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АС 13
ХП 9
Скр 40 фт
СИ ЛО ТЕ ИН МУ ХА
18 11 16 8 13 9
4 0 3 -1 1 -1
Ярость
+2 to damage.
Your rage lasts for 3 rounds. At the end you get vulnerability to all damage.
Reckless: At the start of its turn, the minotaur can gain advantage on all melee weapon Attack rolls it
makes during that turn, but Attack rolls against it have advantage until the start of its next turn.
Greataxe: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Мебель RWA +3 to hit reach 100 футов одна цель урон 3к4 blg dmg
Дорк Дрекйблад
АС 18
ХП 41
Скр 15 фт
Си ло те ин му ха
17 11 14 11 11 9
3 0 2 0 0 -1
Divine Smite. As a bonus action, the paladin can expend a spell slot to cause its melee weapon attacks to
magically deal an extra 9 (2d8) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If
the paladin expends a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each level above
1st. The damage increases by 1d8 if the target is an undead or a fiend.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Вит Быстрый
АС 15
ХП 25
Скр 30 футов
СИ ЛО ТЕ ИН МУ ХА
12 17 14 9 9 12
1 3 2 -1 -1 1
Действия
Мультиатака
Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and
must use the new roll.
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you
can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack
roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that
enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack
column of the Rogue table.
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a
bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage,
or Hide action.