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The Silver Axe Inn was created when the world shattered. A now retired adventurer built it to help
current adventurers in having a place to stay when they were in the area. When the world shattered,
due to several magical items that were in the inn, it transformed the Silver Axe Inn into its own
shattered dimension. This phenomenon caused the Inn to be in every town no matter what the size of
the building the interior was always the same. The only thing that stays constant is no matter where the
adventurer comes into the inn from, they always go out in the same area. The only person that can go
out anywhere is the Bard Chin. He found a ring of Planar Jumping at a “garage” sale, but he still has not
idea that is what let him do it. Chin has no idea that it was planted exactly for him to find.
The Inn has many decorations on the walls of the main dinning area. The most notable on the
decorations is an ornate shield with two unique Dwarven battle axes crossing it. The one facing right
looks like a normal Dwarven battle axe except that is does glow a moderate green color. The other one,
facing left, is very special. The axe head is in the shape of a dragon’s head and the handle is made of
bone. The axe also gives off sparks of static electricity every now and then. This weapon has only left its
spot on the wall once when the owner called it to his hand to discourage a group of rowdy orcs that had
come into the Inn.
There are Silver Axe Inn has only eight employees. The owner is very protective of them and will defend
them at all costs. Don’t write off any of the employees as helpless thought. All of them have fighting
skills of their own and are trained in defending themselves.
Some of the things that GM’s should know about the Silver Axe Inn.
The dining area has a large fireplace that is always lit and with enough wood
It has a common area that can hold fifty people on double bunks
The Inn has a large dining area that can seat around one hundred people
No matter what, any adventurer that comes into the inn and needs a place to stay always stays
at no cost.
There is always enough food for any need.
The Silver Axe Inn Menu
Boiled Pork and Soft Cheese, Tankard of Mead (9 cp)
Poached Oxen with Clove and Cranberry Tart, Glass of Brandy (4 sp)
Poached Catfish with Garlic and Pinenut Bread, Glass of Whiskey (3 sp)
Poached Pheasant with Nutmeg and Olive Pie, Glass of Brandy (1 sp)
Poached Lamb with Sugar and Mulberry Tart, Glass of Port (3 sp)
DEXTERITY Light
Medium SHIELD ARMOR PROPERTIES
Heavy
■ Shield +2 +4 proficient
19 +9 SAVING THROWS
5 mins Hold Breath
Shields
OTHER ARMOR PROPERTIES
5 rnds Suffocating TOOLS LANGUAGES
+4 Brewer’s supplies
Smith’s tools
Common
Dwarvish
CONSTITUTION
DAMAGE RESISTANCE (Half Damage) DAMAGE REDUCTION
Elvish
poison 3 b,p,s (non-magic), b,p,s (non-magic)
□ CONDITIONS
13 ○
+1
+1
SAVING THROWS
Arcana
● +6 History
+1 ○
○
+1
+1
Investigation
Nature
INTELLIGENCE ○ +1 Religion
EXHAUSTION
11 □ +0 SAVING THROWS
○ +0 LEVEL
Animal Handling
● +5 Insight Finishing a Long Rest reduces your Exhaustion Level by 1, provided you have also ingested some food and drink
+0 ○
○
+0
+0
Medicine
Perception
ABILITY FEATURES ACTIONS
adv saves (poison)
WISDOM ● +5 Survival Stonecunning [Int (History) +11]
Move a distance up to your Speed and take one Action, a possible Bonus Action and one Reaction per turn
VISION & SENSES ACTION BONUS ACTION
10 □ +0 SAVING THROWS Darkvision 60ft Attack [×3] Dash [move 25ft] Overrun [Athletics] ᵐᵒᵛᵉ
○ +0 Deception Cast a spell [see spell] Disengage [no OAs] Tumble [Acrobatics] ᵐᵒᵛᵉ
● +5 Intimidation Dodge [attackers disadv] Second Wind
+0 ○
○
+0
+0
Performance
Persuasion
Help [target gains adv]
Hide [Stealth]
INITIATIVE
CHARISMA +4 Overrun [Athletics]
Ready [use Reaction]
Search [Investigation]
PASSIVE PERCEPTION 10 INSPIRATION SPEED
25 ft Tumble [Acrobatics]
Use an Object [object(s)]
Fly
PASSIVE INVESTIGATION 11 HERO POINTS 13 REMAINING
Swim 12 ft AS 1 ATTACK REACTION
Long Jump¹⁰ 28 ft Disarm [Attack] Opportunity Attack (OA)
ACTIVE FEATURES High Jump¹⁰ 9 ft Grapple [Athletics] Fighting Style Protection
NAME USAGE DURATION RECOVERY USES USED
Crawl 12 ft Mark [Melee Attack]
Second Wind (regain 1d10+16 hit points) Bonus Action Instant Short Rest 1 Climb 12 ft Shove [Athletics]
Action Surge (take one additional action) On Turn Instant Short Rest 1 ATTACKS
Indomitable (reroll failed save) Save Instant Long Rest 2 PER ACTION 3
If foe atk ally in 5ft, use shield as disadv Reaction Instant Instant ∞
ATTACK 1 BONUS DAMAGE TYPE
Verthichagix +11 1d8+6 slashing
RANGE PROPERTIES
- proficient, versatile (1d10)
AMMUNITION
RANGE PROPERTIES
AMMUNITION
RANGE PROPERTIES
EQUIPMENT WORN
AMMUNITION
HEAD HANDS
HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS
ATTACK 4 BONUS DAMAGE TYPE
AMMUNITION
NECK BODY
AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 5 BONUS DAMAGE TYPE
AMMUNITION
RINGS WAIST
RIGHT HAND BELT OR GIRDLE ATTACK 6 BONUS DAMAGE TYPE
RANGE PROPERTIES
RINGS FEET
LEFT HAND BOOTS, SHOES, OR SLIPPERS
AMMUNITION
CHARACTER PORTRAIT PERSONALITY TRAITS RACE, BACKGROUND, CLASS & FEATS v2.27
ENEMIES
Rogue Kysie - NPC
Myathe "Mya" Berevan Wood Elf/Female Neutral Silver Axe Inn
2 3
27 Talent: Expert juggler
Mannerism: Chews
something
Interaction Trait: Arrogant
15 Values: Beauty (Good),
Acrobatics +4, Protective of a valuable
Athletics +2, possession
Deception +3, Flaw or Secret: Foolhardy
1 Persuasion +3, bravery
Sleight of Hand
13 +4, Angdor caught her stealing
Stealth +4 from the tavern. He took
pity on her and offered her a
job as one of his waitresses.
