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Digital design holds the major main stream of liable linguistic logic’s for which

3+n 3+n a
a=appear (event )⋅log 2 (2−log 2 ( ))→log 2 (2−log 2 ( ))=
n+1 n+1 appear(event)
a
( )
a (2−2 appear(event) )
n+3 (
appear(event)
)
(−3+2 )
=2(2−2 )
→n=ntimes(event)=
1+n (
a
appear(event)
)
(1−2 )
apear (event )=behavior (how to appear?), event=encoding(vector<bits> ), char , short , ....

judgment of situation where the principles of using voluminously variation when the
“making pressure” dynamics (look at picture below for more details) could then
invoke the reality of float encoding. Hence for each energetic excitement, making

pressure on what motivated wavy behavior ( ḣ⋅η= λ ×celerity , λ =wave' slength ) has to

return alignment pointers shall join the useful threads credibility with an
environmental exploitation of distance computation: through associate composite of
inertial delay or based validation of driven desires look good enough to support
transition terminology around over away.
Trusting the harmony of liable linguistic logic’s when judgment of intentional
insight has to accept principles of driven dynamics where valid simulation schemes
have to refer to resulting in point overviews while looking towards valid
robustness shall design engenders transparency across sensitive sensibility that
hold hopefulness at the valid concept reviews all almost kind of concrete
transition terminology that shall vocalize harmony that has to invoke valid
productivity of transition tractability shall convoy impressive images shall decide
whether compiler build in behavior has to develop more concrete excitement of
#include <signal> expression which could offer much more quietness across liable
linguistic logic’s that can has to deploy a principle of exerting existence at the
moment when the networking of mapping<genuine, unjust>(something, something or
anything else) mapping pair shall overdrive provability show across the most likely
preference of productivity while job scheduling has to adapt the wide spread noisy
approach as a sounding theory has to resit the transformation of composite.
Thereupon the associate composite is the wish and want of essential dynamics could
solve problems based upon aa unique language of exerting existence.

Yeah it can be great opportunity to assume that the powerful excitement of energy
productivity would evolve or assure the wavy behavior does considerably represent
the effect of transparency and innocence refers to principles of preference whose
objectives would work around apart aside for evolving harmony of human composite.
Human productivity is somehow a touch control fluctuate (moving in wavelike
patterns) would impose the proposal swaying scales to allow associate helpfulness
looking to innocent images of the importance of float encoding engenders the
driving target of operative toggles has to comprehend the necessity for clear
characteristics of float encoding believes in valid variation of certainty and
precision. Be sure that something like compiler manipulation ahead would refer to
intervention units of progress consideration of mapping looks towards gratefulness

(1− p) p
and hopefulness that x 0=log 2(1+ ), x 1=log 2 (1+ ) pair can or shall
(1+n⋅p) (1+n⋅(1− p))

bring upon the consciously image or the resulting in meaningfulness of float


encoding at the moment when something much more simply and easy like many inventor
will has to provide people with the astrict part binding and linking the
principles of optimization to human integrity when the resulting in harmony could
then handle job scheduling in its fully image of ability looking towards
selectivity show of gracefulness . Thus job scheduling is a clear greatness meeting
principles across approximation and arrangement :

3+n 3+n a
a=appear (event)⋅log 2 (2−log 2 ( ))→log 2 (2−log 2 ( ))=
n+1 n+1 appear(event)
a
( )
appear(event)

(−3+2(2−2 )
a
n+3 (
appear(event)
)
) of
=2(2 −2 )
→n=ntimes(event )=
1+n (
a
appear(event)
)
(1−2 )
apear (event )=behavior (how to appear?), event =encoding(vector<bits>), char , short , ....

float encoding design refers to associate principles of balancing behavior mirrors


the energetic environment of float encoding.

It is that the resulting in reality of float encoding shall grow with imaging
impact of purposes of digital driven description design thus the valid concept of
proportionality he most frequently representative usefulness of measurable
approach is to surround illustrative show could demonstrate that the principles of
appear(event) inside set = (“rarely”, “most frequently”, “remarkable”, “through
wish”, “based upon suddenly show”, “randomly”, “programmable thread tasks”,
“selectivity”, “sensible behavior”, “revolutionary”, …) list can describe the
necessity to define modes, and a translation being mirroring the concept of imaging

impact so that f (mode )>f (X i), i=0. ... N , f =frequency(appear (event )) can be useful for

exploiting the imaging impact of wide spread noisy approach sounded to be theory.
Thus it all about choosing the convenient concept of describing the composite of
modeling digital behavior across inertial attractive gravity of timing simulation
when the primordial principles of “wait on” or “wait until” or “wait for” has to
validate resulting reality of transition traceability.

