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Augmented Reality in Education and Training

Article  in  TechTrends · March 2012


DOI: 10.1007/s11528-012-0559-3

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Augmented Reality in
Education and Training
By Kangdon Lee
University of Northern Colorado

Abstract real and the virtual in a seamless way (Chang,


Morreale, & Medicherla, 2010).
There are many different ways for people to According to Johnson, Levine, Smith, &
be educated and trained with regard to specific Stone (2010), the history of AR goes back to the
information and skills they need. These methods 1960s and the first system was used for both AR
include classroom lectures with textbooks, com- and VR. It used an optical see-through head-
puters, handheld devices, and other electronic mounted display that was tracked by one of two
appliances. The choice of learning innovation is different methods: a mechanical tracker and an
dependent on an individual’s access to various ultrasonic tracker. Due to the limited process-
technologies and the infrastructure environment ing power of computers at that time, only very
of a person’s surrounding. In a rapidly changing simple wireframe drawings could be displayed
society where there is a great deal of available in- in real time (Sutherland, 1968). Since then,
formation and knowledge, adopting and apply- AR has been put to use by a number of ma-
ing information at the right time and right place jor companies for visualization, training, and
is needed to main efficiency in both school and other purposes. The term ‘Augmented Reality’
business settings. Augmented Reality (AR) is is attributed to former Boeing researcher Tom
one technology that dramatically shifts the loca- Caudell, who is believed to have coined the
tion and timing of education and training. This term in 1990.
literature review research describes Augmented According to Johnson, et al. (2010), AR
Reality (AR), how it applies to education and systems can either be marker-based or mark-
training, and the potential impact on the future erless-based. Marker-based applications are
of education. comprised of three basic components which
Keywords: Augment Reality, Virtual Reality, include a booklet for offering marker informa-
Training, Educational Technology tion, a gripper for getting information from
the booklet and converting it to another type

A
ugmented Reality (AR) is a technology of data, and a cube for augmenting informa-
that allows computer-generated virtual tion into 3D-rendered information on a screen.
imagery information to be overlaid onto a On the other hand, markerless-based applica-
live direct or indirect real-world environment in tions need a tracking system that involves GPS
real time (Azuma, 1997; Zhou, Duh, & Billing- (Global Positioning System), a compass, and an
hurst, 2008). AR is different from Virtual Reality image recognition device instead of the three el-
(VR) in that in VR people are expected to experi- ements of maker-based systems. Markerless ap-
ence a computer-generated virtual environment. plications have wider applicability because they
In AR, the environment is real, but extended function anywhere without the need for special
with information and imagery from the system. labeling or supplemental reference points.
In other words, AR bridges the gap between the

