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Guest performer orchestral Interlude headlIner trIck new twIst


You may set up the even if You receive your Trick’s If you create one or more as You may set up the same on
the Performance card has no payment for each you set up the , you receive the same Performance card for
free slots. Place the connecting to the you the payment for each twice a second time.
on an unused area anywhere on set up (even if the category (including ).
the Performance card. This symbols don’t match).
is considered part of the
Performance.

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buyInG tIme durable components arranGed fIasco paId audIence


After setting up the , you At the end of the ‘Performance’ When you , you receive If you on Thursday,
may switch the position of two phase, you may return one of +1 for each of your own , ignore the Yield modifier.
Performance cards and receive your performed to its Trick while other players receive
Sunday’s Yield modifier applies
3 . card instead of discarding it. -1 for each of their .
to you if you on
Saturday.

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Grand premIere festIval of maGIc street performance dIrector’s favor


If one of your own in your After the ‘Performance’ phase, Instead of moving the , Instead of moving your own ,
Performance is performed for all remaining are removed you may remove it from the you may move an opponent’s
the first time in the game, from the Theater, and their Performance card and .
double that Trick’s , , or Yields are paid to their owners. immediately receive that Trick’s
Yield for this Performance Yield modifiers apply. Yields. Yield modifiers apply.
(choose one).

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trIck tweakInG test run repl aceable parts InventIon


You receive +1 on the You may choose to receive 1 less You may choose to receive 1 less You receive equal to the
prepared Trick. on the prepared Trick. If you on the prepared Trick. If you total number of Advanced and
do, you immediately receive the do, you may put one on Superior required for the
Trick’s , and Yields. another Trick you own with the prepared Trick.
same or lower (even if you
don’t meet its requirements).

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InGenuIt y unstable protot ype enhance trIck on-staGe preparatIon


You may ‘Prepare’ the Trick even You may return up to 3 You may place one of your After preparing the Trick, you
if you don’t have enough of one required for the prepared Trick on the prepared Trick. It is may immediately move one of
type required for it. You only to the supply. If you do, you considered spent. That Trick’s the received onto an empty
get 1 if you ‘Prepare’ a Trick receive: and Yields are increased slot on one of the Performance
this way. • +1 on the Trick. by 1 for the remainder of the cards. You don’t receive
game. payment if you created a
• 1 and 1 for each
this way.
returned.

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hIdden talent maGIc of dIversIt y freel ancer double dut y


If you used an Apprentice to You receive a bonus based on You may choose to place this At the end of the ‘Place
‘Prepare’ the Trick, you may the Symbol of the prepared on any other Location instead of Characters’ phase, when all
return it to the supply during Trick: the Workshop. other are placed, place
the ‘Return Characters’ phase this from the Workshop on
- 3
and immediately hire a Specialist. a free slot at the Downtown,
-4
You have to pay Wages for that Market Row or Dark Alley and
- +1
Specialist this turn. take Action(s) there as well.
- 2

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mass recruItment hypnotIc motIvatIon headhunter trIck overhaul


If you hire an Apprentice, you You immediately receive the You may hire any kind of As you learn this Trick, you may
may pay 3 to hire a second hired . You may place an regardless of the die roll (as choose to return another Trick
one. This costs no additional Assignment card from your long as it’s not an X). to the Dahlgaard Residence.
and is independent from the hand below it and place it during If you do, place all and the
This ‘Hire Character’ Action
die rolls. this ‘Place Characters’ phase. Symbol Marker from the
costs you 1 less .
returned Trick on the new Trick.
You can only do this if you
meet the new Trick’s
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requirements.

thIrst for knowledGe leaked blueprInts Investments fame and fortune


You may learn a Trick from any If the learned Trick has 16 or You may immediately spend any You also gain equal to the
category regardless of the die less, you receive it with 1 , amount of the received to amount of on the chosen
roll (as long as it’s not an X). even if you don’t meet its buy up to three available at die minus 1.
requirements. the Market Row.
This ‘Learn Trick’ Action costs
you 1 less .

