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AUTOMA ‐ COMPONENT AND RULES OVERVIEW
COMPONENTS Automa Card Breakdown
‐ 12 Automa Round Cards 1. Each automa card has three sections to it. Each section represents the 1st,
‐ 1 Token Placement Board 2nd or 3rd phase of the game. For the first 10 turns of the game only look at
SETUP the top section of the automa card and perform that action when a card is
1. Setup the game per the normal two player rules. Place the tokens on the flipped. Once you have gone through 10 turns you will shuffle the automa deck
token placement board. and go through it again but this time looking at the action in the middle section
2. Grab the Automa deck and find the four cards that have stars on the bottom of the card. Once you have gone through turns 11‐20 you will shuffle the deck
right of the card. Shuffle those four cards and add two to the non star cards again and when you go through it this time you will look at the bottom section
without looking at them. The other two can be placed in the box without of the automa card and only perform that action.
looking at them. Shuffle the newly created deck of ten automa cards and place
them near the game board. 2. There are two possible actions when flipping over an automa card, taking
3. You are now ready to begin playing. tokens or gaining cards.
3. Taking Tokens ‐ When this action is revealed look at the numbers to the right
4. For a visual teaching please visit my youtube channel "Carolina Gamer" or of the chip on the card. Grab those tokens from their respective stacks on the
search on youtube for "Splendor Solo Automa ‐ How to Play." token placement board and stack them up in the Automa play area. Each time
the Automa takes tokens it will stack them on previous claimed tokens. In the
GAMEPLAY CHANGES event that the automa card says to take tokens from a pile that has run out just
1. You will have a MAXIMUM of 30 turns in order to reach 15 or more points ignore that number and take the remaining numbers on the automa card. It is
and beat the Automa. legal for the Automa to have more than 10 tokens although this will rarely
2. The Automa goes first each turn and begins by flipping over an automa card. happen.
After the Automa has taken its turn, the player will then take their turn. At the
4. Gaining Cards ‐ When this action is revealed grab the corresponding card
end of a turn when both the Automa and player have gone check to see if from the play area and discard a number of tokens as specified on the automa
either have 15 or more points. If so the game ends and whoever has the most card. Always discard tokens from the bottom of the automa chip stack. The
points wins. If not, continue to the next turn. Automa will claim a card even if it can't discard the total number of tokens
specified on the card. Said in another way, the Automa will still claim a card
even if it has no tokens to discard. Once claimed if the card claimed has victory
points on it place it in the automa play area. If it doesn't you can place the card
3. The automa will never interact with the Nobles. Only the player can gain the back into the box or to the side. You do not have to keep track of the non‐
Nobles. victory point cards the Automa claims.
4. At the start of the 31st turn you lose.
1 1,2 1 1 5,4
C1
2 5,1,4 2 2
C3 C4
3 3 2,4,3 3 3,2,4
A4
2 2 2
C2 C4 C3
3 3 4,3,5 3
B1 B4
1 1 1
C3 C4 B2
3 3 3 5,1
A3 A1
1
C1
1
2
C2
3 3,4,1 2
1
C2
2 1,5
3
3
A2 4
1 1,3,4
2
B3
5
3
C1