Professional Documents
Culture Documents
CONTENTS
Introduction to Stem Mastering
The ‘Technically’ Excellent Final Mix
Creating Stems For Mastering
Preparing The Mastering Session
Awesome Mastering Chain
Mastering Techniques
Limitations Of Home Studio Mastering
A lot of producers master their own music. Some do it exceptionally well, and some don’t.
Having heard your song a million times, your brain is unable to detect and fix those little
issues that make or break a track. Hiring a pro with a fresh pair of ears that you can trust is
usually a recipe for success. However, if you have your final mix ready and you’re determined to
master your own music, the best thing you can do is give your ears and brain a break from the
track. Get your mix as close to the final sound as you possibly can. Then take at least a week
long break from the track. Don't listen to it at all, no matter how tempted you are. When you
come to master your track you’ll do a much better job with fresh ears.
The ‘Technically’ Excellent Final Mix
This isn't a mixing tutorial so I wont go into too much depth about the final mix here. However,
its crucial that you get the technical aspects of you mix on point to set yourself up for success
when mastering. Address each of the bullet points below to get that technically excellent final
mix.
• Mix peaks at -6dB [decibels]. This gives you the space or ‘headroom’ that you will
need to make EQ adjustments.
• Mix has a good dynamic range (no limiters or compressors on the master/
output). This keeps the transients in tact giving your music punch and clarity.
• The balance of the instruments is comparable to other tracks in the same genre.
• The high and low frequencies are comparable to other tracks in the same genre.
• You’ve listened to your final mix in deferent environments (Studio monitors, car
speakers, sound dock, earbuds, headphones, iPhone speaker… the more the better)
As a mastering engineer, I consistently saw that a lot of music producers struggled to get a
great final mix that ticked all the technical boxes. I teamed up with plugin developer 29 Palms
to provide a solution to relieve their pain. We created LEVELS to empower producers to get a
great final mix in their home studio. It comes with a 15 day trial and a free mixing eBook.
Check it out here.
I begin my session by checking how loud my reference tracks are. I use the LUFS meter on
LEVELS to find the integrated LUFS value. Lets say it's -11LUFS. I then run my stems through
the mastering chain and adjust a few of the settings to make sure my tracks loudness sits
around -11LUFS. My limiter usually has an output of -0.5dB (which minimises inter-sample
peaks and distortion post transcoding) and a make up gain of around 3dB. I personally like
having the Oxford Inflator working at 100% as I find it gives a track amazing energy. If I still need
a bit more volume I’ll increase the gain on the Pro Q2, as it is a 'clean gain' which adds no extra
noise. If I need less volume I’ll pull back on the limiter as that will increase my dynamic range as
well as decrease loudness.
The majority of the compression will have been done during mixing. During mastering i’ll
compress lightly to get a rounded feel to the overall sound. I’ll set a low threshold of 1.2, a long
attack, and a short release. These settings are just my personal preference to get a nice open
sound. I know many producers love the CTF (Compressed to F***) sound and go for hotter
settings. I use a multi-band compressor on every master I do. The control it gives me to shape
the sound is perfect for what I want to achieve. When setting the bands, make sure the
crossovers aren't set right in the middle of an important sound, such as the middle of the kick
punch frequency. I also like to have consistency in the thresholds of each band. I find this gives
a more natural sound. I’ll use my ears and reference tracks to find the perfect balance and
punch for the track. I'll use the dynamic range feature in LEVELS to make sure I don't over
compress the music.
This is a crucial stage that many people miss out because they don't quite understand the
importance of level matching. Your new mastered track will sound a fair bit louder than your
original mix. When you A/B test them (switch between the two tracks to hear the difference in
sound) the louder one will have more clarity and a richer sounding bass. However, this may
simply be because its louder. The Fletcher Munson concept stipulates that the human ear will
perceive louder sounds as having more bass and more top end, thus fooling you into
‘preferring’ the master over the mix. Head over to my blog to read more about level matching.
To match the loudness of your master to your original mix you will need to lower the volume of
your mastering channel fader. Usually anything between 5dB to 15dB depending on the
loudness of the mix. I use the integrated LUFS meter in LEVELS to give me an accurate reading
of the perceived loudness of the mix. I then reduce the volume of the master channel (post
processing chain) until it gives me the same reading on the LUFS meter. I can then objectively
A/B test between the mix and the master to see if I have made complimentary improvements
to my sound. During the level matching process I might make a few more adjustments to my
master.
Don’t forget to bring the mastering channel back up to 0dB before you bounce the final
version!
The output channel within the mixer of DAWs uses a Peak Sample meter. This type of meter
isn't accurate enough to display what we actually hear through our speakers. An analogue to
digital conversion takes place when our audio goes from being a digital file (WAV MP3 AAC) to
sound waves coming through our monitors. During this conversion, the sample blocks go
through a reconstructing filtering process that gives us our smooth sounding end result.
However, when the sample blocks are hitting close to 0 dBFS (zero on the output meter) The
reconstruction process can induce a small amount of clipping.
Inter-sample peaks can be avoided by using a quality true peak meter to make sure your audio
won’t distort when converted from digital to analogue. This will give you the information you
need to leave the correct amount of headroom between the peaks of your master and 0 dBTP
(decibels true peak). I use the true peak meter in LEVELS.
Written By
Tom Frampton
Audio Engineer at Mastering The Mix