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Arcanum surge

Otherworldly Patron At 10th level, choose 1 warlock spell you know of 3rd level or
Unbeknownlingly you made a pact with some entity. You lower that deals lightning or thunder damage.
serve as this creature’s eyes and ears, watching the world You can cast that spell once at 3rd level without expending
beyond its domain. a spell slot, and you can add your charisma modifier to the
Expanded spell lists damage roll of that spell against one of its targets. You
Your patron lets you choose from an expanded spell list when must finish a long rest before you can do so again.
you learn a warlock spell. The following spells are added to Beginning at 18th level you regain your use of this feature
the warlock spell list for you. when you finish a short or long rest.
Spell level Spell Improved elemental flare
Starting at 14th level your elemental flare becomes more
1st Absorb elements Thunderwave potent granting additional benefits.
2nd Protection from poison Warding wind
While your storm cloud exists, you can use your action to
3rd Elemental weapon Call lightning dismiss it, causing a burst of tempest energies. The
4th Conjure minor elements Storm sphere energy flashes down at the target of your Elemental flare
and then chains to as many as two other targets, both of
5th Planar binding Control winds which must be within 15 feet of the target.
A target must make a Constitution saving trow against
Shielding winds your warlock spell save DC. On a failed save, the target
Starting at 1st level, you can invoke your patron power to takes 4d8 lightning damage and is stunned until the end
protect you from harm. of his turn. On a successful save, the target takes half as
much damage and isn't stunned.
As a bonus action, you create elemental infused winds
that swirl around you .
Until the end of your next turn, you gain resistance to all
damage
If a hostile creature is within 10 feet of you when this
feature ends, it takes force damage equal to your warlock
level + your Charisma modifier.
Once you use this feature, you can’t use it again until you
finish a short or long rest.
Elemental Flare
At first level you gain the ability to harness a part of the
power granted by your patron. You can use this feature equal
to your Charisma modifier (a minimum of one) You regain all
expended uses on a long rest.
As a bonus action, choose on creature within 30 feet of
you. You create a small localized storm cloud above that
creature that lasts for 1 minute. The cloud moves with the
creature remaining centered on it.
While the cloud exists, whenever you deal lightning or
thunder damage to the target it takes additional damage of
the same type equal to your proficiency bonus
In addition, if the target makes a ranged attack, you can
use your reaction to impose disadvatage on the attack roll,
as strong winds buffett the target. Once used, this property
of the cloud can't be used again for the duration.
Primal Eruption
Starting at 6th level, you learn to infuse your spells with an
eruption of elemental energy.
Whenever you cast a spell using a warlock spell slot, you
can choose one hostile target of the spell centering the
eruption on that creature.
Each creature within 10 feet of the target is subjected to a
crippling electrical shock and can't take reactions or
attacks of oppertunity until the end of your next turn.

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