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・Finally, the dealer shuffles the Number cards (hereafter "cards")

face down, deals 7 cards face down to each player, and places the
remaining cards as the face-down deck in the center of the table.

◇Components
◇Round Fiow
・56 Number cards (4 sets of Red "1" to "7" and Blue "1" to "7")
・The players take turns clockwise, starting with the dealer.
・On your turn, draw a card from the top of the deck and add it to
your hand.
~ ・At this point, if you manage to sum up the numbers on the 8 cards
in your hand to exactly "10", you can call "Total-Ten" and declare a
"winning hand".
Front Back
・If you cannot or do not wish to declare a winning hand, discard a
・1 dealer marker ・4 Bonus Points Table sheets card from your hand face up in front of you.
(Front) * Local Bonus Points: As a variant, these
points may be added to the normal bonus points. ■Claiming a Discard
(Back) * Ultimate Bonus Points: As a variant for
・On your turn, instead of drawing a card from the top of the deck,
advanced players, these points may be applied
Front instead of normal bonus points. you can claim the latest card discarded by any other player if you can
from aspecial combo by adding any 2 cards from your hand to that card.
・If you claim a discard, take the discarded card, from and reveal the
special combo in front of you,and then discard acard from your hand.
*The 3 cards revealed by claiming a discard count as a special combo.
Back
You cannot count them as individual cards or use them to from other
special combos with other cards.

Ex. If you claim a discard and reveal "1", "1" and "1", these 3 cards
・This rule sheet Front Back count as the special combo "0".
・You can claim a discard as many times as you like.
◇Required Items
・Sheets of paper or score tokens to record the score of all players.
●Example with 4 Players
◇Objective
The players each aim to have the values on the 8 cards in their hands Revealed combo Player 3
sum up to exactly "10".
5 5 5
Player 4
【Values Formed by Card Combos】 3 2 7 6
●3 consecutive Red Number card→You may count only the Player 2
5 7 7 1

highest-value card among them. Claimed


●3 consecutive Blue Number card→You may count only the Deck 5 7 4 7
lowest-value card among them.
●3 same-value cards of the same color → You may count them
as "10".

These are called "s pecial combos". Discard


2 3 4

Ex 1. "3", "4", "5" → "5" 2 4 5


Ex 2. "1", "2", "3" → "1"
Ex 3. "2", "2", "2" → "0"

It is optional to count the cards in your hand either as special Revealed Player 1 (first dealer) Dealer
combos or as individual cards. combo marker