Volume 56, Number 2 TechTrends • March/April 2012 13


According to Chang, Morreale, and Medi- AR in School
cherla (2010), several researchers have sug-
Professionals and researchers have striven
gested that learners can strengthen their
to apply AR to classroom-based learning within
motivation for learning and enhance their edu-
subjects like chemistry, mathematics, biology,
cational realism-based practices with virtual and
physics, astronomy, and other K-12 education
augmented reality. In spite of a great amount
or higher, and to adopt it into augmented books
of research during the last two decades, adopt-
and student guides. However, Shelton (2002) es-
ing AR in education and training is still quite
timated that AR has not been much adopted into
challenging because of issues with its integra-
academic settings due to little financial support
tion with traditional learning methods, costs
from the government and lack of the awareness
for the development and maintenance of the AR
of needs for AR in academic settings.
system, and general resistance to new technolo-
gies. Now that AR, however, has the promise to AR in Business
attract and inspire learners with exploring and
In corporate venues, AR is a collaborative,
controlling materials from a number of differ-
skill-learning, explainable, and guidable tool for
ent perspectives that have not previously been
workers, managers, and customers. Also busi-
taken into consideration, AR in education and
nesses have a better environment than those
training is believed to have a more streamlined
of educational settings regarding the ability to
approach with wider user adoption than ever
maintain the costs and support of AR applica-
before due to the improvement in computer and
tions. Many corporations are interested in em-
information technology. Kerawalla, et al. (2006)
ploying AR for the design and the recognition of
stated that even though many AR applications
their products’ physical parts. According to the
have been developed for educational and train-
evaluation of Shelton (2002), for example, enter-
ing purposes since the advent of AR in the late
prises not only may imagine designing a car in
1960s, its potential and pragmatic employment
three dimensions in which they can make imme-
has just begun to be explored and utilized. He
diate changes when needed but also can create
emphasized that AR has the potential to have
virtual comments that explain to the technicians
learners more engaged and motivated in discov-
what needs to be fixed.
ering resources and applying them to the real
world from a variety of diverse perspectives that
have never been implemented before.
The Current Position of AR in
Education and Training
How AR Works in Education During the last few decades, many profes-
and Training sionals and researchers have been develop-
ing pragmatic theories and applications for the
Johnson, et al. (2010) stated, “AR has strong
adoption of AR into both academic and corpo-
potential to provide both powerful contextual,
rate settings. By virtue of those studies, some
on-site learning experiences and serendipitous
innovations of AR have been developed and are
exploration and discovery of the connected na-
being used to enhance the education and train-
ture of information in the real world.” (p. 21).
ing efficiency of students and employees. In ad-
AR has been experimentally applied to both
dition to that, there are a great number of studies
school and business environments, although
going on to improve the compatibility and appli-
not as much as classic methods of education and
cability of AR into real life. However, according
training during the last two decades. In addition
to Shelton & Hedley (2004), many questions still
to that, now that the technologies that make AR
linger about its use in education and training, in-
possible are much more powerful than ever be-
cluding issues of cost effectiveness, of efficiency
fore and compact enough to deliver AR experi-
between AR instructional systems and conven-
ences to not only corporate settings but also aca-
tional methods, and the like.
demic venues through personal computers and
mobile devices, several educational approaches AR in K-12 Settings
with AR technology are more feasible. Also,
Freitas & Campos (2008) developed SMART
wireless mobile devices, such as smart phones,
(System of augmented reality for teaching) that
tablet PCs, and other electronic innovations, are
is an educational system using AR technology.
increasingly ushering AR into the mobile space
This system uses AR for teaching 2nd grade-lev-
where applications offer a great deal of promise,
el concepts, such as the means of transportation
especially in education and training.
and types of animals. This system superimposes
three dimensional models and prototypes, such

14 TechTrends • March/April 2012 Volume 56, Number 2


Figure 1.
A view of a student interacting with real objects (foam core
card, table, wall) and artificial objects (Sun, Earth, annota-
tions) through the augmented reality interface. This view is
as would be seen if wearing an HMD (Shelton, 2002). Image
by courtesy of Brett E. Shelton.