0 She is sort of the unofficial
spy of the Silver Axe.
Dagger +4 1d4
11 Physical Keeping her ear to the
Characteristics: ground she listens for
Age: 351 years anything that may be helpful
Height: 5' 5" to her or to her boss. Mya
0 Weight: 133 lbs.
Eyes: Brown/Blue
has never had anyone treat
her like an equal before and
Skin: Dark she is not going to let
10 Copper anything happen to her new
Hair: Brown home.
1
Mya is the head of the waitress
13 staff at the inn. All of the staff is
trained in both close combat
and in seduction. She does not
run a brothel just to get
information that she can pass
10 Trinket: An empty along to her boss.
wine bottle bearing a Mya would never do anything to
pretty label that says, disgrace the Silver Axe or
"The Wizard of Angdor.
Wines Winery, Red
Dragon Crush, The Waite staff of the Silver Axe
331422-W" Inn.
Dagger - Tana Caramip Tippletoe Lilli
58 Shamil Pyntle Buvvie
"Doublelock" Boondiggles/
Female/Gnome
-Petro Laboda/Human/Male
-Olga Helder/Human/Female
-Nella Iltazyara/Half-Orc/Female
-Thamior Mostana/Half-Elf/Male
Monk Kysie - NPC
Drusilia Yaeldrin High Elf Lawful Good Silver Axe Inn
+3 Race: Elf
2
15 +3 40 ft. Gender: Female
Occupation: Monk
5
Description:
14 Appearance: Unusual hair
color Black and Blue
Talent: Unbelievably lucky
3
5
3
27 Mannerism: Squints
Interaction Trait: Ponderous
Values: No limits (Chaotic)
16 Flaw or Secret: Possession
of forbidden lore
Acrobatics +5,
Athletics +3,
Medicine +4, Not much is known about
1 Performance +3 Drusilia. She came to the
inn looking for a place to
12 stay, but hasn't left yet.
Angdor decided to put her
on the payroll when she
kept on keeping the riffraff
0 out of the bar area. She
became the defacto
Unarmed Attack +6 1d6
10 • Physical bouncer of the Inn.
Characteristics:
o Age: 460 years
o Height: 5'7"
2 o Weight: 103
lbs.
o Eyes: Gold-
15 flecked Green
o Skin: Light Tan
o Hair: Black and
Blue
1
13
58
Bard Kysie - NPC
Chen Shin Human Male Chaotic Neutral Silver Axe Inn
+3 • Race: Human
9
13 +2 30 ft. • Gender: Male
• Class: Bard
• Background: Entertainer
-1 4 • Occupation: Artisan or guild
member
5 • Description:
2 5
27 o Appearance: Missing fingers
- Missing the pinky off his left
hand
o Talent: Great at solving
15 puzzles
o Mannerism: Taps fingers
Deception +3, o Interaction Trait:
History +2, Argumentative
Insight +2, o Values: Fairness (Lawful),
1 Performance +3, Out for revenge
o Flaw or Secret: Foolhardy
Persuasion +3, bravery
12 Sleight of Hand
+4,
Stealth +4 He is one of the few
employees that come and go
2 as he pleases. Chen has a
very unique ability to be able
Dagger +4 1d4 to go anywhere in Kerell from
14 • Physical
Characteristics: the Silver Axe. No matter
o Age: 34 years where he came into the Inn he
can go out to anywhere he
o Height: 5'4" wants. This is due to a rare
1 o Weight: 142
lbs.
ring of Planar Jumping that he
picked up from a 'garage sale'
o Eyes: Brown for a couple of gold. He does
12 o Skin: Dark not know that this is the item
Brown that allows him to do it.
o Hair: Gray/
White
2
• Bard College: College of
15 Swords
• Personality:
o Defining Works: "A Fool in
the Abyss," a comedic poem
10 Ring of Planar about a jester's travels
Jumping. among demons
o Instrument: A masterfully
crafted halfling fiddle
o Embarassment: The
matinee performance when a
circus's owlbear got loose
and terrorized the crowd
780 o Became a bard because: I
was a gifted performer and
attracted the attention of a
master bard who schooled
me in the old techniques.