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Weird music introduces the Skull Kid, a rather odd character who comes and searches Link.
After a moment, he finds the Ocarina of Time and plays a few notes. Awww, now he’s got his
spit all over it! As he giggles at his new toy, the fairies will begin arguing in the background.
Link then wakes up and after a shake of the head to get his bearings again, he glares at Skull
Kid who tries to hide the Ocarina behind his back. Link tries to grab him, but he easily jumps
out of his grip and onto Epona. Link tries to tackle him, but only manages to get his leg. Epona,
meanwhile, rides off, dragging Link along the ground. The scene changes and Link loses his
grip as they round a corner, leaving Skull Kid home free with both the Ocarina and the horse.
Eep, get up dude!
~ Lost Woods…? ~
Starting Area
Now that you have gained control of your hero, get used to the controls. Use the Analog Stick
to move around, press the A button to perform actions and interact with people and objects
and press the B button to slash your sword. Test it out by slashing the bushes nearby. This is
actually one of the best places to get cash early on in the game, so if you wish, you can stay for
a bit and load up. You can enter the next area and return repeatedly to make the bushes
reappear, thus being able to get a ton of rupees before you move on.
Jumping Tutorial
When you’re done playing around, run through the stump that the Skull Kid
disappeared into. This next area has a bunch of stumps sticking out of the
ground and acts as a tutorial area, giving you a chance to practice your
jumps. Simply run towards a ledge and Link will automatically jump
(depending on how far you’re holding the Analog Stick). If you’ve played
Ocarina of Time before this, you’ll undoubtedly drool at Link’s cool new flips.
Uh-Oh…
Another short clip will begin of Link falling off of a ledge, after which you’ll
get the privilege of watching a Windows 95 screensaver-worthy scene. Link
lands on a pink flower and the Skull Kid will insinuate having done
something horrible to Epona. Meany! It looks like he decides that Link’s horror at the previous
comment is a gesture of war, because he takes this opportunity to send you in to a terrifying
dream. Run away from the Deku, Link!
When the dream ends, Skull Kid giggles at Link’s new fashion statement. Well, that just sucks,
doesn’t it? Tatl will try to stop you and lose her chance to stay with her buddies. Of course,
that’s all your fault, right?
~ Mysterious Underworld ~
Opening Doors With A
At long last, you will regain control of Link, who is now an incredibly short Deku Scrub whose
head is disproportionately large compared to his body. Walk around and get used to spinning
with A. When you’re ready, go up to the door and press A to go through.
Tatl
Go around the corner and Tatl will run after you. She agrees to help you out… at least until you
get back to Skull Kid. One-sided love, eh? You now have the option of pressing Up-C on the
N64 version, or Right on the d-pad in the 3DS version, when near something of interest and
Tatl will tell you about it if you wish. For those of you who have played the prequel to this
game, Ocarina of Time, this means no more annoying interruptions for every single new thing
you encounter.
Deku Flowers
When you’re ready, stand atop the flower and you’ll see
Tatl flash. You can press the button to get an explanation
from Tatl if you wish. Press and hold the A button to dive
into the flower, then aim with the Analog Stick and let go
of A to shoot up and fly around using a flower in each
hand. Who needs ladders? Fly over to the other side of the
room and either wait for the “flower-power” to wear out
or press A to drop down early. If you don’t make it to the platform, use the flowers to work
your way back up and try again. Once you make it, go through the door.
Deku Nuts
In this room, you’ll have to use these flowers to go from one island to the other. Get in the first
flower and fly to the second platform. From here, there are two platforms ahead. Fly to the one
on your left and open the large chest to get your very first item: Deku Nuts. While you won’t
be fighting enemies for a little while yet, these are very useful things to have, allowing you to
briefly stun foes and make them vulnerable to attacks.
To your right is a tree. The fourth platform is right behind it, so you can either try and fly
around it, or go back to the second platform below and then go to the fourth platform. Once
you make it, look off in the distance to see the fifth platform. Get in the flower and go around
the tree, then straight for the platform. You should just be able to make it.
Tatl will inform you of the thingy over on the other side (attempting to teach you how to use
either Z or L targeting). Check it out if you like, then fly over to the final platform. Press A to
inspect the weird tree (looks like a Deku Scrub doesn’t it?) and go through the last entrance.
~ Clock Tower Basement ~
After going through a corridor with some crazy camera angles, you’ll enter a room where the
door mysteriously closes behind you all on its own. It’s scary already! Check out the
waterwheel and such, then run upstairs and make for the double doors.
As you approach them, however, a clip begins as the emotional Mask Salesman appears on
stage behind Link. While a lot of the characters in Majora’s Mask have the same model design
as the ones in Ocarina of Time, they are not really the same characters. This is one of those
rare exceptions, as this guy is also from the land of Hyrule.
Apparently, he travels the world collecting masks of all sorts, but the Skull Kid stole a very
important one from him: Majora’s Mask. Turns out, if you can get your “precious item” back,
he’ll teach you how to return to your normal form! There’s just one thing: bring him Majora’s
Mask. Oh, no problem! There’s another catch though; he’s leaving in three days, so you’ll have
to do all this before you run out of time. Lovely; however, there’s actually a very important
reason for this as you’ll soon find out…
In the 3DS version, the Mask Salesman will reference the nearby Sheikah Stone. Much like in
Ocarina of Time 3D, if Link is ever stuck as to where to go, he can enter the Sheikah Stone to
get a hint on what he needs to do next.
When he finally runs out of things to say, you’ll regain control of Link. Turn around and go
through the double doors to take your first look at Clock Town.
1.2 Great Fairy
Tingle’s Map
After a short overview of the south end of Clock Town, Tatl will remind you of how ridiculous
the Mask Salesman’s terms are, and also tell you to go see the Great Fairy.
Day
During the day, it can be found in the Laundry Pool in the southwest corner of Clock Town.
Hop across the water and touch it to retrieve it.
Night
During the night, it can be found in East Clock Town in the middle of the square; you can’t miss
it. It’s too high to get by walking up though, so you’ll have to use the nearby Deku Flower and
fly into it to retrieve it.
Once you’ve acquired the Stray Fairy, (another big-headed individual similar to yourself, if a bit
shinier) return to North Clock Town and enter the cave on the left side. It will then combine
with the others in the spring to become a large scandalous female known as the Great Fairy of
Magic. They look much less obnoxious than they did in Ocarina of Time. Anyway, she’ll give
you Magic Power, allowing you to shoot bubbles with B. Sweetness! She also gives you a clue
to finding the Skull Kid, saying to go to the Observatory next. Good to know. She also reminds
you to come back when you have returned to your old self. What do you think she has in mind?
Face towards the balloon, press B to enter a first person perspective, aim up at the balloon and
charge up a bubble (to give it further range). Release it before your bubble pops and you
should easily be able to pop the balloon. This will startle the kid, who is now eligible for
conversation. Go talk to him and he will tell you how impressive your big head is. Apparently,
he is willing to let you into his gang, which grants you access to the Observatory. Hey, that’s
where the Great Fairy told us to go! The only catch is, first you will play hide-and-go-seek with
him and his friends. Sounds good, right? You have until the next day starts, so if it’s night
already, you’ll have less time to do it.
The kids will run off and hide now, and it’s your job to find them. They cheat however, and run
away when they see you. So it’s actually more of “hide-and-go-catch.” Put your Deku skills to
use and use A to spin after them and B to shoot bubbles and stun them temporarily.
The locations of the Bomber Kids differ in the N64 and 3DS versions of the game. For the N64
version, take a look at the map below.
For the 3DS Version, there is one Bomber in each of the five locations within Clock Town:
1. North Clock Town – At the northeast corner
2. East Clock Town – Near the bell at the higher level of the Stock Pot Inn. Use the Deku
Flower to launch yourself up there.
3. South Clock Town – Hiding inside a crate right in the center of the area.
4. Laundry Pool – Hiding inside a crate near the water.
5. West Clock Town – Walking around in the higher part of the area.
After you have caught all of the children, the screen will fade and you’ll be back in North Clock
Town. Well, they’ve decided you can’t actually join the club! BUT, they will give you their
password to let you go to their secret hang out spot in the Observatory. Nifty!
If you are playing the N64 version, WRITE DOWN THE CODE!!! Otherwise you’ll have to re-
catch them to get the code again. For the 3DS version, it is stored for you in the Bombers’
Notebook.
The order they are standing in is always different. All five are shuffled around each time you
play, meaning there are 120 possible combinations for this password and it is completely
random. Write it down on a sticky note or something and slap it to your TV, since you’ll be
using it repeatedly throughout this game. For a little while, you can talk to the kids and they
will tell it to you again in case you didn’t write it down. After that, if you ever forget it, you can
always play this little game with the kiddos another time.
Clock Town Sewers
Ahead, there’s a fork in the road leading to the left and forward. There’s only one way you can
go for now, so bounce from platform to platform until you get to solid land. Use A to spin just
before you touch water and you’ll zip across it really fast! This is handy for longer distances.
Once you get across, go to the left and you’ll encounter your first enemy: a Skulltula. They’re
a bit harder to defeat than they were in Ocarina of Time, but you can still beat them up the
same way. Wait for their back to be turned and hit them (in your case, with a bubble).
Alternatively, this is a great time to use your Deku Nuts if you’d like to briefly stun it. Either
show it who’s boss… or simply walk around it in the shallow water.
At the end, follow the narrow passage which leads to an open room. You can break the jars
around here to get some Magic Jars (which restores your Magic Meter) and possibly some
Recovery Hearts in case you were harmed by the Skulltula. The ladder in the center of the wall
is blocked by another balloon, of all things. Honestly, the Bombers need a more high-tech
security system… Pop this “obstacle” with a bubble and climb up the ladder.
Astral Observatory
There are some stairs here, some pots and… a Scarecrow that’s alive… right, well… you’ll
come back to that later. First, go up the stairs and around to talk to the Professor Shikashi,
who likes to stand a little too close for comfort when speaking to you. He rambles a bit,
explaining that the Skull Kid has been causing trouble here as well. Are you seeing some sort
of ongoing theme? After a moment, he’ll ask you if you’d like to look into the telescope. Why
yes, thank you, that’d be lovely.
Gaze around if you’d like. If you look to the left, you can actually see a dude off in the grass
doing jumping-jacks. Odd. Look towards the Clock Tower and press A to zoom in on the Skull
Kid who is atop it. The Skull Kid will glance at the Moon, which will cause it to cry. Jeez, he’s
mean! The Skull Kid will then insultingly show off his rear.
Press B to stop using the telescope. Professor Shikashi rambles a bit, but he does mumble
about something rather important: Skull Kid could only have gotten atop the Clock Tower by
using the “clock door” which will only open on the eve of the carnival… Or it could be that he
can levitate, as you’ve already seen….
After you’re done talking to him, go outside to find your very own Moon’s Tear. Yipee! This will
come in handy in just a moment, and it’s necessary to get some Pieces of Heart later on in the
game, so remember how to get these! Go all the way back through the sewers and back to
Clock Town.
Clock Town
Go back to South Clock Town and approach the giant yellow flower
(assuming you haven’t already). Just before you can get to it, a
large Business Scrub will fly in and take residence, claiming he has
the ownership papers and everything. Dang. He does comment,
however, that he’d be willing to sell it in exchange for a Moon’s
Tear. Well gee wiz, what a coincidence!
You probably know what to do here. Here’s your first trading
sequence, and it’s done a little differently than most of the games
in the Zelda series. Speak with the Business Scrub, and after talking
with him for a moment, a screen will pop up allowing you to choose an item. In the N64
version, place the Moon’s Tear on one of your item buttons, then return to the conversation
and press that C button to give it to him. In the 3DS version, just select the item and it will give
it to him. He’ll then pack up and leave in a scene that is far too long (at least on the N64
version). One other thing to note is that he gives you the Land Title Deed. Keep this in mind,
since you’ll need to get these later on in the game for some Pieces of Heart.
– Treasure Chest Shop (East Clock Town)
– Deku Playground (North Clock Town)
Optional Glitch: Exploring Termina Field – N64 Version ONLY
If you’re REALLY ambitious, you can escape Clock Town by the use of a little glitch to get
passed the guards. Only those whom have beaten the game already should do this; however,
just make sure you’re back before the final night! To do it, stand near the guard in East Clock
Town and face back towards the square. Hold Z (facing away from the guard and exit), then
move backwards on the Analog Stick and walk along the wall on either the left or right side.
The guard will impede you, but you’ll slowly inch your way out if you angle yourself properly.
Once outside, there’s lots of bushes to spin through and holes you can fall into that will reward
you with rupees. For some odd reason, there aren’t any chests or enemies out in Termina Field
at this point… Play around if you like, then return to Clock Town before you run out of time.
Dancing With The Scarecrow
If you STILL have time to burn (or just don’t care to do the above), you should find a
Scarecrow. There’s one back in the Astral Observatory, but there’s also one in the Trading
Post (West Clock Town). Dance with him repeatedly until the night of the final day to pass the
time. He’s also willing to tell you about some hidden songs. Since songs play a vital part in this
game, this could be important, hmm?
Once it’s the night of the final day, get ready, because you’re going to confront Skull Kid!
Check out the moon every little while, as it steadily gets bigger, but on the Final Night, it grows
incredibly quickly.
The Bank
Before you actually go to the Clock Tower, there’s one thing you should do quickly. In the N64
version of the game, go to West Clock Town and speak with the man sitting on the counter in
the middle of the area (the bank). He’ll stamp you with some special ink, which gives you an
account. Right on! Put all of your remaining rupees in the bank, which will allow you to save
them for later (you’ll see why in a bit). If you are playing the 3DS version of the game, the
banker is located in South Clock Town, just north of the Clock Tower, near the entrance to
North Clock Town. Nearby is an Owl Statue. In the 3DS version you can walk up to any of these
statues at anytime and save your progress.
Carnival of Time
When you’re all ready, go to the yellow Deku Flower in South Clock Town (the one that you
traded your Moon’s Tear for) and get in. Fly to the overhang above the door leading into the
Clock Tower. Here, you’ll find your very first Piece of Heart! For every four of these you find,
another heart will be added to those at the top-left of the screen, extending your total life
energy.
At 12:00 on the last night, you’ll witness a short scene with fireworks celebrating the Carnival
of Time and the top of the Clock Tower flipping on its side. This will open a doorway with some
stairs that lead up to the top. Once the movie
ends, run up the stairs to confront the Skull Kid
and get back what’s rightfully yours!
Atop The Clock Tower
A short cutscene ensues in which Skull Kid is revealed, once again, as a jerk. Tael will attempt
to give you a hint about what to do, which Tatl will decipher later. Skull Kid will eventually
scream, which causes the moon to fall even faster. After a moment, you’ll regain control of
Link. Link doesn’t have much to offer at this point, but let’s see what your new found Deku
Scrub powers can do! Show him your spectacular, unstoppable new ability! Z- or L-target him
and blow a decent sized bubble (to get further range). This will cause him to drop the Ocarina
of Time. Get it, quick!
Another cutscene will then take place, with Link remembering the one-sided conversation he
had with Princess Zelda upon leaving the land of Hyrule just before this game began. She
offered him her goodwill as well as the Ocarina of Time, reminding him of a mystical song he
used in the Ocarina of Time as well: The Song of Time. She told Link that if he ever needed
assistance, he could play this song to get help from the Goddess of Time.
After learning the Song of Time, Tatl will yell at Link to get him to stop daydreaming and begin
praying desperately to the Goddess of Time to give them more time. Once you regain control,
quickly press Start, set the Ocarina of Time to one of your buttons and play your… pipes…?
That’s kind of odd.
Play your spiffy new song, which will take you back in time 72 hours to the dawn of the first
day. Well, you’re still stuck in Termina, but now you have the Ocarina of Time back and the
world hasn’t met certain doom yet! You’ll get flashes of the start of your journey, and you will
appear back in Clock Town just as you exited the Clock Tower basement. All in a day’s work,
right?
1.6 The Deku Mask
Tatl will voice everything that’s obviously going through your head and then apologize to you
for being rude earlier. She wants to help out. Isn’t that precious? You have your “precious
item” back, so pay the Mask Salesman a visit, as he suggested earlier.
Clock Tower Basement
Speak with the Mask Salesman and he’ll emphatically shake your shoulders with excitement.
Somehow, he magically makes an organ appear. Play his melodic tune to become normal once
more. Sweet! With the Song of Healing, you can get other cool masks throughout your
journey. With the Deku Mask, you can now either stay in your normal, Hylian form or become
a Deku Scrub at anytime you wish! This is a huge advantage to have!
Oops! He did ask us to get Majora’s Mask back, huh? Check out his angry eyes, they’re so
fierce! He’ll then tell you about Majora’s Mask and how apparently it was used by an ancient
tribe to curse people and gave its user incredible power that could destroy the world. It
became too dangerous to keep around, so they hid it in shadow, whatever that means. The
Mask Salesman found it and took it, then the Imp (Skull Kid) came and stole it from him. He
then chuckles. “Just believe! Ho, ho, ho!”
In the Nintendo 3DS version of the game, the Mask Salesman will also give you the Bombers’
Notebook at this point. This will track all of the various interactions you’ve had with some of
the residents of Termina. It will be very helpful with future sidequests that arise.
Well, with all that out of the way, leave the Clock Tower to begin your next 3-day adventure.
Congratulations on completing the introductory portion of the game.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
A Link Between Worlds
Majora’s Mask Walkthrough – Southern Swamp
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
2.1 – Item Collection #1
2.2 – Southern Swamp
2.3 – Monkeys
2.4 – Woodfall
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
Great Fairy Mask
If you remember from earlier, the Great Fairy of
Magic in North Clock Town told you to come back to her if you returned to your old self. You
can do this, but remember, because you’ve played the Song of Time, everything has started
over again. This means you’ll have to find the Stray Fairy and bring it to her in order to piece
her back together again. During the day, it’s located in the Laundry Pool, hovering over the
water. At night, it can be found in East Clock Town floating around in the middle of the square
(use the Deku Flower to reach it).
Once you have it, return to North Clock Town and enter the Fairy Fountain on the left. She’ll
thank you by giving you the Great Fairy Mask, which helps you to find Stray Fairies and even
makes them fly to you if they’re able. It may sound a little silly to you at this point, but as you’ll
find out soon enough, this is actually one of the most useful masks in the game!
Piece of Heart in the Tree
While you were running around in North Clock Town as a Deku Scrub, you were probably dying
to get the Piece of Heart in the branches of a tree near the slide. Well, now that you have your
Hylian Form back, you can! Climb up the… pillar things… next to the slide and use them to get
on top of it (seems kinda dangerous and not very kid-friendly… don’t slides usually have a
ladder or steps or something?) then jump into the tree to claim your prize.
Bombers’ Notebook & “Paper”
NOTE: If you are playing the 3DS version, you already have the Bombers’ Notebook, but if you
have the N64 version, you’ll need to complete this quest to get it. Even if you have the 3DS
version, however, you will need to get the Title Deed from this quest once again to get an
optional Piece of Heart.
In the last chapter, you played hide & seek with the Bombers. For successfully catching them
all, you learned their secret code, which you should’ve written down on a slip of paper. If you
did not do this (and don’t remember it), you’ll have to play with them again in order to learn it.
It’s random for each save file, so you cannot simply look it up.
Speak with the Bomber in the yellowish orange cap in East Clock Town to access the sewers
area leading to the Astral Observatory. Just like you did in the last chapter, go through here,
killing or avoiding the Skulltula, popping the balloon with a bubble (while wearing the Deku
Mask), looking through the telescope at Skull Kid and finally get another Moon’s Tear. With
that in hand, return to Clock Town.
When you exit the sewers, make sure you AREN’T wearing the Deku Mask! This causes Jim, the
leader of the Bombers, to hail you down and explain that you’re pretty amazing for knowing
their password without being a member and all, so he’ll then invite you to their gang by giving
you, ta-da, the Bombers’ Notebook! Apparently, this group of kids is all about helping people,
and this notebook will help you accomplish the many side quests that are found in this game.
By completing different portions of quests, you will get stickers in the notebook that you can
view by pressing Start.
The Bombers are your first entry. For learning their code, either by playing with them again or
by entering their hideout, you will have completed their entry. That wasn’t so hard, was it? All
of the other entries give you all sorts of goodies like Pieces of Heart or items. With that in
hand, let’s find some of those wayward souls, shall we?
One of the entries you’ll be doing here in a bit requires paper (either a Title Deed or one of the
letters, which haven’t been dealt with yet). If you went to the Astral Observatory, you got the
Moon’s Tear, which you can now give to the Business Scrub in South Clock Town. Simply
approach the big Yellow Deku Flower to make him appear and speak with him to trade for the
Land Title Deed (again). You’ll use this in a little while, so just hang on to it for now.
Adult’s Wallet
The next entry for the Bombers’ Notebook (which will eventually net you two cool items) will
take place at 12am on the First Night. NOTE: If you are playing the 3DS version of the game,
you can play the Song of Double Time and skip ahead to 11pm on the first night. However,
you’ll still want to snag the Adult Wallet sooner, rather than later. If you are playing the N64
version, you’ll have to stall for some time.
At this point, it’s probably somewhere between 12pm and 6pm, so you’ll have some time to
burn. As long as you’re waiting, you should go out into Termina Field to collect rupees. Now
that you are in your Hylian form, you can speak with the guards at any of the exits who will
notice your sword after a moment and allow you to pass. At this point, you can only hold 99
rupees at a time, so whenever you get to about 80 or so, return to Clock Town and put your
rupees in the bank, then go back to hunting rupees. Here is the recommended route:
NOTE: There is a large bird, known as a Takkuri at the entrance to Milk Road, at the southwest
part of Termina Field. If you defeat this bird, you can instantly get 200 rupees. However, it is
quite difficult and has a ton of health. Plus, it steals your items from you if it attacks!
Experienced players can try to defeat it now, but you should just ignore this enemy for now.
1. Red Line
Start from the south exit of Clock Town, going to the southeast, up the ramp area towards the
Astral Observatory. Slash the circles of bushes along the way to get rupees and kill ChuChus
that get in your way. You should get about 20+ rupees doing this.
2. Orange Line
Right next to the Astral Observatory is a dude in a tree grabbing at something. Use A to roll
into the tree, knocking down the guy and the 40 rupees that he was trying to get for himself.
Collect them and go back to the south.
3. Yellow Line
In the high grass to the far south, there’s a chest in the corner near some Deku Babas. Open it
to get 20 rupees.
4. Green Line
Work your way back towards Clock Town along the east side, slashing bushes as you go,
getting another 20-ish rupees.
5. Teal Line
You should have about 90 rupees at this point. Enter West Clock Town and put your rupees in
the bank. Remember that if you are playing the 3DS version, the bank is by the Clock Tower.
6. Light Blue Line
Go through the west exit again and you’ll see some fountains here at the top of these steps
leading down into the sandy area. Climb into each fountain itself to get a total of 10 rupees.
7. Dark Blue Line
Work your way north along this upper ledge, slashing bushes as you go, getting 20-ish rupees.
8. Purple Line
In the northern, snowy area, take the ramp down and go around to find a "song" up against
the wall. Turn away from it and use your Ocarina to see it behind Link. Position yourself so you
can at least see most of it (but still close enough that it’ll work) and play the song back to it. If
you do it successfully, it’ll reward you with varying amounts of rupees between 3 and 60.
9. Pink Line
Continue working your way clockwise around Termina Field, slashing bushes until you have a
total of about 80+ rupees. Enter Clock Town again and turn ‘em in to the bank.
If you put money in the bank during the first three day cycle, you should have close to 200
rupees in total at this point. There is also an easy 100 rupees to earn right here in Clock Town,
so run over to where the yellow bomber is standing, near the route that takes you to the Astral
Observatory. From here, run south and climb the steps. Just run straight ahead and Link will
jump over the gap and grab the ledge on the other side. Then stand against the wall and
continue running southward, where Link will automatically jump over to the posts against the
wall. Once you make it across the final gap, circle around to find a treasure chest that contains
a silver rupee! NOTE: You can get this silver rupee every single time you go back through a
three day cycle. It’s a good way to build up your bank account, as you’ll eventually need 5,000
rupees!
If you still don’t have 200 rupees, run out to Termina Field and collect some more until you do.
Once you get past the 200 rupee mark, the banker will reward you with the Adult’s Wallet,
which allows you to carry up to 200 rupees at a time.
If you would like more time running around, you can always play the Inverted Song of Time
(play the Song of Time backwards) to slow time down, giving you more of an opportunity to
collect rupees. Whatever you decide, just make sure you’re back in Clock Town before 12am!!!
~ Notebook Entries ~
Old Lady from the Bomb Shop (Blast Mask)
Make sure you are within North Clock Town just before midnight hits. Right at 12am on the
First Night, an Old Lady will come out of the northern exit in North Clock Town. As she walks
through the area, another character named Sakon will rob her, taking her blue sack and
running off with it. After she yells out, you’ll regain control, so run over to Sakon who’s
prancing away and slash him with your sword. This will cause him to drop the sack and prance
out of the area.
Once he leaves, the Old Lady will thank you by giving you the dangerous, but very useful Blast
Mask, thus completing her entry for the Bombers’ Notebook. She also advises you to come see
her at the Bomb Shop in the morning, where she will be selling the merchandise that’s in her
sack (which Sakon tried to steal).
Spirit Dancer Kamaro (Kamaro’s Mask)
It should be about 1am right about now. It is recommended that you play the Inverted Song of
Time (playing the Song of Time backwards) in order to slow time down. There are a few things
yet to do on the First Night and you may not have enough time otherwise if this is your first
time doing some of these side quests.
Run back out into North Termina Field (snowy area with all the mushrooms) and run over to
the mushroom farthest to the west (left) that is closest to this upper platform. From 12am to
6pm on any night, there’s a spirit out here dancing atop one of the mushrooms. He’s easy
enough to spot and you’ll hear his music as you draw near. Hop onto the ledge and jump onto
the mushroom.
Speak with Kamaro to learn his plight. Apparently, this dancer died and didn’t get to pass on
his mad dancing skills, so his spirit cannot pass on to the next world. If you remember from
earlier, the Mask Salesman told us that the Song of Healing brings rest to troubled spirits. Play
the Song of Healing to create Kamaro’s Mask, which will allow you to dance like Kamaro and
will also complete his entry in the Bombers’ Notebook.
The Mysterious Hand (???)
In East Clock Town, there’s a building called the Stock Pot Inn. Unfortunately, it is shut out to
the general public at night unless you have a reservation there. However, you can get in by
using the nearby Deku Flower to get atop the thatch overhang and access the door on the
second story. Do so, then go downstairs and follow the left wall which leads to the latrine.
During any night from 12am onward, you’ll find a… hand… in the toilet… who’s in dire need
of paper…. If you acquired the Land Title Deed earlier, show him the goods to help him out
with his little *cough* problem. Notice, however, in the N64 version, there is a box of paper on
the floor here. Why couldn’t he have used that, anyway? He’ll thank you, and after the hand
finishes its, um, business, it’ll give you a Piece of Heart that apparently fell down there. This will
complete the “???” entry of the Bombers’ Notebook.
Guru-Guru (Bremen Mask)
During the First and Second Nights, you can find Guru-Guru in the Laundry Pool. This traveling
musician, a member of the Gorman Troupe who plays a music box constantly, got kicked out of
his room at the inn because his fellow performers needed their rest. If you chat with him in
your normal form, he’ll relent to you a sad tale about his time in an animal troupe. Apparently,
he was jealous of the dog leader (whom he says did an amazing job) so he stole the dog’s
mask. It was a long time ago and he no longer needs the thing, so for listening to his
confession, he’ll give you the mask. Sweet! You can use this to parade small animals (such as
the little dog in South Clock Town). It’ll also help you to get another very useful mask here
soon!
Rosa Sisters
The Rosa Sisters, Marilla and Judo, are members of the Gorman Troupe who are staying at the
Stock Pot Inn. If you happened to speak with them during the day, you’ll find out that they’re
looking for some new dance moves for the soon approaching Carnival of Time. They’re
stumped with this, however, and practice during the First and Second Nights in West Clock
Town. Head on over there, put on Kamaro’s Mask and show them your moves!
Link will then dance frighteningly, just like Kamaro, which the Rosa Sisters pick up on easily.
After teaching them the dance, they’ll call you “master,” and reward you with a Piece of Heart.
This also completes their entry in the Bombers’ Notebook.
~ Pieces of Heart ~
Big Bomb Bag
If you are playing the N64 version, play the Song of Double Time to bring you to the second
day. In the 3DS version, it doesn’t need to be the second day. Next, we’re going to need 100
rupees, so just pull it out of the bank if you don’t have that much at this point. Enter the Bomb
Shop in West Clock Town, which is the northern most of the three doors on the west side. They
normally sell regular Bomb Bags which allow you to carry 20 Bombs. Since you saved the Old
Lady on the First Night, now they’re stocking Big Bomb Bags for 90 rupees that allow you to
hold up to 30 Bombs at a time. By purchasing this, you can save money by skipping straight to
the better Bomb Bag! This also allows you to use Bombs now, which you’ll occasionally find
when you slash bushes and jars from now on.
Swordman’s School
Also in West Clock Town is a door to the far north which leads to the Swordman’s School
(Mighty Training Center). Inside, you can chat with the dude sitting on the ledge to take one of
his two courses.
There are two courses available. The Novice Course will show you the basics of Z/L targeting
and swordplay. The Expert Course is a challenge to see how many points you can rack up. It’s
rather simple though, since you get the most points by Z/L targeting a log and pressing A.
How this works is occasionally two logs will come out of the ground. Keep your sword drawn
and target them, then press A to perform a Jump Attack. If you do it correctly, it will split down
the middle, giving you 3 points.
Do this to all of them to get a total of 30 points. The teacher will be impressed and gift you with
a Piece of Heart.
Hole With Dodongos
In northern Termina Field, enter the snowy area with all the mushrooms. A little to the west is
one of the larger mushrooms which has a hole next to its stem. Run over it to fall in. Inside,
you’ll be in an underground area with two Dodongos. These enemies are much more difficult
than they were in the previous game simply because they’re so much larger and they have
much more health. Now that you have Bombs, however, they’re quite a bit easier to kill. Set
your Bombs to one of your buttons, Z/L-target one of them and throw Bombs repeatedly. Six
bombs will kill each, causing them to explode. Be sure to pick up the purple rupee each one
leaves behind, since they’re each worth a whopping 50 rupees!!!
Alternatively, you can always attack them with your sword. Lure them to blow fire at you, then
run around to slash at their tails. They spin around to counter-attack,and they might hit you
with their tail as they do this, dealing loads of damage quickly. By circling around the room and
slashing, you can kill both Dodongos, but it’s
quite difficult to do so without taking damage
(and ill advised for those of you new to the game).
Remember, if you catch on fire, you can put it out
by slashing your sword or rolling. Also, this is a
fun place to play around with the Blast Mask.
Simply hold R and press B to explode right in front
of them, causing massive damage. So fun!
Hole With PeaHat
In the southwest corner of Termina Field is the entrance to Milk Road. There’s a Takkuri (evil,
evil bird who steals your stuff if you’re not careful) which you should avoid at this point in the
game. Just before this, however, is a large patch of tall grass with some Deku Babas in it. There
are some butterflies around here as well, and if you run around where the butterflies are
hanging out, you’ll fall into a hole in the ground.
This takes you into another underground cavern with a lone PeaHat. NOTE: It must be day-
time, otherwise this Peahat won’t leave the ground. This is the only one found in the game,
and while it looks rather intimidating, it really is a piece of cake. Run forward, Z-target it, and
simply hold R as you inch forward. It’ll quickly spin around so its vulnerable root is exposed
(not a very good tactic), so slash away at it repeatedly. After many sword strikes, it’ll explode,
causing a large chest to appear containing a Piece of Heart.
~ Romani Ranch ~
Milk Road
At this point, you should have at least 100 rupees and you aren’t going to be getting any more
serious cash for the rest of this 3-day cycle, so if you want to save the rupees you have
gathered, you should go back to Clock Town quickly and put all but 20 of it in the bank. With
that, return to Termina Field and enter the area to the far southwest which leads to Milk Road.
Along the way, you’ll see an odd looking bird known as a Takkuri. It is HIGHLY recommended
that you avoid it for now. Just run past it.
In the back of Milk Road is the entrance to Romani Ranch. Unfortunately, a rock slide (caused
by Skull Kid) has blocked it off, and one of Mutoh’s workers has been hired to clear it away. It’ll
take him a little while to finish the job though, so play the Song of Double Time to skip ahead
to the final day when he is finished. Dude, he’s hardcore, going at it with a pickaxe for two days
and two nights straight! What a champ!
Grog’s Cuccos (Bunny Hood)
There’s not much to do in the Romani Ranch area itself yet. At the back of the area, however,
there are two doors. Enter the one with all the chickens painted on the side to enter the Cucco
Shack. In the center of this area is a pale dude with a spiked mohawk named Grog. He’ll tell
you how he’s resigned that the moon is going to fall and all that jazz, but he’s depressed
because he’ll never be able to see his baby chickens reach their prime. Don’t the baby chickens
look like lemons?
If you got the Bremen Mask earlier, you may recall from its
description that you can use it to “parade small animals.”
Put it on, then hold the B button to play a catchy (but very
repetitive) tune on the Ocarina as you march around. Touch
the baby Cuccos to make them follow after you. Scour the
area in search of the other ones, touching all of them to add
to your troupe. This process is very lengthy and pretty
annoying. Don’t let go of B or you’ll have to gather them up
again! Look carefully and try to catch up to them before
they go through the triangles in some of the walls, which is
pretty frustrating.
Once you have gathered all ten, they’ll start bursting into full grown Cuccos. Keep holding B!
Once all ten have matured, they’ll cockle-doodle-doo together. You’ll appear next to Grog, who
will glance around and chuckle. He thanks you and gives you the Bunny Hood in reward,
perhaps one of the most useful masks in the entire game! Who doesn’t love going fast? This
will complete Grog’s entry within the Bombers’ Notebook.
That’s all there is to do here, so play the Song of Time to return to the Dawn of the First Day. At
this point, there are technically a few more Pieces of Heart to gather, but they will be much
easier to obtain later on. In particular, Link can get get the Piece of Heart from the Deku
Playground in North Castle Town, but it might be best to get some more experience using
Deku Link before doing so. Furthermore, Link can get a Piece of Heart relating to the Title
Deed, but it requires 100+ rupees that you may or may not have at this point. Lastly, there is
one Piece of Heart that can be gotten from the Postman, but it requires a whole new 3-day
cycle. Because of all of this, these particular Pieces of Heart will be covered later in the guide. If
you’d really like to grab them right now, however, check out ZeldaDungeon’s Heart Piece
Guide. For now, onward to Southern Swamp!
Owl Statue
Next to the Clock Tower there is an odd statue that resembles an owl, and if you haven’t
activated it yet, you should do so, as it will become useful in a bit. In the N64 version, you do so
by smacking it with your sword. You’ll be finding these Owl Statues throughout your journey
and they serve a dual purpose. The first one, which is available now, is to temporarily save your
progress. Saving in this manner is essentially “pausing the game” in a way, since you will pop
up back at the same location, time, health, items, rupees and all when you open your file again.
However, if you come back and don’t play the Song of Time, you’ll lose all that progress. It’s
essentially good if you need to stop playing for a while, but don’t want to lose your progress.
You will be finding other Owl Statues here soon, so keep this in mind.
Termina Field
Now that you have the Deku Mask and a ton of other goodies, you’re finally ready to go south,
as Tatl advised earlier. Play the Inverted Song of Time to slow down time, and be sure to have
the Deku Mask, Blast Mask and Bunny Hood all ready to be equipped. Run to the south exit of
Clock Town and speak with the guard in your normal form to leave.
Welcome, officially, to Termina Field. You’ve already done quite a bit of collection out here in
the last section, so there’s not much to do here at the moment. Before you venture onward,
you’ll need 20 Rupees. There are two great places to get some quick cash out here in the field.
One is the dude in the tree next to the Astral Observatory to the southeast. You can roll into
the tree to knock him down along with two red rupees. The other great place is a chest in the
tall grass in the corner to the far south which contains a red rupee.
With moolah in hand, run all the way to the south,
past the hollowed log. Once you approach the
large tree to the far south, you’ll be interrupted by
a short scene of Tatl explaining she and her
brother’s first encounter with Skull Kid.
