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The Silver Axe Inn

The Silver Axe Inn was created when the world shattered. A now retired adventurer built it to help
current adventurers in having a place to stay when they were in the area. When the world shattered,
due to several magical items that were in the inn, it transformed the Silver Axe Inn into its own
shattered dimension. This phenomenon caused the Inn to be in every town no matter what the size of
the building the interior was always the same. The only thing that stays constant is no matter where the
adventurer comes into the inn from, they always go out in the same area. The only person that can go
out anywhere is the Bard Chin. He found a ring of Planar Jumping at a “garage” sale, but he still has not
idea that is what let him do it. Chin has no idea that it was planted exactly for him to find.

The Inn has many decorations on the walls of the main dinning area. The most notable on the
decorations is an ornate shield with two unique Dwarven battle axes crossing it. The one facing right
looks like a normal Dwarven battle axe except that is does glow a moderate green color. The other one,
facing left, is very special. The axe head is in the shape of a dragon’s head and the handle is made of
bone. The axe also gives off sparks of static electricity every now and then. This weapon has only left its
spot on the wall once when the owner called it to his hand to discourage a group of rowdy orcs that had
come into the Inn.

There are Silver Axe Inn has only eight employees. The owner is very protective of them and will defend
them at all costs. Don’t write off any of the employees as helpless thought. All of them have fighting
skills of their own and are trained in defending themselves.

Some of the things that GM’s should know about the Silver Axe Inn.

 The dining area has a large fireplace that is always lit and with enough wood
 It has a common area that can hold fifty people on double bunks
 The Inn has a large dining area that can seat around one hundred people
 No matter what, any adventurer that comes into the inn and needs a place to stay always stays
at no cost.
 There is always enough food for any need.
The Silver Axe Inn Menu
Boiled Pork and Soft Cheese, Tankard of Mead (9 cp)

Poached Oxen with Clove and Cranberry Tart, Glass of Brandy (4 sp)

Poached Catfish with Garlic and Pinenut Bread, Glass of Whiskey (3 sp)

Poached Pheasant with Nutmeg and Olive Pie, Glass of Brandy (1 sp)

Poached Lamb with Sugar and Mulberry Tart, Glass of Port (3 sp)

Roasted Catfish and Dried Carrot, Tankard of Perry (12 cp)

Dried Deer and Dried Leek, Tankard of Beer (9 cp)

Dried Shark and Soft Cheese, Tankard of Perry (13 cp)

Roasted Sausage and Dried Watercress, Tankard of Ale (11 cp)

Stewed Oxen and Dried Lettuce, Tankard of Stout (13 cp)

Roasted Pork and Watercress, Tankard of Bitter (12 cp)

Roasted Pork and Wheat Biscuits, Tankard of Perry (10 cp)

Roasted Phoenix and Chestnut Bread, Glass of Mead (4 sp)

Poached Crab with Mustard and Onion, Glass of Whiskey (1 sp)

Steamed Dragon and Soft Cheese, Glass of Cider (1 sp)

Salted Mutton and Lettuce, Tankard of Cider (10 cp)

Braised Dragon and Dried Lemon, Glass of Wine (2 sp)

Baked Catfish and Dried Orange, Glass of Whiskey (2 sp)

Rye Biscuits and Soft Cheese, Mug of Mead (5 cp)

Pickled Sausage and Beetroot, Tankard of Beer (7 cp)

Boiled Leek, Mug of Bitter (5 cp)

Salted Lamb and Lentils, Tankard of Perry (9 cp)

Roasted Sausage and Leek, Tankard of Beer (10 cp)

Stewed Crab and Watercress, Tankard of Beer (11 cp)

Millet Porridge, Mug of Perry (4 cp)



Angdor Kozarn Nyr (Ironblood Clan) Clan Crafter 195,000 225,000 Stephen Wilbert
CHARACTER NAME BACKGROUND EXPERIENCE NEXT LEVEL PLAYER NAME v2.27
Fighter 16 Champion Lawful Good
CLASS SUBCLASS ALIGNMENT RELIGION / PATRON / DEITY
16 Hill Dwarf Medium Male 82 4' 6" 167 lbs. Weathered Brown Bright Red
LEVEL RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR

