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USER’S GUIDE
PUBLICATION ARENCC-UM001H-EN-P–January 2012
Supersedes Publication ARENCC-UM001G-EN-P
PN-111657
Contact Rockwell Automation Customer Support Telephone — 1-440-646-3434
Online Support— http://www.rockwellautomation.com/support
Copyright Notice © 2012 Rockwell Automation, Inc. All rights reserved. Printed in USA.
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reproduction and/or distribution without prior written consent from Rockwell Automation, Inc. is strictly prohibited.
Please see the license agreement for details.
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Warranty This product is warranted in accordance with the product license. The product’s performance may be affected by system
configuration, the application being performed, operator control, maintenance, and other related factors. Rockwell
Automation is not responsible for these intervening factors. The instructions in this document do not cover all the
details or variations in the equipment, procedure, or process described, nor do they provide directions for meeting every
possible contingency during installation, operation, or maintenance. This product’s implementation may vary among
users.
This document is current as of the time of release of the product; however, the accompanying software may have
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document or the software at anytime without prior notice. It is your responsibility to obtain the most current information
available from Rockwell when installing or using this product.
Version: 14.00.00
Modified: January 18, 2012 11:02:10 AM
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Contents
2 • Introduction to Simulation 9
Simulation defined . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Systems and models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Advantages of simulation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
The simulation process. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Problem definition and project planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Style definition and model formulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Experimental design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Input data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Verification and validation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Documentation and implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3 • General Concepts 23
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Planning horizon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Timeslots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Contact types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
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Arrival pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Trunk Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Routing Scripts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Agent Skill Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Schedules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Agent Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Parent Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Data sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Performance measures/reporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
4 • Features 31
Different stages in the contact life span . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Contact arrival (required) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Blocked contacts (required) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Offered contacts (required). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Abandoned contacts (optional) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Disconnected contacts (optional) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Contacts leaving messages (optional). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Handled contacts (required) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Talk time (required) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Conference (optional) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Transfer (optional) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
After-contact work (optional) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Contact back (optional). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Queue behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Queue construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Queue ranking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Agent selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Skill-based routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Routing script construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Begin Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Queue for Agent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Remove from Queue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
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Wait. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Disconnect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Transfer to Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Transfer to Agent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Conference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Branch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
End Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Costing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Agent costs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Trunk costs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Miscellaneous features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Pattern entry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Agent states. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Individual agents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Advanced configuration agents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
5 • Getting Started 47
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Loading and running an existing example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
General modeling skills and concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Panels and modules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Module copy and paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Repeat group duplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Disable animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Building an Arena Contact Center template model . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Defining the business application. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Model overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Model construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Running the model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
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Agent module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Contact module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Animate module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Report module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
8 • Reports 133
Agents and Trunks report. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Trunk Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Agent Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Contact Times and Counts report. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Contact Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Contact Counts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Other Contact Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Contact Count Statistics report. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Contact Time Statistics report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Agent Group Utilization report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Parent Group Utilization report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Trunk Group Utilization report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Overflow Count Statistics report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
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CONTENTS
B • Reports 201
Index 205
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1 Welcome to Arena Contact Center
Template
What is the Arena Contact Center template?
The Arena® Contact Center template is a simulation system developed by Rockwell
Automation, Inc., for the performance analysis of contact centers. It is built on
Rockwell Automation’s Arena simulation system and has been customized to allow
its users to build and run simulation models of contact center operations quickly and
easily and to analyze the results that these models produce.
Intended audience
The Arena Contact Center template is designed for contact center managers and
analysts and for industrial or systems engineers. It is typically deployed as an
enterprise business analysis and productivity tool.
You are interested in improving business productivity and are responsible for
evaluating and predicting the impact of proposed strategic and tactical changes. A
familiarity with the basic concepts and terms used in these types of system is assumed
as is a familiarity with computers and the Microsoft® Windows® operating system. A
familiarity with the concepts and terms used in simulation is also helpful.
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ARENA CONTACT CENTER TEMPLATE USER’S GUIDE
“Our service levels are in bad shape. We are considering either hiring an
outsourcer to help share the handling load or extending our hours. I wish I knew
where to get the most bang for the buck.”
“My telecomm guy has a new set of routing scripts to make use of some of our
advanced phone switch capabilities. I wonder how this is going to impact our
average speed of answer and our staff utilization.”
“Marketing has come up with a new program giving our ‘preferred customers’ a
special priority when they contact us with questions. What I’m worried about is
how this new program will affect the waiting times that the rest of our customers
experience.”
“We’ve been asked to provide telephone service and support for another business
unit. They’re asking us how much staff we need to hire or cross-train in order to
handle this increased load.”
Contact center managers have traditionally approached such problems using various
methods, including “gut feel” estimates, back-of-the-envelope calculations, elaborate
spreadsheets, and analytical queueing formulas such as Erlang C. Each of these
approaches, however, has significant limitations when applied to contact centers and
contact center networks.
Simulation can effectively and accurately model a contact center (or a network of
contact centers). Such a model can be used to study the performance of the system.
The simulation method is based on creating a computerized “copy” of the actual
contact center system and running this system for a period of time representing a day,
a week, or a month.
In particular, simulation explicitly models the interaction between contacts (for
example, calls or e-mail), routes, and agents, as well as the randomness of individual
contact arrivals and handle times.
By using simulation, managers and analysts can translate contact center data (such as
forecasts, contact-routing vectors, contact-handle time distributions, agent schedules,
or agent skills) into actionable information about service levels, customer
abandonment, agent utilization, first-contact resolution, and other important contact
center performance measures. These results are used to support key management
decisions that drive contact center operations and expenditures.
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1 • WELCOME TO ARENA CONTACT CENTER TEMPLATE
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ARENA CONTACT CENTER TEMPLATE USER’S GUIDE
Use standard contact center terminology wherever possible to make the model
building and usage process as intuitive as possible for contact center
professionals.
The Arena Contact Center template is a Microsoft® Windows® operating system-
based simulation system. It is one of a family of application solution templates
(ASTs) built on top of the Arena simulation system, leveraging Arena’s development
environment to create a focused and easy-to-use tool for contact center managers and
analysts.
DOCUMENT CONVENTIONS
Throughout the guides, a number of style conventions are used to help identify
material. New terms and concepts may be emphasized by use of italics or bold text;
file menu paths are in bold with a (>) separating the entries (for example, go to Help
> Arena Help); text you are asked to type is shown in Courier Bold (for example, in
this field, type Work Week), and dialog box and window button names are shown in
bold (for example, click OK).
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1 • WELCOME TO ARENA CONTACT CENTER TEMPLATE
Get help
Online help is always at your fingertips! Arena incorporates the latest in help
features, including What’s This? help that displays a brief description of fields in
dialog boxes, context-sensitive help on menu and toolbar buttons, and a help button
on each of Arena’s modules. See the Arena Help table of contents and index for a list
of all help topics.
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ARENA CONTACT CENTER TEMPLATE USER’S GUIDE
Get training
Do you need training? Rockwell Automation offers a standard training course
consisting of lectures and hands-on workshops designed to introduce you to the
fundamental concepts of modeling with Arena.
We also offer customized training courses designed to meet your specific needs.
These courses can be held in our offices or yours, and we can accommodate one
person or twenty. You design the course that’s right for you! Simply contact our
consulting services group to discuss how we can help you achieve success in your
simulation efforts.
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1 • WELCOME TO ARENA CONTACT CENTER TEMPLATE
Contact us
We strive to help all of our customers become successful in their manufacturing
improvement efforts. To help us achieve this objective, we invite you to contact your
local representative or Rockwell Automation at any time that we may be of service to
you. Be sure to connect with us on Facebook and join the Arena User’s Group on
LinkedIn.
7
2 Introduction to Simulation
This chapter contains excerpts from the simulation textbook entitled Introduction to
Simulation Using SIMAN, Second Edition (McGraw-Hill, 1995) written by C. Dennis
Pegden, Randall P. Sadowski, and Robert E. Shannon.
Simulation defined
Simulation is one of the most powerful analysis tools available to those responsible
for the design, analysis, and operation of complex processes or systems. In an
increasingly competitive world, simulation has become a very powerful tool for the
planning, design, and control of systems. It is viewed today as an indispensable
problem-solving methodology for engineers, designers, and managers.
To simulate, according to Webster’s Collegiate Dictionary, is “to feign, to obtain the
essence of, without the reality.” According to Schriber [1987], “Simulation involves
the modeling of a process or system in such a way that the model mimics the response
of the actual system to events that take place over time.” We will define simulation as
the process of designing a model of a real system and conducting experiments with
this model for the purpose of understanding the behavior of the system,or evaluating
various strategies for the operation of the system, or both. We consider simulation to
include both the construction of the model and the experimental use of the model for
studying a problem. Thus, you can think of simulation modeling as an experimental
and applied methodology that seeks to:
describe the behavior of systems,
construct theories or hypotheses that account for the observed behavior, and
use the model to predict future behavior; that is, the effects produced by changes
in the system or in its method of operation.
The terms “model” and “system” are key components of our definition of simulation.
By model, we mean a representation of a group of objects or ideas in some form other
than that of the entity itself. By system, we mean a group or collection of interrelated
elements that cooperate to accomplish some stated objective. We can simulate
systems that already exist and those that can be brought into existence; that is, those
in the preliminary or planning stage of development.
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2 • INTRODUCTION TO SIMULATION
Advantages of simulation
Because its basic concept is easy to comprehend, a simulation model is often easier to
justify to management or customers than some of the analytical models. In addition,
simulation might have more credibility because its behavior has been compared to
that of the real system, or because it has required fewer simplifying assumptions, and
thereby has captured more of the true characteristics of the real system.
Virtually all simulation models are so-called input-output models; that is, they yield
the output of the system for a given input. Simulation models are therefore “run”
rather than “solved.” They cannot generate an optimal solution on their own as
analytical models can; they can only serve as tools for the analysis of system behavior
under specified conditions. (The exception is a simulation model used to find the
optimum values for a set of control variables under a given set of inputs.)
We have defined simulation as experimentation with a model of the real system. An
experimental problem arises when a need develops for specific system information
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that isn’t available from known sources. The following list describes some of the
benefits associated with simulation.
In a contact center, the impact of new types of contacts, new agent schedules,
modified contact priorities, contact volumes, and other key inputs can be explored
without disrupting ongoing operations.
New routing scripts or transfer logic can be tested before committing resources to
implementation.
Hypotheses about how or why certain phenomena occur can be tested for
feasibility.
Time can be controlled: it can be compressed, expanded, and so on, allowing us to
speed up or slow down a phenomenon for study.
Insight can be gained about which variables are most important to performance
and how these variables interact.
A simulation study can prove invaluable to understanding how the system really
operates as opposed to how everyone thinks it operates.
New situations, about which we have limited knowledge and experience, can be
manipulated in order to prepare for theoretical future events. Simulation’s great
strength lies in its ability to let us explore “what if” questions.
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2 • INTRODUCTION TO SIMULATION
Competent project manager and team members. Are we assured of having the
necessary skills and knowledge available for successful completion of the
project?
Responsiveness to the clients. Have all potential users of the results been
consulted and regularly apprised of the project’s progress?
Adequate communication channels. Are we continually concerned that
sufficient information is available on project objectives, status, changes, user or
client needs, and so on, to keep everyone (team members, management, and
clients) fully informed as the project progresses?
The major thrust of the planning and orientation period is the determination of the
explicit goals or purpose of the simulation project. Simulation experiments are
conducted for a wide variety of purposes, including the following:
Evaluation: determining how well a proposed system design performs in an
absolute sense when evaluated against specific criteria.
Comparison: comparing several proposed operating policies or procedures or
other input scenarios.
Prediction: estimating the performance of the system under some projected set of
conditions.
Sensitivity analysis: determining which of many factors affect overall system
performance the most.
Optimization: determining exactly which combination of factor levels produces
the best overall system response.
Functional relations: establishing the nature of the relationships among one or
more significant factors and the system’s response.
Although not exhaustive, this list identifies the most common simulation goals or
purposes. The explicit purpose of the model has significant implications for the entire
model-building and experimentation process. For example, if a model’s goal is to
evaluate a proposed (or existing) system in an absolute sense, then the model must be
accurate; and there must be a high degree of correspondence between the model and
the real system. On the other hand, if the goal for a model is the relative comparison
of two or more systems or operating procedures, the model can be valid in a relative
sense even though the absolute magnitude of responses varies widely from that which
would be encountered in the real system. The entire process of designing the model,
validating it, designing experiments, and drawing conclusions from the resulting
experimentation must be closely tied to the specific purpose of the model. No one
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aspects and relationships with trivial details. The definition of the model boundary is
usually a trade-off between accuracy and cost. The greater the degree of detail to be
modeled, the more precise and expensive the required input data. Therefore, the
model must include only those aspects of the system relevant to the study objectives.
One should always design the model to answer the relevant questions and not to
imitate the real system precisely. According to Pareto’s law, in every group or
collection of entities there exist a vital few and a trivial many. In fact, 80% of system
behavior can be explained by the action of 20% of its components. Nothing really
significant happens unless it happens to the significant few. Our problem in designing
the simulation model is to ensure that we correctly identify those few vital
components and include them in our model.
Once we have tentatively decided which components and variables to include in our
model, we must then determine the functional relationships among them. At this
point, we are trying to show the logic of the model; that is, what happens. Usually we
use a flowchart or pseudo-code to describe the system as a logical flow diagram.
Experimental design
We have defined simulation as being experimentation via a model to gain information
about a real-world process or system. It then follows that we must concern ourselves
with the strategic planning of how to design an experiment (or experiments) that will
yield the desired information for the lowest cost. The next step, therefore, is to design
an experiment that will yield the information needed to fulfill the study’s goal or
purpose.
The design of experiments comes into play at two different stages of a simulation
study. It first comes into play very early in the study, before the model design has
been finalized. As early as possible, we want to select which measures of
effectiveness we will use in the study, which factors we will vary, and how many
levels of each of those factors we will investigate. By having this fairly detailed idea
of the experimental plan at this early stage, we have a better basis for planning the
model to generate the desired data efficiently.
Later, after we have developed the model, verified its correctness, and validated its
adequacy, we again need to consider the final strategic and tactical plans for the
execution of the experiment(s). We must update project constraints on time
(schedule) and costs to reflect current conditions, and we must impose these
constraints on the design. Even though we have exercised careful planning and
budget control from the beginning of the study, we must now take a hard, realistic
look at what resources remain and how best to use them. At this point, we adjust the
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experimental design to account for remaining resources and for information gained in
the process of designing, building, verifying, and validating the model.
The design of a computer simulation experiment is essentially a plan for acquiring a
quantity of information by running the simulation model under different sets of input
conditions. Design profoundly affects the effective use of experimental resources for
two reasons:
The design of the experiment largely determines the form of statistical analysis
that can be applied to the results.
The success of the experiment in answering the questions of the experimenter
(without excessive expenditure of time and resources) is largely a function of
choosing the right design.
We conduct simulation studies primarily to learn the most about the behavior of the
system for the lowest possible cost. We must carefully plan and design not only the
model, but also its use. Thus, experimental designs are economical because they
reduce the number of experimental trials required and provide a structure for the
investigator’s learning process.
Input data
Stochastic (random) systems contain one or more sources of randomness. The analyst
must be concerned about data related to the inputs for the model such as the contact-
volume forecasts, contact-arrival patterns, and contact-handle times. Although data
gathering is usually interpreted to mean gathering numbers, this interpretation
addresses only one aspect of the problem. The analyst must also decide what data is
needed, what data is available, whether the data is pertinent, whether existing data is
valid for the required purpose, and how to gather the data.
The design of a stochastic simulation model always involves choosing whether to
represent a particular aspect of the system as probabilistic or deterministic. If we opt
for probabilistic and if empirical data exist, then we must make yet another decision.
Will we sample directly from the empirical data, or will we try to fit the data to a
theoretical distribution and, if successful, sample from the theoretical distribution?
This choice is fundamentally important for several reasons.
First, using raw empirical data implies that we are only simulating the past; by using
data from one year, we replicate the performance of that year but not necessarily of
future years. When sampling directly from historical data, the only events possible
are those that transpired during the period when the data was gathered. It is one thing
to assume that the basic form of the distribution will remain unchanged with time; it
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is quite another to assume that the idiosyncrasies of a particular year will always be
repeated.
Second, it is much easier to change certain aspects of the input if theoretical random
variate generation is being used; that is, there is greater flexibility. For example, if we
want to determine what happens if inputs increase by 10% per week, we need only
increase the mean arrival rate of the theoretical distribution by the required 10%. On
the other hand, if we are sampling directly from the empirical data, it is not clear how
we increase the contact arrival rate by the required amount.
Third, it is highly desirable to test the sensitivity of the system to changes in the
parameters. For example, we may want to know how much the contact arrival rate
can increase before system performance deteriorates to an unacceptable degree.
Again, sensitivity analysis is easier with theoretical distributions than with sampling
directly from empirical data.
The problem is exacerbated when no historical behavioral data exist (either because
the system has not yet been built or because the data cannot be gathered). In these
cases, we must estimate both the distribution and the parameters based on theoretical
considerations.