as a car, truck, and airplane, on the real time vid- In another example for the employment
eo feed shown to the whole class. Because most of AR in astronomy, Johnson, et al. (2010) de-
children spend a great deal of time playing digi- scribed Google’s SkyMap (http://www.youtube.
tal games, game-based learning is one way to en- com/watch?v=p6znyx0gjb4) as an application
gage children in learning. Several experiments by using AR technology. SkyMap overlays infor-
Freitas & Campos (2008) were performed with mation about the stars and the constellations as
54 students in three different schools in Portu- users browse the sky with the see-through view
gal. The results of a number of studies by Freitas from the camera on their smart phones (p. 23).
& Campos (2008) indicated that SMART helps Augmented chemistry. Augmented chem-
increase motivation among students, and it has istry is an interactive educational workbench
a positive impact on the learning experiences that can show students how and what an atom
of these students, especially among the less aca- or a molecule consists of via AR. Three elements,
demically successful students. a booklet, a gripper, and a cube, are required to
implement this task with both hands. Fjeld &
AR in Higher Education
Voegtli (2002) said that the booklet displays
AR is a very efficient technology for both components by a printed picture and a name.
higher education such as universities and col- One hand browses the booklet with a gripper
leges. Students in both schools can improve their that has a button used to connect an atom to the
knowledge and skills, especially on complex molecular model. According to Fjeld & Voegtli
theories or mechanisms of systems or machin- (2002), users first bring the gripper around the
ery. For example, Liarokapis, et al. (2004) dem- element in the booklet and get information
onstrated that AR can make complicated mecha- about the element by clicking the button of the
nisms and difficult theories in higher education gripper. Users then move the gripper next to a
accepted and understood by students with con- cube, called a platform, which holds a molecule.
textually enriched interaction using AR technol- Subsequently, by rotating a cube operated by the
ogy. In the results of their research, Liarokapis, other hand, users can determine where and how
et al, (2004) showed an AR view of a student ex- the element connects to the molecule.
amining an augmented 3D model of a camshaft
arrangement in conjunction with a set of real en-
gine components.
The Application of AR in Different Subjects
Augmented astronomy. In an astronomy
class, students learn about the relationship be-
tween the earth and the sun. For the sake of
students’ understanding, educators may employ
AR technology with 3D rendered earth and sun
shapes. Figure 2.
Shelton’s (2002) study described the following:
a) Booklet offering one element per page – here Na – sodium. Each element is rep-
The virtual sun and earth are manipu- resented by a pattern. b) Gripper with a button (red) and a pattern. c) Cube with
one distinct pattern for each surface (Fjeld & Voegtle, 2002). Image by courtesy of
lated on a small hand-held platform that
Morten Fjeld a Benedikt M. Voegtli.
changes its orientation in coordination
with the viewing perspective of the stu-
dent. The student controls the angle of
viewing in order to understand how un-
seen elements work in conjunction with
those that were previously seen (p. 324).

Volume 56, Number 2 TechTrends • March/April 2012 15


Figure 3. geometry education in a wide range of ways.
System set-up with a typical situation of For instance, using the AR application, teachers
use: charging the Gripper with an ele- and students can intuitively explore properties
ment from the booklet (left). The platform of interesting curves, surfaces, and other geo-
(right) holds an unsaturated atom, with metric shapes.
which a binding with the charged atom Physics education. Physics is another area
may be triggered (Fjeld & Voegtle, 2002).
Image by courtesy of Morten Fjeld and
where AR can also be used to demonstrate vari-
Benedikt M. Voegtli.

Augmented biology. AR can be used to


study the anatomy and structure of the body
in biology. The Specialist Schools and Acad-
emies Trust (SSAT) demonstrated that teachers
could use AR technology to show what organs
of human beings consist of and how they look
by watching 3D computer-generated models
in the real classrooms. Moreover, students may
be able to study humans’ organs independently
with their camera-embedded laptops and AR
markers that connect PCs with AR informa-
tion about biological structures of the human
body (Retrieved from https://www.ssatrust.
org.uk/achievement/future/Pages/Augmented-
Reality.aspx).
Figure 5.
Figure 4. Students working with construct3D inscribe a sphere in a
cone (Kaufmann & Schmalstieg, 2002). Image by courtesy
A model of human beings’ internal
organs with AR technology that can of Hannes Kaufmann
be used in Biology class (Retrieved
from http://www.ssatrust.org.uk/).
ous kinematics properties. Duarte, Cardoso, and
Image by courtesy of The Schools
Network.
Lamounier Jr. (2005) evaluated AR to dynami-
cally present an object that varies in time, such
as velocity and acceleration. The real and esti-
mated experimental results can be visualized
by using AR techniques that are more interest-
ing than existing learning methods, and thus
Mathematics and geometry education. improve learning. The research by Chae & Ko
With AR technology, teachers and students can (2008) demonstrated that physics simulation is
collaborate by interacting with each other for added to objects using open dynamics engine
some issues on shapes or arrangements. Accord- (ODE) library.
ing to Chang, Morreale, & Medicherla (2010), an
AR application, called Construct3D, specifically How AR is Applied to Books
was designed for mathematics and geometry ed- A book can become “magic” by adding AR
ucation with three-dimensional geometric con- technology. Billinghurst (2001) determined
struction models (as cited in Kaufmann, 2006; that people, especially young children, can read
Kaufmann & Schmalstieg, 2002; Kaufmann, books in more interactive and realistic ways by
Schmalstieg, & Wagner, 2000). This applica- superimposing 3D rendered models onto books
tion allows multiple users, such as teachers and with AR technology. This is called “The Magic-
students, to share a virtual space collaboratively Book” which makes people’s fantasies about be-
to construct geometric shapes by wearing head coming a part of the story a reality by using both
mounted displays that enable users to overlay a normal book and a handheld see-through AR
computer-generated images onto the real world. device. People can turn the pages of a book, look
Furthermore, Kaufmann (2009) determined at pictures, and read the text without any inter-
that AR can be used in dynamic differential active assistance (figure 7a). However, if they