Apparently, Skull Kid had been “arguing with some
friends of his” and was thus, lonely. Tatl and Tael
found and befriended him, but after awhile, he
started performing tricks on people, eventually
stealing Majora’s Mask from the Mask Salesman.
The rest is history, and after a bit more rambling,
you’ll regain control of Link. Run along the left side
of the tree to continue on towards the swamp.
Road to Southern Swamp
This area has a few new enemies in it, including Chuchus, which are quite useful. Here you can
easily see the green ones have Magic Jars inside them and the red ones have Recovery Hearts.
This enemy in particular will reappear after a few moments when defeated, meaning you can
wait in the area and kill them repeatedly to restore your life and magic.
The other new enemy here is called a Bad Bat. As
the name implies, these things are downright evil,
flying towards you if you get close. Run towards
the tree in the center and kill all the ones that are
flying around. Next, put on the Deku Mask and Z-
target the one that is on the vines near the top of
the tree here. Blow a big bubble at it to defeat it,
then climb up the vines. You’ll find the top of the
tree is actually flat. Odd. What’s cooler, however, is
the Piece of Heart that is up here!
Also, if you are playing the 3DS version of the game, you can stop by and do a bit of fishing.
However, you don’t have any fishing passes just yet, so it will cost you 50 rupees.
Southern Swamp (North Side)
As you enter, you’ll see an overview of the area, giving you the general vibe of the place.
Notable features are the big building at the beginning, which you can’t do anything with at the
moment, as well as the Big Octos that block off the second half of the swamp, which you also
can’t do anything about for now. Ignore both of those things, since you’ll come back to them
later on. Once you regain control, run off to the right to find an Owl Statue along with the
friendly Owl Kaepora Gaebora from Ocarina of Time. The owl will teach you the Song of
Soaring, allowing for quick navigation throughout Termina.
NOTE: If you are playing the N64 version of the game, there will just be a standard Owl Statue
here, without the actual owl. In the N64 version of the game, you will meet up with Kaepora
Gaebora a bit further down the line in the Southern Swamp. Right next to the Owl Statue is a
new enemy called a Mini Baba. They’re absolutely pathetic, however, they’re very useful if you
need to collect more Deku Nuts. You can slash the bushes here and one of them will always
contain a Deku Stick.
At this point, you’re probably dying to investigate the Swamp Tourist Center, but there’s
nothing you can do with it at the moment, so go to the opposite side where you’ll find a bunch
of lily pads. You can put on the Deku Mask and spin across these to follow the obvious path or
you can simply swim along next to them in your normal form, since you’ll sink them as a
Hylian. Before too long, you’ll come to a little dock of sorts that leads to a path flanked with a
boiling cauldron on either side. Take the detour.
In this small area, you’ll encounter a Deku Baba. Use your shield to get close and slash it with
your sword to defeat it. This particular enemy can drop both Deku Nuts and Deku Sticks
depending on how you defeat them. You won’t need to use Deku Sticks until you reach the
temple, but you can play around with them now if you like. This will lead you to an open area
with a teapot house known as the Magic Hag’s Potion Shop. Ignore it for now and enter the
dark woods in the back.
~ Helping Koume ~
Woods of Mystery
As soon as you enter, you’ll immediately see a monkey. Speak with it and it’ll tell you to follow
it. This is important because the Woods of Mystery is a maze that changes depending on which
day you enter it. Unless you already know the correct path, the monkey is your best shot at
going the right direction. You should barely be able to keep up on your own, but if you have
the Bunny Hood, it makes this much easier. Along the way, you’ll encounter a new enemy
called a Snapper. While you can kill them, it’ll take some time, and you’ll lose the monkey that
way. Ignore them and continue following your little furry friend (if you lose him/her at any
point, try to listen for the monkey noises and quickly follow your ears). Also, it may help to
simply understand that the woods is in the shape of a 3×3 square. The directions you follow
always take exactly 6 screens, so if you were to draw it out on paper, you’d quickly find the
directions you need to take simply using the process of elimination (or simply use the provided
map).
Eventually, you’ll be taken to Koume, one of the twin witches, who is apparently wounded!
Gasp! She was one of the bosses in the last game along with her sister, but apparently, these
are completely different people with the same models and names. Speak with her to learn that
she was picking mushrooms here in the woods when Skull Kid came and beat her up. She
inquires if you have any potions, but currently, you aren’t even able to carry any. She’ll be
annoyed at you and you’ll regain control. Leave the woods.
First Day – Red
Second Day – Yellow
Third (Final) Day – Blue
Red Potion
NOTE: If you are playing the Nintendo 3DS version AND it is the 1st Day, continue to the next
paragraph. However, if it is 2nd or the 3rd Day, Kotake will NOT be in the Potion Shop. Instead,
she will be in the Woods of Mystery. Re-enter the woods and run through and you’ll find
Kotake along the way.
Climb up the ladder and enter the Magic Hag’s Potion Shop. Speak with Kotake (the other
twin) to tell her what happened to her sister. She’ll scream in disgust, but after a bit more
chatting, she’ll give you your very first Bottle filled with Red Potion! This is awesome, but don’t
drink the potion, since it’s intended for Koume. If you do accidentally drink it, just return to
Kotake and she’ll tell you how hopeless you are as she gives you a refill.
Return to the Woods of Mystery and follow the monkey (or the map) again. Once you return to
Koume, speak with her again. Now this is the part that really stumps people. You see, in
Ocarina of Time, you give people items by standing next to them and pressing that C button.
Majora’s Mask DOES NOT work this way. Do NOT press it standing next to her, or you will drink
the potion. Speak with Koume and wait for it to prompt you to press start. Now press the C
button, while speaking to her, in order to give her the potion.
Koume will then take it from you, and after a quick whiff, she’ll drink the whole thing down and
be as good as new. She’ll hop on her magic broom and advise you to come see her at the
Swamp Tourist Center later. Sounds like a wonderful idea, doesn’t it? Leave the woods once
more.
2.3 Monkeys
The Boat Ride
After helping Kotake, a bunch of monkeys will block the exit from the Woods of Mystery. Talk
to them to hear their plea for help. It seems one of them was arrested by the Deku and is
being held in the palace. You’re so generous and thoughtful, you could help him out, right?
Make your way back to the Swamp Tourist Center (the large rectangular building at the start of
the swamp). Climb up the ladder and go inside where you’ll find two new characters: a large
fellow who is actually Tingle’s father and Koume, whose nose is sticking out of the hole in the
wall. Speak with her and she’ll offer you a ride through Southern Swamp and give you the
Pictograph Box, all for free! Heck yeah!
This boat ride is a little odd, as it is automated, but has no driver. Up until now, there have
been Big Octoroks that block the second half of the swamp that you are unable to defeat at
this time. They are no match for your pointy, wooden steed! What a way to go, huh? Getting
impaled by a boat…. Anyway, it’ll take you to the next side, which is full of poisonous water, so
don’t go swimming anytime soon. When the boat asks you to disembark for a while, say yes.
Follow the monkey through the entrance up
ahead to enter the Deku Palace.
Deku Palace (Magic Beans)
Run forward and speak with the Deku Guards. They won’t let an outsider in, so put on the
Deku Mask and speak with them again. They say you’re still not allowed in unless you have
official business… but perhaps you can enter the throne room to see the foolish monkey who
is awaiting punishment. Just don’t go anywhere else! Hmph, well, that got them out of our
way, so run forward and enter the Royal Chamber straight ahead. Speak with the various Deku
in here, including the Deku Butler and the Deku King to discover that they plan on punishing
the monkey for “stealing” the princess. If you speak with the monkey, he’ll claim they don’t
understand and they need to go rescue her.
Back outside, a monkey will tell you to find the Bean Salesman and plant one of his beans to
get to a high place so you can rescue the monkey. That, of course, sounds completely logical.
For some reason, you’re allowed into the throne room with the king, but not allowed to
wander the gardens on either side (which have even more guards)…? Your objective is to get
to the end of each garden while avoiding the guards (and collecting rupees along the way). If
they see you, they’ll throw you out of the palace. It really is pretty straightforward and the
camera angles are quite user friendly for this portion of the game. One of the masks in the
game called the Stone Mask allows you to walk past the guards, making you “invisible” to
them, but you are unable to get that mask for a very long while yet. Aww…
On the west side of the gardens there is a Piece of Heart at the end. It’s very easy to obtain, so
it is suggested that you go that way first. The other garden (to the east) has a hole in the
ground at the end. Fall down into it and you’ll find a fat, jolly man known as the Bean
Salesman. Speak with him to get your first Magic Bean for free! Unlike in Ocarina of Time,
you’ll need a bottle of Fresh Spring Water to make the plant grow. If it is the second day,
however, it will be raining, and you will not need any water. Swipe your bottle in the pool
nearby, and if you’d like, you can test out your new Magic Bean here. Plant a bean, dump some
water on it, then ride the plant to the upper ledge to find a large chest containing a red rupee.
If you did this, purchase another Magic Bean and fill up your bottle with Spring Water again
before you leave.
In the N64 version, you can quickly get caught by the guards to get to the outside of the Deku
Palace. From there you can take the lily pads to the east side of the palace. However, in the 3DS
version, there is a quick warp that immediately takes you to just outside of the Deku Palace to
the east, saving you some time.
Flight Of The Deku
You’ll find a chunk of land with a soft patch of soil as well as a nearby Mini Baba. You can kill
this pathetic enemy repeatedly (since it will reappear) in order to stock up on Deku Nuts for
your task up ahead. Plant the Magic Bean and pour some of the Spring Water that you got in
the cave (if it’s not the second day and raining). The Magic Bean will grow into a plant which
you can use to reach the above area. This leads you to an area just above the guard-littered
areas you tackled a moment ago. If you fall down due to bad timing or a Mad Scrub’s Deku
Nut, the guards will catch you and throw you out again. Just take your time and aim carefully.
There are two strategies you can use here: either avoid the Mad Scrubs or kill them by
shooting Deku Nuts at them with B. When defeated, the flowers they were in will transform
into Pink Deku Flowers, which makes things a bit easier. If you decide to attack them, try
swerving back and forth to avoid the Deku Nuts they shoot at you. As for the platforms, in the
N64 version they will be moving around, where as in the 3DS version they are stationary and
will only move once Link has landed on them. Furthermore, in the 3DS version, you can press R
to see where you can land. The path is pretty straightforward. When you get to the end, the
final platform will rise up, allowing you to access an entrance above the throne room.
Sonata of Awakening
Inside, you’ll find yourself within the monkey’s cage. What a dumb place for a secret entrance,
no? If you take off the Deku Mask and speak with him, he’ll realize you’re not one of the Deku
and ask you to cut the ropes. Smack the beam with your sword (you can’t reach high enough
to cut the ropes) and the Monkey will say it’s futile after all. He does ask, though, if you have
some kind of instrument. If you pull out the Ocarina, he’ll say it doesn’t sound right. Some of
the Deku outside mentioned that the princess also had Deku Pipes. Put on the Deku Mask and
pull out the Ocarina.
The monkey will be ecstatic and tell you about what really happened with him and the
princess. They went to the Woodfall Temple to find out why the water has become poisonous
and she was captured. Because he was seen with her, the Deku won’t listen to a word he says,
and now he desperately wants to help her out. What a guy! Agree to go in his stead and he’ll
teach you the Sonata of Awakening, a song known only to the Deku Royal Family that allows
them to enter the Temple in Woodfall. The king and the guards will witness this display and
throw you out of the palace.
2.4 Woodfall
“Shortcut” To Woodfall
As you are getting captured by the guards, the monkey yells out to you to take the shortcut the
Deku use to get to Woodfall. After you get tossed outside, turn to the right (east) and go across
the lily pads to reach the small island to the southeast that has a lone Deku Flower on it. The
tree here says it’s the Deku Shortcut, so use the flower to get up to the ledge and go through.
The path is pretty obvious, so just use the Deku
Flowers to get from flower to flower and you’ll
eventually reach the platforms near the waterfall.
In the N64 version, it is here that you will meet with Kaepora Gaebora (the owl), who will tell
you a little about the Owl Statues and will also teach you the Song of Soaring. Sweet! This
makes those Owl Statues that much more useful! When he has finished speaking, use the
Deku Flower to get to the last platform across the waterfall and enter the entrance that was
hiding up there.
Woodfall
As you enter, you’ll see a short clip giving you an overview of the area. The fancy wooden
platform with the Owl Statue and Deku Symbol on it is obviously your objective. Once you
regain control, look off to your left to see a lily pad through the grass. Go that way to find a
large chest on a platform (that you can see on your mini-map) and open it to find a red rupee.
Go back the other way and hop across this lily pad to get to a new enemy called a Hiploop.
These things can be annoying, and because there isn’t much room to work with, it is
suggested that you just charge up a bubble and release it as it starts running towards you. It’ll
take two bubbles to defeat them, but it’s better than being knocked into the poisonous water.
Alternatively, you can use Deku Nuts to stun them, which is also very effective.
At the west end of Woodfall you will find a cavern that leads to a Great Fairy Fountain. Note: In
the N64 version of the game, this fairy fountain is located at the southeast end of Woodfall.
This fairy fountain is not much use right now, but it will be after you complete the first temple
in the game.
Climb up the next ramp, killing another Hiploop along the way. At the end, kill the Mad Scrub
by spinning into it, then use his Deku Flower to get to the platform to your right. Drop down
next to the Scrub and spin to kill it, then run to the other side of the ramp and kill that one as
well. Use the final flower to get to the main platform.
As you land, Tatl will mention the “Deku Scrub mark” in the center of the platform. That’ll
come into play in a moment. First off, slash the Owl Statue with your sword to activate it. This
will allow you to warp back here any time you wish, so this is very good. Slash the jars and such
nearby, then use the Deku Flower to fly to the far southern platform where there’s a large
chest containing a red rupee.
From here, face towards the giant cave to the
southeast and spin onto the water (causing you to
move quickly). Use the lily pad to reach solid
ground, then start scaling up the ramp, killing the
Hiploop and Mad Scrub as you go. Use the Deku
Flower here to reach the next few platforms (use
Deku Nuts to kill the Mad Scrubs if you have
them) and work your way to the east side of the
area, where there’s a chest you can see on your
mini map. Once you finally get there, killing the
Dragonflies as you go (if they cause you
problems), open the large chest to find a Piece of
Heart.
Temple Preparation
That’s everything you have to do in Woodfall. At this point, you can enter the temple, but now
that you have the song required for this area as well as the Owl Statue for Woodfall, this is a
great time to save. Use your newly acquired Song of Soaring to warp back to Clock Town (or
Southern Swamp and then run to Clock Town if you didn’t get that particular Owl Statue). Put
your remaining rupees in the bank, then play the Song of Time to save and allow yourself the
greatest amount of time to complete the temple. When you reappear, play the Song of Soaring
again and warp back to Woodfall.
Slash the jars that are on this platform to get some Deku Nuts, restore your magic and find a
fairy. You should probably swipe the fairy into a bottle, since it will heal you automatically if
you die. This will be very useful for the upcoming fights. Lastly, make sure you play the
Inverted Song of Time to slow down time. This should give you just under 72 hours to
complete this temple, and with time slowed, that’s over three and a half hours of real-life time,
as opposed to just a little over an hour and a half total for the 3-day cycle.
Enter The Woodfall Temple
At long last, warp to the Owl Statue in Woodfall if you haven’t already, then stand on the “Deku
Scrub mark” in the center and play the Sonata of Awakening while wearing the Deku Mask.
This will cause the temple to rise out of the poison water and cause a tidal wave through the
area. Use the Deku Flower to fly over to it and enter the very first dungeon.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
A Link Between Worlds
Majora’s Mask Walkthrough – Woodfall Temple
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
3.1 – Dungeon Map
3.2 – Compass
3.3 – Hero’s Bow
3.4 – Boss Key
3.5 – Cleansing the Poison
3.6 – Temple Boss
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
As soon as you enter, you can smash the nearby jar to find a Fairy. Swipe it into a bottle if you
don’t have one already, since it may come in handy later. In the 3DS version there is also a
feature save station where you can save your progress if you’d like. Straight ahead, you’ll see
the first Stray Fairy. There are fifteen Stray Fairies scattered around the temple, and this guide
will help you in collecting all of them as you progress through the dungeon. It is worth it to get
all of them, as there is a great reward. To get this first one, you can either put on the Great
Fairy’s Mask or use the Deku Mask and the nearby Deku Flower to fly into the Stray Fairy to
collect it.
At this point, you’ll probably fall down into the lower portion of the room. There’s nothing of
interest down here, but there is a new enemy called a Black Boe. These fuzzy little critters will
appear in groups to attack you. They’re found in dark places and can be somewhat hard to
see, but they also continually appear, so it’s not really worth it to attack them. Return to the
south end of the room and climb the ladder to get back onto the first platform.
Put on the Deku Mask and use the Deku Flower on this platform, then aim towards the east
(right). Fly to the second platform on which there is a large chest. Open it to find the second
Stray Fairy. Fly to the next platform, then look forward to see two Skulltulas hanging from the
ceiling. If you fly into their path, they’ll knock you down to the bottom of the room. With that in
mind, fly between them (between the two grass patches) or around them, and land on the final
platform. At this point, you can defeat them if you wish, or just head through the door.
Central/Main Chamber – B
As you enter, Tatl will exclaim that the water stinks like the poison in the swamp. This is just
informing you that the water here is poisonous as well, so don’t make plans to go swimming
anytime soon. Right next to you is a new variety of enemy called a Withered Deku Baba. You
may want to kill it to get a Deku Stick, since we’ll need one relatively soon. Go down the ramp
and you’ll find a regular Deku Baba, which, when defeated, will leave behind the third Stray
Fairy.
Turn around to face the opposite side of the room and you’ll see a new enemy of sorts here
called a Carnivorous Lily Pad. These things will gobble you up if you touch them in your Hylian
Form, so only wear the Deku Mask when dealing with them. They act just like lily pads, so hop
across them to get to the opposite side of the room. When you reach the door, instead of
going through, turn off to the right to see a platform with several jars. Hop over and smash the
jars to find the fourth Stray Fairy. Return to the door and enter.
Deku Flower Room – C
For now, just hop across to the Deku Flower in the middle and use it to fly to the door on the
opposite side.
Snapper Den – D
As you enter, the door will shut behind you and you’ll have to defeat the three turtle enemies
before you can leave. There’s two ways to defeat them at this point. The first is to put on the
Deku Mask and dive into one of the nearby Deku Flowers. Wait for the Snapper to pass over
you and release A to burst into their vulnerable belly. The second method is to use an
explosion like a Bomb or the Blast Mask to flip them over, then slash away with your sword
three times to defeat them. Once all three have been “done-in,” the door will open and a large
chest will appear in the middle containing the Dungeon Map. That’s all there is to do here, so
leave through the door.
3.2 Compass
Deku Flower Room – C
Back in this room, hop down onto the platform with the Deku Flower and use it to fly to the
area on your right with the gold-lined chest. Open it to get a Small Key, which you will use
soon.
If you are playing the Nintendo 64 version of the game, look just to the left of this chest at the
northwest corner of the room and you’ll see a beehive against the wall. Use the Deku Mask to
shoot it with a bubble, knocking it down into the poison water, revealing the fifth Stray Fairy
which was hidden inside. You can get it by either wearing the Great Fairy Mask or using the
Deku Mask and simply jumping into the water (you’ll reappear without taking damage that
way). With that, go back through the west door. NOTE: If you are playing the Nintendo 3DS
version of the game, this Stray Fairy is still within this room, but it is on the higher level and is
more accessible at a later point. This will be explained later.
Central/Main Chamber – B
Jump back across the Carniverous Flowers, killing the Deku Baba again if you wish. If you don’t
have a Deku Stick at this point, go up the ramp and kill the Withered Deku Baba to get at least
one, then enter the locked door.
Block Room – E
As you run forward, Tatl will give a brief explanation of how to move blocks. Grab this one
(which has a Majora’s Mask symbol on it because…?) and push it forward to gain access to the
rest of the bridge. Take the right path and follow it around to face off with a Skulltula, which
will leave behind a Stray Fairy when defeated.
If you look at the torch here, you’ll see a few new enemies called Moths. These flying creatures
will follow any flames, meaning if you light a Deku Stick, (as you’ll do in a moment) they’ll
follow after you and hurt you. You can actually kill them by laying a Bomb down (they’ll fly over
to it) or standing next to the torch and using the Blast Mask. Once you’ve killed them, continue
along the bridge and push the block again so it’s blocking the door we entered from. Now we
have a little torch puzzle, which will require us to use some Deku Sticks (which you can get in
the previous room). Set them to a button and whip one out, then touch the nearby torch in the
corner to light it. Quickly run to the far south part of the room and light the torch here, which
will unbar the door. Slash your sword to stop using the Deku Stick (and make the Moths leave
you alone if you didn’t kill them) and enter the door.
Dragonflies & Compass – F
You’ll need to kill the two Dragonflies here, and you can do so by shooting bubbles at them in
your Deku form, or you can lure them into attacking, dodge, then slash their tail with your
sword. Either way, once they’re both defeated, a large chest will appear containing the
Compass.
In the center of the room, look up and you’ll find a pair of beehives. Use a bubble to shoot
down the beehive closer to the south end of the room and a Stray Fairy will appear. In the
Nintendo 64 version, you will have to return to this room later and collect the beehive fairy, as
it is easier to get then.
Before you do this next part, you should kill the Moths again. Light a Deku Stick and run
forward, which will lure them over to this side of the room. Once they’re fairly close, slash your
sword to stop using the Deku Stick. The Moths will then fly to the closest torch (the one on this
side of the room). Toss a Bomb onto the floor or use the Blast Mask next to them to defeat
them. Now, light a Deku Stick on this second torch (near the south door you just came out of)
and run up the stairs to your left and light yet another torch. At this point, it is recommended
that you slash your sword so you can get your bearings. You can jump across the platforms to
slash some jars if you are in need of health.
If you have the Bunny Hood, it would be smart to put it on at this point. When you’re ready,
light another Deku Stick and jump across the platforms, touching the spider web to the north
and burning it. Slash your sword to stop using the Deku Stick, then kill the Deku Baba and
Withered Deku Baba for extra goodies. Run up the stairs.
Dark/Torch Room – G
As you enter, the light will fade and you’ll find
yourself surrounded by Boes. It is best to wear
the Deku Mask and spin through the room to kill
them all. There are four near the entrance, three
near the middle, and two next to each of the three
unlit torches in the corners of the room. After
they’re all defeated, a large chest will appear to
the south, which you can open to find the seventh
Stray Fairy. Next, light a Deku Stick on the torch in
the middle of the room and run around lighting the three unlit torches in the room. This will
open the door to one side, so go through it.
Deku Flower Maze – H
In this room, there are tons of pits at the bottom that lead down to the main room if you fall
down them. Obviously, you want to avoid them, however, next to them are patches of grass
that you can slash to find Magic Jars (bubble ammo essentially). NOTE: At the northeast corner
of the lower level, there is a Stray Fairy just floating around. This fairy is only available in the
3DS version of the game, as it replaces a Stray Fairy that was in the block-pushing room in the
Nintendo 64 version.
The upper part of the room contains two platforms with Deku Flowers and some Dragonflies.
Fly to the first platform, which simply goes back and forth, and try to kill the Dragonflies from
here. It can be frustrating since they rarely come towards you here, but flying can be deadly
since it will probably lead to lots of backtracking on your part. It is fine to waste a bunch of
your magic on bubbles here simply to assure you aren’t taken down mid-air. NOTE: In the
Nintendo 64 version, these platforms will always be moving, whereas in the Nintendo 3DS
version, they will only start moving once Link has landed on them. Once the Dragonflies are
defeated, fly to the second platform , which follows an “L” shape, then fly to the final platform
and go down the stairs.
Central/Main Chamber – B
You’re back in the main, poison-filled room, but this time on an upper level. Run straight
forward and step on the floor switch (without wearing the Deku Mask) to create some ladders,
making a shortcut. Enter the door next to you (east).
Deku Flower Room – C
NOTE: If you are playing the Nintendo 3DS version of the game, once you enter this room, now
on the higher level, immediately turn around and look back at the door. You’ll find a beehive
right nearby. Take it down it with a bubble and grab the Stray Fairy that appears. In the
Nintendo 64 version, this beehive was on the wall on the lower floor of this room.
Run to the south and enter the door that’s begging to be investigated.
This new enemy is called a Dinofol, and it will occasionally slash at you with its sword, so
defending with R is always a good idea. Get close and
slash at it yourself, causing it to do one of two things: if it’s
cornered, it’ll jump over your head and slash at you, or if it
has room, it’ll jump back and breathe fire. The flames are
fairly easy to avoid, but be warned: if you get burned in
your Deku form, you’ll have to start the battle all over
again! There are a few different ways to go about
defeating a Dinofol.
Defensive (Hylian):
Z- or L-target and get close. Wait for it to slash its sword,
then hold forward on the Analog Stick and stab with B.
Wait for it to stop breathing fire and repeat.
Aggressive (Hylian):
Z- or L-target and face it so that it has plenty of room
behind it, walk right up to it while defending and stab with
B once you’re very close. Run up to it immediately and stab it again before it can breathe fire.
Repeat.
Aggressive (Deku):
Spin right into it with A, stunning it. Tap the B button to blow a bubble. At this point, you can
either try to stun it before it can breathe fire, or back up and do it again once it’s done.
Other Useful Items & Masks:
Deku Nuts will stun it and you should have plenty of those at this point, so don’t hesitate to
use them. You can lay Bombs down and lure it into them or simply wear the Blast Mask, hold R
and explode right in front of it.
Once it’s defeated, open the large chest here to receive the Hero’s Bow and the Quiver. With
those spiffy things in hand, return to the previous room.
Deku Flower Room – C
If you look across to the other side, you’ll see another door that you still can’t reach. However,
just below it is a strange, golden diamond shape with an eye on it. Shoot the eye switch with
the Hero’s Bow to make the platform in the middle with the Deku Flower on it start rising up
and down. Hop down onto one of the Carnivorous Flowers and hop onto the Deku Flower once
it’s low. Dive into the flower and fly to the northern door once you get the chance.
The Frog Guardian of DOOM – J
As soon as you enter, you’ll immediately be faced with another Mini-Boss. Two in a row? Yes
indeed!
Phase 1: Angry
When you first enter the room, Gekko will jump towards you
and try to punch and kick you repeatedly. As long as you don’t
sit still, this shouldn’t be a problem. Smack it it with your sword
or shoot it with a few bubbles to move onto the next phase of
the battle.
Phase 2: Snapper Combo
It yells out to summon a Snapper which it will then fight
alongside. This is a slightly larger and hardier version of the
Snapper than you have previously seen. Luckily, you can harm it
the same way as the others, and you can use R to defend if you
ever feel threatened. There are a few different options: you can
use the Deku Mask to dive into the Deku Flowers throughout the room, popping out as the
Snapper spins over you, you can throw Bombs at the two of them, or you can wear the Blast
Mask and blow up while standing next to them.
Whichever you choose, this will cause Gekko to fall off and start climbing around the walls,
stopping occasionally. Take off the Deku Mask if you’re still wearing it, face towards Gekko and
use Z (or L) to lock on. Wait for it to stop moving and shoot it with an arrow, causing it to hop
back on the Snapper. Repeat this process three times to defeat Gekko.
Once Gekko is defeated, it will revert back into a frog. You should remember this fact for a later
quest. Go into the small room that is now open and get yourself the Boss Key. Smash the jars
to recover some health, magic and arrows, then leave the room.
Central/Main Chamber – B
Climb up the ladder to get to the second level (if you aren’t there already) and stand next to
the floor switch (which should already be pressed down). You’ll see that you can Z-target
something in the middle of the wooden flower, causing Tatl’s button to flash. If you listen to
her, she’ll point out that it is a torch. There’s also a lit torch in your line of sight. Hmm… Use
the Hero’s Bow to aim at the shrine and shoot an arrow through the flames to light the torch
on the wooden “shrine.” This will cause it to rise and become an odd contraption that cleanses
the water of poison throughout the temple, meaning you can safely swim now. Sweet! It’ll
then extend into a rotating platform, giving you another shortcut of sorts.
Go to the north end of the room and jump to the spinning wooden platform. Stand next to the
torch in the middle and use your Hero’s Bow. Face towards the northwest corner of the room,
where there is an unlit torch on a skinny platform. When you’re on the opposite side of the
burning torch, shoot an arrow through it to light the torch in the far corner. This will open the
door leading to the final area of the dungeon.
Stray Fairy Collection (Optional) B + E
Before you move onward, there are several Stray Fairies you can collect. On the north side of
this upper platform, you’ll find the eighth Stray Fairy trapped in a bubble. Touch it or slash it
with your sword to release it, then collect it. Put on the Deku Mask and dive into the nearby
Deku Flower. Aim to the west side of the room (where there is a torch) and fly over to that
platform. Drop down onto this small area and take off the mask to press down the floor switch,
causing a large chest to appear on the opposite side of the room containing the ninth Stray
Fairy.
NOTE: If you are playing the Nintendo 64 version, there are two Stray Fairies that have been
skipped over. They will be covered now. Enter the west door (next to the Deku Baba). Push the
block in the middle of the bridge forward, then use the Bow to look upwards. The platform just
above the block has a beehive hanging from it. Shoot it down to reveal the tenth Stray Fairy.
Run to the north side of the room (next to the torch and door leading to the Compass Room),
then turn around and look under the bridge. Just under the block is the eleventh Stray Fairy
trapped in a bubble. You can either shoot it with an arrow and wear the Great Fairy Mask or
simply jump into the water and swim into it, now that the water is cleansed. With that, return
to the previous room.
3.6 Temple Boss
Now that you have some goodies out of the way, return to the main room in the middle of the
dungeon. At long last, enter the northern door that leads to the final area of the dungeon.
Alcoves & Flames – K
Before doing anything, it is recommended that you shoot the two Dragonflies in this room to
prevent them from becoming a nuisance later on. Climb down the ladder and use the Deku
Flower to get to the east (right) alcoves. Keep using the Deku Flowers to work your way up,
collecting the twelfth and thirteenth Stray Fairies. Fly over to the west (left) side now and work
your way up those alcoves as well, getting the fourteenth Stray Fairy. The final one is trapped
within the flames in the middle, so shoot it with an arrow to release it, then either wear the
Great Fairy’s Mask or fly into it to collect the fifteenth Stray Fairy.
You may want to fly to the middle alcove on the west (left) side, since it makes this next part a
bit easier. From here, shoot the Crystal Switch on the far west (right) side of the room,
temporarily making the flames disappear – they’ll come back in a moment, so be quick! Fly to
the platform just ahead on your left, then fly across (potentially flying through the Stray Fairy if
you didn’t collect it yet) and use the Deku Flower on the second pillar to get on top of the far
east platform.
There are some rupees throughout this room, but getting them can be a bit of a hassle and
requires some backtracking. Pick them up if you so please, then use the Deku Flower to fly to
the large platform to the far north. Slash the bushes here to stock up on goodies, then once
you’re ready, enter the boss door.
Masked Jungle Warrior – ODOLWA
NOTE: This boss battle has drastic differences in the Nintendo 64 and the Nintendo 3DS
version of the game. The Nintendo 64 strategy is listed first, whereas the Nintendo 3DS
strategy is further below. It’s worth noting that while the Nintendo 64 version does present
quite a challenge for a first dungeon boss, the Nintendo 3DS version is laughably easy.
Nintendo 64 Strategy
Beware The Sword
Odolwa has a very large sword. As one might guess, he uses it often, and because of it’s long
range, it makes it particularly hard to get close. Note that even when he’s not swinging it, you
can still take damage if you come in contact with it. Whenever you see him prepare to slash his
sword, try to quickly defend with R to deflect his attacks.
Closing The Distance: Arrows
Obviously, you’ll need to get close to Odolwa in order to damage him. To do so, Z target him
and shoot him with arrows. In general, he’ll defend with his shield, but if you do it while his
guard is down (such as just before he attacks) or while he’s in a different stance (chanting or
dancing), then you will stun him. Run in and slash him to deal damage.
Note On Teleporting
After hitting him with your sword (or slashing your sword near him and missing), Odolwa will
jump in the air and try to land behind you. If you have him Z-targeted, it makes it easier to
keep track of him. When he lands, he will slash his sword if you are close or perform a rushing-
forward attack if you are at a medium distance. Because this reaction is so predictable, you can
do it on purpose to get him right where you want him! Slash near him to make him teleport,
keep at a medium distance, strafe to the left or
right, then use an arrow or Jump Attack to harm
him, followed by yet another attack.
Dealing With Summons
Odolwa has three different chants that he will
perform, and each can make your life miserable.
The rarest of his summons is boulders which
don’t hit very often and are relatively harmless.
The other two are a little more intense: Moths,
which sounds like “Aw-law, aw-law!” and crab-
beetle things which sounds like “Aw-ha-die, aw-
ha-die!” The beetles can be killed to get Recovery
Hearts, so you may want to let him summon
those, but the Moths will follow you for awhile
and deal damage. You can kill either by throwing
a Bomb, which will attract the insects and
explode, killing all of them at once. You can also
use the Blast Mask and explode once they
surround you, or use the Bomb Flowers that are
against the walls. Alternatively, however, you can
simply shoot Odolwa with the Hero’s Bow, since
he is vulnerable while chanting. This will not only
stop him from summoning, but stun him as well!
Other Moves
Odolwa has two other attacks: The first is to form a flaming wall around you, which keeps you
from leaving for a while. This will also kill his summons if they touch it, but be very careful not
to touch it in your Deku Form, or you’ll have to start the battle over again! The other attack he
uses eventually is a spinning move that lasts for quite a while and is rather hard to avoid. Z-
target him and defend with R to deflect it until it stops. If you can manage to back up far
enough, you can shoot him while he’s spinning to stun him.
Goodies Against Walls
Remember, if you run low on arrows, slash the bushes against the walls for more. If you run
out of Bombs or don’t have the Blast Mask, use the Bomb Flowers to kill Moths he sends after
you.
Comments On Deku Versatility
There is a yellow Deku Flower in the middle of the room. It is possible to use it to harm
Odolwa, but it’s very rare that he comes over it, so you should likely just avoid it (since you’ll
get caught on it while Z-targeting – very annoying). While in Deku Form, you’re too short for
the Moths, but you will also die and have to restart the battle if you touch (or get knocked into)
Odolwa’s flaming wall. Because of this, using the Deku Mask is not recommended. You can,
however, use A to spin into Odolwa and stun him (which is very effective).
Recommended Strategies
Z-target him, get your Bow ready and move closer. When he raises his sword to strike you,
shoot him with an arrow, which will stun him. Slash away with your sword. It’s actually very
quick and very simple to harm him this way. If he teleports and jumps to the other side, simply
strafe to either the left or right, then shoot him in the back after he rushes towards you (and
misses), then slash him some more. Alternatively, you can use the Bunny Hood without Z-
targeting in order to move very quickly.
When he summons things, either shoot him as soon as possible to stop him, or stay far back
and wait for him to finish, then throw a Bomb and gather the recovery hearts that his
summons leave behind. If you run low on arrows or Bombs, use the stuff on the sides of the
walls. Just keep repeating these simple steps and after about 20 sword slashes, Odolwa will be
defeated.
Nintendo 3DS Strategy
In the Nintendo 3DS version, the room is littered with Deku Flowers. Furthermore, the exterior
of the room has small plants that can be slashed to acquire some Deku Nuts. The big
difference in the 3DS version of the game is that Odolwa has a massive eye on the back of his
head, indicating his weak point. Turn into Deku Link and use any of the nearby Deku Flowers.
Launch yourself into the air and hover over Odolwa. Press R to see what is directly below you
launch a Deku Nut while you are just above the boss’ head, which will stun the enemy and
bring him to the ground.
Quickly switch out of Deku Link form and run over to the massive eye on the back of Odolwa’s
head. Release a fury of sword slashes to deal some damage. That is about all there is to this
battle. Just repeat this same process until Odolwa has been defeated.
Once he’s been defeated, he’ll disintegrate into blue flames and leave behind your first Heart
Container. Pick it up to extend your life by a whole heart, then step into the blue light in the
center to get Odolwa’s Remains. This has benefits in a little while, especially if you miss some
things after completing the temple.