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easier if the analyst comments the model liberally. This includes comments wherever
Arena Contact Center allows the modeler to enter them, as well as separate
documentation of model assumptions, model inputs, and logical relationships.
Validation is the process of raising to an acceptable level the user’s confidence that
any simulation-derived inference about the system is correct. Validation is concerned
with three basic questions:
Does the model adequately represent the real-world system?
Are the model-generated behavioral data characteristic of the real system’s
behavioral data?
Does the simulation model user have confidence in the model’s results?
Consequently, we are concerned with tests that fall into three groups: tests of model
structure, tests of model behavior, and tests of the policy implications of the model.
Because a model is constructed for a specific purpose, its adequacy or validity can
only be evaluated in terms of that purpose. We try to build a model that creates the
same problems and behavioral characteristics as the process or system being studied.
Validation occurs throughout model development, beginning with the start of the
study and continuing as the model builder accumulates confidence that the model
behaves plausibly and generates symptoms or modes of behavior seen in the real
system. Validation then expands to include persons not directly involved in
constructing the model.
Validation is a communication process requiring the model builder to communicate
the basis for confidence in a model to a target audience. Unless that confidence can be
transferred, the model’s usefulness will never be realized. Thus, through verification
testing, we develop personal confidence in the model and, through validation
measures, transfer that confidence to others.
We must realize that there are degrees of validation; it is not merely an either-or
notion. Validation is not a binary decision variable indicating whether the model is
valid or invalid. No one or two tests can validate a simulation model. Rather,
confidence in the usefulness of a model must gradually accumulate as the model
passes more tests and as new points of correspondence between model and reality are
found. Validation testing occurs continually in the process of designing, constructing,
and using the model.
We should also remember that verification and validation are never really finished. If the
model is to be used for any period of time, the data and the model itself will need periodic
review to ensure validity. Verification and validation are intertwined and proceed
throughout the study. They are not tacked on toward the end of the study; rather, they are
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an integral process that starts at the beginning of the study and continues through model
building and model use. It should also be pointed out that involving the ultimate user in
the entire simulation process makes validation much easier.
References
McKay, K. N., J. A. Buzacott, and C. J. Strang (1986), “Software Engineering
Applied to Discrete Event Simulation,” in Proceedings of the 1986 Winter
Simulation Conference, Washington, D.C., pp. 485-493.
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3 General Concepts
This chapter provides a high-level overview of the components of a model built using
the Arena Contact Center template. In particular, this chapter explains the
terminology used within the software and the type of information that is needed to
represent the Contact Center Core Process, that is, the way in which contacts arrive
and are processed in a contact center system. The major modeling elements are also
described in some detail.
Once you have read this chapter, we hope you will have a better understanding of the
process of creating a model with the Arena Contact Center template.
Overview
The basic process of contact center simulation is to generate a stream of arriving
contacts, assign them to trunk lines, and route them through the center to an agent. To
create a simulation model of a contact center or network of contact centers, you will
describe the sequence of events that occur as contacts move through the system, from
the arrival of the contacts at the contact center to successful resolution. You will also
need to specify information about the contact center itself (trunk-line capacity, agent
skills, agent schedules, and so on).
As you build your contact center models, it may be helpful to keep in mind the
Contact Center Core Process, as illustrated below.
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In addition, the length of the simulation runnd granularity of data specification and
collection (see “Planning horizon” and “Timeslot”s) need to be specified. Animation
and performance measure reporting are also important components of models.
Planning horizon
The planning horizon is defined as the time period that is being examined by a
particular simulation model. The planning horizon is typically one day, one week, or
one month.
Timeslots
The planning horizon is broken into specific timeslots for data specification and
collection. These intervals are typically 30 minutes or one hour long.
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3 • GENERAL CONCEPTS
With the Contact Center template, the basic unit of time is the minute. With the
exception of the planning horizon, trunk costs, agent costs, and contact service level,
all inputs are in terms of minutes or fractions of minutes.
Contact types
Describing the different types of contact is generally the starting point for contact
center modeling and analysis. Each contact name represents a particular customer
request for agent services. It is characterized by the expected talk time, as well as the
associated arrival pattern and the trunk group on which the contacts enter the center.
The following more advanced aspects of contact behavior may also be modeled using
the Contact Center template:
Abandonment
After-Contact Work
Prioritization
Contact Back
Data sources
Information about contact volumes is typically taken from forecasts. Expected talk
time is available either from contact center ACD databases or from a contact center’s
contact-tracking system.
Arrival pattern
Contact patterns describe the arrival of contacts across the planning horizon by
specifying the distribution of contacts across each timeslot. Within the Pattern
module, this distribution is specified in terms of expected contact counts for each
timeslot.
The arrival times of contacts within the timeslot are randomly generated according to
a Poisson process with the defined rate. Therefore, the actual number of contacts
arriving within the timeslot may differ from the expected number.
EXAMPLE
Suppose that the planning horizon is one day (24 hours), the timeslots are 60 minutes
long. If the arrival pattern specifies that 240 contacts are handled during the
10:00 AM-11:00 AM timeslot, the simulation model would assume 240 expected
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contacts during the 10:00 AM-11:00 AM timeslot. The Poisson arrival rate for the
timeslot is 0.25 (60/240) or, on average, one contact every 15 seconds.
Data sources
Arrival pattern data is available either from contact center ACD databases or from a
contact center’s tracking system.
Trunk Groups
Trunk Groups represent groups of phone lines that are dedicated to a particular set of
contact types. A single trunk group can serve multiple contact types and names, but
each contact name can only be served by one trunk group.. Trunk groups have an
associated capacity (# of lines), cost, and a default routing script and contact priority.
Any incoming contact assumes the default priority and follows the default routing
script unless these attributes are overridden at the contact level.
Trunk-line capacity determines the maximum number of contacts that the contact
center can accommodate at any one time. If a trunk line is not available when a
contact attempts to enter the center, the contact is blocked and does not gain entry.
Otherwise, the contact is attached to a trunk line and remains with that particular line
until it exits the center or until it transfers to another trunk line.
Data sources
Fundamental components of the contact center infrastructure, trunk-line organization,
and capacity are typically specified in the phone-switching hardware.
Routing Scripts
Routing Scripts are sequences of actions that control the flow of contacts through the
center’s system. They result in contacts being connected with agents, leaving
messages, being disconnected, or abandoning the center.
From a simulation modeling perspective, scripts allow contact flow logic to be
categorized into six general areas:
1. Time delays (playing announcements, music, doing nothing—waiting)
2. Conditional route branching (caller-entered information, center dynamics)
3. Allocation of contacts into queues (single or simultaneous) or message ports
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Data sources
These action sequences are generally referred to as “scripts,” although each switch
vendor has a different name for their particular variety (that is, Vector, Telescript, Call
Control Table). These scripts specify the actions, activities, and states that each
contact undergoes as it attempts to reach an agent.
The process of creating routing scripts that match the behavior of your ACD switch
and assigning these scripts to specific contact names is described in more detail in
Chapter 6.
Data sources
Estimates of handling proficiency may be obtained by a careful study of handle time
statistics collected from the ACD database or tracking system, or may be based on the
expertise of group managers. For example, a group of experienced agents may have a
very high proficiency level, while a group of newly hired agents may experience
significantly higher handle times.
Schedules
Schedules dictate when agents are available to handle contacts. Each schedule
specifies on-duty shifts for each day in the planning horizon. In addition to phone
time, these schedules can include lunches, breaks, meetings, or other off-duty time
spent away from the phones.
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Data sources
Agent schedules can usually be obtained from a human resources department or a
planning and analysis group.
Agent Groups
Agents are the primary resource of the contact center. An Agent Group represents a
group of agents within the contact center who have the same skill sets and follow the
same schedule. From a modeling perspective, an agent group is a set of identical
agents. In building a model, the key questions to answer regarding agent groups are:
How many agents are in this group?
What hours do these agents work?
What types of contacts can an agent of this type handle, and in what priority
order?
How long does it take for these agents to handle each contact name?
Data sources
The definition of agent groups may depend on the purpose of the simulation study
and will not necessarily correspond to the group definition within the organization.
However, the agent lists and skill sets maintained by the human resources or planning
and analysis group are a good starting point.
Parent Groups
A Parent Group is a collection of agent groups. Parent groups are used to:
implement simultaneous queueing
simplify routing scripts by masking the underlying complexity of agent group
definitions (multiple schedules, sites, groups, and so on)
collect statistics across a set of agent groups
Data sources
Parent group definition typically supports contact routing and may depend on the
purpose of the simulation study. However, if a model being made is of current contact
center operations, insight into parent groupings may be obtained from examination of
existing routing scripts.
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Queues
Queues are the mechanism by which contacts and agents interact in the contact
center. Each agent group has a queue associated with it to hold its contacts while they
wait to be handled. Contacts may move from one queue (that is, one agent group) to
another before being serviced, based upon the routing script that is assigned to that
contact name.
While queues are an important concept to understand, the data and logic associated
with queues are specified in the Agent and Script modules and related modules
located on the Script panel (such as Queue for Agent module or Transfer to Agent
module).
Animation
Simulation animation is intended to provide dynamic graphical insight into contact
center conditions. A variety of plots, graphs, and counters are available to animate
specific contact center elements. These animations are often useful for validation and
verification of the contact center model.
Performance measures/reporting
In addition to a default report covering the entire planning horizon, there are focused
reports that collect and report data by user-defined timeslot. These results quantify
the impact of various changes on contact center operations. Contact center reports are
available for:
contact counts
contact times
agent utilization
trunk utilization
overflow
The output of these reports is discussed in detail in Chapter 7.
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4 Features
This chapter is intended to provide a description of all Arena Contact Center template
features. Once you have read this chapter, you will have a better understanding of the
capabilities of the software and the simulation process.
The features described in this chapter are organized as follows:
Different stages in the contact life span
Queue behavior
Routing script construction
Costing
Miscellaneous features
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Patterns are defined in the Pattern module and associated with a contact name in
the contact module.
Trunk groups are defined in the Configuration module and associated with a
contact name in the Contact module.
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4 • FEATURES
Trunk groups are defined in the Configuration module and associated with a
contact name in the Contact module.
Scripts are defined by connecting a series of modules located on the Script panel
and are associated with trunk groups in the Configuration module. Contacts either
inherit their routing scripts by default through their associated trunk group or
specifically identify a routing script by overriding the trunk default in the
Advanced section of the Contact module.
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Contacts may only be disconnected via the Disconnect module located on the
Script panel.
Contact back is defined in the Contact Back section of the Contact module. It is
described further in the “Contact back” section below.
Contacts may only be directed to leave a message via the Message module located
on the Script panel.
Contact back is defined in the Contact Back section of the Contact module. It is
described further in the “Contact back” section below.
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Expected talk time is specified in the Contact module. The distribution for talk
time can be overridden in the Advanced section of the Contact module.
Adjustments to talk time to reflect agent proficiency are made through multipliers
defined within the Talk Time section of the Agent module.
Conference (optional)
Conferencing describes the situation where an agent can include an additional agent
(like a supervisor) for assistance in contact resolution. Conference is modeled using
the Conference module located on the Script panel. This module is for use within the
Queue for Agent module only. The Queue for Agent module has three Advanced
features that allow external logic to be specified at three different times; After Seizing
Agent, After Talk Time, and Prior to Post Contact Work. The Conference module
must be used with the After Talk Time option. By connecting this module to the
special exit point created for the advanced Queue for Agent option, a contact can be
conferenced with another agent after the primary agent’s talk time is complete.
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Contacts requiring conference are specified by the contact’s script. The contact
must be directed to a Conference module. This module can only be used in the
After Talk Time external logic of a Queue for Agent module.
Specifics of which agent to be included in the conference and the conference time
are detailed in the Conference module from the Script panel.
Transfer (optional)
Transfer describes the situation where the primary agent routes a contact to a transfer
agent who then takes over complete responsibility for the contact. Transfer is
modeled by using the Transfer to Agent module in a contact’s script.
The Transfer to Agent module is for use within the Queue for Agent module only.
The Queue for Agent module has three Advanced features that allow external logic to
be specified at three different times: After Seizing Agent, After Talk Time, and Prior
to Post Contact Work. The Transfer to Agent module must be used with the Prior to
Post Contact Work option. By connecting this module to the special exit point created
for the advanced Queue for Agent option, a contact can be directed to another agent
after the first agent’s tasks are complete.
Multiple-agent transfer can be modeled by connecting a series of Transfer to Agent
modules. The original agent is released before the contact is transferred to the next
agent. Each transfer is performed in series. Therefore, the primary agent does not
participate in the next (transfer) agent’s activities, and so on.
Transfer takes place immediately following the completion of talk time.
Transfer is an optional consideration in that a contact will only be transferred if the
transfer agent is available immediately to receive the contact (that is, the contact will
not be re-queued).
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The After Contact Time distribution is defined in the Advanced section of the
Contact module.
Talk time is described earlier in this section.
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Served contacts are those that leave the contact center immediately following service
from an agent.
RELEVANT MODULES AND RELATED CONCEPTS
Contact back is defined in the Contact Back section of the Contact module.
Blocked contacts are described earlier in this section.
Abandoned contacts are described earlier in this section.
Disconnected contacts are described earlier in this section.
Handled contacts are described earlier in this section.
Contacts leaving messages are described earlier in this section.
Queue behavior
The relationship between contacts and queues can be divided primarily into three
categories:
Queue construction: What is the relationship between queues and agents?
Queue ranking: What happens to the contact while waiting within the queue?
Agent selection: What happens when the contact gets to the front of the queue?
A discussion of skill-based routing, a powerful routing strategy linking all three
categories, is also included in this section.
Queue construction
Queues are automatically created for each defined agent group. Contacts are placed in
an agent group queue via the Queue for Agent module located in the Script panel.
The the associated group can be an Agent Group or a Parent Group.
Direct queueing places a contact in the queue directly associated with an agent group.
These contacts will be served only by members of that specific agent group.
Simultaneous queueing allows a contact to wait for an agent from any number of
agent groups. This is accomplished by queueing the contact to a parent group,
effectively queueing it simultaneously to all member agent groups. The contact will
then be assigned to an available agent from any of the member agent groups. This
type of simultaneous queueing is provided by most ACD vendors.
An agent group may be a member of multiple parent groups in addition to having its
own direct queue to serve. This implies that there can be situations in which multiple
contacts waiting in multiple queues are simultaneously requesting service from that
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agent group. It is important to remember that each agent group can potentially serve
multiple queues, each being physically separate from the others.
Queue ranking
All queues are ranked based on the priority of the contacts they contain. Different
contact names may have different priorities while waiting for service from agents.
This priority may depend on the contact names themselves (for example, Purchase
customers get priority over Refund customers) or on the agent group (for example,
Experts give priority to Windows calls over DOS calls).
Contacts are assigned a default priority (associated with the trunk group defined
within the Configuration module) upon entering the contact center. This default
priority may be overridden within the Contact module for each contact name.
When a contact is queued to an agent group, its priority may again be overridden
based on the group definition. Within the Agent module, an override contact priority
may be specified for each contact name that the agent group services.
Agent skill priorities at the parent group level do not apply to contacts queued
directly to a member agent group, and vice versa.
Also, the priority of an individual contact may be adjusted by its routing script
depending on contact center conditions (see the Priority module). Each time the
priority of a contact changes, the contact is reordered within its queue.
A contact’s priority will revert to its pre-queue priority upon leaving a queue and
revert to its initial priority when contacting back.
Agent selection
Once a contact has reached the front of its queue, the only remaining consideration is
which agent resource to select for service.
All agents within an agent group are identical. Therefore, if the queue belongs to an
agent group, resource selection is quite simple—the contact is assigned to the next
available agent.
If the queue belongs to a parent group, resource selection is considerably more
complicated, although it falls intoone of the following two categories:
Multiple-member agent groups have available agents
No agents are available
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NO AGENTS AVAILABLE
If there are no agents available to service the contact immediately, the contact must
wait. Once an agent becomes available, the contact normally would be assigned
immediately to the agent unless there were multiple waiting contacts simultaneously
laying claim to the agent. This is a possibility in models where agent groups belong to
one or more parent groups.
In this case, priorities come back into play. Among those contacts in position to select
the newly available agent, the contact with the highest priority will be assigned.
While that is straightforward, there is one additional concept that applies in this
situation. The current contact priorities for all candidate contacts may be overridden
one final time by the agent skill priorities associated with the available agent (see the
Agent module for more details). Basically, this means that the priorities of the
candidate contact names are redefined from the point of view of the agent’s skills,
allowing the agent to serve the contact he is most capable of handling. The current
contact priority will be preserved for any contact type for which the agent has no
defined agent skill priority.
Skill-based routing
Skill-based routing ensures that each contact is assigned to the best available agent
and that agents focus on serving the contacts for which they are most proficient.
There are three components to skill-based routing:
Simultaneous queueing. Contacts are queued to all Agent Groups (through a
Parent Group) capable of serving their particular contact name.
Preferences. Contacts select the most qualified agent from among all available
agents.
Agent skill priorities. Agents select the type of work they are most proficient in
from among all waiting contacts requesting their service.
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4 • FEATURES
The Arena Contact Center template supports skill-based routing in a very natural and
elegant manner by combining these three features.
Begin Script
The Begin Script module identifies a script by defining the script’s name.
