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What it does:
This DLL will allow loading SKSE plugins before game initializes. For SKSE plugin
author: to load a plugin that way create a text file in Data/SKSE/Plugins/ with
name "YourPluginName_preload.txt". For example if I want to preload
CrashFixPlugin.dll then I create a file named "CrashFixPlugin_preload.txt" in the
SKSE plugins directory.
d3dx9_42.dll - Used to load SKSE plugins before game initializes. This is a wrapper
that will redirect function calls to original d3dx9_42.dll in system's directory.
SHA256:
d3dx9_42.dll - db07b1a4ef8da8bc010970f58aaf50bb4cb1736c7acd179f93416ae855e33344