You’ll then be taken to a misty world in a perpetual bubble bath. The floating bubbles are
called Shabom, though they aren’t an enemy like they were in Ocarina of Time. Link and Tatl
will gaze around, noticing the Giant staring at them in the distance. The torso lacking fellow
was apparently sealed within the mask of Odolwa, and now that it has been freed, it is willing
to help you. You will then learn the Oath to Order from the Giant. This song doesn’t come into
play until much later in the game, but with this new tune in hand, you’ll be sent on your merry
way.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
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A Link Between Worlds
Majora’s Mask Walkthrough – Collection
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
4.1 – Post Temple Collection #1
4.2 – Item Collection #2
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
Cleansing Of The Swamp (Deku Princess)
With Odolwa (the boss of the Woodfall Temple) defeated, the Swamp will return to normal,
meaning that the poison is now gone and new vines have grown. Simply smashing! A new
entrance to the temple has been revealed, and you will find yourself inside of it. Tatl will
exclaim how awesome Link is as well as apologize for being a jerk earlier on in the game. So
touching. The two of them will then hear a sound in the background, at which point you will
regain control.
Slash the vines to reveal the Deku Princess! Oh jolly day! She’ll thank you for rescuing her and
helping her friend, the monkey. After a moment though, she realizes that he’s in trouble and
becomes frantic, begging you to find a means of transporting her. Anything will do! Well, this’ll
sound downright silly. Take that bottle of yours and swipe it at her. You have a Bottled
Princess!
Great Fairy of Power
Your goal is to bring the Princess back to the Deku Palace, but first, you’ll need to make a
detour. In each of the dungeons in the game, there are fifteen Stray Fairies that can be
collected for fantastic rewards. If you didn’t collect them all, check out the end of the last
chapter to see their locations and hunt them down. With all of them in hand, go to the south
end of Woodfall. You can either jump in the water and swim around or teleport to the Owl
Statue. Once there, use the Deku Flowers to reach the cave-like entrance in the far south wall.
Inside, run forward and the Stray Fairies will reunite into the Great Fairy of Power, who will
enhance an ability. NOTE: In the Nintendo 64 version, this will enhance your Spin Attack ability,
where as in the Nintendo 3DS version, this will upgrade your magic meter, doubling its size.
Back outside the cave, if you look off to the right
(east), you’ll see a large chest on one of the far
platforms. There is a Piece of Heart here that was
covered back in Chapter 2, but if you haven’t
gotten it yet, use the Deku Flowers to reach it. At
long last, exit Woodfall, jump down into the water,
enter the Deku Palace and head to the throne
room in the back.
Saving The Monkey
When you arrive in the throne room, run up to the
raised area and dump out the Princess in front of
the Deku King. You’ll then get the pleasure of
witnessing a humorous clip in which the Deku
Princess jumps on her father in anger and frightens all of the other Deku in the room. She
demands for the Monkey’s release and apologizes to him profusely. They are both grateful for
what you’ve done for them and for Woodfall by cleansing the Temple. As reward, there’s a
little something the Deku have to give you that you’ll find in the Deku Shrine, to the right when
you exit the palace. When you leave the throne room, as soon as you get past the guards, turn
right (lower left side of the map) and hop across the lily pads. Also, you can press A before
leaving each lily pad to spin across the water, making this process faster. At the end, enter the
cave-like entrance to find the Deku Shrine the Princess spoke of.
Deku Shrine (Mask of Scents)
Because you saved the princess, the Deku are going to give you a special gift. Speak with the
Deku Butler to begin a sort of race in which you must follow him through a long and twisted
maze that is specifically designed to spite you. Whenever you’re ready, simply speak with the
Deku Butler to begin. Here’s some insight/tips on how this works:
The Deku Butler moves slowly if you are far away and moves quickly when you’re close.
Follow the light of his candle; you’ll often see it on the floor in the direction he took.
If you have the Bunny Hood, wear it, since it makes this much easier.
Use the Deku Mask and spin with A when you need to cross water. This will allow you to get
across quickly.
Ignore the rupees. If you really need cash, there are much better places to acquire it.
As soon as you start, run forward and go left twice.
Climb up the steps in the next area, then put on the Deku Mask. Hop across the water, then go
left and right. Hop across more water, then take another left.
Take off the Deku Mask and jump across the platforms. You can take the long way (green
rupees), or take the shortcut (red rupees) while wearing the Bunny Hood. Next go right, then
left.
Put on the Deku Mask. Hop across to the opposite side using the platforms. Turn right, repeat,
turn left, repeat. Switching to the Bunny Hood now would be wise if you have it. Follow the
path, then take either the left or right option.
In the Nintendo 64 version, this room has flaming walls between some of the pillars when you
get close to them and they will burn Deku Link, so be sure you aren’t wearing the Deku Mask.
In the Nintendo 3DS version, these are replaced by just solid bars. Hug the right wall, then
once you come to the flames, simply run to the opposite side of the room and continue on to
the exit.
When climbing these stairs, make sure you run along the grooved “steps” and not the smooth
parts, which will make you slide down and lose valuable time. Watch out for the rolling boulder
and climb the next staircase. At the big open area, take a left, then take a right.
In the large open room, run forward and shoot the Crystal Switch with an arrow, temporarily
removing the flames. Jump across the platforms, then continue on to the end. It doesn’t
matter which way you choose at this point.
Once you make it to the finish line, you can run forward and speak with the Butler, who will
reward you with the Mask of Scents. Yay! He’ll then apologize for going so fast. He explains
that you greatly remind him of his son, who has been gone for a long while now, whom he
used to race against. I wonder who his son is… Hmm… That’s all we had to do here, so step
into the light to leave.
Koume’s Target Game
If you’d like another Piece of Heart, then soar to Southern Swamp. If you rescued Koume
earlier, she’ll be waiting for you in the Swamp Tourist Information building. However, if you
played the Song of Time (before you entered the Woodfall Temple) then you’ll have to rescue
her again.
NOTE: If you return to the Magic Hags’ Potion Shop in the Nintendo 3DS version, Kotake will fly
into the Woods of Mystery. When traveling through the Woods of Mystery, you will pass by
Kotake. After seeing the hurt Koume, you can talk to Kotake who will give you a free Red Potion
to give to Koume. In the Nintendo 64 version, Kotake never goes to the Woods of Mystery and
instead, you’ll have to meet Koume, then return to the Potion Shop to fill up a free bottle of
Red Potion, and then bring it back to Koume. Alternatively, you can just buy the Red Potion flat
out to avoid the hassle of going back and forth.
Red – Day 1
Yellow – Day 2
Blue – Day 3
Anyway, enter the Woods of Mystery with your crimson elixir and either follow the monkey or
use the provided map. Remember that the correct path changes depending on which day you
enter the woods. At the end, give the Red Potion to Koume. Before you leave, in case you’re
curious, you can put on the Mask of Scents to see Mushrooms (looks like a poof of smoke on
the ground). Swipe at them with a bottle to collect them if you want, which you can then bring
to Kotake and have her whip up some Blue Potion for free.
Enter the Tourist Information building again and speak with Koume who is now in the little
alcove off to the side. Now that the poison is cleared up and you have the Bow, you have the
option of playing a little game for target practice! It’s pretty easy and cheap, so don’t let it pass
you by! The first time is free, but each time after that will cost you ten rupees.
This game is pretty self-explanatory. You take the boat cruise as usual, but now you use the
Hero’s Bow rather than the Pictograph Box. Koume flies around and holds a target below her
broomstick. You want to avoid hitting Koume herself, since if you hit her ten times, you’ll have
to start over. Each time you hit the target, it will reappear after a moment. You only need
twenty points to win this mini-game, so after that, getting a higher score is just for fun.
Some tips that may help would be to press the B button rapidly (though that’s dangerous, as
you may hit Koume) or to aim where you think the target will be next and release the B button
once the target is in your line of sight.
While it may take you a few tries, this game becomes easy with practice. Once you’ve
accomplished this miraculous feat, you’ll be rewarded with an Empty Bottle. NOTE: In the
Nintendo 64 version of the game, you get a Piece of Heart as a reward instead. That’s all the
stuff you need to do after the Woodfall Temple, so go ahead and soar back to Clock Town, put
your remaining rupees in the bank and play the Song of Time.
Of those two options, Tingle is by FAR the easiest.
You can find him either in North Clock Town or on
the Road to Southern Swamp (area between
Termina Field and Southern Swamp, just north of
the Owl Statue actually). You may want to shoot
him down to get a good picture of him (the
game’s a bit picky sometimes) then return to the
Tourist Information building and enter. Speak with
the big guy (who mentions something about his
embarrassing son) and show him the picture. He’ll
be a little flabbergasted and grant you a Piece of
Heart in reward. You can take a picture of the Big Octo nearby and hand that in as well for 20
Rupees.
Fearful Skulltula House
Next up is the Fearful Spider House, but you’ll need a few things before you enter. Be sure to
grab the following:
– Arrows (slash bushes)
– Deku Sticks (slash the bush next to the Owl Statue)
– 2 Magic Beans (Business Scrub outside of the Tourist Information Center).
NOTE: If you have the Hookshot already, you will not need to purchase the Magic Beans, and
likewise, won’t need to get Fresh Water while in the hut. However, if you are following along
with the guide, we won’t be getting the Hookshot for quite some time.
Go outside, put on the Deku Mask and speak with the Business Scrub to purchase two Magic
Beans (which you’ll use in a little bit). Be sure you have a Deku Stick (by slashing the bushes
near the Owl Statue). With that, you’re finally ready to head to the second half of Southern
Swamp (where it’s all poison). There are a few different ways to get there:
– Warp to Woodfall, fly and hop to the south end and drop down.
– Go clockwise through Southern Swamp, hopping with the Deku Mask along the lily pads, logs
and flowers, shooting the Big Octo with an arrow.
– Give a bottle of Red Potion to Koume in the Woods of Mystery, then get a free boat ride from
her.
– Take a picture of anything and hand it in, choosing the “boat ride” option, then disembark
when you get to the Deku Palace.
Out of those options, the boat ride is by far the easiest. However
you get there, continue going clockwise through the southern
part of Southern Swamp. You’ll find a large funny-looking
building of sorts that you can reach by hopping along the lily
pads. The entrance has a spider web blocking it, but you can
burn that down by lighting a Deku Stick on the nearby torch.
Inside, you’ll meet a guy who’s got a spider curse on him. He
asks you to clear out all of the spiders in the depths of this
building. After you kill each one, you need to touch the tokens
they leave behind or they’ll just appear again. Once you’ve
collected all 30 tokens, return to the entrance and the spider
dude will give you a nifty prize. Sounds good, right? When you’re
ready, enter the door.
Entrance (A)
Inside, you’ll meet a guy who’s got a spider curse on him (I HATE it when that happens!) who
asks you to clear out all of the spiders in the depths of this building. After you kill each one, you
need to touch the tokens they leave behind or they’ll just appear again. Once you’ve collected
all 30 tokens, return to the entrance and the spider dude will give you a nifty prize. In each
room, just listen for the sounds the spiders make and hunt them down until the room is quiet.
Toss either of the rocks here to find bugs, which you can swipe up in your Bottle(s). Enter the
door.
Central Chamber (B) – Skulltulas 1-5
1. At the bottom of the ramp moving back and forth within the water.
2. Move up and down along the pillar at the northeast corner of the room.
3. Inside of a jar, just to the left of the ramp.
4. There is a soft soil patch on the wall at the east end of the room. Release bugs from your
Bottle and they will crawl into the patch, causing a Skulltula to pop out.
5. There is a second soft soil patch on the wall at the west end of the room. Release bugs from
your bottle and they will crawl into the patch, causing a Skulltula to pop out.
You will need one more Bottle of bugs in a later room. However, you will also need a Bottle of
fresh water in the next room, so be sure to snag that before progressing. Once you’ve gotten
the first five Skulltula tokens, head through the door on the left side of the room.
Tombstone Room (C) – Skulltulas 6-10
6. Roll into the crate that is third from the wall at the northwest part of the room.
7. Roll into a crate near the southwest part of the room to find a Skulltula.
8. At the northeast part of the room, use a Bomb or the Blast Mask to blow up the boulder.
Then plant a Magic Bean and use fresh water to cause it to grow. Ride the plant to the western
wall where you will find the Skulltula crawling around.
9. On top of the large tombstone in the center of the room. Climb up to the second floor and
then jump over to the tombstone.
10. At the northeast corner of the room, hidden behind the lit torch.
You will need one more Bottle of bugs, so you can backtrack to the entrance to grab it. Once
you are ready, head through the door to get back to the main chamber, now on the second
floor.
Central Chamber (B) – Skulltulas 11-13
11. Found on the pillar at the northwest corner of the room.
12. Found along the northern wall a bit higher up. Use an arrow or bubble to defeat the
Skulltula. Then use the Deku Flower to grab the token.
13. Use the Deku Flower to get over to the east end of the room. At the southeast portion of
the room, use a Bottle of bugs near the soft soil patch to cause a Skulltula to pop out.
Next, head through the door to the east, on the second floor of the central chamber.
Room With Giant Jars (D) – Skulltulas 14-20
14-15. Once you enter the room, look up and you’ll find five beehives. Two of them are holding
Gold Skulltulas. Knock them down with your Bow or with a bubble and collect the tokens.
16-17. There are five large pots in this room. The one at the north end of the room and the the
second from the south end both have Skulltulas inside of them. Roll into the pots to cause the
Skulltulas to pop out.
18. There are a few small pots at the south end of the room. Slash at the front one to find the
Skulltula.
19. At the north end of the room, slash at the wall to reveal a pathway where you will find a
Skulltula right around the corner.
20. There is a Deku Scrub that is fast asleep. Play the Sonata of Awakening to cause it to wake
up and run off. Use the Deku Flower to reach the higher ledge to the north where you will find
a Gold Skulltula along the wall.
There is a rock here that has some bugs beneath. If you missed any of the previous soft soil
Skulltulas, be sure to snag some bugs. However, no more bugs are needed for the remainder
of the Skulltulas. Head through the door to get to the next room.
Golden Room – Skulltulas 21-24
Slash the Crystal Switch here to form a ladder that you’ll use in just a bit. You will need some
more fresh water in this room, so you can jump down and head through the door to the south
to get back to the central chamber and fill up a Bottle.
21. In the center of the room you will find four beehives on the ceiling. The one closest to the
north end of the room has a Skulltula, so shoot it down using an arrow.
22. There is a Skulltula moving up and down the pillar at the northeast part of the room.
23. There is a Skulltula along the wall where the ladder had appeared. Shoot it down and then
climb the ladder to snag the token.
24. There is a Skulltula higher up on the wall at the north end of the room. Plant a Magic Bean
at the northwest part of the room and then pour some water to cause it to grow. Ride the plant
to the Skulltula and swipe at it to collect the token. Use the plant again to get to the door at the
north end of the room and head on through.
Tree Room – Skulltulas 25-30
25. There are two beehives in the tree. The one to the northeast has a Gold Skulltula hidden
inside, so shoot it down with an arrow or a bubble.
26-28. Roll into the large tree in the center of the room and three Gold Skulltulas will fall out.
Run around the room to defeat them.
29-30. There are two more Skulltulas around the perimeter of the room, one of which will crawl
around.
Once you have successfully gathered each token, return to the entrance and speak with the
cursed man. Now that the curse has been lifted, he’ll be a Hylian again. He’ll thank you and
give you the Mmask that caused all this mess. This is actually an amazing one to have, as it will
help you collect all of the rest of the masks found in the game!
Training With The Postman
Our next destination is over at the Post Office. If it’s already the third day, you’ll have to play
the Song of Time and start a new three day cycle. NOTE: This event is available in the Nintendo
3DS version from 3pm until 6pm on the first or second day. However, in the Nintendo 64
version, this event is available from 3pm until 12am on both days as well.
Enter the Post Office in West Clock Town and speak with the Postman to play a little game.
Press A to begin, which starts a timer. The goal is to press A again once the timer reaches
exactly 10 seconds. It can be a bit tricky and may take several tries. Try bobbing your head to
the beat or tapping the controller with your finger (hitting A at 10 obviously).
For some reason, if you wear the Bunny Hood while playing this game, the timer will remain
visible, rather than disappearing after the first few seconds. This makes it incredibly easy to
stop it at the correct time.
The Shade Of Stone
In Termina Field, there are several holes with four
Gossip Stones inside. If you speak to them while
wearing the Mask of Truth, they’ll say they all wish
to be the same color. To do this, you put on one of
the transformation masks and play the song for
that area. The only set you have right now is the
Deku Mask with the Sonata of Awakening, so
that’s the one you’ll have to use (green). The other
ones will be available later on in the game, but it
doesn’t matter right now. In each of the four holes
in Termina Field, play that song for the biggest stone to change its color. Once all four are the
same color, you’ll be gifted with a Piece of Heart. Each of the four holes are found near the
entrances of the four regions of Termina.
Next, you’ll need at least 50 rupees. Either go gather that much or pull it out of the bank, then
head over to Milk Road. Play the Song of Double Time until it’s the final day (the worker will
have broken the boulder by then). Proceed into Romani Ranch and go to the very back where
there are two doors. Enter the one on the left which leads to Mamamu Yan’s Doggy Racetrack.
Pick up a dog and bring it Mamamu Yan. Place a bet of anywhere from 10 to 50 rupees and
watch the speedy little devils go at it!
This game is one of great chance, mostly not in your favor. There are tons of little doggies to
choose from, but only a few are actually fast. Even if you pick a fast one, it may get caught
behind some of the others and you’ll still lose your bet. To make the entire experience much
easier on yourself, wear the Mask of Truth when picking your pooch to hear their thoughts.
When you get one that says something like:
“There’s no way I’ll lose!”
“I feel unstoppable!”
“My paws feel lighter than air!”
…you’ve found your pup. Bet as much as you can for easy money. Your winnings are not
guaranteed since the puppies will block each other, but you’ll at least break even if not come
out ahead each time if you pick a faster breed.
Use the Mask of Truth, pick a fast puppy and bet large. If you manage to get 150 rupees or
more in winnings, you’ll receive a Piece of Heart.
Shooting For Quivers
At this point, you should probably put your rupees in the bank and play the Song of Time. The
last collectibles to grab come from several fairly difficult mini-games which each yield pretty
sweet prizes if you’re successful. Go gather 200 rupees or pull that much out of the bank, then
enter the Shooting Gallery in East Clock Town.
Shoot the red Octoroks for one point each. Avoid hitting the blue ones, as they reduce your
remaining time. That’s really all there is to it. The pattern is different for each file, but it doesn’t
change within the game. After a few tries, you should memorize the Octoroks’ locations. The
only other trick is to work your way from left to right or vice versa so that you take them all out
in a swooping motion rather than jerking back and forth.
Get a score of 40+ to receive a Quiver upgrade, increasing the total amount of arrows you can
hold! Get a perfect score of 50 to be gifted with a Piece of Heart. There’s one more Shooting
Gallery, which is quite a bit harder. Go to the area between Southern Swamp and Termina Field
(where Tingle’s hanging out). On the east side of this area is a shop hiding in the wall called
the Swamp Shooting Gallery. If you need extra cash, there’s a chunk of grass just outside the
door containing 40 rupees, so collect those if you’d please. You can collect these rupees each
time you re-enter this area, so it’s a great place to grind for money.
Shoot any enemies you see for points. Mad Scrubs (center) give very few points but they
appear in consistently large numbers as long as you kill all of them each time. Deku Scrubs
(trees on either side) will appear occasionally, giving additional points. Guays (crows) give
medium points and often come in batches. They fly past a few times, so don’t worry if you miss
them on their first pass. Occasionally Wolfos will run across the area, giving you a whopping
100 points each, so be sure to get those in particular!
It is best to focus on the Mad Scrubs in the middle. As long as you kill all of them, they’ll
continually appear in groups of 5. Missing one and allowing it to burrow will stunt your point
buildup by quite a lot. Try to keep your Bow aimed towards the middle for the most part. Don’t
go to the side for Guays or Deku Scrubs unless you’ve already gotten everything else in the
middle taken care of.
Get a score of 2120+ (you earn extra points for time remaining) and you’ll be rewarded with
another Quiver upgrade. There is one upgrade at each Shooting Gallery and the order in which
you earn them does not matter. Once you have acquired both of them, you’ll be able to hold
up to 50 arrows. However, you can play the game a second time after getting the Quiver. If you
get a perfect score, with at least 6-seconds remaining, you’ll get 10-points per second. A score
of 2180+ will get you a piece of heart!
3-Day Games
These next two mini-games require you to beat them on each day for three days in a row in
order to get the prize. Put your rupees in the bank, then play the Song of Time.
The Deku Playground
Now that your progress is saved (and it’s the first day), get some rupees and head over to
North Clock Town. The fenced in area next to the Great Fairy Spring is your destination, and it
can be reached by using the nearby Deku Flower.
This game uses floating platforms with Deku Flowers on them to form a mad race to collect
rupees. If you run out of time or touch the floor, you’re out. It can be really disorienting at first,
but you should get the hang of it quickly. Dive into the Deku Flowers with A and release to fly
around. Try to fly to where you know a platform will be by the time you get there. Make good
use of A to drop down onto the platforms before your “air time” runs out.
On the first day the platforms go up and down. On the second day they move horizontally in
circles. On the final day they do both.
Beat the record for each day and you’ll net yourself a Piece of Heart (plus you’ll never be
allowed back in the Deku Playground). Put your rupees in the bank and play the Song of Time
again.
Honey and Darling Mini-Games
Gather some more rupees (or pull some out of the bank) and head over to East Clock Town.
There’s a shop in the center of the eastern wall (near the exit) which you likely haven’t visited
yet.
Inside are Honey and Darling, who will allow you to play mini-games revolving around a
rotating platform that goes up and down and steadily speeds up. You have a limited time to
play and you’re out if you run out of time or fall off of the platform. The game changes by day,
but here are some general tips to help you through each of them:
– Either try to focus on one target at a time or aim at whichever one you’re currently facing.
– Hit Honey and Darling! When you damage them, it makes a dialog box appear that says
“Hey, that hurts!” When it does this, it pauses the timer temporarily. This is particularly useful
for the Bombchu and Archery games.
Day 1: Bombchu Gallery
In this mini-game, you can lay up to four Bombchus at a time, which will scurry up the walls
and explode. Take out the higher ones first (while the platform moves slowly), by aiming a little
before where you think it’ll go and laying down three Bombchus at a time. If you miss (or
suspect you will miss) begin walking right and try again. After all four of the higher ones are
taken care of, shift to the lower targets.
Day 2: Bomb Baskets
For this mini-game, work your way from right to left, focusing on only one or two baskets at a
time. Try to aim for the higher baskets when the platform is high and the lower baskets when
the platform is low.
Day 3: Target Shooting
Either line yourself up and release once it comes into your line of sight or mash the B button
like crazy and focus on moving your stream in the right direction.
Beat each game, then play the Song of Double Time to move forward to the next day and
repeat. Once you have gotten a perfect score for all of them, they will fork over a Piece of
Heart. Whew! That’s all of the collectibles for now, so put your remaining rupees in the bank
and play the Song of Time.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
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A Link Between Worlds
Majora’s Mask Walkthrough – Snowhead
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
5.1 – Snowhead Mountain
5.2 – Goron Mask
5.3 – Goron Lullaby
5.4 – Goron Goodies
5.5 – To The Temple
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
Termina Field
Slash some of the circles of bushes to gather up arrows and Bombs, since you will need both
for this journey. Go down the ramp into the snowy area where you’ll encounter Dodongos
(day) or Eenos (night). The fire-breathing lizards can be defeated by smacking their tail, but
they have quite a bit of health and die much faster if you use Bombs or the Blast Mask. The
snowmen are fairly easy; simply get close using
your shield and slash them up. Be warned that the
larger ones will split into several when defeated. If
you haven’t done so already, you can collect a
Piece of Heart here by defeating two Dodongos
that appear in a hole nearby. This hole is under a
mushroom off to the left.
Road To Mountain Village
Run forward and you’ll encounter a new enemy: a Blue Tektite. These things will hide under
the snow and pounce once you get close, so be emotionally prepared to whip out your shield
on a moment’s notice. Continue upward and eventually you’ll come to a wall of snowy
boulders that block your path. If you stand near them, Tatl will tell you to blast through them.
Use either Bombs or Blast Mask to do just that, then continue onward.
Mountain Village
This isn’t much of a village. It’s just one building! You’ll see there’s a shivering Goron on top of
a ledge, but you can’t do anything with him at the moment. Run forward once you regain
control and cross the little bridge to find an Owl Statue. Slash it with your sword to wake it up,
then turn around the other way, following the path behind the lone building.
Road To Goron Village
This area is somewhat bowel shaped, and if you aren’t careful, you’ll fall down into the lower
portions and have to take the ramp to get back up (at the beginning). Run forward, killing the
Blue Tektite that gets in your way, then cross the first bridge. Here, you’ll encounter a new
enemy called a White Wolfos. These pale and pasty hounds appear when you get close, and
they’re excellent at guarding themselves. Wait until they attack to strike. /if you can get their
backside, it will do double damage! Continue across the bridges and shoot down Tingle who is
floating around about half-way through the area. Purchase the Map of Snowhead from him for
20 rupees, then continue on the last stretch to enter the Goron Village.
5.2 Goron Mask
Shrine of Truth
You can speak with the Gorons around town if
you’d like, though most of them are indoors
because everything’s frozen over right now. Go to
the opposite side of the village where you’ll see a
large floating island off in the distance. At the
edge, you’ll see Kaepora Gaebora perched atop
the nearby pillar. As soon as you get close, he’ll
talk to you for a moment about courage and the
like, then tell you to follow him. He then proceeds to drop feathers upon invisible, icy
platforms. The feathers will disappear after a short time, so don’t take too long. If you mess
up, you’ll have to leave the area and come back to make him do it again. Jump from one to the
next, steadily working your way forward. Once you get to the end, enter the shrine.
Open the large chest ahead to receive the Lens of Truth. Set it to one of your C buttons and the
fun begins. Blow up all of the giant boulders here with either Bombs or the Blast Mask and use
your Lens of Truth to find two chests. One contains a purple rupee (50) while the other (which
is guarded by an invisible Skulltula) contains a red rupee (20). Slash the bushes to get more
Bombs and magic, then leave the shrine.
Spirit of Darmani
Back outside, use the Lens of Truth to see the icy
platforms that were previously invisible. Jump
back across them and you’ll see a floating Goron
on the ledge. Now that you can see him, go ahead
and speak with him. He’ll be surprised, but quickly
ask you to follow him. At this point, you can
simply stop using the Lens of Truth to conserve
magic and follow his shadow. You can slash the
snowballs along the way for more magic if you
need any. Follow him through the village, and
once he stops moving (at the exit), use the Lens
again and stand next to him to make him go
through. Follow him.
Back along the Road To Goron Village, use the Lens again to get the spirit moving. You can
turn off the Lens again and follow its shadow. Watch out for the White Wolfos and Blue Tektite
along the way, then use the Lens again once you get to the end to make it go on to the next
area.
Finally back in the Mountain Village, use the Lens again to get it moving, then follow it over to
the water. At this point, you’ll see it fly up to the top of the cliffside, which you’ll see, has a ton
of ladders on it. To get across the water, you can either jump on the small iceberg that’s
spinning around or simply wear the Deku Mask and hop to the other side. The latter is
probably the easier option. Use the Lens to see the grippable points and start climbing. The
correct path is shown in the image on the left: right, left, right. When you reach the top, slash
the snowball here to get some magic, then use the Lens to make the spirit finally enter the
Goron Graveyard.
Healing Sorrows
Inside, use your Lens one last time to speak with the spirit. He introduces
himself at long last as Darmani the Third, the proud Goron Hero.
Apparently, he tried to get to the Snowhead Temple on his own to stop the
unnatural cold that is coming from the mountain, freezing Snowhead and
slowly killing his people. On the way there, he got blown off the mountain
by the fierce blizzards and died. Yipes! Better not fall off yourself then, huh?
His soul is overcome with grief and cannot pass on while his people suffer.
Well, he asked you to heal his sorrows, so play the Song of Healing and
witness a sad cutscene of Darmani crying because he could not save his
people. At the end, he will pass on his duty to you and grant you his
powers. As expected, you will then receive the Goron Mask, which will allow
you to change into the very form of Darmani! Everyone will think you are him. Put on the
Goron Mask, then read the grave for more instructions on how to use it if you wish. There is
also a summarized version off to the left that may be a little more handy.
5.3 Goron Lullaby
Hot Spring Water
Just outside the Goron Graveyard are two Gorons.
The one who isn’t frozen mentions that there’s a
hot spring beneath Darmani’s grave. Go back
inside and pull it back (from behind) as a Goron.
This will allow this lower area to fill up with
steaming Hot Spring Water. Snag some in a bottle,
but it won’t stay hot for long! Either run out of the
cave, take off the Goron Mask and jump into the
water, OR, Soar to the Owl Statue in Mountain
Village. Once you make it down, run in the direction of Goron Village. The Bunny Hood can be
really useful here.
On the Road To Goron Village, go across the first two bridges, avoiding the White Wolfos. At
the third island, just before the entrance to Goron Village itself, you’ll see some ice blocking a
hole in the ground. Use the Hot Spring Water here to melt the ice and allow you to enter the
hole from now on. There isn’t much to do with this now, but it’ll come in handy in a moment.
Continue on into Goron Village.
Goron Shrine, Crying Baby Goron
As soon as you enter, you can go across the bridge
and speak with the Goron here above the door.
He’ll open up the door by pounding the ground
(which you can now do yourself as a Goron by
pressing A + B). Just outside of the shrine in the
Nintendo 3DS version, you’ll find an owl feather
where you will be able to save your progress.
Either way, enter into the Goron Shrine.
Inside it seems that the baby Goron is crying so hard that all of the fires in the shrine have
been blown out. You can chat with the various Gorons inside who all basically tell you the same
things: They thought Darmani was dead, the cold has made trade nearly impossible (so stuff in
the shop at the bottom is expensive), the Goron Elder went to Snowhead in Darmani’s place
and the Goron Elder’s Son is lonely and will not stop crying. Go to the top of the shrine and
speak with the crying baby on the throne while wearing the Goron Mask. He’ll recognize you
as Darmani and explain that he misses his daddy (the Goron Elder). That’s all you need to do
here, so go ahead and leave the shrine.
The Goron Elder, Lullaby Intro
According to the Gorons within the Goron Shrine, the Goron Elder started heading to
Snowhead, but that was quite awhile ago. They don’t think he quite made it, so where could he
be? There’s actually three places he can be, depending on which day it is. The Goron Elder is
found within a giant snowball (that can be broken up with the Blast Mask, Bombs or a good old
Fire Punch while wearing the Goron Mask) and he steadily moves forward each day. If it’s the
first day, he’ll be near the entrance to Goron Village, if it’s the second day, he’ll be near the
ramp towards Mountain Village, and if it’s the third day, he’ll be right next to the Owl Statue in
Mountain Village itself. Once you’ve determined his location, return either to the Goron
Graveyard (where you got the Goron Mask) or the hole you unfroze on the third platform on
the Road To Goron Village (whichever is closer).
Grab some Hot Spring Water, return to the correct boulder, break it with a Fire Punch and thaw
the Goron Elder. Wear the Goron Mask and speak with him twice to tell him of the situation
with his son. NOTE: You have to have spoken to his son before this or it won’t work! Upon
realizing that his son misses him, he will teach you the Lullaby Intro. The poor old guy can’t
remember the rest.
Elder’s Son, Goron Lullaby
Run back to the Goron Shrine, stand in front of the baby Goron and play the Goron Lullaby
while wearing the Goron Mask. The Goron Elder’s son will then teach you the last part of the
song (which is ironically very simple), and after repeating it back to him, he AND the two
nearby Gorons will fall asleep.
Don Gero Mask
Now that the kid is asleep, the torches in the
throne room are lit. Slash the nearby jars to get a
Deku Stick, put on the Bunny Hood if you have it,
and run out of the room with a lit Deku Stick,
lighting the torches on the ramp straight ahead.
Turn to your right and light all the torches going
down as quickly as you can! At the bottom, hop
onto the platform, lighting the final two torches.
Once all of the torches in the room are lit, it will cause the chandelier at the top to start
spinning.
Go back to the top and put on the Goron Mask. Whenever you see these ramps (at the edge
between the two torches), it means you can use a Goron Roll to launch up into the air. The red
carpet here is slippery for some odd reason, but only near the doorway and into the throne
room itself. Stand on a slippery portion and hold A and forward on the Analog Stick to begin
rolling. Because of the slippery surface, you should have more than enough room to charge up
and launch forward. If you time it well, you can smash one of the five pots with the Goron faces
on them that make up the chandelier. Four of them are empty, but just keep using the process
of elimination until you find the Rock Sirloin. This hefty and apparently hardy meal of stone is
just the ticket you need to get your next mask. Pick it up as a Goron and leave the shrine.
Now, if you happen to be full on rupees (200), head over to the nearby Business Scrub while
wearing the Goron Mask to purchase something handy. If you don’t have that much, just
follow along. You’ll have to carry the Rock Sirloin all the way back to Mountain Village. Just
ignore all of the enemies you encounter. Alternatively, you could just set down the rock (why
can’t you throw it at them? That would hurt!) and defeat them with your fantastic Fire
Punches.
Once you make it back to the Mountain Village, head over to the ledge on the west side of the
area where there’s a shivering Goron wearing an odd-looking green mask. He’ll inform you
that he’s too famished and cold to make it down. Toss him the Rock Sirloin to give him the
energy he needs to return home, blessing you with the Don Gero Mask as you part ways. This
is a cool little mask, but unfortunately, you won’t be able to use it until much later. That’s all
that there is to do here, so use the Owl Statue if you haven’t already to create a spot you can
soar to.
Goron Collection
Soar back to Clock Town and gather (or withdraw) some rupees. Enter the Treasure Chest
Shop in East Clock Town and pay the girl at the desk while wearing the Goron Mask. She’s a
stickler for beauty and will charge you the largest amount, but the prize is a wonderful Piece of
Heart if you win!
The checkerboard floor contains invisible walls that you can only see once you get close to
them, rising up to stop your progress. Quickly try to memorize the maze (which changes each
time you play) and get to the chest at the end!
Use either the Goron Mask to roll (although you’ll bounce off the blocks if you’re not careful),
or the Bunny Hood, which makes this mini-game much easier!
Once you have acquired that fantastic prize, go gather (or withdraw) a total of 200 rupees and
soar back to Mountain Village. Run all the way back to Goron Village and chat with the
Business Scrub if you haven’t already. He mentions that he’s looking to do business with
Gorons, and if you wear the Goron Mask when chatting with him, he’ll make you a special deal:
an upgrade for your Bomb Bag for 200 rupees!
Hopefully you’ve already purchased the Big Bomb Bag back at the beginning of Chapter 2,
which the Business Scrub will upgrade to the Biggest Bomb Bag. If you only have the regular
Bomb Bag, he’ll only upgrade it to the Big Bomb Bag and you’ll have to return to get the
Biggest one, unfortunately.
Road To Snowhead
You’ll find a new variation of an old enemy here: Ice Keese. Perhaps one of the most hated
foes in the entire Zelda series, these guys do quite a bit of damage
and are annoying to avoid if you don’t see them coming. This is the
first area in which you have to use the Goron Jumps extensively.
Curl up and roll towards the first ramp. If you charge it up for long
enough, the spikes will come out and you’ll be propelled forward
over the gap. You can roll through these snowy boulders or you
can stop rolling and use Fire Punches to break through the ones
that get in your way. At the second ramp, charge up another roll if
you aren’t zipping around already and launch yourself over to the
last side. Break some snowy boulders here to get some magic and
go north.
Here, you’ll immediately find an Owl Statue. Slash it with your
sword to activate it. Now is a great time to save, as you’ll be
heading to the dungeon from here.
Snowhead
Now that you have that Piece of Heart, the Bomb Bag upgrade as well as the Owl Statue on
Snowhead, you should likely play the Song of Time to save. After that, play the Inverted Song of
Time to slow down time andsoar back to Snowhead. Slash
or punch the nearby snowballs to stock up on
ammunition and the like, placing the Fairy in your bottle if
you wish.