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Interest IntrusIon empower take no rIsks


After choosing a Bank die, roll it You may choose to place your If you use ‘Enhance Character’ Before you take this Action,
once before setting it to X. on an occupied Downtown by paying a when you place you may set one Downtown die
Add the rolled amount from the slot. If you do, put your on this , you receive 3 additional to the result of your choice and
supply to the you take. top of the already there and instead of the usual 1. reroll another one.
take Action(s) as though the
This ‘Take Coins’ Action costs
slot was free.
you 1 less .

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component sale smuGGled Goods barter wIth power workshop exhIbItIon


As one ‘Buy’ Action, you may You may lose equal to the As one ‘Buy’ Action, you may You receive equal to the
buy up to 4 available at the total price of the bought return a to the supply and amount of you paid for this
Market Row, in any combination. minus 1 instead of paying receive any number of ‘Buy’ Action minus 1.
for them. available at the Market Row for
a total value of 4 or less
without paying any .

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bl ack market shoplIftInG loGIstIcs travelInG merchant


You may use this ‘Buy’ Action You may take one of the bought Place the ordered next to You may pay the price
to buy up to 3 instead of . directly from the Market the Market Row’s Buy area plus 1 of the ordered to
Each you buy this way costs Row instead of the supply, instead of the Order area. It immediately receive one from
2 . without paying its price. The counts as part of the Market the supply.
is removed from the Market Row’s stock this turn. Return
You may use this for any
Row’s stock and replaced with a this to the supply during the
number of ‘Order’ Actions.
Basic of your choice. ‘Orders Arrive’ phase.

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dubIous sources busIness share early bIrd workshop delIvery


During the ‘End Turn’ phase, put Whenever an opponent spends At the beginning of the ‘Place For this ‘Buy’ Action, types
the on the Quick Order slot at the Market Row this turn Characters’ phase, you may you have in your Workshop
into your Workshop instead of after you placed this , those place this in the Market Row count as part of the Market
returning it to the supply. are paid to you. first, regardless of your position Row’s stock and their
in the Initiative Order. Then price is reduced by 1.
proceed with placement
normally.

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Private Investments Ears among the Townsfolk Gambling Personal Supply

Each time an opponent takes a At the beginning of the ‘Place Characters’ Before you take the ‘Hire Character’, At the beginning of the ‘Assignment’
Downtown Action, you may put 1 on phase, after all Assignments cards have ‘Take Coins’ or ‘Learn Trick’ Actions at phase, you may pay 2 once to place a
this Power card from the supply (2 in been revealed, you may exchange two the Downtown, you may pay 3 to roll from the supply on this Power card.
a two-player game). of your placed cards, or replace one with a Bank die, and receive equal to the Return it to the supply during the
another one in your hand. result of the roll. ‘Orders Arrive’ phase.
If you take the ‘Take Coins’ Action, you
Return the Bank die to the Bank with the The on this card is considered part of
also receive all on this card. If you don’t, you receive 1 .
original result afterwards. the Market Row’s stock for you.
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Magoria’s Benefactor Fortune Favors the Bold Late Adopter Hired Cutpurses

At the beginning of the ‘Place Characters’ When you take the ‘Fortune Telling’ If you are the last in Initiative Order, Whenever an opponent places a
phase, you may pay 2 . If you do, you Action, instead of moving the Pending your Magician receives +1 this turn. on the +2 Slot at the Dark Alley,
may set any one to a result of your Prophecies, you may choose to return Market Row or Downtown, they have to
choice. one to the supply. If you do, look at pay you 1 .
three random unused Prophecies, choose
one, and replace the removed Pending
Prophecy with it.
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Bargain Watch Salvaging Persistence’s Reward Fair Player

Once per turn, whenever an opponent Once per turn, you may pay 1/2/3 Whenever you spend , you may put If you haven’t used any Special
takes the ‘Buy’ Action in the Market to receive 1 Basic/Advanced/Superior one of the spent on this Power card Assignment cards during the turn,
Row, you may also buy any number of that’s already in your Workshop. instead of returning it to the supply. You you receive 1 and 1 at the end
the purchased for their original can have a maximum of 1 on this card. of the ‘Place Characters’ phase.
price.
Whenever you , you may take the
from this card.
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Alms Advance Payments Path of Greatness Promise of Power

Any time you end the turn with 1 or You may spend 1 additional when you You may ignore the when you learn You may substitute up to 3 with 1
less, you receive 4 . take the ‘Learn Trick’ Action. If you do, Magician Powers. in the ‘Pay Wages’ phase.
you immediately receive the Yield of
the Trick you learned.

