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Traveller Pointbuy Cahrgen

This allows you to quickly build a skilled character using a skill point buy
system.

Skill toploading in beginning terms lets you create a more skilled character
without
making 50 year old charactrs.

In real life we see Navy Seals in their 20's who are at peak gun cbt skill of 4 or
5.
We learn most of what we are going to learn before we are 30.

This system allows for that.

You can use any of the Traveller careers from any of the Classic books.

Make the normal rolls for enlistment, survival, commission, promotion, assignment,
etc as the
particular career service requires.

But instead of randomly rolling for skills, just pick your skills from the tables
provided for that career.

Skill Levels

T d% Rating
- -- --------------------
X 00 Unskilled
0 10 Novice(Semiskilled)
1 20 Proficient(Certified)
2 40 Able(Professional)
3 50 Adept(Veteran)
4 60 Expert(Elite)
5 80 Master
6 90 Grand Master

Term Skill Cap = Current Term +2 (Advanced Skills Current Term +1)

Skill Points By Year or Term

Skill Points can be spent 1/1 to increase skills


or to increase an Attribute

1st Term (+8 Skill Levels - 2/1 years)


year 01) +2
year 02) +2
year 03) +2
year 04) +2
Age 22
2nd Term (+8 Skill Levels - 2/1 years)
year 05) +2
year 06) +2
year 07) +2
year 08) +2
Age 26
3rd Term (+4 Skill Levels - 1/1 years)
year 09) +1
year 10) +1
year 11) +1
year 12) +1
Age 30
4th Term (+4 Skill Levels - 1/1 years)
year 13) +1
year 14) +1
year 15) +1
year 16) +1
Age 34
5th Term (+4 Skill Levels - 1/1 years)
year 17) +1
year 18) +1
year 19) +1
year 20) +1
Age 40

Sample Characters:

(Name): Lt. Tom Maverick 77A899 (Age): 26 (Service): Navy 2 Terms (Credits):
10000cr
(Skills): Pilot-4, Navigation-3, Computer-2, ShipsBoat-2,AutoPistol-2,Blade-
2,VaccSuit-1
(Muster Benefits): 10000cr, Blade, Travellers Aid Society

(Name): Lt. Snake Duggin C89665 (Age): 22 (Service): Marines 1 Terms (Credits):
5000cr
(Skills): AutoRifle-3, AutoPistol-1, Revolver-1, Cutlass-1, VaccSuit-1, Tactics-1
(Muster Benefits): 5000cr, Low Passage

Classic Traveler Skills

* Advanced Skill

Administration
Air/Raft
ATV
Battle Dress
Blade Combat
Brawling
Bribery
Broker
Carousing
Combat Engineering
Communications
Computer
Demolitions
Electronics
Engineering*
Equestrian
FA Gunnery
Fleet Tactics
Forgery
Forward Observer
Gambling
Gravitics*
Gun Combat
Gunnery
Heavy Weapons
Hunting
Instruction
Interrogation
Jack of all Trades
Liaison
Leader
Legal
Mechanical
Medical*
Naval Architect
Navigation*
Pilot*
Recon
Recruiting
Ship Tactics
Ship's Boat
Steward
Streetwise
Survey
Survival
Tactics
Trader
Vacc Suit
Vehicle (Aircraft, Grav Vehicle, Tracked Vehicle, Watercraft, Wheeled Vehicle)
Xeno-Medicine*
Zero-G Combat

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