As you walk forward, Tatl gives you a hint on what to do
next. She mentions something about “seeing,” which is a
clue to use the Lens of Truth. If you do, you’ll see a very
large, invisible Goron by the name of Biggoron, who is
blowing gusts of wind in this direction. As with all of the
dungeons, you must use the area’s respective
transformation mask and song to proceed. Put on the
Goron Mask and play the Goron Lullaby. You’ll see a short
scene of Biggoron dozing off and falling down into the
abyss. Ouch!
With him out of the way, you can run forward, using Fire Punches to smash the giant snow
boulders that roll your way. Once you get to the ramp, just use A to roll up it. At the top, you’ll
see some White Wolfos, which you can simply ignore. If you’d like to kill them, you can actually
hold A and press B to perform a Goron Pound, which, if you time it right, will hit them from
behind and deal more damage.
Off to the left is a ramp leading clockwise up Snowhead. Follow it upwards, using Fire Punches
to break through anything that gets in your way. If you’re really daring, you could also use
Bombs (which are hard to time well) or the Blast Mask (use the Shield to not take damage).
Alternatively, you can just wait until they pass (since they drop down at set points) and then
proceed. At the very top, you’ll come to the entrance of the Snowhead Temple.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
A Link Between Worlds
Majora’s Mask Walkthrough – Snowhead Temple
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
6.1 – First Floor
6.2 – Second Floor
6.3 – Raising The Pillar
6.4 – Boss Key
6.5 – Temple Boss
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
The second Stray Fairy differs in the Nintendo 64 and 3DS version. In the 3DS version it can be
seen at the east end of the room and you can shoot it with an arrow. Alternatively, if you don’t
have arrows, you’ll be able to walk around to it shortly. In the Nintendo 64 version, the Stray
Fairy can be found along the north end of the room. You can just drop down to the ground
level and then use the Goron Mask so that you can walk over the lava. At the north end of the
room, you can see the Stray Fairy underneath the platform. Shoot it with an arrow and snag it
using the Great Fairy Mask.
If you fell down, climb the ladder to get back to the top of the room and check out the bridge.
It has a little ramp on the end of it, indicating that you’ll have to use a Goron Roll. Stand on the
icy patch just before the bridge itself so that there isn’t much friction, giving you enough space
to charge up your roll. Roll across the platform to reach the other side. NOTE: In the Nintendo
64 version, the Freezards on the sides can freeze Goron Link, where as in the Nintendo 3DS, he
can roll right by. The north end of this room also looks a tad different in the Nintendo 64
version, but nothing major has changed. Take off the Goron Mask and climb up the nearby
stairs.
Elevator Room
You’ll see a new enemy in this room called a Real Bombchu. Kill it, if you wish, by walking into it
while using your Shield. You can also break the crates for extra rupees should you need them.
Open the large chest to get the Dungeon Map, which will make navigation a bit easier. There
are two Stray Fairies in this room, and you can get one right away, as it is floating around near
the northwest part of the room. Snag it if you wish. Go back down the stairs, then jump across
and enter the blue door to your right.
Central Chamber
Welcome to the main room of the dungeon. As you can see, it’s huge, and yes, it’s a real pain
to fall all the way down. Run across to the opposite side and enter the gold colored door.
Double-Block Room
Put on your Goron Mask and pull back on the two stones stacked on top of each other. This will
reveal an alcove with a chest containing a Small Key. Score! Before you leave, there’s one more
thing you can do. Push the two blocks all the way to the farthest edge of the snowy area. This
will snap it on top of a floor switch that reveals a chest. This will help you get a Stray Fairy later
on. Head back to the central room.
Back To The Entrance
Head over to the frozen red door. Notice that it has a torch on either side of it. Stand next to
one and shoot an arrow through it to melt the ice blocking the door, thus creating a shortcut!
Alternatively, you can go back through the room with the Freezards. Once back in the Entrance
chamber, use the Small Key to enter the cyan colored door.
White Wolfos & Ice Chunk Room
There are two White Wolfos in this room that will only attack you if you get close, so it’s best to
just ignore them. Open the large chest in the middle of the room to get the Compass. There
are three Stray Fairies in this room, but as you can only get one at the moment, they will all be
covered a bit later. Run to the opposite side of the room where you’ll find a cracked wall
between two pillars. Use either Bombs or the Blast Mask in order to blow it up. Run up the
stairs.
Turn around and work your way to the opposite side of the room. Wear the Goron Mask and
Fire Punch the snowy boulder to reveal a chest containing a Small Key. Drop down and enter
the locked door.
Switch Puzzle
In this room, jump down into the snowy area and use a Goron Pound to kill the White Boes.
Put on the Great Fairy Mask, use the Lens of Truth and look straight up where you’ll find a
bubble in the center of the ceiling. Shoot it with the Hero’s Bow and wait for the fifth Stray
Fairy to come your way. Put on the Goron Mask and go back up to the upper level to solve this
little puzzle. You must use the Goron Mask to pound (A + B) the big switches in the correct
order:
1. Pound the first yellow switch on the upper platform. This raises the one in the middle.
2. Take off the Goron Mask and jump across to the other side. Pound the green switch.
3. Run back to the middle and pound the yellow switch (thus unveiling the door again).
4. Quickly take off the Goron Mask and climb on top of the green one, using it to jump to the
other side and go through the door.
Central Chamber
Goron Roll to the opposite side, where you’ll find some stairs that are blocked with ice (don’t
worry, you’ll be able to do something about that soon). Turn to the right and roll across the
snow drift in the corner. If you fall into the wooden canopy, just go back to the ladder and try
again (hopefully you don’t fall ALL the way down). Break the snowballs here for goodies if
you’d like, then Goron Roll to the west side. Smash these snowballs here, then enter the door
to confront the first mini-boss of this dungeon.
Wizrobe
There are four teleporting pads around the room which Wizrobe will use at random. As he is
appearing, he’ll run away if you get too close. Once he is solid, he’ll do a little dance shortly
before shooting you with a blast of magic that can freeze you. Try standing in the middle area
of the room, a little closer to one of the pads in particular, and position yourself so you can see
all of them at once. This way you can quickly attack him regardless of which direction he comes
from.
There are a few methods of harming him. You can either attack him from afar using Bombs or
shoot him with arrows. The latter is definitely a safe option, though it doesn’t do much
damage. The other method is to get up close and slash him with your sword. This is a little
difficult in your normal form (unless you have the Bunny Hood of course) but it is quite easy to
do while wearing the Goron Mask. Simply hold in A while waiting for him to appear and once
he’s solid, rush forward, let go of A and Fire Punch him, dealing a ton of damage.
Either way you choose, after you’ve done enough damage to him, he’ll create three identical
illusions. When they appear, wait until you see which one is the most solid, then attack it. Also,
if you have your mini-map on, (by pressing the L button) you’ll see the real one on your map
marked with a red dot. It’s pretty straightforward really. Just discern which one is real, then
use the same methods as before to defeat him.
Once he’s defeated, open the large chest to get the Fire Arrows. This nifty upgrade will allow
youu to explore much more of the dungeon.
Climb the stairs to get back to the first floor (where the colored doors are) and shoot a Fire
Arrow at the green doors. Either of the green doors will take you to your destination, but the
one to the west will make things a bit easier for you.
Pillar-Filled Room
This large room has quite the drop if you fall down. If you do, simply use the flowers (with the
Deku Mask) to get back up. Jump across the small platforms and be careful for the Freezards’
freezing breath. Either jump to them and kill them with Fire Punches or sword slashes, or
simply shoot them from afar with Fire Arrows, which is much safer. Once all three of them are
defeated, a chest will appear containing the seventh Stray Fairy.
Next, stand on one of the middle pillars and shoot the three torches with Fire Arrows.
Alternatively, you could light one, then jump around (preferably using the Bunny Hood) with a
Deku Stick, but that’s quite a bit more difficult. Once all three are lit, the central default-colored
door in the middle of the room will open. Enter and use the Goron Mask to pound down the
switch. This raises the stone pillar in the center of the main room up to the top floor, blocking
off a lot of the bridges you’ve used thus far. Fortunately, now that you have the Fire Arrows,
you don’t need those bridges anymore.
~ Optional Stray Fairies ~
Back To The Entrance
Return to the previous room and slash the jars to get your arrows and magic back up, then
enter the green door on the west side of map. Back in the central room, enter the red door.
Ignore the White Wolfos and enter the cyan door.
Wolfos & Ice Chunk Room
Kill the White Wolfos if you wish, then run over to the opposite side of the room. There’s a
suspicious crate atop one of the pillars on either side. To smash it, you’ll need to use Bombs.
Whip one out and toss it at the last moment so it blows up in mid air (and hopefully you don’t
take damage). If you find this difficult, you can simply stand next to it and hold the Bomb
above your head, letting it explode. Once the crate is destroyed, use the Great Fairy’s Mask to
reel in the eighth Stray Fairy. Slash the jars if you wish for some more arrows and magic.
Use Fire Arrows to melt the two giant chunks of ice that encase the block and floor switch. Step
on the switch to reveal a chest that’s just begging to be investigated. Look at your mini-map.
Push the block UP, RIGHT, DOWN. From here, you can climb on top of it and reach the chest
which holds the ninth Stray Fairy. Hop down and push the block LEFT, UP, LEFT to access the
northern platform. Climb up and go through the door.
Double-Block Room
You remember this room, don’t you? If you have been following along, then the double blocks
have been snapped into place in the far west side of the snow, creating a chest as well as a
platform you can now jump across. Use the blocks to get to the other side where you’ll
encounter another new enemy: flying jars. Simply hold up your Shield and let them smash
against it, then go open the chest to get the tenth Stray Fairy. Return to the previous room.
Central Chamber
This takes you to the room just across from where you fought Wizrobe earlier. Use the Goron
Mask to roll along the snowdrift on your right (or hop down into the wooden catch-net and
climb the ladder) and use Fire Arrows to melt the ice blocking the staircase. Take this to reach
the next floor, and roll along the snowdrift to the right. You don’t have a net to catch you this
time, so be cautious! Roll across to the lower platform and enter the locked door.
Eeno Room
This room has a new enemy called an Eeno. It is best to use the Goron Mask, since a single Fire
Punch will kill each one and your shield (R) will defend against all sides at once. Kill the bigger
one, which splits into three smaller ones, then take them out one at a time. Once they’re all
taken care of, put on the Great Fairy’s Mask and check out the snow that’s hanging from the
invisible ledge. That’s where the next Stray Fairy is located. Use your Hero’s Bow to shoot at
the center of the diamond shaped hole in the wall, which pops the bubble. Wait for the twelfth
Stray Fairy to come your way. Melt the ice covering the stairs and go up yet again.
Dinofol Room
This room has not one, but TWO Dinofols. You fought them as a mini-boss in the last dungeon,
and they’re already a regular enemy! Use the Goron Mask and you can either NOT Z target,
Fire Punch them and roll away to escape their flames, OR… you could simply get close and use
a Goron Pound (A + B) to kill them both instantly. Once they’re both defeated, collect the
thirteenth and fourteenth Stray Fairies and exit through the door.
Central Chamber
Why did the Cucco walk across the raised platform in the middle of the dungeon? To get to the
mini-boss on the other side…! Okay, that was lame… Seriously though, do that.
NOTE: If you punched out some of the blue ice cylinders in the middle of the pillar
already, you’ll have to punch out the rest and go through the snow boulder room, then
use the Deku Flower at the very top of the dungeon to fly over to the mini-boss door.
As soon as you enter, you’ll encounter a new- wait… Deja vu? This works the exact same as the
last battle with Wizrobe. The only difference is that there are more teleporting pads and one of
them is on top of a platform at one end of the room. He can be defeated using the exact same
methods.
Simply watch your mini-map and as soon as the red dot appears, face towards it and either get
your Bow ready or get fairly close using the Goron Mask. Once he appears, shoot or run
forward and Fire Punch. Repeat.
That’s all there is to it. If he appears on the top platform it is best to use the Bow, as climbing
up there takes a bit of time.
Once he’s defeated, slash the jars to stock up on magic and arrows, then enter the door to the
north. Open the large chest here to get the Boss Key, then exit through the only other door.
From the door you exited at the top, turn to the right, then hold down A and roll forward. You
should easily land on the lower platform (and not take damage when you land) just one level
down. Go down the stairs here. This will take you to the lower set of ice cylinders, so run
forward (Tatl will have a hint for you at this point) and Fire Punch them both out. Groovy. Go
back up the stairs. This upper set is just a tad lower than your current location. Roll across the
snowdrift on your right, then punch out both of them. Roll clockwise again to get on the very
top. The central pillar is now low enough that we can access this new area.
Last Stray Fairy
If you open up your map in your start menu, you’ll see there’s a chest remaining in the
northwest corner of the central room on the second floor. This is the final Stray Fairy, and if
you look at that location, you’ll see it’s a hidden alcove in the wall (it has snow dripping off the
edge). To get to it, it’s easiest to make your way to the top of the central pillar after you’ve
punched out the ice cylinders. Walk to the north end of the room along the narrow platform
and then face westward. Use the Lens of Truth and line yourself up so that directly ahead you
can see the Deku Flower below. Use the Bunny Hood and leap down, holding forward and you
should land right on top of the Deku Flower. Open the chest to get the fifteenth Stray Fairy.
Whew! Use the Deku Flower to fly to the platform on your left and go up the stairs.
Entering The Boss Chamber
Once you have all of the ice cylinders punched out of the central pillar, it should be low enough
that you can access the giant snow-boulder-filled area. Fire Punch your way through (or Goron
Roll if you’re really ambitious) and go up the stairs to get to the fourth and final floor. The Boss
Door is just on the other side, so simply roll across, smash the ice stalagmites to recover your
magic, and enter.
Inside, you’ll find the dreaded demon the Gorons were afraid of is actually frozen. Sadly, you
have no choice but to use a Fire Arrow to melt him, thus beginning this relatively easy battle.
Couldn’t Link have just left him like that? You know… Already defeated? Punch him in the face
and shatter him?
Masked Mechanical Monster: Goht
NOTE: Unlike the battle with Odolwa, this one is fairly similar for the Nintendo 3DS and the
Nintendo 64 versions of the game. The big difference is the large eye that Goht has on its back
in the 3DS version of the game. Where as in the Nintendo 64 version when Goht is stunned you
can slash his body, in the 3DS version, you must hit the eye instead.
Quickly put on the Goron Mask and begin rolling after it in the doughnut shaped room. All you
have to do is swerve back and forth as you follow it, restoring your magic with the green jars
along the path that reappear , and hit Goht with your spikes.
While it IS possible to damage Goht by hitting its belly or legs, it’s hard to accomplish as well as
dangerous, since he counter-attacks (and can potentially hit you with the boulders that spring
from its hind legs). The better method is to use those speed-bumps you find along the way to
jump up into the air. Roll alongside Goht until you get to one, then use it to fling yourself up
onto his vulnerable back, which will stun it for several seconds.
At this point, it depends how Goht has fallen to the ground. If the eye is on the ground level,
just go ahead and slash at it. If it is above Goht, than whip out your arrows and shoot the eye
to deal some damage. NOTE: In the Nintendo 64 version, Goht will just be laying on the
ground and you can Fire Punch the heck out of him, or if you’re lucky, you can use one of his
legs to keep you next to him as you Roll into him for several seconds, dealing loads of damage
very quickly.
The alternative method to harm him is to roll after him, take off the Goron Mask once you get
close and use Fire Arrows to stun him. Run over with the Goron Mask quickly to do damage
before he gets up. The only problem with this method is that if you get too far away, Goht will
turn around and snipe you with electrical bolts, so it’s a little risky. There is one exception to
this rule, and that is the entrance area (where there are more arrows in jars). By standing in
the little slot by the door, Goht will not attack you. Simply wait for him to circle around and
shoot him with Fire Arrows. This method is not very quick, but it’s effective if you’re having
trouble with this boss.
All in all, he’s not a hard boss. As the battle progresses, he’ll start flinging more and more
things your way, such as Bombs, and probably the most aggravating, stalactites that fall from
the ceiling (which don’t hurt you, but you bonk into them, thus canceling your spiked roll). Just
keep on the same way as usual, zigzagging to avoid his attacks and stunning him when you
can to deal massive damage.
After Goht decides to bury himself (to return later in the game… just kidding…) go over and
snag the Heart Container, extending your life energy by one whole heart – Yipee! Enter the
glowing light to receive Goht’s Remains. You’ll then be taken to that misty world and once
again meet up with the next of the four Giants. It will reveal that they are guardians, though it
doesn’t specify exactly how. Speaking with the townspeople of Clock Town actually reveals
much more about them.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
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7.1 Spring
NOTE: Much of this entire chapter is completely optional. However, there is so much optional
content intertwined within the main quest material, it has been lumped together. IF you are
only looking to complete the main quest of the game, the only things that are required in this
section are acquiring the Powder Keg Certificate from the Big Goron in section 7.1. Then, revert
back in time, and purchase a Powder Keg from the Bomb Shop in Clocktown. From there you
can explode the rock in Milk Road, allowing you to reach Romani Ranch on Day 1, where you
can then learn Epona’s Song.
Section 7.3 covers Ikana Graveyard, and while some of the content will eventually be required,
none of it needs to be done before heading to the Great Bay region to the west. You will need
to get the Captain’s Hat and the Song of Storms eventually, but if you’d like, you can wait until
those items are necessary in Chapter 10.
Great Fairy Fountain
Because you defeated Goht, the snow has now melted and Goron Village is saved. Hooray! You
will appear in Mountain Village in front of the small lake. You’ll see there’s one frog here,
(which you can speak to using the Don Gero Mask) but there’s nothing to do with it at the
moment. If you have collected all 15 Stray Fairies within the Snowhead Temple, you should
soar on over to Snowhead and enter the cave along the backside of the spire. The Great Fairy
of Power will give you a wonderful enhancement that allows you to perform an upgraded spin
attack. NOTE: In the Nintendo 64 version, this will be the Great Fairy of Wisdom and instead
will upgrade your magic meter. In the 3DS version, the Woodfall and Snowhead Great Fairies
have been switched.
Razor Sword (READ, IMPORTANT!!!!!)
If you used the Inverted Song of Time to complete the Snowhead Temple without using a lot of
time, and it’s still the First Day or the wee hours of the First Night, you should have plenty of
time for this upgrade. If you don’t have that much time, but want to do this, you’ll have to put
your remaining Rupees in the Bank, play the Song of Time, then return to the Snowhead
Temple and skip ahead to Goht to defeat him again. It’s a real pain… But that’s what’s gotta
happen…
If you’re willing to do this, you’re going to need 100 Rupees. If you only need a bit more (you
likely have at least 60 after completing the temple) then you can simply open the invisible chest
(Lens of Truth) behind the waterfall for 20 rupees or Fire Punch the red boulders underneath
the steps of the Mountain Smithy (also 20 rupees). If that’s still not enough, either slash some
of the bushes around or warp to Clock Town and grab some quickly. Enter the lone building in
the Mountain Village and fork over your Kokiri Sword to Gabora and Zubora, who will work on
it through the night. In the meantime, you can use the Goron and Deku Masks to defend
yourself.
Powder Keg Certification
In the northern part of Goron Village, there’s a cave-like entrance to the Powder Keg Shop. It
was frozen over before, but now that it’s spring, the ice has melted. Go down to the bottom
and speak with Medigoron while wearing the Goron Mask. He sells Powder Kegs, but first he
must certify you with a little test. He’ll give you a free one with a long wick that’s already lit.
You have about two minutes to get it where it needs to go, then it’ll explode. Good thing
you’re wearing gloves!
Toss it up each ledge, then roll up and repeat. Once you get to the exit, take it to the wooden
ramp and walk it all the way to the exit of Goron Village. Now you’re on the Road To Goron
Village (between Goron Village itself and Mountain Village where the Smithies are) and if you
look to the north, there’s a giant boulder on an upper ledge. Walk the Powder Keg across the
bridges, ignoring the Wolfos and Guay. Be very careful not to fall in the water. Once you get to
the other side, veer right and toss the Keg up the ledges, rolling up again as you did earlier. At
the top, you’ll find the Goron Elder’s Son along with the giant boulder blocking the Goron
Racetrack. Set the Powder Keg next to the boulder and wait for the fireworks (or shoot it with
an arrow if you’re impatient). Once it explodes, the Goron Elder’s Son will run in excitedly.
DO NOT FALL FOR THIS CUTE DISTRACTION! RETURN TO GORON VILLAGE BEFORE YOU
FORGET!!!
Enter the Powder Keg Shop and speak with Medigoron again. He’ll apologize for giving you
such a dangerous test and certify you, allowing you to purchase Powder Kegs from now on. As
a token of goodwill, he’ll give you another one (unlit) for free!
Going For The Gold
Now that you’ve been certified, return to the Goron Racetrack on the Road To Goron Village. IT
MUST BE SPRING (Goht defeated) or there will not be any Gorons in here. Speak with the
Goron Elder’s Son to start the race. It’s a rather difficult mini-game, and in some ways, it’s a
little hard to predict what will happen.
If you know what you’re doing, however, this game is pretty simple, and your opponents will
get stupid and slow if you slow down yourself or get knocked down, so don’t worry TOO much
about how fast you go. It takes everyone several tries, so don’t feel too bad if you don’t make it
the first… ten… times….
Here’s the basics of how it works:
– You get hit, you blink
– Get hit while blinking, you stop rolling
– Use the green jars to restore magic
– Knock into other Gorons to make them fall back
– Avoid Bomb Flowers
There are two play styles for this: Avoid other Gorons at all costs, or ram into them then avoid
while you’re blinking. A mixture of the two is what will guarantee you success. This game will
use up a lot of your magic, so it is recommended that you have the magic meter upgrade from
the Great Fairy at Woodfall (or Snowhead in the Nintendo 64 version of the game).
Strategy that works:
– If you have the Magic Meter upgrade, ignore the jars for the most part. A single jar will
restore your magic completely, so you only need about one in every four jars. This means the
rest of the time, you can be cutting corners to get ahead.
– When you get to the ramps, avoid the ones on the left side as the Gorons tend to knock you
out in a single hit if you go up them.
– At the end, cut corners (stay along the right at the very end) to get ahead and bonk into any
Gorons that come up alongside you, knocking them back. Remember that the Gorons have
faster top speed and acceleration than you do, so put the stomp on them before they get
ahead (at the end)!
When you finally come in first, you’ll receive a new Bottle as well as some valuable Gold Dust!
Gilded Sword
Next, you can go upgrade your sword again. Soar
back to Mountain Village and if you had them
working on your Kokiri Sword as directed earlier
(scroll up a little ways if you missed it), play the
Song of Double Time until it’s the Second Day (or
Second Night). Enter the Mountain Smithy and
receive the Razor Sword (which looks awesome).
Play with it for a bit if you’d like, then speak with
them again. Hand over the bottle of Gold Dust and
they’ll forge your sword yet again. Go outside and
play the Song of Double Time until it’s the Dawn of the Final Day. Go back inside and receive
the Gilded Sword. While this thing doesn’t look as cool as the Razor Sword, it still does double
damage and has even further range! Isn’t that just splendid?
That’s it for now, folks! Put your remaining rupees in the bank and call it a (third) night….
Okay, that was a bad pun!
Also in East Clock Town, stand next to the same orange’ish-yellow capped kid and face south.
Run along the wall and jump across using the Bunny Hood. Jump along the targets and basket
of the Honey & Darling Shop and get behind the Town Shooting Gallery, then go west to find
another chest containing a Silver Rupee (100).
Blowing Up The Boulder: Powder Keg
Go to West Clock Town and enter the Bomb Shop. Now that you’ve been certified by the
Powder Keg Shopkeeper in Goron Village (see the end of the last section if not) you can wear
the Goron Mask and purchase Powder Kegs from the Goron here. For some reason, he offers
them for a cheaper price than Medigoron (who makes the darn things). Put your remaining
rupees in the bank, as you won’t be needing any for a little while.
If you activated the Owl Statue in Milk Road, soar over there. If
not, roll out the west exit of Clock Town and go to the southwest
corner of your map (where there’s a red dot on the map). At all
costs, DO NOT let the Takkuri bird (red dot) touch you!!! Go to
that same area and pass through into Milk Road. Hit the Owl
Statue with your sword and slash the bushes here to get some
arrows. Shoot down Tingle and purchase a Map of Milk Road if
you don’t already have one. At the end of the area is one of
Mutoh’s Carpenters picking away at a boulder (apparently one of
them knows how to work and isn’t running around). Use the
Goron Mask to lay down the Powder Keg, then shoot it with an
arrow if you’re impatient. Enter Romani Ranch.
Epona’s Song
If you don’t have the Bunny Hood yet, it is highly recommended that you go get it now (check
out the Masks section for more details). Run towards the buildings ahead and once you get
close, you’ll witness a joyous scene in which Link will see his trusty steed, Epona, who is still
alive! Yippee! Speak with the little girl who scuttles around like a character from Peanuts. Hear
her plight, one of the strangest predicaments in Zelda history. Every year, aliens come and
abduct cows, but Romani plans to stop them. She’ll ask you to help her fend off the vile fiends,
but she wants you to practice with her first.
Ride Epona by steering with the Analog Stick and speeding up with A. Press B to start using
your Bow and press A to go back to riding. There are 10 practice balloons (which look like
Poes) that you need to shoot down. It is best to circle around the ranch either clockwise or
counter-clockwise, shooting at one at a time. It’s not very hard and it’s just for practice, so
there’s no pressure. You don’t have to beat Romani’s Record of one minute, but you should if
you intend on helping her with the aliens.
If you can successfully complete the game in under two minutes, Romani will congratulate you
and teach you a familiar tune from the last game: Epona’s Song. With this nifty melody, you’ll
be able to summon Epona anytime! She’ll then ask you to help later on tonight. Say yes and
just make sure you’re back here by 2:00 AM. In the meantime, you can begin to work towards
another goal.
Waiting: Collecting Rupees
One of the trickier objectives in the game is to get 5,000 Rupees in the bank in order to receive
a Piece of Heart. Since you should have about 6-12 hours until your alien-slaying-date with
Romani, there are a few different options to grind for rupees:
Out of those options, the Takkuri is definitely the
fastest. This thing is absolutely EVIL, however,
because it will steal your rupees and even your
items! Be very careful not to let it touch you, or
else you could lose a Bottle or even your Sword! If
this does happen, you’ll have to purchase it back
from the Curiosity Shop in East Clock Town.
To fight it, you can use R to defend and let it hit
your Shield on purpose, then use a short ranged
attack, such as your Gilded Sword. Otherwise, you
could it with Fire Arrows, which do additional
damage and allow you to keep your distance.
Once you defeat it and collect your rupees, use
the Goron Mask to roll back to East Clock Town,
rolling through grass along the way to fill up on
arrows and magic. Deposit the rupees in the bank, roll back (through bushes along the way)
and repeat. This simple, but effective way to get rupees will add up quickly. In the 8’ish hours
you have to burn, you can easily make a ton of money. Doesn’t that feel good? Don’t worry
about collecting more just yet (unless you really want to).
This game can be REALLY hard, especially if you are new to the game. Here are a few tips to
make it easier for you:
USE YOUR MINI-MAP. White dots are aliens.
The little dog will run to the closest alien and bark at it. Keep this in mind and follow your
ears if they get close!
Do NOT try to kill all 10 aliens each time you pass through. Focus on just the closest ones.
Because “They” appear at different points, the ones that are far off have quite a bit of time
before they even get CLOSE to the barn, so don’t worry about them until they are!
If you have a hard time with this, you can use the Inverted Song of Time to slow down the
passage of time (thus slowing the aliens).
There are more arrows in the grass and they also appear after defeating each alien.
Oh, one more thing: don’t use Epona.
It’s hard enough shooting the Bow at moving targets, let alone doing so while moving yourself
as well. Just use the mini-map, listen for the dog, wear the Bunny Hood and aim carefully. Hold
out until 5:15 AM and they’ll die with the morning light. Good luck!
When you’ve successfully defended the barn until morning, Romani will thank you by giving
you something precious indeed! No, not the milk, the Bottle! At this point, you can enter the
barn and speak with her older sister, Cremia, who could use an escort later on tonight. Agree
to help her out, then head outside and play the Song of Double Time to take you to the second
night.
Speak with Cremia, who is waiting on the wagon and about to make her delivery to Clock
Town. She’ll lament about what’s going on lately, and inform you of her friendship and worries
about her good friend, Anju (whom you’ll meet later on in your adventures).As you leave the
ranch, things go wrong and you’ll have to protect the wagon from bandits. An alien invasion is
typically followed by milk raiders, is it not?
Aim at whichever ugly donkey-riding thief (Gorman Brother) you wish and shoot them with
your Bow to prevent them from attacking the jars of milk. If they hit each jar twice, it’ll break.
It’s incredibly easy, and you can just rapidly press the B button to shoot like crazy. In fact, the
only way you can lose is if you never manage to hit them at all, since it’s only at the very end
that they break all of the jars.
Interesting fact: if you wear the Circus Leader’s Mask, the bandits will not assault the wagon.
Unfortunately, you cannot acquire the Circus Leader’s Mask until AFTER you get the Romani’s
Mask, which you are rewarded with for completing this quest….
After you’ve shown your valor, Cremia will thank you by giving you the Romani’s Mask, which
allows you to enter the Latte Milk Bar in East Clock Town. That’s all for now, so put your
remaining rupees in the bank and play the Song of Time.
Ikana Canyon (Stone Mask) – Nintendo 64 Version Only
NOTE: The Stone Mask is only available in Ikana Canyon in the Nintendo 64 version. In the
Nintendo 3DS version, it is located in the Pirate’s Fortress and it will be covered in the next
chapter.
First you’re going to need a Red Potion. You can soar to Southern Swamp and head to Kotake’s
Magic Hags’ Potion Shop to purchase one for 20 rupees, or you can buy one in West Clock
Town at the Trading Post for 30 rupees. Whichever you choose, head to Termina Field, play
Epona’s Song and ride her through the east exit (dirt packed area with all the pillars).
This place is filled with Real Bombchus, but they can’t hurt you while you’re riding Epona.
Ignore them and use Epona to jump the fences up ahead. At the end (once the Real Bombchus
have all exploded) get off Epona near the circle of stones on the right. There’s not much to do
here yet, but if you use the Lens of Truth here, you’ll see an invisible soldier. Speak with him to
learn that he’s been waiting for someone to come along that could see and hopefully heal him.
Fork over a Red Potion to cure him and receive the Stone Mask as thanks.
Graveyard (Captain’s Hat)
Run all the way to the north of this area and climb up the ledge, then run on through to enter
the Graveyard. You’ll see a short clip that gives you an overview of the area, showing all the
Bad Bats that fill the place. Run forward and avoid the enemies. You’ll probably bump into
Dampe, the undead-phobic Gravekeeper. He really needs a new career!
Run up to the second half of this area and turn right. You’ll see a circle of stones here where
you can use a Bomb or the Blast Mask in the center to reveal a hole. This is entirely optional,
but you can drop down and kill the Minibabas and Withered Deku Babas for Deku Nuts and
Deku Sticks for the battle up ahead, as well as open the chest for some Bombchus.
Run all the way up to the house, where you’ll find a giant skeleton curled under the bridge. If
you read the inscription next to it, you’ll find that the skeleton is awaiting someone to
challenge it by waking it from its slumber. Stand next to it and play the Sonata of Awakening,
thus beginning the battle with Skull Keeta (and causing Dampe to run and hide, of course).
After being awoken, Skull Keeta will begin running away. If he gets to the end of the track
before you can hit him with your sword, he’ll disappear and you’ll have to go back in time to
fight him again. Every few yards, there’s a wall of fire that will come up along with two
Stalchildren, skeletal enemies that try to impede your progress. Defeat them to go forward.
In order to catch up to Skull Keeta, you’ll want to Z target him and shoot him with arrows. This
will stun him temporarily, giving you a chance to get closer. Keep him targeted the entire time,
back up and slash Stalchildren when they appear, then continue to run forward, shooting
arrows each time the stun wears off. You’ll easily be able to close the distance this way.
Once you’re close, hit him with your sword to initiate the second phase of the battle. Skull
Keeta will attack you directly and do quite a bit more damage than his mini counterparts. You
can use your Shield to get close and hit him, but he can occasionally hit over it because he’s so
tall. Instead, shoot him with arrows to stun him, then run in and hit him (or whip out your
sword and use a Jump Attack to do double damage).
After you’ve hurt him sufficiently, he’ll counterattack by jumping into the air and landing on
you. Run when you see the shadow and quickly turn to face him, hitting him just after he lands.
You can easily do this several times in a row and finish the battle in no time.
Once he’s been defeated, he’ll take you over to the chest and explain a bit about what’s going
on. He was the captain of the army of Ikana, a now dead kingdom up on the hilltop (which you
will visit later on). Because of his shame from being defeated in life, his soul has stayed here in
the Graveyard, but now he can rest in peace since you’ve… defeated him again…? Video game
logic. After a final salute, the skeleton man will disappear along with the flames surrounding
the chest.
If you already grabbed the Hookshot in Great Bay (which will be covered next chapter) then
you can just grapple onto the chest. If not, simply climb onto either the left or right wall and
jump across. Open the chest to receive the Captain’s Hat, which contains the spirit of Skull
Keeta! This is pretty cool, as people will mistake you for him when you wear it. As a test run,
you can hop down and speak with Dampe while wearing it for a humorous scene, scaring him
half to death – fitting, being in a Graveyard and all. Anyway, if you had spoken to Dampe
without wearing the mask, he’d say that the undead come out at night. Time to test out the
new mask!
First Night – Song of Storms
Play the Song of Double Time to go to the First Night. Stalchildren (dead soldiers of Ikana)
roam the Graveyard at night and guard the graves. Run over to the three that are circling the
tombstone and speak with one of them while wearing the Captain’s Hat. After he’s done
rambling, order him to open the grave and hop on in.
Jump across the little island and enter the next area where there are many Bad Bats. To defeat
them, you can stand in the middle and use the Blast Mask, then switch to the Deku Mask and
spin back and forth until they’re all dead. Once all of them are taken care of, a large chest will
appear containing a purple rupee (50). At this point, you will need to light all the torches to
open the door. If you have a Deku Stick (unlikely) you can simply light it on the lit torch in the
previous area. Otherwise, just use three Fire Arrows to light all three torches.
This next large room has a statue-looking thing in the middle. Hit it with your sword to initiate
the battle with the Iron Knuckle.
This heavily armored foe has an amazing damaging attack that may even take you out in two
hits if you don’t have much life at this point in the game. It takes him a moment to swing his
axe, however, so take advantage of this and smack him between his swipes. Once you know
how to do it, he’s not that hard.
Z target him, get close to lure him into attacking, then back up. As soon as his slash is done,
run in and quickly stab him with your sword. Repeat. Halfway through the battle, he’ll lose his
outer layer of armor, which makes him a bit faster (and also makes him take steps forward
when he slashes with his axe). Step back further to account for this and just keep it up a little
longer to defeat him.
After he’s been defeated, the curtain on the platform ahead will rise to reveal a large stone
tablet. You’ll witness a short clip of Flat, one of the two Composer Brothers to the Royal Family
of Ikana. He thanks you and explains that his evil brother, conveniently named Sharp, sealed
him inside this tomb, but before that, they composed the song that is inscribed behind him.
After he disappears, climb up the steps and check out the tablet to discover the Song of
Storms, a useful melody you’ll be using a few times in your journey. It’s actually one of the
songs from the previous game, Ocarina of Time, and also the same song that Guru Guru plays
on his music box. That’s all there is to do here, so backtrack and exit the grave.
Second Night – Piece of Heart
Play the Song of Double Time to get to the second night, then repeat the same process,
ordering the next grave to be opened. Inside, jump across to find some rupees and a jar filled
with magic. This cave seems awfully suspicious. Whip out your Lens of Truth to see a door
behind a fake wall.
In this room, you’ll have to work your way over to the opposite side, but there seems to be no
way to do that! Use the Lens of Truth to see the invisible path. Kill the invisible Keese and Big
Skulltulas by simply shooting them with arrows. At the other end of the room, you’ll find a
cracked wall on the left which you can blow up with either Bombs or the Blast Mask. Enter the
door to find yet another Iron Knuckle. Defeat it the same way you did the other and it’ll leave
behind a large chest containing a Piece of Heart. Work your back out.