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Allowance Corrupting Power Informants Trend Setter

Whenever you receive 2 or more , you Any time you receive 1 or more , you Once per turn, when an opponent draws When you would pay any amount of
may take +1 from the supply. may lose 2 to receive +1 . 2 or more Special Assignment cards to match a , you pay half of that
from the Dark Alley, you may also draw amount, rounded up.
a Special Assignment card.

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Perceptive Mind Gig Rehearsals Clandestine Work

When you take the ‘Learn Trick’ Action, If you do not , nor participate in a Each time a new Performance card is Whenever any of your remains Idle,
you may choose any Trick from the Performance this turn, you receive revealed, if at least one player has more you immediately receive from the
Dahlgaard Residence regardless of the 2 and 3 . than you, you immediately receive supply equal to twice its Wage.
die rolls (as long as it is not an X). the Performer Bonus of the revealed
card.
The ‘Learn Trick’ Action costs 1 less
for you.
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Component Replicator Shard Deposit Workshop Machinery Learning from Mistakes

This Power card When you take the ‘Take Coins’ Action, Once per turn, when you take Whenever you place a on the +0
counts as a Multi you may choose to forfeit any amount of the ‘Prepare’ Action on a Trick with Slot at the Downtown, Market Row or
Slot. When the received . 1/16/36, you may pay 1/3/5 Dark Alley, you receive 2 .
learned, you may to place an additional on it.
You receive a for each 2 forfeited
move 1 pile
this way, to a maximum of 3 .
from the Workshop
to this card.
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Visionary Unbound Mind Escape Fate Diligent Crew

You may spend 1 additional when you You may ignore Slot restrictions when The Active Prophecy doesn’t affect you. If a Specialist you control remains Idle,
take the ‘Learn Trick’ Action. If you do, learning Magician Powers. The upcoming Pending Prophecy affects you may choose up to 2 of the following:
lower the of the Trick you learn by you at all times.
You may not remove this Power card 2 /2 / Draw a Special Assignment
4/8 if it has a of 16/36. You may not remove this Power card
from this Slot for the remainder of card / ‘Buy’ one type of / ‘Order’ a
the game unless you spend the from this Slot for the remainder of the / Receive 1 on one of your Tricks (if
that unlocked this Slot. game unless you spend the that you meet the requirements).
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Reckless Obsession Mentalism Advertising Monopoly Bribe

Whenever you learn this Power card, Once per turn, when an opponent draws Whenever an opponent pays to , You may pay 2 and 1 before you
you immediately lose 4 . a Special Assignment card from the Dark those are paid to you. with your Magician. If you do, you
Alley, you may pay 3 to that player receive +1 / +1 for each Trick in
: You receive 10 . In a two-player game, you receive 1
to buy the drawn card. Your opponent your Performance. Yield modifiers still
additional from the supply.
may not refuse this. apply.

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Mime Black Market Admittance Telepathic Orders Public Relations

After revealing the Assignment cards, Any in the Market Row’s Order area Once per turn, you may place one of Whenever you place a on a Location,
you may pay 2 once to choose one of are considered part of the Market Row’s your on any Location, not just the you may forfeit any number of the
your Permanent Assignment cards, and stock for you. one printed on the Assignment card received before taking Action(s).
use it with an effect of a Special below it. If you do, you gain or equal to
Assignment card of the same Location the number of forfeited this way.
played by another player.
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Philanthropist Good Bargaining Mass Hypnosis Supernatural Help

If you have the most after the ‘Pay When you take the ‘Buy’ Action at the Whenever you spend on , place Once per turn, when you take the ‘Set
Wages’ phase, you receive equal to Market Row, you may also take up to 3 the spent on this card instead of the Up Trick’ Action, you may put another
the number of players. ‘Bargain’ Actions without spending . supply. one of the same Trick’s on another
Performance card.
: You receive equal to the number
of on this card. You do not receive Bonus for any
created this way.
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Underworld Connections Power Hungry Dark Alley Acquaintances Resident Performer

In the ‘Discard Special Assignment cards’ Any time you receive one or more , At the beginning of the ‘Assignment’ Once per turn, when placing a in the
phase, you may lose 2 once to put you may learn a Magician Power. phase, you may pay 1 . If you do, draw Theater, you may buy 1 additional for
one of your used Special Assignment a Special Assignment card at random 3 or 1 .
cards back into your hand instead of from the Discard pile.
discarding it.