Let’s look around towards the significance of driven density when the string piece
can evaluate the resulting requests of “count a day away to be aware”. The

3+n
principles to charge all powerful processing of p=log 2 (2−log 2 ( )) when things
n+1

are going to be valid concept of human coordination ( mapping< class T, class V> in
abstract world of (poorest< possibly >, mostly< likely< probably > >) mapping pair where

the idea around behind the effectiveness of float encoding has to deliver for each

has been read char or for any encoding(fptr . read (ch , 1)), ∀ char when the principles

of receiving signals is useful to gain much more loyalty across principles of


possibility and productivity. Thereupon float encoding is something suitable for
resulting realistic world of comprehensive characters would run away the importance
of envisage Composite allows people winning much more confidence when valid
elaboration process and exploitation environment ( yeah saying herewith environment
or warding (be ready to tell her (Elizabeth) it is a consciously cheerfulness that
would ward Elizabeth from many several risks ) of harmony has to construct the
valid concept of charges has to run away something invoke the inner intellectual
inspiration insight hold all sort kind stuffs of progress and willing to improve
and ameliorate environment’s arrangement around over away while looking toward a
better exploitation of consciously criteria would simulate a world of imagination
has to accept or adopt the token simulation leaf like being informed about a
process of decompression shall comply with structural scheduling across associate

3+n 3+n a
a=appear (event)⋅log 2 (2−log 2 ( ))→log 2 (2−log 2 ( ))=
n+1 n+1 appear(event)
a
( )
a (2−2 appear(event) )
any n+3 (
appear(event)
)
(−3+2 )
=2(2 −2 )
→n=ntimes(event )=
1+n (
a
appear(event)
)
(1−2 )
apear (event )=behavior (how to appear?), event =encoding(vector<bits>), char , short , ....

composite predicts the running ways of worthy wealthy schemes along over away when
the corresponding ability shall agree deffer from a complex withdraw (taking
incoming edges into a realistic world of manipulated thoughts believing in the
harmony of exerting existence and exigence whose primordial values or examination
terms would respect associative assignment has to work for an innocent images
impact the world of dependency. Thereupon it is a an abstract show when waveform
compression shall deliver much more reality shows unify the effects of driven
designations using robust instrumentation around realistic stochastic compiles the
imaging impact of liable linguistic logic’s affects the principles of quietness::

getting(objects)∨instantiation=std::pair< class T, class V>

mapping< key = vector< bits> , tolerance∨kindness=float (unique)>(fptr . read (ch , 1), n⋅var)

m+3
var=n⋅log2 (2−log2 ( )), m=how many times would be occurred ? , n=∫ appear (event )∂ p
1+m

In fact, the float encoding is the best way to support the talent transparency of

thing:: dynamics=envelop(ios ::∈set ,ios :: out →∃ portability),ios=manufacturing(streams)

shall be clear within any associate comprehensive concept when the peacefulness is
the valuable thing shall be reign around over away while looking towards the
principles of cooperative consciously character show has to hold the entirely
exploitation of usefulness at the moment when driven kernel cores would invoke the
logic’s of exerting existence. Yep the whole show shall schedule the sensitive
processing associate answer ( what is going on? ), it is sway avoids and abstains
signal complexity in a meaningfulness and commonly sense of quadratic computing::

it ∃Composite R (a−b)=extract (reason), std :: pair <among , basics>(ongoing , incoming)

1
R(a−b)=extract (reason)= ⋅X '⋅Q⋅X + α⋅X +β , a=origin, b= X
2

When children and childhood would be the origins of extracting any combined
composite unify the language of harmony of existence. Many things around the
impressive design of running statements based upon thoughts deliverance or
exploitation of variable environments have to bear witness involves and includes
the associate aspects of correlation and kindness. Hence being kindly enough is the
subject of harmony highlight when the driven kernel cores of human existence has to
adopt useful tools for better concept of inertial insight has to accept *this::

∀ object ∈Set =well-done , super-well-done , achieving-and-arrangment , selectivity-and-supervisory ,

enemy-fullness , consciously-designation , much-more-enough ,ownership-sweetness ...

towards a wide spread noisy approach assumed to hold all sort kind stuffs of
believing in human composite which has to combine all moody motivated engines ready
to run consciously induction around over away.

Conclusion

The highest concept of believing in the secret signs of waveform compression is the
support the real realistic world of worthy wealthy driven kernel cores work
together in a coordinative cooperative character mechanism has to gather and
collect principles of harmony through valid judgment of situations for which the
running rally for objectivity is a language how of liability charging choice being
preventative advices and argumentative agreements to decode what it shall be encode
around over away while looking impressive insight transports harmony of logic’s::

3+n 3+n a
a=appear (event )⋅log 2 (2−log 2 ( ))→log 2 (2−log 2 ( ))=
n+1 n+1 appear(event)
a
( )
appear(event)

(−3+2(2−2 )
a
n+3 (
appear(event)
)
)
=2(2−2 )
→n=ntimes(event)=
1+n (
a
appear(event)
)
(1−2 )
apear (event )=behavior (how to appear?), event=encoding(vector<bits> ), char , short , ....

based upon the harmony of personality belongs to greatness of ownership and


selective productivity of balance benefits. Liable linguistic logic’s is the
support container of convenient consciously characters have to meet the realistic
word of existence would believe in the powerfulness of individualism and stochastic
probabilistic show has to invoke the discrete event theory being tools holders of
composite harmony. Thereof, using the associate hardware design would maintain the
clear concept of cooperative collectivism when silicon valley has to assume having
principles for translated statements into illustrate show would obey to abstract
classification, would comply with exigence of consumption, would design worthy walk
into goals and aim object would affect human comportment and behavior would
guarantee all sort kind stuffs for kindness show would impose the pressure of
exploiting human being::: being finest, being angry, being nearest, being sweet
enough, being smart and smoothly ….

