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Kupferkessel Co.

English Rule Book

This booklet has been constructed using an English translation by Pitt Crandlemire and the images and layout from the
original German rule booklet

The document has been designed to be printed as a booklet therefore THE PAGES ARE NOT IN SEQUENCE
Each A4 sheet contains two pages, see the page numbers at the bottom of each

Instructions for printing


- Print from Adobe Reader
turn Page Scaling “off” and Rotate and Center “off”
change the paper orientation to Landscape in the printer Properties
- DO NOT print this page - ie select pages 2-5 only
- Print on both sides, either with a duplex printer or by returning each sheet to the printer for the second side
- Trim the edges off using the guidelines
- Place the pages on top of each other in the order they were printed
- Now fold both sheets in half
- Hey presto! A booklet with all the pages in the correct order which fits neatly in the game box

You can print on one side only and still fold the final output into a booklet if you like, however two out of every four
pages will be blank

Any comments or suggestions just contact me through boardgamegeek.com

Nick Pitman
(MonkeyMagic)
for 2 players from 6 years

A hearty welcome to the Copper Kettle Company, the business for quality conscious
witches and wizards. Here you can find everything you need to give your magic
potions and elixirs their greatest efficacy!

Components
56 Ingredients cards
(14 different ingredients,
each numbered 1 to 4)
4 Corner cards
2 Overview cards
13 Recipe cards
Variant for 3 players 2 player pawns
First, you need a third playing piece, which you place next to one of the two remaining 1 rules booklet
vacant corner spaces. This playing piece should be in one of the remaining colors
(purple, brown, green, gray). The normal course of the game and the scoring remains Before the first game, use a pair of sharp scissors to carefully
unchanged. cut out the Corner cards at the dotted lines.
The action "explodierender Kupferkessel" (exploding copper kettles) means that the
active player may remove each of the other players' top cards.

If you want to play with the extra Recipe cards, you should remove the +15 and +5
Set-up
bonus cards, leaving only the +10 bonus cards. From these, remove the "three cards
• The 56 Ingredient cards are shuffled face-down. They are then laid out face-up, one
from at least three plant ingredients” card. That will leave 5 cards, from which each
by one, into a 6 x 6 grid. The four corners of the grid are left vacant, however, so
player gets one card face-down.
that there will be a total of only 32 Ingredient cards in the final grid. The remaining
Ingredient cards are placed as a face-down Ingredient deck next to the grid.
• Now place the 4 Corner cards into the vacant corners, so that the grid is now
completely filled. One pawn is set next to each of two of the Corner cards,
diagonally opposite each other.
• Each player gets an Overview card and a playing figure. The players place their
pawns next to the Corner cards with the illustration of the figure of their color.
• Now each player draws another card from the Ingredient deck and places it face-up
Goldsieber, 2001 in front of himself. If either card shows an ingredient with a black or white symbol,
Designed by Günter Burkhardt that player places it under the deck and draws another, repeating this process as
Graphics by Franz Vohwinkel necessary until he draws a card with a color other than white or black. Should this
English translation by Pitt Crandlemire card have a symbol in the lower left corner, ignore it at this stage.
Images and Translation brought together by Nick Pitman

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The player will place all further Ingredient cards that he gets in the course of the
game on this first card. This storage stack is thus known as that player's Magic
Kettle.

If you have fewer ingredients with the If you have at least three cards from at
exploding kettle symbol than your least three different plant ingredients,
opponent, you get a bonus of 10 points. you get a bonus of 10 points.

If you have more or the same number of The bottom edge of ingredients cards
cards with this symbol as your opponent, that count as plants show a symbol with
you don't get the bonus. a leaf.
There are 5 different types of plant
ingredients: Roots (gray), Mosses (blue),
Fungi (brown), Pumpkin (green), and
Vines (lilac).

• The player with the white pawn begins.


• The 13 Recipe cards are only used in the variant game, so they go back into the
box for now.
If you have fewer ingredients with the If you have fewer Ingredient cards than
Goal of the game magic wand and magic hat symbol than opponent, you get a bonus of 10 points.
In alternating turns, the players gather ingredients and put them on their storage your opponent, you get a bonus of 10
stacks, the Magic Kettles. points. For this purpose, only the number of
Each player tries to collect as many ingredient cards as possible. Players are only Ingredient cards and not their value is
able to see the topmost ingredient in their kettle, however, so they must try to If you have more or the same number of important. If you have more or the same
remember which ingredients they have already collected. Otherwise there will be cards with this symbol as your opponent, number of cards as your opponent, you
unpleasant surprises at the end of the game because solitary Ingredient cards score a you don't get the bonus. don't get the bonus.
penalty. It is recommended that players familiarize themselves with the scoring rules
before the first game. They are described later in these rules. The overview cards can
serve as a reminder of the scoring. At the end of the game, the player with the most
points wins.

