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wp1 Revision Ashley Son-2
wp1 Revision Ashley Son-2
Writing Project 1
in Academic Writing
Ashley Son
2
Art can be viewed as a freeform technique to portray one's feelings and contains no
study of shapes, formulas, and quantities, with a specific answer to a formula or equation.
However, many artists, past and present, are using mathematical techniques to create art. The
topic of the use of mathematics in art has created numerous questions in the two disciplines,
technology and history. Through analyzing the two disciplines and how they perceive the topic,
one can notice that these differences are caused by the different ways that they approach the
topic itself. The technology discipline investigates the topic through the factual side of
mathematics in art and how math is incorporated to create art on computers, where history
studies different artists who have used math to produce their drawings. Despite the same topic,
the two varying intentions from the distinct disciplines create different ways to communicate
through the text through their arguments, use of evidence, and word choices within the articles.
In the first three paragraphs of the article, “Science and Culture: Solving a math problem
to create art,” by Stephen Onres, Ornes incorporates the artist, Bosch, to introduce his main
argument, “Bosch is now known among mathematicians—and the math–art subset of that
community—for his line drawings, mosaics, and sculptures created using solutions to
that have utilized mathematics in art, specifically drawing and painting, rather than physical
techniques that can be used. Ornes is able to create and build his credibility through this because
he explicitly presents widely known artists who have used mathematics to create their art. The
audience will be able to recognize these artists' names and their success through the
The technology discipline, on the other hand, discusses the technological techniques of
mathematics in art rather than how it has previously been used. In the article, “Integrating math
and art - a new way of drawing,” by Wei Xu, the author scrutinizes many techniques and creates
scenarios that use these techniques to build her argument. She creates her academic argument
after “careful reading, accurate reporting, and a conscien- tious commitment to truth” (Lunsford
et al, p.380) which asserts her stance . She introduces her argument through a background
paragraph. She starts out with opposing claims that math and art are extremely opposite of each
other, “Most people believe math and art to be extremely opposite to each other. Math is a
science that mainly involves strict emotionless logic, abstract symbols and definitions, and a
linear sequence of reasons, while art is related to emotions, randomness and visual structures
assembling to real life objects. Even in today's education systems, from elementary schools to
universities, art and math are mostly isolated and taught separately”(Xu, p.73); however, she
follows it with debunking statements throughout the rest of the article, “Writers should take a
guarded stance, especially when presenting argumentation and results” (John, p.570). By
utilizing a rebuttal technique she is able to strengthen her claim because she has thought out
arguments that could weaken her claim and proved them to be false. It makes it harder for critics
or the audience to think of an opposing argument that she has not approached and debunked.
After the background paragraph, Xu quickly follows up with different techniques of drawing
from a scientific approach, “Quadtree [FB1974] is a data structure that stores a 2D
Due to the structural flexibility...A bounding box of a 2D object is the tightest axis-aligned
rectangle that surrounds the object. For a detail-rich image, bounding box...Divide-and-Conquer
4
[CLR2000] is a general algorithm design paradigm used in computer science. To solve a large
scaled problem…” (Xu, p.76). By mentioning the techniques, it provides a visual of some
mathematical techniques that are used to create art≥ Lastly, she segways into an interview-like
format, where she depicts a scenario where these techniques can be used when creating art, “
Problem A: Given a target object in front of us, how can we duplicate the object correctly in
paper (with a pencil only)? The term of target object in the statement represents anything to
draw: a chair, an automobile, a garden, a person, a photo, etc. Because the targets bear distinct
visual structures or even different dimensions, we want to unify them first in order to create a
general approach…” (Xu, p.78). By using this interview-like format, it provides hypothetical
scenarios which helps the audience understand when, where, and how these techniques are used.
The three techniques for evidence that the Xu utilizes, rebuttals, visuals, and an interview, all
create a visual for how these techniques would be used in different situations which help assert
her argument. The question that is being asked in these two articles contradict each other greatly;
while history discusses past artists that have incorporated mathematics into art, technology
explains how these abstract mathematical techniques can be used in specific scenarios in art
through technological strategies. As a result, the two different disciplines both build and
reinforce their argument in different ways, however still maintain a unison topic.
When observing the different mathematical techniques that are utilized when creating art,
Xu Wei uses a myriad of mathematical jargon such as convex or boolean operations that can be
are shown to be long and complex which creates intellectual sentences that can be viewed as
confusing. As stated in Academic Arguments, “some academic writing is clearly aimed at
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specialists” (Lunsford et al, p. 381). Because of her elevated technological and mathematical
words and specific sentence structure, it can be assumed that the intended audience of the article
is someone with base knowledge in technology and mathematics who can fully comprehend the
Contrarily, the history discipline minimizes the amount of mathematical or artistic terms,
if a mathematical or art related term is used, the author defines it in the following sentence. This
helps the audience understand Ornes’ points without having any prior knowledge about the topic.
Additionally Ornes creates short and precise sentences which keeps the article straight to the
point so it does not distract or confuse the audience with unnecessary information. . However,
Ornes does include artists that have used mathematics to create art such as Bosch or Leonardo da
Vinci, who are viewed as well known artists.Thus the intended audience can be assumed to be
someone with a basic knowledge in art however does not need to have the knowledge of a
historian. Even if the audience are not cognizant of these names, Ornes makes it easy for the
readers to still acknowledge that they are well known and successful artists.
Comparing the two disciplines, one can see a vast difference between how these two
contrasting disciplines approach a unison topic of how mathematics can influence art. History
which is portrayed in Stephen Ornes article “Science and Culture: Solving a math problem to
create art,” approaches this topic by different artists in the past and how they have utilized these
techniques while technology, in “Integrating math and art - a new way of drawing” by Wei Xu
expresses a visual manifestation on how mathematical techniques can be used to create art in
technology. Just by the way one creates their argument, structure of article, and the words they
Sources:
John, A.M. (n.d), Discourse Communities And Communities of Practice. Retrieved from
https://gauchospace.ucsb.edu/courses/pluginfile.php/6162286/mod_resource/content/1/Johns%2
C%20Discourse%20communities.pdf
https://gauchospace.ucsb.edu/courses/pluginfile.php/7925168/mod_resource/content/1/Lunsford
%20et%20al.%202016%2C%20ch17.pdf
Ornes, S. (2016, December 27), Science and Culture: Solving a math problem to create
https://search-proquest-com.proxy.library.ucsb.edu:9443/docview/926176328?pq-origsite=primo