ABILITIES PROFICIENCIES HEALTH & ARMOR


ARMOR CURRENT HIT DICE DEATH SAVES
22 ■ +11 SAVING THROWS PROFICIENCY BONUS +5 CLASS 20
HIT POINTS
HIT POINTS TOTAL USED DC 10
○ +9 Athletics
131 lb Weight Carried WEAPONS +4 Temporary 16d10
+6 330 lb Max. Carry Weight
660 lb Push, Drag, Lift³
All Simple
25 Dex +0 230
STRENGTH All Martial
Unarmed strike Other +1 PASS FAIL
Spend one or more Hit Dice after a Short Rest. Regain 8 spent Hit Dice after a Long Rest
12 □ +1 SAVING THROWS
○ +4 ARMOR ARMOR TYPE DEX MOD STRENGTH STEALTH
Acrobatics
○ +4 Sleight of Hand Dwarven Plate Mail 20 heavy +0 15 Disadvantage
+1 ○ +4
+1
Stealth
Thieves' Tools
ARMOR
proficient, Don: 10min, Doff: 5min
PROPERTIES

DEXTERITY Light
Medium SHIELD ARMOR PROPERTIES
Heavy
■ Shield +2 +4 proficient
19 +9 SAVING THROWS
5 mins Hold Breath
Shields
OTHER ARMOR PROPERTIES
5 rnds Suffocating TOOLS LANGUAGES
+4 Brewer’s supplies
Smith’s tools
Common
Dwarvish
CONSTITUTION
DAMAGE RESISTANCE (Half Damage) DAMAGE REDUCTION
Elvish
poison 3 b,p,s (non-magic), b,p,s (non-magic)

□ CONDITIONS
13 ○
+1
+1
SAVING THROWS
Arcana
● +6 History
+1 ○

+1
+1
Investigation
Nature
INTELLIGENCE ○ +1 Religion
EXHAUSTION
11 □ +0 SAVING THROWS
○ +0 LEVEL
Animal Handling
● +5 Insight Finishing a Long Rest reduces your Exhaustion Level by 1, provided you have also ingested some food and drink
+0 ○

+0
+0
Medicine
Perception
ABILITY FEATURES ACTIONS
adv saves (poison)
WISDOM ● +5 Survival Stonecunning [Int (History) +11]
Move a distance up to your Speed and take one Action, a possible Bonus Action and one Reaction per turn
VISION & SENSES ACTION BONUS ACTION
10 □ +0 SAVING THROWS Darkvision 60ft Attack [×3] Dash [move 25ft] Overrun [Athletics] ᵐᵒᵛᵉ
○ +0 Deception Cast a spell [see spell] Disengage [no OAs] Tumble [Acrobatics] ᵐᵒᵛᵉ
● +5 Intimidation Dodge [attackers disadv] Second Wind
+0 ○

+0
+0
Performance
Persuasion
Help [target gains adv]
Hide [Stealth]
INITIATIVE
CHARISMA +4 Overrun [Athletics]
Ready [use Reaction]
Search [Investigation]
PASSIVE PERCEPTION 10 INSPIRATION SPEED
25 ft Tumble [Acrobatics]
Use an Object [object(s)]
Fly
PASSIVE INVESTIGATION 11 HERO POINTS 13 REMAINING
Swim 12 ft AS 1 ATTACK REACTION
Long Jump¹⁰ 28 ft Disarm [Attack] Opportunity Attack (OA)
ACTIVE FEATURES High Jump¹⁰ 9 ft Grapple [Athletics] Fighting Style Protection
NAME USAGE DURATION RECOVERY USES USED
Crawl 12 ft Mark [Melee Attack]
Second Wind (regain 1d10+16 hit points) Bonus Action Instant Short Rest 1 Climb 12 ft Shove [Athletics]
Action Surge (take one additional action) On Turn Instant Short Rest 1 ATTACKS
Indomitable (reroll failed save) Save Instant Long Rest 2 PER ACTION 3
If foe atk ally in 5ft, use shield as disadv Reaction Instant Instant ∞
ATTACK 1 BONUS DAMAGE TYPE
Verthichagix +11 1d8+6 slashing
RANGE PROPERTIES
- proficient, versatile (1d10)
AMMUNITION

ATTACK 2 BONUS DAMAGE TYPE

RANGE PROPERTIES

AMMUNITION

ATTACK 3 BONUS DAMAGE TYPE

RANGE PROPERTIES
EQUIPMENT WORN
AMMUNITION
HEAD HANDS
HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS
ATTACK 4 BONUS DAMAGE TYPE

EYES ARMS / WRISTS RANGE PROPERTIES


EYE LENSES OR GOGGLES BRACERS OR BRACELETS

AMMUNITION
NECK BODY
AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 5 BONUS DAMAGE TYPE

