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Blackjacker (5e Rogue Subclass)

Bonus Proficiencies
At 3rd level you gain proficiency with martial weapons and medium armour. Also you may perform
sneak attacks with any one-handed melee weapon.

Grab Em!
At 3rd level you can use your bonus action granted by Cunning Action to make a Strength (Athletics)
check to restrain, grapple or shove an opponent within reach. Additionally you have advantage on all
Strength (Athletics) checks made to restrain, grapple or shove creatures.

Take Them Alive


At 3rd level you can use blunted arrows and bolts to deal bludgeoning damage instead. When using a
bludgeoning weapon you can choose for all of your damage to be nonlethal.

Sizing Up
At 9th level as an action you can make a Charisma (Intimidation) or Charisma (Deception) check
against a creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you
must share a language. If you succeed on the check you gain one of the following benefits:
• Gain one piece of knowledge from the creature, like where they or another person lives, their
schedule etc. This must be knowledge the creature actually possess.
• They gain disadvantage on the next Grapple attempt made against them within the next minute.
• They become frightened of you for 1 minute, ending when you take damage (Intimidation only)
• They become charmed by you for 1 minute and will follow any reasonable requests (Deception
only).
If the creature's Wisdom (Insight) check is successful they become immune to this feature for the next
24 hours.

Manhandler
At 13th level you count as if you were one size larger for the purpose of determining your carrying
capacity. When you successfully grapple a creature, you can drag or carry the grappled creature at full
speed rather than half and the grappled creature can't speak and can't cast spells that include a verbal
component. Additionally when you use a net, manacle or other containment device on the creature
increase the DC by your proficiency modifier.

Blackjack
At 17th level you can knock unconscious any creature from which you are hidden, or is surprised, and
that you hit with a bludgeoning weapon. The creature must make a Constitution save (DC 8 + your
Strength or Dexterity modifier + your proficiency bonus) after you successfully hit it, or else it is
knocked unconscious and stabilized. The creature still takes any damage you would deal to it,
regardless of the save, but this damage is non-lethal and will not kill the target whether it saves or not.
A creature knocked out in this way regains consciousness in 1d4 hours, or if healed by healing spell.

Credit: https://www.reddit.com/r/dndnext/comments/32kndo/rogue_archetype_homebrew_thug/?
st=jsnsb2gm&sh=8d9e1446 (Reddit User Professorpenquin)
http://www.enworld.org/forum/showthread.php?572978-The-Thug-A-Subclass-for-Strength-Rogues
(Enworld User clutchbone)
https://homebrewery.naturalcrit.com/share/BJllw5fg (GITPG User Ambient Raven)

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