Third Night – Empty Bottle
Play the Song of Double Time until it’s the third night. Open the last grave and enter. This
takes you to a very large room with several patches of soft soil. Jump down and meet up with
Dampe. Apparently, he decided to go on a little treasure hunt, but his lantern went out. He’s
willing to split the treasure with you if you’ll lead him to all the diggable spots. Sounds good.
Use the light of Tatl to lead him around by Z targeting him and backing up. If you get too far
away from him, he won’t be able to see.
There are a total of six dirt patches in this room; four down low and two up high. Lead Dampe
to them to have him dig them up, potentially revealing a blue flame. The goal is to find all three
blue flames. The dirt patches they’re in are random each time you play. To get Dampe to the
higher dirt patches, have him stand on the dark brown panels on the floor and then step off of
them. They’ll steadily rise and take him to that side of the room, so quickly climb the ladder or
blocks to get to that side and be ready to lead him once the elevator arrives. Once all three
flames have been found, a Big Poe will appear and Dampe will quickly disappear.
Big Poes are somewhat rare in this game and they can be defeated quite easily with the Hero’s
Bow. They always appear on the opposite side of wherever your screen is facing, forcing you to
turn around to see them. After it swoops past you, shoot it with an arrow to damage it. After
several hits, it’ll be defeated, revealing a large chest up on the ledge. Before heading up there,
however, stand next to the soul left behind by the Big Poe and swipe it with an Empty Bottle.
You can sell this at the Curiosity Shop in West Clock Town later. Climb up to the ledge and open
the chest to get a Piece of Heart. NOTE: If you are playing the Nintendo 64 version of the
game, this will have the ever-precious Empty Bottle, which comes in handy in the next area.
Climb up the ramp and slash the jars, since one of them contains a purple rupee (50). Go up
the stairs, which lead to Dampe’s House. You’ll find him hiding under the bed, unwilling to
come out. That’s all there is to do here, so soar back to Clock Town, put your rupees in the
bank, sell the Big Poe to the Curiosity Shop if you collected it, put THOSE rupees in the bank
and play the Song of Time.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
A Link Between Worlds
Majora’s Mask Walkthrough – Great Bay and Zora
Cape
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
8.1 – Zora Mask
8.2 – Pirates’ Fortress
8.3 – Pinnacle Rock
8.4 – Great Bay Collection
8.5 – Zora Hall
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
It turns out that he’s a member of the Indigo-Go’s, a Zora band that is supposed to be playing
at the Carnival of Time in Clock Town. Their lead singer laid some eggs that were stolen by
Gerudo Pirates, and Mikau got beaten up when he tried to go get them back. After the comic
relief is over, he’ll plop back down and ask you to “heal his soul.” Play the Song of Healing to
witness another sad cutscene in which Mikau hangs out with the band one last time. After it’s
over, you’ll receive the awesome Zora Mask.
Map of Great Bay
Afterwards, you’ll be standing in front of the grave you made for the guy, which, if you check it
out, has instructions on how to use the mask. Check it out if you’d like (there’s a paraphrased
list on the left that explains it in detail). The Zora Mask will make you taller, allow you to swim
and grant you the ability to use a couple of new attacks.
Put on the Zora Mask and run into the water. Use A to swim forward (isn’t this awesome?) and
go to the teapot-shaped building straight ahead. Climb onto the platform, take off the mask
and hit the Owl Statue with your sword to wake it up. Look up to see Tingle floating in the sky.
Shoot him down with an arrow and purchase the Map of Great Bay for 20 rupees.
At this point, you can go to the second portion of Great Bay called Zora Cape, (on the south
side of your map through the cave-like entrance along the beach,) but there are a few things
you should do first.
Great Bay Coast
As Mikau told you before he died, Lulu, the lead singer of his band lost her voice because the
Gerudo Pirates stole her eggs. You’re going to need to get those things back and avenge the
groovy guitar player’s death! Put on the Zora Mask and swim to the northern portion of Great
Bay Coast. Along the wall, sink down to the seafloor and you’ll find four boards with skulls
painted on them. Using A (or R in the 3DS version), swim into the second from the left to reveal
a secret entrance. Go inside.
Gerudo Lagoon
This large area is filled with water and there are several patrol boats (represented by white
dots on your map) that circle around the lagoon. If the guards see you, they’ll throw you back
into Great Bay. To prevent that from happening, you can either avoid their sight (by staying far
back or swimming under the water) or you can simply wear the Stone Mask (if you have it, of
course).
Jump into the water and swim to the left side (or ride on one of the boats if you have the Stone
Mask). Once there, wait until a patrol passes and climb onto the platform on the far left
(northern) side of the map where you’ll come to a Goron Switch. Put on the Goron Mask and
use a Goron Pound (A + B) to slam it down. This will open a gate that water flows in through.
Put the Zora Mask back on and jump back in the water. You can open the various chests on the
seafloor here, which contain red rupees (20). You’ll encounter new enemies here called
Skullfish, which tend to appear just in front of you. You can swerve around them without
difficulty, or simply tap the R button when you swim towards them to kill them instantly. When
you’re done playing around, enter the channel you opened underwater.
Water Channel
As you enter, swim forward and into the boarded hole, then check out the block straight
ahead. Grab hold and pull it out, then turn left and break through the boarded hole here as
well. At this point, you can press A to rise upwards and swim over the walls here to get to the
middle of the area that contains a chest with a red rupee (20). You’ll come to another block,
which you can push straight ahead. Walk around the pathway and step into the pump, which
shoots you upwards. At this level, go forward and avoid the Spike Mines while staying low so
you don’t get blown out by the pump. At the end, press A to float back up, climb up and enter
the door.
In this second room, avoid the spikes and open the chest at the other end to get a red rupee
(20), then go up the ramp. There’s a cage here with a Piece of Heart inside, but you’ll need to
open the door first. Run up the stairs, go to the left and destroy the barrels with Bombs, by
rolling into them, or simply Fire Punching them. You’ll find a floor switch that temporarily
raises the door for a few moments. NOTE: You can make it easily in the Nintendo 3DS version,
but in the Nintendo 64 version, you’ll have to either roll with the Goron Mask or wear the
Bunny Hood. Quickly run down the stairs and enter the cage before it closes to get the Piece of
Heart.
Step on the switch to leave this small area. If you would like, there is a chest underwater
containing a blue rupee (5). Go back up the stairs. Break the barrels next to the stairs and look
across the way to see a Crystal Switch. Shoot it with an arrow or use the Double Cutters (Zora
Mask + hold B), which temporarily raises the gate to the next area. Jump in the water, (avoid
the Spike Mines,) and quickly swim through to the next area.
In this third room, swim along the surface of the water either along the left or right side to
avoid the Spike Mines and the pumping water. Swim all the way to the end and climb the
ladder at the corner. Once up here, step on the floor switch to temporarily raise the bars
blocking the Crystal Switch (which activates the pump). Stand on top of the pump itself and
quickly shoot the Crystal Switch before the timer runs out. The pump will activate and you’ll be
lifted up. Once you can see the platform, quickly jump off (otherwise the pump will take you to
some Spike Mines hanging from the ceiling).
Smash the barrels here for a bunch of rupees, then climb up the ladder and look through the
telescope if you wish. Turn around and shoot an arrow (or the Double Cutters) at the Spike
Mines to knock them into each other, causing them to explode. This will reveal a Crystal Switch
just behind them that you can now shoot, which opens the door.
Gerudo Lagoon
You’ll find yourself back in the large patrol boat area but up on a higher platform. Do NOT
jump back in the water!!! Go around the corner, up the ramp and through the doorway to
enter the actual fortress.
~ Pirates’ Fortress ~
This area is filled with Gerudo Pirates, and unlike regular enemies, you can’t kill them. You can,
however, stun them by hitting them with pretty much anything, knocking them out for several
moments. You can sneak up on them and use your sword, but it’s much easier to simply shoot
them from afar with arrows. Alternatively, if you have the Stone Mask, you can simply wear
that and ignore them entirely.
The Stone Mask – Nintendo 3DS Version ONLY
NOTE: In the Nintendo 64 version, the Stone Mask is acquired in Ikana Valley. However, in the
3DS version, it is located right here in the Pirates’ Fortress. In the center of this area there is a
tower that has a tall ladder. There are two crates on the ground floor. Next to the crate to the
east of the ladder, if you use your Lens of Truth, you will find a wounded soldier sitting on the
ground. You can reach this soldier by shooting the Gerudos with an arrow to stun them briefly
and then quickly running over without being seen. Speak with the soldier and give him the Red
Potion to heal his wounds. He will reward you with the Stone Mask, making this section of the
game considerably easier.
The Hookshot
The first goal is the ladder in the center. It looks tough, but it’s actually very simple. Simply the
shoot the guard or two that are walking in your direction on the left and right, then run
towards the ladder. When you get near the inner circle of crates, shoot the guard next to the
ladder and quickly make a run for it. It’s not really as hard as it sounds. Climb up the ladder,
but stop right before the top so you can see above without being seen yourself. There’s a
pirate that patrols along the bridge and circles the ladder occasionally. Wait until she’s turned
the other way (or far away) and climb up the rest of the way. Shoot her down and quickly run
to the opposite side. Enter the door just behind the target at the end.
Run forward and you’ll see a Giant Bee. You’ll see a short scene of it flying into a beehive in the
larger room. The screen will then move down and you’ll witness a short conversation between
two Gerudos, a nameless on wearing white along with their leader, Aveil. Apparently, Skull Kid
told them that if they could gather the Zora Eggs, they’d find a way into the Great Bay Temple,
where they hope to find some serious loot. She also reveals that they only have four of the
Zora Eggs, while the others are still missing somewhere near some “sea snakes.” Once the clip
is over with, shoot the beehive on the ceiling to make it land in the middle of the room. The
Giant Bees will attack the Gerudos and chase them out of the room. Nice!
Walk to the end of the pathway and hop down below. NOTE: In the Nintendo 64 version, you’ll
have to go back outside and hop down to the lower platform on your right. Enter the door.
Inside, now that the guards are gone, you can simply open the large chest in the middle
containing an amazingly useful item: the Hookshot. All of those pillars you’ve seen in this area
with the “circles” on them are targets, which you can use to latch onto and bring yourself over
to them. Now if we you caught by any of the Gerudos, you can use the Hookshot to quickly get
back into the fortress (by way of the target on the northern side of Gerudo Lagoon).
Hookshot Room: 1 Zora Egg
Before you leave, turn to the left, where you’ll see a large fish tank. Inside is a glowing orb that
looks as if it could be an egg. Hmm… Use your new-found Hookshot to latch onto the wood
above the tank (preferably on the left or right) and put on the Zora Mask. Hop into the tank,
where you’ll encounter a new enemy called a Blade Trap. You can defeat it if you wish, or
simply ignore it. Use a Bottle to swipe up the Zora Egg, then get out of the tank and leave the
room.
South: 1 Zora Egg
Turn left and walk down the stairs. At the end here, use the Hookshot to latch onto the target
above you to the far south. This leads you to the highest point of the Pirate’s Fortress where
there’s a chest containing a red rupee (20). Turn around, jump down (hold forward to roll) and
open the chest on your right to get another red rupee (20). Go left, pass the first target and
use the Hookshot to latch onto the target in the far southwest corner. Enter the door closest to
this target.
In this room filled with barrels, a guard patrols in circles around the middle. When you walk
somewhat close to her, she’ll stop and look towards you, making it impossible to run passed
her. Wait till her back is turned and run on the far side of her. It’s not hard and you should
have no trouble getting to the door. Alternatively, you can simply wear the Stone Mask.
As soon as you enter, both doors slam shut. Run forward to initiate a short clip, starting a
battle with a Pirate. These tan young ladies use two swords, but fight much like you do in your
normal form (defending as if they had a shield). They also can charge up and perform a Jump
Attack, which does a whole heart of damage. They’re vulnerable just before and after they
attack, so either smack them repeatedly and hope you get a hit in, or time it so that you can hit
them while they’re vulnerable. Surprisingly, she’s fairly vulnerable to a lot of your stunning
attacks, giving you plenty of opportunity to deal loads of damage. Once you defeat her, the
doors will open. Go up the small staircase and exit.
As you did before, use the Hookshot to grapple up to the wooden overhang above the tank
and drop in while wearing the Zora Mask. This one contains another Shell Blade, which you can
defeat if you want. Use another Bottle to snag the Zora Egg, then get out of the tank and slash
the jars for goodies if you wish. Leave through the door.
Marine Research Lab
NOTE: If you’ve been following the walkthrough, you should have 4 Bottles at this point,
regardless of whether you are playing the Nintendo 64 or the Nintendo 3DS version. If you
have 4 bottles, skip this paragraph and continue. However, if you didn’t get all four bottles,
you’ll have to drop off the two eggs and then return here. To do so, soar to the Owl Statue in
Great Bay Coast and climb the ladder to get to the Marine Research Lab. If you talked with
Evan at Zora Hall (while wearing the Zora Mask), he’d tell you to bring the Eggs here. Climb up
the ladder on the right and get on top of the giant tank, then use your bottles to dump the
Eggs in. It may take a few tries to position yourself correctly, since the placement is a bit
specific (at least on the Nintendo 64 version), but once you get in the right spot, they should
plop in just fine. Once your Bottles are empty, return to Gerudo Lagoon and get back on top of
that platform on the left side. Hookshot across using the target against the wall and enter the
doorway to get back to the Pirate’s Fortress.
North: 2 Zora Eggs
In the middle of the northern wall is a lower target you can grapple onto. From here, you can
get onto the ledge on your left, where you’ll find a door.
In this first room, there’s a Gerudo patrolling back and forth. Simply stand far back and aim
your Hookshot between the two barrels. Shoot her as she passes to knock her out (or run by
with the Stone Mask) and enter the door on the left side. You’ll fight another Pirate here, so
defeat her in the exact same way as before. Enter the next room where you’ll find another
Zora Egg in a tank.
This one is guarded by a new enemy, however, called a Desbreko. These things are a huge
pain, but luckily there’s a rather easy way to harm them. Hookshot the wooden plank above
the tank (on the left or right side) and Z target the evil skeleton fish. At this point, you can hop
in with the Zora Mask and press R to electrocute it or you can simply hit it twice with the
Hookshot (be careful not to latch onto the chest though). Dive down and open the chest to get
a red rupee (20), then swipe up the Zora Egg in a Bottle.
Back outside, repeat the same process to get to the targets on the northern side. When you
get to the doorway though, turn around and go use the next target to get to the highest point.
There’s a bridge here with a Gerudo patrolling back and forth. Shoot her down when she’s not
looking (or wear the Stone Mask) and run to the opposite side where you’ll find a door.
Here, you’ll be in a room with three Gerudos patrolling back and forth and a large chest in the
middle containing a Silver Rupee (100). To get it, either wear the Stone Mask and simply…
open it… or shoot all three of the guards with arrows, run and open it, then quickly run up the
ramp before they see you. You have to be very quick to pull it off, but it is possible. Snag it if
you like, then enter the next door where you’ll fight another Pirate. After the other two you’ve
already faced, she should be easy.
In the last room, latch onto the wooden overhang above the tank, kill the Shell Blade (if you
wish), and snag the last Zora Egg in the Fortress.
WAIT!!!
Before leaving, there’s one more important thing to do. Go back outside and take a picture of
a Gerudo with your Pictograph Box. You can shoot one with an arrow and run up to her limp
body to get a good shot of her, or if you have the Stone Mask you can simply stand in front of
her and get an excellent one. Make sure you get a good one, then soar back to Great Bay Coast
and drop off the Zora Eggs in the Marine Research Lab.
If you look out towards Great Bay, on the northern end in the distance are two large stone
pillars sticking out of the water. Swim over there, where you’ll find a Zora who will tell you he’s
looking for a gold-colored fish to guide him through the murky water to get to Pinnacle Rock.
Swim between the two pillars.
Walk down towards the signs and use the bottled Seahorse to release it. It’ll offer to guide you
along the correct path to get to the Sea Snakes’ Lair up ahead. Follow it to successfully get
through this area. Technically, if you already know the right path, you don’t need the Seahorse
at all. At the end, it’ll ask you to help a bit more by defeating all of the giant Sea Snakes up
ahead in order to save its friend.
Sea Snake Lair
This place is contains eight holes in the walls (two at each level) that each hold a Deep Python,
also known as a Sea Snake. When you get close, they’ll come out and swing their head back
and forth trying to grab you. To defeat them, first you have to lure them out. At this point, you
have two options:
– Swim around to avoid them, then swim into their vulnerable neck and press R to use the
Electric Barrier which will damage them.
– Land on the little ledge at the mouth of the entrance and hold B to charge up the Double
Cutter, which you can also use on their soft neck.
Either way you choose, two hits will defeat them. After that, grab the goodies inside the den
and venture to another. It’s not really hard, but it is time consuming. You can glance in the
entrance of each one to find the ones that have the Zora Eggs, which are the only ones you’re
required to kill, but killing all of them will reunite the two Seahorses, who gift you with a Piece
of Heart. Once you’ve collected all three Zora Eggs (unfortunately you cannot use the Ocarina
underwater), swim up to the top and get lost in the murky water on purpose to return to the
start of the area. Swim back through the pillars.
New Wave Bossa Nova
Return to the Marine Research Lab and put the remaining Zora Eggs in the tank. Once they’re
all placed correctly, stand in front of the aquarium to witness something special. It seems the
Zora children are born as tadpoles who have an affinity for music. Stand in front of Doctor
Mizumi and whip out the Ocarina (while wearing the Zora Mask) to learn the wicked awesome
tune they show.
With that, you have everything you need to enter the Great Bay Temple. There are a few more
things you can get beforehand, though, so put your remaining rupees in the bank and play the
Song of Time.
Scarecrow’s Song On Snowhead
Next, warp to Snowhead and go back a screen. Use the Goron Mask to roll across the first gap,
bringing you to the middle area. Watch out for Ice Keese here, which you may have to shoot
with your Hero’s Bow. Look towards the small island off in the distance. Suspicious isn’t it?
How do you get out there? Use the Lens of Truth to see some invisible platforms that lead
partway over there. Jump along them and once you get to the end, you’ll see Tatl fly over to
the island and turn blue. This is your clue to play the Scarecrow’s Song, which will summon
Pierre (the Scarecrow). Hookshot him to latch on and get to the island, where you’ll find a
Piece of Heart.
Scarecrow’s Song In Great Bay
Soar to Southern Swamp. Slash the nearby bushes for some rupees or take a Pictograph of the
Big Octo nearby and turn it in for a quick 20 rupees. Put on the Deku Mask and speak with the
Business Scrub at the corner of the Tourist Information building to purchase a Magic Bean for
10 rupees. Hop down and either go to the Magic Hags’ Potion Shop to the northeast or to the
Road To Southern Swamp (directly north). In both places there is a pool where you can scoop
up some Fresh Spring Water. Soar to Great Bay Coast.
Use the Zora Mask to swim to the northern portion of Great Bay and get on the land. If you
look at the metal wall (presumably part of the Gerudo Fortress), you’ll see several smaller
platforms. Hookshot to the target on the lowest platform in the middle, directly above the
pool. Plant a Magic Bean in the soft soil here and use the Bottle of Fresh Spring Water you got
earlier. Ride the Magic Bean Plant to the next platform (which is just a short distance away).
Tatl will fly over to the next, far platform and turn blue. Play the Scarecrow’s Song to summon
Pierre. Hookshot to him and snag the Piece of Heart.
Feeding The Fish
Jump down and run to the fresh water pool here (or the one a little further south), where you’ll
find a ton of Fish. Scoop them in as many Bottles as you have, then soar over to Great Bay
Coast (or swim). Enter the Marine Research Lab and press A while standing next to the fish
tank near the door. Tatl will mention that she thinks they’d swallow a fish whole. Test that
theory by climbing up on top of the ledges nearby and dropping Bottles of Fish into the tank.
The fish in the tank will fight over it, but only one will swallow it (and grow larger). Dump all of
your fish in there and return to Great Bay to collect more little fishies. Once one of the fish has
eaten enough, it’ll swallow the other and spit out a Piece of Heart.
Like Like In The Waterfall
Swim to shore and enter the cave-like entrance along the coast, which leads to Zora’s Cape.
Follow the land until you get to a waterfall (you can swim along in the water to move faster). It
plunges into a pit in which there are a few enemies. The sandy floor here steadily moves
towards the center, where there’s a new enemy called a Like Like, which you want to stay far
away from. Sink down with the Zora Mask and kill the Skullfish to get them out of the way. Use
your Double Cutters to defeat the Like Like, who will leave behind a Piece of Heart.
Beaver Brothers
Float back up to the surface and look up. There are round platforms along the walls here that
have trees on top of them. Head to the lowest one, straight ahead to the north, and use the
Hookshot to latch onto the tree. Work your way from platform to platform until you get all the
way to the top. Enter the cave that’s near the waterfall to get to Waterfall Rapids.
Inside, you’ll see a short scene showing off the beaver swimming in the middle. Hop in the
water and Z target him once you get close enough. He’ll swim down to the bottom of the lake
to avoid you, but just be persistent and use the Zora Mask to sink down and speak with this
anti-social rodent. He’ll immediately realize you must want a Bottle. How he came to this
conclusion is a mystery, but he says you’ll have to fight him for it by playing an elaborate
game.
Wear the Zora Mask and jump off the ledge and hold A as soon as you start. Swim after the
Beaver who will leads you through a series of rings (in a specific order) until you get to the
end. Remember that you have to go through the flashing ring before any others and that the
rings themselves are solid (meaning you can bonk into them), so be very careful not to hit
them. You can also jump out of the water like a dolphin, but you’ll lose precious seconds when
you do this. This is important to avoid in the later races, since it can make you miss some of the
double rings.
The first race with the younger beaver is 20 rings in 2:00 minutes. When you complete it, he’ll
make you race against his brother for 25 rings in 2:00 minutes. After that, you can race them
again with the exact same rules, but you only have 1:50 this time around, making it quite a bit
harder.
For beating the game twice, you’ll be gifted with an empty Bottle! At this point, you can speak
with them again for a rematch. Same rules, but you have even less time now. If you can
successfully beat both races, you’ll get a Piece of Heart.
Skulltula House
There are two houses along the coast of Great Bay. You’ve already been to the Fisherman’s
Hut, and now it’s time to venture into the other building, known as the Oceanside Spider
House. This is what you will need:
– Bombs
– Hookshot
– Fire Arrows
– Captain’s Hat (Optional Piece of Heart)
Oh, one more thing…
If you are playing the Nintendo 64 version, IT MUST BE THE FIRST DAY OR NIGHT WHEN YOU
COMPLETE IT, OR ELSE YOU WON’T GET A PRIZE!!!. In the Nintendo 3DS version of the game,
this has changed, and you can complete the Skulltula House on the second or third day.
However, you must complete it in a single day.
That being said, you should put your rupees in the bank and play the Song of Time. Get the
items listed above and enter on the First Day. Play the Inverted Song of Time to slow down
time so that you have more than enough to complete it.
Oceanside Spider House (Great Bay Skulltula House)
Entrance (A)
As you enter, use a Bomb or the Blast Mask on the cracked wall to continue. Kill the Skulltulas
and slide down the ramp.
#1-2 On the wall on the ramp.
#3 On the ceiling in the lower part of the room. Use Fire Arrows to burn the cobwebs on the
ceiling, then use the Hookshot on the target behind it and enter the door.
As you enter, you’ll probably immediately notice the cobwebs covering the nearby door. You
will need to go there later, but first:
#4 Roll into the first large jar.
#5 Roll into the last large jar (burn the spider webs first).
#6 On one of the rafters on the ceiling. Climb on top of the crates, then snag it with your
Hookshot.
#7 Behind the mask on the wall above the stairs (wait for it to come up).
That’s it for this floor. Go down the stairs.
#8 While standing on the stairs, look towards the opposite wall. Along the top in a dark
crevasse, there’s a Skulltula marching back and forth. Kill and snag it with the Hookshot.
#9 Roll into the lone jar next to a door.
#10 In a jar atop some crates in the corner of the room.
#11 Inside a little hole in the wall. Burn the spider webs and use your Hookshot.
#12 Behind a mask near the last door.
That’s all for this room. Go back up the stair and burn the spider webs covering the door
nearest the one you entered from. Enter.
Library (C)
This is the Library. First of all, if you have the Captain’s Hat, go speak with the two Stalchildren
in this room to learn some useful information for later (write it down). One’s on the left side of
the room at a table, and the other’s on top of a bookcase.
#13-14 On the west side of the room, there is a bookcase against the wall that you can
push/pull to the right. Do so to reveal an alcove with two Skulltulas.
#15 On the north end of the room, there are three small bookcases. Pull the outer ones away,
then push the middle one to either side to reveal a small hole. Use the Hookshot.
On the right side of the room, there is a bookcase with some of the books missing from it. Use
it like a ladder to jump along the tops of all the other bookcases.
#16 Behind a painting, at the northwest corner of the room.
#17 Along the ceiling on the north side of the room.
#18 On top of a bookcase at the southeast corner of the room.
#19 Behind a painting at the southwest part of the room, in a small hole. use the Hookshot.
That’s all for the library. Go to the previous room and go down the stairs. Go around the
corner and enter the last door.
Storage (D)
This is the storage room. It’s dank, dusty and covered in white blankets. Watch out for the big
Skulltula in the center of the room.
#20 Roll into the brown crate at the north end of the room.
#21 There are some canoes leaning up against the western wall opposite the door. NOTE: In
the Nintendo 64 version, the Gold Skulltula is right behind the canoes and you have to stand
on top of the crates. In the Nintendo 3DS version, it is along the northwestern wall.
#22 Behind a spider web on the ceiling.
#23 Roll into the brown crate to the left of the door where the boxes are about to start getting
higher. Enter the small hole and turn around. It’s above the entrance.
#24 Climb on top of the crates on the left side of the door as far as they will go. Use your
Hookshot on the target in the ceiling area on the right side of the room. In this upper area,
slash the jars to find the last Skulltula in this room.
You’re done here, exit the room and enter the last door (near the stairs).
Dining Room (E)
This room has a table with four Stalchildren sitting around it. If you have the Captain’s Hat,
speak with them to learn the last of the order (write it down).
#25 Roll into the giant jar in the corner, under the red mask.
#26 Behind the painting (Hookshot) closest to the red mask.
#27 Crawling along the dark parts of the ceiling, along the walls. Stand on the table for a good
shot.
#28-30 Put on the Goron Mask and use a Goron Pound (A + B).
If you spoke to all six of the Stalchildren, you should have the order as to how you should hit
certain targets. This varies from game to game, so you cannot simply look it up. Once you have
the completed order, shoot the colored masks on the wall with your Bow in the order that the
Stalchildren had said. Go up the stairs, defeat the Skulltula and claim a new Piece of Heart!
When you’re all done, head back to the entrance, Hookshot back across and roll up the ramp
with the Goron Mask. At this point, there’s a man here who will give you a nifty prize, but if you
are playing the Nintendo 64 version, HE’LL ONLY BE HERE ON THE FIRST DAY OR NIGHT!!!
Even on the 3DS version, you will have to have completed the house in one day.
If it’s later than that, sorry, but there was ample warning! Anyway, this random man is seeking
shelter from the moon and will give you a lovely prize if you’ll give him the building. Agree and
he’ll fork over the Giant Wallet. Awesome!
Jammin’ Session
Put on the Zora Mask and enter Mikau and Tijo’s room (first door you come to, far right).
Speak with Tijo, Mikau’s roommate, who informs you he accidentally broke the ladder. Tijo is
playing the cave theme from A Link to the Past on his drums. Use the Hookshot to get to the
upper bunk instead and wear the Zora Mask again to read Mikau’s diary, discovering two little
diddies:
1st: A, v, >, A – N64 Version
1st: L, R, Y, L – 3DS Version
2nd: v, >, <, v - N64 Version
2nd: R, Y, X, R - 3DS Version
Exit the room and enter the next one, where you can hang out with Japas. The song he's
playing on his bass is the dungeon theme from The Legend of Zelda for the Nintendo
Entertainment System, 1988. If you speak with him, he’ll talk a bit about the situation with Lulu,
but go on to say how you (Mikau) and he have been jamming together lately. Whip out the
Ocarina (guitar) and play the parts you learned in the diary, adding it on to what Japas plays,
and thus creating a larger song:
1st: >, >, v, A, A, v, >, A – N64 Version
1st: Y, Y, R, L, L, R, Y, L – 3DS Version
2nd: <, <, >, v, v, >, <, v - N64 Version
2nd: X, X, Y, R, R, Y, X, R - 3DS Version
The Zoras outside rush to the door to listen to the jamming session and apparently think it’s
pretty groovy. After the scene is over with, Japas will sigh and say that Evan, their band leader,
wouldn’t like it if he found out they were making songs behind his back. What kind of band IS
this? Isn’t that their job…?
Enter the next room down the line, which is Evan’s room. Evan is playing the credits from The
Legend of Zelda on his piano. Run up to him and speak with him if you wish, and he just tells
you to bring him the Zora Eggs (which, if you did, he’d tell you to take them to the Marine
Research Lab). Take off the Zora Mask. Play the complete, 16 note song Mikau and Japas made
WITHOUT wearing the Zora Mask (or else it’ll make him jealous). Evan will proceed to steal the
song and expand upon it (which comes into play later in the game, as you’ll see). He’ll be
pretty proud of himself and bribe you with a Piece of Heart to keep it quiet that he stole the
tune. Great way to get sued by the way.
N64 Version
>, >, v, A, A, v, >, A
<, <, >, v, v, >, <, v
3DS Version
Y, Y, R, L, L, R, Y, L
X, X, Y, R, R, Y, X, R
Lulu & The Great Turtle
That’s everything there is to do down here. Go through the hallway and take a left to go
outside to where Lulu is sulking. Unlike the last game, the Zora females apparently have
clothes now (although the men still don’t). She still doesn’t have her voice, so she can’t speak
with you. Tatl will mention that it looks like she’s trying to tell you something (not trying very
hard though *grumble grumble*). Turn around and smack the Owl Statue with your sword.
Now that you have the song for this area and the Owl Statue, you should, as usual, soar to
Clock Town, put your remaining rupees in the bank and play the Song of Time.
Return, play the Inverted Song of Time to slow down time and slash the nearby jars to stock up
on goodies. Put on the Zora Mask and play the New Wave Bossa Nova for Lulu. She’ll sing
along, and thus, wake up a giant sea turtle! It’ll yawn and explain that it apparently hears
everything that happens in the ocean, even while asleep. After a moment, it’ll tell you to get on
its back so it can take you to the Great Bay Temple and vanquish the evil there. If you speak
with it at this point, it’ll explain that you can do this by using the Hookshot. Do exactly that and
away you go! Along the way, you’ll see a humorous scene of the Gerudos attempting to get
into the temple themselves, but the “dragon storm” stops them easily.
A Link Between Worlds
Majora’s Mask Walkthrough – Great Bay Temple
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
9.1 – Small Key
9.2 – Ice Arrows
9.3 – Red Switches
9.4 – Going The Other Way (Green)
9.5 – Temple Boss
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
Stray Fairy #1 – Light all of the unlit torches.
As you enter, Link will wave at the giant turtle and you’ll regain control. If you want to leave at
any point during the dungeon, simply Hookshot onto his back again. You may want at least
one bottle of Green Potion (Magic Hags’ Potion Shop in Southern Swamp or Trading Post in
Clock Town) as well as a Fairy or two (next to any Owl Statue or inside the crates in this room).
In this first area, you can smash the crates nearby for arrows, magic, Bombs and a Fairy. You’ll
notice there are four unlit torches on the upper ledge. Light a Deku Stick on the lower torches
and use it to light all of the unlit ones (or just shoot them all with Fire Arrows). Once all of them
are aflame, a large chest will appear containing the first Stray Fairy. That’s all there is to do
here, so enter the door.
Waterwheel Room (B)
Stray Fairy #2 Trapped in a bubble under the platform.
Stray Fairy #3 Take the west-most rising platform up to a Big Skulltula and kill it.
As you enter, Tatl will point out the big waterwheel. Craziness. First, slap on the Zora Mask and
swim to the other side of the room. There is a yellow platform under the water in the far
corner with a switch on it. Sink down with B and push/pull it, causing it to disappear. This will
allow the water to continue flowing through this particular YELLOW pipe and create a “water
platform” of sorts that you will need to use in just a moment. Turn around and head back
towards the door you entered from.
Just underneath the platform, swim through (or hit with your blades) the bubble and snag your
second Stray Fairy. There are two platforms that are going up and down. Get on the one to the
west of the door which takes you up to a platform with rupees and a Big Skulltula, which you
can defeat to get your third Stray Fairy. Jump down and take the opposite one up to get to a
platform with two Big Skulltulas. Defeat them if you wish, then jump on the yellow water pump
when it’s low, then jump to the higher platform across from you when it rises. Round the
corner and go through the small hallway.
Central Chamber (C)
Stray Fairy #4 Smash the barrels on the west side.
Stray Fairy #5 Stand on solid ground and shoot an arrow at the jar in the center of the spinning
water at the bottom, then wear the Great Fairy Mask.
Man, this room is massive! As you’ll notice, you can only explore a few areas in here at the
moment. You’ll need the water to go the opposite direction in order to access the others. For
now, jump on the rotating platform and use it to get to the side platforms with the barrels. Roll
into them to find your fourth Stray Fairy. Hop down to the lower platform next to the water,
then look down. In the center of the spinning vortex of water on the ground there is a lone jar.
Shoot it with an arrow to release the fifth Stray Fairy and wear the Great Fairy Mask to make it
come to you. Alternatively, you can sink down and hit it with your Double Cutters, then try to
swim into it, although this is the more difficult option.
Put on the Zora Mask and jump in the water. Following the flow of the water, you’ll notice
there are only two areas you can access at the moment. Swim through the upper YELLOW
colored path.
Dungeon Map Room
This room has several Skullfish that you can kill easily by pressing the R button (R + B when
standing on the ground). Float up to the surface and climb onto the lowest ledge. Turn around
and use the Hookshot to grapple onto the chest and open it to get the Dungeon Map. Just
across from the Dungeon Map, there is a platform with two pots. Inside one of them is a Stray
Fairy. Hit it with the Hookshot and then use the Great Fairy Mask to draw it in.
Stray Fairy #6 Inside of a pot on one of the platforms.
You’ll notice a door to the south, there is no way to get there at the moment. Instead, sink
down to the bottom where you’ll see the next opening, which has some new enemies guarding
it: Dexihands. They won’t actually hurt you, but they’ll prevent you from going through. Either
charge up some Double Cutters or swim through them and hold R to kill them instantly. Swim
through the GREEN path.
Stray Fairy #7 Kill all of the Bio Deku Babas in this room.
After rounding the corner, you’ll find yourself in a small hallway with another new enemy you
may have seen once before: Bio Deku Babas. These things are much like regular Deku Babas,
but they’ll break off their stem and walk around, jumping at you if you get close. Worse,
they’re quite agile underwater. Nasty little things. Kill all of the ones hanging upside-down
(stand under them and press R + B), then hop along the lily pads to reach the far platform. Kill
the last one to make a large chest appear containing the seventh Stray Fairy. Enter the door.
Room
The chest on the opposite side of the room is the next objective, however, you’re going to
need to do a few things to make sure you can get there safely. Shoot an arrow at the Real
Bombchu on the ledge, then use your Hookshot to get rid of those pesky Bio Deku Babas. Put
on the Zora Mask (so you’re taller) and jump across the lily pads and to the platform. Pull
yourself up and open the chest to get the Compass.
Stray Fairy #8 In a jar between two Dexihands in the flowing water.
Sink down to the bottom of the water here and defeat the Bio Deku Babas that you sliced
down earlier as well as the Dexihand. Break the jars to recover arrows and magic, then open
the chest to get a Small Key. Float back up to the surface and climb out of the water. There are
some Dexihands in the flowing water here next to the door. Shoot the jar between them with
an arrow to find the eighth Stray Fairy. Either wear the Great Fairy Mask or hop in, allowing the
Dexihands to shake you into it before they toss you out of the water. Once you have it, hop into
the flowing water to be taken back to the main room.
This room contains a Green Chu and a Yellow Chu, which drops arrows when defeated. Stock
up on arrows and magic, then head through the door. Look up at the ceiling to initiate the
mini-boss battle.
