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This allows you to quickly build a skilled character using a skill point buy
system.
Skill toploading in beginning terms lets you create a more skilled character
without
making 50 year old charactrs.
In real life we see Navy Seals in their 20's who are at peak gun cbt skill of 4 or
5.
We learn most of what we are going to learn before we are 30.
You can use any of the Traveller careers from any of the Classic books.
Make the normal rolls for enlistment, survival, commission, promotion, assignment,
etc as the
particular career service requires.
But instead of randomly rolling for skills, just pick your skills from the tables
provided for that career.
Skill Levels
T d% Rating
- -- --------------------
X 00 Unskilled
0 10 Novice(Semiskilled)
1 20 Proficient(Certified)
2 40 Able(Professional)
3 50 Adept(Veteran)
4 60 Expert(Elite)
5 80 Master
6 90 Grand Master
Term Skill Cap = Current Term +2 (Advanced Skills Current Term +1)
Sample Characters:
(Name): Lt. Tom Maverick 77A899 (Age): 26 (Service): Navy 2 Terms (Credits):
10000cr
(Skills): Pilot-4, Navigation-3, Computer-2, ShipsBoat-2,AutoPistol-2,Blade-
2,VaccSuit-1
(Muster Benefits): 10000cr, Blade, Travellers Aid Society
(Name): Lt. Snake Duggin C89665 (Age): 22 (Service): Marines 1 Terms (Credits):
5000cr
(Skills): AutoRifle-3, AutoPistol-1, Revolver-1, Cutlass-1, VaccSuit-1, Tactics-1
(Muster Benefits): 5000cr, Low Passage
* Advanced Skill
Administration
Air/Raft
ATV
Battle Dress
Blade Combat
Brawling
Bribery
Broker
Carousing
Combat Engineering
Communications
Computer
Demolitions
Electronics
Engineering*
Equestrian
FA Gunnery
Fleet Tactics
Forgery
Forward Observer
Gambling
Gravitics*
Gun Combat
Gunnery
Heavy Weapons
Hunting
Instruction
Interrogation
Jack of all Trades
Liaison
Leader
Legal
Mechanical
Medical*
Naval Architect
Navigation*
Pilot*
Recon
Recruiting
Ship Tactics
Ship's Boat
Steward
Streetwise
Survey
Survival
Tactics
Trader
Vacc Suit
Vehicle (Aircraft, Grav Vehicle, Tracked Vehicle, Watercraft, Wheeled Vehicle)
Xeno-Medicine*
Zero-G Combat