16 TechTrends • March/April 2012 Volume 56, Number 2


look at the pages through a handheld AR display, technologies including AR, 3D-visualization,
they see three-dimensional models appearing mobile computing, and multi-modal interac-
out of the pages (figure 7b). The results of the re- tion techniques. The equipment consists of a
search by Billinghurst (2001) demonstrated that Head-Mounted Display (HMD), an earphone
with the MagicBook and the AR see-through de- and a mobile computing unit. But other ver-
vice, people are able to see 3D scenes from any sions include a PDA or a lightweight portable
perspective simply by moving the AR device or computer with a simple input device. With
these AR devices, individuals can visit histor-
ic sites and tour around, both comparing an
original image to an augmented modeling and
viewing three-dimensional models of what the
construction was, how it looked, and who the
person was, even though it does not exist any
more or just remains some ruins.

Industrial Maintenance
In the field of industrial maintenance, AR
Image by courtesy of is a very practical assistance for staff in their
Mark Billinghurst highly demanding technical work. Henderson
& Feiner (2009) observed that corporate sec-
Figure 6. tors such as military, manufacturing, and oth-
a) A book in reality. b) The MagicBook in AR. A man is us- er industries are the applied fields where AR
ing the MagicBook to move between Reality and Augmented competitively thrives and expands the scope
Reality (Billinghurst, 2001). of the technology itself. Particularly, according
to their studies (Henderson & Feiner, 2009),
which concentrate on the military sector, with
the book. The Magic Book is an enhanced ver- the assistance of AR technology, military me-
sion of a traditional three-dimensional “pop-up” chanical staff can conduct their routine mainte-
book. Moreover, Johnson, et al. (2010) described nance tasks in a bulletproof vehicle more safely
that augmented books can be developed into an and conveniently. To do this, there are several
AR edition after publication by installing special
software, called AR tool kits, on users’ comput-
ers and pointing an embedded camera of their
PCs at the book to view computer-generated 3D
models appeared out of the book.

How AR is Employed in
Business Settings
AR technologies can be applied to a number
of business settings, including tourism, muse-
ums, gaming, and industry. Figure 7.
a) A mechanic wearing a tracked head-worn display performs a maintenance task
Cultural Heritage Tour Guide inside an LAV-25A1 armored personnel carrier. b) The AR condition in the study: A
AR can be used as an interactive tool in cul- view through the head-worn display captured in a similar domain depicts information
provided using augmented reality to assist the mechanic (Henderson & Feiner, 2009).
tural heritage sites by showing visitors the origi-
Image by courtesy of Steven Henderson and Steven Feiner.
nal images of the sites and informing travelers of
historical episodes of the places with 3D effects.
Vlahakis, et al, (2002) demonstrated on their re-
search of ARCHEOGUIDE (Augmented Reali- required devices and apparatuses such as a
ty-based Cultural Heritage On-site GUIDE) that tracked head-worn display to augment a me-
the AR tour assistant system provides on-site chanic’s natural view with text, labels, arrows,
help and AR reconstructions of ancient ruins, and animated sequences designed to facilitate
based on users’ position and orientation in the task comprehension, location, and execution.
cultural site, and real time image rendering. AR- The same concept of the AR technology
CHEOGUIDE is based on computer and mobile as the military maintenance works can be ap-