SHOULDERS TORSO RANGE PROPERTIES


CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT

AMMUNITION
RINGS WAIST
RIGHT HAND BELT OR GIRDLE ATTACK 6 BONUS DAMAGE TYPE

RANGE PROPERTIES
RINGS FEET
LEFT HAND BOOTS, SHOES, OR SLIPPERS
AMMUNITION
CHARACTER PORTRAIT PERSONALITY TRAITS RACE, BACKGROUND, CLASS & FEATS v2.27

I’m rude to people who lack my commitment to RACE. Hill Dwarf


hard work and fair play. • +2 Constitution, +1 Wisdom
• Size. Medium
• Speed. 25ft, speed not reduced when wearing heavy armor
• Darkvision 60ft
• Dwarven Resilience. advantange on poison saving throws, resistant to poison damage
• Dwarven Combat Training. proficient with battleaxe, handaxe, light hammer and warhammer
• Tool Proficiency. gain proficiency with either smith's tools, brewer's supplies or mason's tools
• Stonecunning. add double proficiency bonus to Intelligence (History) check on any stonework.
• Dwarven Toughness - hit point maximum increased by one every level
IDEAL • Languages. Common, Dwarvish
Generosity. My talents were given to me so that I
BACKGROUND. Clan Crafter
could use them to benefit the world. (Good)
• Region. Silver Axe Inn
• Feature. Respect of the Stout Folk
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as
BOND dwarves do. You always have free room and board in any place where shield dwarves or gold
One day I will return to my guild and prove that I dwarves dwell, and the individuals in such a settlement might vie among themselves to
am the greatest artisan of them all. determine who can offer you (and maybe friends) the finest accommodations and assistance.
• Craft. Brewer / Distiller / Vintner
• Skills. History, Insight
FLAW • Tools. One type of artisan's tools
• Lifestyle. Comfortable, 2 gp per day
• Languages. Dwarvish or one other of your choice if you already speak Dwarvish
HONOR SANITY
CLASS. Fighter
• Armor. All armor, shields
CHARACTER BACKSTORY • Weapons. Simple and martial weapons
• Tools. none
• Saves. Strength, Constitution
• Skills. Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation,
Perception and Survival
• Fighting Style (Defense)
Gain +1 bonus to armor class when wearing armor
• Second Wind
On your turn, use a bonus action to regain 1d10+16 hit points. Regain ability after a short
or long rest
• Action Surge (One Use)
On your turn, take one additional action. Regain ability after a short or long rest
• Martial Archetype (Champion)
• Martial Archetype Feature (Superior Critical)
Weapon attacks score a critical hit on a roll of 18 - 20
• Ability Score Improvement / Feat: Level 4, 6, 8, 12, 14, 16
• Extra Attack (2)
• Martial Archetype Feature (Remarkable Athlete)
Add +3 to any Strength, Dexterity, or Constitution check you make that doesn’t use your
proficiency bonus and your running long jump distance increases by 6ft
• Indomitable (Two Uses)
Reroll a saving throw that you fail, you must use the new roll. Regain ability after a long rest
• Martial Archetype Feature (Additional Fighting Style: Protection)
When a creature you can see attacks a target other than you within 5ft, you can use your
reaction to impose a disadvantage on the attack roll. You must be wielding a shield

ABILITY SCORE IMPROVEMENT & FEATS


ALLIES & ORGANIZATIONS • Heavy Armor Master - Fighter 4
FACTION RANK RENOWN - Increase your Strength score by 1, to a maximum of 20
- While wearing heavy armor, bludgeoning, piercing, and slashing damage from non magical
Silver Axe Inn 20 weapons is reduced by 3
Lady Kiara Windsong • Tough - Fighter 6
Jonathan - Your hit point maximum increases by an amount equal to twice your level. Whenever gaining
Luth Stromwind a level thereafter, your hit point maximum increases by an additional 2 hit points
• Ability Score Improvement x 4 - Fighter 8, Fighter 12, Fighter 14, Fighter 16
- Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1

ENEMIES
Rogue Kysie - NPC
Myathe "Mya" Berevan Wood Elf/Female Neutral Silver Axe Inn

+2 Race: Wood Elf


0
12 +2 30 ft Gender: Female
Occupation: Criminal
4
Description:
11 Appearance: Unusual eye
color - One Brown / One
Blue