Wart
This creature is quite simply a giant eyeball that can only be damaged when it’s eyelid is open.
It’s very similar to Arrghus from A Link To The Past and Deku Toad from Twilight Princess.
The main eye can be damaged with just about anything (when it’s open), however, this thing
obviously doesn’t just float around. After several hits, it will drop all of the bubbles
surrounding it and zoom around the room, ramming the walls repeatedly in an attempt to
squash you. If there are a lot of bubbles still remaining, it can make this very difficult to
complete without taking a lot of damage.
At the start of the battle, it surrounds itself with bubble. You can get them off by hitting them
with just about anything, but Deku Nuts, Fire Arrows or Bombs work the best. They will then
bounce around, at which point you can kill them with your sword. Utilizing the Quick Spin
(rotate the Analog Stick in a full circle and press B) can make this much easier!
That being said, here are some recommended strategies for removing the bubbles:
– Put on the Blast Mask and hold a Bomb over your head. Toss it into the middle of the eye (so
it lands directly below it) shortly before it explodes. This will make the maximum number of
orbs come after you. Hold in your shield and press B to explode, not taking damage, but killing
loads of them all at once. This is likely the easiest method.
– Use Fire Arrows or Deku Nuts to make a bunch fall off, then use Quick Spins (rotate the
Analog Stick in a full circle and press B) repeatedly.
– Use the Hookshot to take off one at a time and slash it with your sword. Easy and safe, but
slow.
– Wear the Zora Mask and remove several at a time with your Double Cutters, then either
Quick Spin or use Double Cutters again to kill them.
Once there aren’t many pink bubbles floating around (or you run out of patience), hit the main
eye with arrows or your Hookshot. Once it falls down, run away and kill the pink things if you
wish, then Z target the eye. Get an arrow ready and fire whenever it’s facing your direction and
the eye is exposed.
After you’ve defeated Wart, open the chest to find the Ice Arrows. The plot thickens! Exit this
room as well as the next after stocking up on resources again.
Second Red Switch
In the central chamber, swim back through the upper YELLOW colored opening, where you can
see the RED pipe is now flowing into. This takes you to a familiar room. Float up to the surface
and climb up on the platform on your left. Use your Hookshot to reach the chest (and open it if
you haven’t already). Next, face towards the smaller platform on the opposite side with the
two jars. Slap on the Deku Mask, hop over to it and if you haven’t already gotten it, you can
snag the Stray Fairy.
Look at the RED pipes in this room. It enters the nearby door which you were unable to access
earlier and comes out not flowing. You’re going to need to fix that! Now that you have the Ice
Arrows, you can use them to shoot the water surface, creating temporary icy platforms. In the
Nintendo 3DS version of the game, you can only shoot specific locations to create ice, which
are noted by where the water is sparkling. In the Nintendo 64 version you can shoot any area
with ice. You might want to jump to the Ice Platforms while wearing the Deku Mask so you can
hop on the water. That being said, shoot an Ice Arrow fairly close to the southern platform, put
on the Deku Mask to hop over to it, then take off the Deku Mask, jump and climb atop the
platform, then enter the door.
In this small room, you’ll see a new variation of an old enemy. This Blue ChuChu does not drop
any goodies when defeated, however, it can be frozen with an Ice Arrow to form a temporary
block. Lure it over to the upper platform and shoot it, then push/pull it if you need it any closer.
Use it to get on top of the red platform, then hold R to defend, waiting for the Real Bombchu to
bump against your Shield. Push/Pull this second RED switch to allow the water to continue
flowing through the RED pipes. Smash the crates if you’d like and exit the door.
The Boss Key
Hop in the water and swim through the GREEN path, following the RED pipes into the next area
and out the door. This takes you to the room where you got the Compass earlier. You’ll notice,
across the water is a hallway that you were unable to reach before. Put those Ice Arrows to use
and make a path to it, using the Deku Mask to jump from platform to platform, then wearing
the Zora Mask (for added height) to jump to the alcove if you’re worried about it. Inside, use a
Fire Arrow on the ice chunk blocking the door, then slash the ice stalagmites to recover arrows
and magic. When you’re ready, enter the door to confront the next mini-boss.
Him again? Yes, and he has new friends. These blobs called Mad Jellies are a unique “enemy”
and are only found in this battle. They will hop towards you when you get near them, similar to
ChuChus. They cannot be defeated, but you can defend against them with your Shield as well
as toss them away by slashing your sword. Make good use of Quick Spins (rotate the Analog
Stick and press B) to get rid of all the ones surrounding you easily.
The goal of this battle is to chase down Gekko, who runs around the room and tosses Mad
Jellies at you. Just swerve to avoid them, or slash them with your sword like tennis to send
them flying. Use the Bunny Hood to hasten the pursuit. Once you get close enough, smack him
with your trusty blade.
Gekko will then jump up to the ceiling along with all of the Mad Jellies, which combine to form
a giant gooey blob. When you regain control, you’ll see it’s shadow on the floor, which comes
close to you and quivers (getting ready to fall). Quickly run away from it (using either the
Bunny Hood or Goron Mask if you have troubles with this), otherwise it’ll stick to you and pull
you in, allowing Gekko to deal loads of damage to you.
As you’ve probably already guessed, these globs are made of water, so the natural conclusion
is to use Ice Arrows. Shooting it on the floor or in the middle of the elevation will have no
effect, so wait for him to fully be on the ceiling. Shoot the blob with Ice Arrows so that it falls to
the floor and shatters. If you have trouble doing this, simply wait for the blob to come down on
purpose, then turn around and Z target Gekko. As he’s getting back on the ceiling, prepare an
Ice Arrow and release once all of the jelly-ness is on the ceiling.
When you successfully freeze him, run over and stand just outside the shadow on the floor.
Once it hits the ground, quickly run after Gekko, avoiding the Mad Jellies as you go. Slash him
and repeat this process until he’s defeated.
After the punk dies, he’ll revert back into a normal frog. If you have the Don Gero Mask, put it
on and speak with the frog to make it disappear. This will allow you to get a Piece of Heart
after the dungeon. Enter the new door on the left which leads to a small blocked off area in the
previous room. Open the large chest to find the Boss Key. To get out of this golden gate area,
either use your Hookshot or climb over it. Put on the Zora Mask and use the flowing water to
get back to the main room.
First of all, kill the enemies in this room. Lure the Blue Tektite over and slash it with your
sword. Next, from the entrance to this room, shoot an Ice Arrow at the sparkling water. NOTE:
In the Nintendo 64 version, the water is not indicated and you can create ice blocks anywhere.
Also, in the Nintendo 64 version, it is easier to use the Deku Mask to hop over to the ice, and
then the then the Zora Mask (for added height) to jump up to the higher ledge. Kill the second
Blue Tektite with arrows if you haven’t already.
Now for the GREEN platform. From the YELLOW platform, use this same process, shooting two
Ice Arrows to get over to the GREEN platform. Push/Pull the switch to make the water begin
flowing through the GREEN pipes.
Hop back over to the Yellow Platform. Look up and you’ll see that this room has a grating
above it, and there are holes that lead to an upper area. From the YELLOW platform, shoot an
Ice Arrow to the far north. Now, shoot another Ice Arrow fairly close to the northern wall. Hop
to it, turn around and now you should be far enough back that you can use the Hookshot on
the target above. Do so to get to the upper area and open the large chest in the middle to find
your eighth Stray Fairy. There are two red rupees you can get, but it’s best to just get the one
to the far south, since the other requires a bit of swimming.
Stray Fairy #9 Above the grate in this room. Hookshot the target at the northwest corner to
reach the upper area
Moving Platforms
Back in the central room, jump into the water, which is now flowing the opposite direction.
There are only two paths you can take, middle and bottom. The GREEN pipes are now flowing
into the middle path, so take that one. Stop swimming with it and sink down by pressing B
before you get to the end, or else you might hit the Spike Mines.
Kill the Skullfish if they cause any problems, then head over to the platform in the northwest
corner of the room. Wait for the rising platform to sink down into the water and hop onto it.
When it raises up, jump across the turning gear and onto the next platform that’s going back
and forth. At this point, you can turn off to the right where you’ll see a secret alcove. Use the
Hookshot on either the torch or the chest and open it to find the tenth Stray Fairy.
Stray Fairy #10 Hookshot over to the torch at the southeast corner of the room.
Stray Fairy #11 After freezing the waterwheel, hookshot to the treasure chest higher up at the
north end of the room
Hop back into the water and get back up the same way, jumping on the platform, jumping
across to the next one, then finally climbing onto the ledge. Circle around to be confronted
with a puzzle. You’ll see water is flowing onto the waterwheel and making it spin. Shoot the
water with an Ice Arrow to make the waterwheel stop spinning, giving you a new platform to
walk on. This will allow you to access the next door, but before you head through it, there’s
another Stray Fairy you can get. Face to the north and you’ll see an alcove with a large chest in
it. To get there, walk on the now stationary platform and use it to climb onto the waterwheel
itself. Climb up onto the very edge of it and use the Hookshot on the chest, which you can
open to find the eleventh Stray Fairy.
Hop down onto the platform directly below you and work your way to the door. NOTE: If you
fall down at any point, you’re going to have to shoot the frozen waterfall with a Fire Arrow to
make the platforms move again, allowing you to climb back up.
Second Green Switch – See-Saw Room
As soon as you enter, hop down. At the first see-saw you come to, hop into the water on the
raised side and sink down with the Zora Mask. Swim (ram) into the barrel underwater to find
the twelfth Stray Fairy.
Stray Fairy #12 Underneath the first see-saw. Swim into the barrel that is underwater.
Float back up and stand on the lower part of the middle see-saw in the room. Shoot a Fire
Arrow at the frozen water above the opposite side, causing water to flow down on it and raise
you up. Hop over to the next one and repeat this same process, which will raise you up to the
highest point. Jump over to the GREEN platform and push/pull the switch and allow water to
continue flowing through the GREEN pipes.
Before hopping down, there’s something else you can snag. If you look to the south end of the
room, there’s an enclosed area that you can reach by climbing on top of the GREEN pipes.
From atop the GREEN platform, slap on the Zora Mask and use the Double Cutters to kill the
Real Bombchu. Run along the green pipe and climb up at the end (with the added height of the
Zora Mask) and run off to the right. Hop down into the enclosed area and use the Hookshot on
the chest, opening it to find the thirteenth Stray Fairy.
Stray Fairy #13 In an enclosed area. Climb on top of the Green Pipe to reach it.
Drop down and kill the ChuChus to stock back up on goodies, then use the first see-saw that
you haven’t used yet, shooting a Fire Arrow at the frozen water to make it lift you up to the
final platform. Exit through the door, which takes you back to the Map Room. Put on the Zora
Mask and swim back to the central chamber.
Stray Fairy #14 In a bubble at the exit of this room.
Stray Fairy #15 Under the GREEN platform. Shoot it with an arrow and wear the Great Fairy
Mask.
Gather any goodies you may need for the battle from the jars under the water. Follow the
GREEN pipe the rest of the way and push/pull the GREEN switch to allow the water to flow
through the final bit of piping. Wait for the water pump just ahead to be low and jump onto it,
using it to reach the Boss Door.
Gargantuan Masked Fish: Gyorg
NOTE: This battle is drastically different depending on whether you are playing the Nintendo
64 or the Nintendo 3DS version of the game. Both strategies are listed below.
Nintendo 64 Version
The Platform
This battle involves running back and forth between the central platform and swimming
around with the Zora Mask. Anytime you are in the water, Gyorg will charge at you and chew
you up, dealing massive damage. That being said, you want to stay out of the water as much as
possible.
While on the platform, Gyorg will back up and rush towards it. If you’re near the edge, it’ll ram
into it, trying to knock you over the side so it can nom your face. If you’re more towards the
center, it’ll jump over and try to push you off with its fins. Either way, swerve to avoid these
attacks and quickly face towards it when it gets back in the water.
Stunning Gyorg
There are extra jars on the platform that have arrows, a clue that you need to Z target Gyorg
(follow the bubbles to find its location) and shoot it to stun it. Alternatively, you can charge up
the Double Cutters with the Zora Mask, but they take longer and don’t have the same range.
One word of advice: if Gyorg is already backed up (getting ready to charge), get back and wait
a moment before trying to shoot it, since otherwise you could miss and essentially knock
yourself into the water. Once you’ve hit it, it’ll go limp under the water for several moments.
Quickly put on the Zora Mask and swim down there.
Dishing Out The Pain
You can press B to sink down and slash it with your fins, but you do extra damage by using the
Electrical Barrier (R) instead. Because of this, it is best to put on the Zora Mask, jump into the
water and hold A immediately so you begin swimming. Swim next to Gyorg while holding R,
damaging it, and immediately begin swimming back to the platform. If you’re a really good
swimmer, you can try doing a dolphin jump out of the water and onto the platform, but if you
miss and hit the platform, it’ll take you even longer to climb up. Get out of the water as soon as
possible!
Risky Zora Maneuvers: Don’t Do It!
Alternatively, you can stay under the water charging up the Double Cutters or ramming into
the side of Gyorg while using the Electric Barrier to hopefully stun it this way. This is very
dangerous, since, once Gyorg begins charging to take a bite out of you, it’s invulnerable. This
strategy is extremely dangerous and is not recommended, but it sure is fun!
Fishies
After a while, Gyorg will spit out a ton of smaller fish which act a lot like piranhas. They can be
easily defeated by swimming through them with the Electric Barrier. Stun Gyorg with an arrow,
kill the small fish, then run back to the platform – they drop Recovery Hearts, so utilize them if
you’re running low on life. Repeat the same steps to steadily deal damage to Gyorg and
eventually defeat it. There are additional arrows in the jars on the platform and magic in the
jars underwater in each corner of the room, should you need to restock.
Nintendo 3DS Version
Phase 1: The Platform
During the first phase of the battle, Gyorg will swim around the perimeter of the platform,
occasionally poking his head out. When it is near the surface, or when it jumps partially out of
the water, use your Bow and shoot an arrow out at Gyorg. Repeat this process a number of
times, and after several hits, Gyorg will be stunned, revealing a massive eyeball as its weak
spot. Nail it with a few more arrows, or throw on the Zora’s Mask and damage it with your
Electric Barrier.
Occasionally Gyorg will leap and land on top of the platform. When he does this, quickly roll
out of the way to avoid his attack. Just keep attacking him with your arrows and replenish them
using the nearby pots if needed. After several hits to its massive eye, Gyorg will collapse the
platform, sending you underwater.
Phase 2: Underwater
This phase can be a bit tricky, and you’ll notice there are a number of Spike Mines around the
water. He will also begin releasing smaller fish which will surround and attack you. These can
be easily killed with an Electric Barrier, and they often drop Recovery Hearts. The secret here is
to trick Gyorg into swallowing one of the spikes. It is a bit random as to where he will settle,
and there might not be an active spike in the area. After Gyorg has found a place to sit for a
moment, swim over to him. He will begin sucking in the water around him, pulling you and the
chained Spike Mines towards his mouth. Either hit a nearby Spike Mine with your fins or use
the Electric Barrier to dislodge it from the ground. If it is close enough to Gyorg, he will
swallow the Spike Mine, stunning him in the process. Be careful though, as you don’t want to
get too close to Gyorg. He could swallow you, dealing quite a bit of damage.
When Gyorg is stunned, its massive eyeball will appear. Swim nearby and use the Electric
Barrier to do some harm. If you run out of magic, there are plenty of magic jars around the
room. Repeat this same process until Gyorg has been defeated.
Be sure to snag yourself the Heart Container followed by Gyorg’s Remains. You’ll then witness
another short scene with the next guardian. “Help our friend.” They must mean the final Giant,
right?
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
ALSO ON ZELDA DUNGEON WHAT'S THIS?
A Link Between Worlds
Majora’s Mask Walkthrough – Ikana Canyon
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
10.1 – Post Temple Collection #3
10.2 – Ikana Canyon
10.3 – Item Collection #4
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
Optional: Rehearsal
With the Great Bay Temple complete, the waters of Great Bay are now returning to a normal
temperature, so fish will no longer boil to death and can safely migrate back. The murky water
is slowly dissipating and Lulu’s voice has returned. In other words, as far as gameplay is
concerned, nothing has changed.
One thing you can do is return Zora Hall. Now that Lulu’s voice is back, you can hang out with
the band and speak with Lulu to start the rehearsal for their gig in Clock Town for the Carnival
of Time. It’s totally optional, and you don’t get anything for it, but it’s cool to see. The song
that’s played is the one that you (Mikau) and Japas made together, and is also the same song
that is played in the credits of this game.
Defense Enhancement
If you’ve collected all of the Stray Fairies in the Great Bay Temple, go to Zora Cape. Along the
beach, near the entrance, there are some small platforms that lead out to the southern wall.
Follow them until you get to the island with the trees. Hookshot from tree to tree, watching out
for the Guays that hang out around here. Eventually you’ll get to a ledge with two boulders
blocking a cave. Use some Bombs to blast them away and head inside to speak with the Great
Fairy of Courage to receive an upgrade to your defenses! Enemies will do only half as much
damage to you as they did before!
The Fisherman’s Mid-Life Crisis
In the center of Great Bay Coast, there’s a little patch of land that extends out into the water.
Go there to find a sign, a torch and an unmanned boat. Jump onto it and it’ll automatically
start taking you to the islands in the distance with no driver. Spooky… Once you get to the
islands in the northern portion of Great Bay, use the Hookshot to grapple onto one of the
trees, then speak with the fisherman to play his “Jumping Game.” When you’re ready, jump to
the center island to begin.
There are four islands with torches on them and one island in the center that you have to use
to reach the others. Jump to the island that has the lit torch, but make sure you do so before
the torch goes out! You have 2 minutes to get 20 points or else you’ll have to try again.
Perhaps the weirdest part of this game is the odd camera angle. In some ways, it helps, but it’s
different from regular gameplay so it can trip you up.
The fact that you have a time limit makes you feel like you have to rush to get the score in time.
Don’t. Go slowly; you can easily get 25+ points if you take your time. Face towards the correct
flame, Z target to center your camera and run straight forward, touch the flame, turn around, Z
target, jump back to the center, repeat. Focus on your jumps and stay calm. You should be able
to complete it without too much trouble.
Once you have completed this mini-game, the fisherman will sigh and regretfully fork up a
Piece of Heart in reward.
The Frog Choir
This next Piece of Heart requires a bit of hunting as well as the Don Gero Mask, which was
covered back in Chapter 5. There are five frogs across Termina that, when spoken to with the
Don Gero Mask, will return to Mountain Village during the Spring (when Goht is defeated). If
you can gather all of them together and wear the Don Gero Mask to conduct the choir, they’ll
reward you with a Piece of Heart.
#1 The first one is already in the lake in Mountain Village in Spring (Snowhead Temple boss
defeated).
#2 Waiting in the Laundry Pool of Clock Town.
#3 On a log in the eastern portion of Southern Swamp when you’re heading towards the Deku
Palace in the non-poisonous water.
#4 Defeat Gekko in the Woodfall Temple.
#5 Defeat Gekko in the Great Bay Temple.
Underwater Goodies
Also, as long as Goht’s defeated, head to the area just before Goron Village. Now that it’s
spring, wear the Zora Mask and sink down into the water. There’s a chest right next to the
ramp that leads out of water. Open it to find another Piece of Heart.
That’s everything you can do for now, so put your rupees in the bank and play the Song of
Time.
First of all, run around and gather at least 60 rupees, which you’ll need for the following tasks.
Garo Mask
Your next destination is Ikana Canyon, but in order to get there, you’ll need one more mask for
the road. Soar over to Milk Road and immediately take the path on your left (when facing the
Owl Statue). This takes you to the Gorman Racetrack, where you can purchase Milk for 50
rupees. It’s completely not worth it, since you can get Milk for free by playing Epona’s Song for
any cow.
Anyway, bring your horse and speak with either of them to be challenged to a little race for 10
rupees a try. It’s pretty easy, just make sure you use your carrots right before you get to jumps
or mud holes. At the end, avoid the big mud holes entirely, because you can’t quite jump over
them completely and they’ll slow you down.
Gorman Racetrack
This particular mini-game is pretty self explanatory. Use carrots with A to speed up and try to
avoid obstacles. There’s two methods for using carrots, either to use one at a time as soon as
they recharge or to wipe them out completely and let them reappear all at once (they appear
faster this way, but you’re also vulnerable for longer). It is best to use a combination of the
two, being conservative with them at the beginning and using them all at the end.
Avoid hitting trees or walls, as they’ll obviously be a hindrance. The fences and mud patches
can all be jumped over, just make sure you have built up speed with a carrot just before going
over one. In this way, you can actually purposefully go for them to save time, rather than
swerving around them like the Gorman Brothers. One note of caution, however: the final mud
pits are quite a bit larger and you won’t be able to clear them completely by jumping over
them, so they’ll still slow you down. For the final stretch, go over all the fences.
When you win, they’ll have no choice but to gift you with an odd mask. How’d the acquire this
thing anyway? This is what you’ll need to proceed so head back to Termina Field and go back
to Ikana (east exit).
Ikana Valley
Ride Epona through this area, ignoring the Real Bombchus (since you’re invincible while riding
your horse – go figure). Use your carrots to jump over the fences and dismount once you get
to the wall. You’ll see there’s a creepy one-eyed man dangling his feet over the ledge. Run up
to him and he’ll tell you that you need a certain mask that can be found near Romani Ranch
(which you just got). Before moving onward, you’ll also need the Song of Storms, which is in
the Graveyard.
IF YOU HAVEN’T GONE TO THE GRAVEYARD, GO TO THE LEFT AND DO THAT NOW!
Otherwise, slap on the Garo Mask and chat with the one-eyed man again. After a little
rambling and a giggle or two, he’ll make a small tree appear that you can Hookshot to. Do so
and run along the path, avoiding the new enemies here called Nejirons. Just swerve to avoid
them and continue on to the next area.
Ikana Canyon
If it’s still the first day, you’ll see Sakon prancing around. If you talk to him, he’ll ask to see your
sword for a moment (he’s a thief). Tatl won’t let you regardless, which is for the best. Run over
to the water and you’ll see two Octoroks that are placed mischievously. Shoot them both with
Ice Arrows and jump across the frozen blocks, then use the Hookshot to work your way up the
cliff using the small trees on the ledges. At the top, slash the Owl Statue with your sword to
wake it up.
Follow the left wall here, going up a ramp and then out to a ledge with a single tree. Look up
and shoot Tingle’s balloon with an arrow. Purchase the Map of Stone Tower from him for 20
rupees. Next, head the opposite direction to the far north where there’s a small hut on the left.
Go inside and you’ll find that creepy, one-eyed dude again. Cough up 30 rupees and he’ll allow
you to play a little game.
Spirit House
The object of the game is to kill the four Poe Sisters within three minutes. The first three fight
the same way: They become invisible (and invulnerable), and charge at you. While they’re
visible and not spinning, slash them with your sword or shoot them with an arrow.
Once you’ve defeated Amy, Beth and Jo, the final Poe Sister will appear: Meg. She fights a bit
differently in that she surrounds you along with three illusions of herself that slowly spin
around you. You must guess the correct one and shoot it with an arrow, but if you guess
incorrectly, she could wind up hitting you. The trick is that when they initially appear, the real
one will spin around a second time. Watch for this, Z target her and shoot.
When you’ve successfully defeated them all, the one-eyed fellow will give you a Piece of Heart
in compensation. Why, thank you very much! He’ll then disappear, having his own soul
“healed” as well. At this point, you can run all around this area and wear the Garo Mask to
make various Garos appear. These ninjas will give you interesting information and clues about
the area when defeated. It doesn’t really matter much, but do so if you want the full game
experience.
Now that you have this warp point, now would be a great time to go collect some goodies!
Moon’s Tear
The first order of business is to get a Moon’s Tear from the Astral Observatory. There are two
ways to get there: you can use the Bomber’s Code to get past the Bomber in East Clock Town
and go through the sewers or you could head out to Termina Field and go all the way to the
Astral Observatory to the southeast. On the southern side is a Deku Flower that you can use to
get inside the fence. Look through the telescope and zoom in on the top of the Clock Tower
where Skull Kid is hanging out. Go back outside and pick up the Moon’s Tear.
Land Title Deed
Soar to Clock Town and approach the Yellow Deku Flower in South Clock Town. Speak with the
Business Scrub once he makes an appearance and offer him the Moon’s Tear for the Land Title
Deed. The Piece of Heart for this flower was obtained way back in Chapter 1!
Swamp Title Deed
Soar to Southern Swamp and climb up the ladder to the Tourist Information Building. Put on
the Deku Mask and speak with the Business Scrub at the corner to purchase a Magic Bean for
10 rupees. Now take off the Deku Mask and speak with him to trade the Land Title Deed for the
Swamp Title Deed. Use the flower to get on top of the building and snag the Piece of Heart.
Mountain Title Deed
Soar to Mountain Village and run all the way to Goron Village. In the southern part of the
village is a Business Scrub in a Yellow Deku Flower. If you haven’t upgraded to the Biggest
Bomb Bag yet (by speaking with him while wearing the Goron Mask), now would be an
excellent time to do so. Speak with him while wearing the Deku Mask to trade the Swamp Title
Deed for the Mountain Title Deed. Use the flower to get on top of the ledge behind it and
collect a Piece of Heart.
Ocean Title Deed
Soar to Zora Cape and enter. Run along the right wall until you get to the last door where a
Zora is fiddling with the keyhole. Put on the Zora Mask and speak with him to make the
peeping tom incredibly nervous and run off. It’s fairly humorous, and you can follow him to
rub his nose in it if you’d like. Anyway, enter Lulu’s room and check out her diary on the table if
you wish. When you’re done playing around, put on the Goron Mask and speak with the
Business Scrub here who’s selling Green Potion (and took up shop in a girl’s room…?) to trade
the Mountain Title Deed for the Ocean Title Deed. Once he disappears, use the flower to reach
the upper shelf with the Piece of Heart.
200 Rupees
Soar to Ikana Canyon and jump into the river. Climb up onto the wooden dock and run to the
far east side of the map along the cliff side. After going through the dark opening, you’ll come
to a Business Scrub out near the ledge selling Blue Potion. Speak to him wearing the Zora
Mask to trade the Ocean Title Deed for 200 Rupees (and the flower). After he leaves, use the
flower to reach the opposite ledge and collect the Piece of Heart.
Business Scrub
Soar back to Clock Town and return to the Astral Observatory. Either use the Bombers’
Password or enter using the Deku Flower in Termina Field. Once you get there, look through
the telescope again, and this time, look at the leftmost wall of Clock Town. The Business Scrub
you got the Land Title Deed from earlier is there. Look down and a bit to the right to see a tree.
A little lower and to the left you’ll see a hole in the ground. Keep watching this hole and after
flying around a few times, the Business Scrub will enter the hole in the ground.
Stop using the telescope and go back outside. If you bought that Magic Bean as directed
earlier, you can plant it here and play the Song of Storms to make it grow, giving you a quick
shortcut to get out of the fenced-in area. Otherwise, you can soar back to Clock Town and run
back here. As long as you’re in the area, roll into the tree with the man in it (first day only) to
get some extra rupees. Enter the hole.
Inside, speak with the Business Scrub, who is upset that you found his secret stash. As a bribe
of sorts to keep you quiet about it, he offers to sell you a Piece of Heart for 150 rupees. Refuse
his initial offer and he’ll drop it down to 100 rupees. Buy it!!! If you refuse, he’ll become
indignant and leave in search of another secret hideaway.
All-Night Mask
Next, you’re going to need the All-Night Mask, but first, you’ll need to save the Old Lady From
The Bomb Shop in North Clock Town at 12:00AM on the first night. If you’ve passed that, you’ll
have to play the Song of Time. Play the Song of Double Time to get to the first night, collect
rupees while you’re waiting, then save her from Sakon.
After that, play the Song of Double Time to get to the final night and continue collecting
rupees. At 10:00PM, return to Clock Town and pull the remaining rupees out of the bank if you
need to, bringing you up to 500. Enter the Curiosity Shop in West Clock Town (lowest door) and
check out the bargain to purchase the All-Night Mask for 500 rupees. Play the Song of Time.
Anju’s Grandmother
Head over to the Stock Pot Inn (which opens at 8), but if you don’t want to wait (or it’s night)
you can use the nearby Deku Flower to get to the thatch overhang above and enter the door,
even when they’re closed. Enter the only door downstairs to find the room where Anju’s
Grandmother lives. This old woman in a wheelchair loves to tell stories, but she has a tendency
to put her listeners to sleep. Slap on our new found mask and listen to each of her stories. If
you answer correctly, she’ll give you “candy” as a reward. She actually two Pieces of Heart!
– Listen to the first story, do all the top answers.
– Listen to the second story, choose “I dunno.”
Troupe Leader’s Mask
Next go to the Latte Milk Bar in East Clock Town (you’ll need the Romani Mask to enter) on the
First or Second Nights at 10:00PM. Inside, go speak to Toto, the manager of the Zora band, the
Indigo-Go’s. He’s a little nervous about what might happen with the moon, and is unsure if
they’ll actually perform for the Carnival of Time or not, but in the meantime, he’d like to do a
sound check. Speak with him while in each of your four forms to use the different instruments
and he’ll make you play a bit of a song on the stage. You can also Z target him from atop the
stage rather than walking down and around to save time.
When you play each part, Gorman who is drinking alcoholic milk (right…) nearby will say that it
sounds terrible. Once you have completed all the parts, they’ll all be played together
(magically), and Gorman will recognize it at long last. Apparently it really tugs some heart
strings, as he’ll burst into tears and grant you the Troupe Leader’s Mask, or the Circus Leader’s
Mask, as it’s called in the Nintendo 64 version. While it is pretty worthless in the Nintendo 64
version of the game, it is helpful in getting another Empty Bottle in the 3DS Version. Plus, you’ll
need it if you plan on getting the final mask of the game.
Empty Bottle – Nintendo 3DS Version ONLY
After acquiring the Troupe Leader’s Mask, there is an Empty Bottle that you can now get, but it
is ONLY available in the Nintendo 3DS version of the game. ALSO: You CANNOT get the Empty
Bottle on the same three-day cycle as the Troupe Leader’s Mask, so you’ll have to play the
Song of Time and restart the cycle. It will need to be between 8am and 12pm on the Second
Day to start this quest. If you are beyond this point in time, just play the Song of Time to revert
back to the first day, then play the Song of Double Time to make it 8am on the second day.
Enter the Stock Pot Inn, which opens at 8am. Go upstairs and enter the last door. You’ll find
Gorman half asleep and he’ll mumble to you. Put on the Troupe Leader’s Mask and speak with
him. He’ll explain that he needs a special type of Milk to calm his upset stomach. However, he
asks that you bring it after noon, which shouldn’t be a problem.
Soar over to Milk Road and enter the Gorman Track. While wearing the Troupe Leader’s Mask,
speak to one of the brothers. After hearing the dilemma that Gorman is in, they will whip up
some Mysterious Milk. This special Milk will only last two minutes in real-time before it spoils,
so you’ll have to get it to Gorman quickly. Furthermore, you aren’t allowed to warp. Just put on
your Bunny Hood and run back to Clock Town. You should have plenty of time to make it back
to Gorman at the Stock Pot Inn. After talking to him once again, give him the Mysterious Milk
and he’ll jump right up, fully refreshed. He thanks and then asks you to toss away the Empty
Bottle, or suggests that you can keep it if you’d like.
That’s all there is to do for now, it’s now time to head back to Ikana.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
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A Link Between Worlds
Majora’s Mask Walkthrough – Well and Ikana Castle
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
11.1 – Gibdo Mask
11.2 – Beneath The Well
11.3 – Ikana Castle
11.3 – Stone Tower
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
Inside, you’ll witness a short disturbing clip in which Sharp appears and plays his evil music,
which is just painful to listen to! His brother, Flat, taught you the Song of Storms back in the
Graveyard, which blows away curses, and asked you to use it on his evil brother. Do so now to
make the purple cursing mist dissipate. You’ll then have the privilege of sitting through an
extremely long cutscene in which the restored water flow causes the Music Box House to play
it’s mummy-killing circus tune once more. Sharp will then tell you to seek out the King of Ikana
Castle.
Gibdo Mask
When you finally regain control, go ahead and leave. As you approach the Music Box House,
you’ll see a little girl looking into the water. Once she sees you, she’ll run back into the house
and lock it. You can stay a little back and wait for her to come out on her own, but you can also
lay a Bomb or use the Blast Mask to make her come out early. Do so, then run inside the now
unlocked door once she’s far enough away.
Inside, run down the stairs and around the corner. Suddenly, a half-mummified man jumps out
of the cabinet! You can Z target him and ask Tatl for a clue. If you try to attack him, Pamela
(the little girl) will rush in and kick you out, so you’ll have to come back again. When you’re
done messing around, play the Song of Healing to restore him to normal and gain the next
mask you need!
If you leave and come back in, Pamela’s Father will give you useful information about the
Gibdos he’s been studying. He’ll also inform you that there’s a treasure guarded by the Gibdos
in the well beneath Ikana. Sounds important!
11.2 Beneath The Well
Gathering The Necessities
The Well is a huge trading sequence to get your next item. You’ll need several bottles as well
as the following items:
* 5 Magic Beans (or 1 Magic Bean in the 3DS version)
* 10 Deku Nuts (or 1 in the 3DS version)
* 10 Bombs
* Fish
* Milk
* Blue Potion (completely unnecessary and just leads to rupees)
* Powder Keg (Used shortly after completing the well. You can get it after the well, but if you
get it now, it saves a trip to Clock Town)
First, warp to Clock Town. Go out the west or south exit, then go to the little pool between the
sandy area to the west and Romani Ranch to the southwest. Sink down in this pool with the
Zora Mask and open the chest for 20 Rupees. Swipe the nearby Fish into a Bottle.
Next, slash the bushes along the way and go to the hollowed out log between Clock Town and
the entrance to the Southern Swamp area. Lay a Bomb (or use the Blast Mask) in the middle of
it to reveal a hole. Inside, play Epona’s Song for one of the cows to get a free bottle of Milk. Get
out of the hole and head towards the Astral Observatory, slashing bushes along the way to
collect Rupees and items. If the guy is in the tree (first day only) then roll into it to get 40
rupees, otherwise, go make at least that much by slashing some more bushes.
Soar over to Southern Swamp, put on the Deku Mask and purchase 5 Magic Beans (or 1, if you
are playing on the 3DS) from the Business Scrub just outside the Tourist Information building
for 10 Rupees a piece. Next you can go to the transition area between this part of Southern
Swamp and the Magic Hags’ Potion Shop where there is a Deku Baba and Minibaba, whom you
can run back and forth killing repeatedly until you have 10 Deku Nuts. If you are playing on the
3DS, however, you’ll only need one Deku Nut. Alternatively, you can purchase them from the
Trading Post in West Clock Town for 30 rupees.
If you would like Blue Potion, which is optional, warp to Ikana Canyon and enter the side area
next to the water where there’s a Business Scrub selling it for 50 rupees. Alternatively, you can
find a Magic Mushroom in the Woods of Mystery and give it to Kotake in the Magic Hags’
Potion Shop, but that’s a bit of a hassle. However, it is free.
You should also purchase a Powder Keg at this time. You don’t need it for the Well, but you will
use it shortly after. If you purchase it now, it will save you a trip back to Clock Town.
Once you have all of these items, go to Ikana Canyon and (from the Owl Statue) work your way
up the left ramps until you get to the very top. You’ll find a circle shape with a ladder leading
down.
The Big Poe
Make sure you brought the items listed above (except for the Blue Potion). You’ll be using the
Gibdo Mask throughout this area to speak with Gibdos and give them items, thus unlocking
doors. If you look at your map, your first objective is to get to the large room on the lower right
side.
Give the Gibdo on your right (east) 5 Magic Beans (or just 1 Magic Bean in the 3DS version) and
go through.
This room has Deku Sticks and Spring Water. It also contains a new enemy called a Wallmaster.
Speak with the Gibdo farthest from where you entered (east). Give him 10 Deku Nuts (or 1 in
the 3DS version) and go through.
Here, you can find Bugs as well as a new enemy, the Eye Switch. Go around the corner (north)
and hand this Gibdo 10 Bombs (only 1 in the 3DS version). Go through.