(((measurable :::amount , utility ::tools), (instill :: node ,infuse : :edge)), (custom :: event , trust : :time))

it ∃Composite R (if (amng )→there(basics))

finest (being)=commonly (sense )→consciously (character , pipeline( pressure))

reason=mapping((first , scond ), third)

being furthest, being what to be Is commonly sense of being, … being towards


results, being forwards hopes of wellness, being variable not terrible … being
honest not horrible being able and capable …

Appendix

This model number one is illustrative show of straight convenience recommends


timing simulation exigence while transition terminology is valuable measures when
the effect of getting information based upon sensibility and sensitivity of
capturing signal from streams while looking to mirror and refer to associate
exaggeration of engagement. Yeah this kindness has to engage itself to set and
settle principles for harmony in a complex compact show joins the usefulness of
induction with introducing and maintaining the powerfulness of mount management
across aspects of associative assignment along over away.

#include <bits/stdc++.h>
#include <ios>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <stdarg.h>
#include <stddef.h>
#include <string.h>
#include <math.h>
#include <cstdio>
#include <cstdlib>
#include <cstdbool>
#include <cstring>
#include <vector>
#include <fstream>
#include <map>

#define bc ' '

#define pi 3.1426
#define TT 0.025

#define nmax 100

#define Min(x, y) ( x < y ) ? x : y

#define Max(x, y) ( x > y ) ? x : y

#define mul(x, y) ( x != 0 ) ? x * y : 0

#define frac(x, y) ( y != 0 ) ? x / y : nmax;

#define density(x, y) ( x != 0 ) ? 1 - mul(x, y) : 1;

using namespace std;

template<class T, class V> class hold {

friend bool operator==(T x, hold& obj) {

return( x == obj->key );
}

public:
hold() : ptr() {

ptr = new hold(key, ntimes);

pObj = ptr;
}

/*hold(hold& obj) : ptr(obj) {

ptr = new hold(obj.key, obj.ntimes);

pObj = ptr;
}*/

hold(hold* obj) : ptr(obj) {

ptr = new hold(obj->key, obj->ntimes);

pObj = ptr;
}
hold( T x, V y) : key( x ), ntimes( y ) { }

hold( hold<T, V>obj( T x, V y) ) : pObj(obj) {

//pObj = new hold<T, V>(obj->key, obj->ntimes);


//
pObj = new hold<T, V>(obj->x, obj->y);

ptr = pObj;
}

/*hold(hold<T, V>& obj) : pObj(obj) {


pObj = new hold(obj->pObj);

ptr = pObj;
}*/

~hold() {

if( ptr != NULL ) delete ptr; else { }

if( pObj != NULL ) delete pObj; else { }

virtual inline void SetKey( T x ) { key = x ; }

virtual inline void SetNtimes( V y ) { ntimes = y ; }

virtual inline void SetHold( T x, V y) { hold(x, y); }

virtual inline void SetPtr( T x, V y ) { ptr = new hold(x, y); }

virtual inline bool operator==( T ch ) {

return ( ch == key );
}

virtual inline T GetKey(void) const { return(key); }

virtual inline V GetNtimes(void) const { return(ntimes); }

virtual inline hold* GetPtr(void) const { return(ptr); }

virtual inline hold<T, V>* GetpObj(void) const { return(pObj);}

virtual inline void incrementNtimes() { ntimes += 1; }

///virtual inline hold<T, V>& GetAddress(void*) const { return(pObj);}

virtual inline void MakeClean() {

if ( ptr != NULL ) {

delete ptr;

delete[] ptr;

}else if ( pObj != NULL ) {

delete pObj;

delete[] pObj;

}else{ {} }
}

private:

T key ;
V ntimes ;

hold* ptr ;

hold<T, V>* pObj;

///inline virtual hold<T, V>& RetAddress() const { return(&hold<T,


V>(key, ntimes)); }

};

template<class T, class V> void Ohold( T& ch, std::vector<hold<T, V>>& vec){

//instantiation
//
hold<T, V>* obj = new hold<T, V>( ch, V(1));

//holding creationism for next usage


//
vec.push_back(*obj);

delete obj;
}

template<class T, class V> void Consciously( T& ch, std::vector<hold<T, V>>& vect){

bool ae = false;

if( vect.size() == 0 ) {

Ohold(ch, vect);

}else{

for(auto& z : vect){

if(z.operator==(ch)){

z.incrementNtimes();

if( ae == false ) ae = true;


}
}

if( ae == false ) Ohold(ch, vect);


}

int main( int argc, char** argv) {

if( argc != 3 ){

fputs("not enough parameter to run away:: usage:: program in oout (eval


test.pm4 hey.dat) \n", stderr);
exit(EXIT_FAILURE);

}else{

ifstream fptr;

fptr.open(argv[1], std::ios::in | std::ios::binary);

if(fptr.is_open() ){

std::vector<hold<char, unsigned int>> vect;

char ch[1];

while( !fptr.eof() ) {

fptr.read(ch, 1);

Consciously(ch[0], vect);

fptr.close();

ofstream gptr;

gptr.open( argv[2], std::ios::out | std::ios::binary);

for(auto& z : vect) {

int n = (int)(z.GetKey());

unsigned int m = z.GetNtimes();

float a = log2( ( m + 3 ) / ( m + 1 ));

float b = log2( 2 - a );

b = b * n;

//into inside file;


//

gptr << b << bc;


}

gptr.close();