Wait
The Wait module is used to represent a wide variety of routing activities involving
delays experienced by the contactor, including playing welcome messages and
announcements, prompting and receiving customer inputs, transfer times, and being
placed on hold for an agent.
Priority
A Priority module will adjust the active priority of a contact. This priority may in
turn affect its processing, including moving it ahead of other contacts in a queue.
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Message
When a Message module is encountered in a routing script, a wait time (representing
the time required to record a message) is generated from the specified distribution.
The contact is then delayed for that amount of time, counted as leaving a message,
and dispatched from the contact center.
Disconnect
ADisconnect module encountered in a routing script causes the contact to be
dispatched from the contact center immediately.
Overflow
An Overflow module removes the contact from its current queue and counts it as an
overflow between the specified source group and destination group. Routing control
flow then continues to the next module in the script, which must be a Queue for Agent
action for the appropriate destination group.
Transfer to Script
The Transfer to Script module shifts routing-control flow to the actions defined in the
specified script.
Transfer to Agent
The Transfer to Agent module transfers a contact to the specified agent, if available.
This module may only be used in a script within the Prior to Post Contact Work logic
of the Queue for Agent module.
Conference
The Conference module conferences a contact with the primary agent and the
specified conference agent, if available. This module may only be used in a script
within the After Talk Time logic of the Queue for Agent module.
Branch
A Branch module serves to implement conditional and probabilistic branching logic.
If the associated condition is true, routing-control flow is transferred to the module
connected to the corresponding exit. Flow can be controlled by logical conditions
including: Contact Name, Time In Contact Center, Time of Day, Day, Agent
Expressions, Queue Length, and Probabilities.
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4 • FEATURES
Assignment
The Assignment module allows the assignment of a contact’s picture or attribute, a
global variable, or counter.
End Script
The End Script module identifies the end of a script.
Costing
The Arena Contact Center template currently tracks variable costs associated with
contact center operations. These costs pertain to the use of particular trunk and agent
resources. The total cost incurred for each resource is summarized in the default
report.
Agent costs
A busy and idle hourly cost per agent (hourly wage), as well as a per-use cost, can be
associated with each agent group. The busy, idle, and per-use cost of this group over
the simulation planning horizon is calculated as in the following formulas:
Busy Agent Cost = (Busy Hourly Cost) * (Average Number of Busy Agents in Agent Group) *
(Length of Planning Horizon)
Idle Agent Cost = (Idle Hourly Cost) * (Average Number of Idle Agents in Agent Group) *
(Length of Planning Horizon)
Usage Cost = (Per Use Cost) * (Number of times an agent was seized)
Trunk costs
A cost per trunk hour can be associated with each trunk group. The total cost of
operating this trunk group over the simulation planning horizon is calculated based
on the total number of hours each trunk line is in use, analogous to the following
formula:
Total Trunk Cost = (Cost/Hour) * (Number of Trunks in Trunk Group) * (Utilization) * (Length
of Planning Horizon)
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Miscellaneous features
Pattern entry
Patterns are defined by entering the expected number of contacts for each timeslot.
The Scale Factor field is used to increase or decrease globally the expected number of
contacts per timeslot. The Scale Factor value is multiplied by the value entered for
each timeslot.
Agent states
Schedules are composed of individual time periods or shifts. An agent state is
associated with each shift. The main purpose of the agent state is to differentiate
between on- and off-duty states. The off-duty states are used only for documentation
purposes and to aid in model validation.
Individual agents
Most Arena Contact Center models deal with groups of agents where individual
agents are represented only in generic terms. In some situations, it is necessary to
extend the level of detail to include individual agents. This is done by defining agent
groups containing single agents (Number of Agents: 1). This allows each individual
to have custom contact-handling skills and follow his own schedule. These
individuals are grouped together as members of a parent group.
When a parent group is composed entirely of individual agents, contacts may be
routed to the specific agent who has been available for the longest time (see
“Selection Rules” under Queue for Agent module).
REPLICATIONS
Each simulation run, or replication, is equivalent to a single execution of an
experiment. Sometimes, to obtain results that are statistically conclusive, it is
necessary to conduct multiple replications. The desired number of replications is
specified in the Configuration module.
The companion features to the multiple replication functionality determine whether
the replications are treated independently or as a continuous run. For more details on
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4 • FEATURES
when and how to initialize the system and initialize the statistics between each
replication, see Arena’s online help.
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5 Getting Started
Introduction
This chapter will help you get started quickly in the Contact Center template by
explaining how to load and run an existing model and by demonstrating how to build
your own model from scratch. Please see Chapters 3 and 4 for a review of contact
center simulation concepts, and Chapters 6 and 7 for a detailed description of each
Contact Center module.
To run the model, click Run > Go, and a week of telethon activity will be simulated.
When the simulation is complete, a dialog box will appear asking whether you would
like to see the results. Click Yes to view the Agents and Trunks report. You can also
view the Contact Times and Counts report by clicking on Contact Times and
Counts on the report panel located on the project bar. When finished viewing these
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reports, use the Close button to close each report. At this point, to leave Run mode
and return to the model, click Run > End.
For more detail on your options during the simulation run, please consult Arena’s
online help.
Finally, select File > Close to complete the demonstration. The rest of this chapter
will show the step-by-step process of building the telethon model.
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5 • GETTING STARTED
Names
Certain object names are reserved words within the Contact Center template.
Appendix 1 contains the list of Contact Center reserved words. In addition, it is not
permissible for two different objects to have the same name (that is, a model with a
contact name named “Express” cannot also have an “Express” agent group).
Lists
Once a Contact Center object has been named (or is referenced from another object),
it is placed on an internal list. From then on, the object name can be selected from a
drop-down list in the appropriate dialog boxes. Lists are maintained for the following
Contact Center objects:
Trunk Groups
Contact Names
Patterns
Scripts
Schedules
Agent Groups
Parent Groups
Disable animation
To disable/enable animation for performance purposes:
1. Select Run > Run Control > Batch Run.
2. Under Mode, check Batch Run (No Animation) for greater performance, unless
animation is desired.
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Model overview
This model consists of:
1 week-long planning horizon, divided into hourly intervals
1 trunk group (with 24 lines)
1 agent group (with 12 volunteer members)
1 schedule (6:00 am-10:00 am, Monday-Friday)
1 contact name (donor)
1 routing script (queue, wait, and take message)
1 pattern (estimated contact volume by hour)
Animation (Agent Number Busy, Callers Waiting, and so on)
Reporting
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5 • GETTING STARTED
Model construction
Once the Arena application has been started, a new model window is automatically
opened. If you need to open another new window, select File > New. Select Model
Window from the presented dialog box and click OK. If you are not familiar with
resizing model windows or placing and editing modules, please see the Arena online
Help.
Select File > Template Panel > Attach. From the resulting dialog box, browse for
and select the file called ContactData.tpo and click the Open button. A panel
containing the Contact Data modules appears. Repeat the same steps again, this time
selecting the file called Script.tpo. This will attach the Script panel.
DEFINING PLANNING HORIZON AND CONTACT CENTER
INFRASTRUCTURE—THE CONFIGURATION MODULE
As described in the model overview, the radio telethon will run for one week. The
basic phone system at the radio station will be used to handle incoming donor calls.
To represent these items within the Arena Contact Center environment, a
Configuration module is used.
To place a Configuration module in the model, click the Configuration module on the
Contact Data panel, drag and then drop the module in the desired position within the
model window. Double-click the resulting module to open the module dialog box.
When the module opens, you will notice a drop-down list for defining the planning
horizon. Fill out this dialog box to match the inputs in Figure 5.2. Below these items
you will see the trunk definition’s scroll list with Add, Edit, and Delete buttons to the
right. This is known as a repeat group and allows you to enter multiple items (in this
case, trunk group definitions). To add an item to the repeat group, click the Add
button and fill out the resulting dialog box, as in Figure 5.3. The Delete button is used
to remove items from repeat groups. An item is edited by highlighting the item in the
scroll list and clicking the Edit button. Many Contact Data and Script panel modules
contain one or more repeat groups, which are completed the same way.
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This defines a week-long planning horizon and a trunk group with 24 trunk lines on
which the Direct Routing script will be applied to route the contacts through the
contact center.
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5 • GETTING STARTED
To include donor abandonment in the model, click the Abandonment button and
type EXPO(2) in the dialog box to define an exponential abandonment model where
the average contact abandons after two minutes. Click OK to close the dialog box.
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Following this, a pattern must be defined for each day of the week. To do this, click
the Add button in the main dialog box. This opens a data entry screen that partitions a
day into the appropriate timeslots. Enter the day of week and 50 into each of the
timeslots between 6:00 AM and 10:00 AM, as shown in Figure 5.6. When finished,
click OK. This process must be repeated for each day of the week. Since no calls are
expected on Saturday and Sunday, their arrival patterns will contain all zeros (the
default).
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5 • GETTING STARTED
A quick method of completing the set of arrival patterns is to duplicate entries using
Ctrl+D. First, complete all of the entries for the Monday arrival pattern. Then hit
Ctrl+D simultaneously. Each hit of Ctrl+D will create a duplicate of the highlighted
arrival pattern. Then simply edit the duplicate entry and change the Day of the Week.
Note: You can use Ctrl+D to duplicate the initial daily pattern for all weekdays.
The volunteer group fielding donor calls at the radio station must have their schedules
defined to correspond with the on-air solicitation period. This is done by placing a
Schedule module and defining on-duty hours of 6:00 AM to 10:00 AM on each
weekday.
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Once the Schedule module is placed and opened, you will notice its similarity to the
Pattern module. Complete the dialog box, as shown in Figure 5.7.
When this is complete, the individual daily schedules must be defined. This is a
slightly different process from the Pattern module because the dialog boxes are more
involved. Click the Add button to the right of the daily schedule repeat group. This
opens another level of repeat groups that facilitates the definition of multiple shifts
within a given day. Now select Monday as the day of the week and click the Add
button to the right of the shift schedule repeat group. Complete the resulting dialog
box as shown in Figure 5.8 and click OK to enter the shift.
Since there are no more shifts during the day, click OK to complete the daily
schedule for Monday. Repeat this process to define shifts for the remaining days of
the week, including Saturday and Sunday, even though no agent shifts will be defined
on the weekends. Be careful not to get confused by the extra level of repeat groups;
there is a repeat group to define days within the planning horizon and a repeat group
to define all shifts within a given day.
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5 • GETTING STARTED
In the Telethon model, a group of volunteers will be manning the phone lines at the
radio station. These volunteers will service incoming donor calls. This is a very
simple agent group to represent, requiring the absolute minimum input.
Place an Agent module within the model window and open the main dialog box. By
default, the dialog box is initially set up to define agent groups (rather than parent
groups). Since this is what we want, complete the dialog box to match the one in
Figure 5.9. Remember that the schedule associated with the agent group can be
selected from the drop-down list. You will see a button at the bottom of the dialog
box for defining the agent group’s handling skills in terms of talk-time capabilities.
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The only remaining task is to define the handling skills for the volunteers. Click the
Talk Time button to open a dialog box containing a repeat group in which a list of
contact names and associated handling characteristics is generated. Since there is
only a single contact name in the Telethon model, we will only need to make one
entry. Click Add to open the dialog box shown in Figure 5.10, select Donor from the
list of contact names and click OK to close the dialog box and save the default talk
and conference-time multipliers.
This completes the basic agent group definition, so click OK in each of the open
dialog boxs to accept the module into the simulation model.
Donor calls start the phones ringing at the radio station. If not answered, the calls will
roll over to voice mail after two minutes. You specify how the phone switching
system works by creating a script using a series of modules from the Script panel.
Place a Begin Script module within the model window and open the main dialog box.
You will see a field for the script name. Select Direct Routing from the drop-down
list as shown in Figure 5.11 and click OK.
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5 • GETTING STARTED
Next place a Queue for Agent module in the model window. If a connector was not
automatically added from the Begin Script module to the Queue for Agent module,
use the Connect button located on the standard toolbar to connect the exit point of the
Begin Script module to the entry point of the Queue for Agent module. See the online
Help for more information on connecting modules.
Open the Queue for Agent main dialog box. By default, the dialog box is initially set
up to define agent groups (rather than parent groups). Since this is what we want,
complete the dialog box to match the one shown in Figure 5.12. The Advanced button
contains additional dialog boxes for modeling Advanced features.
Next, place and connect a Wait module after the Queue for Agent module in the
model window. Open the main dialog box and enter 2 in the Wait Time field as
illustrated in Figure 5.13.
Now place and connect a Remove from Queue module after the Wait module in the
model window. This module has no required values to enter.
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Place and connect a Message module after the Remove from Queue module in the
model window. Open the main dialog box and enter .5 into the Message Wait Time
field as illustrated in Figure 5.14. Note the check boxes for contact back and contact
return options. Since neither contact back nor contact return were defined in the
Donor Call module, the values specified here are irrelevant.
To complete the script, place and connect an End Script module after the Message
module in the model window. This module has no required values to enter.
This script will model a call immediately queueing for a volunteer. It will implement
a two-minute wait before activating the recording of a 30-second voice mail message.
The completed script is shown in Figure 5.15.
Animation is often useful to provide visual insight into contact center conditions
during a simulation run. In the Telethon model, agent utilization is a valuable
indicator of whether the size of the volunteer staff is adequate to handle all donor
calls—a critical component in making the pledge drive a success. Therefore, we will
animate the utilization level of the volunteer group both numerically and with a plot.
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5 • GETTING STARTED
Place an Animate module within the model window and double-click to open its
dialog box. Select Agent from among the Data Object options and complete the
remaining dialog box as shown in Figure 5.16.
The purpose of constructing simulation models is to gain insight into contact center
business processes and drive the planning and improvement of those operations. The
Report module supports detailed data collection of important performance measures
throughout the planning horizon under study. In the Telethon model, managers are
interested in the experience of donors as they wait for agents. In particular, long
answer times may indicate that potential pledges are abandoning the center without
being served.
Place a Report module within the model window and complete its dialog box as
specified in Figure 5.17.
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5 • GETTING STARTED
Conclusions
This chapter illustrates the ease of building a simulation model using the Arena
Contact Center template. Making it earier to create a model allows more attention to
be focused on using the simulation to address and answer key business issues and
questions.
While the Telethon model is relatively simple, it does use all seven of the Contact
Data panel modules and six of the Script panel modules. The process of creating a
more complex model is virtually the same, although complex models would
generally contain multiple modules of each type.
With a completed model in hand, you may want to experiment with some of the
model parameters or some advanced options. Try making incremental adjustments to
the model and examining their impact on center performance (as summarized in the
output statistics). Performing these types of “what if?” analyses are common practice
in a simulation study. Here are some potential changes and enhancements to evaluate:
Increase the volume of donor calls. What impact does this have on blocking,
abandonment, and agent utilization?
Change the number of agents and/or trunk lines. What impact does this have on
customer service?
Add animation to show counts of abandoned calls.
Generate a report containing counts of calls generated, blocked, abandoned, and
handled.
Add contact back in the case of abandonment.
Add a new agent group to process “lifetime memberships” and transfer 10% of
the calls to this group following their service with the regular volunteer group.
Extend the telethon’s hours of operation (remember that both arrival pattern and
agent schedules must be adjusted).
Add an agent group to handle overflow from the regular volunteers after calls
have been on the line more than one minute. Modify the routing script to overflow
calls to this group.
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6 The Contact Data Panel
This chapter describes each of the seven modules that form the Contact Data template
panel, one of the two template panels contained in the Arena Contact Center
template. Chapter 7 describes the modules located in the second template panel—the
Script panel.
The following modules are located on the Contact Data panel:
Configuration
Schedule
Pattern
Agent
Contact
Animate
Report
Each of the above modules allow the definition of a single object (for example, Agent
Group or Contact). Multiple modules of the same type make up the model. Several
modules incorporate the notion of component repeat groups. That is, the module may
be composed of many similar pieces (for example, Days within a Week for the
Pattern and Schedule modules), but each piece is defined separately. The repeat
groups are described in the prompt text and will be obvious within the template
constructs, although it is not obvious from the prompt tables that they are repeat
groups. Similarly, many modules have custom dialog boxes that vary depending on
the options selected. This conditional input is also not obvious in the prompt tables.
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Configuration module
DESCRIPTION
This module’s purpose is to specify the layout of the contact center simulation. The
planning horizon and all trunk groups applicable to the contact center are defined
here.
PROMPTS
Planning Horizon—Length of the planning horizon chosen from the following pre-
defined list of options: Month, Bi-Week, Week, Day. The planning horizon defines
the length of the simulation run.
Trunk Definitions—This repeat group defines the contact capacity of the contact
center in terms of trunk lines. Trunk groups will be useful in defining different
functions within a contact center and for networked contact centers that are not at the
same physical location.
Trunk Group—Text descriptor of the trunk group being defined (for example,
Sales, Dallas Office, Outsourcer).
Trunk Capacity—Number of trunks in this trunk group.
Inbound Contacts—Indicates if this trunk is used for inbound contacts.
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Inbound Contact Script—Routing script for inbound contact associated with this
trunk group, chosen from the list of defined Scripts.
Inbound Contact Priority—Integer used to rank inbound contact associated with
Trunk Group when queued to a priority queue.