Make your way to the center to make a Big Poe appear. Jump to avoid it, then shoot it in the
back with an arrow. Repeat till it’s dead, then snag it in a Bottle.
Mirror Shield
Look at your mini-map. Your next destination is the northeast corner (top right). From the Big
Poe room, go back south and then west. From here, speak with the other Gibdo (north), who
wants a Fish. After you’ve appeased his wild fetish, go through the door.
This room has Deku Nuts. Continue onward to the door straight ahead. Give him the Big Poe
and go through.
Here there are Bugs on the left. Watch out for the two Wallmasters that attempt to steal you.
Work your way to the far side of the room, timing your running bursts to avoid the spinning
wooden death traps. At the end, give the final Gibdo a bottle of Milk.
In this last room, run ahead and light all the torches with your Fire Arrows (or Deku Sticks) to
make a chest appear. Open it to get the Mirror Shield! Test it out by reflecting the light onto
the Sun Face and Sun Block. Climb up the ladder that appears and exit out of this side of the
well to emerge into Ikana Castle.
Shortcut To Ikana Castle
From the Owl Statue in Ikana Canyon, run towards the castle gate (it’s white and red with
pillars around it). Just to the left side of it is a hole in the stone wall. Enter to find the secret
entrance. Turn left and hit the Crystal Switch to make the sunroof open up. Reflect the light
onto the nearby Sun Block near the entrance to make it disappear. You can wear the Garo
Mask around here to summon more Garos and learn interesting things about Ikana Castle if
you wish. When you’re done playing around, go ahead and enter the castle itself.
Left Side
As you enter, you’ll find several ReDeads, a new enemy that will freeze you and probably do
loads of damage if you’re not careful. If you wear the Garo’s Mask, Gibdo Mask or Captain’s
Hat, they’ll only dance harmlessly, allowing you to slaughter them without a fight. There are
two frozen eye switches on the pillars in this room. Melt the one on the left to open the left
(north) door.
Room
This room has a checkerboard floor with a flaming hot platform that rests atop the floor. If you
touch the top of it or get squished under it, you’ll have to start the room over again. Hit the
switches on either side of the room to lift the platform for a few short moments. Underneath
the platform itself, there are a ton of Deku Flowers, which actually make this room a lot easier.
Simply dive down into them with the Deku Mask, let the platform come down on top of you on
purpose, then release to hit the platform, making it rise. NOTE: This room works a bit
differently in the 3DS version of the game. Strategies for both versions will be listed.
Nintendo 64
Hit the switch and run out to the middle of the floor. Once you’re close to the skinny pillar, put
on the Deku Mask and quickly dive into the flower on the orange tile (the closest one). Let the
platform go all the way down and bonk it to rise it back up. Quickly dive back into the flower
and fly to the pillar to press down the switch and open the door. Wait for the platform to go
back down, then jump over to the door. You should easily get enough distance to make it. That
wasn’t so bad, now was it?
Nintendo 3DS
Hit the switch and run to the Deku Flower. Put on the Deku Mask and dive into the flower. Now
wait until the platform has fallen and then risen again. At this point, fly over to the floor switch
quickly and remove the Deku Mask to press it down. This opens the door. Wait until the
platform has risen once more, then jump down and enter the newly opened door.
Room
This room has only a few platforms to keep you from falling into the bottomless pit below
(which will restpawn you at the beginning of the room). As you enter, turn off to the left to see
a floor switch. You can either use the Deku Flower to reach it or use the Lens of Truth to see an
invisible ice platform. Either way, get over there and press the switch down to open the next
door. From here, you can either go left or right.
If you choose left (likely the easier option), simply shoot the Skulltulas with arrows and use the
Lens of Truth to jump across the ice platform, then jump along the rest of the platforms to the
door.
If you choose right, jump back on the ice platform to get back to the starting area. Kill the
Skulltula, then use the Deku Flower to get to the platform on the right. From here, shoot either
the middle or right Spike Mine to make them knock into the ones nearby, thus exploding. Use
this flower to fly to the door.
Room
In this hallway, you’ll find yourself alone with two Blue Bubbles. You can wear the Stone Mask
to keep them from attacking you. If they do manage to touch you, you can play the Song of
Storms to blow away the jinx they place on you. Defeat them if you wish, then head up the
stairs and out the door.
Rooftop (North)
Now you’re back outside (try not to fall down). First of all, kill the Guay (crows) using your Bow
so they don’t bother you. Next, climb on top of the outer wall and walk along it going left. Jump
down to the lower platform (above the entrance in the middle) with the flower on it. From
here, fly to the floor switch and take off your mask to press it down. This will cause a big block
to move, allowing light into one of the rooms that you have yet to visit.
At this point, you can hop back down and go through the entrance, but, if you’d like a Piece of
Heart, follow along. Jump across to the other pillar and fly back to the central area (above the
entrance). Use this flower to get back on top of the wall and go back left (the way you came
from). From here, you’ll see two flaming pillars with Deku Flowers on them. Make sure the
nearby Guay is dead, then shoot the nearby crystal switch with an arrow. Jump to the first
platform and fly along the pillars before the fire gets back. If you’re fast enough, you can make
it to the final pillar where you’ll find a Piece of Heart! Hop down and enter the castle again.
Right Side
Back in the entrance area (wear the Garo Mask, Gibdo Mask or Captain’s Hat), kill the ReDeads
and shoot a Fire Arrow at the frozen eye switch on the right to open the right (south) door.
Floormaster Room
Here, you’ll meet a new enemy called a Floormaster. Stand in the light and reflect it onto the
spider-like foe to kill it easily, as well as the little ones that pop out afterwards. Next, reflect
light onto the Sun Block to remove it. Harass the ReDeads (once again, wearing one of those
masks) and finally go through the door.
Wizrobe
As you enter, you’ll immediately begin battling this mini-boss… again…
This guy is back, and he’s a little more pumped up than before (though you probably won’t
notice the changes). He fights the exact same way, but now he has a flaming attack that bursts
into several smaller fireballs once it makes contact, making his attacks somewhat harder to
avoid. Also, he has more health than he did before, but that shouldn’t be a problem.
As always, sit back and watch out for the real one (which appears as a red dot on your mini-
map). Shoot him with arrows or roll over with the Goron Mask and quickly Fire Punch him.
Once he’s been defeated, run through the door and immediately put on one of the scary
masks to defeat the ReDeads easily. Go up the stairs and out the door to reemerge outside.
Rooftop (South)
You’re back on the roof, this time in the enclosed area. Straight ahead is the hole you opened
up earlier to let in the light. DO NOT JUMP IN! Instead, go around the corner to find a cracked
circle shape in the roof. If you hunted down the Garo down below earlier, you would have
found one that gave you a clue about this, explaining that you need a Powder Keg to blow it
up. If you don’t have one yet, soar to West Clock Town and purchase one from the Goron
(wear the Goron Mask) in the Bomb Shop for 50 rupees.
Anyway, lay the Powder Keg (and shoot it with an arrow) to let a resounding “boom” announce
the way forward. Put on a scary mask and fall down the new hole.
King of Ikana
Simply turn in a circle to reflect light onto the ReDeads here in the entrance, then reflect light
onto the Sun Block straight ahead. Smash the jars nearby if you need goodies, then enter the
next area. Slash the jars here for magic and arrows, then enter the door at long last to
confront the boss.
As you start the battle, the King of Ikana will send his lackeys after you and watch from the
sidelines. If you try to harm the king, he’ll either counterattack or deflect it. At the beginning of
the battle, the curtains will lower to shroud the room in darkness.
As soon as you gain control, immediately burn the two curtains blocking the windows using
Fire Arrows to allow the light to come in. While standing in the light, the skeletons will avoid
you at all cost. From there, shoot the other drapes.
These guys are obviously weak to the light, but most often you can’t reflect any onto them
because they just guard against it with their shields. Instead, you have to run forward and use
Z targeting and sword techniques to deal damage to them. Wait for a gap in their defenses
and stab them quickly. Try and keep both of them in view so they don’t surround you.
Alternatively, you can also try stunning them with either the Deku Mask (spinning with A) or
Deku Nuts.
After just a few hits, they’ll fall to the ground. Quickly run back to the light and reflect it onto
their bodies to finish them off.
NOTE: Another interesting fact about this battle is that you can use the Bremen Mask to briefly
confuse them, making them parade around the room. You can do this to get behind them,
quickly take off the mask and hit them.
After they’re defeated, you’ll have to battle the King himself. Quickly put on the Captain’s Hat
for something amusing.
NOTE: If you wear the Captain’s Hat at some time before or during the battle, he’ll mistake you
for Skull Keeta! After a moment, he’ll realize it’s only a mask, but it’s quite humorous.
This guy fights in a similar manner to his two minions, but he’s quite a bit harder. He has a
wide variety of attacks that he can use fairly quickly and he’s also defending a majority of the
time. Use Z targeting and your shield to get close. Obviously, the goal is to shine the light on
him. It takes quite a few more hits to knock him to the floor though, and unlike the other two,
it’s much easier to shine the light on him while he’s running around.
Wait until just after he slashes his sword and stab him to easily get some damage in. Another
trick you can use is to put on the Deku Mask and spin into him with A to stun him, then quickly
take off the Deku Mask and stab him. You can also use the Zora Mask to charge up the Double
Cutters, then take off the Zora Mask while they’re heading towards him. Right after they stun
him, you have the perfect opportunity to slash him with your sword.
He has a poison breath technique that takes a little while to perform. He’s vulnerable while
doing this, but it’s hard to get close as well. Take this opportunity to either hit him quickly,
before he can start breathing on you, or use the Zora Mask as mentioned above.
By far, the most frustrating part of this battle is his decapitation technique. He takes off his
head, which then floats around the room. The body meanwhile becomes transparent and
invincible and will continue chasing after you. The head will fly around for awhile and
eventually zoom towards you, latching onto your head and nibbling away until the body comes
and smacks you. The only way to avoid it is running circles around the room very quickly, either
by using the Bunny Hood or rolling with the Goron Mask. Also, be warned that hanging out
only in the light will taunt him to use this attack.
After several hits, he’ll fall on the floor alike his comrades. Quickly run over to the light and
reflect it on his body to defeat him.
After he’s been defeated, his two guards will bicker at one another even thought they’ve lost
their bodies. It’s very similar to the Twinrova argument from Ocarina of Time. The King will yell
at them after a moment and thank you in the form of poetic nonsense. As you already knew,
the cause of all of this is because the Skull Kid caused evil to enter the Stone Tower Temple,
which is driving all of the dead spirits in Ikana to do these things. According to the King, not
even all of his warriors combined would be able to stop it. The solution, of course, is a song.
This new melody will allow you to make statues of yourself, useful for holding down switches.
The Deku Mask form is actually too light to hold down anything, so you’ll never actually use it.
That’s all you have to do here. Unfortunately, you can’t use the Song of Soaring here. When
you regain control, exit through the door, put on a scary mask if you wish and exit the castle.
Stone Tower
Your goal is obviously to climb to the top, which can be hindered by the rolling boulders that
fall continuously. There’s also a new enemy here called a Beamos, which can be destroyed with
Bombs or the Blast Mask. You can make the climb easier by simply wearing the Stone Mask to
make them ignore you.
Throughout this area, you’ll be using the Elegy of Emptiness to create statues that hold down
switches in particular orders so that you can proceed. You’ll have statues for your normal form
as well as the Zora and Goron Masks. The Deku Mask isn’t heavy enough, so don’t bother with
that one. NOTE: If you have created a statue with regular Link, and then later create a second
statue with regular Link, this will cause the first statue to disappear. For each of the three
puzzles ahead, there are three switches. Be sure to use Regular Link, Goron Link, and Zora Link
one time each per puzzle.
To begin, jump across the floating blocks to get to the other side.
First Set
Ignore this first switch and Hookshot up to the nearby ledge.
Kill the Beamos (wear the Stone Mask) by throwing a Bomb at it. Stand on the switch here
and create a statue.
Hookshot to the ledge above and make a statue.
Jump back down to the first switch you saw and make a statue. This will allow all three of the
blocks ahead to make a bridge to the next area.
Climb back up and jump across the blocks. When you get there, step on all three of the
switches to lock the three blocks in place.
Second Set
Hookshot up to the next ledge. Ignore this switch for now and go up a level (middle). Use
this one instead.
Jump back down to the first ledge (after the three switches) and place a statue.
Hookshot to the very top and make the final statue.
Jump across the blocks to a new area and use the three switches here to lock these into
place as well.
Final Stretch
In this general area, there are some secret areas you can get to using the Scarecrow’s Song,
but they all just lead to random jars and rupees. Hookshot up to the ledge on your right, then
turn right again and stand between the target and the edge. Hookshot up to the next target
and from this area, look for the final target you can grapple onto. At the end, you’ll come to a
large platform with an Owl Statue that you should wake up with your sword.
Entering The Temple
At this point, you have the Owl Statue as well as the song for the
area, so you’re finally ready to tackle the temple. Now would be
an excellent time to put your rupees in the bank and play the
Song of Time. You’ll need arrows, Bombs and a lot of magic in
particular for this temple. You may want to bring at least one
bottle of Green Potion, or if you’re feeling really ambitious,
Chateau Romani, which can be purchased from the Milk Bar in
Clock Town for 200 rupees. That stuff’ll give you infinite magic
for the remainder of the three days so you don’t have to worry
about it. Either way, fill your remaining bottles with Fairies. The best place to get them is next
to the Owl Statue on Milk Road, since you can exit through the Gorman Racetrack and come
back quickly.
When you’re finally ready, place statues on the switches here in this order: right, left, middle.
This will line up the blocks and allow you to enter the Stone Tower Temple.
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
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Join the discussion…
little pandas • a day ago
Did the cows always make the girly noise when you serenaded them with Epona's Song? I can't
be the only one that found that a little odd.
△ ▽ • Reply • Share ›
trollfucker • 3 days ago
dont get chateau romani it wastes the day
A Link Between Worlds
Majora’s Mask Walkthrough – Stone Tower Temple
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
12.1 – Small Keys
12.2 – Light Arrows
12.3 – Flipping The Temple
12.4 – Boss Key
12.5 – Giant’s Mask
12.6 – Temple Boss
Chapter 13 – The Moon
Entrance
Stray Fairy #1 Shoot the golden eye switch in one of the eyes of the giant figure straight ahead.
Jump to the chest that appears using the Bunny Hood or Zora Mask and open the chest.
As you first enter the temple, you’ll notice that some things are upside-down, such as the
platforms above you. Don’t worry, you will have to explore those later. First of all, whip out
your Hero’s Bow and shoot the golden eye switch in the statue straight ahead. This will cause a
chest to appear on the nearby platform. Taunt the Real Bombchu over and deflect it with your
Shield or shoot it from afar, then jump to the platform while wearing the Bunny Hood or Zora
Mask and open the chest to find your first Stray Fairy.
With that in hand, there are two doors you can go through. Enter the one on the left.
Floor Switches
Run through here, killing all of the Real Bombchus (use your Shield). There are four switches in
this room, but you can only hold down three at a time with the Elegy of Emptiness. Straight
across from the door you entered from is a cracked wall. Use a Bomb or the Blast Mask to blow
it up, revealing some crates, behind which is a large block that you can push/pull. Drag it over
to the nearby switch to keep it pressed down. NOTE: In the Nintendo 64 version, there are
small crates here that you can lift up. Lift one up and put it on any of the small switches in the
room.
Now use the Elegy of Emptiness to hold down the remaining two small switches, using Human
Link and Zora Link. The big switch can only be held down with the empty shell of Goron Link.
In the second half of the room there are two dark patches on the floor. Place a Bomb (or use
the Blast Mask) on the patch without grass to open up a hole. Put on the Goron Mask and
either fall down or take the nearby stairs to the lower room.
Dark Basement – Small Key, Dungeon Map
In this room (which is very dark in the Nintendo 64 version), stand in the light and use the
Mirror Shield to reflect the light onto the Sun Block in front of you. Change into Goron Link and
march through the lava. There are six Armos statues in this room, and once you Fire Punch
them, they will activate and start bouncing around in the room. Defeat all six of them and a
treasure chest will appear, containing a Small Key. NOTE: In the Nintendo 64 version, only 4 of
the 6 statues will activate.
Additionally, with the Sun Block gone, you can also reach a chest containing the Dungeon Map.
Considering how massive and confusing this dungeon gets, this is one of the more valuable
Dungeon Maps in the game.
Stray Fairy #2 Hookshot the target on the ceiling to reach a hidden ledge with a chest.
Before leaving, there is a Stray Fairy to get as well. Look up at the ceiling where the sun is
shining in from. There is a nearby target, so latch onto using the Hookshot and then open the
chest to get the second Stray Fairy. Return upstairs and use the Small Key on the locked door.
Bridge Room
NOTE: This room is notably different in the Nintendo 64 and Nintendo 3DS versions.
Nintendo 3DS
Jump into the water and swim to the other side. Climb onto the ledge and you’ll see a floor
switch at the south end of the room. You can use Zora Link and leap up to this ledge, but the
MUCH easier method is to simply use Deku Link and jump across the water. Step on the switch
and a treasure chest containing a Small Key will appear. Grab it and then hop back in the
water. This time, swim through the opening underneath the Dexihand.
Nintendo 64
Stray Fairy #13.1 In the water, allow the Dexihand to toss you up onto the ledge. Stand next to
the metal lattice and use a Bomb or Spin Attack to hit the crystal switch on the other side.
Be careful to avoid the Spike mines and on the other side of the room, you’ll see a Dexihand
that’s placed curiously. Allow it to grab you and it will throw you up onto the ledge. The ledge
is otherwise a bit too tall to reach on your own.
In both versions of the game, you’ll see a crystal switch on the other side of this metal wall
here. It is currently inaccessible, but you can hit the switch easily using a Bomb or a Spin
Attack. This won’t help immediately, but it will allow you to more easily get a Stray Fairy later
on.
Water-Filled Room
As soon as you enter this large, water-filled room, sink down to the bottom and defeat the
enemies. Swim through them while using the Electric Barrier (R). Once they’re taken care of,
either walk behind the Spike Mines or destroy them by using your Double Cutters (charge B) or
use Z + R to walk into them. Step on the floor switch to make a chest appear upside-down. This
will allow you to get a small key later.
Float up to the surface and climb onto the ledge (or dolphin jump). Stand in the light and
reflect it towards the mirror on the southern wall. Charge it up for a bit, then run over reflect
the light it projects onto the nearby Sun Block. This will reveal a shortcut to the entrance as
well as an alcove with a chest guarded by a Real Bombchu. Use your Shield to defeat it, then
open the chest to get the Compass. With that, enter the locked door to the north.
12.2 Light Arrows
Mirror Chamber
Stray Fairy #3 There are six Sun Faces on the walls near the light source. When facing away
from the door, turn right and reflect light on the far left one.
Stray Fairy #4 When standing in the light and facing the center of the room, reflect light onto
the mirror on the right side of the central pillar. Once it’s charged up, run over and reflect light
to make the Sun Block on your right disappear. Sneak past the Nejiron and open the chest.
This room has two Black Boes that will continually reappear. This is annoying, since you’ll have
to use the mirrors in this room to reflect light and solve puzzles. To make this easier, you can
wear the Stone Mask to make them ignore you the entire time. As soon as you enter, put on
the Goron Mask and punch out the suspicious pillars near the door you entered from. This will
reveal light that is coming from a hole in the ceiling.
First of all, stand in the light and turn right. Use your Mirror Shield to reflect the light onto the
leftmost Sun Face to make a chest appear containing the third Stray Fairy. Next, stand in the
light again and face towards the center. Charge up the mirror on the right, run over and use it
to remove the Sun Block. Pass the Nejiron (or wear the Stone Mask) and open the chest to find
the fourth Stray Fairy.
Now to continue onward in this room, you’ll have to charge up the mirrors on the left side of
the room. This is made very difficult because of the Black Boes, but if you have the Stone Mask,
it’s immensely easier.
Stand in the light and face towards the left mirror on the central pillar. Kill all of the Black Boes
once they come over to you and then wait. Only one of the Black Boes will appear (on the
right). Wait for it to attack you and slash your sword as soon as it’s close. Immediately press
and hold the R button until the Black Boe reappears and interrupts you. Kill it, run forward and
immediately start charging up the next mirror. As soon as your current reflection fails, run
forward, kill the next Black Boe and quickly reflect onto the Sun Block. It may take a try or two,
but that is the best way to ensure you have the most time possible. Enter the next door.
“U” Shaped Room
Stray Fairy #6.1 Pound the switch in the lava and roll to the other side of the room to press
down the other switch.
Stray Fairy #5 Fly to the alcove on the first side of the room.
Stray Fairy #6.2 Open the chest once you reach it.
This area is filled with lava and has several air pumps that blast upwards. Ignore the pumps for
now and put on the Goron Mask. Drop down to the lower portion of the room and you’ll see a
large switch close to the entrance. Use a Goron Pound to push it down, which removes the fire
temporarily from around the floor switch on the opposite side of the room, also in the lava.
This part is extremely hard. Basically, walk around the room and roll with A to increase speed.
The problem is that if you hit a wall, it’ll slow you down too much and you won’t make it. It is
best to ignore the rolling for the most part. Focus on walking in the correct direction and only
hold A when you’re in straight stretches. Never let go of the Analog Stick. By rolling in short
bursts about three or four times, you should be able to make it without too much of a
problem. If you struggle with this, don’t be surprised, as it’s probably the hardest Stray Fairy to
acquire in the entire game. Once you manage to step on the switch, it’ll make a large chest
appear above that you’ll be able to open in a moment.
Return to the first side of the room and climb the ladder to get back up. Put on the Deku Mask
and use the Deku Flower to fly out over the lava. After recharging at the first blast of air,
swerve off to the left and collect the rupees, then open the chest to find your fifth Stray Fairy.
Put on the Goron Mask, drop down into the lava, climb the ladder, put on the Deku Mask and
start flying again. This can be fairly tricky, but just remember that your flying time is
completely restored whenever you touch a blast of air. Steadily work your way around the
room, flying from gust of air to gust of air. It may be helpful to try turning so that you’re facing
the correct direction and using Z targeting to center your camera angle. When you make it to
the end, open the large chest to get the sixth Stray Fairy. Slash the jars if you’d like, then enter
the door.
Garo Master
This guy looks familiar, but unfortunately his swords do not break because of your Shield like
the other Garos you may have faced before. If you have the Bunny Hood, wear it, since it will
allow you to run away from his attacks faster.
This guy is only vulnerable after he successfully performs an attack, meaning that even if you
deflect his swords, his guard will remain up. The trick to defeating him is to avoid his attacks
entirely so that he misses, leaving him vulnerable for a few moments. The easiest way to do
this is to simply back up. When he charges at you, strafe to the side and then return after he
swipes to get a good slash in with your own sword.
If you stand too far away when he charges at you, he’ll disappear and pop up right in front of
you. When he does this, you’re best course of action is usually to run towards where he just
was, then turn around and hit him in the back. It’s fairly predictable, so you shouldn’t have a
problem with it.
While it is possible to fight as both Deku and Zora Link, if he manages to hit you, you’ll have to
restart the battle, since you aren’t allowed to catch on fire (so don’t fight in those forms).
However, he’s fairly easy in your Goron Form, since at short to medium distances, you can
simply use A + B to perform a Goron Pound, which will hit him as soon as he finishes his charge
attack. Immediately follow up with R to defend, or else his counter attack will hit you.
After you’ve defeated him, he’ll give you some very useful information, just like the other
Garos you’ve seen before. Open the large chest he leaves behind to find the dungeon item, the
Light Arrows. Exit through the next door.
You’re back in one of the earlier rooms with all the water, but this time you’re on top of the
bridge. Run forward to tackle your first Eyegore. Run forward and Z target it, then stand close
to taunt it into attacking. Quickly back up so you don’t take damage and shoot it’s eye, which is
yellow and vulnerable just after it attacks. Repeat this process until it’s dead, which creates a
large chest back near the other door. Open it to find your seventh Stray Fairy. Continue on into
the next door to return to the entrance room. Open the chest ahead if you haven’t yet and exit
the temple.
Flipping Stone Tower
NOTE: This is a tad bit different in the Nintendo 64 and the Nintendo 3DS version.
In the Nintendo 3DS version it is simplified, as once you step outside, you can just look above
the entrance to the dungeon where you’ll see a red dot. Shoot it with a Light Arrow and that’s
that.
Nintendo 64
Back outside, go step on the rightmost switch (which reveals the red emblem the Garo Master
spoke of) and place a statue on it with the Elegy of Emptiness. Stand on one of the side blocks
and shoot the emblem with a Light Arrow, which will then flip all of Stone Tower (including the
temple). Once you reappear, jump across the blocks and enter the now upside-down temple.
Entrance (Upside-Down)
Stray Fairy #8 In the first room, shoot the Sun Face with a Light Arrow to create a treasure
chest.
As you re-enter the temple, you may feel a bit uncomfortable with the clouds beneath you.
There are some small crates with arrows and Magic Jars if you are running low. First of all, go
stand on the Majora’s Mask symbol on the floor and turn around. Look straight up and you’ll
see a Sun Face in the “lower area” you may have investigated earlier on when the temple was
right-side up. Shoot it with a Light Arrow to make a large chest appear in the middle containing
the eighth Stray Fairy. With that, enter the only door available.
Air Pump Room
As soon as you enter, shoot the Sun Block with a Light Arrow to make it disappear. Round the
corner and you’ll see several gusts of wind that shoot upwards. Hop down into the lower part
of the room and turn around. Just underneath the platform you were standing on is a frozen
eye switch. Shoot it with a Fire Arrow to melt it and make a large chest appear in a nearby
alcove. Put on the Deku Mask and use the center gust of air to reach it, gaining the ninth Stray
Fairy.
Stray Fairy #9 Underneath the platform with the flower you start at, shoot the Frozen Eye
Switch with a Fire Arrow. Use the middle air pump to get to the platform where a chest
appears.
Fly up to the platform in the middle with the Masked Hiploop (which can be killed by simply
hitting with the Hookshot repeatedly). Walk into the opening at one end and go step on the
floor switch to make a chest appear back at the other side of the bridge. Go back and open it to
find a Small Key.
Before you leave this room, there are a few things you can do. On the east side of the room is a
platform about half way up with a Deku Flower and a floor switch on it. Step on the switch and
place a statue on it with the Elegy of Emptiness to remove the fire around a chest up above.
Use the tallest air pump to reach this upper north platform, being careful of the Spike Mines,
and open the chest to get the tenth Stray Fairy.
Stray Fairy #10 Place a statue on the floor switch on the eastern platform to put out the flames.
Fly up to the northern platform where the chest awaits.
Next, jump down to the central bridge and turn around. Look at the same platform (north) and
shoot the upside-down Sun Face with a Light Arrow to create an upside-down chest. This will
allow you to get a Stray Fairy later.
Stray Fairy #14.1 At the edge of the northern platform is a Sun Face. Shoot it with a Light Arrow
to make a chest appear. You’ll be able to open that up in a moment.
That’s everything for this room. With Small Key and Stray Fairies in hand, take the west air
pump to the highest platform, avoiding the Spike Mines, and enter the locked door.
Flipping Puzzle: Lava
Shoot the red emblem across the room to flip this area. Put on the Goron Mask and walk
across the lava to the middle platform. Take off the Goron Mask and shoot the emblem again,
then run to the door.
Flipping Puzzle: Block
This puzzle requires you to flip the room over and over again. All you’re trying to do is move
the Majora’s Mask block as far as possible, flip, move it again, repeat. If you run low on magic
or arrows, the Green and Yellow ChuChus will constantly reappear. I’m not sure who thought
this room was a good idea… It’s not that it’s hard, it just needlessly lengthy. The goal is to
snap the block in place in the opposite corner from where it originally started.
Once the block is in place, the door will open up. You can either flip the room twice to get to
the door so you land on the upper platform, or you can simply climb up with the Zora Mask.
Enter the next door
Wizrobe (4th Time)
You’re probably sick of this overused mini-boss, but sadly this isn’t last time you’ll be facing
him!
He fights the same as usual, just like the Ikana Castle variety, he has a flaming attack that
bursts into several different flaming rocks and spread across the area when they hit, which
makes it harder to avoid. He has two higher areas to appear from and there’s also magma
falling from the ceiling. Additionally, he has even more health than ever before, but that
shouldn’t be a problem. Just watch your mini-map and run towards the red dot so you can
attack him. When he appears up high, just shoot him with arrows.
Stray Fairy #11 Defeat the Wizzrobe
After he has been defeated, use the Hookshot on the chest that appears and open it to get the
eleventh Stray Fairy. Then walk down the steps.
This is the upside-down version of the room with all the switches you had to use to open the
gate earlier. In this version of it, it’s filled with a new enemy called Death Armos, which are a
real pain. You have to shoot them with Light Arrows to flip them over, then run under them to
make them slam down on their own head to kill them. You could try ignoring them, but that’s
a little more difficult. If you have the Stone Mask, you can simply wear that, since they won’t be
able to see you.
Go to the far end of this area and step on the floor switch to put out the flames. Use the Elegy
of Emptiness to leave a statue on it and keep it pressed down, then go open the chest to get a
Small Key. Run back to the start of this section and jump down to the platform. Enter the next
door.
Sky Room
As you enter, you’ll see a door immediately to your right. DO NOT go that way yet. Instead, use
an arrow on one of the Spike Mines ahead to cause them to collide, which removes two of
them. Use the flower to fly over to that middle platform and beware of the malicious jars. Use
the flower here to reach the next door.
Blue Bubble Corridor
These enemies will jinx you if they touch you, making you unable to use your sword for a short
period of time. You can play the Song of Storms to remove this curse at any time. Also, the Blue
Bubbles won’t be able to see you if you wear the Stone Mask. Try shooting them with Light
Arrows to make them drop 50 rupees each. Nice! You can reenter this room a few times if
you’d like to plump up your wallet. Slash the crates at the end to stock up on magic and
arrows, then enter the next door.
Gomess
One of the cooler mini-bosses in the game, Gomess surrounds himself with bats, which makes
him invulnerable. The bats themselves can be killed, but they will appear again continuously.
You can use this to your advantage by using the Zora Mask, Z targeting him and holding R + B
to use the Electric Barrier to kill a bunch of bats (you cannot be harmed while doing this). This
will not hurt Gomess himself, but the bats will drop Magic Jars and arrows when defeated. Use
this tactic to fill up whenever you begin to get low.
Always defend against this guy whenever possible, since his attacks can take a good chunk out
of your hearts. If you stand too close, you’ll get hit by the bats, so try and stay a little further
back. If you’re too far away (across the room) then he’ll send the bats after you, which is
somewhat hard to avoid (use the Zora Mask or Deku Mask).
The trick to defeating him is to Z target him while defending, wait until just after he attacks,
then shoot him with a Light Arrow to temporarily make the bats leave. This exposes the sphere
in his chest which is his weak point. Quickly run forward and slash it. He immediately counter
attacks, so defend again as soon as possible.
That’s all there is to it! Just repeat this process several times to defeat Gomess. As was
mentioned earlier, kill the bats for more magic if you run low, as this battle is quite draining on
your resources.
After a cool scene that shows Gomess’ defeat, the nearby door will open. Slash the jars in the
corners of the room for Recovery Hearts and go open the large colorful chest to get the Boss
Key. With that, return to the previous room, stocking up on arrows and magic as well as
shooting the Blue Bubbles with Light Arrows to get some more rupees.
Stray Fairy #12.1 Step on the switch next to the Death Armos to make a chest appear on the
ceiling.
Step on the floor switch to make a chest appear upside-down above an upper platform in the
middle of the room. You can Z target it if you like, then Hookshot to it to get to the final area of
the temple. Go through the locked door.
Bridge Room
Here there is another Eyegore, though this one’s a bit harder. It shoots energy beams this time
around, which can be deflected (a little awkwardly) with the Mirror Shield. You can either kill it
by stunning it with Light Arrows and then shooting its eye with regular arrows, or you can just
get close and use the same method as last time. Either way, after a few hits, it’ll be defeated.
NOTE: In the Nintendo 64 version, it will leave behind a large treasure chest that contains the
Giant’s Mask. However, in the Nintendo 3DS version, you won’t be able to get the new mask
until mid-way through the boss battle. Proceed through the next door.
12.6 Temple Boss
Spiked Log Room (Boss Door)
In this final room (looks familiar, no?) run forward and slash the Crystal Switch. This creates an
upside-down chest that you can Hookshot to reach the upper platform. Hookshot the next
target to drop down and get more rupees. Hop down from here and you’ll find a Beamos and
some jars (two of which are alive) that you can use to fill up on magic, arrows, Bombs and
Recovery Hearts. If you’re ready, you can go ahead and enter the Boss Door now.
Stray Fairy #15.1 Hit the Crystal Switch, causing a treasure chest to appear which we will open
in just a bit.
Flipping For Fairies
At this point the guide will cover the other Stray Fairies that you’ve been working diligently
towards. If you don’t want to collect them, feel free to skip ahead to the boss. Otherwise, play
the Song of Soaring to return to the entrance, exit the temple and play the Song of Soaring
again to warp to Stone Tower (which will flip it, saving a bit of time). You will have to play the
Elegy of Emptiness on the floor switches once again to create the bridge to re-enter the
temple.
Entrance
Now that the temple is right-side up again, run forward and jump into the lower area with the
Bombchu. Defeat it, then open the chest you created earlier for your twelfth Stray Fairy. Climb
up the ladder and enter the west door.
Stray Fairy #12.2 In the entrance room at the lower level, open the treasure chest to get the
Stray Fairy.
Bridge Room
Defeat all the Bombchus and complete the switch puzzle again, using the Elegy of Emptiness to
press down switches and also using the nearby crates. Go through the gate as well as the door
on your right to return to the water-filled room with the Eyegore bridge down the middle. If
you hit the Crystal Switch on the other side of the room earlier in the dungeon, then you are in
good shape. If not, hop in the water and swim over to the other side. Note: In the Nintendo 64
version, you can allow the Dexihand to grab you on purpose and it’ll toss you onto the upper
ledge. You’ll see a Crystal Switch on the other side of the grating. You can get rid of the block
with a Light Arrow, or just destroy it by using a Spin Attack or laying a Bomb (or using the Blast
Mask). This makes a chest appear on the opposite side of the room.
There are a couple of different ways you can get back there. You can play the Song of Soaring
and return to the entrance, then go back through that switch puzzle, but that’s a bit annoying.
Instead, hop in the water and get right up to the far western edge, then put on the Zora Mask
while facing the ledge. Because of your increased height and your displacement in the water,
you’ll be able to grab onto the ledge.
Use a Light Arrow on the Sun Block here and defeat the Beamos. Open the large chest to find
your thirteenth Stray Fairy. Hop back in the water and swim through the opening to the east,
just under the Dexihand.
Stray Fairy #13.2 Remove the Sun Block and open the chest we created earlier.
Water-Filled Chamber
Swim forward and go down. Atop the platform ahead of you is a chest that you created earlier
by shooting the Sun Face. Open it to get your fourteenth Stray Fairy. Float up to the surface
and enter the north door.
Stray Fairy #14.2 Sink down and open the chest on top of the southern platform.
Hiploop Bridge
Follow this series of rooms that circles around, through the Black Boe & Mirror Room, the “U”
Shaped Room and the area where you battled the Garo Master. Eventually you’ll come to the
metal filled room with the Masked Hiploop up on the ledge. Instead, drop down to the lower
portion of the room and open the chest at the end to find the fifteenth Stray Fairy.
Stray Fairy #15.2 In the entrance room, hop down into the pit and open the chest you created
earlier.
To The Boss Chamber
With all of those collected, soar back to the entrance and leave. Step on the rightmost switch
outside and leave a statue, then shoot the red emblem again to flip the temple. Enter and look
up to see the opened chest hanging upside-down on the ceiling. Hookshot to it and follow the
doors until you get to the Spiked Log Room.
Hookshot to the upside-down chest on the ceiling, then Hookshot to the target ahead of you.
Drop down and gather the goodies in the jars if you wish, then enter the Boss Door when
you’re ready. Inside, you’ll see a pit of sand (this is the upside-down version of the Garo
Master Room). There’s nothing to do now but hop in and initiate this battle.