}else{

fputs("not possible to open file yet for any reason \n", stderr);

exit(EXIT_FAILURE);
}
}

}
The model two while principles still holding to be similar but with small
difference show. That is a charging choice of believing in the constructive concept
of “ a b c wanna want to be a b c it shall turn for me … a b c let it narrows
away .. a b c meet rhythms a b c it sounds so to be … a b c resistance is subject
and plan … a b c leaf like agenda show .. a b c wanna want to be … a b c person are
transformed to items … a b c there is pointer to do this … a b c matches all around
willing a b c it is concrete consciously signs …. a b c wanna want to be … a b c
still await but wanna want to wave … a b c so holly if hope … a b c so holly if
wish … a b c so holly if wants .. a b c wanna want to be … a b c it shall turn for
me a b c round so rapidly … a b c .. it was story of history … a b c much means
more a b c more means much … a b c design and evaluate but still thoughts …. a b c
assumed to be … a b c bears when clear enough … a b c it is turn for push and pull
… a b c it is time to relax around over away .. a b c it is support for hilliness …
a b c it is set of wills …. a b c it around joy and smiles … a b c wanna want to be
.. a b c it is yep about joy and smiles … a b c it shall turn for me … a b c it is
enough while much more is well … a b c it enough while much more is well … a b c
it is enough while much more is well … a b c it is love and cry … a b c wanna want
to be … a b c it shall turn for me … a b c so it was outwards .. a b c wanna want
to be … a b c it shall turns for me … a b c towards whence … a b c forwards hopes …
a b c .. wanna want to be... predict thereof … reign therefore… a b c wanna want to
be … a b c it is enough but much more is well … a b c wanna want to be… a b c it
treasury … a b c it consciously signs for “wanna want to be” yep agenda plan yeah
it is subject support … support me while a b c .. surround me while a b c this is
the show … that is the secret sign of a b c wanna want to be .. translate into get
item is it answer or question? … a b c wanna want to be rhythmical waves … a b c
wanna want to rhythmical waves whence means there joys … a b c wanna want to be ..

to rhythmical waves whence means there joys … a b c wanna want to be ..

#include <bits/stdc++.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <stdarg.h>
#include <stddef.h>
#include <math.h>
#include <cstdio>
#include <cstdlib>
#include <cstdbool>
#include <cmath>
#include <fstream>
#include <vector>
#include <map>

using namespace std;

#define nmax 1000

#define bc ' '

#define pi 3.1426

#define TT 0.025

#define Min(x, y) ( x < y ) ? x : y

#define Max( x, y ) ( x > y ) ? x : y


#define density( x, y ) ( x != 0 ) ? 1 - x * y : 1

#define mul(x, y) ( x != 0 ) ? x * y : 0

#define frac(x, y) ( y != 0) ? x / y : nmax

#define sqr(x) ( x != 0 ) ? mul( x, x ) : 0

using namespace std;

template<class T, class V> class hold{

friend bool operator==(T x, hold& obj) {

return( x == obj.key );
}

public:

hold() : ptr() {

ptr = new hold(key, ntimes) ;

ptr = pObj;

hold(T x, V y) : key(x), ntimes(y) { }

/*hold(hold* obj) : ptr(obj) {

}*/
hold<T, V>(hold<T, V>* obj) : pObj(obj) {

pObj = new hold<T, V>(obj->key, obj->ntimes);

ptr = pObj;
}

~hold() {

if ( ptr != NULL ) delete ptr; else {}

if ( pObj != NULL ) delete pObj; else {}

inline virtual void SetKey( T x ) { key = x ; }

inline virtual void SetNtimes( V y ) { ntimes = y ; }

inline virtual T GetKey( ) const { return(key) ; }

inline virtual V GetNtimes( ) const { return(ntimes) ; }


inline virtual void SetHold( T x, V y) { hold(x, y) ; }

inline virtual hold* Gethold( ) const { return(ptr); }

inline virtual hold<T, V>* ReturnHold( ) const { return( pObj ); }

inline virtual void IncrementNtimes() { ntimes += 1 ; }

inline virtual bool operator==( T ch ){

return( ch == key );
}

inline virtual void MakeClean() {

if ( ptr != NULL ) delete ptr ;

else if ( pObj != NULL) delete pObj;

else { }

private:

T key;

V ntimes;

hold* ptr;

hold<T, V>* pObj;

///inline virtual hold<T, V>* rHold() const


};

//
template<class T, class V> void Ohold( T ch, std::vector<hold<T, V>>& W){

hold<T,V>* obj = new hold(ch, V(1));

W.push_back(*obj);

delete obj;
}

//procedure call for remplir the inhalt of vector<hold<T, V>>


template<class T, class V> void Remplir( T& ch, std::vector<hold<T, V>>& W){

bool ae = false;

if( W.size() == 0 ) {

Ohold(ch, W);

}else{
for(auto& z : W) {

if( z.operator==(ch)){
z.IncrementNtimes( );

if( ae == false ) ae = true;


}

if( ae == false) Ohold(ch, W);

}
}

int main(int argc, char** argv) {

if ( argc != 3 ) {

fputs("not enough paramter (please run with program_name input output


(example: eval in out) \n", stderr);

exit( EXIT_FAILURE);

}else{

ifstream fptr;

fptr.open(argv[1], std::ios::in | std::ios::binary);

if(fptr.is_open() ){

std::vector<hold<char, unsigned int>> vect;

char xch[1];

while( ! fptr.eof() ) {

fptr.read(xch, 1);