Outbound Contacts—Indicates if this trunk is used for outbound contact.
Outbound Contact Script—Routing script for outbound contact associated with
this trunk group, chosen from the list of defined Scripts.
Outbound Contact Priority—Integer used to rank outbound contact associated
with Trunk Group when queued to a priority queue.
Trunk Cost/Hour—Cost of trunk lines in $/hour/trunk line.
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REMARKS
Only one Configuration module can be defined for each simulation model.
The Planning Horizon value specified in the Configuration module is independent of
planning horizon values specified in other modules.
The Planning Horizon defined within the Configuration module determines the
length (in minutes) of the simulation run.
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6 • THE CONTACT DATA PANEL
The Priorities and Scripts defined at the Trunk Group level are provided as defaults
for the Contacts incoming on those trunk lines. Overrides of these attributes can be
specified in the Contact module.
The advanced functionality dealing with replications and system initialization is
detailed in Arena online help.
In very large models, the Maximum Number of Agent Groups may need to be
increased accordingly.
The simulation begins at time 0.0, which in calendar time is Monday at midnight.
EXAMPLE
This example sets up a weekly planning horizon. A single trunk group with 24 lines is
also defined.
Prompt Entry
Planning Horizon Week
Trunk Definitions
Trunk Group Phone Bank
Trunk Capacity 24
Inbound Contacts Checked
Inbound Contact Priority 1
Inbound Contact Script Direct Routing
Outbound Contacts Cleared
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Schedule module
DESCRIPTION
This module defines schedules to which agents can be assigned. The schedule is
based on the planning horizon and timeslot structure, with an agent-availability state
associated with each timeslot.
The defined list of availability states is:
On-Duty
Lunch
Break
Meeting
Research
PROMPTS
Schedule Name—Text descriptor of the schedule being defined (for example,
Graveyard).
Planning Horizon—Length of the planning horizon chosen from the following pre-
defined list of options: Month, Bi-Week, Week, Day.
Timeslot (in minutes)—Length of the intervals composing the schedule: 15, 30, or
60 minutes.
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Daily Schedule—This repeat group is used to define a schedule for each individual
day within the planning horizon. Each day is identified by its week and day of week,
if applicable. Within each day, multiple agent shifts can be defined.
Week—Selection of the week within the planning horizon for which the agent
shifts apply.
Day of Week—Selection of the day within the planning horizon for which the
agent shifts apply.
Shift Schedule—This repeat group is used to define the agent shifts that are in
effect on the particular day. Each shift is specified by an agent availability
state and a starting and ending time.
Agent State—This field defines the agent availability state for this particular shift.
Alter Capacity by—This field allows you to specify whether the shift schedule
being defined applies to the entire agent group capacity or for a specified number
of the group.
Number of Agents—This option defines the number of agents for which the shift
schedule applies.
Group Capacity —This option defines the absolute capacity of the agent. It must
be a positive integer and cannot be larger than the Agent’s capacity as defined in
the Agent module.
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REMARKS
By default, all timeslots are initialized to an off-duty availability state. Therefore,
agent shifts need only be defined for those time intervals that are not off-duty.
There are error checks to prevent infeasible shifts from being entered (for example,
shifts that end before they begin). All shifts must be entered in chronological order
starting with midnight, going until midnight the following day. For example, if an
agent has two separate shifts (noon to 4 PM, and 5 PM to 9 PM), the shifts must be
entered in this order. Entering the 5 PM to 9 PM first shift will raise an error.
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6 • THE CONTACT DATA PANEL
EXAMPLE
This example defines the schedule the volunteer agents will follow (coinciding with
the on-air pledge drive) in the Basic Telethon case study.
Prompt Entry
Schedule Name Telethon Hours
Planning Horizon Week
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Prompt Entry
Timeslot 60
Daily Schedule
Day of Week Monday/Tuesday/Wednesday/Thursday/
Friday
Agent State On-Duty
Shift Begins at 6:00 AM
Shift Ends at 10:00 AM
Day Of Week Saturday
Day Of Week Sunday
Pattern module
DESCRIPTION
This module defines contact arrival patterns of particular contact names. The pattern
is based on the planning horizon and timeslot structure. A distribution is constructed
from the expected contact counts entered for each timeslot.
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PROMPTS
Pattern—Text descriptor of the contact pattern being defined (for example,
Windows, DOS).
Planning Horizon—Length of the planning horizon chosen from the following pre-
defined list of options: Month, Bi-Week, Week, Day.
Timeslot (in minutes)—Length of the intervals composing the pattern: 30 or 60
minutes.
Scale Factor—Method of scaling the arrival pattern data up or down. Each timeslot
value will be multiplied by the scale factor to determine the expected total contacts
for each timeslot.
Daily Arrival Pattern—This repeat group is used to define a pattern for each
individual day within the planning horizon. For each day, the expected total contacts
arriving within each timeslot are specified.
Week—Selection of the week within the planning horizon for which the pattern
applies.
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Day Of Week—Selection of the day within the planning horizon for which the
pattern applies.
Daily Contact Pattern—Specification of the expected total contacts for each
timeslot for the given day.
EXAMPLE
REMARKS
An entry must be made in the Daily Arrival Pattern for each day of the planning
horizon, although no patterns need to be defined for any day (for example, if no
contacts are received on the weekends, no patterns would be defined for Saturday and
Sunday, although Saturday and Sunday must appear in the Daily Arrival Pattern list).
Patterns are repeated (if necessary) to fill the simulation run length as defined in the
Configuration module (for example, a weekly pattern will be repeated four times to
fill a month-long run). In these cases, patterns are adjusted so that the distribution
covers the entire run length (for example, the expected number of contacts entered in
the Contact module will be generated over the simulation run). However, patterns
defined for longer than the run length will raise an error.
The timeslot specified within the Pattern module is independent of timeslot lengths in
all other modules. These timeslots determine at what level patterns are entered and
when the arrival rates for contacts change within the simulation.
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EXAMPLE
This example illustrates the donor arrival patterns for the Basic Telethon case study.
This pattern corresponds to calls arriving uniformly over the timeslots in the planning
horizon (50 calls are expected in each of the 20 timeslots).
Prompt Entry
Pattern Basic Pattern
Planning Horizon Week
Day Of Week Mon/Tue/Wed/Thu/Fri
Daily Arrival Pattern 50
(6:00 AM - 7:00 AM)
Daily Arrival Pattern 50
(7:00 AM - 8:00 AM)
Daily Arrival Pattern 50
(8:00 AM - 9:00 AM)
Daily Arrival Pattern 50
(9:00 AM - 10:00 AM)
Agent module
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DESCRIPTION
This module defines the agents of the contact center. Each Agent Group is composed
of identical agents based on a generic definition. A Skill Set, defined by a set of talk-
time details, is specified for each Agent Group, along with an associated Schedule.
Parent Groups are used to combine multiple Agent Groups to serve a particular
function, as well as to provide aggregate statistics. (For example, Agent Groups could
be defined for groups that handle Day, Evening, and Graveyard shifts, with a Parent
Group to include all three.)
PROMPTS
Agent Name—Text descriptor of the group being defined.
Agent Type—Choice of Agent Group or Parent Group.
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Talk Time Specifics—Dialog box containing a repeat group that defines talk time
specifics for each contact name.
Contact Name—Particular contact name that can be handled by agents with the
given skill set.
Talk Time Multiplier—Numerical expression quantifying the skill of the agent
with respect to the specified contact name (for example, 0.9 implies agents with
this skill set handle this contact in 90% of the average time).
Conference Time Multiplier—Numerical expression quantifying the skill of the
agent when conferenced on a particular contact name (for example, 0.9 implies
agents with this skill set resolve this contact in 90% of the average time).
Override Contact Priority with Skill Priority—Indicates whether contact priority
should be redefined when served by this Agent Group.
Agent Skill Priority—Number indicating the priority for Contact Name (that is,
1 for highest priority, 2 for next, and so on). Lower-valued Contact Names will be
assigned before those with higher values. This value overrides the Contact
Priority when a contact is queued to this Agent Group.
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These items define a Parent Group in terms of its component Agent Groups.
Preferences can be specified to further define the assignment of contacts to the Agent
Groups within the Parent Group.
Clear Queue when Off Duty—Specifies whether contacts are disconnected when all
agent groups comprising the parent group go off duty at the end of a day.
Members—This repeat group specifies the various Agent Groups that compose the
given Parent Group.
Agent Group—Text descriptor of the Agent Group that belongs to the Parent
Group, chosen from the list of Agent Groups that have been defined.
Preference—Number indicating the preference of this Agent Group within Parent
Group (for example, 1 for primary preference, 2 for secondary preference).
Preference defines an order within Parent Group for assignment of contacts to
Agent Group. Lower-valued groups will always be assigned before higher-valued
agents when agents of different Preference are available.
Agent Skill Priority—Dialog box containing a repeat group that specifies agent skill
priorities by contact name.
Contact Names—This repeat group specifies agent skill priorities by contact name.
Contact Name—Particular contact name that can be handled by agents with the
given skill set.
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Agent Skill Priority—Number indicating the priority for Contact Name (that is,
1 for highest priority, 2 for next, and so on). Lower-valued Contact Names will be
assigned before those with higher values. This value overrides the Contact
Priority when a contact is queued to this Agent Group.
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REMARKS
Parent Groups are used for several reasons, including simulation of simultaneous
queueing, grouping common resources to support skill-based routing, and isolating
the script logic from scheduling complexities (for example, the Windows Group is a
single logical entity to which contacts can be routed, but in reality it is made up of
many subgroups, each containing a different number of agents following a different
schedule).
Preferences among Agent Groups determine which agent resource from those
available is selected to service the next contact in queue. Priorities (Agent Skill and
Contact) determine the order of contacts within a queue. Both features can be used
concurrently.
Talk Time applies to the entire Agent Group.
Agent Skill Priorities are used to rank contacts within the queue directly associated
with the Agent Group. As such, priorities specified at the Agent Group level will not
affect the ordering of the Parent Group queue and vice versa. However, priorities at
the Agent Group level always override priorities set at other levels when resolving
contention among contacts competing for a particular agent resource.
EXAMPLES
This example defines the volunteers in the Basic Telethon case study as an Agent
group of 12 generic agents.
Prompt Entry
Agent Name Volunteers
Agent Type Agent Group
Max Number Available 12
Schedule Telethon Hours
Clear Queue when Off-Duty Checked
Busy Cost 0.0
Idle Cost 0.0
Per Use Cost 0.0
Talk Time
Contact Name Donor
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Prompt Entry
Talk Time Multiplier 1
Conference Time Multiplier 1
Override Contact Priority Cleared
This example illustrates the use of the Talk Time Skill Set to model an expert agent
who handles contacts in 80% of the average time.
Prompt Entry
Agent Name Expert
Agent Type Agent Group
Max Number Available 1
Schedule First Shift
Clear Queue when Off-Duty Checked
Busy Cost 0.0
Idle Cost 0.0
Per Use Cost 0.0
Talk Time
Contact Name Regular
Talk Time Multiplier 0.8
Conference Time Multiplier 0.8
Contact Name Premium
Talk Time Multiplier 0.8
Conference Time Multiplier 0.8
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Contact module
DESCRIPTION
This module defines the contact names handled by the contact center. The Contact
module drives the modeling effort in that most important aspects of the simulation are
defined in relation to contacts. Important contact behavior to be specified within this
module includes: talk time, contact back and abandonment propensity, contact return
properties, as well as several advanced capabilities that expand on these.
PROMPTS
Contact Type—Defines the type of contact (for example, Call, Email, Fax, Web Hit or
Other).
Option—Defines a contact as inbound or outbound.
Contact Name—Text descriptor of the contact being defined (for example,
Reservations).
Pattern—Associated Pattern, chosen from the list of the defined Patterns.
Expected Talk Time—Average talk time for contacts of Contact Name. This value is
used as the mean of an exponential distribution from which talk time values are
generated for each contact.
Trunk Group—Associated Trunk Group, chosen from the list of the defined Trunk
Groups.
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Contact Return check box—Displays a dialog box that defines return contact
characteristics.
Contact Return—Dialog box that specifies contact return behavior.
Priority—Integer used to rank returned contacts in an agent’s queue.
[Contact Return Logic Type]—Determines whether a returned contact follows a
script or is queued for an agent.
Contact Return Script—The script that returned contacts will follow.
[Contact Return Agent Type]—Determines whether the returned contact is queued
to an agent group or a parent group.
Contact Return Agent Group—The name of the agent group that will service the
returned contact.
Contact Return Parent Group—The name of the parent group of agents that will
service the returned contact.
Selection Rule—The rule to use when there is more than one available agent to
handle the returned contact.
Pre Work—The amount of time an agent needs prior to returning a contact.
Connection Time—The amount of time it takes to connect with the returned
contactor.
Probability of Connection—The probability that an agent will be able to connect
with the returned contactor.
Max Number of Attempts—The number of attempts an agent will make to connect
with a returned contactor prior to abandoning it.
Time Between Attempts—The time between subsequent contact return attempts.
Outbound Contacts—Dialog box that specifies outbound contact behavior.
Pre Work—The amount of time an agent needs prior to making an outbound
contact.
Connection Time—The amount of time it takes to connect the outbound contact.
Probability of Connection—The probability that an agent will be able to connect
with the outbound contact.
Max Number of Attempts—The number of attempts an agent will make to connect
with an outbound contact prior to abandoning it.
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REMARKS
The Talk Time field in the main dialog box of the Contact module requires a
numerical input representing the mean of an exponential delay distribution. On the
other hand, any Time field in the Contact Back, Abandonment, or Advanced sections
requires a statistical distribution or constant to be specified for that time value.
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In the event of contact back, the priority of the contact will be reset as though it were
a new contact (that is, the contact is not credited for any priority adjustments that
occurred in a previous visit to the contact center).
A contact return is generated when a contact executes a Message module.
Preemption of and by contacts only occurs in the Queue for Agent module of the
Script panel. Preemption does not occur for outbound, transferred, or conferenced
contacts. Animation of preempted contacts can be made available by placing an
animated storage and naming the storage Agent Group_STO.
Logic modules can be connected to a contact module if the “Allow contact creation
via external logic” check box is checked. When this happens, a single contact is
created and sent to its assigned routing script. The original entity that triggered the
contact creation continues to the next logic module. For more information on using
this feature, see Contact Queue for Agent External Logic.doe.
EXAMPLE
This example defines the call type Donor contact name for the Basic Telethon case
study. Talk time is sampled from an exponential distribution with a mean of 10. Calls
will wait a random amount of time following an exponential with a mean of 1 prior to
abandoning. No contact back has been indicated, meaning there is no second chance
to serve donors who are blocked or abandoned.
Prompt Entry
Contact Name Donor
Pattern Basic Pattern
Talk Time 10
Trunk Group Phone Bank
Abandonment
Wait Time Until EXPO(1)
Abandonment
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Animate module
DESCRIPTION
The Animate module allows animation of real-time statistics during the simulation
run.
PROMPTS
Data Object—Indicates the type of contact center statistic to be displayed.
If Data Object = Contact:
Contact Name—Selection of the Contact Name to animate, from a list of all defined
Contact Names.
Contact Statistic Type—Selection of the Contact Statistic Type to animate. Choices
are:
Contact Count—Running total number of contacts in particular stages.
Contact Back Count—Running totals of contact backs by contact-back reason.
Contact Times—Average time contacts spend in a particular state.
Percentages—Percentages of contacts in various categories.
Contact Data—Selection of the particular real-time statistic to animate. Choices
depend on the Contact Statistic Type being animated and are summarized in
Table 6.1.
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Trunk—Selection of the Trunk Group to animate, from a list of all defined Trunk
Groups.
Object Data—Selection of the particular cumulative real-time statistic to animate.
Choices are:
Utilization—The fraction of time during which trunk lines of the Trunk Group are
busy.
Number in Use—The average number of trunk lines concurrently in use.
Number Available—The average number of trunk lines that are idle.
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Source Group—Selection of the Agent Group from which overflowed contact counts
should be animated.
Destination Group—Selection of the Agent Group to which overflowed contact
counts should be animated.
Display As—Selection of the view(s) by which the system time should be animated.
Choices are:
Variable—Display of the day of the simulation run as a numerical quantity (1-28).
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REMARKS
Some display options may not be appropriate for all measures.
To change the characteristics of a given animation display, double-click the animation
(for example, the plot or variable), edit the appropriate fields, and click OK (such as
change colors, borders or labels).
EXAMPLE
This example will display the utilization of the Volunteer group within the Basic
Telethon example. Utilization will be animated as a variable, as well as a plot.
Prompt Entry
Data Object Agent Group
Agent Group Volunteers
Agent Data Utilization
Display As Variable
Display As Plot
Report module
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DESCRIPTION
This module’s purpose is to specify data collection and report generation for various
contact-center statistics. The statistics type, length of data collection timeslot, and
output file name are defined in this module, and the corresponding report is generated
during the simulation run.
PROMPTS
Report Type—The type of statistical report and the particular value to be tracked are
chosen from among the following:
Contact Times—Selection of a particular Contact Name for which contact-time
statistics will be collected.
Contact Counts—Selection of a particular Contact Name for which counts will be
tallied as contacts enter various stages.