2 3
27 Talent: Expert juggler
Mannerism: Chews
something
Interaction Trait: Arrogant
15 Values: Beauty (Good),
Acrobatics +4, Protective of a valuable
Athletics +2, possession
Deception +3, Flaw or Secret: Foolhardy
1 Persuasion +3, bravery
Sleight of Hand
13 +4, Angdor caught her stealing
Stealth +4 from the tavern. He took
pity on her and offered her a
job as one of his waitresses.
0 She is sort of the unofficial
spy of the Silver Axe.
Dagger +4 1d4
11 Physical Keeping her ear to the
Characteristics: ground she listens for
Age: 351 years anything that may be helpful
Height: 5' 5" to her or to her boss. Mya
0 Weight: 133 lbs.
Eyes: Brown/Blue
has never had anyone treat
her like an equal before and
Skin: Dark she is not going to let
10 Copper anything happen to her new
Hair: Brown home.

1
Mya is the head of the waitress
13 staff at the inn. All of the staff is
trained in both close combat
and in seduction. She does not
run a brothel just to get
information that she can pass
10 Trinket: An empty along to her boss.
wine bottle bearing a Mya would never do anything to
pretty label that says, disgrace the Silver Axe or
"The Wizard of Angdor.
Wines Winery, Red
Dragon Crush, The Waite staff of the Silver Axe
331422-W" Inn.
Dagger - Tana Caramip Tippletoe Lilli
58 Shamil Pyntle Buvvie
"Doublelock" Boondiggles/
Female/Gnome
-Petro Laboda/Human/Male
-Olga Helder/Human/Female
-Nella Iltazyara/Half-Orc/Female
-Thamior Mostana/Half-Elf/Male
Monk Kysie - NPC
Drusilia Yaeldrin High Elf Lawful Good Silver Axe Inn

+3 Race: Elf
2
15 +3 40 ft. Gender: Female
Occupation: Monk
5
Description:
14 Appearance: Unusual hair
color Black and Blue
Talent: Unbelievably lucky

3
5
3
27 Mannerism: Squints
Interaction Trait: Ponderous
Values: No limits (Chaotic)
16 Flaw or Secret: Possession
of forbidden lore
Acrobatics +5,
Athletics +3,
Medicine +4, Not much is known about
1 Performance +3 Drusilia. She came to the
inn looking for a place to
12 stay, but hasn't left yet.
Angdor decided to put her
on the payroll when she
kept on keeping the riffraff
0 out of the bar area. She
became the defacto
Unarmed Attack +6 1d6
10 • Physical bouncer of the Inn.
Characteristics:
o Age: 460 years
o Height: 5'7"
2 o Weight: 103
lbs.
o Eyes: Gold-
15 flecked Green
o Skin: Light Tan
o Hair: Black and
Blue
1
13

10 Trinket: A hilt from a


broken sword

58
Bard Kysie - NPC
Chen Shin Human Male Chaotic Neutral Silver Axe Inn

+3 • Race: Human

9
13 +2 30 ft. • Gender: Male
• Class: Bard
• Background: Entertainer
-1 4 • Occupation: Artisan or guild
member
5 • Description:

2 5
27 o Appearance: Missing fingers
- Missing the pinky off his left
hand
o Talent: Great at solving
15 puzzles
o Mannerism: Taps fingers
Deception +3, o Interaction Trait:
History +2, Argumentative
Insight +2, o Values: Fairness (Lawful),
1 Performance +3, Out for revenge
o Flaw or Secret: Foolhardy
Persuasion +3, bravery
12 Sleight of Hand
+4,
Stealth +4 He is one of the few
employees that come and go
2 as he pleases. Chen has a
very unique ability to be able
Dagger +4 1d4 to go anywhere in Kerell from
14 • Physical
Characteristics: the Silver Axe. No matter
o Age: 34 years where he came into the Inn he
can go out to anywhere he
o Height: 5'4" wants. This is due to a rare
1 o Weight: 142
lbs.
ring of Planar Jumping that he
picked up from a 'garage sale'
o Eyes: Brown for a couple of gold. He does
12 o Skin: Dark not know that this is the item
Brown that allows him to do it.
o Hair: Gray/
White
2
• Bard College: College of
15 Swords
• Personality:
o Defining Works: "A Fool in
the Abyss," a comedic poem
10 Ring of Planar about a jester's travels
Jumping. among demons
o Instrument: A masterfully
crafted halfling fiddle
o Embarassment: The
matinee performance when a
circus's owlbear got loose
and terrorized the crowd
780 o Became a bard because: I
was a gifted performer and
attracted the attention of a
master bard who schooled
me in the old techniques.

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