Volume 56, Number 2 TechTrends • March/April 2012 17


plied to manufacturing industries. A great deal the augmented reality.” Johnson, et al. (2010)
of research in the field of AR has been paving also demonstrated that one type of AR games
the way for companies to employ AR technol- includes a flat game board (map) that becomes
ogy in their own sectors. For instance, BMW, a 3D rendered model with a mobile device or a
one of the famous German motor vehicle com- webcam. This kind of game could easily be ad-
panies, has been interested in utilizing AR tech- opted by a variety of disciplines, including ar-
niques in their car maintenance and repair di- chaeology, anthropology, geography, and other
visions and developed an AR maintenance and subjects. K. L. Schrier (2005), for example, ex-
repair system and data glasses (Retrieved from perimented with a role-playing game about
http://www.bmw.com/com/en/owners/service/ history using AR technology. In her historic
augmented_reality_introduction_1.html). And role-playing game with AR, participants are as-
they are just about to use contextually and in- signed to a specific historic role and spot and go
teractively advanced AR technology as a means to the real site to examine the role with a GPS-
to support their service staff in their complex enabled handheld device, which shows the real
and technical work environments. According site map with augmented information about the
to BMW, technicians, wearing special data gog- historic event relating to the role allotted. After
gles and connecting to their computer servers, completing a historic role-playing game, par-
have all the information at their disposal, pre- ticipants get items about the historic role and
cisely where they need it: in the workplace, at spot on the mobile display and come back to the
the vehicle. By wearing AR glasses, for example, classroom where they started, and then discuss
mechanics receive additional three-dimensional what they have done and how they felt during
information on the part they are repairing to the role-playing game. According to the results
help them in diagnosing and solving the fault. of her study, education and training via AR
Apart from the real environment, they see ani- techniques, to a great extent, has 4 virtues. With
mated components about the part that needs re- this AR game, individuals can not only create
placing and the tools to be used, while an audio an authentic practice field for solving problems
instruction talks to mechanics about each of the and using real-world contexts and tools but also
working steps through headphones integrated increase the potential for collaboration among
inside the goggles. participants, and enhance opportunities for re-
flection. Furthermore, AR games enable users to
Museum Experiences
express new identities through role-playing and
Another aspect of the employment of AR in to encourage individuals to more profoundly ex-
corporate venues is museums. Museums are the plore a real site by interacting between the real
places where hundreds of ancient and precious and augmented world. Another approach to AR
heritages are well preserved and displayed to visi- games enables users to create their own virtual
tors for the sake of their education. Kondo (2006) people or objects, have them located in a specific
examined how AR technology can be applied to place in the real world, and interact with them
museum display systems. As an example, there in real time to solve given problems.
are actual skeletons of dinosaurs in museums.
Many visitors, mainly children, however, do not
really know what a dinosaur looked like such as
the shape of its body or its skin color. According
to the research by Kondo (2006), individuals can
see the recreated look of the dinosaur overlaid on
the actual skeleton in this AR museum display
system, which is primarily for children not only
to have a better understanding of a dinosaur’s ap-
pearance before but also to think scientifically.
AR in Gaming
AR Gaming is now particularly relevant to
education and training in both academic and
corporate venues. The Horizon Report (2010)
said, “AR games that are based in the real world Figure 8.
and augmented with networked data can give Students who participated in the history role-playing game “Re-
educators powerful new ways to show relation- living the Revolution” with AR technology (Schrier, 2005). Image
ships and connections between the real life and by courtesy of Karen L. Schrier.