Agent Group—Selection of a particular Agent Group for which utilization
statistics will be collected.
Parent Group—Selection of a particular Parent Group for which utilization
statistics will be collected.
Trunk Group—Selection of a particular Trunk Group for which utilization
statistics will be collected.
Overflow—Selection of a particular pair of Source and Destination Agent groups
for which overflow counts will be collected.
Contact Name—This field, visible if Report Type is Contact Times or Contact
Counts, defines the contact type for which the report will be written.
Agent Group—This field, visible if Report Type is Agent Group, defines the agent
group for which the report will be written.
Parent Group—This field, visible if Report Type is Parent Group, defines the parent
group for which the report will be written.
Trunk Group—This field, visible if Report Type is Trunk Group, defines the trunk
group for which the report will be written.
Source Group—This field, visible if Report Type is Overflow, defines the source
agent or parent group for which the overflow statistics are to be reported.
Destination Group—This field, visible if Report Type is Overflow, defines the
destination agent or parent group for which the overflow statistics are to be reported.
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Time Interval—Numerical value, in minutes, defining the interval length for which
statistics will be collected.
Form of Output—Choice of Data or Text File, which determines whether the output
report is generated in a spreadsheet-based or text format.
Output File—Name of the output file to which the report will be written.
Options—Dialog box that allows the specification of advanced options.
Exclude empty time slots—Controls whether empty timeslots are displayed.
Highlight time slots with a specified condition—Determines if specified timeslots
will be highlighted.
Condition—The condition that must be met so that a timeslot will appear
highlighted. The first two fields must be selected from the drop-down list
supplied.
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REMARKS
Each Report module collects statistics for a particular type and value. Therefore,
multiple Report modules can be placed to collect all desired statistics.
In the Report module, the timeslot intervals specified for statistics collection can be
of any length. Separate Report modules can be placed to collect statistics at different
levels of aggregation (for example, hourly, daily, and weekly).
See “Contact Center Template Reports” (Chapter 8) for a detailed description of each
field in the report.
While statistic collection can be made for any length of time, the shorter the time
interval, the slower the simulation will run (that is, don’t use time intervals that are
unnecessarily detailed).
In practice, care must be taken to synchronize the timeslots within the Report
modules with the timeslots defined in the Schedule modules. Agent Group statistics
collection will be disrupted if groups go on/off duty in the middle of a reporting
timeslot. Therefore, reporting timeslots should be shorter than agent shifts and
coincide with their start and end. For instance, when shifts change on the hour,
statistics can be collected on the hour or half-hour. However, if shifts change on the
half-hour, statistics must be collected on the half-hour.
The text form of output Figure 6.1 can be readily viewed in any text editor (such as
Notepad) or a word processor (such as Microsoft® Word). Because of the column-
oriented data, it should be viewed in a fixed-size font, such as Courier or Line Printer,
rather than a proportional font, such as Times Roman.
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The data file form of output, Figure 6.2, saves the same information with commas
between each value. This form is commonly referred to as “comma-separated values”
and uses the default extension “.csv.” Many programs like Microsoft® Excel can read
.csv files directly or indirectly. Then you can use the other features of these programs
to view, sort (for example, all Mondays or all 8-9 AM timeslots), graph, and print the
data.
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EXAMPLE
In this example, a report of contact times for the contact name Donor is generated.
Statistics are collected every 60 time units. The output is written to the data file
Donor Time 60.csv.
Prompt Entry
Report Type Contact Times
Contact Name Donor
Time Interval 60
Form of Output Data File
Output File Donor Time 60.csv
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7 The Script Panel
This chapter describes each of the 14 modules that form the Script template panel.
These modules are used to define scripts. A script is used to mimic the actions,
activities, and states that each contact undergoes as it attempts to reach an agent.
The following modules are located in the Script panel:
Begin Script
Queue for Agent
Remove from Queue
Wait
Priority
Message
Disconnect
Overflow
Transfer to Script
Transfer to Agent
Conference
Branch
Assignment
End Script
All scripts must begin with a Begin Script module. A list of several script restrictions,
as well as examples of several Contact Center template scripts,is included at the end
of the chapter.
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DESCRIPTION
This module’s purpose is to identify the script. The option of obtaining a trunk line
can also be specified.
PROMPTS
Script Name—Identifier of script.
Seize Trunk Group—Indicates whether a trunk should be seized.
Trunk Name—Name of trunk to be seized.
REMARKS
The Begin Script module is required as an identifier for all scripts.
The seizing of a trunk group should only be specified for those scripts whose contacts
originate from another script containing a Transfer to Script module with Release
Trunk Group checked. An error will be generated if a contact tries to obtain more than
one trunk group.
EXAMPLE
This example represents the first module for the Direct Routing script of the Basic
Telethon case study.
Prompt Entry
Script Name Direct Routing
Seize Trunk Cleared
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DESCRIPTION
The Queue for Agent module places the contact in the specified agent group queue
where it is ranked according to its priority.
The option to access external logic is available with the Queue for Agent module. If
one or more of the check boxes are checked, entry and exit points are made available
to the module. You can connect other blocks of logic to the module using these entry
and exit points.
There are restrictions with using external logic:
1. The original contact must return to the module,
2. The Transfer to Agent module can only be used within the “Prior to Post Contact
Work” external logic
3. The Conference module can only be used within the “After Talk Time” external
logic
4. Any delays will be included in the handle time and time in contact center
statistics.
(Group Type)—This radio button determines whether the contact will queue for an
agent group or a parent group of agents.
Agent Group—Name of the agent group.
Parent Group—Name of the parent group.
Selection Rule—This field, visible if Group Type is Parent Group, defines the rule
used to determine which agent is selected from among multiple member agent
groups.
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REMARKS
When queueing to a parent group, there are three agent selection rules from which to
choose:
Uniform by Availability. Select an agent randomly from among any groups with
the highest preference having an available agent. Weight the random selection by
the percentage of available agents in each group.
First Available. Select the first available agent with the highest preference.
Longest Available. Select the agent that has been idle for the longest period of
time from among the available agents with the highest preference. This option is
available ONLY when the member Agent Groups are each made up of a single
agent.
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Additional external logic can be specified at three points in time with a relationship to
the primary agent and the agent talk time:
If external logic is specified in After Seizing Agent, any delays incurred will
include the primary agent. This external logic will be immediately followed by
the talk time delay specified in the Contact module.
If external logic is specified in After Talk Time, any delays incurred will include
the primary agent. This is the only place that contact conferencing can be
specified. This external logic will be immediately followed by the releasing of the
primary agent.
If external logic is specified in Prior to Post Contact Work, any delays incurred
will not include the primary agent. This is the only place that agent transfer can be
specified. While the contact is executing this external logic, the primary agent
concurrently incurs the post-contact work delay if any is specified in the Contact
module.
EXAMPLE
In this example, the contact is placed in the Volunteers queue from the Basic Telethon
case study.
Prompt Entry
Group Type Agent Group
Agent Group Volunteers
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DESCRIPTION
This module removes the contact from its current agent group queue and proceeds to
the next module in the script.
PROMPTS
None required.
REMARKS
This module cannot be the last module in a Script. This module typically precedes a
Message or Disconnect module.
Wait module
DESCRIPTION
The Wait module is used to hold the contact in place for a specified amount of time
before proceeding.
PROMPTS
Wait Time—Distribution of the delay for the contact.
REMARKS
When a Wait module is encountered in a routing script, a wait time is generated from
the specified distribution. The contact is then delayed for that amount of time before
proceeding to the next module in the script. This action is used to represent a wide
variety of delays experienced by the contactor, including playing welcome messages
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and announcements, prompting and receiving customer inputs, transfer times, and
being placed on hold for an agent.
EXAMPLE
This example defines a triangular distribution that is used to determine the amount of
time the contact will wait before proceeding to the next module in the script.
Prompt Entry
Wait Time TRIA(1,3,5)
Priority module
DESCRIPTION
The Priority module changes the priority of the contact. This may affect its
processing, including moving it ahead of other contacts in a queue.
PROMPTS
(Priority Change)—Determines by which method the priority changes:
Increase—Increases the importance of the contact by the specified amount. This
will result in the contact being ranked higher in queue and having greater claim on
available agent resources.
Decrease—Decreases the importance of the contact by the specified amount. This
will result in the contact being ranked lower in queue and having reduced claim
on available agent resources.
New—Redefine the importance of the contact to the specified priority. Queue
ranking and claim to available agent resources will be adjusted accordingly.
Increase Priority by—Quantity by which the current value will be increased.
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REMARKS
If the contact is already waiting in queue when a Priority action is processed, the
contact will be re-ranked within the queue based on its updated priority. If the contact
is not in queue, its updated priority will be used for ranking when it enters a queue.
After priority adjustment is complete, the routing control flow proceeds to the next
module in the script.
When removed from the queue, the active priority of the contact reverts to the
priority it had upon entering the queue.
The smaller the priority value, the higher the contact ranks in importance. Therefore,
when the priority is increased in importance, the value of the priority attribute is
decreased numerically.
EXAMPLE
This example increases the priority of the contact by 2.
Prompt Entry
Priority Change Increase
Increase Priority by 2
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Message module
DESCRIPTION
This module allows a contact to leave a message, possibly generating a contact
return.
PROMPTS
Message Wait Time—Amount of time to leave a message.
Disable Contact Back—Disable the option for messaged contacts to contact back
(re-enter the system).
Disable Contact Return—Disable the option to turn a messaged contact into a contact
return.
REMARKS
When a Message module is encountered in a routing script, a wait time (representing
the time required to record a message) is generated from the specified distribution.
The contact is then delayed for that amount of time, counted as leaving a message,
and dispatched from the contact center. If specified in the Contact module
corresponding to the contact’s type, a contact back may occur with the probability
and in the time specified. Contact backs generated from messages (specified in the
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Contact module) may optionally be disabled by checking the Disable Contact Back
field.
A Message module can be used for Inbound scripts only.
EXAMPLE
This example delays the contact according to a uniform distribution with a minimum
of 1 minute and a maximum of 2 minutes. After the delay, which represents the time
to leave a message, the contact is dispatched from the contact center.
Prompt Entry
Message Wait Time UNIF(1,2)
Disable Contact Back Cleared
Disable Contact Return Checked
Disconnect module
DESCRIPTION
The Disconnect module terminates a contact.
PROMPTS
Disable Contact Back—Disable the option for messaged contacts to contact back
(re-enter the system).
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REMARKS
When a Disconnect module is encountered in a routing script, the contact is
immediately dispatched from the contact center. This Disconnect module is not
permitted if the contact is in queue. A Remove from Queue module must be executed
first.
Any contact back from disconnected contacts (specified in the contact’s
corresponding Contact module) may optionally be disabled using this action.
EXAMPLE
This example dispatches the contact from the center. Based on the probability (if any)
specified in the associated Contact module, a contact back can be generated since the
Disable Contact Back option was not checked.
Prompt Entry
Disable Contact Back Cleared
Overflow module
DESCRIPTION
The Overflow module removes the contact from its Source queue and sends it to its
Destination queue.
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PROMPTS
Source Group—The queue from which the contact will be removed.
Destination Group—The queue to which the removed contact will be sent.
REMARKS
An Overflow module removes the contact from its current queue and counts it as an
overflow between the specified Source Group and Destination Group. Routing
control flow then continues to the next module in the script. Eventually a Queue for
Agent module for the appropriate Destination Group must occur to complete the
overflow sequence.
EXAMPLE
This example removes the contact from the Primary Agents’ queue and sends it to the
Secondary Agents’ queue.
Prompt Entry
Source Group Primary Agents
Destination Group Secondary Agents
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DESCRIPTION
This module shifts the routing control to another script.
PROMPTS
Script Name—Name of the routing script to which the contact will be transferred.
Release Trunk Group—Option to indicate that the current trunk group should be
released.
REMARKS
The Transfer to Script module is used to simplify routing scripts by separating
common elements and functions so they can be executed as subroutines by multiple
scripts. It can also be useful in matching the design of the actual routing scripts in the
phone switching system.
If Release Trunk Group is selected, the destination Begin Script module must specify
a trunk group to seize. An error will be generated if this is not defined.
EXAMPLE
This example would cause a contact’s routing control flow to be transferred to the
Advanced script for continued processing.
Prompt Entry
Script Name Advanced
Release Trunk Group Cleared
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DESCRIPTION
The Transfer to Agent module directs a contact from one agent group to another. This
module is for use within the Queue for Agent module only.
PROMPTS
(Group Type)—Determines whether the contact will queue for an agent group or a
parent group of agents.
Agent Group—The name of the agent group.
Parent Group—The name of the parent group.
Selection Rule—Determines which agent is selected from among multiple available
agent groups.
Transfer Talk Time—Delay time incurred by the contact with the transfer agent.
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REMARKS
The Transfer to Agent module is for use within the Queue for Agent module only. The
Queue for Agent module has three Advanced features that allow external logic to be
specified at three different times: After Seizing Agent, After Talk Time, and Prior to
Post Contact Work. The Transfer to Agent module must be used with the Prior to Post
Contact Work option. By connecting this module to the special exit point created for
the advanced Queue for Agent option, a contact can be directed to another agent after
the first agent’s tasks are complete.
If the requested transfer agent is not available, the transfer will not be completed.
Multiple-agent transfer can be modeled by connecting a series of Transfer to Agent
modules. The original agent is released before the contact is transferred to the next
agent. Each transfer is performed in series. Therefore, the primary agent does not
participate in the next (transfer) agent’s activities, and so on.
EXAMPLE
This example transfers a contact from the current agent group to the Manager Agent
Group (if available). The talk time incurred by the manager is represented by a
uniform distribution with a minimum of 3 and a maximum of 5 minutes.
Prompt Entry
(Group Type) Agent Group
Agent Group Manager
Transfer Talk Time UNIF(3,5)
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Conference module
DESCRIPTION
The Conference module is used to model agent conferencing. This module is for use
within the Queue for Agent module only.
PROMPTS
(Group Type)—Determines whether the contact will conference with a member of an
agent group or a parent group of agents.
Agent Group—The name of the agent group.
Parent Group—The name of the parent group.
Selection Rule—Determines which agent is selected from among multiple member
agent groups.
Conference Talk Time—Delay time incurred by the contact with the conference agent
and the primary agent.
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REMARKS
The Conference module is for use within the Queue for Agent module only. The
Queue for Agent module has three Advanced features that allow external logic to be
specified at three different times: After Seizing Agent, After Talk Time, and Prior to
Post Contact Work. The Conference module must be used with the After Talk Time
option. By connecting this module to the special exit point created for the advanced
Queue for Agent option, a contact can be conferenced with another agent after the
first agent’s talk time is complete.
If the required conference agent is not available, the conference will not take place.
Multiple-agent conferencing can be modeled by connecting a series of Conference
modules. The original agent is not released until all the conferences are complete.
However, each conference is performed in series. Therefore, the first conference
agent is not a part of the second conference with the next conference agent, and so on.
EXAMPLE
This example conferences a contact with a member of the Manager Agent group (if
available). The primary agent and the conference agent incur a conference talk time
anywhere between 7 and 10 minutes.
Prompt Entry
(Group Type) Agent Group
Agent Group Manager
Conference Talk Time UNIF(7,10)
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Branch module
DESCRIPTION
This module allows for decision-making processes in a script. It includes options to
make decisions based on one or more conditions (for example, if a contact’s priority
is greater than five or based on one or more probabilities (for example, 75%).
PROMPTS
Branch Options—Specifies the one or more branch conditions or probabilities that
will be evaluated when a contact executes the module.
(Branch Type)—Type of condition (If), probabilistic branch (With), or Else
condition.
Condition—Condition to be evaluated. This field is visible when Branch Type is
If. There are 11 conditions that can be evaluated.
Condition is Agent Availability
Agent Group—Name of the Agent or Parent Group whose availability is
evaluated. If at least one member of the parent or agent group is available, this
condition is evaluated as TRUE.
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REMARKS
The Branch module is used to simplify routing scripts by separating common
elements and functions so they can be executed as subroutines by multiple scripts. It
can also be useful in matching the design of the actual routing scripts in the phone
switching system. The last Branch specified should be an Else.
EXAMPLE
In this example, if the queue is relatively short, the contact will be directed out the
first exit point (possibly continuing to wait for a specialist). However, if the queue is
long, the contact will be directed out the second exit point (possibly overflowing to a
general group in the hope of quicker service).
Prompt Entry
Branch Type If
Condition Queue Length
Agent Queue IRA specialists
(Operators) <=
(Agent Queue Length) 3
Branch Type Else
Assignment module
DESCRIPTION
This module allows the assignment of contact attributes, Arena Contact Center global
variables, contact pictures, or user-defined counters.
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7 • THE SCRIPT PANEL
PROMPTS
(Assignment Type)—Type of assignment to be made.
Contact Attribute Name—Name of the contact attribute to be assigned.
Global Variable Name—Name of Contact Center global variable to be assigned.
Value—The value to be assigned to the attribute or variable.
Contact Picture Name—Name of the contact’s picture used for animation.
Counter Name—Name of the counter to be incremented.
Increment—Value by which the counter is incremented.
REMARKS
User-defined counters appear in the Category Overview, Category by Replication,
and User-Specified reports.
EXAMPLE
This example reassigns the contact’s picture to “Transferred Picture.”