Remplir(xch[0], vect);

fptr.close( );

ofstream gptr;

gptr.open(argv[2], std::ios::out | std::ios::binary);

for( auto& z : vect) {

int n = (int)(z.GetKey());

int m = z.GetNtimes();

float ax = log2( frac( m + 3, 1 + m ) );

float bx = n * log2( 2 - ax );
//float dx = log2( 1 + bx );

///float ex = frac( sqr(n) * dx, n + dx );

///float ix = ( n * bx ) / ( n + bx );

///float ex = n * log2( 1 + ix);

///float dx = log2( 2 - ax) / ( 2 - log2( 2 - ax));

///float bx = log2( 1 + ax ) / ( 1 + log2( 1 + (1 -


ax) ));

///float sx = bx + dx ;

////float sx = sx * sqr(sx);

///float wx = ( bx * dx ) * ( bx - dx ) / sx ;

///wx = n * wx;

///wx = m * wx;

///gptr << wx << bc;

gptr << bx << bc;

gptr.close();

return 0;

}else{

fputs( "not possible to open input file for any reason \n",
stderr);

exit(EXIT_FAILURE);
}

}
}
Digital character reading has great opportunity to return interests in liable
linguistic logic’s for which the principles of valid modeling show has to deploy
principles of trustfulness around over away while the great translation language of
commonly sense of unified dynamics has to adopt the associative assignment of wavy
behavior around over away when transition trans shall design harmony of processing
at the time when judgment of valuable excitement has to prove that simply easy

q
effect of store=log2 (1+ ), event =fptr . get () assignment which
(1+index (appear (event )))

has to demonstrate that the using of index(appear(event)) is a specification of


intentional mount management.
Thus when it can be transformation towards aim objects of liable linguistic logic’s
has to accept opportunity of wavy behavior would engender political transition
across free way of sensitive behavior. Although it can be evaluation of imagination
around “imagine that within robust touch control of traceability where balancing
behavior has to accept the consciously show of composite ( store = float() + n due
the principles of validation of uni city.
1-p (1− p)
store=log2 (1+ )→e store =1+ →(1+n⋅p)×(e store −1)=1− p
(1+n⋅p) (1+n⋅p )

(2−e store )
p= , ∀ n=∫ appear (event)=unique
(1+n⋅(e store −1))

#include <bits/stdc++.h>
#include <ios>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <wchar.h>
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstdbool>
#include <cwchar>
#include <cstring>
#include <cmath>
#include <fstream>
#include <vector>
#include <map>

#define bc ' '

#define pi 3.1426

#define TT 0.025

#define Min(x, y) ( x < y ) ? x : y

#define Max(x, y) ( x > y ) ? x : y

#define density(x, y) ( x != 0 ) ? 1 - x*y : 1

using namespace std;

template<class T, class V> class hold {

friend bool operator==(T x, hold& obj) {

bool tst = ( x == obj->key );

return tst;

public:

hold() : ptr() {

ptr = new hold(key, ntimes);

pObj = ptr;
}

hold(T x, V y) : key( x ) , ntimes( y ) { }

hold<T, V>( hold* obj ) : pObj(obj) {

key = obj->key ;

ntimes = obj->ntimes;

hold<T, V>( hold* obj( T x, V y) ) : pObj(obj( key, ntimes)) {

T x = obj->key ;

V y = obj->ntimes ;
pObj = new hold<T, V>(x, y);

ptr = pObj;

/*hold<T, V>( ) : pObj( ) {

pObj = new hold<T, V>(key, ntimes);

}*/

~hold() {

if ( ptr != NULL) delete ptr; else { }

if ( pObj != NULL) delete pObj; else { }


}

inline void SetKey( T x ) { key = x ; }

inline T GetKey( ) const { return( key ); }

inline void SetNtimes( V y ) { ntimes = y ; }

inline void IncrementNtimes( ) { ntimes += 1;}

inline V GetNtimes( ) const { return( ntimes ) ; }

inline void Sethold( ) { pObj = new hold<T , V>(key, ntimes); }

inline hold<T, V>* GetHold( ) const { return( pObj);}

inline hold* GetPtr( ) const { return( ptr ); }

inline bool operator==( T x) {

return ( x == key ) ;

private:

T key;

V ntimes;

hold* ptr;

hold<T, V>* pObj;


};

template<class T, class V> void Remplir( T& cch, std::vector<hold<T, V>>& w){

hold<T, V>* obj = new hold<T, V>( cch, V(1) );

w.push_back(*obj);
delete obj;
}

template<class T, class V> void ReFind( T& x, std::vector<hold<T, V>>& w){

if ( w.size() == 0 ) {

Remplir( x, w);

}else{

bool ae = false;

for( auto& z : w) {

if( z.operator==(x)){

z.IncrementNtimes();

if( ae == false) ae = true;


}
}

if( ae == false) Remplir(x, w);


}
}

int main(int argc, char** argv) {

if ( argc != 3 ) {

fputs( " not enough parameters \n", stderr);

exit(EXIT_FAILURE);

}else{

ifstream fptr;

fptr.open(argv[1], std::ios::in | std::ios::binary);

if( fptr.is_open() ) {

//typedef std::vector<hold<char, unsigned int>> vect;

std::vector<hold<char, unsigned int>> vect;

///vect* vec = new vect;


///vect* vec = new vect;

char cch[1];

while(!fptr.eof() ) {

//cch = fptr.get();

fptr.read(cch, 1);

