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Sh o r t a n d St o u t

B old and hardy, dw arves are kn ow n as


skilled w arriors, m iners, and w orkers
o f stone and metal. T h ough they stand
w ell under 5 feet tall, dw arves are so
broad and com pact that they can weigh
as much as a human standing nearly tw o
feet taller. Th eir cou rag e and endurance
are also easily a match for any o f
the larger folk.
D w arven skin ranges from deep brow n to a paler
hue tinged with red, but the m ost com m on sh ades are
light brow n or deep tan, like certain ton es o f earth.
Th eir hair, w orn long but in sim ple styles, is usually
black, gray, or brow n, though paler dw arves often have
red hair. M ale dw arves value their beard s highly and
g room them carefully.

L o n g M e m o r y, L o n g G r u d g e s
D w arves can live to be m ore than 4 0 0 years old, so the
oldest living dw arves often rem em ber a very different
Dwar f w orld. F or exam ple, som e o f the oldest dw arves living
in Citadel Felbarr (in the w orld o f the Forgotten R ealm s)
“Y e r l a t e , e l f !” c a m e t h e r o u g h e d g e o f a f a m i l i a r
can recall the day, m ore than three centuries ago, w hen
voice. Bruenor Battlehammer walked up the back of his or c s con q u ered the fortress and drove them into an exile
dead foe, disregarding the fact that the heavy monster lay that lasted over 2 5 0 years. T h is longevity grants them a
perspective on the w orld that shorter-lived races such as
on top of his elven friend. In spite of the added discomfort,
hum ans and halflings lack.
the dwarf’s long, pointed, often-broken nose and gray- D w arves are solid and enduring like the m ountains
streaked though still-fiery red beard came as a welcome they love, w eathering the pa ssa ge o f centuries with stoic
sight to Drizzt. “Knew I’d fi ndy e in trouble if I came out endurance and little change. Th ey resp ect the traditions
o f their clans, tracing their an cestry ba ck to the
an' lookedfor ye!"
fou nding o f their m ost ancient stron gholds in the youth
—R. A . S a lvatore, The Crystal Shard o f the w orld, and don't abandon th ose traditions lightly.
Part o f th ose traditions is devotion to the g od s o f the
K in gdom s rich in ancient grandeur, halls carved into the dw arves, w h o uphold the dw arven ideals o f industrious
roots o f m ountains, the ech oin g o f picks and h am m ers labor, skill in battle, and devotion to the forge.
in deep m ines and blazing forges, a com m itm en t to Individual dw arves are determ ined and loyal, true to
clan and tradition, and a burning hatred o f goblins and their w ord and decisive in action, som etim es to the point
orc s —th ese co m m o n threads unite all dw arves. o f stu bborn n ess. M any dw arves have a strong sen se
o f ju stice, and they are slow to forget w ron g s they have Sl o w t o T r u s t
suffered. A w ron g don e to one dw arf is a w ron g done to Dwarves get along passably well with most other races. “The
the d w a rf’s entire clan, so w hat begin s as on e dw arf’s difference between an acquaintance and a friend is about a
hunt for ven gean ce can b e c o m e a full-blow n clan feud. hundred years,” is a dwarf saying that might be hyperbole,
but certainly points to how difficult it can be for a member o f
C l a n s a n d K in g d o m s a short-lived race like humans to earn a dwarf’s trust.
Elves. “ It’s not wise to depend on the elves. No telling what
D w arven kin gdom s stretch deep beneath the m ountains an elf will do next; when the hammer meets the orc’s head,
w here the dw arves m ine gem s and preciou s m etals they’re as apt to start singing as to pull out a sword. They’re
and forge item s o f w onder. They love the beauty and flighty and frivolous. Two things to be said for them, though:
artistry o f preciou s m etals and fine jew elry, and in som e They don’t have many smiths, but the ones they have do very
dw arves this love festers into avarice. W hatever w ealth fine work. And when orcs or goblins come streaming down
they ca n ’t find in their m ountains, they gain through out o f the mountains, an elf’s good to have at your back. Not
trade. Th ey dislike boats, so enterprising hum ans and as good as a dwarf, maybe, but no doubt they hate the orcs
as much as we do.”
halflings frequently handle trade in dw arven g ood s
Halflings. “Sure, they’re pleasant folk. But show me a
along w ater routes. Trustw orthy m em bers o f other races
halfling hero. An empire, a triumphant army. Even a treasure
are w e lcom e in dw arf settlem ents, though so m e areas for the ages made by halfling hands. Nothing. How can you
are off lim its even to them. take them seriously?”
T h e ch ief unit o f dw arven society is the clan, and Humans. “You take the time to get to know a human, and
dw arves highly value so cia l standing. Even dw arves by then the human’s on her deathbed. If you’re lucky, she’s
w h o live far from their ow n k in gdom s cherish their clan got kin— a daughter or granddaughter, maybe— who’s got
identities and affiliations, recog n ize related dw arves, hands and heart as good as hers. That’s when you can make
and invoke their an cestors’ n am es in oaths and curses. a human friend. And watch them go! They set their hearts on
To be clan less is the w orst fate that can befall a dwarf. something, they’ ll get it, whether it’s a dragon’s hoard or an
empire’s throne. You have to admire that kind o f dedication,
D w arves in other lands are typically artisans,
even if it gets them in trouble more often than not.”
esp ecia lly w eapon sm ith s, arm orers, and jew elers. S om e
b e c o m e m ercen a ries or bodyguards, highly sought after
for their cou rag e and loyalty.