Prompt Entry
(Assignment Type) Contact Picture
Contact Picture Name Transferred Picture
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DESCRIPTION
This module’s purpose is to identify the end of the script.
PROMPTS
No values are required.
REMARKS
All “straight-flow” scripts must end with either an End Script or Transfer to Script
module. Scripts that loop contacts until they are answered do not need an End Script
module.
Script restrictions
The following actions are not permitted as the last action in a script:
Remove from Queue
Overflow
The following actions are not permitted until the contact is in queue:
Remove from Queue
Overflow
The following actions are not permitted if the contact is in queue:
Queue for Agent
Message
Disconnect
Each Overflow action must be followed eventually by a Queue for Agent action
specifying the appropriate overflow destination group.
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7 • THE SCRIPT PANEL
The most basic routing script consists of a single Queue for Agent module. This type
of script places the contact in the specified queue, where it will remain until it is
served or abandons the center.
1. Begin Script
2. Queue for Agent
3. End Script
A common script in contact centers that takes messages during periods of high
demand will queue for an agent, but will take a message if the contact has not been
served within a certain period of time.
1. Begin Script
2. Queue for Agent: Volunteers
3. Wait: 2
4. Remove from Queue
5. Message: 0.5
6. End Script
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The Queue for Agent module must be placed following the Overflow module. Also, in
this example, the IRA specialists group where the contact is initially queued is an
agent group, while the overflow group (general customer service) is a parent group
containing the IRA specialists group as a member. This is a common model structure
in overflow cases. In this way, the contact will be served as soon as possible by a
general agent, but may still chance upon a specialist.
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8 Reports
The Arena Contact Center template produces the following eight reports:
Each report also contains a report header listing the name of the simulation model,
the title of the particular run, and the date and time the run was performed.
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Trunk Summary
The Trunk Summary is broken into two groups: Usage and Cost. Listed below are the
statistics reported for each group. Each group displays a value for each trunk defined
in the system.
USAGE
Available—This section reports the average number of available trunk lines for the
specified planning horizon. Available is a time-persistent statistic. The value is
weighted to take into consideration the value as a function of time.
In Use—This section reports the average number of busy trunk lines for the specified
planning horizon. In Use is a time-persistent statistic. The value is weighted to take
into consideration the value as a function of time.
Utilization—This section reports each trunk line’s utilization for the specified
planning. Utilization is a time-persistent statistic. The average is weighted to take into
consideration the value as a function of time.
COST
Busy Cost—This section reports the busy cost for all trunk lines. The busy cost for
each trunk line is the product of the average number of busy lines, the simulation run
length, and the trunk’s busy cost rate.
Agent Summary
The Agent Summary is broken into three groups: Usage, Cost, and Inbound and
Outbound Utilization. Listed below are the statistics reported for each group. Each
group displays a value for each parent and agent group defined in the system.
USAGE
Available—The average number of agents available over the simulation run length.
Busy—The utilization over the simulation run length. This can include times when an
agent group cannot be scheduled in the system.
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8 • REPORTS
Est on Duty—This section reports the total time for each entity type. Total time for an
entity is calculated based on the time the entity enters the system until the time the
statistics are generated.
Utilization—This section reports the total time for each entity. Total time for an entity
is calculated based on the time the entity enters the system until when statistics are
generated.
COST
Busy Cost—The product of the average number of busy agents, the simulation run
length, and the agent busy cost specified in the Agent module.
Idle Cost—The product of the average number of idle agents, the simulation run
length, and the agent idle cost specified in the Agent module.
Per Use Cost—The cost incurred for using an agent. Usage cost is calculated based
on the agent per-use cost and the number of times the agent is seized or allocated to
an entity.
Example
See Appendix B for a sample Summary Report.
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Contact Times
Contact Times is broken into five groups: External Logic, Handle Time, Message to
Return, Speed of Answer, and Time in Contact Center. Listed below are the
descriptions of each statistic. Each group displays the average, half-width, maximum,
and minimum values for each replication for each contact defined in the system.
Handle Time—The amount of time a contact spends from when the agent is available
until the contact is complete.
Message to Return Time—The time from when a contact leaves a message to when an
agent returns the contact.
Speed of Answer Time—The time a contact spends waiting for an available agent.
Time in Contact Center—The time span from when a contact enters the center until
the contact is completed.
Contact Counts
Contact Counts is broken into three groups: Counts, Outcomes, and Contact Backs.
Listed below are the statistics reported for each group. Each group displays a value
for each contact type defined in the system.
COUNTS
Blocked—The total number of contacts blocked as of the end of the replication.
Created—The total number of contacts that arrived at the contact center as of the end
of the replication. This number includes contact backs generated from blocked,
abandoned, disconnected, served, and messages.
In System—The total number of contacts that were left in the system as of the end of
the replication.
Offered—The total number of contacts offered as of the end of the simulation.
Waiting—The total number of contacts that were left waiting for an agent as of the
end of the replication.
OUTCOMES
Abandoned—The total number of contacts abandoned as of the end of the replication.
Disconnected—The total number of contacts disconnected as of the end of the
replication.
Handled—The total number of contacts handled as of the end of the replication.
In Target—The total number of contacts answered within the specified service-level
time as of the end of the replication.
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8 • REPORTS
CONTACT BACKS
Abandoned—The total number of contact backs generated due to abandoned contacts
for the duration of the simulation.
Blocked—The total number of contact backs generated due to blocked contacts for
the duration of the simulation.
Disconnected—The total number of contact backs generated due to disconnected
contacts for the duration of the simulation.
Message—The total number of contact backs generated due to messages for the
duration of the simulation.
Served—The total number of contact backs generated due to served contacts for the
duration of the simulation.
SERVICE LEVEL
Percent—The number of contacts answered within the specified service level divided
by the number of contacts that enter the system.
Target Level—The number of seconds, specified in the Contact module, for a
contact’s service level.
Abandoned Percent—The number of contacts abandoned divided by the number of
calls that enter the system.
Blocking Percent—The number of contacts blocked divided by the number of
contacts generated.
CONTACT RETURN COUNTS
Abandoned—The total number of contact returns generated due to abandoned
contacts.
Outstanding—The total number of messages for which no action was taken (a contact
return). This counter is incremented even when Disable Contact Return is checked in
the Message module or when Contact Return is not checked in the Contact module.
Returned—The total number of return contacts made due to messages generated.
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This report records, for each timeslot, the number of contacts entering various stages
within the contact lifespan. Each report covers a particular Contact Name.
Contact counts are updated as soon as the corresponding event occurs. This implies
that counts pertaining to a single contact can be spread across timeslots. For example,
a contact can be created in one timeslot, but handled in another.
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8 • REPORTS
EXAMPLE
Contact Count Statistics for Account Balance by 60-Minute Time Period
During the contact center’s hours of operation, all arriving contacts attain trunk lines
and enter the contact center. In fact, all contacts are ultimately handled, since no
contacts are listed as abandoned, leaving messages, or being disconnected. As
discussed above, the service of some contacts overlap timeslots. This can be seen by
the number of contacts in the system at the end of each timeslot, as well as the
occasional discrepancy between the number of offered contacts and the number of
handled contacts in the same timeslot.
This report records, for each timeslot, the amount of time handled contacts spend in
various states. Each report covers a particular Contact Name.
Observations are incorporated into the average statistics as soon as the corresponding
state is completed. This implies that some observations for a given contact can be
split across timeslots, and thus, each measure within a timeslot can be based on a
different number of contacts. For example, 50 contacts can be answered in a given
timeslot, but 70 complete their talk time, with some overlapping from the previous
timeslot or extending into the next timeslot.
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EXAMPLE
Contact Time Statistics for Account Balance by 60-Minute Time Period
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8 • REPORTS
During the contact center’s hours of operation, the service level for contacts within 1
minute is 100%. Further, the average speed of answer is zero. This indicates that there
was always an available agent to meet every incoming contact—an extremely
overstaffed contact center. This suggests that acceptable service levels could be
maintained by reducing the number of agents on-duty, perhaps by staffing them at
other times to extend the hours the center is open for business.
This report details the utilization of Agent Group resources for each timeslot within
the planning horizon. Each report covers one particular Agent Group.
Table 8.4 Agent Group Utilization report column descriptions
Column Heading Description
Agents Busy The average number of agents busy throughout the timeslot
Agents On Duty The number of agents on duty throughout the timeslot
Agent Utilization The average utilization of agents throughout the timeslot
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EXAMPLE
Agent Statistics for Savings Specialists by 60-Minute Time Period
In this example, the contact center is open only during (that is, Schedules and Patterns
are only defined for) normal business hours. The agent total in the Savings Specialist
group is 10, as given by the number of on-duty agents. Average Savings Specialist
utilization ranges between 5.34% to 12.04%.
This report details the utilization of Parent Group resources for each timeslot within
the planning horizon. Parent Group statistics are based on the aggregate statistics of
each member Agent Group. Each report covers one particular Parent Group.
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8 • REPORTS
EXAMPLE
Agent Statistics for Savings Servers by 60-Minute Time Period
In this example, the contact center is open only during (that is, Schedules and Patterns
are only defined for) normal business hours. Also, recall that in addition to the
Savings Specialist group, the Checking Specialists and New Account Specialists are
members of the Savings Servers. The combined agent total in the three groups is 30,
as given by the number of on-duty agents. Average Savings Server utilization ranges
between 1.3% and 3.3%.
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This report details the utilization of Trunk Group resources for each timeslot within
the planning horizon. Each report covers one particular Trunk Group.
Table 8.6 Trunk Group Utilization report column descriptions
Column Heading Description
Trunks In Use The average number of trunk lines in use throughout the timeslot
Total Trunks The number of trunk lines within the trunk group
Trunk Utilization The average utilization of trunk lines throughout the timeslot
EXAMPLE
Trunk Statistics for Central Trunks by 60-Minute Time Period
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8 • REPORTS
In this example, the contact center is open only during (that is, Schedules and Patterns
are only defined for) normal business hours. Thus, the central trunk group is utilized
only during this time period. Average trunk utilization ranges between 0.94% to 9.09%.
This report details, by timeslot, the total number of contacts that overflow from one
specific agent group to another. Each report covers a particular source and destination
pair of agent groups.
Table 8.7 Overflow Count Statistics report column description
Column Heading Description
Number of Contacts The number of contacts overflowed from the Source Group to
the Destination Group
EXAMPLE
Overflow Statistics Between U.S. Center and Europe Center by 60-Minute Time Period
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This report indicates that during primary U.S. hours (8:00 AM - 4:00 PM, EST)
contacts are overflowed between the U.S. center and its secondary center in Europe.
This overflow is initially heavy, but declines throughout the day. This can suggest
increased staffing during the U.S. morning shift, depending on the cost of trunk lines
and the load placed on the center in Europe.
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9 Case Studies
Purposes of cases and examples
The purpose of the case studies and example models is to illustrate the Contact Center
template modeling and analysis process. Many of the product features are highlighted
in these sample models. These examples also provide a starting point for new Contact
Center template users.
As with any modeling tool, the best way to become familiar with the Arena Contact
Center template is to examine the example models, run these models, and observe the
differences in output when the model inputs are altered (for example, contact volume
is increased, agents/ trunks are added or agent schedules are changed). Utilizing the
product’s animation features to “watch” your models run can also be very
informative.
The Arena Contact Center template makes it very easy to model basic groups
comprised of one Type of agent (agent groups) and larger groups of agents that are
comprised of more than one type of agent group (parent groups).
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In the Bilingual Call Center example, there are three types of agent groups: English-
speaking, Spanish-speaking, and Bilingual. In addition, there will be two parent
groups: the English Servers (comprised of English-speaking and Bilingual agents)
and the Spanish Servers (comprised of Spanish-speaking and Bilingual agents).
With this parent group structure, English calls will then be queued to the English
Group and Spanish calls can be queued to the Spanish Group. This means that all
English calls will be simultaneously queued to both English-speaking and Bilingual
agents, and all Spanish calls will be simultaneously queued to both Spanish-speaking
and Bilingual agents.
Figure 9.1 Conceptual illustration of contact center agent groups and parent groups
Most contact centers experience some level of contact abandonment. The Arena
Contact Center template makes it easy for you to model this behavior and to include a
certain proportion of these customers as contact backs to the contact center.
In the Bilingual Contact Center example, both English calls and Spanish calls will
hang up (abandon) if the time that they spend waiting for an agent exceeds a certain
amount of time. The amount of time that a particular call is willing to wait is a
random value, based on an exponential distribution with mean value of 2 minutes.
Of the calls that abandon the contact center, 75% will contact back after waiting for
some amount of time. The amount of time that a particular abandoned call will wait
before contacting back is 20 minutes in this example model.
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9 • CASE STUDIES
The flow of a contact abandonment and contact back is illustrated in Figure 9.2.
Figure 9.2 Conceptual illustration of contact center call abandonment and contact
back
CONFIGURATION MODULE
The Bilingual Center case study is based on a weekly planning horizon and a center
with a single trunk group of 100 lines.
Table 9.1 Configuration module—Bilingual Center
Prompt Entry
Planning Horizon Week
Trunk Definitions
Trunk Group Central Trunks
Trunk Capacity 100
Inbound Contacts Checked
Inbound Contact Script English Script
Inbound Contact Priority 5
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SCHEDULE MODULE
The following table lists the data inputs for defining the schedule the agents will
follow in the Bilingual Contact Center example.
Table 9.2 Schedule module—Bilingual Center
Prompt Entry
Schedule Name Business Hours
Planning Horizon Week
Timeslot 60
Day of Week Monday/Tuesday/Wednesday/Thursday/Friday
Shift Schedule
Agent State On-Duty
Shift Begins At 8:00 AM
Shift Ends At 5:00 PM
Day of Week Saturday
Day of Week Sunday
PATTERN MODULE
The Bilingual Center uses a single weekly arrival pattern for both English and
Spanish calls. In this case, the same pattern holds for each weekday in the planning
horizon with no calls arriving over the weekend.
Table 9.3 Pattern module—Bilingual Center
Prompt Entry
Pattern Weekly Pattern
Planning Horizon Week
Timeslot 60
Daily Arrival Pattern
Day of Week Monday/Tuesday/Wednesday/Thursday/Friday
8:00 AM–9:00 AM 100
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9 • CASE STUDIES
Prompt Entry
9:00 AM–10:00 AM 50
10:00 AM–11:00 AM 50
11:00 AM–Noon 50
Noon–1:00 PM 50
1:00 PM–2:00 PM 50
2:00 PM–3:00 PM 50
3:00 PM–4:00 PM 50
4:00 PM–5:00 PM 50
Day of Week Saturday
Day of Week Sunday
AGENT MODULE
The following example defines the basic agent groups in the Bilingual Center case
(English Only, Spanish Only, Bilingual) as well as the parent agent groups built from
those groups (English Servers, Spanish Servers). The Bilingual basic agent group is
included in both parent groups. Each group is skilled for only those calls for which
Talk Time specifics are listed. In particular, the Bilingual group is skilled for calls in
both languages.
Note: The definitions for these agent groups and parent groups are shown together in
the table below. However, in The Arena Contact Center template, each agent group
and each parent group is required to have its data entered into its own module.
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Prompt Entry
Talk Time
Contact Name English
Talk Time Multiplier 1
Agent Name Spanish Only
Agent Type Agent
Max Number Available 20
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name Spanish
Talk Time Multiplier 1
Agent Name Bilingual
Agent Type Agent
Max Number Available 10
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name English
Talk Time Multiplier 1
Contact Name Spanish
Talk Time Multiplier 1
Agent Name English Servers
Agent Type Parent
Members
Agent Group English Only
Preference 5
Agent Group Bilingual
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9 • CASE STUDIES
Prompt Entry
Preference 5
Agent Name Spanish Servers
Agent Type Parent
Members
Agent Group Spanish Only
Preference 5
Agent Group Bilingual
Preference 5
SCRIPTS
The following example illustrates the contact control flow in the Bilingual Center
case study. Each call is queued to the appropriate language group according to the
contact name. Through use of parent groups, calls are simultaneously queued to both
member agent groups.
Note: The definitions for both scripts are shown together in the table below. In the
template, each script would be in its own grouping with each of the modules
connected in series.
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CONTACT MODULE
The following example defines the English and Spanish call types for the Bilingual
Center case study. The two types differ only in terms of associated routing scripts.
Talk time is sampled from a uniform distribution. An abandonment model is
indicated, with calls waiting a random amount of time following an exponential
distribution with a mean of 2 minutes prior to abandoning. Seventy-five percent of
calls will contact back after abandoning, but not if they are blocked. Finally, the
default script provided from the trunk is overridden to employ a specific script for
each contact name.
Table 9.6 Contact modules—Bilingual Center
Prompt Entry
Contact Name English/Spanish
Pattern Weekly Pattern
Trunk Group Central Trunks
Contact Back
Contact Back Reason Abandoned
Probability 0.75
Wait Time 20
Abandonment
Wait Time Until Abandonment EXPO(2)
Advanced
Override Trunk Script Checked
(Override Type) Script
Routing Script English Script/Spanish Script
Talk Time Distribution UNIF(3,7)/UNIF(4,6)
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9 • CASE STUDIES
In the Arena Contact Center template, each trunk group is assigned a specific routing
script, which is then used as the default script for all contacts in that trunk group.