ReFind(cch[0], vect);
}

fptr.close();

ofstream gptr;

gptr.open(argv[2], std::ios::out | std::ios::binary);

for(auto& z : vect){

//int n = (int)(z.GetKey());

char n = z.GetKey();

unsigned m = z.GetNtimes();

float pf = log2( 2 - log2( ( 3 + m) / ( 1 + m)));

pf = pf / ( 2 - pf);

float qf = log2( 1 + log2( ( 3 + m ) / ( 1 + m ) ));

qf = qf / ( 1 + qf );

//simply easy way is to use


float a = log2( 1 + qf / ( 1 + n * pf));

//float b = log2( 1 + density(pf, qf) / ( 1 + a )) * cos(2


* pi * n * ff * TT);

float b = log2( 1 + density(pf, qf) / ( 1 + a )); ///*


cos(2 * pi * n * ff * TT);

gptr << b << bc;

gptr.close();

///delete vec;

}else{

fputs("not possible to open file for reading \n", stderr);

exit(EXIT_FAILURE);

}
}
}

Because job scheduling is great opportunity looks towards valid modeling


opportunity meets the translated terminology of proportional processing :
(n⋅(1− p)+1) (n⋅p+1)
(log2 ( ))⋅(log2 ( ))
p (1− p)
proportionality 0= , n=appear (event), event=getch()
2 p
(1+16⋅(1+cos )⋅exp( ))
1-p
(n⋅(1− p )+1) (n⋅p+1)
(log2 ( ))⋅(log2 ( ))
p (1− p)
proportionality 1= ,n=appear (event ), event=fgetc ()
1-p
(1+16⋅(1+cos2 )⋅exp( ))
p
3+n 3+n
(α⋅log2 (2−log2 ( ))) ( α⋅log2 (1+log 2 ( )))
1+n 1+n
p= , q= , n=1... N =appear (event)
3+n 3+n
(2−α⋅log2 (2−log 2 ( ))) (1+ α⋅log2 (1+log 2( )))
1+n 1+n
q
store 0=log2 (1+ ), m=indexing(appear (event )), event =getchar ()
(1+m⋅p)
p
store1 =log 2 (1+ ), m=indexing(appear (event )), event =getchar ()
(1+m⋅q)

While digital driven draw description design (designing digital illustration and
its corresponding images through a description process of imagination world would
meet the realistic world where operative opinions shall designate the harmony of
worthy way has to provide built in behavior of digital draw description design with
required necessity of inner intellectual inspiration or inspired insight has to
demonstrate or show that the harmony of existence shall accept associate assignment
( variable with constant, multiplication with division, add with subtract,
abstraction with consideration, progress with growth, manufacturing with hacking,
development with fragility or afraid-ness or timidity … or bashfulness when making
decision … (notice that based upon valid description of not(inventing) could help
people stand around behind appropriate arrangement show when the language of human
harmony shall obey to useful units of transition terminology:: Modesty arises from
a low estimate of ourselves;
bashfulness is an abashment or agitation of the
spirits at coming into contact with others; diffidence
is produced by an undue degree of self-distrust;
shyness usually arises from an excessive
self-consciousness, and a painful impression that
every one is looking at us. Modesty of deportment is
becoming in all; bashfulness often gives rise to
mistakes and blundering; diffidence in society
frequently makes a man a burden to himself; shyness
usually produces a reserve or distance which is often
mistaken for haughtiness.)
Hence, based upon illustrative insight would show people principles of “guide me as
it could, show me the right as it would” dynamics which has to join human
cooperative collectivism with valid evaluation of “value of (*this)”. Therefore,
professionalism is better way to support the inventive insight of human harmony
when resulting in instantiations (making objects aiming to run modeling opportunity
from classes abstraction across over away when discrete event would explore the
principles of “wait on event’s occurrence” (let assume that digital flip flop (wait
on or wait for or wait until J event or K event or in general term an associate
occurrence would offer energy for possible excitement in language of incoming
edges. Hence within the new biotechnology show when looking into proposal phenomena
of photo-synthesis when the exerting enlightenment has to provide the inertial
built in behavior of associate composite with valid incoming edges could exploit
the ability of producing the meaningfulness of “to be what to be is a “not but”
kinetics (going left-right process) →> belonging or apartness of motivated moral
kindness searching reasons artistic achievement.. ,
y⋅A
( )
a
kindness →e x = , b=2 n , n=1. .. N , A=array =vector<hold<T, V>>
Max
(− y + )
b
T =class :char ,∫ , float , V =class :double , enumeration , structure , ...

Hence it is intentional usefulness of inner driven dynamics would bring upon the
entirely composite (leaf like water production when the oxygen is an exiguous
excitement of leaf like helium which is coming from sun (higher temperature
effects) (hydrogen).