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Supernatural Speed Charisma Headliner Professional Performer

After the ‘Set Initiative Order’ phase, you Whenever you receive 5 or more , you When you , you receive equal When you , you receive 2 bonus
may pay 1 to move up one position in receive 2 additional . to the number of printed on this for each in your Performance instead
the Initiative Order. Power card’s Slot (1-4). of the usual 1 .

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Flexible Planning Smooth Cooperation Encore Opportunist

Whenever you receive a Special Whenever an opponent creates a If you this turn, after the You may choose not to use the effect
Assignment card during the ‘Place with your , you also receive the ‘Performance’ phase, you may remove (text or +1 ) of one of your played
Characters’ phase, you may immediately Bonus based on your own . a from one of your Trick cards and Special Assignment cards. If you do, you
exchange an Assignment card below one receive its Yields. may keep that card instead of discarding
of your unplaced to the received card. You may only do this if that Trick was part it in the ‘Discard Special Assignment
of your Performance. cards’ phase and gain 2 .
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Front

Hero of the People Shady Deals Telekinesis Rising Star

Whenever you hire an Apprentice, you Whenever you would pay any amount of Once per turn, when you use the Whenever you , you receive
receive 2 and 2 . , you may lose 1 to pay up to 2 ‘Prepare’ Action in the Workshop, you 2 additional .
less. may immediately move one of the
received onto a Performance card
with no player-controlled on it.

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Jack of all Trades Night Shift Private Stage Mastery of Machines

: You receive 3/6/12 if you have You may place a first at the beginning When you , only your own are : You receive 3/5/10 if you have
a Trick of 2/3/4 different Trick categories of the ‘Place Characters’ phase, before Performed. Your opponents’ stay on 2/3/4 Mechanical Tricks and meet their
and meet their requirements. anyone places theirs. Then proceed with the Performance card, and they receive requirements.
the placement normally. no Yields for them.

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Mastery of the Unseen Stolen Secrets Wonders of Technology Meddle with Destiny

: You receive 3/5/10 if you have When you , choose an opponent’s When you use the ‘Prepare’ Action on Once during the ‘Place Characters’ phase,
2/3/4 Spiritual Tricks and meet their in your Performance. That Trick’s a Trick, you may choose to spend 1 you may pay 1 to exchange the Active
requirements. Yields are paid to you as well as to additional . If you do, you receive all Prophecy with any of the three Pending
its owner. of your available for this Trick. Prophecies.
You may only choose a Trick with
16 or lower.
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Philosopher’s Stone Energy Potions Magician’s Legacy The Commoners’ Favorite

Once per turn, you may exchange 1 for The +0 Slots in the Downtown, Market : You gain 2 for each remaining : You gain 4 for each Trick in your
4 or 5 at any time. Row and Dark Alley count as +2 Slots in your Workshop. Workshop with 1.
for you.
The +0 Slots in the Workshop count as
+1 Slots for you.

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Exemplary Employer Technological Pioneer Mastery of Breaking Free Brilliant Inventor

Whenever a you control remains Idle, The Yield of your Tricks with : You receive 3/5/10 if you have When you take the ‘Prepare’ Action in the
you receive 3 . 16/36 is increased by 2/3. 2/3/4 Escape Tricks and meet their Workshop, you gain equal to the total
requirements. number of Advanced and Superior
required for the prepared Trick.

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Network of Supporters Grand Finale Subliminal Motivation Intellectual Ascendancy

During the ‘Return Characters’ phase, you If you this turn, you may an Each Apprentice you control has 2 : You receive 1/3/5 for each learned
receive 2 for each placed Specialist additional Performance card at the end of instead of 1 . Magician Power with 1/16/36.
and 1 for each placed Apprentice. the ‘Performance’ phase.

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Resourcefulness Supreme Power Time Stretch Charity Auction

: This card also counts as either 6 or : Each you have is worth 1 . During each of your turns in the ‘Place : You receive 2 for each of your
12 . Characters’ phase, you may place 2 piles with at least 3 . This includes the
instead of 1. Manager’s bonus .
During the ‘Place Characters’ phase, you
may return this card to the unused Power
deck and receive 2 or 6 .