18 TechTrends • March/April 2012 Volume 56, Number 2


Conclusion educational AR, it is possible that education
and training-oriented AR can improve the ex-
The future of AR as a visualization technol- tent and quality of information in both school
ogy looks bright, as shown by the interest gen- and business settings by making education and
erated in business and industrial circles as well training environments more educational, pro-
as discussed in popular periodicals and research ductive, and contextual. In this perspective,
papers in the education and training fields. Many there seem to be many contextual elements
questions still linger in terms of efficiency and possibly embedded in educational AR applica-
when compared to traditional methods, particu- tions in order to enhance the quality of educa-
larly given the investments needed in research tion and training by producing and delivering
and design. However, there is much optimism rich, constructive, and gainful content. For in-
of AR in education and training for the future. stance, Geo tag information for historical and
New technologies and information communica- cultural heritages could be connected as well as
tions are not only powerful and compact enough annotation regarding complex physical objects
to deliver AR experiences via personal comput- and artifacts could readily be added to AR tools
ers and mobile devices but also well developed in both business and school venues.
and sophisticated to combine real world with Efficiency and effectiveness. There is the
augmented information in interactively seam- potential that AR can promote the efficiency of
less ways. education and training in academic and corpo-
The Future of AR in Education and Training rate surroundings by providing information at
the right time and right place and offering rich
Several cutting-edge AR applications to date content with computer-generated 3D imagery.
have been mostly developed for location-based AR may appeal to constructivist notions of edu-
information, social network services, and enter- cation where students take control of their own
tainment. New AR tools for other purposes such learning and could provide opportunities for
as education and training, however, will continue more authentic education and training styles.
to be developed as the technology becomes more Besides, there are no real consequences if mis-
highly evolved and advanced than ever before. takes are made during skills training in terms of
A considerable number of professionals and re- dangerous and hazardous work environments.
searchers from the field of education and train- As the results of several studies have shown,
ing science predict that simple AR applications AR systems can provide motivating, entertain-
in education will be realized within a few years. ing, and engaging environments conducive for
Interactive education. It is highly likely that learning. In addition, AR applications in edu-
AR can make educational environments more cational settings are attractive, stimulating, and
productive, pleasurable, and interactive than exciting for students and provide effective and
ever before. AR not only has the power to en- efficient supports for the users.
gage a learner in a variety of interactive ways that AR keywords in the future. There are sev-
have never been possible before but also can pro- eral keywords about AR in the future referred
vide each individual with one’s unique discovery to by a large number of professionals and re-
path with rich content from computer-generated searchers in the field of AR in education and
three dimensional environments and models. considered as the results of the developments
Simplicity. As shown in a great deal of pre- of AR in the coming years. These include AR
vious research and professionals’ opinions, AR sensor and software technology for the stan-
could probably be focused on simplicity and ease dardization of existing mobile devices, growing
of providing education and training experiences, power of mobile technology and devices, and
so that learners can accept knowledge and skills the improvement of head-mounted displays
with 3D simulations generated by computers and and other AR hardware.
other electronic devices. In addition to that, re-
lated industries and technologies, such as com- Future Works in Training with AR.
puter and mobile industries, information and AR systems and applications have been de-
communication technologies, and Internet net- veloped and applied to many educational fields
work infrastructures, including both wired and such as AR chemistry, biology, mathematics,
wireless services, possibly enable AR in educa- and history in K-12 educations and mechani-
tion and training to be much more straightfor- cal engineering in higher education. On the
ward and succinct to approach and utilize than other hand, relatively few studies have been
ever before. done for the adoption and the usability of AR
Contextual information. In the view of systems and innovations in industrial train-
many professionals and experts in the field of ing. Both military training and manufactur-

