Professional Documents
Culture Documents
TALENTS
Second Sight
Max: Initiative Bonus
Tests: Any Test to detect the Winds of Magic
The Second Sight Talent allows you to perceive the
Winds of Magic, and how magic influences the world
around you. Second Sight affects all your senses, and
how it manifests is dependent on individual
experience and training: So, where Aqshy may have a
hot, cinnamon odour to one pyromancer, it
could feel like searing ear itches to another.
If you have Second Sight, you may use any
appropriate Skills with your aethyric senses, most
commonly your Intuition, Perception, and Track
Skills. For example, a Magister following the trail of a
fleeing witch could make a Track test, following the
faint traces of Dhar in the witch’s path, rather than
their literal footsteps. Or a Witch looking to see what
kind of magic had gathered locally could use
Perception to examine the Winds more closely. Like
the mundane senses, Second Sight does not simply
switch off, which is a source of great discomfort to
those who would rather have no truck with the Winds
of Magic but cannot help what they perceive. This
means the GM may request Tests, or take Tests on
your behalf, to see if you spot subtle magical details in
your surrounding environment, even if you’re not
looking for them.