However, each contact name can be assigned its own individual script, which then
overrides the script assigned to its trunk group.
In the Bank example, the “Balance Script” is assigned to the “Central Trunks” trunk
group, but each contact name in this trunk group is assigned its own individual
routing script.
AGENT GROUPS, PARENT GROUPS, AND AGENT PREFERENCES
The Arena Contact Center template makes it very easy to model basic groups
comprised of one type of agent (agent groups) and larger groups of agents that are
comprised of more than one type of agent group (parent groups).
In the Banking example, there are two types of agent groups (Savings and Checking)
and three contact names (Savings, Checking, and Account Balances).
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In this model, every agent is capable of handling every type of contact, and thus there
is a parent group for each individual contact name. However, because agents are
better suited to handle the contacts that they specialize in (that is, agents from the
Savings group handle Savings contacts more quickly than other agents), the policy of
the contact center is that agents will have a “preference” for these contacts.
In the Arena Contact Center template, this concept is modeled by creating Parent
Groups and Preferences within those parent groups. For example, the Savings Parent
Group includes Savings agents with a Preference value of 1 and Checking agents
with a Preference value of 5, while the Checking Parent Group includes Checking
agents with a Preference value of 1 and Savings agents with a Preference value of 5.
In the Arena Contact Center template, Agent Preference values allow a contact to
choose between different agents when agents of more than one type are available to
provide service.
For example, suppose that a Savings contact is queued to the Savings Parent Group
and that there are both Savings and Checking agents idle when it arrives. The contact
will be served by the Savings agent because the Savings agent has a lower Preference
value in the Savings Parent Group.
Similarly, suppose that a Checking contact is queued to the Checking Parent Group
and that there are both Savings and Checking agents idle when it arrives. The contact
will be served by the Checking agent because the Checking agent has a lower
Preference value in the Checking Parent Group.
This concept is illustrated in Figure 9.3 below. The Preference values are assigned
when agent groups are assigned to a Parent Group.
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9 • CASE STUDIES
Figure 9.3 Conceptual description of Agent Groups, Parent Groups, and Agent
Preferences
In many contact centers, it is common to see some agent groups handling certain
types of contacts faster than other agent groups. The Arena Contact Center template
makes it very easy for you to model different proficiency levels through the use of
“Talk Time Multipliers.”
In the Banking example, agents who specialize in a particular contact name handle
contacts of that type more quickly than other agents. For example, agents from the
Savings agent group handle Savings contacts with a talk time multiplier of 0.75,
compared to Checking agents, who have a talk time multiplier of 1.00 for Savings
contacts.
The talk time multiplier is multiplied by the base talk time associated with a contact
to determine how much time an agent spends processing a particular type of contact.
CONFIGURATION MODULE
The Bank case study is based on a weekly planning horizon and a center with a single
trunk group of 15 lines.
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SCHEDULE MODULE
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9 • CASE STUDIES
PATTERN MODULE
Each contact name within the Bank model follows its own unique arrival pattern.
Table 9.9 Pattern module—Bank model
Prompt Entry
Pattern Savings Pattern (Checking Pattern, Account Balance
Pattern)
Planning Horizon Week
Timeslot 60
Daily Arrival Pattern
Day Of Week Monday/Tuesday/Wednesday/Thursday/Friday
8:00 AM–9:00 AM 4 (40,100)
9:00 AM–10:00 AM 2 (20,50)
10:00 AM–11:00 AM 2 (20,50)
11:00 AM–Noon 2 (20,50)
Noon–1:00 PM 2 (20,50)
1:00 PM–2:00 PM 2 (20,50)
2:00 PM–3:00 PM 2 (20,50)
3:00 PM–4:00 PM 2 (20,50)
4:00 PM–5:00 PM 2 (20,50)
Day Of Week Saturday
Day Of Week Sunday
AGENT MODULE
The important observation to make about the Agent Group definitions is that agent
proficiency is incorporated by varying the talk time multipliers for each contact
name. In particular, specialist agents handle contacts within their specialty in 75% of
the time required by their counterparts.
The Savings Specialist agent group is defined in the table below. The other basic
group is defined similarly, with the only difference being that the talk time multiplier
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of 0.75 is shifted to the appropriate specialty contact. Each group requires its own
module.
Table 9.10 Agent modules (Agent Groups)—Bank model
Prompt Entry
Agent Name Savings Specialists
Agent Type Agent
Max Number Available 3
Schedule Business Hours
Clear Queue when Off-Duty Checked
Busy Cost/Hour 12
Idle Cost/Hour 12
Per Use Cost 0.0
Talk Time
Contact Name Savings
Talk Time Multiplier 0.75
Call Type Checking
Talk Time Multiplier 1
Contact Name Account Balance
Talk Time Multiplier 1
Agent Name Checking Specialists
Agent Type Agent
Max Number Available 4
Schedule Business Hours
Clear Queue when Off-Duty Checked
Busy Cost/Hour 7.5
Idle Cost/Hour 7.5
Per Use Cost 0.0
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9 • CASE STUDIES
Prompt Entry
Talk Time
Contact Name Checking
Talk Time Multiplier 0.75
Contact Name Savings
Talk Time Multiplier 1
Contact Name Account Balance
Talk Time Multiplier 1
The objective of the Bank model is to route contacts to agent specialists whenever they
are available. This is accomplished by using preferences in the Parent Group
definitions. Based on the definitions below, a call queued to a particular parent group is,
in effect, simultaneously queued to all potential servers, but will select a server from
the preferred agent group if possible. Since all agents are equally qualified to handle
balance inquiries, there are no associated preferences for a particular agent group.
The Savings Server agent group is defined in Table 9.11. The other two groups are
defined similarly, with the only difference being that the high preference is shifted to
the appropriate specialty contact. Finally, all agent groups are skilled to handle
account balance contacts and a parent group is set up to distribute those contacts
without preference among the specialty group. Each group requires its own module.
Table 9.11 Agent module (Parent Groups)—Bank model
Prompt Entry
Agent Name Savings Servers
Agent Type Parent
Clear Queue when Off-Duty Checked
Members
Agent Group Savings Specialists
Preference 1
Agent Group Checking Specialists
Preference 5
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Prompt Entry
Agent Name Checking Servers
Agent Type Parent
Clear Queue when Off-Duty Checked
Members
Agent Group Checking Specialists
Preference 1
Agent Group Savings Specialists
Preference 5
Agent Name Balance Servers
Agent Type Parent
Clear Queue when Off-Duty Checked
Members
Agent Group Savings Specialists
Preference 5
Agent Group Checking Specialists
Preference 5
SCRIPTS
Since a parent group that includes all valid servers has been defined for each contact
name, the routing scripts are straightforward in the Bank model.
Table 9.12 Script modules—Bank model
Module Prompt Entry
Begin Script Script Name Savings Script
Queue for Agent Group Type Parent Group
Parent Group Savings Servers
Selection Rule Uniform by Availability
End Script
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9 • CASE STUDIES
CONTACT MODULE
The definitions for contact names in the bank model are all basically parallel. There
are minor differences in expected handle time. Each call is associated with its own
custom routing script.
Table 9.13 Contact module—Bank model
Prompt Entry
Contact Name Savings (Checking, Account Balance)
Pattern Savings Pattern (Checking Pattern, Account Balance
Pattern)
Expected Talk Time 5 (Savings, Checking) or 1 (Account Balance)
Trunk Group Central Trunks
Advanced
Override Trunk Script Checked
(Override Type) Script
Routing Script Savings Script (Checking Script, Balance Script)
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In this example, there are two agent groups: “AB” agents (who serve calls of Type A
with priority 1 and calls of Type B with priority 2) and “BC” agents (who serve calls
of Type B with priority 1 and calls of Type C with priority 2). In addition, there is one
parent group called “B servers” that is comprised of AB agents and BC agents.
Calls of Type A are queued to the AB Agent Group.
Calls of Type B are queued to the B servers Parent Group.
Calls of Type C are queued to the BC Agent Group.
Note: Contact Priorities are used to determine which contact an agent will choose
when there are contacts of several different types waiting to be served by its agent
group.
In this example, suppose that there are calls of Type A, calls of Type B, and calls of
Type C all waiting for service. When an AB agent becomes available, it will choose a
Type A call, because Type A’s have the lowest priority value for AB agents. Simi-
larly, when a BC agent becomes available, it will choose a Type B call, because Type
B’s have the lowest priority value for BC agents.
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Figure 9.4 Conceptual illustration of contact center agent skill priority concept
CONFIGURATION MODULE
The Skill-based Routing case study is based on a weekly planning horizon and a
center with a single trunk group of 100 lines.
Table 9.14 Configuration module—Skill-based Routing model
Prompt Entry
Planning Horizon Week
Trunk Definitions
Trunk Group Central Trunks
Trunk Capacity 100
Inbound Contacts Checked
Inbound Contact Script Skill A Script
Inbound Contact Priority 5
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SCHEDULE MODULE
All agents in the Skill-based Routing model are on-duty during normal business
hours.
Table 9.15 Agent Schedule module—Skill-based Routing model
Prompt Entry
Schedule Name Business Hours
Planning Horizon Week
Timeslot 60
Day Of Week Monday/Tuesday/Wednesday/Thursday/Friday
Shift Schedule
Agent State On-Duty
Shift Begins at 8:00 AM
Shift Ends at 5:00 PM
Day Of Week Saturday
Day Of Week Sunday
PATTERN MODULE
All contact names within the Skill-based Routing model follow the same arrival
pattern.
Table 9.16 Pattern module—Skill-based Routing model
Prompt Entry
Pattern Weekly Pattern
Planning Horizon Week
Timeslot 60
Daily Arrival Pattern
Day of Week Monday/Tuesday/Wednesday/Thursday/Friday
8:00 AM–9:00 AM 40
9:00 AM–10:00 AM 20
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Prompt Entry
10:00 AM–11:00 AM 20
11:00 AM–Noon 20
Noon–1:00 PM 20
1:00 PM–2:00 PM 20
2:00 PM–3:00 PM 20
3:00 PM–4:00 PM 20
4:00 PM–5:00 PM 20
Day Of Week Saturday
Day Of Week Sunday
AGENT MODULE
The key component of Agent Group definitions in the Skill-based Routing example is
the inclusion of Agent Skill Priorities. These priorities express the agent’s preference
for what contact name to serve when faced with multiple options. In this model, both
agent groups are multi-skilled, handling Call B and either Call A or Call C. The AB
skilled agents have a primary focus on Call A, and therefore assign it top priority.
Similarly, the BC skilled agents have a primary focus on Call B. Thus, when faced
with a choice between Call A and Call B, AB agents will select Call A. Given a
similar choice between Call B and Call C, BC agents will service Call B.
Table 9.17 Agent modules—Skill-based Routing model
Prompt Entry
Agent Name AB Agents
Agent Type Agent
Max Number Available 5
Schedule Business Hours
Clear Queue when Off-Duty Checked
Talk Time
Contact Name Call A
Talk Time Multiplier 1
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Prompt Entry
Conference Time Multiplier 1
Override Contact Priority Checked
with Skill Priority
Agent Skill Priority 1
Contact Name Call B
Talk Time Multiplier 1
Conference Time Multiplier 1
Override Contact Priority Checked with Skill Priority
Agent Skill Priority 2
Agent Name BC Agents
Agent Type Agent
Max Number Available 5
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name Call B
Talk Time Multiplier 1
Conference Time Multiplier 1
Override Call Priority with Checked
Skill Priority
Agent Skill Priority 1
Call Type Call C
Talk Time Multiplier 1
Conference Time Multiplier 1
Override Call Priority with Checked
Skill Priority
Agent Skill Priority 2
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Prompt Entry
Agent Name B Servers
Agent Type Parent Group
Clear Queue when Off Duty Checked
Members
Agent Group AB Agents
Preference 5
Agent Group BC Agents
Preference 5
SCRIPTS
Since there is only one agent group skilled to handle Call A or Call C, these contacts
are queued directly to the appropriate agent group. Since all agents are capable of
serving Call B, a parent group has been defined to provide simultaneous queueing.
All agents in each agent group face two queues: their own agent group queue and the
parent group queue. It is this setup that allows the skill-based contact selection
described in the Agent module discussion.
Table 9.18 Script modules—Skill-based Routing model
Module Prompt Entry
Begin Script Script Name Skill A Script
Queue for Agent Group Type Agent Group
Agent Group AB Agents
End Script
Begin Script Script Name Skill B Script
Queue for Agent Group Type Parent Group
Parent Group B Servers
Selection Rule Uniform by Availability
End Script
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CONTACT MODULE
There is nothing complex about the definition of the three contact names, except the
association of custom routing scripts for each.
Table 9.19 Contact modules—Skill-based Routing model
Prompt Entry
Contact Name Call A (Call B, Call C)
Pattern Weekly Pattern
Expected Talk Time 5
Trunk Group Central Trunks
Advanced
Override Trunk Script Checked
(Override Type) Script
Routing Script Skill A Script (Skill B Script, Skill C Script)
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This case study illustrates several important modeling concepts, including multiple-
trunk groups, global contact priorities, multiple-agent schedules, and multiple
patterns.
The Arena Contact Center template allows you to create multiple trunk groups and to
assign different contacts to different trunk groups. In this example, all Regular
contacts are assigned to the “Regular Trunks” trunk group, and all Premium contacts
are assigned to the “Premium Trunks” trunk group.
Each trunk group can then be assigned its own capacity, its own default contact
priority, and its own default routing script. All contact names assigned to a given
trunk group default to this contact priority and this routing script unless assigned their
own priority and/or routing script.
When building a contact center model, the following rules will help you keep track of
contact priority assignments:
Every Trunk Group has a default Contact Priority.
If a Contact Name is assigned a Contact Priority, this assignment overrides the
Trunk Group default.
If an Agent Skill Priority is assigned for a particular Contact Name, this
assignment overrides both the Trunk Group and Contact assignment.
In this example, all contacts assigned to the Regular Trunks group have Priority value
2, and all contacts assigned to the Premium Trunks group have Priority value 1.
Therefore, because of their lower priority value, all contacts in the Premium Trunks
group will have priority for agents over all contacts in the Regular Trunks group. No
other priority assignments are made in this model.
MULTIPLE PATTERNS
In an Arena Contact Center model, you can use many different patterns to represent
the way in which different types of contacts arrive to your contact center system. Any
patterns are, in turn, assigned to one or more contact names.
MULTIPLE-AGENT SCHEDULES
In a contact center model, you can create and use many different agent schedules.
Any agent schedule is, in turn, assigned to and used by one or more agent groups.
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Figure 9.5 The relationship between key contact center modeling components
CONFIGURATION MODULE
The Premium Service model will simulate one day of contact-center activity. Two
trunk groups are defined in order to provide premium contactors with dedicated
service. There is a custom routing script and contact priority associated with each
trunk group. The priorities specify a global precedence for premium contacts over
regular contacts.
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SCHEDULE MODULE
In addition to a standard business hour schedule, a 24-hour schedule has been defined
to provide premium contacts with round-the-clock service.
Table 9.21 Agent Schedule modules—Premium Service model
Prompt Entry
Schedule Name Business Hours
Planning Horizon Day
Timeslot 60
Shift Schedule
Agent State On-Duty
Shift Begins at 8:00 AM
Shift Ends at 5:00 PM
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Prompt Entry
Schedule Name 24 Hours
Planning Horizon Day
Timeslot 60
Shift Schedule
Agent State On-Duty
Shift Begins at Midnight
Shift Ends at Midnight
PATTERN MODULE
A separate pattern is defined for each contact name. This corresponds to the business
application: regular contacts are restricted to service during the regular business day,
while premium contacts have 24-hour access to agents.
Table 9.22 Pattern modules—Premium Service model
Prompt Entry
Pattern Regular Pattern
Planning Horizon Day
Timeslot 60
Daily Arrival Pattern
8:00 AM–9:00 AM 160
9:00 AM–10:00 AM 80
10:00 AM–11:00 AM 80
11:00 AM–Noon 80
Noon–1:00 PM 80
1:00 PM–2:00 PM 80
2:00 PM–3:00 PM 80
3:00 PM–4:00 PM 80
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Prompt Entry
4:00 PM–5:00 PM 80
Pattern Premium Pattern
Planning Horizon Day
Timeslot 60
Daily Arrival Pattern
Midnight–1:00 AM 8
1:00 AM–2:00 AM 8
2:00 AM–3:00 AM 8
3:00 AM–4:00 AM 8
4:00 AM–5:00 AM 8
5:00 AM–6:00 AM 8
6:00 AM–7:00 AM 8
7:00 AM–8:00 AM 8
8:00 AM–9:00 AM 160
9:00 AM–10:00 AM 72
10:00 AM–11:00 AM 64
11:00 AM–Noon 64
Noon–1:00 PM 64
1:00 PM–2:00 PM 64
2:00 PM–3:00 PM 64
3:00 PM–4:00 PM 64
4:00 PM–5:00 PM 64
5:00 PM–6:00 PM 8
6:00 PM–7:00 PM 8
7:00 PM–8:00 PM 8
8:00 PM–9:00 PM 8
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Prompt Entry
9:00 PM–10:00 PM 8
10:00 PM–11:00 PM 8
11:00 PM 8
AGENT MODULE
Agent Group definitions are relatively straightforward in the Premium Service model.