Giant Masked Insect: TWINMOLD
NOTE: This boss is drastically different depending on whether you are playing on the Nintendo
64 or the Nintendo 3DS. Both strategies are listed below.
Nintendo 3DS Version
This is basically two battles in one, with the first part focusing on the Blue Twinmold creature.
It will float around in the air and on its underside, you will see three eyes. Pull out your regular
Hero’s Bow and shoot all three of these eyes. This will cause the enemy to come crashing
down below, revealing its massive eye. This is, as usual, its weak spot. Pull out your Light
Arrows and shoot as many as you can to harm the boss.
The process then repeats. This time however, the Blue Twinmold has 5 eyes on its belly. Repeat
the process and then hit the massive eye until the Blue Twinmold has been defeated. It will
leave behind a treasure chest that contains the Giant’s Mask. The mask allows Link to turn into
a massive giant, capable of smashing the other Twinmold. However, it does use up magic.
At any time during the battle if you are running low on magic, you can smash some of the
nearby pillars to regain some magic. Furthermore, Twinmold’s smaller minions will often leave
behind magic, and Twinmold itself will sometimes drop magic after it comes up from
underground. Keep an eye on your magic and continuously collect magic as it appears. It’s a
good idea to use Green Potion if you run low, or if you previously used Chateau Romani during
the three-day cycle, you will have an infinite amount of magic.
During this phase you want to smash Twinmold with your fists. Be careful of the fireballs that it
will shoot at you. When it is floating around, side step it and then deliver a combination of fist
attacks. Be careful when it burrows itself underground. It will come up and either shoot
fireballs at you, which you should move away from, or it will unleash some smaller minions.
You can punch the smaller versions of Twinmold, or simply roll over them to defeat them.
These little guys will drop hearts or magic when they die, so make use of them if you’re
running low.
After you’ve punched Twinmold enough times, it will lay on the ground. Run over to its tail and
grab hold of it. Link will lift it up and smash it to the ground. You will have to repeat this same
process until Link has smashed Twinmold to the ground four times, finally defeating it.
Nintendo 64 Version
These two insects are called Moldorms, and collectively they’re named Twinmold,” a corny
twist on the name. Tatl explains that only their head and tail are vulnerable, which can be hit
with pretty much anything. She also mentions that it would be a lot easier if you were the same
size as them. Slap on the Giant’s Mask and show them who’s boss (no pun intended).
Follow after them, slashing wildly with no real technique… it’s their weakness…? In all
seriousness though, these guys are pathetic. Just watch one as it comes out of the sand and
slash at the tail while moving towards it, without Z targeting. These vertical slashes will hit it
most often. Just time it well and you can easily get several hits on it before it goes back into the
sand.
Using too much magic with the Giant’s Mask? Slash the ruins throughout the area to reveal
Magic Jars that you can then shrink down and collect to fill up quickly. Either way, it would be
wise to come prepared with either Chateau Romani or Green Potion.
Alternatively, you can run over (Bunny Hood or Goron Mask) to the tail just before it
disappears in the sand and hit it (sword or Fire Punches), but you’ll most likely take damage
because you have to get super close and will probably touch it. You’re better off using the
Blast Mask for that tactic, or simply standing on the center platform and shooting well-timed
Light Arrows. While this does work, it’s much harder and you use a lot more magic than you
would using Giant’s Mask, so… it’s really not a good option at all.
The one word of warning there is to offer for this battle is to avoid the edges of the sand. A
little ways past the ruins is a “drop off” into quick sand that’s essentially an abyss. If you fall in,
you’ll have to start the battle over again. Although this battle is pretty cool, it really is incredibly
easy. Just run after them with the Giant’s Mask and don’t worry about getting hit too much.
Tear them to pieces and you’ll be done in no time.
After they’re defeated, (so hard!) go snag the Heart Container as well as the last Guardian
Mask. Afterwards, you’ll witness a cutscene with the fourth and final Giant. “Forgive your
friend” it says. Hmm… the plot thickens!
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Ranch, Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
A Link Between Worlds
Majora’s Mask Walkthrough – The Moon
Chapter 1 – First Three Days
Chapter 2 – Southern Swamp
Chapter 3 – Woodfall Temple
Chapter 4 – Collection
Chapter 5 – Snowhead
Chapter 6 – Snowhead Temple
Chapter 7 – Spring, Romani Ranch, Ikana Graveyard
Chapter 8 – Great Bay & Zora Cape
Chapter 9 – Great Bay Temple
Chapter 10 – Ikana Canyon
Chapter 11 – Well & Ikana Castle
Chapter 12 – Stone Tower Temple
Chapter 13 – The Moon
13.1 – Post Temple Collection #4
13.2 – Anju & Kafei Quest
13.3 – Secret Shrine
13.4 – The Moon
13.5 – Majora’s Mask
13.6 – Credits
If you’ve collected the Stray Fairies in the temple, go to the house on the right side of the
second level (between the entrance to Stone Tower and Ikana Castle). This is actually a Fairy
Fountain. It’s a lot bigger on the inside apparently. Inside, the Great Fairy of Kindness will give
you the last Fairy doohicky of the game: the Great Fairy Sword. This sucker is a little awkward
to use, but does MASSIVE damage and will slay bosses in no time. It’s also nice to have for
tougher enemies, such as Dodongos, Lizalfos, Iron Knuckles, etc. It has a somewhat strange
swing angle though that makes it hard to hit things like Keese (bats) and Tektites (jumping
spiders).
With that out of the way… there’s really nothing left to do out here after the temple has been
completed. Put your remaining rupees in the bank and play the Song of Time.
Many enemies will drop a Purple Rupee (50) when killed with a Light Arrow. Some of the more
efficient ones include: Guays (Ikana Canyon), Blue Bubbles and Eenos (Termina Field). This is
one of the most efficient and safest ways to pad your wallet quickly and put them in the bank.
Another excellent method is to go to Ikana Castle while wearing either the Garo Mask,
Captain’s Hat or Gibdo Mask. In the first room, kill the four dancing ReDeads to net anywhere
between 60 and 80 rupees. Keep leaving and re-entering for quick, safe rupees.
Many of the events of the Anju & Kafei Quest are completely optional. This guide will cover all
of the events, specifying which ones are optional and which ones are required. From a story
perspective, it’s nice to see the entire quest play out, including some of the challenges that
each character is going through within their life.
Requirements
-Epona’s Song
-Hookshot
-Garo Mask
-Romani Mask
-YOU MUST NOT SAVE THE OLD WOMAN ON THE FIRST NIGHT!
-If you are playing the Nintendo 64 version, be sure you have at least an hour or so of spare
time as this is a time-consuming quest. Due to the changes to the Song of Double Time on the
Nintendo 3DS, this will take a considerably shorter amount of time on the 3DS version.
Required Event #1
Day 1 – 10am to 12pm
Location – Mayor’s Residence
Go to the Mayor’s Residence in East Clock Town. Inside, enter the door on the right and speak
with the large woman woman in the yellow dress, named Madame Aroma. She’s Kafei’s
mother, and her son has recently gone missing. You are just so dashing and admirable that
she hires you to find him, giving you Kafei’s Mask.
Optional Event
Day 1 – 11am to 11:30am
Location – Mayor’s Residence
In the Mayor’s Residence in East Clock Town, you can witness a conversation between Madame
Aroma, Toto, and Gorman, the leader of the Gorman Traveling Troupe. Additionally, you can
enter the back room and go behind the curtain to read Kafei’s diary, in which he talk about his
excitement over the wedding ceremony masks he and his betrothed (Anju) are making.
Optional Event
Day 1 – 12pm to 12:15pm
Location – Stock Pot Inn
At the Stock Pot Inn, Anju makes lunch for her grandmother. You can witness a conversation in
which her grandmother claims she’s already eaten and fakes being senile. In reality, she
doesn’t want to eat Anju’s terrible cooking. To further prove this, you can also read Anju’s
grandmother’s dairy, which is on the table.
Optional Event
Day 1 – 2:10pm
Location – Stock Pot Inn
At the Stock Pot Inn in East Clock Town, the Postman will deliver a letter to Anju, from Kafei.
Required Event #2
Day 1 – 1:50pm – 3:50pm
Location – Stock Pot Inn
Technically this event is not totally required, but it does make things a bit easier. It also allows
you to see a relevant cut-scene. After cooking for her grandmother, Anju will return to the
counter. Wear the Goron Mask and speak to her anytime before 3:50pm. She will confuse you
with a Goron of the same name and she will give you the Room Key. You now have access to
the “Knife Chamber” which has a chest containing a silver rupee (100). Furthermore, you are
now able to enter the Stock Pot Inn from the front door after hours. NOTE: You can enter the
Stock Pot Inn at nighttime by using the Deku Flower just outside and entering the Inn from the
second floor.
Optional Event
Day 1 – 4:10pm
Location – Stock Pot Inn
A Goron with your name will come to claim his reservation. You can witness his conversation
with Anju at the Inn. Since you just claimed the reservation, the Goron will be relegated to
sleeping outside. Poor guy. Although he does say it’s nice weather and doesn’t mind.
Required Event #3
Day 1 – 2:10pm – 8pm
Location – Stock Pot Inn
After the Postman delivers the letter from Kafei, speak with Anju while wearing Kafei’s Mask.
She’ll ask you to meet her later that night in the kitchen.
Required Event #4
Night 1 – 12am – 6am
Location – Stock Pot Inn
Meet with Anju in the kitchen of the Inn to get the Letter to Kafei. If you didn’t get the Room
Key earlier, you can get into the Stock Pot Inn by using the Deku Flower outside and getting on
top of the veranda to access the unlocked door.
WARNING!!!!! – In order for this quest to work, you must NOT give any letters to “???” inside
the toilet in the Stock Pot Inn or stop Sakon in North Clock Town at 12:00 AM.
Required Event #5
Night 1 or Day 2 – 12am – 9am
Location – Clock Town
Go to any mailbox in Clock Town and put the letter inside. The Postman will come pick it up
when he does his rounds at 9am.
Required Event #6
Day 2 – 3:10pm – 3:50pm
Location – Laundry Pool
Go to the Laundry Pool in Clock Town and wait until 3pm. The Postman will come ring the bell
to deliver the letter to Kafei. Kafei will come out of the house and collect the mail. While he’s
distracted, run inside of his house and wait for him.
Required Event #7
Day 2 – 4:10pm – 6pm
Location – Laundry Pool
Speak with Kafei inside his house to learn that he was transformed into a child by Skull Kid,
then had his Sun Mask stolen from him by Sakon the Thief.
He’ll then give you the Pendant of Memories. If you talk to him again after this, he’ll let you
stand on the crate and look through the spyglass into the Curiosity Shop (where he’s waiting
to see the thief that stole his wedding mask).
Required Event #8
Day 2 or Day 3 – 10am – 7pm
Location – Stock Pot Inn
After you exit Kafei’s Hideout, go back to the Inn and give the Pendant to Anju. Now that she
has the Pendant, she will not flee Clock Town on the final night.
Optional Event
Night 2 – 9:30pm – 11pm
Location – Stock Pot Inn
If you stole the room reservation from the Goron and you also gave Anju the Pendant on the
second day, you can go to your room upstairs and listen through the rundown wall. Anju is
arguing with her mother about staying and waiting for Kafei.
Optional Event
Night 2 – 12:30am – 1am
Location – Curiosity Shop
Go to the Curiosity Shop on the second night to witness a short clip in which Sakon the Thief
sells the Bomb Bags he stole. Since Kafei is able to see into the Curiosity Shop, he can see
Sakon the Thief and is able to follow him to his hideout. This is also why you were are not
suppose to save the Old Woman on the first night, otherwise Sakon will never come to the
Curiosity Shop to sell the Bomb Bag and Kafei would never be able to locate Sakon’s Hideout.
Required Event #9
Day 3 – 12pm – 6pm
Location – Laundry Pool
Go back to Kafei’s hideout at the Laundry Pool in Clock Town. Inside, you’ll find the Curiosity
Shop Owner. Talk to him to get the Keaton Mask and to also get a Special Delivery to Mama.
Required Event #10
Night 3 – Just after 6pm
Location – Ikana Canyon
Warp to Ikana Canyon and head to the lower area. Go through the dark passage to find a small
area. Kafei is hiding behind a rock, waiting for Sakon to appear. Hide with Kafei, then use the
Song of Double Time to make it night. Sakon will then appear and slowly make his way towards
the entrance. Stay behind the rock and DO NOT allow him to see you! Once the thief enters his
hideout, Kafei will follow him inside. Once you gain control of Link, follow Kafei inside where
you will work alongside him to get back his wedding ceremony mask.
Inside, you will play as both Link and Kafei. As Link you will kill enemies to open doors and as
Kafei you will step on switches to change the conveyor belt speed and open doors.
1. Link: Step on the blue switch.
2. Kafei: Push a block onto blue switch.
3. Link: Defeat the Deku Baba.
4. Kafei: Avoid the red switches as it speeds up the conveyor belt. Step on the yellow switches
to slow down the conveyor belts. Step on the Blue switch.
5. Link: Defeat two Deku Babas.
6. Kafei: Briefly step on the red block and push the large block so that it is sitting on the yellow
block. Then push the adjacent block down onto the blue switch.
7. Link: Defeat the Wolfos.
8. Kafei: Pull the block out of your way if you need to in order to reach the door. Step on the
switch.
9. Link: Step on the switch.
At the end, Kafei will get back the Sun Mask. He will then run back to town. Soar over to Clock
Town.
Required Event #11
Night 3 – After 6pm
Location – Latte Milk Bar
Note: You don’t need to acquire the Sun’s Mask with Kafei to complete this part of the quest.
Unfortunately you cannot do both this event and event #12 in the same cycle, so you will have
to do the entire quest twice to get all of the items.
Go to the Latte Milk Bar in East Clock Town (next to the Inn, you’ll need the Romani Mask to
enter). Speak to Madame Aroma while wearing Kafei’s Mask. Fork over the Special Delivery
Letter to get the last Bottle.
Required Event #12
Night 3 – After 6pm
Location – Post Office
Note: Unfortunately you cannot do both this event and event #11 in the same cycle, so you will
have to do the entire quest twice to get all of the items.
Bring the letter to the Post Office in West Clock Town at 6pm (as opposed to helping Kafei in
Ikana Canyon). Give it to the Postman and he’ll have to deliver it.
Follow him to the Latte Milk Bar. After a bit, he’ll come out and stand near the exit for a short
moment before running away from town. Speak with him to get the Postman’s Hat.
Required Event #13
Night 3 – 4:30am
Location – Stock Pot Inn
In the final hours, when there is only 1:30 left, return to the Stock Pot Inn.
Enter the Employee’s Only Room (the door at the top of the stairs that’s otherwise always
locked). If you previously gave Anju the Pendant of Memories, she will be waiting for Kafei.
If you saved the Sun’s Mask with Kafei, he will appear at the Inn with just over an hour left.
Anju and Kafei will combine their masks at long last. After the ceremony, they will give you the
Couple’s Mask and wait to die together. So sad! Play the Song of Time.
The first time through, do all of the regular events, help Kafei in Sakon’s Hideout, then deliver
the Letter To Mama yourself (event #11). After that, do the whole quest through just focusing
on the letters. Once the man from the Curiosity Shop gives you the Letter To Mama the second
time, instead of helping Kafei, just play the Song of Double Time to skip to the final night and
enter the Post Office in West Clock Town to give it to the Postman. Play the Song of Time.
With all of that, you should have several new items and masks. You should also have
completed the Bombers’ Notebook entries for the following characters:
– The Postman
– Madame Aroma
– Anju
– Kafei
– Man from Curiosity Shop
With all these goodies in hand, there are now have several Pieces of Heart available to you.
First of all, you need to find a circle of bushes that come alive when you slash them. There are
three and they’re in the following locations:
– North Clock Town
– Milk Road
– Mountain Village (spring only)
Out of those options, North Clock Town is the most convenient. Put on the Keaton Mask and
slash up the bushes to summon a Keaton after a moment. It will explain that you didn’t fool it
in the least, but it’s willing to play a little game with you. These creatures love quizzes, and this
guy will give you several multiple choice questions. If you answer all of them correctly, you’ll be
gifted with a Piece of Heart. Check out ZeldaDungeon’s Keaton Quiz page for a list of all the
answers.
Next, put on the Postman’s Hat and check out any postbox here in town. The first time you do
this, you will get a Piece of Heart.
Finally, head to East Clock Town and enter the Mayor’s Residence at 10am. Enter the door on
your left and listen in on the conversation if you want. Mutoh, the leader of the construction
efforts in town, wants the people to stay in town for the Carnival of Time. Captain Viscen wants
to force everyone to flee because of the falling moon. Mr. Dotour is stuck in the middle and
can’t decide what to do. Put on the Couple’s Mask and speak with anyone to end the
argument. The Mayor decides that it should be each person’s own decision whether to flee or
stay. After he kicks everyone out of the meeting, he’ll thank you by giving you a Piece of Heart.
13.3 Secret Shrine
It Pays to Save
If you were gathering rupees as was suggested in the last section, you probably filled up your
bank sufficiently enough to get a Piece of Heart from the banker. If not, you should easily be
able to collect that much now that you have Light Arrows.
Day
In Ikana Canyon, go to the far north and kill Guays with Light Arrows. You’re best off Z-
targeting them and circling around so they’re between you and the north wall, that way when
you shoot them, they’ll hit the wall and you won’t have to run very far to collect the purple
rupees. Simply run back and forth between the two northern Guay to make rupees quickly.
Night
In Termina Field, you can run around with the Bunny Hood shooting the Blue Bubbles with
Light Arrows to quickly rack up the dough. It’s a little faster than killing the Guays.
Either way you choose, deposit the rupees in the bank. Once you reach 5,000 rupees you’ll be
gifted with a Piece of Heart.
Secret Shrine
There’s a mini-dungeon you can enter that’s filled with mini-bosses and harder enemies. The
catch is that you need 16+ Heart Containers in order to enter all of the rooms and complete it.
If you’ve been following the walkthrough thus far, you should easily have that much.
Otherwise, check out ZeldaDungeon’s Heart Piece Guide to find the ones you’re missing. To
get there, soar to Ikana Canyon, put on the Zora Mask and jump in the water. Now swim
upstream to find a hidden area and enter the door.
In this first room, you can fill up on supplies. You can plant a Magic Bean and play the Song of
Storms (or use Fresh Spring Water) to get some rupees, but it’s honestly a waste of time,
considering how quickly you can get them elsewhere. When you’re ready, shoot a Light Arrow
into the Sun Crest above the door to open it.
Oh no! It’s the creepy one-eyed fellow from earlier! Didn’t he say that his soul was healed
when you slew all the Poe Sisters a while back? Anyway, he has one last challenge for you:
slaughter all of the enemies in the four rooms for a prize. Simple enough, right? You’ll need a
lot of arrows, and the Great Fairy’s Sword would be helpful as well. The rooms, from left to
right are as follows:
Room 1 – Dinofols
A single hit with the Great Fairy Sword will kill them. Perhaps easier though is using the Goron
Mask to perform a Goron Pound (A + B), which also kills them instantly. Open the chest they
leave behind for 100 rupees.
Room 2 – Wizrobe
LAME! They over-use this mini-boss waaaaaay too much. It’s hard because you don’t have a
map or compass this time around and there are pillars in the way to disrupt your view. Just
watch carefully for the real one and roll over with the Goron Mask quickly to punch him.
Otherwise just shoot him with arrows. Collect the 100 rupees and continue.
Room 3 – Wart
Look up at the ceiling to begin this battle. While this battle is pretty cool, it’s also lengthy and
boring. The best tactics to use to remove the pink jellies is to either use Deku Nuts or the
Bombs immediately followed by Blast Mask, which will instantly kill most of them right after
they fall off. Finish off the eye with arrows afterwards and open the chest for 100 rupees.
Room 4 – Garo Master
Just like before, use your Shield and strafe to the left or right. Just after he attacks, run in and
stab him, then immediately defend. When he teleports, run away, then come back and slash
him. He’s pretty easy over all.
Once you’ve cleared all of the rooms, return to the middle to make the creepy guy disappear.
He’ll leave behind a large chest containing a Piece of Heart. Wasn’t that fun?
It’s time to tackle the final area of the game. To start off, pull 200 rupees out of the bank and
head to East Clock Town. Play the Song of Double Time to get to the final night and use the
Romani Mask to enter the Latte Milk Bar. Purchase one bottle of Chateau Romani and drink it
immediately, since it gives you unlimited Magic for the remainder of that 3-day cycle (in which
you will beat the game). This will leave you with six Bottles (or seven, if you are playing on the
Nintendo 3DS) for Fairies. Soar over to Zora Cape and slash up the jars here. Swipe up a Fairy,
then enter Zora Hall and return to make the jars appear again. Do this until your Bottles are
full. Make sure you’re stocked up on arrows as well.
Once you’re all filled up, go back to Clock Town and wait by the Clock Tower until the eve of the
Carnival of Time (12am). Now that you’re no longer stuck in Deku Scrub form, you can simply
climb up the side of the Clock Tower entrance to get up to the platform. Wait until the last 6
hours for the stairs to appear, then climb up to confront the Skull Kid at long last.
Atop the Clock Tower
You’ll witness the familiar scene of the two fairies and Skull Kid chatting. Once it’s finished,
play the Oath to Order to make the four Giants appear.
SPOILER WARNING!
The Giants will manage to stop the moon and the Skull Kid will be knocked out. Tatl and Tael
are reunited, but a strange twist of events makes things even worse. It turns out that the Skull
Kid was being controlled by Majora’s Mask the entire time and that the mask itself is the real
danger. It will then take a portal up to the moon, which it makes even stronger. The Giants
can’t hold it much longer, and after a short argument, Link and Tatl will enter the portal
themselves to stop the mask once and for all.
The Moon
This is a very interesting area. Counter-intuitively, the moon is not a chaotic place at all, but
rather a peaceful grassy field with a large tree in the center. You may feel uneasy at first, since
the “world” still shakes, but don’t worry; time is paused here, so you don’t need to hurry or
panic. This circular area is surrounded by invisible walls that clang when you strike them with
your sword. Oops! When you’re done messing around, approach the giant tree.
There are five children here, four of which are wearing the bosses’ remains that you’ve
collected thus far. The fifth child who sits in front of the tree dons Majora’s Mask itself!
Interestingly, the children themselves look like younger versions of the Happy Mask Salesman.
Is this hinting at something? Speaking to the child wearing Majora’s Mask will lead you to the
final boss battle, but there are a few things you should do before that. The other children will
bring you to mini-dungeon areas containing Pieces of Heart. Completing all four of these areas
can also net you the single most powerful mask in the game. Each child you talk to will ask you
to give them some of your regular, non-transformation masks one at a time until you have
none left. In order for this to be worth your while, you must have ALL of the 20 regular masks
found in the game.
Additionally, in each of these mini-dungeons there are Gossip Stones that you can speak to
using the Mask of Truth. Each of these stones will tell you the locations of the regular masks in
the game, so you can use this process to determine where the masks are that you are missing.
Alternatively, you could of course, simply use the Masks Guide here at ZeldaDungeon!
Additionally, there is a Gossip Stones Quotes page that has a list of all of the quotes in the
entire game, so you don’t have to search for them yourself if you don’t want to.
Odolwa Child
The first child asks for one mask. Fork it over to enter the Odolwa Dungeon, which requires the
use of your Deku form.
Put on the Deku Mask and use the Deku Flowers to fly to the middle platforms that spin. You’ll
have to fly at them as they’re coming towards you, then fly to the next platform. The second
set of spinning flowers has another attachment that spins in the opposite direction and can
knock you off if you don’t dive into the flower in time. The goal is to get to the Yellow Flower,
which will allow you to fly further. Head to the northeast corner of the room where you can
collect a Piece of Heart. Fly back to the Yellow Flower on the spinning platform and fly to the
northwest corner this time.
Speak with the Odolwa Child again, who will demand another mask. Give him one, and then
he’ll have a curious question for you before sending you back to the grassy field.
Goht Child
The second child wants two masks this time. After you’ve appeased his wild fetish, you’ll enter
the Goht Dungeon, which requires the use of your Goron form.
This area looks very confusing at first, but as long as you follow the path, it’s pretty simple.
Immediately stand between the jars and begin rolling. Don’t press the Analog Stick at all and
you’ll bounce off the empty chests, which are placed perfectly so that you’ll make 90 degree
turns. Eventually the pathway ends and you either have to stop rolling or turn. Technically, you
can just turn, leap over a few more bridges and eventually reach the Piece of Heart, however, it
is easier to stop at the turn. At this point, you can walk across the narrow platforms.
Special Tip: Once you reach the part of the area where you can walk around, you can
immediately roll to the icy platform where the door is located. Inside you will find the Moon
Child. However, if you enter this room, and then return to the previous room, it acts as a new
starting point for the room. Thus, if you fall to the ground, you will then just appear back by
this door. This makes the second half of the Goht room more tolerable, as any newcomer will
certainly be falling down into holes quite a few times. It happens to just about everyone!
Follow this path all the way to the end to get a Piece of Heart.
To get to the child, go to the warp deal in the center of the area (where those curves in the
road start). From the center of here, stand next to the colorful warp point and aim towards the
icy platform in the distance. Roll in that direction and smash the icy stalagmites for more magic
if you need it at this point.
Inside the small room, give the Goht Child two more masks and you’ll be asked another
strange question.
Gyorg Child
The third child wants three masks and will take you to the Gyorg mini-dungeon, which is very
straightforward.
NOTE: This mini-dungeon is a bit different in the Nintendo 64 and the Nintendo 3DS versions
of the game. Both strategies are listed below.
Nintendo 64 Version
Simply put on the Zora Mask and dive into the water, which will come to several forks before
you reach the end. If you choose wrong, you have to start over, and if you choose correctly,
you’ll find the child. However, there is a Piece of Heart to be found here as well. This guide
contains a map of the area so you can take the correct path.
To get the Piece of Heart, use any of these routes:
<, <, >, < Left, Left, Right, Left
<, >, <, < Left, Right, Left, Left
>, <, <, < Right, Left, Left, Left
To find the child, any of these will do:
<, <, >, > Left, Left, Right, Right
<, >, <, > Left, Right, Left, Right
>, <, <, > Right, Left, Left, Right.
After giving this child three more masks, it will once again wonder aloud and ask you a
rhetorical question.
Nintendo 3DS Version
In the 3DS version there are still six final exits, but it is arranged in a very different way.
Furthermore, when you reach an exit, you’ll have to hold ‘R’ and jump out of the water to land
on the platform ahead. The map will guide you accordingly, but just for clarification, here is
how to get to the Piece of Heart and the Moon Child.
To get the Piece of Heart, use the following route:
Left, Right, Middle
To find the Child, use the following route:
Left, Right, Top
Twinmold Child
The fourth and final child wants four masks and will take you to the Twinmold mini-dungeon,
filled with mini-bosses. If you have the Great Fairy Sword from the Great Fairy of Kindness,
then you have this place in the palm of your hand. Try not to use many arrows, since you will
need them for Majora.
In the first room is a Dinofol. You can kill it with a single strike of the Great Fairy’s Sword, or
simply use the Goron Mask to perform a Goron Pound (A + B) right as it starts attacking. Either
way will kill it instantly.
The third room has a Garo Master. Defend and strafe to the left or right, then strike it from
behind. Defend again. After you’ve damaged it a bit, you can hit it with the Great Fairy’s Sword
to end it quickly. Be warned though; you can’t defend while using that weapon. After he’s
dead, run away or defend with your Shield against his explosion. Hookshot to the chest that
appears (which contains some arrows) and go through the door.
The fifth room has an Iron Knuckle. Stab it with the Great Fairy Sword, back up, repeat. Once its
armor falls away, run away, then turn around and Z-target it. Stab it mercilessly to defeat it.
Open the large chest that appears to get Bombchus. This is the first time you’re officially
supposed to use them. Look at the wall on your right, which has a cracked portion part way up.
Line yourself up with it while standing in the middle of the room and whip out a Bombchu.
After about three and a half blinks, release it to blow up that portion of the wall, revealing an
eye switch. Shoot it to make a ladder appear.
NOTE: If you run out of Bombchus, no worries. You can play the Song of Storms to the Gossip
Stone to cause the cracks to break in this room, as well as the next room.
In the next small room, you’ll find a Piece of Heart. If you look upwards, you’ll see another
cracked panel in the ceiling. Stand in the middle, aim towards either of the side walls and whip
out a Bombchu. Wait for three blinks and release it to blow up the crack in the ceiling.
Alternatively, you could throw a Bomb just before it explodes and it may juuuuust touch the
ceiling. Shoot the frozen eye switch with a Fire Arrow to open the door.
The Twinmold Child demands four more masks, then asks you a slightly more disturbing
question than any of the other children.
Fierce Deity’s Mask
At long last, go speak with the child at the tree. Unlike the others, he doesn’t want to play hide
and seek, but rather “good guys versus bad guys,” with you being the bad guy, naturally. If
you have collected all 20 regular masks and given them to the other children, he will exclaim
that you have no masks to play with and gives you the most powerful mask in the entire game:
the Fierce Deity Mask! After that, the battle with the final boss of the game will commence.
13.5 Majora’s Mask
Simply walk forward to begin the final battle. You’d better have Fairies and some way to
restore magic. The main thing you’ll need for this battle is arrows. There are two jars near your
starting location that have some, but they won’t come back, so make them count! Note: If you
have the Fierce Deity Mask, you can ignore the strategies below. Simply Z- or L-target the boss
and spam B to pummel him!
MAJORA’S MASK
This battle is pretty straight forward: it’s a flying thing that’s invulnerable from the front. It has
two attacks:
The first is to turn on its side and attempt to saw you in half. You can easily dodge or block it
with your Shield, but you can also charge up a Spin Attack and release it as it’s passing over
you to stun it.
The second attack is to shoot a flaming beam at you that can be reflected with your Shield.
Although the beam itself does not damage the front of the mask, occasionally you can hit the
backside as it’s turning, just when it finishes the attack.
In order to pummel this foe with your (Great Fairy) Sword, you’re going to have to stun it first.
To do that you can do any of the following:
EASY: Use a Spin Attack when it’s trying to saw you in half.
HARD: Shoot it in the back with arrows. The best time to do this is when it’s spinning towards
you, just after it passes and starts floating back up. Because it’s parallel to the ground, if you
can get close, you should get a good shot (regular arrows) at its vulnerable underside.
VERY HARD: Throw/lay a Bomb/Bombchu at just the right time.
Part way through the battle, the Boss Remains on the walls come off and start flying around,
shooting energy beams at you. These beams can be deflected, but it’s better to avoid them
entirely. It’s best to kill off the masks as soon as possible, as they’ll stay for the next phases of
this battle as well. Light Arrows work well, but reflecting Majora’s fiery attack onto them is the
superior method, as it kills them instantly and conserves your arrows. You can also reflect this
attack back at Majora himself (easiest to do when NOT Z-targeting).
After they’re gone, continue to kill Majora. If you have the Bunny Hood and the Great Fairy
Sword, this will all be much easier.
Obviously, that alone would be too easy for the last boss. He’ll then float to the center of the
room and grow skinny arms and legs.
MAJORA’S INCARNATION
This is by far the easiest form, as well as the strangest. It’s a good thing the rest of his forms
aren’t this fast! The music playing in the background is extremely characteristic.
This freaky thing will run around at super sonic speed. Every once in awhile, it will stop and
blast away at you. Simply hold still and use your Shield when this happens.
To hurt it, simply walk towards it, defending at all times. Once you get close, you can shoot it
with any type of arrow to stun it, though that’s not really necessary since you can simply hit it
with your sword. Once you knock it down, slash it to bits (with the Great Fairy Sword if you
have it). Repeat.
After this wild form has been defeated, he will sprout tentacles, a head and some serious
muscles.
MAJORA’S WRATH
This is by far the hardest form. This guy has long tentacles at the end of each arm that he uses
to whip you in all sorts of ways. The best thing to do is try to keep your distance.
Most of your weapons are pretty useless against him as he easily avoids them. Wait until he’s
taunting you or between whippings and shoot him with Light Arrows. Run in and slash away.
It’s also possible to just run up and slash him without using Light Arrows, but his attacks can
sometimes go over or around your Shield if you’re close, or he’ll jump out of the way or kick
you. Only do this if you’re out of arrows and have used the ones in the jars.
Once he’s taken a good amount of damage, he’ll start creating spiky, spinning tops that follow
you around. They’re quite hard to avoid and they will easily get you from behind. When they
stop spinning, they fall over and explode. Run along the walls, defending against the tops in
order to get closer to Majora. Once you’re on the same side of the chamber as he is, Z target
him and make a run for it, holding up your Shield to plow your way through the whip attacks
and tops. Once you’re at a medium distance, shoot him with a Light Arrow if you can and run
in for the kill.
After he finally dies, you’ll see a cool cinematic of Majora disintegrating. The Moon will then, at
long last, disappear in a colorful orb that turns into a rainbow across the land. The
townspeople can be seen cheering in the background outside Clock Town while the Giants take
a breather.
13.6 Credits
So it turns out Skull Kid used to be friends with the Giants, and that’s what they were referring
to when you met them after the temples. He realizes now that they never meant to lose their
friendship with him and they had already forgiven him for all the wrong he’s done to the
people of Termina. After he cries for a bit, the Giants will return to their respective temples.
After they go, he’ll ask to be Link’s friend as well. After sniffing him, he determines that Link
smells just like “the kid who taught him the song in the woods” awhile back. In Ocarina of Time
(the prequel to this game), you played Saria’s Song for an imp just like him and gave him the
Skull Mask as part of a trading quest. Apparently, they’re one and the same, which also
explains the nickname he uses for this whole game: Skull Kid!
The Happy Mask Salesman will then take Majora’s Mask with him, now that the evil spirit inside
it has been destroyed. He rambles a bit about partings and says the masks that Link has
acquired throughout his journeys contain “a good happiness.” Swell. As he leaves, he
mysteriously fades away. Hmm…
Tatl tells Link to get lost and continue with his journey while they go celebrate at the Carnival
of Time. What?! You played the whole game, have the whole “masks filled with happiness”
thing and now Link is just leaving without having any fun? He risks his neck and saves the
world and he doesn’t get to celebrate with everyone else? Link nods at her statement and
rides off into the distance.
The credits will now officially start. What you see is determined by what you’ve completed in
the game. If there’s a mask you haven’t gotten or a person from the Bombers’ Notebook you
haven’t helped, that portion of the credits will be shown as black or it will display the mask you
require. To get the full credits, you have to complete the whole game. If you need help, feel
free to follow this walkthrough or use ZeldaDungeon’s Masks and Bombers’ Notebook guides.
Notice that when the Indigo-Go’s are playing in the Latte Milk Bar, Link’s right in there with
them in his Zora form (as opposed to Mikau). Granted, the Zora guitarist is dead, but Link
left… right?
Another interesting thing to note is the Deku Butler is seen crying in front of the “odd tree”
that Tatl pointed out at the beginning of the game. She said that it “resembled you” in your
Deku form. This means that the tree is actually the missing son the Deku Butler spoke of when
you raced against him. He also mentioned that you greatly reminded him of his son, referring
to your Deku form. So in reality, the Deku Mask contains the spirit of Deku Butler’s son, just as
the Goron Mask contains Darmani’s spirit and the Zora Mask contains Mikau’s.
That’s the end of the game, my friend! Congratulations, I hope you enjoyed it!
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Join the discussion…
alz113 • 13 hours ago
I hate the Gyorg child!!!!!! I can't beat his challenge!!!!
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justa guy • a day ago
Just finished it.. the last boss was a little easy but besides that i loved the ending, so full of
nostalgia. It really made me realise how much I have invested in this and OoT. Hyrule and
Termina feel like home after about 14 years of me playing the games
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Guest • 3 days ago
You can actually get the post man's hat in the same cycle. You can give him the letter anytime
after you get it as long as he's in the post office
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LegendOfLinkPeople • 9 days ago
Just finished the game. Well. Almost because my R button won't coop with me so I'm stuck on
the Gyorg Child in The Moon. Lucky me I'm getting it fixed.
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ZombieEevee > LegendOfLinkPeople • 9 days ago
I wish you a TON of luck even when you DO get it fixed. I spent more time on finishing
that than finishing first in the Goron race DX