Ex 1. "1", "2" and "3" count as a special combo of "1", "1", "1" and ■Resolving a Winning Hand
individual "2" and "3", adding up to "5", or they can also count all as A. If you add the card drawn from the deck to your hand and can
individual cards, adding up to "1 + 1 + 1 + 2 + 3 = 8". sum up the value of the 8 cards in your hand to exactly "10", you
can declare "winning from the deck".
◇Set up When you declare "winning from the deck", reveal all cards in your
・The players each receive a Bonus Point Table and sheet of paper to hand.
record their score and place them in front of themselves. B. If you take another players latest discard on your turn and can
・The person who most likes "7" among single-digit numbers is the dealer sum up the value of the 8 cards in your hand to exactly "10", you
in the first round. Otherwise, determine the dealer in whatever way you like. can declare "winning by discard".
・Next, the dealer receives the dealer marker and places it in front of When you declare "winning by discard", add the discarded card to
themselves with the arrow on the blue side pointing at themselves. your hand and reveal all cards in your hand.
■Scoring 【Basic and Bouns Points】
・Regardless of whether winning "from the deck" or "by discard", the
player who has declared the winning hand receives the "Basic Points"
Basic Points
+ "Bonus Points" (to be described later).
*If the values of cards in the revealed hand of the player who declared Dealer︓3pt Non-Dealer︓1pt
a winning hand fail to sum up to "10", add 1 pt each to the scores
of all players except the player who declared the winning hand, then Bonus Points
restart the round with the same dealer.
1pt
Ex 1. Dealer Hand︓2,3,5,5,5 Revealed combo︓5,6,7 Close
"Winning from deck" without claiming any discard
2 3 5 5 5 5 6 7
Single Three
Including a same-color triplet 2 2 2 2 2 4 5 6
Individual (2 + 3) + same-color triplet (5, 5, 5 → 0) *Additional 1 pt for a triplet of "7"
+ 3 consecutive Blue (5, 6, 7 → 5) =《10》 Harf Color
Dealer(3 pt)+①Single Four(2 pt)+②One Seven(1 pt)=6 pt 4 cards each of Red and Blue 1 1 2 3 4 4 5 6
One Seven
Ex 2. Non-Dealer Hand︓1,1,1,2,2,2,3,4 Including only one "7"
1 1 1 2 3 5 6 7
1 1 1 2 2 2 3 4 2pt
Individual (1+1+1+3+4)+same-color triplet(2,2,2→0) Under Four
=《10》 Forming a winning hand only 1 2 2 2 3 3 3 4
with the values of 4 or less
Non-Dealer(1 pt)+Close(1 pt)+Under Four(2 pt)+Double Three
(2 pt)=6 pt Serial Pair
Including 3 consecutive pairs
2 2 3 3 3 4 4 5
◎Notes on Bonus Points◎ *Can be cards of either color *Additional 1 pt for consecutive pairs
①Do not count the same cards more than once to receive the bonus
Single Four
points for both "Four" and "Three" bonuses.
Including a same-color 1 2 3 3 3 3 3 6
②Do not count the same cards more than once to receive the bonus
quadruplet *Additional 1 pt for a quadruplet of "7"
points for both "Double" and "Single" bonuses.
③If there are multiple possible combinations to calculate bonus points, 3pt
choose the combination for the "highest score".
Single Color
All Red or Bule cards 1 2 2 3 3 4 5 6
◇End of the Round and Game
・The round ends when any one player declares a winning hand or when Double Three
the deck runs out without anyone having declared a winning hand. Including 2 sets of Single Three 2 2 2 4 4 4 5 5
・Collect all the cards, shuffle them and prepare for the next round. *Additional 1 pt for 2 sets of same-value cards and further
During this, the first dealer passes the dealer marker to the next dealer, additional 1 pt for 2 sets of "7"
who places it in front of themselves with the arrow pointing at themselves. Heaven
*When the first dealer becomes the dealer for the second time, flip "Winning from deck" on one's first turn
the dealer marker to reveal the red side. (* Do not add the bonus point from Close to this.)
・Repeat the round with the dealer passing clockwise.
・When all players have been the dealer twice, the game ends and 10pt
the player with the most points wins. Double Four
・In the case of a tie, the tied players share the victory. 2 sets of Single Four 1 1 1 1 6 6 6 6
・If any player declares an effective "God Ten" during the round, the game *Additional 1 pt if including a Single Four of "7"
ends immediately and that player wins.
Victory
◇Variant Rules 1 God Ten
・The timing in which you can declare "winning by discard" changes from Double Four of only "2"or "5"
5 5 5 5 5 5 5 5
"during your turn" to "when the card to take is discarded".
In this case, if multiple players declare winning by taking the same
discarded card at the same time, apply either one of the following rules. ■Printing︓Daiko Printing https://www.daiko-printing.co.jp/
①The player whose turn is earlier after the player who discarded Manki Shiki http://www.manki-shiki.com/
the card takes the card.
■Artwork & Game Design: Kenichi Kabuki (Game NOWA)
②All players who have declared "winning by discard" are considered as
taking the discarded card. http://gameno-wa.seesaa.net/Twitter ⇒ @KABU_KEN65

*Apply either rules as you like. ■Contact for Inquiries︓Game NOWA

http://gameno-wa.seesaa.net/
◇Variant Rules 2(for 2 players)
・The game ends when both players have been the dealer the same number e-mail ⇒kabuken215@gmail.com
of times and the score of either player reaches 25 pt. ■English Translation︓Saigo

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