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Perfect Coordination Time Warp Citywide Influence Mastery of Deception

During the ‘Place Characters’ phase, When you , you may also one At the beginning of the ‘Place Characters’ : You receive 3/5/10 if you have
you may place each of your on any of your on another Performance card. phase, you may take one Downtown, Dark 2/3/4 Optical Tricks and meet their
Location, regardless of your placed Alley or Market Row Action, without requirements.
Front

Assignment cards. placing a or spending .


You may use the +1 bonus of your
Special Assignment cards at any Location.
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Honorary Citizenship Rooting for the Underdog

Whenever you place a in the When you learn this Magician Power,
Downtown, you receive equal to immediately advance on the Fame Track
the number of non-X die rolls in the until you are 6 steps behind the player
Downtown after you have taken your directly ahead of you. You may only learn
Action(s). this Magician Power once per game, and
you have to pay 5 to learn it.
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Enchanted Butterflies Rabbit from the Top Hat Pub-In-A-Bottle

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2 3 2
0 1 2

Csilla Biró Csilla Biró Csilla Biró

Card Manipulation Self Decapitation Paper Shred

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Lacza Fejes Csilla Biró Csilla Biró

Shattered Mirror Fishing in the Air Mutilation

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Lacza Fejes Csilla Biró Lacza Fejes


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Stairs of Water Beast Within Vanishing Elephant

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5 7 9
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Gyula Márton Kiss Lacza Fejes Lacza Fejes

Mind Reading Breath of Life Spirit Hand

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Gyula Márton Kiss Csilla Biró Csilla Biró

Window to the Otherworld Floating Table Future Sight

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Ágnes Staudt Lacza Fejes Lacza Fejes


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Pepper’s Ghost Ghost Trap Balsamo’s Skull

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Lacza Fejes Gyula Márton Kiss Lacza Fejes

Séance Skeleton Dance Metamorphosis

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Csilla Biró Lacza Fejes Csilla Biró

Barricaded Barrels Stocks Escape Burning Mummy

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Water Tank Escape Prison Break Zig Zag Lady

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Csilla Biró Gyula Márton Kiss Csilla Biró

Walled Wolf Cage Buried Alive

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Gyula Márton Kiss Lacza Fejes Lacza Fejes

Assistant’s Revenge Iron Maiden Transported Man

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Linking Rings Living Piano Chinese Sticks

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Lacza Fejes Csilla Biró Lacza Fejes

Levitation Mechanical Hornet Sawing the Assistant in Half

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Csilla Biró Lacza Fejes Gyula Márton Kiss

Vanishing Bird Cage Bullet Catch Aztec Lady

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Csilla Biró Lacza Fejes Csilla Biró


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Horror Saws Automaton Hellhound

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4 7 6
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Lacza Fejes Lacza Fejes Lacza Fejes

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PnP PnP PnP PnP PnP PnP PnP PnP