Although while human body skeleton has to admit that the primordial composite of
vital vivid issues is to meet owing ownership (in general term the scheduling
soul:: not yet exist (Elizabeth’s mother was one year old), next after a number of
years Elizabeth was child, but due to survivals requirement, Elizabeth has
something modified (new hex encoding to meet the resulting of float encoding ),
Elizabeth got children owing herself because it was a driven dependency of hopes,
wishes, helpfulness, motivation, having moody aspiration, willing …
1 ∏ (1−n⋅p)
In fact, using the principles n which has to represent a
∫ ( (1− )∂ p
0 p⋅(1− p))

nuclear nucleus composite would affect or refer or offer or work for principles on

what float encoding template<class T, class V> class hold<T, V> :: hold() construction

which manipulates the principles of holding harmony of metrics management or in


better wealthy luxury of digital obedience:: transporting transition tractability

mapping ( pair i , pair (i +i) ), mapping(mapping( pair i , pair (i+i )), pair(i +2) )
pair 0 =(measurable :: public (amount ),utility :: public(tools))
into :: pair 1=(instill : : public (node), infuse :: public(edge)) , which has to
pair 2 =(custom :: public(event ), trust : : public (time))
time= counter :: composite (to count a day away to be aware)
event =happening( occurrence to appear across over away )

illustrate the portability of meaningfulness (resulting in reference for super-well


achievement, when the harmony of cooperation has to accept any language of
composing Composite combine its owing tools to produce the essential energy for
“incoming edges” tokens which has to transport the values of intention images
referred to impressive pressure of imagination (imagine that the rounding existence
has to express or vocalize around over away but when looking into the major main
wavy behavior of considerable expressions,
where the conditional harmony has to set forth resulting in reality of imagination
and realization of important impact would affect the whole composite

(min X ()⋅max X ()×(max X ()−min X ()))


wavy=
∑ (min X ()+max X ())
X

∏ (1−n⋅p)
n
in entirely encoding= exploitation
((1− p⋅(1− p ))×( p +(1− p)2 )×( p⋅(1− p)+(1−2⋅p)2 ))
2

n+3 n+3
(log2 (2−log2 ( ))) (log 2 (1+log2 ( )))
n+1 n+1
p= , 1− p=
n+3 n+3
(2−log2 (2−log2 ( ))) (1+log2 (1+log 2 ( )))
n+1 n+1

of moody motivated willing (ability and wish hope to get better result when
realizable ideas and opinions have to respect the harmony of existence. Like many
other philosophical aspects, when something has to occur, transition terminology
has to take advantage of the proposal theory of digital driven draw description
design. Thereof valid modeling show (like the synthesis tools for Very large Scales
hardware design language that can describe the phenomena of “wait on”, “wait
until”, “wait for”, “wait statements” when the elaboration process of #include
<signal> which refer to resulting in excitement would judge the harmony of incoming
amount has to comprehend the situation of vocalizing process aims to ask for
“super-well-better-done” valuation to be implementable insight holds the entirely
exploitation of human commonly sense refer to finest human being accepts the major
main processing of human willing around over away. Thereupon charging for meeting
the reality of illustrative affects of imagination has to believe much more in the
traceability (Adams story is the most famous rightly story for building up
opportunity of soul satisfaction and supervisory of cheerfulness at the time when
human harmony would accept coordination of informative insight would bring upon the
fruitfulness of commonly sense of finest human being at a moment when the language
(vocalization terminology of meaningfulness yeah vocalization terminology of
pointers refer to significance of harmony speech issuing from the driven kernel of
objectives aims (each abstraction classification would deliver basic composite of
objectivity while the modeling process can have great influence on its
corresponding roles: for each object in list (“well”, “super-well”, “wheeling
days”, “higher attention”, “bright clear meaningful desires”, “peaceful images of
cooperation”, “educated exploitation”, “learning for professionalism”, “subject of
awareness” …) settlement set which can be transported into associate composite of

1
(1−2⋅p )n
run “confidence in owing selfish” dynamics=∫ (log2 (1+ )∂ p) mechanism
0 (1− p⋅(1− p))

that can influence the whole entirely usage utility of float encoding when the
effect of inducing wavy behavior has to assign its fully energetic power into or
within valid elaboration concept of imaging impact. What does this mean? The
imagination world or the world of virtuality is a normal way or believing in the
harmony holding process which could transport the principles of cooperative
collectivism into neutrality of knowledge culture a culture which has to combine
all sort kind stuffs of specification around language of fruitfulness of
cooperative collectivism, a kindness of sensitivity of associate composite, a
correspond attention for valid simulation (timing simulation works at any
instantiation to gather resulting vocalization of trust terminology where the
principles of owner built in behavior has to generate the charges for impressive
pressure of scheduling soul bring fully energy of being vital vivid issues to
survive advantages, advances, arrangement, and then to encourage inner ownership
being transformed into valid innocent process of believing comportment when human
character shall admit things in adaptive ways can explain examples of exploitation
and can affect environments of wellness and quietness.
Let’s look towards the meaningfulness of imagination which has to excite the whole
composite showing or demonstrating that the harmony reign is a process of “to
imagine that”, yeah imagine that wavy behavior has the entirely process of valid

elaboration combines the model of θ⋅sin (2⋅π⋅f⋅n⋅T ) dynamics where raffinate show

works to implement all sort kind stuffs of “super-well-done” show...

