
Effect)
. . . . Bow Fighting Staff
. . . . . . Parry: Enhanced Trait 2 (Traits: Parry +2 (+12))
. . . . . . Strike: Strength-based Damage 2 (DC 20; Reach (melee): 5 ft.)
. . . . Cable Arrow: Movement 1 (Swinging)
. . . . Flash Arrow: Cumulative Perception Area Affliction 3 (1st degree: Impaired, 2nd
degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 13; Perception Area: DC
13 - Sight, Cumulative, Increased Range: ranged; Limited: Sight)
. . . . Flight Arrow: Strength-based Damage 3 (DC 21; Accurate: +2, Extended Range,
Increased Range: ranged, Precise)
. . . . Needle Arrow: Strength-based Damage 3 (DC 21; Increased Range: ranged, Penetrating
3)
. . . . Smoke Arrow: Cloud Area Concealment 2 (Sense - Sight; Cloud Area: 15 feet radius
sphere, DC 12, Extended Range, Increased Range: ranged)

Equipment
Body Armor [Body Armor: Protection 3, +3 Toughness; Impervious], Camo Clothing, Restraints,
Toolkit (Basic)

Offense
Initiative +10
Barbed Arrow: Strength-based Damage 3, +12 (DC 21)
Flash Arrow: Cumulative Perception Area Affliction 3 (DC Fort 13)
Flight Arrow: Strength-based Damage 3, +14 (DC 21)
Grab, +10 (DC Spec 13)
Needle Arrow: Strength-based Damage 3, +12 (DC 21)
Strike: Strength-based Damage 2, +10 (DC 20)
Throw, +12 (DC 18)
Unarmed, +10 (DC 18)

Languages
Native Language

Defense
Dodge 12, Parry 12/10, Fortitude 7, Toughness 8/3, Will 11
Power Points
Abilities 82 + Powers 9 + Advantages 26 + Skills 38 (76 ranks) + Defenses 16 = 171

When he was training and operating with the League of Assassins Oliver Queen went by the
name Al Sah-him ('The Arrow' in Arabic). He traveled around the world for years, getting
involved in all sorts of adventures, most of which he will not talk about even today. As Green
Arrow he is a rather different man, much more relaxed and joky and he likes to tease his
opponents. The Arrow was a fierce, silent and sinister figure who let his bow do the talking.
Batwoman thinks she may have met him during this period, and that he knew Batman before
he became Batman. It is possible that Oliver knows who Batman really is, even whether or not
he is really Bruce Wayne. Oliver's talents as a warrior have developed over time, he is better
now than he was in those days and makes more use of technology. His time as head of Queen
Industries have also seen him develop into a talented businessman and politician.

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