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PnP PnP PnP PnP PnP PnP

PnP PnP PnP PnP PnP PnP

PIG INN DICE 01

PnP PnP PnP PnP PnP PnP

PIG INN DICE 02


PnP PnP PnP
PnP PnP PnP PnP PnP PnP

BANK OF MAGORIA DICE 01 BANK OF MAGORIA DICE 02

PnP PnP PnP PnP PnP PnP PnP PnP PnP PnP PnP PnP

D. RESIDENCE DICE 01 D. RESIDENCE DICE 02

PnP PnP PnP PnP PnP PnP PnP PnP PnP PnP PnP PnP
Base GAME Board — 01

PnP
Dark Alley GAME Board — 03

PnP
Base GAME Board — 02

PnP
Dark Alley GAME Board — 02

PnP
Base GAME Board — 03

PnP
Dark Alley GAME Board — 01

PnP
Base GAME Board — 04

PnP
Dark Alley GAME Board — 06

PnP
Base GAME Board — 05

PnP
Dark Alley GAME Board — 05

PnP
Base GAME Board — 06

PnP
Dark Alley GAME Board — 04

PnP
Magician BoarD (Escape ) — BASE game 01

PnP
Magician BoarD (Escape ) — Dark alley game 02

PnP
Magician BoarD (Escape ) — Base game 02

PnP
Magician BoarD (Escape ) — Dark alley game 01

PnP
Magician BoarD (Mechanical ) — BASE game 01

PnP
Magician BoarD (Mechanical ) — Dark alley game 02

PnP
Magician BoarD (Mechanical ) — Base game 02

PnP
Magician BoarD (Mechanical ) — Dark alley game 01

PnP
Magician BoarD (optical ) — BASE game 01

PnP
Magician Board (optical ) — Dark alley game 02

PnP
Magician BoarD (optical ) — Base game 02

PnP
Magician BoarD (optical ) — Dark alley game 01

PnP
Magician BoarD (SPIRITUAL) — BASE game 01

PnP
Magician Board (SPIRITUAL) — Dark alley game 02

PnP
Magician BoarD (SPIRITUAL) — Base game 02

PnP
Magician BoarD (SPIRITUAL) — Dark alley game 01

PnP
Specialist Board (maneger) — front (female) Specialist Board (ENGINEER) — front (female)

PnP PnP
Specialist Board (engineer) — back (male) Specialist Board (manAger) — back (male)

PnP PnP
Specialist Board (maneger) — front (female) Specialist Board (ENGINEER) — front (female)

PnP PnP
Specialist Board (engineer) — back (male) Specialist Board (manAger) — back (male)

PnP PnP
Specialist Board (maneger) — front (female) Specialist Board (ENGINEER) — front (female)

PnP PnP
Specialist Board (engineer) — back (male) Specialist Board (manAger) — back (male)

PnP PnP
Specialist Board (maneger) — front (female) Specialist Board (ENGINEER) — front (female)

PnP PnP
Specialist Board (engineer) — back (male) Specialist Board (manAger) — back (male)

PnP PnP
Specialist Board (ASSISTANT) — front (female)

PnP
Specialist Board (ASSISTANT) — back (male)

PnP
Specialist Board (ASSISTANT) — front (female)

PnP
Specialist Board (ASSISTANT) — back (male)

PnP
Specialist Board (ASSISTANT) — front (female)

PnP
Specialist Board (ASSISTANT) — back (male)

PnP
Specialist Board (ASSISTANT) — front (female)

PnP
Specialist Board (ASSISTANT) — back (male)

PnP
MAGICIAN WORKBOOK (FRONT)

PnP
Linking Rings Living Piano

The ’Hire Character’ Action The ’Learn Trick’ Action The ‘Draw Further Cards’
costs 1 Action Point. costs 1 Action Point. Action costs 1 Action
Point.

0 1
2 1

Lacza Fejes Csilla Biró You immediately receive Saturday has a Yield Friday has a Yield modifier:
2 Fame when you set up an modifier: +1 Fame and +1 -1 Fame and -1 Coin
Optical Trick. Coin (similar to Sunday). (similar to Thursday).

Mechanical Hornet Sawing the Assistant in Half

During the ‘Performance’ You may use ‘Enhance You receive 2 Action Points
phase, all Coin Yields are Character’ in the Theater. instead of 1 when you use
4 1 received as Fame. ‘Enhance Character’.
3 5

Lacza Fejes Gyula Márton Kiss

You may place two You must place your Assignment cards are not
Characters on each of your Characters on the Slot revealed after the
Aztec Lady Horror Saws
turns during the ‘Place with the lowest available ‘Assignment’ phase.
Characters’ phase. Action Point modifier. Players reveal them one
by one right before placing
the Character above them.

5 4
5 8
n o t e : You can combine the power of Prophecies and Special Assignment
cards for massive bonuses.