Appendix waveform compression example

#include <bits/stdc++.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <wchar.h>
#include <cwchar>
#include <cstdio>
#include <cstdlib>
#include <cstdbool>
#include <cstring>
#include <cmath>
#include <iostream>
#include <ios>
#include <iomanip>
#include <istream>
#include <sstream>
#include <fstream>
#include <vector>
#include <map>
#include <algorithm>
#define pi 3.1426

#define Min(x, y) ( x < y ) ? x : y

#define Max(x, y) ( x > y ) ? y : x

#define density(x, y) ( x != 0 ) ? 1 - x * y : 1;

using namespace std;

template< class T, class V> class hold {

friend bool operator==( T X, hold& obj) {

std::cout << " value of key = " << X << std::endl;

return ( X == obj->key);
}
public:

///hold(NULL) : ptr(NULL) {
///hold( void ) : ptr(NULL) {

hold( ) : ptr(NULL) { }

/*hold(hold* obj) : ptr(obj) {

ptr = new hold(obj->key, obj->ntimes);

key = ptr->key;

ntimes = ptr->ntimes;

pObj = ptr;
}*/

hold( hold<T, V>* obj) : pObj(obj) {

pObj = new hold<T, V>(obj->key, obj->ntimes);

key = pObj->key;

ntimes = pObj->ntimes;

ptr = pObj;
}

hold(T x, V y) : key(x), ntimes(y) {

///key = x;

std::cout << "value of key = " << key << std::endl;

///ntimes = y;
std::cout << "value of ntimes = " << ntimes << std::endl;

//ptr = new hold(x, y);

///pObj = new hold<T, V>(x, y);


}

~hold() { if ( ptr != NULL ) {

delete ptr;

delete[] ptr;

}else if ( pObj != NULL ){

delete pObj;

delete[] pObj;

}else { }

inline void SetKey( T x) { key = x; }

inline void SetNtimes( V y) { ntimes = y; }

inline void SetHold( T x, V y) {

key = x;

ntimes = y;

ptr = new hold(x, y);

pObj = new hold<T, V>(x, y);


}

inline T GetKey(hold& obj) const { return obj.key; }

inline V GetNtimes(hold& obj) const { return obj.ntimes; }

inline hold* GetHold(void) const {

ptr = new hold();

return ptr;

}
inline hold<T, V>* GetHoldObj(void) const {

pObj = new hold<T, V>;

return pObj;

inline bool operator==(T x) {

return ( x == key );

inline void MakeClean() {

if ( ptr != NULL ) {

delete ptr;

delete[] ptr;

}else if ( pObj != NULL ) {

delete pObj;

delete[] pObj;

}else { }

private:

T key;

V ntimes;

hold* ptr;

hold<T, V>* pObj;

inline virtual hold<T, V>* Sethold( T x, V y) const {

///pObj = new hold(x, y);

return pObj;

}
};

///typedef class hold hold;


///------------------------------------------------------------------------------
template<class T, class V> void inserting(T cch, std::vector<hold<T, V>>* w) {

hold<T, V>* holds = new hold( T(cch), V(1) );

(*w).push_back( *holds );

int ll = (*w).size();

//delete holds ;

///delete[] holds ;

holds->MakeClean();
}

////template<class T, class V> std::vector<hold<T, V>> AeFind( T cch,


std::vector<hold<T, V>>& w){
////template<class T, class V> void AeFind( T cch, std::vector<hold<T, V>>& w){
//
template<class T, class V> void AeFind( T cch, std::vector<hold<T, V>>* w){

bool ae = false;

if ( (*w).size() == 0 ) {

inserting( cch, w);


}else{

for( auto& z : (*w)) {

V m = (z).GetNtimes(z);

if( z.operator==( cch ) ) {

m = 1 + m;

z.SetHold( cch, m );

ae = true;
}

}
if( ae == false ) {
///goto label;
inserting(cch, w);
}
}

///return w;
}

int main( int argc, char** argv) {

if( argc != 3) {

fputs("not enough parameters \n", stderr);

exit(EXIT_FAILURE);
}else{

ifstream fptr;

fptr.open(argv[1], ios_base::in | ios_base::binary);

if( fptr.is_open()) {

///std::vector<hold<wchar_t, unsigned int>> vect;

std::vector<hold<int, unsigned int>> vect;

///wchar_t cch;

///short cch;

///char* cch = (char*)malloc(4 * sizeof(char));


///char* cch = (char*)malloc(4 * sizeof(char));

char cch[4];

while( ! fptr.eof() ) {

///int qy = fptr.get();

///fptr.read(&cch, 1);

fptr.read(cch, 4);

///int qy = stoi(a);

///int qy = atoi( a.c_str() );

int qy = (int)cch;

AeFind(qy, &vect);

//delete cch;

//delete[] cch[];

fptr.close();
ofstream lptr;

for(auto& z : vect) {

int n = (int)(z.GetKey(z));

int m = (int)(z.GetNtimes(z));

float a = log2( 1 + m ) / ( 1 + log2( 1 + m ));

float d = log2( 2 - a ) / ( 2 - log2( 2 - a ) );

float k = log2( 1 + a ) / ( 1 + log2( 1 + a ) );

float wx = density(a, d);

float fx = log2( 1 + ( 1 - wx) / ( 1 + n * wx ));

lptr << fx << ' ';

lptr.close();

}else{

fputs("not possible to open file yet \n", stderr);

exit(EXIT_FAILURE);
}
}

}
/*int main() {
Rectangle obj (3, 4);
Rectangle * foo, * bar, * baz;
foo = &obj;
bar = new Rectangle (5, 6);
baz = new Rectangle[2] { {2,5}, {3,6} };
cout << "obj's area: " << obj.area() << '\n';
cout << "*foo's area: " << foo->area() << '\n';
cout << "*bar's area: " << bar->area() << '\n';
cout << "baz[0]'s area:" << baz[0].area() << '\n';
cout << "baz[1]'s area:" << baz[1].area() << '\n';
delete bar;
delete[] baz;
return 0;
}*/

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