As in the Bilingual Center, agent groups are defined based on the contact name they
will serve: Regular, Premium, or Utility (both). Parent groups are defined for each
contact name to facilitate simultaneous queueing to all capable servers. Due to the
establishment (see Configuration) of a global priority of premium contacts over
regular contacts, an available utility agent will serve any waiting premium contact
before a regular contact.
Table 9.23 Agent modules—Premium Service model
Prompt Entry
Agent Name Regular Agents
Agent Type Agent Group
Max Number Available 10
Schedule Business Hours
Clear Queue when Off-Duty Checked
Talk Time
Contact Name Regular Call
Talk Time Multiplier 1
Agent Name Premium Agents
Agent Type Agent Group
Max Number Available 5
Schedule 24 Hours
Clear Queue when Off Duty Checked
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Prompt Entry
Talk Time
Contact Name Premium Call
Talk Time Multiplier 1
Agent Name Utility Agents
Agent Type Agent Group
Max Number Available 5
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name Regular Call
Talk Time Multiplier 1
Contact Name Premium Call
Talk Time Multiplier 1
Agent Name Regular Servers
Agent Type Parent Group
Clear Queue when Off Duty Checked
Members
Agent Group Regular Agents
Preference 5
Agent Group Utility Agents
Preference 5
Agent Name Premium Servers
Agent Type Parent Group
Clear Queue when Off Duty Checked
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Prompt Entry
Members
Agent Group Premium Agents
Preference 5
Agent Group Utility Agents
Preference 5
SCRIPTS
The routing scripts in the Premium Service model are straightforward.
Table 9.24 Script modules—Premium Service model
Module Prompt Entry
Begin Script Script Name Regular Script
Queue for Agent Group Type Parent Group
Parent Group Regular Servers
Selection Rule Uniform by Availability
End Script
Begin Script Script Name Premium Script
Queue for Agent Group Type Parent Group
Parent Group Premium Servers
Selection Rule Uniform by Availability
End Script
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CONTACT MODULE
The contact-type definitions in the Premium Service model are very basic.
Table 9.25 Contact modules—Premium Service model
Prompt Entry
Contact Type Call
Contact Name Regular Call
Pattern Regular Pattern
Expected Talk Time 10
Trunk Group Regular Trunks
Contact Type Call
Contact Name Premium
Pattern Premium Pattern
Expected Talk Time 10
Trunk Group Premium Trunks
This is a more advanced, more complex model than the other examples in this
chapter. The business objective is to model a contact center that processes a large
number of contacts who simultaneously require more than one agent to handle
(“conferencing”) or require contacts to be transferred from one agent group to
another, or both. This type of model allows managers to understand where increased
staff may be needed to achieve service-level targets, to identify agent groups with
high- and low-utilization levels, and to evaluate the impact of different contact-
routing rules.
The logic flow for this example is illustrated in Figure 9.6.
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CONFIGURATION MODULE
The Teamwork model is based on a daily planning horizon and a center with a central
trunk group of 100 lines.
Table 9.26 Configuration module—Teamwork model
Prompt Entry
Planning Horizon Week
Trunk Definitions
Trunk Group Central Trunks
Trunk Capacity 25
Inbound Contacts Checked
Inbound Contact Script Direct Routing
Inbound Contact Priority 5
SCHEDULE MODULE
All agent groups in the Teamwork model work normal business hours.
Table 9.27 Agent Schedule module—Teamwork model
Prompt Entry
Schedule Name Business Hours
Planning Horizon Day
Timeslot 60
Shift Schedule
Agent State On-Duty
Shift Begins at 8:00 AM
Shift Ends at 5:00 PM
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PATTERN MODULE
All customer requests within the Teamwork model follow a basic arrival pattern.
Table 9.28 Pattern module—Teamwork model
Prompt Entry
Pattern Daily Pattern
Planning Horizon Day
Timeslot 60
Daily Arrival Pattern
8:00 AM–9:00 AM 200
9:00 AM–10:00 AM 100
10:00 AM–11:00 AM 100
11:00 AM–Noon 100
Noon–1:00 PM 100
1:00 PM–2:00 PM 100
2:00 PM–3:00 PM 100
3:00 PM–4:00 PM 100
4:00 PM–5:00 PM 100
AGENT MODULE
The Agent Group definitions identify all the key players in the Teamwork model and
how they work together.
All contacts arrive at a central receptionist. The receptionist will ascertain the nature
of the customer request (represented by the talk time specified in the contact module)
and potentially conference in a member of the accounting department before
transferring the contact to either technical support or a manager. The receptionist will
then update the customer’s folder (after-contact time) before taking a new contact.
The transfer to manager is implemented via the Transfer to Script module. This
allows the contact to queue for a manager, whereas the use of a Transfer to Agent
module will only transfer the contact if an agent is immediately available to accept
the transfer.
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Also note that the transfer to technical support uses a Transfer to Script module.
Using the Transfer to Script allows the contact to be directed to another Queue for
Agent module, which must be used if contact conferencing is needed. A technical
support agent will address the contactor’s technical questions (represented by the talk
time specified in the contact module, multiplied by the technical support agent’s talk
time multiplier specified in the agent module) and potentially conference in a
member of the development team. Since the contact was transferred to a script
instead of an agent, if the contactor disconnects when a technical support agent is not
immediately available, this must be modeled explicitly within the script.
Based on the talk- and conference-time multipliers used to model the nature of the
dialog box at different servers, and the time distributions specified in the Contact
module, the amount of time the contact spends in various states is:
Reception (talk time from Contact module): TRIA(0.5, 1, 5)
Conference with accounting (reception agent conference time multiplier *
conference with accounting talk time): 2*UNIF(0, 1)
Technical support (technical support agent talk time multiplier * talk time from
Contact module): 10*TRIA(0.5, 1, 5)
Conference with development (technical support agent conference time multiplier
* conference with development talk time): 5*UNIF(0,1)
Manager (manager agent talk time multiplier * talk time from Contact module):
3*TRIA(0.5, 1, 5)
Reception (after-contact time): EXPO(1)
Not all stages occur on every contact, and conference and transfer times are in
addition to talk time. For example, the conference with accounting occurs after the
talk time with the receptionist. Also, the after-call work performed by the receptionist
begins immediately upon transfer of the call from reception, NOT after the call leaves
the center.
Table 9.29 Agent modules—Teamwork model
Prompt Entry
Agent Name Reception
Agent Type Agent Group
Max Number Available 2
Schedule Business Hours
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Prompt Entry
Clear Queue when Off Duty Checked
Talk Time
Contact Name Customer Request
Talk Time Multiplier 1
Conference-Time 2
Multiplier
Agent Name Accounting
Agent Type Agent Group
Max Number Available 1
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name Customer Request
Talk Time Multiplier 1
Agent Name Technical Support
Agent Type Agent Group
Max Number Available 5
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name Customer Request
Talk Time Multiplier 10
Conference-Time 5
Multiplier
Agent Name Development
Agent Type Agent Group
Max Number Available 1
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Prompt Entry
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name Customer Request
Talk Time Multiplier 1
Agent Name Managers
Agent Type Agent Group
Max Number Available 1
Schedule Business Hours
Clear Queue when Off Duty Checked
Talk Time
Contact Name Customer Request
Talk Time Multiplier 3
SCRIPTS
The Teamwork model employs three separate scripts to direct incoming contacts
through the system. The first script, Direct Routing, directs incoming contacts to a
receptionist. After the talk time, there is a 20 percent chance that the contact will be
conferenced with Accounting, if available. Prior to the post-contact work, the contact
is directed to either the Manager script or the Tech script.
The Manager script is a basic script that directs incoming contacts to the manager.
The Tech script directs the incoming contacts to Technical Support. In the main
section of the logic, the contact is disconnected if it is not immediately answered. If
the contact is handled by Technical Support, there is a 20 percent chance that the
contact will be conferenced with Development, if available.
The individual module data for all three scripts are listed below. See Figures 9.7–9.9
below to see how the modules are connected.
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CONTACT MODULE
The contacts in the Teamwork model cover a wide range of customer requests and, as
a result, advanced distributions are used to model talk time and after-contact work.
The talk-time distribution specified in the Advanced section of the Contact module
replaces the traditional exponential distribution used in the Main section. In this case,
a triangular distribution is used having a mean of 1 minute and minimum and
maximum of 30 seconds and 5 minutes, respectively.
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Separate contact names have been defined to represent service requests originating
from each service zone. To further reflect the worldwide nature of this example, an
individual pattern has been associated with each contact name to tie the arrivals to the
local business hours.
COMPLEX SCRIPT
The strategy in this organization is to route all contacts to the primary center regardless
of their origin. Then, if the contact is not handled within a short period of time, it is sent
to the overflow center. A single script is used to route the contact to the appropriate
center as identified by the time of day at which the contact arrives. Selecting the correct
overflow site also depends on the time of day. Since overflow is of particular
management interest, the Overflow action is used to track activity between centers.
This, combined with the determination of the appropriate centers to which contacts are
routed using the Branch module, results in a fairly complicated script.
CONFIGURATION MODULE
The Multi-site model is based on a daily planning horizon and a center with a central
trunk group of 100 lines.
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SCHEDULE MODULE
Agents in each of the three international centers staff two consecutive 8-hour shifts: a
primary shift where all contacts are routed to them and a secondary shift where all
overflow is routed to them. These shifts are staggered so that there are always two
centers on duty—a primary center and a secondary center to handle overflow. All
times are in Eastern Standard Time.
Table 9.33 Schedule modules—Multi-site model
Prompt Entry
Schedule Name U.S. On-Duty
Planning Horizon Day
Timeslot 60
Shift Schedule
Agent State On-Duty
Shift Begins at 8:00 AM
Shift Ends at Midnight
Schedule Name Europe On-Duty
Planning Horizon Day
Timeslot 60
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Prompt Entry
Shift Schedule
Agent State On-Duty
Shift Begins at Midnight
Shift Ends at 4:00 PM
Schedule Name Japan On-Duty
Planning Horizon Day
Timeslot 60
Shift Schedule
Agent State On-Duty
Shift Begins at Midnight
Shift Ends at 8:00 AM
Agent State On-Duty
Shift Begins at 4:00 PM
Shift Ends at Midnight
PATTERN MODULE
In the Multi-site model, contacts originate from each of the three international zones.
All contacts follow the same basic pattern, each pattern just begins at different times
depending on the zone of origination.
These patterns could be extended to run over 24 hours in each zone, since the
worldwide operations run around the clock.
Table 9.34 Pattern modules—Multi-site model
Prompt Entry
Pattern U.S. Daily Pattern
Planning Horizon Day
Timeslot 60
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Prompt Entry
Daily Arrival Pattern
8:00 AM–9:00 AM 600
9:00 AM–10:00 AM 150
10:00 AM–11:00 AM 150
11:00 AM–Noon 150
Noon–1:00 PM 150
1:00 PM–2:00 PM 150
2:00 PM–3:00 PM 150
3:00 PM–4:00 PM 150
4:00 PM–5:00 PM 300
5:00 PM–6:00 PM 150
6:00 PM–7:00 PM 150
7:00 PM–8:00 PM 150
8:00 PM–9:00 PM 150
9:00 PM–10:00 PM 150
10:00 PM–11:00 PM 150
11:00 PM 150
Pattern Europe Daily Pattern
Planning Horizon Day
Timeslot 60
Daily Arrival Pattern
Midnight–1:00 AM 600
1:00 AM–2:00 AM 150
2:00 AM–3:00 AM 150
3:00 AM–4:00 AM 150
4:00 AM–5:00 AM 150
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Prompt Entry
5:00 AM–6:00 AM 150
6:00 AM–7:00 AM 150
7:00 AM–8:00 AM 150
8:00 AM–9:00 AM 300
9:00 AM–10:00 AM 150
10:00 AM–11:00 AM 150
11:00 AM–Noon 150
Noon–1:00 PM 150
1:00 PM–2:00 PM 150
2:00 PM–3:00 PM 150
3:00 PM–4:00 PM 150
Pattern Japan Daily Pattern
Planning Horizon Day
Timeslot 60
Daily Arrival Pattern
Midnight–1:00 AM 300
1:00 AM–2:00 AM 150
2:00 AM–3:00 AM 150
3:00 AM–4:00 AM 150
4:00 AM–5:00 AM 150
5:00 AM–6:00 AM 150
6:00 AM–7:00 AM 150
7:00 AM–8:00 AM 150
4:00 PM–5:00 PM 600
5:00 PM–6:00 PM 150
6:00 PM–7:00 PM 150
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Prompt Entry
7:00 PM–8:00 PM 150
8:00 PM–9:00 PM 150
9:00 PM–10:00 PM 150
10:00 PM–11:00 PM 150
11:00 PM 150
AGENT MODULE
The U.S. Center agent group is defined in Table 9.35. The other two basic groups are
defined similarly, with only the associated schedule being different. Each group is
skilled for all contact names in order to support the global overflow of contacts
between centers. Each group requires its own module.
Table 9.35 Agent modules—Multi-site model
Prompt Entry
Agent Name U.S. Center (Europe Center, Japan Center)
Agent Type Agent
Max Number Available 10 (10,5)
Schedule U.S. On-Duty (Europe On-Duty, Japan On-Duty)
Talk Time
Contact Name U.S. Call
Talk Time Multiplier 1
Contact Name Europe Call
Talk Time Multiplier 1
Contact Name Japan Call
Talk Time Multiplier 1
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SCRIPTS
The following script illustrates the contact control flow in the Multi-site model case
study.
The basic idea is that incoming contacts will be queued to the primary center. Then, if
not served within two minutes, they are overflowed to the secondary center. Primary
and secondary centers are determined based on time of day.
This logic is implemented through extensive use of the Branch module, which allows
conditional branching. The Overflow action is also featured.
Finally, note that a Queue for Agent action is necessary to complete each Overflow
action. See Figure 9.10 to see how modules are connected.
Table 9.36 Global Script —Multi-site model
Module Prompt Entry
Begin Script Script Name Global Script
Branch (Branch Type) If
Condition Time of Day>=11:58PM
(Branch Type) If
Condition Time of Day<=7:58AM
(Branch Type) If
Condition Time of Day<=3:58PM
(Branch Type) Else
Queue for Agent Group Type Agent Group
Agent Group Europe Center
Queue for Agent Group Type Agent Group
Agent Group U.S. Center
Queue for Agent Group Type Agent Group
Agent Group Japan Center
Wait Wait Time 2
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CONTACT MODULE
The definitions for contact names in the Multi-site model are all basically parallel,
with the only difference being associated patterns.
Table 9.37 Contact module—Multi-site model
Prompt Entry
Contact Name U.S. Call (Europe Call, Japan Call)
Pattern U.S. Daily Pattern (Europe Daily Pattern, Japan Daily
Pattern)
Expected Talk Time 10
Trunk Group Central Trunks
Other examples
Outbound/blend examples
Any of the preceding examples could be imagined to be a pure Outbound contact
center. Instead of contacts coming in and being served by available agents, available
agents are making contacts to outside customers.
A Blended contact center (processing Inbound and Outbound contacts) could be
modeled through careful use of contact priorities and patterns. Outbound contact
names would be assigned a lower priority, and therefore always would be waiting for
an available agent to dial them when no Inbound contacts are waiting.
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A Reserved Words
The following list contains words reserved for internal use within the Arena Contact
Center template:
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B Reports
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B • REPORTS
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Index
A C
abandonment 33, 53, 148 case studies 147
accessing external logic 109, 111 Bank model 155
After Talk Time logic 42 Bilingual Contact Center model 147
after-contact work 37 Multi-site model 189
agent costs 43 Premium Service model 170
Agent Group Utilization report 141 Skill-based Routing model 164
agent groups 28, 57 Teamwork model 179
Agent module 35, 57, 78 collecting statistics 61
agent selection 38, 39, 156 conditional dialog input 65
agent skill priorities 40, 82, 165 Conference module 36, 42, 122
agent skill sets 27, 78 conferencing 35, 179
agent states 44 Configuration module 32, 33, 51, 66
Agent Summary 134 consulting services 6
Cost 135 contact arrival 32
Inbound Utilization 135 contact back 32, 37, 148
Outbound Utilization 135 contact behavior 25
Usage 134 abandonment 25
Agents and Trunks report 134 After-Contact Work 25
Animate module 61, 93 Contact Back 25
animation 29 Prioritization 25
counters 29 contact centers
enabling/disabling 49 blended 198
graphs 29 outbound 198
plots 29 Contact Count Statistics report 138
Arena Contact Center template 1 Contact Counts
Arena examples 4 Contact Backs 137
arrival patterns 25 Counts 136
Assignment module 43, 128 Outcomes 136
attributes of contact 128 Contact Data panel 65
Agent module 78
B Animate module 93
Configuration module 66
Bank model 155
Contact module 84
Begin Script module 41, 58, 107
Pattern module 74
Bilingual Contact Center model 147
Report module 101
blended contact center 198
Schedule module 70
blocked contacts 32
contact information 7
Branch module 42, 124
contact life span stages 31
Buzacott, J. A. 21
abandonment 33
after-contact work 37
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INDEX
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