Csilla Biró Lacza Fejes


MAGICIAN WORKBOOK (back)

PnP TURN ORDER

1. RoLL DiCe

2 . S e t i n i t i At i V e o R D e R

3. ADVeRtiSe

4. ASSiGnMent PHASe

5. PL ACe CHARACteRS PHASe

6. PeRFoRMAnCe PHASe

7. enD tURn PHASe


Pay Wages ( -2 )
Return Characters
Orders Arrive
Move Performance cards
Remove Posters
Move Turn Counter

W I T H D A R K A L L E Y E X PA N S I O N

Move Prophecies
Discard Special Assignment cards

MAGICIAN
GAME END WORKBOOK
BASE GAME DARK ALLEY
MAGICIAN WORKBOOK (FRONT)

PnP
Mind Reading Breath of Life

DRAW FIRST CARD DRAW FURTHER CARDS FORTUNE TELLING

0 2 DARK ALLEY
0 3

H i n t 1: Taking the +2 Action slot allows you to draw multiple Special


Assignment cards, even with an Apprentice. You may always spend your
Gyula Márton Kiss Csilla Biró
remaining Action Points on the ’Fortune Telling’ Action.
H i n t 2 : Be prepared for next turn’s Prophecy, and pay attention to other
test run
players’ plans! If there is a Pending Prophecy that might help you more or hurt
You may choose to receive 1 less
you less than your opponents, consider using the ’Fortune on
Telling’ Action.
the of the prepared Trick.
Floating Table Future Sight If you do, you also receive the
Trick’s , and Yields.

n o t e : You may always use Special Assignment cards to give your


Character 1 additional Action Point instead of using the card’s special power.

5 4
2 1 ENHANCE CHARACTER

Lacza Fejes Lacza Fejes

(DOWNTOWN) (MARKET ROW) (WORKSHOP)

Balsamo’s Skull Séance

(DARK ALLEY) (THEATER)

H i n t: Normally, you cannot use ‘Enhance Character’ in the Theater, but


there is a Prophecy that allows you to do so for one turn.
4 7
3 5
n o t e : You may only Enhance each placed Character once.

Lacza Fejes Csilla Biró


MAGICIAN WORKBOOK (back)

PnP
Chinese Sticks Levitation

If you Advertised this turn, Double the amount of The ’Take Coins’ Action
your Apprentices gain +1 Coins on the chosen die costs 1 Action Point.
base Action Point. when you take the ‘Take
Coins’ Action.

1 2
2 3

You immediately receive You immediately receive You immediately receive Lacza Fejes Csilla Biró

2 Fame when you set up 2 Fame when you set up 2 Fame when you set up a
a Mechanical Trick. an Escape Trick. Spiritual Trick.

Vanishing Bird Cage Bullet Catch

Thursday and Sunday have All Performer Bonuses are During the ‘Performance’
no Yield modifiers. doubled this turn. phase, the performing
player’s Yield modifier 2 3
applies to all other players 3 4
in the Performance
(instead of their own).

Csilla Biró Lacza Fejes

Any time you receive Any time you receive one You have to pay 3 Coins
one or more Shards, you or more Shards, you also to use the +2 Action Point
Automaton Hellhound
receive an additional one. receive 2 Fame. Slots at the Downtown,
Market Row and
Dark Alley.

7 6
7 5
Each Character has only Component types in the All Components cost 2
1 base Action Point. Market Row’s Order area Coins when you buy them.
can be bought with ’Buy’
Actions.
Lacza Fejes Lacza Fejes
MAGICIAN WORKBOOK (FRONT)

PnP H i n t 2 : If you have enough Coins, it’s a good idea to buy all the Components
you’ll ever need of the chosen type – this can save you Action Points later.
H i n t 3 : Pay attention to other players’ plans! You can cause them some
headache if your ’Order’ Action removes a Component they would need next turn.
Barricaded Barrels Stocks Escape

n o t e : If you Quick Ordered a Component, you still have to take the


’Buy’ Action to buy it. Don’t forget that the price of that Component is also
increased by 1 Coin.

1 0
1 1

Csilla Biró Csilla Biró

Prison Break Zig Zag Lady

PREPARE MOVE COMPONENTS MOVE APPRENTICES MOVE TRICKS


(MANAGER) (ASSISTANT) (ENGINEER)

WORKSHOP
3 2
3 3
H i n t 1 : You may ‘Prepare’ multiple Tricks with the same Character if it has
enough Action Points.
Gyula Márton Kiss Csilla Biró H i n t 2: The Specialist Board Extensions are also part of your Workshop.
Each Specialist comes with an Action that allows you to move or exchange
resources between your Player Game Board slots and Specialist Board slots –
the latter are always better.