Volume 56, Number 2 TechTrends • March/April 2012 19


ing maintenance works are the only applicable be a good idea that OSH training with the as-
areas of AR to date. However, as a number of sistance of the AR technology can be enhanced
professionals and researchers positively stated in terms of rich content and empirical practices
on the future possibility of AR in business sec- and might be improved in the aspect of the ef-
tors in their studies, AR in industrial venues has fectiveness of training for managers and work-
the potential for the expansion of its extent into ers. Whole changes on training materials and
other business areas such as manufacturing, ser- systems of industrial settings are definitely out
vices, government-related sections, and other of the question. However, some parts of indus-
industrial settings. Among them, there may be trial trainings could be alternated into three-di-
a good possibility that AR can be applied to mensional content and environments generated
occupational safety and health (OSH) sectors. by AR techniques. For instance, within an em-
AR could be adopted into safety inspection in pirically enhanced AR work environment, that
power plants, chemical plants, and oil refiner- is more advanced and evolved than the virtual
ies, OSH education for managers and employees reality (VR) in the perspectives of graphics, ver-
with computer-generated 3D environments, as satility, and portability, users can experience real
well as AR games and simulations about hazard- risks and potential hazards, which are sporadic
ous materials handling. and ubiquitous around any workplaces, by pro-
Safety inspection with AR. There are no actively discovering those dangerous situations
more important tasks than safety inspections, in the real worksites with an AR goggle or other
especially in power plants and oil refineries. AR devices. This example especially belongs to
Accidents that can happen in those factories dangerous and hazardous workplaces where an
might be more catastrophic and pernicious accident that could happen in the real world is
than anything else. Most safety supervisors and considerably detrimental, harmful, and poison-
managers have been doing their duties in tra- ous. When it comes to safety training materials,
ditional ways, which include using paper-based it is a definite possibility that AR technologies
checklists and on-site inspections on an offline- can make safety training media, such as booklets,
based scheduling. If AR technologies were applied posters, videos, and other content, much more
to the safety inspections on power stations and productive and fruitful than ever before. By vir-
oil refineries, the regular safety checkups may tue of that rich training content with AR tech-
be more efficient and advanced than the conven- niques, the owners of companies may boost the
tional approaches. For example, safety directors efficacy of safety trainings in their enterprises.
put all information about a power plant, such In addition, the workers of corporations might
as what it consists of, the history of inspection uncomplicatedly accept their training skills and
records, regular inspection schedules and other be aware of the degree of risks and hazards that
additional metadata of a power station, followed may have been ignored and ambiguous before in
by creating the metadata markers of location their workplaces. Nonetheless, AR safety train-
and content about a power plant, which will ing materials have the same issues as the safety
be attached or posted on a certain building inspection, which are the developing and sus-
or title of a plant, to communicate with and taining cost of AR content for safety drills in re-
be read by electronic handheld devices such lating workplaces.
as a smart phone and a tablet pc. Subsequently, Future of safety consulting and training.
when a safety manager inspects factories and As referred in this paper, it is a definite possibil-
equipment around a power station, a manager ity that safety inspection and training are poten-
can see and know what is needed and what has tial fields that AR technologies may be applied to
been done at a certain factory by scanning a and are almost the same as AR in education and
marker attached on the nameplate of a build- other business settings is likely to be. However,
ing with a smart phone. This safety inspection it is certain that a few issues on developing and
scenario, however, has some prerequisites about adopting AR systems in real educational settings
establishing an AR system and maintaining should be answered in advance of the actual ap-
the consistency of the AR system, which need plication and adoption. Those problems are how
to be met beforehand. With solving these two AR in education thrives in the real world and
issues, the safety inspection system using AR how AR systems and materials improve the ef-
techniques might be worthy of the consider- fectiveness and efficiency of instruction in both
ation as an alternative way to improve the time- corporate and academic venues. In conclusion,
and cost-efficiency of safety inspections. further studies are needed to examine solutions
Safety training with AR. In the same con- for the cost- and efficiency-related issues and to
text as safety inspections employing AR, it might draw more attention from governmental and

20 TechTrends • March/April 2012 Volume 56, Number 2


corporate settings with financial supports to AR Kaufmann, H. (2009). Dynamic differential geometry in
in education and training. education. Journal for Geometry and Graphics, 13(2),
131-144.
Kangdon Lee (lee4650@bears.unco.edu) has been working Kaufmann, H., & Dünser, A. (2007). Summary of usabil-
for Korea Occupational Safety and Health Agency (KOSHA) ity evaluations of an educational augmented reality
for 10 years as a safety consultant and an instructional de- application. Second International Conference, ICVR
signer in Korea, and is currently a graduate student of Edu- 2007. Beijing, China.
cational Technology at University of Northern Colorado. His Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A.
interests include learning and training with Augmented Real- (2006). Making it real: Exploring the potential of
ity, collaborative learning, learning 2.0, and social networking augmented reality for teaching primary school sci-
for learning. ence. Virtual Reality , 10(3-4), 163-174. London,
United Kingdom: Springer-Verlag London Ltd.
Kondo, T. (2006), Augmented learning environment us-
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