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Alice - PL 10

Strength 0, Stamina 0, Agility 2, Dexterity 1, Fighting 6, Intellect 0, Awareness 1, Presence 2

Advantages
Attractive, Defensive Roll, Equipment 1, Fearless, Luck 2, Ranged Attack 4, Taunt, Throwing
Mastery

Skills
Deception 8 (+10), Insight 4 (+5), Persuasion 6 (+8), Sleight of Hand 6 (+7)

Powers
Animal Control
. . Mind Control Animals: Burst Area Affliction 10 (1st degree: Entranced, 2nd degree:
Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius
sphere, DC 20, Increased Range: ranged, Selective; Limited: to animals, Source: animals)
. . Summon Animals: Summon 2 (Controlled, Horde, Multiple Minions 3: 8 minions, Type
(Broad): Animals; Source: Animals)
. . Talking Animals
. . . . Make Animals Intelligent: Enhanced Intellect 5 (Linked; +5 INT, DC 15; Affects Others
Only; Limited: to animals, Resistible: Will)
. . . . Make Animals Talk: Progressive Affliction 10 (Linked; 3rd degree: Transformed,
Resisted by: Will, DC 20; Progressive; Limited: to animals, Limited Degree (third only))

Equipment
Knife, Night Vision Goggles

Offense
Initiative +2
Grab, +6 (DC Spec 10)
Knife, +6 (DC 16)
Make Animals Talk: Progressive Affliction 10, +6 (DC Will 20)
Mind Control Animals: Burst Area Affliction 10 (DC Will 20)
Throw, +5 (DC 16)
Unarmed, +6 (DC 15)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 2, Toughness 1/0, Will 5

Power Points
Abilities 24 + Powers 24 + Advantages 12 + Skills 12 (24 ranks) + Defenses 10 = 82

Alice is a young woman who has been afflicted with mental illness all her life. She is prone to
mania, delusions and hallucinations during which she inhabits a bizarre fantasy world. She
should have gotten care and treatment for this but has instead received a lifetime of
exploitation and abuse. She has heterochromatic eyes and an irregular pattern of pinkish
discoloration over her skin. This is not the result of any injury but is a genetic condition she
was born with. In Gotham city such things are attractive to some of its odder inhabitants. At a
young age she was picked up by the Joker's men as a curio for their boss. The Joker knew just
how to manipulate her psychoses to make something amusing for himself. His extensive
knowledge of psychiatry suggests that the Joker is a man familiar with the inside of mental
hospitals, as a staff member or a patient or quite possibly both. He turned Alice into a doll
for himself, she would flop and jerk along like a marionette while saying strange and
disturbing things. He also taught her the use of knives and the joy of torture.

Their sadomasochistic relationship (he was sadistic, she masochistic) lasted until he traded
her to the Mad Hatter for a favor. Jervis Tetch if anything did even worse things to her, mind-
controlling what little mind she had left despite her having almost no willpower and being
willing to do anything he told her. The Hatter is obsessed with Lewis Carroll's classic tales and
he often tries to turn women or girls into his version of 'Alice'. Mostly this destroys them as he
conducts invasive brain experiments on them. With Alice though he enjoyed one of his rare
successes, altering her brain so that she could mind control animals herself. Intelligent,
talking animals are a feature of the Wonderland stories and he wanted her to be able to
recreate this. She can temporarily transmute animals into intelligent versions of themselves.
This is a limited power, the animals intelligence actually mostly runs off Alice's own
brainpower which is telepathically transmitted to them. If she leaves the area they revert to
normal. The animals speak in strangled yowls and squeaks as their limited vocal chords are
forced to produce a version of human speech. Alice mostly uses this power to recreate scenes
from the Wonderland books, particularly the Mad Hatter's tea party. If she needs to though
she can set her controlled animals to attack foes.

These days Alice forms part of the Mad Hatter's entourage. She is unusual though in being the
only one who is not mind controlled by him. As a result when he is defeated she isn't freed of
her slavery to him but instead makes her escape and returns to one of his secret lairs to await
his return. Her hopelessly distorted mind now exists permanently in Jervis deranged idea of
Wonderland. She is always surrounded by animals, mostly Gotham alleycats, rats and pigeons.
They steal money, valuables and food for her and warn her of any threats in the vicinity. This
makes it difficult to catch her and many times she has evaded Batman's attempts to bring her
in. Even when she is in Arkham Asylum she is trouble, with all sorts of critters flocking to her
room window and trying to get in. The old building is a haven for rats and they have helped
her escape by filching keys and shorting security systems by gnawing through wires. Alice is
not entirely harmless either, if someone is not willing to play along with her she will produce
a knife from beneath her dress and stab them while they are distracted by her animal friends
going for their face and ankles. What Alice wants for herself is unknown, she long ago lost the
ability to think or speak normally, all that is left in her scrambled brains is a dream of
Wonderland.

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