Buried Alive Assistant’s Revenge


n o t e 1 : If you hire a Specialist from the Downtown, you get the respec-
tive wooden Character disk and Board Extension only during the ’End Turn’
phase. You do NOT receive that Specialist’s extra resource – that’s only for
your chosen starting Specialist.
n o t e 2 : If you discard a Trick from your Workshop (usually to make space
for a new one), you lose all its Trick Markers - even if they are already placed
4 6
4 6 on Performance cards!
n o t e 3 : The maximum amount of a Component type you can store in
your Workshop is 3.
Lacza Fejes Gyula Márton Kiss
MAGICIAN WORKBOOK (back)

PnP
Spirit Hand Window to the Otherworld

SET UP TRICK RESCHEDULE PERFORM


( M A G I C I A N O N LY )
2 3
1 2
THEATER

H i n t 1 : Setting up Tricks on Thursday is a good way to prepare for a possibly Csilla Biró Ágnes Staudt

better-paying Performance next turn. In this case, try to avoid setting up Tricks
on cards that are likely to be Performed by your opponents this turn.
H i n t 2 : Consider your choice of Performance carefully when you Perform.
In addition to getting the most Fame for yourself, also consider how much Pepper’s Ghost Ghost Trap
Fame are you “taking” from your opponents with your choice.
H i n t 3 : You can occupy a weekday to Perform on simply by placing your
Magician on the Stage. This allows you to set up Tricks later, when you might
have a better chance to create Links with them. If you already have several
Trick Markers in the Theater at the start of a turn, occupying the Sunday Stage
slot with your Magician can be a good opening move.
4 3
H i n t 4 : You can assign a Character to the Theater only to reserve a day for 5 3
its Yield modifier, even without taking any Actions.

n o t e 1 : You cannot place your Characters on multiple days, nor enhance Lacza Fejes Gyula Márton Kiss

your Characters with Shards in the Theater unless a card or Prophecy allows you.
n o t e 2 : Only your Magician is allowed to Perform, which is the only
Action a Magician placed on the Stage can take. The Perform Action can only
be taken in the ’Performance’ phase, in a Thursday to Sunday order. Skeleton Dance Metamorphosis

6 10
4 4

Lacza Fejes Csilla Biró


MAGICIAN WORKBOOK (FRONT)

PnP
Enchanted Butterflies Rabbit from the Top Hat Pub-In-A-Bottle Card Manipulation

2 3 2 1
0 1 2 1

Csilla Biró Csilla Biró Csilla Biró Lacza Fejes

Self Decapitation Paper Shred Shattered Mirror Fishing in the Air

3 4 5 3
2 2 3 4

Csilla Biró Csilla Biró Lacza Fejes Csilla Biró

Mutilation Stairs of Water Beast Within Vanishing Elephant

6 5 7 9
5 4 3 4

Lacza Fejes Gyula Márton Kiss Lacza Fejes Lacza Fejes


MAGICIAN WORKBOOK (back)

PnP
SET DIE REROLL DIE
Burning Mummy Water Tank Escape

HIRE CHARACTER LEARN TRICK TAKE COINS

DOWNTOWN 2 1
2 2

H i n t 1 : Not satisfied with the die rolls? Try rerolling or resetting a die for
1 or 2 Action Points! If you are aiming to hire Characters, you always have
a better chance to roll an Apprentice than a Specialist. Lacza Fejes Csilla Biró

H i n t 2 : If you enhance your Magician with a Shard on the +2 slot, you may
take two 3 Action Point Actions in one turn.
H i n t 3: Make sure you are not the last to go to the Downtown if you as-
Walled Wolf Cage
signed an Apprentice there, unless you have a way to give him +2 Action Points
(this is only possible when playing with the Dark Alley expansion).

n o t e : You may always learn a Trick from your favorite Trick category
instead of the category on the chosen die, unless it’s an X.

3 3
2 3

Gyula Márton Kiss Lacza Fejes

Iron Maiden Transported Man

BUY BARGAIN QUICK ORDER ORDER

MARKET ROW

H i n t 1 : If you took a ’Buy’ Action, you may spend your remaining Action 5 5
Points on ’Bargain’ Actions. Each Action Point you spend on it gives you 1 Coin 5 3
discount from the total price of your ’Buy’ Action. Remember: you may never
decrease the total price to 0.

Lacza Fejes Lacza Fejes

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