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PAA NAR TET

(Flying Stone Serpent)


By gothic_dead_man and Walt
Description
On a summers night, 3 July in the year of our lord 1418, a Follower of Set known only as Apt-Ba
would see something that would change his unlife. That night a Tremere named Tchoron Danesti
was making an example of an Assamite who dared take a contract on him. The savage would be
made into a gargoyle, drained of almost all his blood, staked and sent in a box back home with no
heart in his chest. Noticing the potential right away, he would request to be made into gargoyle as
well. In exchange for his free will, he would give a boon. Although not a Tremere slave himself, he
would become more and more upset with the oppression of his new half-brethren. It was then that
he decided to liberate other gargoyles. First came the power Saxan-Anar, then the making of the
Paanartet. In the 15-1600s, all Paanartet would be freeing the other gargoyles, come the twentieth
century they all become Black Hand assassins (there they can hide).
Nickname
Statues
appearance
A Paanartet's appearance is always zero. They have snake fangs instead of vampire Fangs, and a
cobra hood that comes out either on command or in stressful situations. The color of the skin can
vary, but is generally grayish in color. Their hands and feet have long pointy nails, and the feet
have a rear "thumb" to grab and perch on things. The tops of the wings have a hooked claw which
can be used to hooked together to make them easier to hide. When on the ground a Paanartet
usually wears a black or brown cloak they hook to their belts when in flight. The cloak is generally
long enough to drag the ground, and includes an oversized hood.
Havens
The main haven (a secret all Paanartet will guard to the death) is located in Egypt, 40 miles from
both the nearest city (or town), and the Nile river. The design is that of an underground pyramid,
pointed up. At the top is a spawning pool that supports two ghouled Egyptian snakes. The doorway
to all Paanartet havens would be well hidden, guarded, and only be known to Paanartet (one would
take measures to avoid being followed). Other such havens would all be underground, and be made
of local rock and stone. All Paanartet know the location of the main haven until the year 1900, after
which time only those that are chosen will know its location (older Paanartet will treat younger
members like those Cainites not of the bloodline, they will take measures to hide their haven).
Backgrounds
A Paanartet will usually Embrace someone similar to himself. This leads them to seek out those of
Fanatic or Bon Vivant Natures or Demeanor.
Character creation
The clan's origin lies in Egypt, so like their sister clan the Followers of Set, a lot of North Africans
tend to be Embraced. This is not always the case, however as any fun-loving, fanatical, high on life
warrior concept is a possibility. Due to their motivation, physical attributes and fighting skills tend
to be primary as well as backgrounds that are similar. The Road of Humanity is common.
Disciplines
Serpentis, Viceratika, Saxan-Anar
Saxan-Anar is a highly guarded power. Those with the power who are not of the bloodline will
become hunted for it. It may not be learned by normal means; the blood of a Paanartet must be
consumed to learn it. This not only will leave you one step blood bound, but it also modifies your
DNA giving the bloodline weakness.
Weakness
Whenever the sun is in the sky the Paanartet will turn to stone. If struck by a hammer, the Cainite
will die (assassin must roll damage against the victim's Stamina (no Fortitude) and do proper
damage.
Organization
All Paanartet organize themselves into packs organized like military ranks. Two packs will not
appose one another. Instead they will work out some kind of deal.
Merits and Flaws
Serpent's Gift: (3 point merit) Truly blessed Paanartet are given the gift of a five foot serpent's tail.
This tail is fully mobile, and can be used in a variety of ways. This tail can also support the
Cainite's full body weight.
Serpent's Curse: (3 point flaw) The same as Serpent's Gift but the tail cannot be used for anything.
If lost the tail will regenerate in three turns. During that time the Cainite will take two dice of
aggravated damage per turn. The tail can not be hidden.

Saxan-Anar
By gothic_dead_man and Walt for the Paanartet bloodline
Description
Saxan-Anar is a power that combines a strong liking of snakes with the ability to manipulate all
kinds of stone and rock.
* Stonefist
With this ability the Cainite can turn his fists into pure stone. The Cainite's hands still maintain
their full flexibility.
System: The Cainite must spend one turn turning his fists into pure stone. This ability is Str + 1
damage.
** Jaw of the Serpent
With this power, the Cainite may dislocate his jaw and bite objects three times normal size. This
bite is also venomous.
System: The bite only dose Str + 1 damage, but the venom is what stings. When you roll for
damage, one success = three non-aggravated wounds (mortal and werewolf).
*** Rock Form
A more experienced Paanartet can use his ability to turn into rock of equal mass. This can be used
to avoid enemies or to escape the sun's wrath.
System: The Paanartet needs to spend one blood point, and roll Willpower (diff 6) to use this
power. The Cainite needs to decide the stone's type, shape, and size (equal to his mass). The stone
will form where he stands and holds his life force.
**** Cut Stone
At this level the Paanartet achieves a relationship with the stone very similar to that of Moses and
the Red Sea. The Cainite now has the ability to cut stone with his bare hands. This is not done with
brute force; it is done by understanding the stone itself.
System: A roll of Str + Brawl is needed to accomplish the feat (difficulty 7). For every success
made there is one foot of stone cut.
***** Spit Venom
After achieving a level of understanding with your inner serpent, the Paanartet can learn to fight
like one. At this level he learns to spit venom into the eyes of his victims to limit their fighting
ability by blinding them.
System: A roll of Str + Athletics is needed to project the venom. No skill involving sight can be
used; all related target numbers are at +2 difficulty.
Successes Duration 1 5 turns 2 1 hour 3 1 week 4 1 month 5 1 year ***** * Gift of the Serpent
lord
With much practice, the Paanartet can become a battle ready serpent/Cainite hybrid. His neck
extends, the head becomes that of a cobra (complete with hood), the body becomes round (with
underbelly), and a ten foot tail (fully mobile) is grown. At the time the gift of the serpent lord is
first learned, the Cainite must decide what combination of legs and arms (if any) he will have in
this form. (The Cainite becomes 13.5 feet tall, no wings are grown but wings will stay in this
form).
System: It costs three blood points to activate and lasts until the end of the scene. Str +4, Dex +1,
Sta + 3
***** ** Vampire Venom
This level allows the Cainite's venom to affect other vampires. By biting another Cainite the
Paanartet can stop his victim from using his blood in combat.
System: This power stops its victim from blowing blood points. (Sta + Melee)
Successes Duration 1 5 turns 2 1 hour 3 1 week 4 1 month 5 1 year ***** *** Stone Minion
A master of Saxan-Anar learns complete mastery over his stone environment. At this level, the
Paanartet gains the ability to make stone "ghouls," both temporary and permanent.
System: When a temporary Willpower point is blown the stone minion lasts one day. If a
permanent Willpower point is blown the servant lasts until it dies. Traits: Strength 6, Dexterity 2,
Stamina 8, Perception 2, Intelligence 1, Wits 2, Alertness 2, Brawl 6 (boxing), Dodge 4, 10 health
levels
Multi-discipline power: Cross Wall
Disciplines Required: Protean 3, Saxan-Anar 4
Experience Cost: 20
Description: With this ability the Cainite can meld through walls.
System: All mental disciplines can be used in the wall as long as they do not require eye contact. It
gives the ability to meld through stone walls, all insulation, studs, sheet rock, and all other wall
material. Being seen going into, or coming out of the wall is a violation of the Masquerade.

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