Course of the game If you have fewer Ingredient cards with the value 4 than your
opponent, you get a bonus of 10 points.
Moving pawns
On his turn, a player must move his pawn clockwise around the outer edge of the card If you have more or the same number of cards of value 4 as your
grid. Pawns must be moved exactly as many spaces as the number shown on the opponent, you don't get the bonus.
topmost Ingredient card of that player's Magic Kettle. Each Ingredient card in the
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Variant outer edge and each Corner card counts as one space.
In the variant, the Recipe cards are added. The 5 blank Recipe cards are not used Only one pawn may land on or stop next to each card. If a pawn comes to a space
and should be placed back into the box. Players can use them to make up their own with the opposing player's pawn, it skips over that space without counting it for
recipes. movement.

The 13 remaining Recipe cards are shuffled face-down and then set-up progresses as Taking Ingredient cards
in the basic game. Once movement is complete, the active player must take a card from the row which
his pawn is next to.
Once set-up is complete, each player gets two face-down Recipe cards, which they This card is placed face-up in his Magic Kettle, on top of and completely covering all
examine without revealing them to the other player. These cards show additional cards underneath it.
tasks. If the relevant player has completed the task at the end of the game, he gets If, at the end of movement, a pawn is next to a Corner card, that player doesn't get to
the indicated number of bonus points in addition to his normal scoring. If the player take an Ingredient card and his turn is finished.
doesn't complete the task, there are no penalties.
Example:
Through use of the Recipe cards, the colors of the ingredients and the collected
symbols now have meaning during scoring.

The Recipe cards

You must have at least three cards from both ingredients in this color. Bonus = 15
points.
Whenever two different ingredients are required, they will always be in the same color.

You must have at least three If you take the last card
cards from one ingredient in this from a row and finish the
color. The bonus is 5 points. game, you get a bonus of
10 points. The Black player has the Pumpkin 4 as the topmost ingredient in his kettle. He moves
his pawn 4 spaces as a result. He skips over the white pawn without counting it as a
It doesn't matter if you space. Then he takes a card (marked in the diagram with a white "X") from the row
put the card in your kettle where his pawn is now sitting and puts it face-up as the top card in his kettle.
or simply discard it.
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Some Ingredient cards show a symbol in the lower left corner, either an exploding Scoring
kettle or a magic wand and magic hat. These symbols allow the player who takes the Now the players get plus points for their collected ingredients - and minuses...
card to execute a special action. He must announce to the other player, however, that The player with most points wins.
he has taken such a card and is using the special action. If he forgets or chooses not
to use the special action, it is forfeited. Altogether there are 14 different ingredients. In each ingredient, there are four cards
with a value from 1 to 4. The value of each Ingredient card is shown in the lower right
Exploding kettle corner.
The other player must take the topmost Ingredient card in his Magic Kettle In order to make scoring easier, the players sort the cards from their kettle first by type
and place it face-down under the Ingredient deck. When doing this, he of ingredient and then by value within each ingredient.
must be careful not to shift the cards in his kettle because he is not allowed to look at
any of them except the new top card. When playing without Recipe cards, the symbols and colors have no meaning, with
If the Ingredient deck has been exhausted, the card is removed from the game the exception of black and white.
instead.
Note: If the other player only has a single card in his kettle, it may not be taken away The player with most Ingredient cards of value 1 gets 5
points. If both players have an equal number of cards of value
from him! 1, no one gets the points.
Magic wand and magic hat All Ingredient cards in the player's own color (black or white)
score double their value.
The player ends his turn and then immediately takes another one.
Note: A player may not take more than two turns in a row. Thus, even if a Ingredients for which you have only a single card score a
player takes a second magic wand and magic hat card after the first, the other player penalty equal to the value of the card.
still gets to take the next turn.
Ingredients for which you have two cards score no points.

Replace the Ingredient card Ingredients for which you have three cards score the sum of
the values of the cards.
Now the active player draws the top card of the
Ingredient deck and places it face-up into the Ingredients for which you have all four cards score the
empty space on the card grid. His turn is then sum of the values of the cards plus a bonus of 5
finished and the other player takes a turn.

If the Ingredient deck has been exhausted, the


empty space remains empty. Example: The White player has these cards in his kettle at the end of the game:

End of the game


If the Ingredient deck has been exhausted, no more
cards can be added to the empty spaces. As a
result, more and more gaps will appear in the grid.
The game ends when a player takes the last card from any row. In this situation, this
player has the choice to either keep the card and add it to his kettle or to refuse the
card and simply discard it. 2 x (1 + 2 + 3 + 4) +5 = +25 2 x (-3) = -6 1 + 2 + 4 = +7 0

If this card shows a symbol, the action is not executed, whether the player keeps the Since the Whiskers and the Eye of Newt are ingredients in the White player's color,
card or not. they count double. The bonus for having all four Whisker cards is not doubled. So, the
White player has a total of 26 points.
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