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Laser Sisters SE

How to Play (FOR AMUSEMENT USE ONLY)


Each turn, Roll 2 dice, then write or cross out their total in one of the scoring zones
listed below. Some scoring zone sets will cause an effect if you fill all of them.
Effects are shown on the board, near the set.

Rather than filling a zone, you may lose a ball. (Shown at the bottom of the table). If
x2 to
X2 x2 to
X2 you are ever unable to fill a scoring zone or lose a ball, the game ends.
tunnels bumpers
Multiball Active Lost
If multiball is active, roll 3 dice and pick two each turn.
+10 Instead of losing a ball, you may lose multiball.

Slingshots
Once for each of the spots on the slingshot, you may use each die in
its own score zone.

x2 to
X2 multi
X2 to x2 to
X2
targets
Ramps Ramps
ball Ramps Bumpers
Write any number in these. You may x2
not write the same number in two
Bumpers of the same set

Ramps
Fill these starting at the bottom of x2
the set. You must write a higher
number in each ramp in the set.

Targets
l Op Cross these out if you roll the x2
n ne en 11
number shown. Worth 5 points each
u 10 Tu
nT nn and 10 points for a complete set.
e 4 +5 el
O p 11
3
12 Tunnels
2 Must be opened before they can be x2 x4
used. You may only write a number
in here if all dice used are the same.
Worth twice the value shown.

Extra Points
Some scoring zones give extra points as an
effect. In addition, if you fill all scoring zones,
receive 50 bonus points for each remaining ball.
Metal Balls Remaining
Snail
Idea
Workshop
Initials: Total:

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