G o d s , G o l d , a n d C l a n
D w a rves w h o take up the adventuring life m ight be
m otivated by a desire for treasure—for its ow n sake, for
a sp ecific p u rpose, or even out o f an altruistic desire to
help others. Other dw arves are driven by the com m a n d
or inspiration o f a deity, a direct calling or sim ply a
desire to brin g glory to on e o f the dw arf gods. Clan and
an cestry are also im portant m otivators. A d w a rf might
seek to restore a clan ’s lost honor, avenge an ancient
w ron g the clan suffered, or earn a new p lace w ithin the
clan after having been exiled. Or a dw arf m ight search
for the axe w ielded by a m ighty ancestor, lost on the field
o f battle centuries ago.
D w a r f Na m e s Tool Proficiency. You gain proficiency with the
artisan’s tools o f y ou r choice: sm ith’s tools, b rew er’s
A d w a rf’s nam e is granted by a clan elder, in a ccord a n ce supplies, or m a son ’s tools.
with tradition. Every p roper dw arven nam e has been Stonecunning. W h enever you m ake an Intelligence
u sed and reu sed dow n through the generations. A (H istory) ch eck related to the origin o f stonew ork, you
d w a rf’s n am e b elon g s to the clan, not to the individual. are con sid ered proficient in the H istory skill and add
A dw arf w h o m isu ses or brings sham e to a clan nam e double your p roficiency bon u s to the check, instead o f
is stripped o f the nam e and forbidden by law to use any your n orm al proficiency bonus.
dw arven nam e in its place. Languages. You can speak, read, and w rite C om m on
M ale Names: Adrik, A lberich, Baern, Barendd, Brottor, and D w arvish. D w arvish is full o f hard con son a n ts and
Bruenor, Dain, Darrak, D elg, Eberk, Einkil, Fargrim , guttural sou n ds, and th ose characteristics spill over into
Flint, Gardain, Harbek, Kildrak, M orgran, Orsik, w hatever other language a dw arf m ight speak.
Oskar, R angrim , Rurik, Taklinn, Thoradin, Thorin, Subrace. T w o m ain su braces o f dw arves populate the
Tordek, Traubon, Travok, Ulfgar, Veit, Vondal w orld s o f D &D: hill dw arves and m ountain dw arves.
Female Names: Am ber, Artin, Audhild, Bardryn, C h oose on e o f these subraces.
Dagnal, D iesa, Eldeth, Falkrunn, Finellen, G unnloda,
H il l D w a r f
G urdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa,
M ardred, R isw ynn, Sannl, Torbera, Torgga, Vistra A s a hill dwarf, you have keen sen ses, deep intuition,
Clan Names: Balderk, Battleham m er, Brawnanvil, and rem arkable resilience. T h e gold dw arves o f Faerun
Dankil, Fireforge, Frostbeard, G orunn, H olderhek, in their m ighty southern k ingdom are hill dw arves, as
Ironfist, Loderr, Lutgehr, R um naheim , Strakeln, are the exiled Neidar and the d eb a sed K lar o f K rynn in
Torunn, Ungart the D ragon lan ce setting.
Ability Score Increase. Your W isd om score
D w a r f T r a it s in creases by 1.
Dwarven Toughness. Y our hit point m axim um
Your dw arf character has an assortm ent o f inborn
in creases by 1, and it in creases by 1 every tim e you
abilities, part and parcel o f dw arven nature.
gain a level.
Ability Score Increase. Your Constitution sco re
in creases by 2. M o u n t a in D w a r f
Age. D w a rves m ature at the sa m e rate as hum ans, but A s a m ountain dwarf, you're stron g and hardy,
they’re con sid ered y ou n g until they reach the age o f 50. a ccu stom ed to a difficult life in rugged terrain. You’re
On average, they live about 35 0 years. probably on the tall side (for a dw arf), and tend tow ard
Alignment. M ost dw arves are lawful, believing firmly lighter coloration. The shield dw arves o f northern
in the benefits o f a w ell-ordered society. Th ey tend Faerun, as w ell as the ruling Hylar clan and the noble
tow ard g o o d as w ell, with a stron g sen se o f fair play and D aew ar clan o f D ragon lance, are m ountain dw arves.
a b elief that everyone deserv es to share in the benefits o f Ability Score Increase. Your Strength sco re
a ju st order. in creases by 2.
Size. D w a rves stand b etw een 4 and 5 feet tall and Dwarven Armor Training. You have proficiency w ith
average about 150 pou nds. Your size is M edium . light and m edium armor.
Speed. Your b a se w alk in g sp eed is 25 feet. Your
sp eed is not redu ced by w earin g heavy armor.
D u er g a r
Darkvision. A ccu stom ed to life underground, you
In cities deep in the Underdark live the duergar, or gray
have su perior vision in dark and dim condition s. You
dwarves. These vicious, stealthy slave traders raid the surface
can see in dim light w ithin 6 0 feet o f you as if it w ere
world for captives, then sell their prey to the other races of
bright light, and in darkness as if it w ere dim light. You the Underdark. They have innate magical abilities to become
ca n ’t d iscern color in darkness, only shades o f gray. invisible and to temporarily grow to giant size.
Dwarven Resilience. You have advantage on saving
th row s against p oison , and you have resistan ce against
p oison dam age (explained in chapter 9).
Dwarven Combat Training. You have proficiency
w ith the battleaxe, handaxe, th row in g hamm er,
and w arham m er.

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